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+/*-------------------------------------------------------------------------
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+Open Asset Import Library (assimp)
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+---------------------------------------------------------------------------
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+
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+Copyright (c) 2006-2017, assimp team
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+
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+All rights reserved.
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+
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+Redistribution and use of this software in source and binary forms,
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+with or without modification, are permitted provided that the following
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+conditions are met:
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+
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+* Redistributions of source code must retain the above
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+copyright notice, this list of conditions and the
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+following disclaimer.
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+
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+* Redistributions in binary form must reproduce the above
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+copyright notice, this list of conditions and the
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+following disclaimer in the documentation and/or other
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+materials provided with the distribution.
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+
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+* Neither the name of the assimp team, nor the names of its
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+contributors may be used to endorse or promote products
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+derived from this software without specific prior
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+written permission of the assimp team.
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+
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+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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+-------------------------------------------------------------------------*/
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+#include "UnitTestPCH.h"
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+#include <assimp/vector3.h>
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+
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+using namespace ::Assimp;
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+
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+class utVector3 : public ::testing::Test {
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+ // empty
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+};
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+
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+TEST_F(utVector3, CreationTest) {
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+ aiVector3D v0;
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+ aiVector3D v1( 1.0f, 2.0f, 3.0f );
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+ EXPECT_FLOAT_EQ (1.0f, v1[ 0 ] );
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+ EXPECT_FLOAT_EQ( 2.0f, v1[ 1 ] );
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+ EXPECT_FLOAT_EQ( 3.0f, v1[ 2 ] );
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+ aiVector3D v2( 1 );
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+ EXPECT_FLOAT_EQ( 1.0f, v2[ 0 ] );
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+ EXPECT_FLOAT_EQ( 1.0f, v2[ 1 ] );
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+ EXPECT_FLOAT_EQ( 1.0f, v2[ 2 ] );
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+ aiVector3D v3( v1 );
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+ EXPECT_FLOAT_EQ( v1[ 0 ], v3[ 0 ] );
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+ EXPECT_FLOAT_EQ( v1[ 1 ], v3[ 1 ] );
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+ EXPECT_FLOAT_EQ( v1[ 2 ], v3[ 2 ] );
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+}
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+
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+TEST_F( utVector3, BracketOpTest ) {
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+ aiVector3D v(1.0f, 2.0f, 3.0f);
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+ EXPECT_FLOAT_EQ( 1.0f, v[ 0 ] );
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+ EXPECT_FLOAT_EQ( 2.0f, v[ 1 ] );
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+ EXPECT_FLOAT_EQ( 3.0f, v[ 2 ] );
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+}
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