|
@@ -600,9 +600,6 @@ void ObjFileImporter::createMaterials(const ObjFile::Model* pModel, aiScene* pSc
|
|
|
|
|
|
mat->AddProperty<int>( &sm, 1, AI_MATKEY_SHADING_MODEL);
|
|
|
|
|
|
- // multiplying the specular exponent with 2 seems to yield better results
|
|
|
- pCurrentMaterial->shineness *= 4.f;
|
|
|
-
|
|
|
// Adding material colors
|
|
|
mat->AddProperty( &pCurrentMaterial->ambient, 1, AI_MATKEY_COLOR_AMBIENT );
|
|
|
mat->AddProperty( &pCurrentMaterial->diffuse, 1, AI_MATKEY_COLOR_DIFFUSE );
|