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# Blend: fix loading of UV coordinates for models older than Blender 2.42

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@966 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
aramis_acg 14 years ago
parent
commit
4ddddbc381
1 changed files with 1 additions and 1 deletions
  1. 1 1
      code/BlenderLoader.cpp

+ 1 - 1
code/BlenderLoader.cpp

@@ -790,7 +790,7 @@ void BlenderImporter::ConvertMesh(const Scene& in, const Object* obj, const Mesh
 
 	// collect texture coordinates, old-style (marked as deprecated in current blender sources)
 	if (mesh->tface) {
-		if (mesh->totface > static_cast<int> ( mesh->mtface.size())) {
+		if (mesh->totface > static_cast<int> ( mesh->tface.size())) {
 			ThrowException("Number of faces is larger than the corresponding UV face array (#2)");
 		}
 		for (std::vector<aiMesh*>::iterator it = temp->begin()+old; it != temp->end(); ++it) {