|
@@ -373,12 +373,16 @@ void HMPImporter::CreateOutputFaceList(unsigned int width, unsigned int height)
|
|
|
aiVector3D *pcUVOut(pcUVs);
|
|
|
|
|
|
// Build the terrain square
|
|
|
+ const unsigned int upperBound = pcMesh->mNumVertices;
|
|
|
unsigned int iCurrent = 0;
|
|
|
for (unsigned int y = 0; y < height - 1; ++y) {
|
|
|
for (unsigned int x = 0; x < width - 1; ++x, ++pcFaceOut) {
|
|
|
pcFaceOut->mNumIndices = 4;
|
|
|
pcFaceOut->mIndices = new unsigned int[4];
|
|
|
-
|
|
|
+ if ((y * width + x + 1) >= upperBound){
|
|
|
+ continue;
|
|
|
+ }
|
|
|
+ ai_assert(upperBound
|
|
|
*pcVertOut++ = pcMesh->mVertices[y * width + x];
|
|
|
*pcVertOut++ = pcMesh->mVertices[(y + 1) * width + x];
|
|
|
*pcVertOut++ = pcMesh->mVertices[(y + 1) * width + x + 1];
|