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Merge branch 'master' into MalcolmTyrrell/loggingImprovements

Malcolm Tyrrell 4 vuotta sitten
vanhempi
commit
54a27f4514

+ 3 - 3
Readme.md

@@ -66,9 +66,9 @@ Open Asset Import Library is implemented in C++. The directory structure looks l
 
 
 The source code is organized in the following way:
 The source code is organized in the following way:
 
 
-	code/Common		The base implementation for importers and the infrastructure
-	code/PostProcessing	The post-processing steps
-	code/<FormatName>	Implementation for import and export for the format
+	code/Common			The base implementation for importers and the infrastructure
+	code/PostProcessing		The post-processing steps
+	code/AssetLib/<FormatName>	Implementation for import and export for the format
 
 
 ### Where to get help ###
 ### Where to get help ###
 For more information, visit [our website](http://assimp.org/). Or check out the `./doc`- folder, which contains the official documentation in HTML format.
 For more information, visit [our website](http://assimp.org/). Or check out the `./doc`- folder, which contains the official documentation in HTML format.

+ 3 - 3
code/AssetLib/Blender/BlenderDNA.cpp

@@ -200,7 +200,7 @@ void DNAParser::Parse() {
 
 
     ASSIMP_LOG_DEBUG("BlenderDNA: Got ", dna.structures.size(), " structures with totally ", fields, " fields");
     ASSIMP_LOG_DEBUG("BlenderDNA: Got ", dna.structures.size(), " structures with totally ", fields, " fields");
 
 
-#ifdef ASSIMP_BUILD_BLENDER_DEBUG
+#if ASSIMP_BUILD_BLENDER_DEBUG_DNA
     dna.DumpToFile();
     dna.DumpToFile();
 #endif
 #endif
 
 
@@ -208,7 +208,7 @@ void DNAParser::Parse() {
     dna.RegisterConverters();
     dna.RegisterConverters();
 }
 }
 
 
-#ifdef ASSIMP_BUILD_BLENDER_DEBUG
+#if ASSIMP_BUILD_BLENDER_DEBUG_DNA
 
 
 #include <fstream>
 #include <fstream>
 // ------------------------------------------------------------------------------------------------
 // ------------------------------------------------------------------------------------------------
@@ -237,7 +237,7 @@ void DNA ::DumpToFile() {
 
 
     ASSIMP_LOG_INFO("BlenderDNA: Dumped dna to dna.txt");
     ASSIMP_LOG_INFO("BlenderDNA: Dumped dna to dna.txt");
 }
 }
-#endif
+#endif // ASSIMP_BUILD_BLENDER_DEBUG_DNA
 
 
 // ------------------------------------------------------------------------------------------------
 // ------------------------------------------------------------------------------------------------
 /*static*/ void DNA ::ExtractArraySize(
 /*static*/ void DNA ::ExtractArraySize(

+ 8 - 1
code/AssetLib/Blender/BlenderDNA.h

@@ -59,6 +59,13 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #define ASSIMP_BUILD_BLENDER_DEBUG
 #define ASSIMP_BUILD_BLENDER_DEBUG
 #endif
 #endif
 
 
+// set this to non-zero to dump BlenderDNA stuff to dna.txt.
+// you could set it on the assimp build command line too without touching it here.
+// !!! please make sure this is set to 0 in the repo !!!
+#ifndef ASSIMP_BUILD_BLENDER_DEBUG_DNA
+#define ASSIMP_BUILD_BLENDER_DEBUG_DNA 0
+#endif
+
 // #define ASSIMP_BUILD_BLENDER_NO_STATS
 // #define ASSIMP_BUILD_BLENDER_NO_STATS
 
 
 namespace Assimp {
 namespace Assimp {
@@ -495,7 +502,7 @@ public:
             const Structure &structure,
             const Structure &structure,
             const FileDatabase &db) const;
             const FileDatabase &db) const;
 
 
-#ifdef ASSIMP_BUILD_BLENDER_DEBUG
+#if ASSIMP_BUILD_BLENDER_DEBUG_DNA
     // --------------------------------------------------------
     // --------------------------------------------------------
     /** Dump the DNA to a text file. This is for debugging purposes.
     /** Dump the DNA to a text file. This is for debugging purposes.
      *  The output file is `dna.txt` in the current working folder*/
      *  The output file is `dna.txt` in the current working folder*/

+ 4 - 8
code/AssetLib/M3D/M3DExporter.cpp

@@ -294,21 +294,17 @@ void ExportSceneM3D(
 // Worker function for exporting a scene to ASCII A3D.
 // Worker function for exporting a scene to ASCII A3D.
 // Prototyped and registered in Exporter.cpp
 // Prototyped and registered in Exporter.cpp
 void ExportSceneM3DA(
 void ExportSceneM3DA(
-        const char *,
-        IOSystem *,
-        const aiScene *,
-        const ExportProperties *
+        const char *pFile,
+        IOSystem *pIOSystem,
+        const aiScene *pScene,
+        const ExportProperties *pProperties
 
 
 ) {
 ) {
-#ifdef M3D_ASCII
     // initialize the exporter
     // initialize the exporter
     M3DExporter exporter(pScene, pProperties);
     M3DExporter exporter(pScene, pProperties);
 
 
     // perform ascii export
     // perform ascii export
     exporter.doExport(pFile, pIOSystem, true);
     exporter.doExport(pFile, pIOSystem, true);
-#else
-    throw DeadlyExportError("Assimp configured without M3D_ASCII support");
-#endif
 }
 }
 
 
 // ------------------------------------------------------------------------------------------------
 // ------------------------------------------------------------------------------------------------

+ 1 - 10
code/AssetLib/M3D/M3DImporter.cpp

@@ -95,10 +95,7 @@ static const aiImporterDesc desc = {
     0,
     0,
     0,
     0,
     0,
     0,
-    "m3d"
-#ifdef M3D_ASCII
-    " a3d"
-#endif
+    "m3d a3d"
 };
 };
 
 
 namespace Assimp {
 namespace Assimp {
@@ -118,9 +115,7 @@ bool M3DImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool c
     const std::string extension = GetExtension(pFile);
     const std::string extension = GetExtension(pFile);
 
 
     if (extension == "m3d"
     if (extension == "m3d"
-#ifdef M3D_ASCII
             || extension == "a3d"
             || extension == "a3d"
-#endif
     )
     )
         return true;
         return true;
     else if (!extension.length() || checkSig) {
     else if (!extension.length() || checkSig) {
@@ -140,9 +135,7 @@ bool M3DImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool c
             return false;
             return false;
         }
         }
         return !memcmp(data, "3DMO", 4) /* bin */
         return !memcmp(data, "3DMO", 4) /* bin */
-#ifdef M3D_ASCII
                || !memcmp(data, "3dmo", 4) /* ASCII */
                || !memcmp(data, "3dmo", 4) /* ASCII */
-#endif
                 ;
                 ;
     }
     }
     return false;
     return false;
@@ -175,12 +168,10 @@ void M3DImporter::InternReadFile(const std::string &file, aiScene *pScene, IOSys
     if (!memcmp(buffer.data(), "3DMO", 4) && memcmp(buffer.data() + 4, &fileSize, 4)) {
     if (!memcmp(buffer.data(), "3DMO", 4) && memcmp(buffer.data() + 4, &fileSize, 4)) {
         throw DeadlyImportError("Bad binary header in file ", file, ".");
         throw DeadlyImportError("Bad binary header in file ", file, ".");
     }
     }
-#ifdef M3D_ASCII
     // make sure there's a terminator zero character, as input must be ASCIIZ
     // make sure there's a terminator zero character, as input must be ASCIIZ
     if (!memcmp(buffer.data(), "3dmo", 4)) {
     if (!memcmp(buffer.data(), "3dmo", 4)) {
         buffer.push_back(0);
         buffer.push_back(0);
     }
     }
-#endif
 
 
     // Get the path for external assets
     // Get the path for external assets
     std::string folderName("./");
     std::string folderName("./");

+ 0 - 1
code/AssetLib/M3D/M3DWrapper.h

@@ -54,7 +54,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 
 
 // Assimp specific M3D configuration. Comment out these defines to remove functionality
 // Assimp specific M3D configuration. Comment out these defines to remove functionality
 //#define ASSIMP_USE_M3D_READFILECB
 //#define ASSIMP_USE_M3D_READFILECB
-//#define M3D_ASCII
 
 
 #include "m3d.h"
 #include "m3d.h"
 
 

+ 3 - 35
code/AssetLib/M3D/m3d.h

@@ -231,14 +231,9 @@ enum {
 typedef struct {
 typedef struct {
     uint8_t format;
     uint8_t format;
     uint8_t id;
     uint8_t id;
-#ifdef M3D_ASCII
 #define M3D_PROPERTYDEF(f, i, n) \
 #define M3D_PROPERTYDEF(f, i, n) \
     { (f), (i), (char *)(n) }
     { (f), (i), (char *)(n) }
     char *key;
     char *key;
-#else
-#define M3D_PROPERTYDEF(f, i, n) \
-    { (f), (i) }
-#endif
 } m3dpd_t;
 } m3dpd_t;
 
 
 /* material property types */
 /* material property types */
@@ -376,18 +371,11 @@ enum {
 
 
 #define M3D_CMDMAXARG 8 /* if you increase this, add more arguments to the macro below */
 #define M3D_CMDMAXARG 8 /* if you increase this, add more arguments to the macro below */
 typedef struct {
 typedef struct {
-#ifdef M3D_ASCII
 #define M3D_CMDDEF(t, n, p, a, b, c, d, e, f, g, h)                  \
 #define M3D_CMDDEF(t, n, p, a, b, c, d, e, f, g, h)                  \
     {                                                                \
     {                                                                \
         (char *)(n), (p), { (a), (b), (c), (d), (e), (f), (g), (h) } \
         (char *)(n), (p), { (a), (b), (c), (d), (e), (f), (g), (h) } \
     }
     }
     char *key;
     char *key;
-#else
-#define M3D_CMDDEF(t, n, p, a, b, c, d, e, f, g, h)     \
-    {                                                   \
-        (p), { (a), (b), (c), (d), (e), (f), (g), (h) } \
-    }
-#endif
     uint8_t p;
     uint8_t p;
     uint8_t a[M3D_CMDMAXARG];
     uint8_t a[M3D_CMDMAXARG];
 } m3dcd_t;
 } m3dcd_t;
@@ -2059,15 +2047,13 @@ unsigned char *_m3dstbi_zlib_compress(unsigned char *data, int data_len, int *ou
 
 
 #define M3D_CHUNKMAGIC(m, a, b, c, d) ((m)[0] == (a) && (m)[1] == (b) && (m)[2] == (c) && (m)[3] == (d))
 #define M3D_CHUNKMAGIC(m, a, b, c, d) ((m)[0] == (a) && (m)[1] == (b) && (m)[2] == (c) && (m)[3] == (d))
 
 
-#ifdef M3D_ASCII
 #include <locale.h> /* sprintf and strtod cares about number locale */
 #include <locale.h> /* sprintf and strtod cares about number locale */
 #include <stdio.h> /* get sprintf */
 #include <stdio.h> /* get sprintf */
-#endif
 #ifdef M3D_PROFILING
 #ifdef M3D_PROFILING
 #include <sys/time.h>
 #include <sys/time.h>
 #endif
 #endif
 
 
-#if !defined(M3D_NOIMPORTER) && defined(M3D_ASCII)
+#if !defined(M3D_NOIMPORTER) 
 /* helper functions for the ASCII parser */
 /* helper functions for the ASCII parser */
 static char *_m3d_findarg(char *s) {
 static char *_m3d_findarg(char *s) {
     while (s && *s && *s != ' ' && *s != '\t' && *s != '\r' && *s != '\n')
     while (s && *s && *s != ' ' && *s != '\t' && *s != '\r' && *s != '\n')
@@ -2118,7 +2104,7 @@ static char *_m3d_getfloat(char *s, M3D_FLOAT *ret) {
     return _m3d_findarg(e);
     return _m3d_findarg(e);
 }
 }
 #endif
 #endif
-#if !defined(M3D_NODUP) && (!defined(M3D_NOIMPORTER) || defined(M3D_ASCII) || defined(M3D_EXPORTER))
+#if !defined(M3D_NODUP) && (!defined(M3D_NOIMPORTER) || defined(M3D_EXPORTER))
 /* helper function to create safe strings */
 /* helper function to create safe strings */
 char *_m3d_safestr(char *in, int morelines) {
 char *_m3d_safestr(char *in, int morelines) {
     char *out, *o, *i = in;
     char *out, *o, *i = in;
@@ -2426,21 +2412,17 @@ m3d_t *m3d_load(unsigned char *data, m3dread_t readfilecb, m3dfree_t freecb, m3d
 #ifndef M3D_NOWEIGHTS
 #ifndef M3D_NOWEIGHTS
     m3ds_t *sk;
     m3ds_t *sk;
 #endif
 #endif
-#ifdef M3D_ASCII
     m3ds_t s;
     m3ds_t s;
     M3D_INDEX bi[M3D_BONEMAXLEVEL + 1], level;
     M3D_INDEX bi[M3D_BONEMAXLEVEL + 1], level;
     const char *ol;
     const char *ol;
     char *ptr, *pe, *fn;
     char *ptr, *pe, *fn;
-#endif
 #ifdef M3D_PROFILING
 #ifdef M3D_PROFILING
     struct timeval tv0, tv1, tvd;
     struct timeval tv0, tv1, tvd;
     gettimeofday(&tv0, NULL);
     gettimeofday(&tv0, NULL);
 #endif
 #endif
 
 
     if (!data || (!M3D_CHUNKMAGIC(data, '3', 'D', 'M', 'O')
     if (!data || (!M3D_CHUNKMAGIC(data, '3', 'D', 'M', 'O')
-#ifdef M3D_ASCII
                          && !M3D_CHUNKMAGIC(data, '3', 'd', 'm', 'o')
                          && !M3D_CHUNKMAGIC(data, '3', 'd', 'm', 'o')
-#endif
                                  ))
                                  ))
         return NULL;
         return NULL;
     model = (m3d_t *)M3D_MALLOC(sizeof(m3d_t));
     model = (m3d_t *)M3D_MALLOC(sizeof(m3d_t));
@@ -2457,7 +2439,6 @@ m3d_t *m3d_load(unsigned char *data, m3dread_t readfilecb, m3dfree_t freecb, m3d
         model->texture = mtllib->texture;
         model->texture = mtllib->texture;
         model->flags |= M3D_FLG_MTLLIB;
         model->flags |= M3D_FLG_MTLLIB;
     }
     }
-#ifdef M3D_ASCII
     /* ASCII variant? */
     /* ASCII variant? */
     if (M3D_CHUNKMAGIC(data, '3', 'd', 'm', 'o')) {
     if (M3D_CHUNKMAGIC(data, '3', 'd', 'm', 'o')) {
         model->errcode = M3D_ERR_BADFILE;
         model->errcode = M3D_ERR_BADFILE;
@@ -3034,7 +3015,6 @@ m3d_t *m3d_load(unsigned char *data, m3dread_t readfilecb, m3dfree_t freecb, m3d
         setlocale(LC_NUMERIC, ol);
         setlocale(LC_NUMERIC, ol);
         goto postprocess;
         goto postprocess;
     }
     }
-#endif
     /* Binary variant */
     /* Binary variant */
     if (!M3D_CHUNKMAGIC(data + 8, 'H', 'E', 'A', 'D')) {
     if (!M3D_CHUNKMAGIC(data + 8, 'H', 'E', 'A', 'D')) {
         buff = (unsigned char *)stbi_zlib_decode_malloc_guesssize_headerflag((const char *)data + 8, ((m3dchunk_t *)data)->length - 8,
         buff = (unsigned char *)stbi_zlib_decode_malloc_guesssize_headerflag((const char *)data + 8, ((m3dchunk_t *)data)->length - 8,
@@ -3698,9 +3678,7 @@ m3d_t *m3d_load(unsigned char *data, m3dread_t readfilecb, m3dfree_t freecb, m3d
         }
         }
     }
     }
     /* calculate normals, normalize skin weights, create bone/vertex cross-references and calculate transform matrices */
     /* calculate normals, normalize skin weights, create bone/vertex cross-references and calculate transform matrices */
-#ifdef M3D_ASCII
 postprocess:
 postprocess:
-#endif
     if (model) {
     if (model) {
         M3D_LOG("Post-process");
         M3D_LOG("Post-process");
 #ifdef M3D_PROFILING
 #ifdef M3D_PROFILING
@@ -3989,7 +3967,6 @@ void m3d_free(m3d_t *model) {
     unsigned int i, j;
     unsigned int i, j;
 
 
     if (!model) return;
     if (!model) return;
-#ifdef M3D_ASCII
     /* if model imported from ASCII, we have to free all strings as well */
     /* if model imported from ASCII, we have to free all strings as well */
     if (model->flags & M3D_FLG_FREESTR) {
     if (model->flags & M3D_FLG_FREESTR) {
         if (model->name) M3D_FREE(model->name);
         if (model->name) M3D_FREE(model->name);
@@ -4047,7 +4024,6 @@ void m3d_free(m3d_t *model) {
         if (model->preview.data)
         if (model->preview.data)
             M3D_FREE(model->preview.data);
             M3D_FREE(model->preview.data);
     }
     }
-#endif
     if (model->flags & M3D_FLG_FREERAW) M3D_FREE(model->raw);
     if (model->flags & M3D_FLG_FREERAW) M3D_FREE(model->raw);
 
 
     if (model->tmap) M3D_FREE(model->tmap);
     if (model->tmap) M3D_FREE(model->tmap);
@@ -4315,7 +4291,6 @@ static void _m3d_round(int quality, m3dv_t *src, m3dv_t *dst) {
     if (dst->w == (M3D_FLOAT)-0.0) dst->w = (M3D_FLOAT)0.0;
     if (dst->w == (M3D_FLOAT)-0.0) dst->w = (M3D_FLOAT)0.0;
 }
 }
 
 
-#ifdef M3D_ASCII
 /* add a bone to ascii output */
 /* add a bone to ascii output */
 static char *_m3d_prtbone(char *ptr, m3db_t *bone, M3D_INDEX numbone, M3D_INDEX parent, uint32_t level, M3D_INDEX *vrtxidx) {
 static char *_m3d_prtbone(char *ptr, m3db_t *bone, M3D_INDEX numbone, M3D_INDEX parent, uint32_t level, M3D_INDEX *vrtxidx) {
     uint32_t i, j;
     uint32_t i, j;
@@ -4334,16 +4309,13 @@ static char *_m3d_prtbone(char *ptr, m3db_t *bone, M3D_INDEX numbone, M3D_INDEX
     }
     }
     return ptr;
     return ptr;
 }
 }
-#endif
 
 
 /**
 /**
  * Function to encode an in-memory model into on storage Model 3D format
  * Function to encode an in-memory model into on storage Model 3D format
  */
  */
 unsigned char *m3d_save(m3d_t *model, int quality, int flags, unsigned int *size) {
 unsigned char *m3d_save(m3d_t *model, int quality, int flags, unsigned int *size) {
-#ifdef M3D_ASCII
     const char *ol;
     const char *ol;
     char *ptr;
     char *ptr;
-#endif
     char vc_s, vi_s, si_s, ci_s, ti_s, bi_s, nb_s, sk_s, fc_s, hi_s, fi_s;
     char vc_s, vi_s, si_s, ci_s, ti_s, bi_s, nb_s, sk_s, fc_s, hi_s, fi_s;
     char *sn = NULL, *sl = NULL, *sa = NULL, *sd = NULL;
     char *sn = NULL, *sl = NULL, *sa = NULL, *sd = NULL;
     unsigned char *out = NULL, *z = NULL, weights[M3D_NUMBONE], *norm = NULL;
     unsigned char *out = NULL, *z = NULL, weights[M3D_NUMBONE], *norm = NULL;
@@ -4369,9 +4341,7 @@ unsigned char *m3d_save(m3d_t *model, int quality, int flags, unsigned int *size
         return NULL;
         return NULL;
     }
     }
     model->errcode = M3D_SUCCESS;
     model->errcode = M3D_SUCCESS;
-#ifdef M3D_ASCII
     if (flags & M3D_EXP_ASCII) quality = M3D_EXP_DOUBLE;
     if (flags & M3D_EXP_ASCII) quality = M3D_EXP_DOUBLE;
-#endif
     vrtxidx = (M3D_INDEX *)M3D_MALLOC(model->numvertex * sizeof(M3D_INDEX));
     vrtxidx = (M3D_INDEX *)M3D_MALLOC(model->numvertex * sizeof(M3D_INDEX));
     if (!vrtxidx) goto memerr;
     if (!vrtxidx) goto memerr;
     memset(vrtxidx, 255, model->numvertex * sizeof(M3D_INDEX));
     memset(vrtxidx, 255, model->numvertex * sizeof(M3D_INDEX));
@@ -4800,7 +4770,6 @@ unsigned char *m3d_save(m3d_t *model, int quality, int flags, unsigned int *size
     }
     }
 
 
     M3D_LOG("Serializing model");
     M3D_LOG("Serializing model");
-#ifdef M3D_ASCII
     if (flags & M3D_EXP_ASCII) {
     if (flags & M3D_EXP_ASCII) {
         /* use CRLF to make model creators on Win happy... */
         /* use CRLF to make model creators on Win happy... */
         sd = _m3d_safestr(model->desc, 1);
         sd = _m3d_safestr(model->desc, 1);
@@ -5073,7 +5042,7 @@ unsigned char *m3d_save(m3d_t *model, int quality, int flags, unsigned int *size
             ptr += sprintf(ptr, "\r\n");
             ptr += sprintf(ptr, "\r\n");
         }
         }
         /* mathematical shapes face */
         /* mathematical shapes face */
-        if (model->numshape !(flags & M3D_EXP_NOFACE)) {
+        if (model->numshape && (!(flags & M3D_EXP_NOFACE))) {
             for (j = 0; j < model->numshape; j++) {
             for (j = 0; j < model->numshape; j++) {
                 sn = _m3d_safestr(model->shape[j].name, 0);
                 sn = _m3d_safestr(model->shape[j].name, 0);
                 if (!sn) {
                 if (!sn) {
@@ -5287,7 +5256,6 @@ unsigned char *m3d_save(m3d_t *model, int quality, int flags, unsigned int *size
         if (!out) goto memerr;
         if (!out) goto memerr;
         out[len] = 0;
         out[len] = 0;
     } else
     } else
-#endif
     {
     {
         /* stricly only use LF (newline) in binary */
         /* stricly only use LF (newline) in binary */
         sd = _m3d_safestr(model->desc, 3);
         sd = _m3d_safestr(model->desc, 3);

+ 8 - 4
code/AssetLib/MD2/MD2Loader.cpp

@@ -427,10 +427,6 @@ void MD2Importer::InternReadFile( const std::string& pFile,
             aiVector3D& vNormal = pcMesh->mNormals[iCurrent];
             aiVector3D& vNormal = pcMesh->mNormals[iCurrent];
             LookupNormalIndex(pcVerts[iIndex].lightNormalIndex,vNormal);
             LookupNormalIndex(pcVerts[iIndex].lightNormalIndex,vNormal);
 
 
-            // flip z and y to become right-handed
-            std::swap((float&)vNormal.z,(float&)vNormal.y);
-            std::swap((float&)vec.z,(float&)vec.y);
-
             if (m_pcHeader->numTexCoords)   {
             if (m_pcHeader->numTexCoords)   {
                 // validate texture coordinates
                 // validate texture coordinates
                 iIndex = pcTriangles[i].textureIndices[c];
                 iIndex = pcTriangles[i].textureIndices[c];
@@ -448,7 +444,15 @@ void MD2Importer::InternReadFile( const std::string& pFile,
             }
             }
             pScene->mMeshes[0]->mFaces[i].mIndices[c] = iCurrent;
             pScene->mMeshes[0]->mFaces[i].mIndices[c] = iCurrent;
         }
         }
+        // flip the face order
+        std::swap( pScene->mMeshes[0]->mFaces[i].mIndices[0], pScene->mMeshes[0]->mFaces[i].mIndices[2] );
     }
     }
+    // Now rotate the whole scene 90 degrees around the x axis to convert to internal coordinate system
+    pScene->mRootNode->mTransformation = aiMatrix4x4(
+            1.f, 0.f, 0.f, 0.f,
+            0.f, 0.f, 1.f, 0.f,
+            0.f, -1.f, 0.f, 0.f,
+            0.f, 0.f, 0.f, 1.f);
 }
 }
 
 
 #endif // !! ASSIMP_BUILD_NO_MD2_IMPORTER
 #endif // !! ASSIMP_BUILD_NO_MD2_IMPORTER

+ 19 - 21
include/assimp/Bitmap.h

@@ -75,13 +75,12 @@ protected:
         uint32_t offset;
         uint32_t offset;
 
 
         // We define the struct size because sizeof(Header) might return a wrong result because of structure padding.
         // We define the struct size because sizeof(Header) might return a wrong result because of structure padding.
-        // Moreover, we must use this ugly and error prone syntax because Visual Studio neither support constexpr or sizeof(name_of_field).
-        static const std::size_t header_size =
-            sizeof(uint16_t) + // type
-            sizeof(uint32_t) + // size
-            sizeof(uint16_t) + // reserved1
-            sizeof(uint16_t) + // reserved2
-            sizeof(uint32_t);  // offset
+        static constexpr std::size_t header_size =
+            sizeof(type) +
+            sizeof(size) +
+            sizeof(reserved1) +
+            sizeof(reserved2) +
+            sizeof(offset);
     };
     };
 
 
     struct DIB {
     struct DIB {
@@ -98,22 +97,21 @@ protected:
         uint32_t nb_important_colors;
         uint32_t nb_important_colors;
 
 
         // We define the struct size because sizeof(DIB) might return a wrong result because of structure padding.
         // We define the struct size because sizeof(DIB) might return a wrong result because of structure padding.
-        // Moreover, we must use this ugly and error prone syntax because Visual Studio neither support constexpr or sizeof(name_of_field).
-        static const std::size_t dib_size =
-            sizeof(uint32_t) + // size
-            sizeof(int32_t) +  // width
-            sizeof(int32_t) +  // height
-            sizeof(uint16_t) + // planes
-            sizeof(uint16_t) + // bits_per_pixel
-            sizeof(uint32_t) + // compression
-            sizeof(uint32_t) + // image_size
-            sizeof(int32_t) +  // x_resolution
-            sizeof(int32_t) +  // y_resolution
-            sizeof(uint32_t) + // nb_colors
-            sizeof(uint32_t);  // nb_important_colors
+        static constexpr std::size_t dib_size =
+            sizeof(size) +
+            sizeof(width) +
+            sizeof(height) +
+            sizeof(planes) +
+            sizeof(bits_per_pixel) +
+            sizeof(compression) +
+            sizeof(image_size) +
+            sizeof(x_resolution) +
+            sizeof(y_resolution) +
+            sizeof(nb_colors) +
+            sizeof(nb_important_colors);
     };
     };
 
 
-    static const std::size_t mBytesPerPixel = 4;
+    static constexpr std::size_t mBytesPerPixel = 4;
 
 
 public:
 public:
     static void Save(aiTexture* texture, IOStream* file);
     static void Save(aiTexture* texture, IOStream* file);

+ 1 - 0
port/PyAssimp/pyassimp/helper.py

@@ -27,6 +27,7 @@ if os.name=='posix':
     additional_dirs.append('./')
     additional_dirs.append('./')
     additional_dirs.append('/usr/lib/')
     additional_dirs.append('/usr/lib/')
     additional_dirs.append('/usr/lib/x86_64-linux-gnu/')
     additional_dirs.append('/usr/lib/x86_64-linux-gnu/')
+    additional_dirs.append('/usr/lib/aarch64-linux-gnu/')
     additional_dirs.append('/usr/local/lib/')
     additional_dirs.append('/usr/local/lib/')
 
 
     if 'LD_LIBRARY_PATH' in os.environ:
     if 'LD_LIBRARY_PATH' in os.environ: