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Merge branch 'master' into develop_kimkulling

Kim Kulling 7 年之前
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50b6c63594
共有 4 個文件被更改,包括 14 次插入14 次删除
  1. 1 1
      code/BlenderDNA.h
  2. 1 1
      code/BlenderDNA.inl
  3. 1 1
      code/BlenderScene.cpp
  4. 11 11
      code/FBXMeshGeometry.cpp

+ 1 - 1
code/BlenderDNA.h

@@ -205,7 +205,7 @@ enum ErrorPolicy {
 
 // -------------------------------------------------------------------------------
 /** Represents a data structure in a BLEND file. A Structure defines n fields
- *  and their locatios and encodings the input stream. Usually, every
+ *  and their locations and encodings the input stream. Usually, every
  *  Structure instance pertains to one equally-named data structure in the
  *  BlenderScene.h header. This class defines various utilities to map a
  *  binary `blob` read from the file to such a structure instance with

+ 1 - 1
code/BlenderDNA.inl

@@ -502,7 +502,7 @@ const FileBlockHead* Structure :: LocateFileBlockForAddress(const Pointer & ptrv
 {
     // the file blocks appear in list sorted by
     // with ascending base addresses so we can run a
-    // binary search to locate the pointee quickly.
+    // binary search to locate the pointer quickly.
 
     // NOTE: Blender seems to distinguish between side-by-side
     // data (stored in the same data block) and far pointers,

+ 1 - 1
code/BlenderScene.cpp

@@ -116,7 +116,7 @@ template <> void Structure :: Convert<MTex> (
     ReadField<ErrorPolicy_Igno>(temp,"projy",db);
     dest.projy = static_cast<Assimp::Blender::MTex::Projection>(temp);
     ReadField<ErrorPolicy_Igno>(temp,"projz",db);
-    dest.projx = static_cast<Assimp::Blender::MTex::Projection>(temp);
+    dest.projz = static_cast<Assimp::Blender::MTex::Projection>(temp);
     ReadField<ErrorPolicy_Igno>(dest.mapping,"mapping",db);
     ReadFieldArray<ErrorPolicy_Igno>(dest.ofs,"ofs",db);
     ReadFieldArray<ErrorPolicy_Igno>(dest.size,"size",db);

+ 11 - 11
code/FBXMeshGeometry.cpp

@@ -428,16 +428,19 @@ void ResolveVertexDataArray(std::vector<T>& data_out, const Scope& source,
     const std::vector<unsigned int>& mapping_offsets,
     const std::vector<unsigned int>& mappings)
 {
+    bool isDirect = ReferenceInformationType == "Direct";
+    bool isIndexToDirect = ReferenceInformationType == "IndexToDirect";
 
+    // fallback to direct data if there is no index data element
+    if ( isIndexToDirect && !HasElement( source, indexDataElementName ) ) {
+        isDirect = true;
+        isIndexToDirect = false;
+    }
 
     // handle permutations of Mapping and Reference type - it would be nice to
     // deal with this more elegantly and with less redundancy, but right
     // now it seems unavoidable.
-    if (MappingInformationType == "ByVertice" && ReferenceInformationType == "Direct") {
-        if ( !HasElement( source, indexDataElementName ) ) {
-            return;
-        }
-
+    if (MappingInformationType == "ByVertice" && isDirect) {
         std::vector<T> tempData;
 		ParseVectorDataArray(tempData, GetRequiredElement(source, dataElementName));
 
@@ -450,14 +453,11 @@ void ResolveVertexDataArray(std::vector<T>& data_out, const Scope& source,
             }
         }
     }
-    else if (MappingInformationType == "ByVertice" && ReferenceInformationType == "IndexToDirect") {
+    else if (MappingInformationType == "ByVertice" && isIndexToDirect) {
 		std::vector<T> tempData;
 		ParseVectorDataArray(tempData, GetRequiredElement(source, dataElementName));
 
         data_out.resize(vertex_count);
-        if ( !HasElement( source, indexDataElementName ) ) {
-            return;
-        }
 
         std::vector<int> uvIndices;
         ParseVectorDataArray(uvIndices,GetRequiredElement(source,indexDataElementName));
@@ -472,7 +472,7 @@ void ResolveVertexDataArray(std::vector<T>& data_out, const Scope& source,
             }
         }
     }
-    else if (MappingInformationType == "ByPolygonVertex" && ReferenceInformationType == "Direct") {
+    else if (MappingInformationType == "ByPolygonVertex" && isDirect) {
 		std::vector<T> tempData;
 		ParseVectorDataArray(tempData, GetRequiredElement(source, dataElementName));
 
@@ -485,7 +485,7 @@ void ResolveVertexDataArray(std::vector<T>& data_out, const Scope& source,
 
 		data_out.swap(tempData);
     }
-    else if (MappingInformationType == "ByPolygonVertex" && ReferenceInformationType == "IndexToDirect") {
+    else if (MappingInformationType == "ByPolygonVertex" && isIndexToDirect) {
 		std::vector<T> tempData;
 		ParseVectorDataArray(tempData, GetRequiredElement(source, dataElementName));