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@@ -836,7 +836,7 @@ namespace glTF2 {
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throw DeadlyExportError("Failed to write scene data!");
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}
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- uint32_t jsonChunkLength = (uint32_t)((docBuffer.GetSize() + 3) & ~3); // Round up to next multiple of 4
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+ uint32_t jsonChunkLength = static_cast<uint32_t>((docBuffer.GetSize() + 3) & ~3); // Round up to next multiple of 4
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auto paddingLength = jsonChunkLength - docBuffer.GetSize();
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GLB_Chunk jsonChunk;
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@@ -862,7 +862,7 @@ namespace glTF2 {
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int GLB_Chunk_count = 1;
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uint32_t binaryChunkLength = 0;
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if (bodyBuffer->byteLength > 0) {
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- binaryChunkLength = (uint32_t)((bodyBuffer->byteLength + 3) & ~3); // Round up to next multiple of 4
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+ binaryChunkLength = static_cast<uint32_t>((bodyBuffer->byteLength + 3) & ~3); // Round up to next multiple of 4
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auto curPaddingLength = binaryChunkLength - bodyBuffer->byteLength;
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++GLB_Chunk_count;
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