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@@ -2132,21 +2132,7 @@ void ColladaParser::ReadPrimitives( Mesh* pMesh, std::vector<InputChannel>& pPer
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// gather that number of vertices
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for( size_t b = 0; b < numPoints; b++)
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{
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- // read all indices for this vertex. Yes, in a hacky local array
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- ai_assert( numOffsets < 20 && perVertexOffset < 20);
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- size_t vindex[20];
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- for( size_t offsets = 0; offsets < numOffsets; ++offsets)
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- vindex[offsets] = indices[currentPrimitive * numOffsets * numPoints + b * numOffsets + offsets];
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-
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- // extract per-vertex channels using the global per-vertex offset
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- for( std::vector<InputChannel>::iterator it = pMesh->mPerVertexData.begin(); it != pMesh->mPerVertexData.end(); ++it)
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- ExtractDataObjectFromChannel( *it, vindex[perVertexOffset], pMesh);
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- // and extract per-index channels using there specified offset
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- for( std::vector<InputChannel>::iterator it = pPerIndexChannels.begin(); it != pPerIndexChannels.end(); ++it)
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- ExtractDataObjectFromChannel( *it, vindex[it->mOffset], pMesh);
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-
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- // store the vertex-data index for later assignment of bone vertex weights
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- pMesh->mFacePosIndices.push_back( vindex[perVertexOffset]);
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+ CopyPrimitive(b, numOffsets, numPoints, perVertexOffset, pMesh, pPerIndexChannels, currentPrimitive, indices);
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}
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}
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@@ -2155,6 +2141,29 @@ void ColladaParser::ReadPrimitives( Mesh* pMesh, std::vector<InputChannel>& pPer
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TestClosing( "p");
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}
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+void ColladaParser::CopyPrimitive(size_t currentVertex, size_t numOffsets, size_t numPoints, size_t perVertexOffset, Mesh* pMesh, std::vector<InputChannel>& pPerIndexChannels, size_t currentPrimitive, const std::vector<size_t>& indices){
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+ // don't overrun the boundaries of the index list
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+ size_t maxIndexRequested = currentPrimitive * numOffsets * numPoints + (currentVertex + 1) * numOffsets - 1;
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+ ai_assert(maxIndexRequested < indices.size());
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+
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+ // read all indices for this vertex. Yes, in a hacky local array
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+ ai_assert(numOffsets < 20 && perVertexOffset < 20);
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+ size_t vindex[20];
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+
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+ for (size_t offsets = 0; offsets < numOffsets; ++offsets)
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+ vindex[offsets] = indices[currentPrimitive * numOffsets * numPoints + currentVertex * numOffsets + offsets];
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+
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+ // extract per-vertex channels using the global per-vertex offset
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+ for (std::vector<InputChannel>::iterator it = pMesh->mPerVertexData.begin(); it != pMesh->mPerVertexData.end(); ++it)
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+ ExtractDataObjectFromChannel(*it, vindex[perVertexOffset], pMesh);
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+ // and extract per-index channels using there specified offset
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+ for (std::vector<InputChannel>::iterator it = pPerIndexChannels.begin(); it != pPerIndexChannels.end(); ++it)
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+ ExtractDataObjectFromChannel(*it, vindex[it->mOffset], pMesh);
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+
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+ // store the vertex-data index for later assignment of bone vertex weights
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+ pMesh->mFacePosIndices.push_back(vindex[perVertexOffset]);
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+}
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+
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// ------------------------------------------------------------------------------------------------
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// Extracts a single object from an input channel and stores it in the appropriate mesh data array
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void ColladaParser::ExtractDataObjectFromChannel( const InputChannel& pInput, size_t pLocalIndex, Mesh* pMesh)
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