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@@ -690,7 +690,7 @@ void Discreet3DSImporter::AddNodeToGraph(aiScene* pcSOut,aiNode* pcOut,
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pcOut->mChildren = new aiNode*[pcIn->mChildren.size()];
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// Recursively process all children
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- const unsigned int size = pcIn->mChildren.size();
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+ const unsigned int size = static_cast<unsigned int>(pcIn->mChildren.size());
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for (unsigned int i = 0; i < size;++i)
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{
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pcOut->mChildren[i] = new aiNode();
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@@ -742,7 +742,7 @@ void Discreet3DSImporter::GenerateNodeGraph(aiScene* pcOut)
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DefaultLogger::get()->warn("No hierarchy information has been found in the file. ");
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pcOut->mRootNode->mNumChildren = pcOut->mNumMeshes +
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- mScene->mCameras.size() + mScene->mLights.size();
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+ static_cast<unsigned int>(mScene->mCameras.size() + mScene->mLights.size());
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pcOut->mRootNode->mChildren = new aiNode* [ pcOut->mRootNode->mNumChildren ];
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pcOut->mRootNode->mName.Set("<3DSDummyRoot>");
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