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@@ -730,6 +730,8 @@ need them at all.
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Normally textures used by assets are stored in separate files, however,
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there are file formats embedding their textures directly into the model file.
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Such textures are loaded into an aiTexture structure.
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+For embedded textures, the value of `AI_MATKEY_TEXTURE(textureType, index)` will be `*<index>` where
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+`<index>` is the index of the texture in aiScene::mTextures.
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<br>
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There are two cases:
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<br>
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@@ -917,7 +919,7 @@ All material key constants start with 'AI_MATKEY' (it's an ugly macro for histor
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<td><tt>TEXTURE(t,n)</tt></td>
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<td>aiString</td>
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<td>n/a</td>
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- <td>Defines the path to the n'th texture on the stack 't', where 'n' is any value >= 0 and 't' is one of the #aiTextureType enumerated values.</td>
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+ <td>Defines the path of the n'th texture on the stack 't', where 'n' is any value >= 0 and 't' is one of the #aiTextureType enumerated values. Either a filepath or `*<index>`, where `<index>` is the index of an embedded texture in aiScene::mTextures.</td>
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<td>See the 'Textures' section above.</td>
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</tr>
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