Browse Source

Merge branch 'master' into bugfix/c4d_obj_export_mtllib_after_g

Kim Kulling 7 years ago
parent
commit
5312ec806e

+ 5 - 0
CMakeLists.txt

@@ -230,6 +230,11 @@ ELSEIF( CMAKE_COMPILER_IS_MINGW )
   ADD_DEFINITIONS( -U__STRICT_ANSI__ )
 ENDIF()
 
+if (IOS)
+    set(CMAKE_C_FLAGS   "${CMAKE_C_FLAGS}   -fembed-bitcode -O3")
+    set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fembed-bitcode -O3")
+endif()
+
 if (ASSIMP_COVERALLS)
     MESSAGE(STATUS "Coveralls enabled")
     INCLUDE(Coveralls)

+ 1 - 1
code/3DSLoader.cpp

@@ -349,7 +349,7 @@ void Discreet3DSImporter::ParseObjectChunk()
     case Discreet3DS::CHUNK_MAT_MATERIAL:
 
         // Add a new material to the list
-        mScene->mMaterials.push_back(D3DS::Material(std::string("UNNAMED_" + std::to_string(mScene->mMaterials.size()))));
+        mScene->mMaterials.push_back(D3DS::Material(std::string("UNNAMED_" + to_string(mScene->mMaterials.size()))));
         ParseMaterialChunk();
         break;
 

+ 1 - 0
code/CMakeLists.txt

@@ -72,6 +72,7 @@ SET( PUBLIC_HEADERS
   ${HEADER_PATH}/matrix4x4.h
   ${HEADER_PATH}/matrix4x4.inl
   ${HEADER_PATH}/mesh.h
+  ${HEADER_PATH}/pbrmaterial.h
   ${HEADER_PATH}/postprocess.h
   ${HEADER_PATH}/quaternion.h
   ${HEADER_PATH}/quaternion.inl

+ 5 - 0
code/FBXExporter.cpp

@@ -247,6 +247,11 @@ void FBXExporter::WriteBinaryFooter()
         outfile->Write("\x00", 1, 1);
     }
 
+    // not sure what this is, but it seems to always be 0 in modern files
+    for (size_t i = 0; i < 4; ++i) {
+        outfile->Write("\x00", 1, 1);
+    }
+
     // now the file version again
     {
         StreamWriterLE outstream(outfile);

+ 44 - 24
code/PlyParser.cpp

@@ -1043,71 +1043,91 @@ bool PLY::PropertyInstance::ParseValueBinary(IOStreamBuffer<char> &streamBuffer,
   switch (eType)
   {
   case EDT_UInt:
-    out->iUInt = (uint32_t)*((uint32_t*)pCur);
-    pCur += 4;
+  {
+    uint32_t t;
+    memcpy(&t, pCur, sizeof(uint32_t));
+    pCur += sizeof(uint32_t);
 
     // Swap endianness
-    if (p_bBE)ByteSwap::Swap((int32_t*)&out->iUInt);
+    if (p_bBE)ByteSwap::Swap(&t);
+    out->iUInt = t;
     break;
+  }
 
   case EDT_UShort:
   {
-    uint16_t i = *((uint16_t*)pCur);
+    uint16_t t;
+    memcpy(&t, pCur, sizeof(uint16_t));
+    pCur += sizeof(uint16_t);
 
     // Swap endianness
-    if (p_bBE)ByteSwap::Swap(&i);
-    out->iUInt = (uint32_t)i;
-    pCur += 2;
+    if (p_bBE)ByteSwap::Swap(&t);
+    out->iUInt = t;
     break;
   }
 
   case EDT_UChar:
   {
-    out->iUInt = (uint32_t)(*((uint8_t*)pCur));
-    pCur++;
+    uint8_t t;
+    memcpy(&t, pCur, sizeof(uint8_t));
+    pCur += sizeof(uint8_t);
+    out->iUInt = t;
     break;
   }
 
   case EDT_Int:
-    out->iInt = *((int32_t*)pCur);
-    pCur += 4;
+  {
+    int32_t t;
+    memcpy(&t, pCur, sizeof(int32_t));
+    pCur += sizeof(int32_t);
 
     // Swap endianness
-    if (p_bBE)ByteSwap::Swap(&out->iInt);
+    if (p_bBE)ByteSwap::Swap(&t);
+    out->iInt = t;
     break;
+  }
 
   case EDT_Short:
   {
-    int16_t i = *((int16_t*)pCur);
+    int16_t t;
+    memcpy(&t, pCur, sizeof(int16_t));
+    pCur += sizeof(int16_t);
 
     // Swap endianness
-    if (p_bBE)ByteSwap::Swap(&i);
-    out->iInt = (int32_t)i;
-    pCur += 2;
+    if (p_bBE)ByteSwap::Swap(&t);
+    out->iInt = t;
     break;
   }
 
   case EDT_Char:
-    out->iInt = (int32_t)*((int8_t*)pCur);
-    pCur++;
+  {
+    int8_t t;
+    memcpy(&t, pCur, sizeof(int8_t));
+    pCur += sizeof(int8_t);
+    out->iInt = t;
     break;
+  }
 
   case EDT_Float:
   {
-    out->fFloat = *((float*)pCur);
+    float t;
+    memcpy(&t, pCur, sizeof(float));
+    pCur += sizeof(float);
 
     // Swap endianness
-    if (p_bBE)ByteSwap::Swap((int32_t*)&out->fFloat);
-    pCur += 4;
+    if (p_bBE)ByteSwap::Swap(&t);
+    out->fFloat = t;
     break;
   }
   case EDT_Double:
   {
-    out->fDouble = *((double*)pCur);
+    double t;
+    memcpy(&t, pCur, sizeof(double));
+    pCur += sizeof(double);
 
     // Swap endianness
-    if (p_bBE)ByteSwap::Swap((int64_t*)&out->fDouble);
-    pCur += 8;
+    if (p_bBE)ByteSwap::Swap(&t);
+    out->fDouble = t;
     break;
   }
   default:

+ 14 - 1
code/glTF2Asset.inl

@@ -669,7 +669,7 @@ inline Image::Image()
 
 }
 
-inline void Image::Read(Value& obj, Asset& /*r*/)
+inline void Image::Read(Value& obj, Asset& r)
 {
     if (!mDataLength) {
         if (Value* uri = FindString(obj, "uri")) {
@@ -686,6 +686,19 @@ inline void Image::Read(Value& obj, Asset& /*r*/)
                 this->uri = uristr;
             }
         }
+        else if (Value* bufferViewVal = FindUInt(obj, "bufferView")) {
+            this->bufferView = r.bufferViews.Retrieve(bufferViewVal->GetUint());
+            Ref<Buffer> buffer = this->bufferView->buffer;
+
+            this->mDataLength = this->bufferView->byteLength;
+            // maybe this memcpy could be avoided if aiTexture does not delete[] pcData at destruction.
+            this->mData = new uint8_t [this->mDataLength];
+            memcpy(this->mData, buffer->GetPointer() + this->bufferView->byteOffset, this->mDataLength);
+
+            if (Value* mtype = FindString(obj, "mimeType")) {
+                this->mimeType = mtype->GetString();
+            }
+        }
     }
 }
 

+ 8 - 8
code/glTFAsset.inl

@@ -948,24 +948,24 @@ Ref<Buffer> buf = pAsset_Root.buffers.Get(pCompression_Open3DGC.Buffer);
 	size_t size_coordindex = ifs.GetNCoordIndex() * 3;// See float attributes note.
 
 	if(primitives[0].indices->count != size_coordindex)
-		throw DeadlyImportError("GLTF: Open3DGC. Compressed indices count (" + std::to_string(size_coordindex) +
-								") not equal to uncompressed (" + std::to_string(primitives[0].indices->count) + ").");
+		throw DeadlyImportError("GLTF: Open3DGC. Compressed indices count (" + to_string(size_coordindex) +
+								") not equal to uncompressed (" + to_string(primitives[0].indices->count) + ").");
 
 	size_coordindex *= sizeof(IndicesType);
 	// Coordinates
 	size_t size_coord = ifs.GetNCoord();// See float attributes note.
 
 	if(primitives[0].attributes.position[0]->count != size_coord)
-		throw DeadlyImportError("GLTF: Open3DGC. Compressed positions count (" + std::to_string(size_coord) +
-								") not equal to uncompressed (" + std::to_string(primitives[0].attributes.position[0]->count) + ").");
+		throw DeadlyImportError("GLTF: Open3DGC. Compressed positions count (" + to_string(size_coord) +
+								") not equal to uncompressed (" + to_string(primitives[0].attributes.position[0]->count) + ").");
 
 	size_coord *= 3 * sizeof(float);
 	// Normals
 	size_t size_normal = ifs.GetNNormal();// See float attributes note.
 
 	if(primitives[0].attributes.normal[0]->count != size_normal)
-		throw DeadlyImportError("GLTF: Open3DGC. Compressed normals count (" + std::to_string(size_normal) +
-								") not equal to uncompressed (" + std::to_string(primitives[0].attributes.normal[0]->count) + ").");
+		throw DeadlyImportError("GLTF: Open3DGC. Compressed normals count (" + to_string(size_normal) +
+								") not equal to uncompressed (" + to_string(primitives[0].attributes.normal[0]->count) + ").");
 
 	size_normal *= 3 * sizeof(float);
 	// Additional attributes.
@@ -989,8 +989,8 @@ Ref<Buffer> buf = pAsset_Root.buffers.Get(pCompression_Open3DGC.Buffer);
 				if(idx_texcoord < primitives[0].attributes.texcoord.size())
 				{
 					if(primitives[0].attributes.texcoord[idx]->count != tval)
-						throw DeadlyImportError("GLTF: Open3DGC. Compressed texture coordinates count (" + std::to_string(tval) +
-												") not equal to uncompressed (" + std::to_string(primitives[0].attributes.texcoord[idx]->count) + ").");
+						throw DeadlyImportError("GLTF: Open3DGC. Compressed texture coordinates count (" + to_string(tval) +
+												") not equal to uncompressed (" + to_string(primitives[0].attributes.texcoord[idx]->count) + ").");
 
 					idx_texcoord++;
 				}

+ 9 - 2
code/glTFImporter.cpp

@@ -194,9 +194,16 @@ void glTFImporter::ImportMaterials(glTF::Asset& r)
             aimat->AddProperty(&str, AI_MATKEY_NAME);
         }
 
-        SetMaterialColorProperty(embeddedTexIdxs, r, mat.diffuse, aimat, aiTextureType_DIFFUSE, AI_MATKEY_COLOR_DIFFUSE);
+        SetMaterialColorProperty(embeddedTexIdxs, r, mat.ambient,  aimat, aiTextureType_AMBIENT,  AI_MATKEY_COLOR_AMBIENT );
+        SetMaterialColorProperty(embeddedTexIdxs, r, mat.diffuse,  aimat, aiTextureType_DIFFUSE,  AI_MATKEY_COLOR_DIFFUSE );
         SetMaterialColorProperty(embeddedTexIdxs, r, mat.specular, aimat, aiTextureType_SPECULAR, AI_MATKEY_COLOR_SPECULAR);
-        SetMaterialColorProperty(embeddedTexIdxs, r, mat.ambient, aimat, aiTextureType_AMBIENT, AI_MATKEY_COLOR_AMBIENT);
+        SetMaterialColorProperty(embeddedTexIdxs, r, mat.emission, aimat, aiTextureType_EMISSIVE, AI_MATKEY_COLOR_EMISSIVE);
+
+        aimat->AddProperty(&mat.doubleSided, 1, AI_MATKEY_TWOSIDED);
+
+        if (mat.transparent && (mat.transparency != 1.0f)) {
+            aimat->AddProperty(&mat.transparency, 1, AI_MATKEY_OPACITY);
+        }
 
         if (mat.shininess > 0.f) {
             aimat->AddProperty(&mat.shininess, 1, AI_MATKEY_SHININESS);

+ 3 - 2
contrib/zlib/zlib.h

@@ -77,8 +77,9 @@ extern "C" {
   the consistency of the compressed data, so the library should never crash
   even in the case of corrupted input.
 */
-#ifdef __ANDROID__     
-using zcrc_t = unsigned_long; 
+
+#ifdef __ANDROID__
+typedef unsigned long zcrc_t;
 #endif
 
 typedef voidpf (*alloc_func) OF((voidpf opaque, uInt items, uInt size));

BIN
test/models/PLY/cube_binary.ply


+ 45 - 0
test/models/PLY/cube_uv.ply

@@ -0,0 +1,45 @@
+ply
+format ascii 1.0
+comment Created by Blender 2.77 (sub 0) - www.blender.org, source file: ''
+element vertex 24
+property float x
+property float y
+property float z
+property float nx
+property float ny
+property float nz
+property float s
+property float t
+element face 6
+property list uchar uint vertex_indices
+end_header
+1.000000 1.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000
+1.000000 -1.000000 -1.000000 0.000000 0.000000 -1.000000 1.000000 0.000000
+-1.000000 -1.000000 -1.000000 0.000000 0.000000 -1.000000 1.000000 1.000000
+-1.000000 1.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 1.000000
+1.000000 0.999999 1.000000 0.000000 -0.000000 1.000000 0.000000 0.000000
+-1.000000 1.000000 1.000000 0.000000 -0.000000 1.000000 1.000000 0.000000
+-1.000000 -1.000000 1.000000 0.000000 -0.000000 1.000000 1.000000 1.000000
+0.999999 -1.000001 1.000000 0.000000 -0.000000 1.000000 0.000000 1.000000
+1.000000 1.000000 -1.000000 1.000000 -0.000000 0.000000 0.000000 0.000000
+1.000000 0.999999 1.000000 1.000000 -0.000000 0.000000 1.000000 0.000000
+0.999999 -1.000001 1.000000 1.000000 -0.000000 0.000000 1.000000 1.000000
+1.000000 -1.000000 -1.000000 1.000000 -0.000000 0.000000 0.000000 1.000000
+1.000000 -1.000000 -1.000000 -0.000000 -1.000000 -0.000000 0.000000 0.000000
+0.999999 -1.000001 1.000000 -0.000000 -1.000000 -0.000000 1.000000 0.000000
+-1.000000 -1.000000 1.000000 -0.000000 -1.000000 -0.000000 1.000000 1.000000
+-1.000000 -1.000000 -1.000000 -0.000000 -1.000000 -0.000000 0.000000 1.000000
+-1.000000 -1.000000 -1.000000 -1.000000 0.000000 -0.000000 0.000000 0.000000
+-1.000000 -1.000000 1.000000 -1.000000 0.000000 -0.000000 1.000000 0.000000
+-1.000000 1.000000 1.000000 -1.000000 0.000000 -0.000000 1.000000 1.000000
+-1.000000 1.000000 -1.000000 -1.000000 0.000000 -0.000000 0.000000 1.000000
+1.000000 0.999999 1.000000 0.000000 1.000000 0.000000 0.000000 0.000000
+1.000000 1.000000 -1.000000 0.000000 1.000000 0.000000 1.000000 0.000000
+-1.000000 1.000000 -1.000000 0.000000 1.000000 0.000000 1.000000 1.000000
+-1.000000 1.000000 1.000000 0.000000 1.000000 0.000000 0.000000 1.000000
+4 0 1 2 3
+4 4 5 6 7
+4 8 9 10 11
+4 12 13 14 15
+4 16 17 18 19
+4 20 21 22 23

+ 1 - 1
test/models/PLY/float-color.ply

@@ -15,4 +15,4 @@ end_header
 0.0 0.0 0.0 0 0 1 1
 100.0 0.0 0.0 0 0 1 1
 200.0 200.0 0.0 0 0 1 1
-3 0 1 2
+3 0 1 2

+ 38 - 6
test/unit/utPLYImportExport.cpp

@@ -45,6 +45,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #include <assimp/Exporter.hpp>
 #include <assimp/scene.h>
 #include "AbstractImportExportBase.h"
+#include <assimp/postprocess.h>
 
 using namespace ::Assimp;
 
@@ -52,7 +53,7 @@ class utPLYImportExport : public AbstractImportExportBase {
 public:
     virtual bool importerTest() {
         Assimp::Importer importer;
-        const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/PLY/cube.ply", 0 );
+        const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/PLY/cube.ply", aiProcess_ValidateDataStructure);
         EXPECT_EQ( 1u, scene->mNumMeshes );
         EXPECT_NE( nullptr, scene->mMeshes[0] );
         EXPECT_EQ( 8u, scene->mMeshes[0]->mNumVertices );
@@ -65,7 +66,7 @@ public:
     virtual bool exporterTest() {
         Importer importer;
         Exporter exporter;
-        const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/PLY/cube.ply", 0);
+        const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/PLY/cube.ply", aiProcess_ValidateDataStructure);
         EXPECT_NE(nullptr, scene);
         EXPECT_EQ(aiReturn_SUCCESS, exporter.Export(scene, "ply", ASSIMP_TEST_MODELS_DIR "/PLY/cube_test.ply"));
 
@@ -89,19 +90,50 @@ TEST_F(utPLYImportExport, exportTest_Success ) {
 //Test issue 1623, crash when loading two PLY files in a row
 TEST_F(utPLYImportExport, importerMultipleTest) {
     Assimp::Importer importer;
-    const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/PLY/cube.ply", 0);
+    const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/PLY/cube.ply", aiProcess_ValidateDataStructure);
 
     EXPECT_NE(nullptr, scene);
 
-    scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/PLY/cube.ply", 0);
+    scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/PLY/cube.ply", aiProcess_ValidateDataStructure);
 
     EXPECT_NE(nullptr, scene);
 }
 
+TEST_F(utPLYImportExport, importPLYwithUV) {
+    Assimp::Importer importer;
+    const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/PLY/cube_uv.ply", aiProcess_ValidateDataStructure);
+
+    EXPECT_NE(nullptr, scene);
+    EXPECT_NE(nullptr, scene->mMeshes[0]);
+    //This test model is using n-gons, so 6 faces instead of 12 tris
+    EXPECT_EQ(6u, scene->mMeshes[0]->mNumFaces);
+    EXPECT_EQ(aiPrimitiveType_POLYGON, scene->mMeshes[0]->mPrimitiveTypes);
+    EXPECT_EQ(true, scene->mMeshes[0]->HasTextureCoords(0));
+}
+
+TEST_F(utPLYImportExport, importBinaryPLY) {
+    Assimp::Importer importer;
+    const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/PLY/cube_binary.ply", 0);
+
+    EXPECT_NE(nullptr, scene);
+    EXPECT_NE(nullptr, scene->mMeshes[0]);
+    //This test model is double sided, so 12 faces instead of 6
+    EXPECT_EQ(12u, scene->mMeshes[0]->mNumFaces);
+}
+
 TEST_F( utPLYImportExport, vertexColorTest ) {
     Assimp::Importer importer;
-    const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/PLY/float-color.ply", 0 );
+    const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/PLY/float-color.ply", aiProcess_ValidateDataStructure);
     EXPECT_NE( nullptr, scene );
+    EXPECT_EQ(1u, scene->mMeshes[0]->mNumFaces);
+    EXPECT_EQ(aiPrimitiveType_TRIANGLE, scene->mMeshes[0]->mPrimitiveTypes);
+    EXPECT_EQ(true, scene->mMeshes[0]->HasVertexColors(0));
+
+    auto first_face = scene->mMeshes[0]->mFaces[0];
+    EXPECT_EQ(3, first_face.mNumIndices);
+    EXPECT_EQ(0, first_face.mIndices[0]);
+    EXPECT_EQ(1, first_face.mIndices[1]);
+    EXPECT_EQ(2, first_face.mIndices[2]);
 }
 
 static const char *test_file =
@@ -125,6 +157,6 @@ static const char *test_file =
 
 TEST_F( utPLYImportExport, parseErrorTest ) {
     Assimp::Importer importer;
-    const aiScene *scene = importer.ReadFileFromMemory( test_file, strlen( test_file ), 0 );
+    const aiScene *scene = importer.ReadFileFromMemory( test_file, strlen( test_file ), aiProcess_ValidateDataStructure);
     EXPECT_NE( nullptr, scene );
 }

+ 26 - 0
tools/assimp_cmd/Info.cpp

@@ -329,6 +329,29 @@ int Assimp_Info (const char* const* params, unsigned int num)
 		special_points[2][0],special_points[2][1],special_points[2][2]
 		)
 	;
+
+	// meshes
+	if (scene->mNumMeshes) {
+		printf("\nMeshes:  (name) [vertices / bones / faces | primitive_types]\n");
+	}
+	for (unsigned int i = 0; i < scene->mNumMeshes; ++i) {
+		const aiMesh* mesh = scene->mMeshes[i];
+		printf("    %d (%s)", i, mesh->mName.C_Str());
+		printf(
+			": [%d / %d / %d |",
+			mesh->mNumVertices,
+			mesh->mNumBones,
+			mesh->mNumFaces
+		);
+		const unsigned int ptypes = mesh->mPrimitiveTypes;
+		if (ptypes & aiPrimitiveType_POINT) { printf(" point"); }
+		if (ptypes & aiPrimitiveType_LINE) { printf(" line"); }
+		if (ptypes & aiPrimitiveType_TRIANGLE) { printf(" triangle"); }
+		if (ptypes & aiPrimitiveType_POLYGON) { printf(" polygon"); }
+		printf("]\n");
+	}
+
+	// materials
 	unsigned int total=0;
 	for(unsigned int i = 0;i < scene->mNumMaterials; ++i) {
 		aiString name;
@@ -340,6 +363,7 @@ int Assimp_Info (const char* const* params, unsigned int num)
 		printf("\n");
 	}
 
+	// textures
 	total=0;
 	for(unsigned int i = 0;i < scene->mNumMaterials; ++i) {
 		aiString name;
@@ -369,6 +393,7 @@ int Assimp_Info (const char* const* params, unsigned int num)
 		printf("\n");
 	}
 
+	// animations
 	total=0;
 	for(unsigned int i = 0;i < scene->mNumAnimations; ++i) {
 		if (scene->mAnimations[i]->mName.length) {
@@ -379,6 +404,7 @@ int Assimp_Info (const char* const* params, unsigned int num)
 		printf("\n");
 	}
 
+	// node hierarchy
 	printf("\nNode hierarchy:\n");
 	unsigned int cline=0;
 	PrintHierarchy(scene->mRootNode,20,1000,cline,verbose);