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@@ -828,11 +828,11 @@ void glTF2Exporter::ExportMeshes()
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for (unsigned int vt = 0; vt < pAnimMesh->mNumVertices; ++vt) {
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pPositionDiff[vt] = pAnimMesh->mVertices[vt] - aim->mVertices[vt];
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}
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- Ref<Accessor> v = ExportData(*mAsset, meshId, b,
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+ Ref<Accessor> vec = ExportData(*mAsset, meshId, b,
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pAnimMesh->mNumVertices, pPositionDiff,
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AttribType::VEC3, AttribType::VEC3, ComponentType_FLOAT);
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- if (v) {
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- p.targets[am].position.push_back(v);
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+ if (vec) {
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+ p.targets[am].position.push_back(vec);
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}
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delete[] pPositionDiff;
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}
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@@ -843,11 +843,11 @@ void glTF2Exporter::ExportMeshes()
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for (unsigned int vt = 0; vt < pAnimMesh->mNumVertices; ++vt) {
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pNormalDiff[vt] = pAnimMesh->mNormals[vt] - aim->mNormals[vt];
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}
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- Ref<Accessor> v = ExportData(*mAsset, meshId, b,
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+ Ref<Accessor> vec = ExportData(*mAsset, meshId, b,
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pAnimMesh->mNumVertices, pNormalDiff,
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AttribType::VEC3, AttribType::VEC3, ComponentType_FLOAT);
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- if (v) {
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- p.targets[am].normal.push_back(v);
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+ if (vec) {
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+ p.targets[am].normal.push_back(vec);
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}
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delete[] pNormalDiff;
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}
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