- closes https://github.com/assimp/assimp/issues/4654
@@ -262,7 +262,8 @@ void Discreet3DSImporter::ConvertMaterial(D3DS::Material &oldMat,
unsigned int iWire = 1;
mat.AddProperty<int>((int *)&iWire, 1, AI_MATKEY_ENABLE_WIREFRAME);
}
-// fallthrough
+ [[fallthrough]];
+
case D3DS::Discreet3DS::Gouraud:
eShading = aiShadingMode_Gouraud;
break;