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+/*******************************************************************************
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+* *
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+* Author : Angus Johnson *
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+* Version : 4.6.3 *
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+* Date : 11 November 2011 *
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+* Website : http://www.angusj.com *
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+* Copyright : Angus Johnson 2010-2011 *
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+* *
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+* License: *
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+* Use, modification & distribution is subject to Boost Software License Ver 1. *
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+* http://www.boost.org/LICENSE_1_0.txt *
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+* *
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+* Attributions: *
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+* The code in this library is an extension of Bala Vatti's clipping algorithm: *
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+* "A generic solution to polygon clipping" *
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+* Communications of the ACM, Vol 35, Issue 7 (July 1992) pp 56-63. *
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+* http://portal.acm.org/citation.cfm?id=129906 *
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+* *
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+* Computer graphics and geometric modeling: implementation and algorithms *
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+* By Max K. Agoston *
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+* Springer; 1 edition (January 4, 2005) *
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+* http://books.google.com/books?q=vatti+clipping+agoston *
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+* *
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+* See also: *
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+* "Polygon Offsetting by Computing Winding Numbers" *
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+* Paper no. DETC2005-85513 pp. 565-575 *
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+* ASME 2005 International Design Engineering Technical Conferences *
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+* and Computers and Information in Engineering Conference (IDETC/CIE2005) *
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+* September 24–28, 2005 , Long Beach, California, USA *
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+* http://www.me.berkeley.edu/~mcmains/pubs/DAC05OffsetPolygon.pdf *
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+* *
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+*******************************************************************************/
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+
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+/*******************************************************************************
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+* *
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+* This is a translation of the Delphi Clipper library and the naming style *
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+* used has retained a Delphi flavour. *
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+* *
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+*******************************************************************************/
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+
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+#include "clipper.hpp"
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+#include <cmath>
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+#include <vector>
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+#include <algorithm>
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+#include <stdexcept>
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+#include <cstring>
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+#include <cstdlib>
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+#include <ostream>
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+
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+namespace ClipperLib {
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+
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+static long64 const loRange = 1518500249; //sqrt(2^63 -1)/2
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+static long64 const hiRange = 6521908912666391106LL; //sqrt(2^127 -1)/2
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+static double const pi = 3.141592653589793238;
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+enum Direction { dRightToLeft, dLeftToRight };
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+enum RangeTest { rtLo, rtHi, rtError };
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+
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+#define HORIZONTAL (-1.0E+40)
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+#define TOLERANCE (1.0e-20)
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+#define NEAR_ZERO(val) (((val) > -TOLERANCE) && ((val) < TOLERANCE))
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+#define NEAR_EQUAL(a, b) NEAR_ZERO((a) - (b))
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+
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+inline long64 Abs(long64 val)
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+{
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+ if (val < 0) return -val; else return val;
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+}
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+//------------------------------------------------------------------------------
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+
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+//------------------------------------------------------------------------------
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+// Int128 class (enables safe math on signed 64bit integers)
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+// eg Int128 val1((long64)9223372036854775807); //ie 2^63 -1
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+// Int128 val2((long64)9223372036854775807);
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+// Int128 val3 = val1 * val2;
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+// val3.AsString => "85070591730234615847396907784232501249" (8.5e+37)
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+//------------------------------------------------------------------------------
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+
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+class Int128
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+{
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+ public:
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+
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+ Int128(long64 _lo = 0)
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+ {
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+ hi = 0;
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+ if (_lo < 0) {
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+ lo = -_lo;
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+ Negate(*this);
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+ } else
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+ lo = _lo;
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+ }
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+
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+ Int128(const Int128 &val): hi(val.hi), lo(val.lo){}
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+
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+ long64 operator = (const long64 &val)
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+ {
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+ hi = 0;
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+ lo = Abs(val);
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+ if (val < 0) Negate(*this);
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+ return val;
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+ }
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+
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+ bool operator == (const Int128 &val) const
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+ {return (hi == val.hi && lo == val.lo);}
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+
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+ bool operator != (const Int128 &val) const { return !(*this == val);}
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+
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+ bool operator > (const Int128 &val) const
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+ {
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+ if (hi > val.hi) return true;
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+ else if (hi < val.hi) return false;
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+ else return ulong64(lo) > ulong64(val.lo);
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+ }
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+
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+ bool operator < (const Int128 &val) const
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+ {
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+ if (hi < val.hi) return true;
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+ else if (hi > val.hi) return false;
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+ else return ulong64(lo) < ulong64(val.lo);
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+ }
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+
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+ Int128& operator += (const Int128 &rhs)
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+ {
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+ hi += rhs.hi;
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+ lo += rhs.lo;
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+ if (ulong64(lo) < ulong64(rhs.lo)) hi++;
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+ return *this;
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+ }
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+
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+ Int128 operator + (const Int128 &rhs) const
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+ {
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+ Int128 result(*this);
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+ result+= rhs;
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+ return result;
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+ }
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+
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+ Int128& operator -= (const Int128 &rhs)
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+ {
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+ Int128 tmp(rhs);
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+ Negate(tmp);
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+ *this += tmp;
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+ return *this;
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+ }
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+
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+ Int128 operator - (const Int128 &rhs) const
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+ {
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+ Int128 result(*this);
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+ result-= rhs;
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+ return result;
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+ }
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+
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+ Int128 operator * (const Int128 &rhs) const {
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+ if ( !(hi == 0 || hi == -1) || !(rhs.hi == 0 || rhs.hi == -1))
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+ throw "Int128 operator*: overflow error";
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+ bool negate = (hi < 0) != (rhs.hi < 0);
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+
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+ Int128 tmp(*this);
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+ if (tmp.hi < 0) Negate(tmp);
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+ ulong64 int1Hi = ulong64(tmp.lo) >> 32;
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+ ulong64 int1Lo = ulong64(tmp.lo & 0xFFFFFFFF);
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+
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+ tmp = rhs;
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+ if (tmp.hi < 0) Negate(tmp);
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+ ulong64 int2Hi = ulong64(tmp.lo) >> 32;
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+ ulong64 int2Lo = ulong64(tmp.lo & 0xFFFFFFFF);
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+
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+ //nb: see comments in clipper.pas
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+ ulong64 a = int1Hi * int2Hi;
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+ ulong64 b = int1Lo * int2Lo;
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+ ulong64 c = int1Hi * int2Lo + int1Lo * int2Hi;
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+
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+ tmp.hi = long64(a + (c >> 32));
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+ tmp.lo = long64(c << 32);
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+ tmp.lo += long64(b);
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+ if (ulong64(tmp.lo) < b) tmp.hi++;
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+ if (negate) Negate(tmp);
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+ return tmp;
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+ }
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+
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+ Int128 operator/ (const Int128 &rhs) const
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+ {
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+ if (rhs.lo == 0 && rhs.hi == 0)
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+ throw "Int128 operator/: divide by zero";
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+ bool negate = (rhs.hi < 0) != (hi < 0);
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+ Int128 result(*this), denom(rhs);
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+ if (result.hi < 0) Negate(result);
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+ if (denom.hi < 0) Negate(denom);
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+ if (denom > result) return Int128(0); //result is only a fraction of 1
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+ Negate(denom);
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+
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+ Int128 p(0);
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+ for (int i = 0; i < 128; ++i)
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+ {
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+ p.hi = p.hi << 1;
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+ if (p.lo < 0) p.hi++;
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+ p.lo = long64(p.lo) << 1;
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+ if (result.hi < 0) p.lo++;
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+ result.hi = result.hi << 1;
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+ if (result.lo < 0) result.hi++;
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+ result.lo = long64(result.lo) << 1;
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+ Int128 p2(p);
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+ p += denom;
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+ if (p.hi < 0) p = p2;
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+ else result.lo++;
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+ }
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+ if (negate) Negate(result);
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+ return result;
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+ }
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+
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+ double AsDouble() const
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+ {
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+ const double shift64 = 18446744073709551616.0; //2^64
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+ const double bit64 = 9223372036854775808.0;
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+ if (hi < 0)
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+ {
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+ Int128 tmp(*this);
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+ Negate(tmp);
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+ if (tmp.lo < 0)
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+ return (double)tmp.lo - bit64 - tmp.hi * shift64;
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+ else
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+ return -(double)tmp.lo - tmp.hi * shift64;
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+ }
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+ else if (lo < 0)
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+ return -(double)lo + bit64 + hi * shift64;
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+ else
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+ return (double)lo + (double)hi * shift64;
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+ }
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+
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+ //for bug testing ...
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+ std::string AsString() const
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+ {
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+ std::string result;
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+ unsigned char r = 0;
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+ Int128 tmp(0), val(*this);
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+ if (hi < 0) Negate(val);
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+ result.resize(50);
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+ std::string::size_type i = result.size() -1;
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+ while (val.hi != 0 || val.lo != 0)
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+ {
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+ Div10(val, tmp, r);
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+ result[i--] = char('0' + r);
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+ val = tmp;
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+ }
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+ if (hi < 0) result[i--] = '-';
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+ result.erase(0,i+1);
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+ if (result.size() == 0) result = "0";
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+ return result;
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+ }
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+
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+private:
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+ long64 hi;
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+ long64 lo;
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+
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+ static void Negate(Int128 &val)
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+ {
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+ if (val.lo == 0)
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+ {
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+ if( val.hi == 0) return;
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+ val.lo = ~val.lo;
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+ val.hi = ~val.hi +1;
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+ }
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+ else
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+ {
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+ val.lo = ~val.lo +1;
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+ val.hi = ~val.hi;
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+ }
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+ }
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+
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+ //debugging only ...
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+ void Div10(const Int128 val, Int128& result, unsigned char & remainder) const
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+ {
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+ remainder = 0;
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+ result = 0;
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+ for (int i = 63; i >= 0; --i)
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+ {
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+ if ((val.hi & ((long64)1 << i)) != 0)
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+ remainder = char((remainder * 2) + 1); else
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+ remainder *= char(2);
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+ if (remainder >= 10)
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+ {
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+ result.hi += ((long64)1 << i);
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+ remainder -= char(10);
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+ }
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+ }
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+ for (int i = 63; i >= 0; --i)
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+ {
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+ if ((val.lo & ((long64)1 << i)) != 0)
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+ remainder = char((remainder * 2) + 1); else
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+ remainder *= char(2);
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+ if (remainder >= 10)
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+ {
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+ result.lo += ((long64)1 << i);
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+ remainder -= char(10);
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+ }
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+ }
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+ }
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+};
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+
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+//------------------------------------------------------------------------------
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+//------------------------------------------------------------------------------
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+
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+RangeTest TestRange(const Polygon &pts)
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+{
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+ RangeTest result = rtLo;
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+ for (Polygon::size_type i = 0; i < pts.size(); ++i)
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+ {
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+ if (Abs(pts[i].X) > hiRange || Abs(pts[i].Y) > hiRange)
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+ return rtError;
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+ else if (Abs(pts[i].X) > loRange || Abs(pts[i].Y) > loRange)
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+ result = rtHi;
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+ }
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+ return result;
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+}
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+//------------------------------------------------------------------------------
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+
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+bool Orientation(const Polygon &poly)
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+{
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+ int highI = (int)poly.size() -1;
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+ if (highI < 2) return false;
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+ bool UseFullInt64Range = false;
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+
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+ int j = 0, jplus, jminus;
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+ for (int i = 0; i <= highI; ++i)
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+ {
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+ if (Abs(poly[i].X) > hiRange || Abs(poly[i].Y) > hiRange)
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+ throw "Coordinate exceeds range bounds.";
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+ if (Abs(poly[i].X) > loRange || Abs(poly[i].Y) > loRange)
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+ UseFullInt64Range = true;
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+ if (poly[i].Y < poly[j].Y) continue;
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+ if ((poly[i].Y > poly[j].Y || poly[i].X < poly[j].X)) j = i;
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+ };
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+ if (j == highI) jplus = 0;
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+ else jplus = j +1;
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+ if (j == 0) jminus = highI;
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+ else jminus = j -1;
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+
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+ IntPoint vec1, vec2;
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+ //get cross product of vectors of the edges adjacent to highest point ...
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+ vec1.X = poly[j].X - poly[jminus].X;
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+ vec1.Y = poly[j].Y - poly[jminus].Y;
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+ vec2.X = poly[jplus].X - poly[j].X;
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+ vec2.Y = poly[jplus].Y - poly[j].Y;
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+
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+ if (UseFullInt64Range)
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+ {
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+ Int128 cross = Int128(vec1.X) * Int128(vec2.Y) -
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+ Int128(vec2.X) * Int128(vec1.Y);
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+ return cross > 0;
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+ }
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+ else
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+ {
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+ return (vec1.X * vec2.Y - vec2.X * vec1.Y) > 0;
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+ }
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+}
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+//------------------------------------------------------------------------------
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+
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+bool Orientation(OutRec *outRec, bool UseFullInt64Range)
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+{
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+ OutPt *opBottom = outRec->pts, *op = outRec->pts->next;
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+ while (op != outRec->pts)
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+ {
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+ if (op->pt.Y >= opBottom->pt.Y)
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+ {
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+ if (op->pt.Y > opBottom->pt.Y || op->pt.X < opBottom->pt.X)
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+ opBottom = op;
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+ }
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+ op = op->next;
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+ }
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+
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+ IntPoint vec1, vec2;
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+ vec1.X = op->pt.X - op->prev->pt.X;
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+ vec1.Y = op->pt.Y - op->prev->pt.Y;
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+ vec2.X = op->next->pt.X - op->pt.X;
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+ vec2.Y = op->next->pt.Y - op->pt.Y;
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+
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+ if (UseFullInt64Range)
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+ {
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+ Int128 cross = Int128(vec1.X) * Int128(vec2.Y) - Int128(vec2.X) * Int128(vec1.Y);
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+ return cross > 0;
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+ }
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+ else
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+ {
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+ return (vec1.X * vec2.Y - vec2.X * vec1.Y) > 0;
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+ }
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+}
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+//------------------------------------------------------------------------------
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+
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+inline bool PointsEqual( const IntPoint &pt1, const IntPoint &pt2)
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+{
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+ return ( pt1.X == pt2.X && pt1.Y == pt2.Y );
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+}
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+//------------------------------------------------------------------------------
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+
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+double Area(const Polygon &poly)
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+{
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+ int highI = (int)poly.size() -1;
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+ if (highI < 2) return 0;
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+ bool UseFullInt64Range;
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+ RangeTest rt = TestRange(poly);
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+ switch (rt) {
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+ case rtLo:
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+ UseFullInt64Range = false;
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+ break;
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+ case rtHi:
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+ UseFullInt64Range = true;
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+ break;
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+ default:
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+ throw "Coordinate exceeds range bounds.";
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+ }
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+
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+ if (UseFullInt64Range) {
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+ Int128 a(0);
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|
|
+ a = (Int128(poly[highI].X) * Int128(poly[0].Y)) -
|
|
|
+ Int128(poly[0].X) * Int128(poly[highI].Y);
|
|
|
+ for (int i = 0; i < highI; ++i)
|
|
|
+ a += Int128(poly[i].X) * Int128(poly[i+1].Y) -
|
|
|
+ Int128(poly[i+1].X) * Int128(poly[i].Y);
|
|
|
+ return a.AsDouble() / 2;
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ double a;
|
|
|
+ a = (double)poly[highI].X * poly[0].Y - (double)poly[0].X * poly[highI].Y;
|
|
|
+ for (int i = 0; i < highI; ++i)
|
|
|
+ a += (double)poly[i].X * poly[i+1].Y - (double)poly[i+1].X * poly[i].Y;
|
|
|
+ return a/2;
|
|
|
+ }
|
|
|
+}
|
|
|
+//------------------------------------------------------------------------------
|
|
|
+
|
|
|
+bool PointIsVertex(const IntPoint &pt, OutPt *pp)
|
|
|
+{
|
|
|
+ OutPt *pp2 = pp;
|
|
|
+ do
|
|
|
+ {
|
|
|
+ if (PointsEqual(pp2->pt, pt)) return true;
|
|
|
+ pp2 = pp2->next;
|
|
|
+ }
|
|
|
+ while (pp2 != pp);
|
|
|
+ return false;
|
|
|
+}
|
|
|
+//------------------------------------------------------------------------------
|
|
|
+
|
|
|
+bool PointInPolygon(const IntPoint &pt, OutPt *pp, bool UseFullInt64Range)
|
|
|
+{
|
|
|
+ OutPt *pp2 = pp;
|
|
|
+ bool result = false;
|
|
|
+ if (UseFullInt64Range) {
|
|
|
+ do
|
|
|
+ {
|
|
|
+ if ((((pp2->pt.Y <= pt.Y) && (pt.Y < pp2->prev->pt.Y)) ||
|
|
|
+ ((pp2->prev->pt.Y <= pt.Y) && (pt.Y < pp2->pt.Y))) &&
|
|
|
+ Int128(pt.X - pp2->pt.X) < (Int128(pp2->prev->pt.X - pp2->pt.X) *
|
|
|
+ Int128(pt.Y - pp2->pt.Y)) / Int128(pp2->prev->pt.Y - pp2->pt.Y))
|
|
|
+ result = !result;
|
|
|
+ pp2 = pp2->next;
|
|
|
+ }
|
|
|
+ while (pp2 != pp);
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ do
|
|
|
+ {
|
|
|
+ if ((((pp2->pt.Y <= pt.Y) && (pt.Y < pp2->prev->pt.Y)) ||
|
|
|
+ ((pp2->prev->pt.Y <= pt.Y) && (pt.Y < pp2->pt.Y))) &&
|
|
|
+ (pt.X < (pp2->prev->pt.X - pp2->pt.X) * (pt.Y - pp2->pt.Y) /
|
|
|
+ (pp2->prev->pt.Y - pp2->pt.Y) + pp2->pt.X )) result = !result;
|
|
|
+ pp2 = pp2->next;
|
|
|
+ }
|
|
|
+ while (pp2 != pp);
|
|
|
+ }
|
|
|
+ return result;
|
|
|
+}
|
|
|
+//------------------------------------------------------------------------------
|
|
|
+
|
|
|
+bool SlopesEqual(TEdge &e1, TEdge &e2, bool UseFullInt64Range)
|
|
|
+{
|
|
|
+ if (e1.ybot == e1.ytop) return (e2.ybot == e2.ytop);
|
|
|
+ else if (e1.xbot == e1.xtop) return (e2.xbot == e2.xtop);
|
|
|
+ else if (UseFullInt64Range)
|
|
|
+ return Int128(e1.ytop - e1.ybot) * Int128(e2.xtop - e2.xbot) ==
|
|
|
+ Int128(e1.xtop - e1.xbot) * Int128(e2.ytop - e2.ybot);
|
|
|
+ else return (e1.ytop - e1.ybot)*(e2.xtop - e2.xbot) ==
|
|
|
+ (e1.xtop - e1.xbot)*(e2.ytop - e2.ybot);
|
|
|
+}
|
|
|
+//------------------------------------------------------------------------------
|
|
|
+
|
|
|
+bool SlopesEqual(const IntPoint pt1, const IntPoint pt2,
|
|
|
+ const IntPoint pt3, bool UseFullInt64Range)
|
|
|
+{
|
|
|
+ if (pt1.Y == pt2.Y) return (pt2.Y == pt3.Y);
|
|
|
+ else if (pt1.X == pt2.X) return (pt2.X == pt3.X);
|
|
|
+ else if (UseFullInt64Range)
|
|
|
+ return Int128(pt1.Y-pt2.Y) * Int128(pt2.X-pt3.X) ==
|
|
|
+ Int128(pt1.X-pt2.X) * Int128(pt2.Y-pt3.Y);
|
|
|
+ else return (pt1.Y-pt2.Y)*(pt2.X-pt3.X) == (pt1.X-pt2.X)*(pt2.Y-pt3.Y);
|
|
|
+}
|
|
|
+//------------------------------------------------------------------------------
|
|
|
+
|
|
|
+bool SlopesEqual(const IntPoint pt1, const IntPoint pt2,
|
|
|
+ const IntPoint pt3, const IntPoint pt4, bool UseFullInt64Range)
|
|
|
+{
|
|
|
+ if (pt1.Y == pt2.Y) return (pt3.Y == pt4.Y);
|
|
|
+ else if (pt1.X == pt2.X) return (pt3.X == pt4.X);
|
|
|
+ else if (UseFullInt64Range)
|
|
|
+ return Int128(pt1.Y-pt2.Y) * Int128(pt3.X-pt4.X) ==
|
|
|
+ Int128(pt1.X-pt2.X) * Int128(pt3.Y-pt4.Y);
|
|
|
+ else return (pt1.Y-pt2.Y)*(pt3.X-pt4.X) == (pt1.X-pt2.X)*(pt3.Y-pt4.Y);
|
|
|
+}
|
|
|
+//------------------------------------------------------------------------------
|
|
|
+
|
|
|
+double GetDx(const IntPoint pt1, const IntPoint pt2)
|
|
|
+{
|
|
|
+ if (pt1.Y == pt2.Y) return HORIZONTAL;
|
|
|
+ else return
|
|
|
+ (double)(pt2.X - pt1.X) / (double)(pt2.Y - pt1.Y);
|
|
|
+}
|
|
|
+//---------------------------------------------------------------------------
|
|
|
+
|
|
|
+void SetDx(TEdge &e)
|
|
|
+{
|
|
|
+ if (e.ybot == e.ytop) e.dx = HORIZONTAL;
|
|
|
+ else e.dx =
|
|
|
+ (double)(e.xtop - e.xbot) / (double)(e.ytop - e.ybot);
|
|
|
+}
|
|
|
+//---------------------------------------------------------------------------
|
|
|
+
|
|
|
+void SwapSides(TEdge &edge1, TEdge &edge2)
|
|
|
+{
|
|
|
+ EdgeSide side = edge1.side;
|
|
|
+ edge1.side = edge2.side;
|
|
|
+ edge2.side = side;
|
|
|
+}
|
|
|
+//------------------------------------------------------------------------------
|
|
|
+
|
|
|
+void SwapPolyIndexes(TEdge &edge1, TEdge &edge2)
|
|
|
+{
|
|
|
+ int outIdx = edge1.outIdx;
|
|
|
+ edge1.outIdx = edge2.outIdx;
|
|
|
+ edge2.outIdx = outIdx;
|
|
|
+}
|
|
|
+//------------------------------------------------------------------------------
|
|
|
+
|
|
|
+inline long64 Round(double val)
|
|
|
+{
|
|
|
+ if ((val < 0)) return static_cast<long64>(val - 0.5);
|
|
|
+ else return static_cast<long64>(val + 0.5);
|
|
|
+}
|
|
|
+//------------------------------------------------------------------------------
|
|
|
+
|
|
|
+long64 TopX(TEdge &edge, const long64 currentY)
|
|
|
+{
|
|
|
+ if( currentY == edge.ytop ) return edge.xtop;
|
|
|
+ return edge.xbot + Round(edge.dx *(currentY - edge.ybot));
|
|
|
+}
|
|
|
+//------------------------------------------------------------------------------
|
|
|
+
|
|
|
+long64 TopX(const IntPoint pt1, const IntPoint pt2, const long64 currentY)
|
|
|
+{
|
|
|
+ //preconditions: pt1.Y <> pt2.Y and pt1.Y > pt2.Y
|
|
|
+ if (currentY >= pt1.Y) return pt1.X;
|
|
|
+ else if (currentY == pt2.Y) return pt2.X;
|
|
|
+ else if (pt1.X == pt2.X) return pt1.X;
|
|
|
+ else
|
|
|
+ {
|
|
|
+ double q = (double)(pt1.X-pt2.X)/(double)(pt1.Y-pt2.Y);
|
|
|
+ return Round(pt1.X + (currentY - pt1.Y) *q);
|
|
|
+ }
|
|
|
+}
|
|
|
+//------------------------------------------------------------------------------
|
|
|
+
|
|
|
+bool IntersectPoint(TEdge &edge1, TEdge &edge2,
|
|
|
+ IntPoint &ip, bool UseFullInt64Range)
|
|
|
+{
|
|
|
+ double b1, b2;
|
|
|
+ if (SlopesEqual(edge1, edge2, UseFullInt64Range)) return false;
|
|
|
+ else if (NEAR_ZERO(edge1.dx))
|
|
|
+ {
|
|
|
+ ip.X = edge1.xbot;
|
|
|
+ if (NEAR_EQUAL(edge2.dx, HORIZONTAL))
|
|
|
+ {
|
|
|
+ ip.Y = edge2.ybot;
|
|
|
+ } else
|
|
|
+ {
|
|
|
+ b2 = edge2.ybot - (edge2.xbot/edge2.dx);
|
|
|
+ ip.Y = Round(ip.X/edge2.dx + b2);
|
|
|
+ }
|
|
|
+ }
|
|
|
+ else if (NEAR_ZERO(edge2.dx))
|
|
|
+ {
|
|
|
+ ip.X = edge2.xbot;
|
|
|
+ if (NEAR_EQUAL(edge1.dx, HORIZONTAL))
|
|
|
+ {
|
|
|
+ ip.Y = edge1.ybot;
|
|
|
+ } else
|
|
|
+ {
|
|
|
+ b1 = edge1.ybot - (edge1.xbot/edge1.dx);
|
|
|
+ ip.Y = Round(ip.X/edge1.dx + b1);
|
|
|
+ }
|
|
|
+ } else
|
|
|
+ {
|
|
|
+ b1 = edge1.xbot - edge1.ybot * edge1.dx;
|
|
|
+ b2 = edge2.xbot - edge2.ybot * edge2.dx;
|
|
|
+ b2 = (b2-b1)/(edge1.dx - edge2.dx);
|
|
|
+ ip.Y = Round(b2);
|
|
|
+ ip.X = Round(edge1.dx * b2 + b1);
|
|
|
+ }
|
|
|
+
|
|
|
+ return
|
|
|
+ //can be *so close* to the top of one edge that the rounded Y equals one ytop ...
|
|
|
+ (ip.Y == edge1.ytop && ip.Y >= edge2.ytop && edge1.tmpX > edge2.tmpX) ||
|
|
|
+ (ip.Y == edge2.ytop && ip.Y >= edge1.ytop && edge1.tmpX > edge2.tmpX) ||
|
|
|
+ (ip.Y > edge1.ytop && ip.Y > edge2.ytop);
|
|
|
+}
|
|
|
+//------------------------------------------------------------------------------
|
|
|
+
|
|
|
+void ReversePolyPtLinks(OutPt &pp)
|
|
|
+{
|
|
|
+ OutPt *pp1, *pp2;
|
|
|
+ pp1 = &pp;
|
|
|
+ do {
|
|
|
+ pp2 = pp1->next;
|
|
|
+ pp1->next = pp1->prev;
|
|
|
+ pp1->prev = pp2;
|
|
|
+ pp1 = pp2;
|
|
|
+ } while( pp1 != &pp );
|
|
|
+}
|
|
|
+//------------------------------------------------------------------------------
|
|
|
+
|
|
|
+void DisposeOutPts(OutPt*& pp)
|
|
|
+{
|
|
|
+ if (pp == 0) return;
|
|
|
+ pp->prev->next = 0;
|
|
|
+ while( pp )
|
|
|
+ {
|
|
|
+ OutPt *tmpPp = pp;
|
|
|
+ pp = pp->next;
|
|
|
+ delete tmpPp ;
|
|
|
+ }
|
|
|
+}
|
|
|
+//------------------------------------------------------------------------------
|
|
|
+
|
|
|
+void InitEdge(TEdge *e, TEdge *eNext,
|
|
|
+ TEdge *ePrev, const IntPoint &pt, PolyType polyType)
|
|
|
+{
|
|
|
+ std::memset( e, 0, sizeof( TEdge ));
|
|
|
+
|
|
|
+ e->next = eNext;
|
|
|
+ e->prev = ePrev;
|
|
|
+ e->xcurr = pt.X;
|
|
|
+ e->ycurr = pt.Y;
|
|
|
+ if (e->ycurr >= e->next->ycurr)
|
|
|
+ {
|
|
|
+ e->xbot = e->xcurr;
|
|
|
+ e->ybot = e->ycurr;
|
|
|
+ e->xtop = e->next->xcurr;
|
|
|
+ e->ytop = e->next->ycurr;
|
|
|
+ e->windDelta = 1;
|
|
|
+ } else
|
|
|
+ {
|
|
|
+ e->xtop = e->xcurr;
|
|
|
+ e->ytop = e->ycurr;
|
|
|
+ e->xbot = e->next->xcurr;
|
|
|
+ e->ybot = e->next->ycurr;
|
|
|
+ e->windDelta = -1;
|
|
|
+ }
|
|
|
+ SetDx(*e);
|
|
|
+ e->polyType = polyType;
|
|
|
+ e->outIdx = -1;
|
|
|
+}
|
|
|
+//------------------------------------------------------------------------------
|
|
|
+
|
|
|
+inline void SwapX(TEdge &e)
|
|
|
+{
|
|
|
+ //swap horizontal edges' top and bottom x's so they follow the natural
|
|
|
+ //progression of the bounds - ie so their xbots will align with the
|
|
|
+ //adjoining lower edge. [Helpful in the ProcessHorizontal() method.]
|
|
|
+ e.xcurr = e.xtop;
|
|
|
+ e.xtop = e.xbot;
|
|
|
+ e.xbot = e.xcurr;
|
|
|
+}
|
|
|
+//------------------------------------------------------------------------------
|
|
|
+
|
|
|
+void SwapPoints(IntPoint &pt1, IntPoint &pt2)
|
|
|
+{
|
|
|
+ IntPoint tmp = pt1;
|
|
|
+ pt1 = pt2;
|
|
|
+ pt2 = tmp;
|
|
|
+}
|
|
|
+//------------------------------------------------------------------------------
|
|
|
+
|
|
|
+bool GetOverlapSegment(IntPoint pt1a, IntPoint pt1b, IntPoint pt2a,
|
|
|
+ IntPoint pt2b, IntPoint &pt1, IntPoint &pt2)
|
|
|
+{
|
|
|
+ //precondition: segments are colinear.
|
|
|
+ if ( pt1a.Y == pt1b.Y || Abs((pt1a.X - pt1b.X)/(pt1a.Y - pt1b.Y)) > 1 )
|
|
|
+ {
|
|
|
+ if (pt1a.X > pt1b.X) SwapPoints(pt1a, pt1b);
|
|
|
+ if (pt2a.X > pt2b.X) SwapPoints(pt2a, pt2b);
|
|
|
+ if (pt1a.X > pt2a.X) pt1 = pt1a; else pt1 = pt2a;
|
|
|
+ if (pt1b.X < pt2b.X) pt2 = pt1b; else pt2 = pt2b;
|
|
|
+ return pt1.X < pt2.X;
|
|
|
+ } else
|
|
|
+ {
|
|
|
+ if (pt1a.Y < pt1b.Y) SwapPoints(pt1a, pt1b);
|
|
|
+ if (pt2a.Y < pt2b.Y) SwapPoints(pt2a, pt2b);
|
|
|
+ if (pt1a.Y < pt2a.Y) pt1 = pt1a; else pt1 = pt2a;
|
|
|
+ if (pt1b.Y > pt2b.Y) pt2 = pt1b; else pt2 = pt2b;
|
|
|
+ return pt1.Y > pt2.Y;
|
|
|
+ }
|
|
|
+}
|
|
|
+//------------------------------------------------------------------------------
|
|
|
+
|
|
|
+OutPt* PolygonBottom(OutPt* pp)
|
|
|
+{
|
|
|
+ OutPt* p = pp->next;
|
|
|
+ OutPt* result = pp;
|
|
|
+ while (p != pp)
|
|
|
+ {
|
|
|
+ if (p->pt.Y > result->pt.Y) result = p;
|
|
|
+ else if (p->pt.Y == result->pt.Y && p->pt.X < result->pt.X) result = p;
|
|
|
+ p = p->next;
|
|
|
+ }
|
|
|
+ return result;
|
|
|
+}
|
|
|
+//------------------------------------------------------------------------------
|
|
|
+
|
|
|
+bool FindSegment(OutPt* &pp, IntPoint &pt1, IntPoint &pt2)
|
|
|
+{
|
|
|
+ //outPt1 & outPt2 => the overlap segment (if the function returns true)
|
|
|
+ if (!pp) return false;
|
|
|
+ OutPt* pp2 = pp;
|
|
|
+ IntPoint pt1a = pt1, pt2a = pt2;
|
|
|
+ do
|
|
|
+ {
|
|
|
+ if (SlopesEqual(pt1a, pt2a, pp->pt, pp->prev->pt, true) &&
|
|
|
+ SlopesEqual(pt1a, pt2a, pp->pt, true) &&
|
|
|
+ GetOverlapSegment(pt1a, pt2a, pp->pt, pp->prev->pt, pt1, pt2))
|
|
|
+ return true;
|
|
|
+ pp = pp->next;
|
|
|
+ }
|
|
|
+ while (pp != pp2);
|
|
|
+ return false;
|
|
|
+}
|
|
|
+//------------------------------------------------------------------------------
|
|
|
+
|
|
|
+bool Pt3IsBetweenPt1AndPt2(const IntPoint pt1,
|
|
|
+ const IntPoint pt2, const IntPoint pt3)
|
|
|
+{
|
|
|
+ if (PointsEqual(pt1, pt3) || PointsEqual(pt2, pt3)) return true;
|
|
|
+ else if (pt1.X != pt2.X) return (pt1.X < pt3.X) == (pt3.X < pt2.X);
|
|
|
+ else return (pt1.Y < pt3.Y) == (pt3.Y < pt2.Y);
|
|
|
+}
|
|
|
+//------------------------------------------------------------------------------
|
|
|
+
|
|
|
+OutPt* InsertPolyPtBetween(OutPt* p1, OutPt* p2, const IntPoint pt)
|
|
|
+{
|
|
|
+ if (p1 == p2) throw "JoinError";
|
|
|
+ OutPt* result = new OutPt;
|
|
|
+ result->pt = pt;
|
|
|
+ if (p2 == p1->next)
|
|
|
+ {
|
|
|
+ p1->next = result;
|
|
|
+ p2->prev = result;
|
|
|
+ result->next = p2;
|
|
|
+ result->prev = p1;
|
|
|
+ } else
|
|
|
+ {
|
|
|
+ p2->next = result;
|
|
|
+ p1->prev = result;
|
|
|
+ result->next = p1;
|
|
|
+ result->prev = p2;
|
|
|
+ }
|
|
|
+ return result;
|
|
|
+}
|
|
|
+
|
|
|
+//------------------------------------------------------------------------------
|
|
|
+// ClipperBase class methods ...
|
|
|
+//------------------------------------------------------------------------------
|
|
|
+
|
|
|
+ClipperBase::ClipperBase() //constructor
|
|
|
+{
|
|
|
+ m_MinimaList = 0;
|
|
|
+ m_CurrentLM = 0;
|
|
|
+ m_UseFullRange = true;
|
|
|
+}
|
|
|
+//------------------------------------------------------------------------------
|
|
|
+
|
|
|
+ClipperBase::~ClipperBase() //destructor
|
|
|
+{
|
|
|
+ Clear();
|
|
|
+}
|
|
|
+//------------------------------------------------------------------------------
|
|
|
+
|
|
|
+bool ClipperBase::AddPolygon( const Polygon &pg, PolyType polyType)
|
|
|
+{
|
|
|
+ int len = (int)pg.size();
|
|
|
+ if (len < 3) return false;
|
|
|
+ Polygon p(len);
|
|
|
+ p[0] = pg[0];
|
|
|
+ int j = 0;
|
|
|
+
|
|
|
+ long64 maxVal;
|
|
|
+ if (m_UseFullRange) maxVal = hiRange; else maxVal = loRange;
|
|
|
+
|
|
|
+ for (int i = 0; i < len; ++i)
|
|
|
+ {
|
|
|
+ if (Abs(pg[i].X) > maxVal || Abs(pg[i].Y) > maxVal)
|
|
|
+ {
|
|
|
+ if (m_UseFullRange)
|
|
|
+ throw "Coordinate exceeds range bounds";
|
|
|
+ maxVal = hiRange;
|
|
|
+ if (Abs(pg[i].X) > maxVal || Abs(pg[i].Y) > maxVal)
|
|
|
+ throw "Coordinate exceeds range bounds";
|
|
|
+ m_UseFullRange = true;
|
|
|
+ }
|
|
|
+
|
|
|
+ if (i == 0 || PointsEqual(p[j], pg[i])) continue;
|
|
|
+ else if (j > 0 && SlopesEqual(p[j-1], p[j], pg[i], m_UseFullRange))
|
|
|
+ {
|
|
|
+ if (PointsEqual(p[j-1], pg[i])) j--;
|
|
|
+ } else j++;
|
|
|
+ p[j] = pg[i];
|
|
|
+ }
|
|
|
+ if (j < 2) return false;
|
|
|
+
|
|
|
+ len = j+1;
|
|
|
+ for (;;)
|
|
|
+ {
|
|
|
+ //nb: test for point equality before testing slopes ...
|
|
|
+ if (PointsEqual(p[j], p[0])) j--;
|
|
|
+ else if (PointsEqual(p[0], p[1]) ||
|
|
|
+ SlopesEqual(p[j], p[0], p[1], m_UseFullRange))
|
|
|
+ p[0] = p[j--];
|
|
|
+ else if (SlopesEqual(p[j-1], p[j], p[0], m_UseFullRange)) j--;
|
|
|
+ else if (SlopesEqual(p[0], p[1], p[2], m_UseFullRange))
|
|
|
+ {
|
|
|
+ for (int i = 2; i <= j; ++i) p[i-1] = p[i];
|
|
|
+ j--;
|
|
|
+ }
|
|
|
+ //exit loop if nothing is changed or there are too few vertices ...
|
|
|
+ if (j == len-1 || j < 2) break;
|
|
|
+ len = j +1;
|
|
|
+ }
|
|
|
+ if (len < 3) return false;
|
|
|
+
|
|
|
+ //create a new edge array ...
|
|
|
+ TEdge *edges = new TEdge [len];
|
|
|
+ m_edges.push_back(edges);
|
|
|
+
|
|
|
+ //convert vertices to a double-linked-list of edges and initialize ...
|
|
|
+ edges[0].xcurr = p[0].X;
|
|
|
+ edges[0].ycurr = p[0].Y;
|
|
|
+ InitEdge(&edges[len-1], &edges[0], &edges[len-2], p[len-1], polyType);
|
|
|
+ for (int i = len-2; i > 0; --i)
|
|
|
+ InitEdge(&edges[i], &edges[i+1], &edges[i-1], p[i], polyType);
|
|
|
+ InitEdge(&edges[0], &edges[1], &edges[len-1], p[0], polyType);
|
|
|
+
|
|
|
+ //reset xcurr & ycurr and find 'eHighest' (given the Y axis coordinates
|
|
|
+ //increase downward so the 'highest' edge will have the smallest ytop) ...
|
|
|
+ TEdge *e = &edges[0];
|
|
|
+ TEdge *eHighest = e;
|
|
|
+ do
|
|
|
+ {
|
|
|
+ e->xcurr = e->xbot;
|
|
|
+ e->ycurr = e->ybot;
|
|
|
+ if (e->ytop < eHighest->ytop) eHighest = e;
|
|
|
+ e = e->next;
|
|
|
+ }
|
|
|
+ while ( e != &edges[0]);
|
|
|
+
|
|
|
+ //make sure eHighest is positioned so the following loop works safely ...
|
|
|
+ if (eHighest->windDelta > 0) eHighest = eHighest->next;
|
|
|
+ if (NEAR_EQUAL(eHighest->dx, HORIZONTAL)) eHighest = eHighest->next;
|
|
|
+
|
|
|
+ //finally insert each local minima ...
|
|
|
+ e = eHighest;
|
|
|
+ do {
|
|
|
+ e = AddBoundsToLML(e);
|
|
|
+ }
|
|
|
+ while( e != eHighest );
|
|
|
+ return true;
|
|
|
+}
|
|
|
+//------------------------------------------------------------------------------
|
|
|
+
|
|
|
+void ClipperBase::InsertLocalMinima(LocalMinima *newLm)
|
|
|
+{
|
|
|
+ if( ! m_MinimaList )
|
|
|
+ {
|
|
|
+ m_MinimaList = newLm;
|
|
|
+ }
|
|
|
+ else if( newLm->Y >= m_MinimaList->Y )
|
|
|
+ {
|
|
|
+ newLm->next = m_MinimaList;
|
|
|
+ m_MinimaList = newLm;
|
|
|
+ } else
|
|
|
+ {
|
|
|
+ LocalMinima* tmpLm = m_MinimaList;
|
|
|
+ while( tmpLm->next && ( newLm->Y < tmpLm->next->Y ) )
|
|
|
+ tmpLm = tmpLm->next;
|
|
|
+ newLm->next = tmpLm->next;
|
|
|
+ tmpLm->next = newLm;
|
|
|
+ }
|
|
|
+}
|
|
|
+//------------------------------------------------------------------------------
|
|
|
+
|
|
|
+TEdge* ClipperBase::AddBoundsToLML(TEdge *e)
|
|
|
+{
|
|
|
+ //Starting at the top of one bound we progress to the bottom where there's
|
|
|
+ //a local minima. We then go to the top of the next bound. These two bounds
|
|
|
+ //form the left and right (or right and left) bounds of the local minima.
|
|
|
+ e->nextInLML = 0;
|
|
|
+ e = e->next;
|
|
|
+ for (;;)
|
|
|
+ {
|
|
|
+ if (NEAR_EQUAL(e->dx, HORIZONTAL))
|
|
|
+ {
|
|
|
+ //nb: proceed through horizontals when approaching from their right,
|
|
|
+ // but break on horizontal minima if approaching from their left.
|
|
|
+ // This ensures 'local minima' are always on the left of horizontals.
|
|
|
+ if (e->next->ytop < e->ytop && e->next->xbot > e->prev->xbot) break;
|
|
|
+ if (e->xtop != e->prev->xbot) SwapX(*e);
|
|
|
+ e->nextInLML = e->prev;
|
|
|
+ }
|
|
|
+ else if (e->ycurr == e->prev->ycurr) break;
|
|
|
+ else e->nextInLML = e->prev;
|
|
|
+ e = e->next;
|
|
|
+ }
|
|
|
+
|
|
|
+ //e and e.prev are now at a local minima ...
|
|
|
+ LocalMinima* newLm = new LocalMinima;
|
|
|
+ newLm->next = 0;
|
|
|
+ newLm->Y = e->prev->ybot;
|
|
|
+
|
|
|
+ if ( NEAR_EQUAL(e->dx, HORIZONTAL) ) //horizontal edges never start a left bound
|
|
|
+ {
|
|
|
+ if (e->xbot != e->prev->xbot) SwapX(*e);
|
|
|
+ newLm->leftBound = e->prev;
|
|
|
+ newLm->rightBound = e;
|
|
|
+ } else if (e->dx < e->prev->dx)
|
|
|
+ {
|
|
|
+ newLm->leftBound = e->prev;
|
|
|
+ newLm->rightBound = e;
|
|
|
+ } else
|
|
|
+ {
|
|
|
+ newLm->leftBound = e;
|
|
|
+ newLm->rightBound = e->prev;
|
|
|
+ }
|
|
|
+ newLm->leftBound->side = esLeft;
|
|
|
+ newLm->rightBound->side = esRight;
|
|
|
+ InsertLocalMinima( newLm );
|
|
|
+
|
|
|
+ for (;;)
|
|
|
+ {
|
|
|
+ if ( e->next->ytop == e->ytop && !NEAR_EQUAL(e->next->dx, HORIZONTAL) ) break;
|
|
|
+ e->nextInLML = e->next;
|
|
|
+ e = e->next;
|
|
|
+ if ( NEAR_EQUAL(e->dx, HORIZONTAL) && e->xbot != e->prev->xtop) SwapX(*e);
|
|
|
+ }
|
|
|
+ return e->next;
|
|
|
+}
|
|
|
+//------------------------------------------------------------------------------
|
|
|
+
|
|
|
+bool ClipperBase::AddPolygons(const Polygons &ppg, PolyType polyType)
|
|
|
+{
|
|
|
+ bool result = true;
|
|
|
+ for (Polygons::size_type i = 0; i < ppg.size(); ++i)
|
|
|
+ if (AddPolygon(ppg[i], polyType)) result = false;
|
|
|
+ return result;
|
|
|
+}
|
|
|
+//------------------------------------------------------------------------------
|
|
|
+
|
|
|
+void ClipperBase::Clear()
|
|
|
+{
|
|
|
+ DisposeLocalMinimaList();
|
|
|
+ for (EdgeList::size_type i = 0; i < m_edges.size(); ++i) delete [] m_edges[i];
|
|
|
+ m_edges.clear();
|
|
|
+ m_UseFullRange = false;
|
|
|
+}
|
|
|
+//------------------------------------------------------------------------------
|
|
|
+
|
|
|
+void ClipperBase::Reset()
|
|
|
+{
|
|
|
+ m_CurrentLM = m_MinimaList;
|
|
|
+ if( !m_CurrentLM ) return; //ie nothing to process
|
|
|
+
|
|
|
+ //reset all edges ...
|
|
|
+ LocalMinima* lm = m_MinimaList;
|
|
|
+ while( lm )
|
|
|
+ {
|
|
|
+ TEdge* e = lm->leftBound;
|
|
|
+ while( e )
|
|
|
+ {
|
|
|
+ e->xcurr = e->xbot;
|
|
|
+ e->ycurr = e->ybot;
|
|
|
+ e->side = esLeft;
|
|
|
+ e->outIdx = -1;
|
|
|
+ e = e->nextInLML;
|
|
|
+ }
|
|
|
+ e = lm->rightBound;
|
|
|
+ while( e )
|
|
|
+ {
|
|
|
+ e->xcurr = e->xbot;
|
|
|
+ e->ycurr = e->ybot;
|
|
|
+ e->side = esRight;
|
|
|
+ e->outIdx = -1;
|
|
|
+ e = e->nextInLML;
|
|
|
+ }
|
|
|
+ lm = lm->next;
|
|
|
+ }
|
|
|
+}
|
|
|
+//------------------------------------------------------------------------------
|
|
|
+
|
|
|
+void ClipperBase::DisposeLocalMinimaList()
|
|
|
+{
|
|
|
+ while( m_MinimaList )
|
|
|
+ {
|
|
|
+ LocalMinima* tmpLm = m_MinimaList->next;
|
|
|
+ delete m_MinimaList;
|
|
|
+ m_MinimaList = tmpLm;
|
|
|
+ }
|
|
|
+ m_CurrentLM = 0;
|
|
|
+}
|
|
|
+//------------------------------------------------------------------------------
|
|
|
+
|
|
|
+void ClipperBase::PopLocalMinima()
|
|
|
+{
|
|
|
+ if( ! m_CurrentLM ) return;
|
|
|
+ m_CurrentLM = m_CurrentLM->next;
|
|
|
+}
|
|
|
+//------------------------------------------------------------------------------
|
|
|
+
|
|
|
+IntRect ClipperBase::GetBounds()
|
|
|
+{
|
|
|
+ IntRect result;
|
|
|
+ LocalMinima* lm = m_MinimaList;
|
|
|
+ if (!lm)
|
|
|
+ {
|
|
|
+ result.left = result.top = result.right = result.bottom = 0;
|
|
|
+ return result;
|
|
|
+ }
|
|
|
+ result.left = lm->leftBound->xbot;
|
|
|
+ result.top = lm->leftBound->ybot;
|
|
|
+ result.right = lm->leftBound->xbot;
|
|
|
+ result.bottom = lm->leftBound->ybot;
|
|
|
+ while (lm)
|
|
|
+ {
|
|
|
+ if (lm->leftBound->ybot > result.bottom)
|
|
|
+ result.bottom = lm->leftBound->ybot;
|
|
|
+ TEdge* e = lm->leftBound;
|
|
|
+ for (;;) {
|
|
|
+ TEdge* bottomE = e;
|
|
|
+ while (e->nextInLML)
|
|
|
+ {
|
|
|
+ if (e->xbot < result.left) result.left = e->xbot;
|
|
|
+ if (e->xbot > result.right) result.right = e->xbot;
|
|
|
+ e = e->nextInLML;
|
|
|
+ }
|
|
|
+ if (e->xbot < result.left) result.left = e->xbot;
|
|
|
+ if (e->xbot > result.right) result.right = e->xbot;
|
|
|
+ if (e->xtop < result.left) result.left = e->xtop;
|
|
|
+ if (e->xtop > result.right) result.right = e->xtop;
|
|
|
+ if (e->ytop < result.top) result.top = e->ytop;
|
|
|
+
|
|
|
+ if (bottomE == lm->leftBound) e = lm->rightBound;
|
|
|
+ else break;
|
|
|
+ }
|
|
|
+ lm = lm->next;
|
|
|
+ }
|
|
|
+ return result;
|
|
|
+}
|
|
|
+
|
|
|
+
|
|
|
+//------------------------------------------------------------------------------
|
|
|
+// TClipper methods ...
|
|
|
+//------------------------------------------------------------------------------
|
|
|
+
|
|
|
+Clipper::Clipper() : ClipperBase() //constructor
|
|
|
+{
|
|
|
+ m_Scanbeam = 0;
|
|
|
+ m_ActiveEdges = 0;
|
|
|
+ m_SortedEdges = 0;
|
|
|
+ m_IntersectNodes = 0;
|
|
|
+ m_ExecuteLocked = false;
|
|
|
+ m_UseFullRange = false;
|
|
|
+ m_ReverseOutput = false;
|
|
|
+}
|
|
|
+//------------------------------------------------------------------------------
|
|
|
+
|
|
|
+Clipper::~Clipper() //destructor
|
|
|
+{
|
|
|
+ Clear();
|
|
|
+ DisposeScanbeamList();
|
|
|
+}
|
|
|
+//------------------------------------------------------------------------------
|
|
|
+
|
|
|
+void Clipper::Clear()
|
|
|
+{
|
|
|
+ if (m_edges.size() == 0) return; //avoids problems with ClipperBase destructor
|
|
|
+ DisposeAllPolyPts();
|
|
|
+ ClipperBase::Clear();
|
|
|
+}
|
|
|
+//------------------------------------------------------------------------------
|
|
|
+
|
|
|
+void Clipper::DisposeScanbeamList()
|
|
|
+{
|
|
|
+ while ( m_Scanbeam ) {
|
|
|
+ Scanbeam* sb2 = m_Scanbeam->next;
|
|
|
+ delete m_Scanbeam;
|
|
|
+ m_Scanbeam = sb2;
|
|
|
+ }
|
|
|
+}
|
|
|
+//------------------------------------------------------------------------------
|
|
|
+
|
|
|
+void Clipper::Reset()
|
|
|
+{
|
|
|
+ ClipperBase::Reset();
|
|
|
+ m_Scanbeam = 0;
|
|
|
+ m_ActiveEdges = 0;
|
|
|
+ m_SortedEdges = 0;
|
|
|
+ LocalMinima* lm = m_MinimaList;
|
|
|
+ while (lm)
|
|
|
+ {
|
|
|
+ InsertScanbeam(lm->Y);
|
|
|
+ InsertScanbeam(lm->leftBound->ytop);
|
|
|
+ lm = lm->next;
|
|
|
+ }
|
|
|
+}
|
|
|
+//------------------------------------------------------------------------------
|
|
|
+
|
|
|
+bool Clipper::Execute(ClipType clipType, Polygons &solution,
|
|
|
+ PolyFillType subjFillType, PolyFillType clipFillType)
|
|
|
+{
|
|
|
+ if( m_ExecuteLocked ) return false;
|
|
|
+ m_ExecuteLocked = true;
|
|
|
+ solution.resize(0);
|
|
|
+ m_SubjFillType = subjFillType;
|
|
|
+ m_ClipFillType = clipFillType;
|
|
|
+ m_ClipType = clipType;
|
|
|
+ bool succeeded = ExecuteInternal(false);
|
|
|
+ if (succeeded) BuildResult(solution);
|
|
|
+ m_ExecuteLocked = false;
|
|
|
+ return succeeded;
|
|
|
+}
|
|
|
+//------------------------------------------------------------------------------
|
|
|
+
|
|
|
+bool Clipper::Execute(ClipType clipType, ExPolygons &solution,
|
|
|
+ PolyFillType subjFillType, PolyFillType clipFillType)
|
|
|
+{
|
|
|
+ if( m_ExecuteLocked ) return false;
|
|
|
+ m_ExecuteLocked = true;
|
|
|
+ solution.resize(0);
|
|
|
+ m_SubjFillType = subjFillType;
|
|
|
+ m_ClipFillType = clipFillType;
|
|
|
+ m_ClipType = clipType;
|
|
|
+ bool succeeded = ExecuteInternal(true);
|
|
|
+ if (succeeded) BuildResultEx(solution);
|
|
|
+ m_ExecuteLocked = false;
|
|
|
+ return succeeded;
|
|
|
+}
|
|
|
+//------------------------------------------------------------------------------
|
|
|
+
|
|
|
+bool PolySort(OutRec *or1, OutRec *or2)
|
|
|
+{
|
|
|
+ if (or1 == or2) return false;
|
|
|
+ if (!or1->pts || !or2->pts)
|
|
|
+ {
|
|
|
+ if (or1->pts != or2->pts)
|
|
|
+ {
|
|
|
+ if (or1->pts) return true; else return false;
|
|
|
+ }
|
|
|
+ else return false;
|
|
|
+ }
|
|
|
+ int i1, i2;
|
|
|
+ if (or1->isHole)
|
|
|
+ i1 = or1->FirstLeft->idx; else
|
|
|
+ i1 = or1->idx;
|
|
|
+ if (or2->isHole)
|
|
|
+ i2 = or2->FirstLeft->idx; else
|
|
|
+ i2 = or2->idx;
|
|
|
+ int result = i1 - i2;
|
|
|
+ if (result == 0 && (or1->isHole != or2->isHole))
|
|
|
+ {
|
|
|
+ if (or1->isHole) return false;
|
|
|
+ else return true;
|
|
|
+ }
|
|
|
+ else return result < 0;
|
|
|
+}
|
|
|
+//------------------------------------------------------------------------------
|
|
|
+
|
|
|
+OutRec* FindAppendLinkEnd(OutRec *outRec)
|
|
|
+{
|
|
|
+ while (outRec->AppendLink) outRec = outRec->AppendLink;
|
|
|
+ return outRec;
|
|
|
+}
|
|
|
+//------------------------------------------------------------------------------
|
|
|
+
|
|
|
+void Clipper::FixHoleLinkage(OutRec *outRec)
|
|
|
+{
|
|
|
+ OutRec *tmp;
|
|
|
+ if (outRec->bottomPt)
|
|
|
+ tmp = m_PolyOuts[outRec->bottomPt->idx]->FirstLeft;
|
|
|
+ else
|
|
|
+ tmp = outRec->FirstLeft;
|
|
|
+ if (outRec == tmp) throw clipperException("HoleLinkage error");
|
|
|
+
|
|
|
+ if (tmp)
|
|
|
+ {
|
|
|
+ if (tmp->AppendLink) tmp = FindAppendLinkEnd(tmp);
|
|
|
+ if (tmp == outRec) tmp = 0;
|
|
|
+ else if (tmp->isHole)
|
|
|
+ {
|
|
|
+ FixHoleLinkage(tmp);
|
|
|
+ tmp = tmp->FirstLeft;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ outRec->FirstLeft = tmp;
|
|
|
+ if (!tmp) outRec->isHole = false;
|
|
|
+ outRec->AppendLink = 0;
|
|
|
+}
|
|
|
+//------------------------------------------------------------------------------
|
|
|
+
|
|
|
+bool Clipper::ExecuteInternal(bool fixHoleLinkages)
|
|
|
+{
|
|
|
+ bool succeeded;
|
|
|
+ try {
|
|
|
+ Reset();
|
|
|
+ if (!m_CurrentLM ) return true;
|
|
|
+ long64 botY = PopScanbeam();
|
|
|
+ do {
|
|
|
+ InsertLocalMinimaIntoAEL(botY);
|
|
|
+ ClearHorzJoins();
|
|
|
+ ProcessHorizontals();
|
|
|
+ long64 topY = PopScanbeam();
|
|
|
+ succeeded = ProcessIntersections(botY, topY);
|
|
|
+ if (!succeeded) break;
|
|
|
+ ProcessEdgesAtTopOfScanbeam(topY);
|
|
|
+ botY = topY;
|
|
|
+ } while( m_Scanbeam );
|
|
|
+ }
|
|
|
+ catch(...) {
|
|
|
+ succeeded = false;
|
|
|
+ }
|
|
|
+
|
|
|
+ if (succeeded)
|
|
|
+ {
|
|
|
+ //tidy up output polygons and fix orientations where necessary ...
|
|
|
+ for (PolyOutList::size_type i = 0; i < m_PolyOuts.size(); ++i)
|
|
|
+ {
|
|
|
+ OutRec *outRec = m_PolyOuts[i];
|
|
|
+ if (!outRec->pts) continue;
|
|
|
+ FixupOutPolygon(*outRec);
|
|
|
+ if (!outRec->pts) continue;
|
|
|
+ if (outRec->isHole && fixHoleLinkages) FixHoleLinkage(outRec);
|
|
|
+ if (outRec->isHole ==
|
|
|
+ (m_ReverseOutput ^ Orientation(outRec, m_UseFullRange)))
|
|
|
+ ReversePolyPtLinks(*outRec->pts);
|
|
|
+ }
|
|
|
+
|
|
|
+ JoinCommonEdges(fixHoleLinkages);
|
|
|
+ if (fixHoleLinkages)
|
|
|
+ std::sort(m_PolyOuts.begin(), m_PolyOuts.end(), PolySort);
|
|
|
+ }
|
|
|
+
|
|
|
+ ClearJoins();
|
|
|
+ ClearHorzJoins();
|
|
|
+ return succeeded;
|
|
|
+}
|
|
|
+//------------------------------------------------------------------------------
|
|
|
+
|
|
|
+void Clipper::InsertScanbeam(const long64 Y)
|
|
|
+{
|
|
|
+ if( !m_Scanbeam )
|
|
|
+ {
|
|
|
+ m_Scanbeam = new Scanbeam;
|
|
|
+ m_Scanbeam->next = 0;
|
|
|
+ m_Scanbeam->Y = Y;
|
|
|
+ }
|
|
|
+ else if( Y > m_Scanbeam->Y )
|
|
|
+ {
|
|
|
+ Scanbeam* newSb = new Scanbeam;
|
|
|
+ newSb->Y = Y;
|
|
|
+ newSb->next = m_Scanbeam;
|
|
|
+ m_Scanbeam = newSb;
|
|
|
+ } else
|
|
|
+ {
|
|
|
+ Scanbeam* sb2 = m_Scanbeam;
|
|
|
+ while( sb2->next && ( Y <= sb2->next->Y ) ) sb2 = sb2->next;
|
|
|
+ if( Y == sb2->Y ) return; //ie ignores duplicates
|
|
|
+ Scanbeam* newSb = new Scanbeam;
|
|
|
+ newSb->Y = Y;
|
|
|
+ newSb->next = sb2->next;
|
|
|
+ sb2->next = newSb;
|
|
|
+ }
|
|
|
+}
|
|
|
+//------------------------------------------------------------------------------
|
|
|
+
|
|
|
+long64 Clipper::PopScanbeam()
|
|
|
+{
|
|
|
+ long64 Y = m_Scanbeam->Y;
|
|
|
+ Scanbeam* sb2 = m_Scanbeam;
|
|
|
+ m_Scanbeam = m_Scanbeam->next;
|
|
|
+ delete sb2;
|
|
|
+ return Y;
|
|
|
+}
|
|
|
+//------------------------------------------------------------------------------
|
|
|
+
|
|
|
+void Clipper::DisposeAllPolyPts(){
|
|
|
+ for (PolyOutList::size_type i = 0; i < m_PolyOuts.size(); ++i)
|
|
|
+ DisposeOutRec(i);
|
|
|
+ m_PolyOuts.clear();
|
|
|
+}
|
|
|
+//------------------------------------------------------------------------------
|
|
|
+
|
|
|
+void Clipper::DisposeOutRec(PolyOutList::size_type index, bool ignorePts)
|
|
|
+{
|
|
|
+ OutRec *outRec = m_PolyOuts[index];
|
|
|
+ if (!ignorePts && outRec->pts) DisposeOutPts(outRec->pts);
|
|
|
+ delete outRec;
|
|
|
+ m_PolyOuts[index] = 0;
|
|
|
+}
|
|
|
+//------------------------------------------------------------------------------
|
|
|
+
|
|
|
+void Clipper::SetWindingCount(TEdge &edge)
|
|
|
+{
|
|
|
+ TEdge *e = edge.prevInAEL;
|
|
|
+ //find the edge of the same polytype that immediately preceeds 'edge' in AEL
|
|
|
+ while ( e && e->polyType != edge.polyType ) e = e->prevInAEL;
|
|
|
+ if ( !e )
|
|
|
+ {
|
|
|
+ edge.windCnt = edge.windDelta;
|
|
|
+ edge.windCnt2 = 0;
|
|
|
+ e = m_ActiveEdges; //ie get ready to calc windCnt2
|
|
|
+ } else if ( IsEvenOddFillType(edge) )
|
|
|
+ {
|
|
|
+ //EvenOdd filling ...
|
|
|
+ edge.windCnt = 1;
|
|
|
+ edge.windCnt2 = e->windCnt2;
|
|
|
+ e = e->nextInAEL; //ie get ready to calc windCnt2
|
|
|
+ } else
|
|
|
+ {
|
|
|
+ //nonZero, Positive or Negative filling ...
|
|
|
+ if ( e->windCnt * e->windDelta < 0 )
|
|
|
+ {
|
|
|
+ if (Abs(e->windCnt) > 1)
|
|
|
+ {
|
|
|
+ if (e->windDelta * edge.windDelta < 0) edge.windCnt = e->windCnt;
|
|
|
+ else edge.windCnt = e->windCnt + edge.windDelta;
|
|
|
+ } else
|
|
|
+ edge.windCnt = e->windCnt + e->windDelta + edge.windDelta;
|
|
|
+ } else
|
|
|
+ {
|
|
|
+ if ( Abs(e->windCnt) > 1 && e->windDelta * edge.windDelta < 0)
|
|
|
+ edge.windCnt = e->windCnt;
|
|
|
+ else if ( e->windCnt + edge.windDelta == 0 )
|
|
|
+ edge.windCnt = e->windCnt;
|
|
|
+ else edge.windCnt = e->windCnt + edge.windDelta;
|
|
|
+ }
|
|
|
+ edge.windCnt2 = e->windCnt2;
|
|
|
+ e = e->nextInAEL; //ie get ready to calc windCnt2
|
|
|
+ }
|
|
|
+
|
|
|
+ //update windCnt2 ...
|
|
|
+ if ( IsEvenOddAltFillType(edge) )
|
|
|
+ {
|
|
|
+ //EvenOdd filling ...
|
|
|
+ while ( e != &edge )
|
|
|
+ {
|
|
|
+ edge.windCnt2 = (edge.windCnt2 == 0) ? 1 : 0;
|
|
|
+ e = e->nextInAEL;
|
|
|
+ }
|
|
|
+ } else
|
|
|
+ {
|
|
|
+ //nonZero, Positive or Negative filling ...
|
|
|
+ while ( e != &edge )
|
|
|
+ {
|
|
|
+ edge.windCnt2 += e->windDelta;
|
|
|
+ e = e->nextInAEL;
|
|
|
+ }
|
|
|
+ }
|
|
|
+}
|
|
|
+//------------------------------------------------------------------------------
|
|
|
+
|
|
|
+bool Clipper::IsEvenOddFillType(const TEdge& edge) const
|
|
|
+{
|
|
|
+ if (edge.polyType == ptSubject)
|
|
|
+ return m_SubjFillType == pftEvenOdd; else
|
|
|
+ return m_ClipFillType == pftEvenOdd;
|
|
|
+}
|
|
|
+//------------------------------------------------------------------------------
|
|
|
+
|
|
|
+bool Clipper::IsEvenOddAltFillType(const TEdge& edge) const
|
|
|
+{
|
|
|
+ if (edge.polyType == ptSubject)
|
|
|
+ return m_ClipFillType == pftEvenOdd; else
|
|
|
+ return m_SubjFillType == pftEvenOdd;
|
|
|
+}
|
|
|
+//------------------------------------------------------------------------------
|
|
|
+
|
|
|
+bool Clipper::IsContributing(const TEdge& edge) const
|
|
|
+{
|
|
|
+ PolyFillType pft, pft2;
|
|
|
+ if (edge.polyType == ptSubject)
|
|
|
+ {
|
|
|
+ pft = m_SubjFillType;
|
|
|
+ pft2 = m_ClipFillType;
|
|
|
+ } else
|
|
|
+ {
|
|
|
+ pft = m_ClipFillType;
|
|
|
+ pft2 = m_SubjFillType;
|
|
|
+ }
|
|
|
+
|
|
|
+ switch(pft)
|
|
|
+ {
|
|
|
+ case pftEvenOdd:
|
|
|
+ case pftNonZero:
|
|
|
+ if (Abs(edge.windCnt) != 1) return false;
|
|
|
+ break;
|
|
|
+ case pftPositive:
|
|
|
+ if (edge.windCnt != 1) return false;
|
|
|
+ break;
|
|
|
+ default: //pftNegative
|
|
|
+ if (edge.windCnt != -1) return false;
|
|
|
+ }
|
|
|
+
|
|
|
+ switch(m_ClipType)
|
|
|
+ {
|
|
|
+ case ctIntersection:
|
|
|
+ switch(pft2)
|
|
|
+ {
|
|
|
+ case pftEvenOdd:
|
|
|
+ case pftNonZero:
|
|
|
+ return (edge.windCnt2 != 0);
|
|
|
+ case pftPositive:
|
|
|
+ return (edge.windCnt2 > 0);
|
|
|
+ default:
|
|
|
+ return (edge.windCnt2 < 0);
|
|
|
+ }
|
|
|
+ case ctUnion:
|
|
|
+ switch(pft2)
|
|
|
+ {
|
|
|
+ case pftEvenOdd:
|
|
|
+ case pftNonZero:
|
|
|
+ return (edge.windCnt2 == 0);
|
|
|
+ case pftPositive:
|
|
|
+ return (edge.windCnt2 <= 0);
|
|
|
+ default:
|
|
|
+ return (edge.windCnt2 >= 0);
|
|
|
+ }
|
|
|
+ case ctDifference:
|
|
|
+ if (edge.polyType == ptSubject)
|
|
|
+ switch(pft2)
|
|
|
+ {
|
|
|
+ case pftEvenOdd:
|
|
|
+ case pftNonZero:
|
|
|
+ return (edge.windCnt2 == 0);
|
|
|
+ case pftPositive:
|
|
|
+ return (edge.windCnt2 <= 0);
|
|
|
+ default:
|
|
|
+ return (edge.windCnt2 >= 0);
|
|
|
+ }
|
|
|
+ else
|
|
|
+ switch(pft2)
|
|
|
+ {
|
|
|
+ case pftEvenOdd:
|
|
|
+ case pftNonZero:
|
|
|
+ return (edge.windCnt2 != 0);
|
|
|
+ case pftPositive:
|
|
|
+ return (edge.windCnt2 > 0);
|
|
|
+ default:
|
|
|
+ return (edge.windCnt2 < 0);
|
|
|
+ }
|
|
|
+ default:
|
|
|
+ return true;
|
|
|
+ }
|
|
|
+}
|
|
|
+//------------------------------------------------------------------------------
|
|
|
+
|
|
|
+void Clipper::AddLocalMinPoly(TEdge *e1, TEdge *e2, const IntPoint &pt)
|
|
|
+{
|
|
|
+ if( NEAR_EQUAL(e2->dx, HORIZONTAL) || ( e1->dx > e2->dx ) )
|
|
|
+ {
|
|
|
+ AddOutPt( e1, e2, pt );
|
|
|
+ e2->outIdx = e1->outIdx;
|
|
|
+ e1->side = esLeft;
|
|
|
+ e2->side = esRight;
|
|
|
+ } else
|
|
|
+ {
|
|
|
+ AddOutPt( e2, e1, pt );
|
|
|
+ e1->outIdx = e2->outIdx;
|
|
|
+ e1->side = esRight;
|
|
|
+ e2->side = esLeft;
|
|
|
+ }
|
|
|
+}
|
|
|
+//------------------------------------------------------------------------------
|
|
|
+
|
|
|
+void Clipper::AddLocalMaxPoly(TEdge *e1, TEdge *e2, const IntPoint &pt)
|
|
|
+{
|
|
|
+ AddOutPt( e1, 0, pt );
|
|
|
+ if( e1->outIdx == e2->outIdx )
|
|
|
+ {
|
|
|
+ e1->outIdx = -1;
|
|
|
+ e2->outIdx = -1;
|
|
|
+ }
|
|
|
+ else
|
|
|
+ AppendPolygon( e1, e2 );
|
|
|
+}
|
|
|
+//------------------------------------------------------------------------------
|
|
|
+
|
|
|
+void Clipper::AddEdgeToSEL(TEdge *edge)
|
|
|
+{
|
|
|
+ //SEL pointers in PEdge are reused to build a list of horizontal edges.
|
|
|
+ //However, we don't need to worry about order with horizontal edge processing.
|
|
|
+ if( !m_SortedEdges )
|
|
|
+ {
|
|
|
+ m_SortedEdges = edge;
|
|
|
+ edge->prevInSEL = 0;
|
|
|
+ edge->nextInSEL = 0;
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ edge->nextInSEL = m_SortedEdges;
|
|
|
+ edge->prevInSEL = 0;
|
|
|
+ m_SortedEdges->prevInSEL = edge;
|
|
|
+ m_SortedEdges = edge;
|
|
|
+ }
|
|
|
+}
|
|
|
+//------------------------------------------------------------------------------
|
|
|
+
|
|
|
+void Clipper::CopyAELToSEL()
|
|
|
+{
|
|
|
+ TEdge* e = m_ActiveEdges;
|
|
|
+ m_SortedEdges = e;
|
|
|
+ if (!m_ActiveEdges) return;
|
|
|
+ m_SortedEdges->prevInSEL = 0;
|
|
|
+ e = e->nextInAEL;
|
|
|
+ while ( e )
|
|
|
+ {
|
|
|
+ e->prevInSEL = e->prevInAEL;
|
|
|
+ e->prevInSEL->nextInSEL = e;
|
|
|
+ e->nextInSEL = 0;
|
|
|
+ e = e->nextInAEL;
|
|
|
+ }
|
|
|
+}
|
|
|
+//------------------------------------------------------------------------------
|
|
|
+
|
|
|
+void Clipper::AddJoin(TEdge *e1, TEdge *e2, int e1OutIdx, int e2OutIdx)
|
|
|
+{
|
|
|
+ JoinRec* jr = new JoinRec;
|
|
|
+ if (e1OutIdx >= 0)
|
|
|
+ jr->poly1Idx = e1OutIdx; else
|
|
|
+ jr->poly1Idx = e1->outIdx;
|
|
|
+ jr->pt1a = IntPoint(e1->xcurr, e1->ycurr);
|
|
|
+ jr->pt1b = IntPoint(e1->xtop, e1->ytop);
|
|
|
+ if (e2OutIdx >= 0)
|
|
|
+ jr->poly2Idx = e2OutIdx; else
|
|
|
+ jr->poly2Idx = e2->outIdx;
|
|
|
+ jr->pt2a = IntPoint(e2->xcurr, e2->ycurr);
|
|
|
+ jr->pt2b = IntPoint(e2->xtop, e2->ytop);
|
|
|
+ m_Joins.push_back(jr);
|
|
|
+}
|
|
|
+//------------------------------------------------------------------------------
|
|
|
+
|
|
|
+void Clipper::ClearJoins()
|
|
|
+{
|
|
|
+ for (JoinList::size_type i = 0; i < m_Joins.size(); i++)
|
|
|
+ delete m_Joins[i];
|
|
|
+ m_Joins.resize(0);
|
|
|
+}
|
|
|
+//------------------------------------------------------------------------------
|
|
|
+
|
|
|
+void Clipper::AddHorzJoin(TEdge *e, int idx)
|
|
|
+{
|
|
|
+ HorzJoinRec* hj = new HorzJoinRec;
|
|
|
+ hj->edge = e;
|
|
|
+ hj->savedIdx = idx;
|
|
|
+ m_HorizJoins.push_back(hj);
|
|
|
+}
|
|
|
+//------------------------------------------------------------------------------
|
|
|
+
|
|
|
+void Clipper::ClearHorzJoins()
|
|
|
+{
|
|
|
+ for (HorzJoinList::size_type i = 0; i < m_HorizJoins.size(); i++)
|
|
|
+ delete m_HorizJoins[i];
|
|
|
+ m_HorizJoins.resize(0);
|
|
|
+}
|
|
|
+//------------------------------------------------------------------------------
|
|
|
+
|
|
|
+void Clipper::InsertLocalMinimaIntoAEL( const long64 botY)
|
|
|
+{
|
|
|
+ while( m_CurrentLM && ( m_CurrentLM->Y == botY ) )
|
|
|
+ {
|
|
|
+ TEdge* lb = m_CurrentLM->leftBound;
|
|
|
+ TEdge* rb = m_CurrentLM->rightBound;
|
|
|
+
|
|
|
+ InsertEdgeIntoAEL( lb );
|
|
|
+ InsertScanbeam( lb->ytop );
|
|
|
+ InsertEdgeIntoAEL( rb );
|
|
|
+
|
|
|
+ if (IsEvenOddFillType(*lb))
|
|
|
+ {
|
|
|
+ lb->windDelta = 1;
|
|
|
+ rb->windDelta = 1;
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ rb->windDelta = -lb->windDelta;
|
|
|
+ }
|
|
|
+ SetWindingCount( *lb );
|
|
|
+ rb->windCnt = lb->windCnt;
|
|
|
+ rb->windCnt2 = lb->windCnt2;
|
|
|
+
|
|
|
+ if( NEAR_EQUAL(rb->dx, HORIZONTAL) )
|
|
|
+ {
|
|
|
+ //nb: only rightbounds can have a horizontal bottom edge
|
|
|
+ AddEdgeToSEL( rb );
|
|
|
+ InsertScanbeam( rb->nextInLML->ytop );
|
|
|
+ }
|
|
|
+ else
|
|
|
+ InsertScanbeam( rb->ytop );
|
|
|
+
|
|
|
+ if( IsContributing(*lb) )
|
|
|
+ AddLocalMinPoly( lb, rb, IntPoint(lb->xcurr, m_CurrentLM->Y) );
|
|
|
+
|
|
|
+ //if output polygons share an edge, they'll need joining later ...
|
|
|
+ if (lb->outIdx >= 0 && lb->prevInAEL &&
|
|
|
+ lb->prevInAEL->outIdx >= 0 && lb->prevInAEL->xcurr == lb->xbot &&
|
|
|
+ SlopesEqual(*lb, *lb->prevInAEL, m_UseFullRange))
|
|
|
+ AddJoin(lb, lb->prevInAEL);
|
|
|
+
|
|
|
+ //if any output polygons share an edge, they'll need joining later ...
|
|
|
+ if (rb->outIdx >= 0)
|
|
|
+ {
|
|
|
+ if (NEAR_EQUAL(rb->dx, HORIZONTAL))
|
|
|
+ {
|
|
|
+ for (HorzJoinList::size_type i = 0; i < m_HorizJoins.size(); ++i)
|
|
|
+ {
|
|
|
+ IntPoint pt, pt2; //returned by GetOverlapSegment() but unused here.
|
|
|
+ HorzJoinRec* hj = m_HorizJoins[i];
|
|
|
+ //if horizontals rb and hj.edge overlap, flag for joining later ...
|
|
|
+ if (GetOverlapSegment(IntPoint(hj->edge->xbot, hj->edge->ybot),
|
|
|
+ IntPoint(hj->edge->xtop, hj->edge->ytop),
|
|
|
+ IntPoint(rb->xbot, rb->ybot),
|
|
|
+ IntPoint(rb->xtop, rb->ytop), pt, pt2))
|
|
|
+ AddJoin(hj->edge, rb, hj->savedIdx);
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ if( lb->nextInAEL != rb )
|
|
|
+ {
|
|
|
+ if (rb->outIdx >= 0 && rb->prevInAEL->outIdx >= 0 &&
|
|
|
+ SlopesEqual(*rb->prevInAEL, *rb, m_UseFullRange))
|
|
|
+ AddJoin(rb, rb->prevInAEL);
|
|
|
+
|
|
|
+ TEdge* e = lb->nextInAEL;
|
|
|
+ IntPoint pt = IntPoint(lb->xcurr, lb->ycurr);
|
|
|
+ while( e != rb )
|
|
|
+ {
|
|
|
+ if(!e) throw clipperException("InsertLocalMinimaIntoAEL: missing rightbound!");
|
|
|
+ //nb: For calculating winding counts etc, IntersectEdges() assumes
|
|
|
+ //that param1 will be to the right of param2 ABOVE the intersection ...
|
|
|
+ IntersectEdges( rb , e , pt , ipNone); //order important here
|
|
|
+ e = e->nextInAEL;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ PopLocalMinima();
|
|
|
+ }
|
|
|
+}
|
|
|
+//------------------------------------------------------------------------------
|
|
|
+
|
|
|
+void Clipper::DeleteFromAEL(TEdge *e)
|
|
|
+{
|
|
|
+ TEdge* AelPrev = e->prevInAEL;
|
|
|
+ TEdge* AelNext = e->nextInAEL;
|
|
|
+ if( !AelPrev && !AelNext && (e != m_ActiveEdges) ) return; //already deleted
|
|
|
+ if( AelPrev ) AelPrev->nextInAEL = AelNext;
|
|
|
+ else m_ActiveEdges = AelNext;
|
|
|
+ if( AelNext ) AelNext->prevInAEL = AelPrev;
|
|
|
+ e->nextInAEL = 0;
|
|
|
+ e->prevInAEL = 0;
|
|
|
+}
|
|
|
+//------------------------------------------------------------------------------
|
|
|
+
|
|
|
+void Clipper::DeleteFromSEL(TEdge *e)
|
|
|
+{
|
|
|
+ TEdge* SelPrev = e->prevInSEL;
|
|
|
+ TEdge* SelNext = e->nextInSEL;
|
|
|
+ if( !SelPrev && !SelNext && (e != m_SortedEdges) ) return; //already deleted
|
|
|
+ if( SelPrev ) SelPrev->nextInSEL = SelNext;
|
|
|
+ else m_SortedEdges = SelNext;
|
|
|
+ if( SelNext ) SelNext->prevInSEL = SelPrev;
|
|
|
+ e->nextInSEL = 0;
|
|
|
+ e->prevInSEL = 0;
|
|
|
+}
|
|
|
+//------------------------------------------------------------------------------
|
|
|
+
|
|
|
+void Clipper::IntersectEdges(TEdge *e1, TEdge *e2,
|
|
|
+ const IntPoint &pt, IntersectProtects protects)
|
|
|
+{
|
|
|
+ //e1 will be to the left of e2 BELOW the intersection. Therefore e1 is before
|
|
|
+ //e2 in AEL except when e1 is being inserted at the intersection point ...
|
|
|
+ bool e1stops = !(ipLeft & protects) && !e1->nextInLML &&
|
|
|
+ e1->xtop == pt.X && e1->ytop == pt.Y;
|
|
|
+ bool e2stops = !(ipRight & protects) && !e2->nextInLML &&
|
|
|
+ e2->xtop == pt.X && e2->ytop == pt.Y;
|
|
|
+ bool e1Contributing = ( e1->outIdx >= 0 );
|
|
|
+ bool e2contributing = ( e2->outIdx >= 0 );
|
|
|
+
|
|
|
+ //update winding counts...
|
|
|
+ //assumes that e1 will be to the right of e2 ABOVE the intersection
|
|
|
+ if ( e1->polyType == e2->polyType )
|
|
|
+ {
|
|
|
+ if ( IsEvenOddFillType( *e1) )
|
|
|
+ {
|
|
|
+ int oldE1WindCnt = e1->windCnt;
|
|
|
+ e1->windCnt = e2->windCnt;
|
|
|
+ e2->windCnt = oldE1WindCnt;
|
|
|
+ } else
|
|
|
+ {
|
|
|
+ if (e1->windCnt + e2->windDelta == 0 ) e1->windCnt = -e1->windCnt;
|
|
|
+ else e1->windCnt += e2->windDelta;
|
|
|
+ if ( e2->windCnt - e1->windDelta == 0 ) e2->windCnt = -e2->windCnt;
|
|
|
+ else e2->windCnt -= e1->windDelta;
|
|
|
+ }
|
|
|
+ } else
|
|
|
+ {
|
|
|
+ if (!IsEvenOddFillType(*e2)) e1->windCnt2 += e2->windDelta;
|
|
|
+ else e1->windCnt2 = ( e1->windCnt2 == 0 ) ? 1 : 0;
|
|
|
+ if (!IsEvenOddFillType(*e1)) e2->windCnt2 -= e1->windDelta;
|
|
|
+ else e2->windCnt2 = ( e2->windCnt2 == 0 ) ? 1 : 0;
|
|
|
+ }
|
|
|
+
|
|
|
+ PolyFillType e1FillType, e2FillType, e1FillType2, e2FillType2;
|
|
|
+ if (e1->polyType == ptSubject)
|
|
|
+ {
|
|
|
+ e1FillType = m_SubjFillType;
|
|
|
+ e1FillType2 = m_ClipFillType;
|
|
|
+ } else
|
|
|
+ {
|
|
|
+ e1FillType = m_ClipFillType;
|
|
|
+ e1FillType2 = m_SubjFillType;
|
|
|
+ }
|
|
|
+ if (e2->polyType == ptSubject)
|
|
|
+ {
|
|
|
+ e2FillType = m_SubjFillType;
|
|
|
+ e2FillType2 = m_ClipFillType;
|
|
|
+ } else
|
|
|
+ {
|
|
|
+ e2FillType = m_ClipFillType;
|
|
|
+ e2FillType2 = m_SubjFillType;
|
|
|
+ }
|
|
|
+
|
|
|
+ long64 e1Wc, e2Wc;
|
|
|
+ switch (e1FillType)
|
|
|
+ {
|
|
|
+ case pftPositive: e1Wc = e1->windCnt; break;
|
|
|
+ case pftNegative: e1Wc = -e1->windCnt; break;
|
|
|
+ default: e1Wc = Abs(e1->windCnt);
|
|
|
+ }
|
|
|
+ switch(e2FillType)
|
|
|
+ {
|
|
|
+ case pftPositive: e2Wc = e2->windCnt; break;
|
|
|
+ case pftNegative: e2Wc = -e2->windCnt; break;
|
|
|
+ default: e2Wc = Abs(e2->windCnt);
|
|
|
+ }
|
|
|
+
|
|
|
+ if ( e1Contributing && e2contributing )
|
|
|
+ {
|
|
|
+ if ( e1stops || e2stops ||
|
|
|
+ (e1Wc != 0 && e1Wc != 1) || (e2Wc != 0 && e2Wc != 1) ||
|
|
|
+ (e1->polyType != e2->polyType && m_ClipType != ctXor) )
|
|
|
+ AddLocalMaxPoly(e1, e2, pt);
|
|
|
+ else
|
|
|
+ DoBothEdges( e1, e2, pt );
|
|
|
+ }
|
|
|
+ else if ( e1Contributing )
|
|
|
+ {
|
|
|
+ if ((e2Wc == 0 || e2Wc == 1) &&
|
|
|
+ (m_ClipType != ctIntersection ||
|
|
|
+ e2->polyType == ptSubject || (e2->windCnt2 != 0)))
|
|
|
+ DoEdge1(e1, e2, pt);
|
|
|
+ }
|
|
|
+ else if ( e2contributing )
|
|
|
+ {
|
|
|
+ if ((e1Wc == 0 || e1Wc == 1) &&
|
|
|
+ (m_ClipType != ctIntersection ||
|
|
|
+ e1->polyType == ptSubject || (e1->windCnt2 != 0)))
|
|
|
+ DoEdge2(e1, e2, pt);
|
|
|
+ }
|
|
|
+ else if ( (e1Wc == 0 || e1Wc == 1) &&
|
|
|
+ (e2Wc == 0 || e2Wc == 1) && !e1stops && !e2stops )
|
|
|
+ {
|
|
|
+ //neither edge is currently contributing ...
|
|
|
+
|
|
|
+ long64 e1Wc2, e2Wc2;
|
|
|
+ switch (e1FillType2)
|
|
|
+ {
|
|
|
+ case pftPositive: e1Wc2 = e1->windCnt2; break;
|
|
|
+ case pftNegative : e1Wc2 = -e1->windCnt2; break;
|
|
|
+ default: e1Wc2 = Abs(e1->windCnt2);
|
|
|
+ }
|
|
|
+ switch (e2FillType2)
|
|
|
+ {
|
|
|
+ case pftPositive: e2Wc2 = e2->windCnt2; break;
|
|
|
+ case pftNegative: e2Wc2 = -e2->windCnt2; break;
|
|
|
+ default: e2Wc2 = Abs(e2->windCnt2);
|
|
|
+ }
|
|
|
+
|
|
|
+ if (e1->polyType != e2->polyType)
|
|
|
+ AddLocalMinPoly(e1, e2, pt);
|
|
|
+ else if (e1Wc == 1 && e2Wc == 1)
|
|
|
+ switch( m_ClipType ) {
|
|
|
+ case ctIntersection:
|
|
|
+ if (e1Wc2 > 0 && e2Wc2 > 0)
|
|
|
+ AddLocalMinPoly(e1, e2, pt);
|
|
|
+ break;
|
|
|
+ case ctUnion:
|
|
|
+ if ( e1Wc2 <= 0 && e2Wc2 <= 0 )
|
|
|
+ AddLocalMinPoly(e1, e2, pt);
|
|
|
+ break;
|
|
|
+ case ctDifference:
|
|
|
+ if ((e1->polyType == ptClip && e2->polyType == ptClip &&
|
|
|
+ e1Wc2 > 0 && e2Wc2 > 0) ||
|
|
|
+ (e1->polyType == ptSubject && e2->polyType == ptSubject &&
|
|
|
+ e1Wc2 <= 0 && e2Wc2 <= 0))
|
|
|
+ AddLocalMinPoly(e1, e2, pt);
|
|
|
+ break;
|
|
|
+ case ctXor:
|
|
|
+ AddLocalMinPoly(e1, e2, pt);
|
|
|
+ }
|
|
|
+ else
|
|
|
+ SwapSides( *e1, *e2 );
|
|
|
+ }
|
|
|
+
|
|
|
+ if( (e1stops != e2stops) &&
|
|
|
+ ( (e1stops && (e1->outIdx >= 0)) || (e2stops && (e2->outIdx >= 0)) ) )
|
|
|
+ {
|
|
|
+ SwapSides( *e1, *e2 );
|
|
|
+ SwapPolyIndexes( *e1, *e2 );
|
|
|
+ }
|
|
|
+
|
|
|
+ //finally, delete any non-contributing maxima edges ...
|
|
|
+ if( e1stops ) DeleteFromAEL( e1 );
|
|
|
+ if( e2stops ) DeleteFromAEL( e2 );
|
|
|
+}
|
|
|
+//------------------------------------------------------------------------------
|
|
|
+
|
|
|
+void Clipper::SetHoleState(TEdge *e, OutRec *outRec)
|
|
|
+{
|
|
|
+ bool isHole = false;
|
|
|
+ TEdge *e2 = e->prevInAEL;
|
|
|
+ while (e2)
|
|
|
+ {
|
|
|
+ if (e2->outIdx >= 0)
|
|
|
+ {
|
|
|
+ isHole = !isHole;
|
|
|
+ if (! outRec->FirstLeft)
|
|
|
+ outRec->FirstLeft = m_PolyOuts[e2->outIdx];
|
|
|
+ }
|
|
|
+ e2 = e2->prevInAEL;
|
|
|
+ }
|
|
|
+ if (isHole) outRec->isHole = true;
|
|
|
+}
|
|
|
+//------------------------------------------------------------------------------
|
|
|
+
|
|
|
+bool GetNextNonDupOutPt(OutPt* pp, OutPt*& next)
|
|
|
+{
|
|
|
+ next = pp->next;
|
|
|
+ while (next != pp && PointsEqual(pp->pt, next->pt))
|
|
|
+ next = next->next;
|
|
|
+ return next != pp;
|
|
|
+}
|
|
|
+//------------------------------------------------------------------------------
|
|
|
+
|
|
|
+bool GetPrevNonDupOutPt(OutPt* pp, OutPt*& prev)
|
|
|
+{
|
|
|
+ prev = pp->prev;
|
|
|
+ while (prev != pp && PointsEqual(pp->pt, prev->pt))
|
|
|
+ prev = prev->prev;
|
|
|
+ return prev != pp;
|
|
|
+}
|
|
|
+//------------------------------------------------------------------------------
|
|
|
+
|
|
|
+OutRec* GetLowermostRec(OutRec *outRec1, OutRec *outRec2)
|
|
|
+{
|
|
|
+ //work out which polygon fragment has the correct hole state ...
|
|
|
+ OutPt *outPt1 = outRec1->bottomPt;
|
|
|
+ OutPt *outPt2 = outRec2->bottomPt;
|
|
|
+ if (outPt1->pt.Y > outPt2->pt.Y) return outRec1;
|
|
|
+ else if (outPt1->pt.Y < outPt2->pt.Y) return outRec2;
|
|
|
+ else if (outPt1->pt.X < outPt2->pt.X) return outRec1;
|
|
|
+ else if (outPt1->pt.X > outPt2->pt.X) return outRec2;
|
|
|
+ else if (outRec1->bottomE2 == 0) return outRec2;
|
|
|
+ else if (outRec2->bottomE2 == 0) return outRec1;
|
|
|
+ else
|
|
|
+ {
|
|
|
+ long64 y1 = std::max(outRec1->bottomE1->ybot, outRec1->bottomE2->ybot);
|
|
|
+ long64 y2 = std::max(outRec2->bottomE1->ybot, outRec2->bottomE2->ybot);
|
|
|
+ if (y2 == y1 || (y1 > outPt1->pt.Y && y2 > outPt1->pt.Y))
|
|
|
+ {
|
|
|
+ double dx1 = std::max(outRec1->bottomE1->dx, outRec1->bottomE2->dx);
|
|
|
+ double dx2 = std::max(outRec2->bottomE1->dx, outRec2->bottomE2->dx);
|
|
|
+ if (dx2 > dx1) return outRec2; else return outRec1;
|
|
|
+ }
|
|
|
+ else if (y2 > y1) return outRec2;
|
|
|
+ else return outRec1;
|
|
|
+ }
|
|
|
+}
|
|
|
+//------------------------------------------------------------------------------
|
|
|
+
|
|
|
+void Clipper::AppendPolygon(TEdge *e1, TEdge *e2)
|
|
|
+{
|
|
|
+ //get the start and ends of both output polygons ...
|
|
|
+ OutRec *outRec1 = m_PolyOuts[e1->outIdx];
|
|
|
+ OutRec *outRec2 = m_PolyOuts[e2->outIdx];
|
|
|
+ OutRec *holeStateRec = GetLowermostRec(outRec1, outRec2);
|
|
|
+
|
|
|
+ //fixup hole status ...
|
|
|
+ if (holeStateRec == outRec2)
|
|
|
+ outRec1->isHole = outRec2->isHole;
|
|
|
+ else
|
|
|
+ outRec2->isHole = outRec1->isHole;
|
|
|
+
|
|
|
+ OutPt* p1_lft = outRec1->pts;
|
|
|
+ OutPt* p1_rt = p1_lft->prev;
|
|
|
+ OutPt* p2_lft = outRec2->pts;
|
|
|
+ OutPt* p2_rt = p2_lft->prev;
|
|
|
+
|
|
|
+ EdgeSide side;
|
|
|
+ //join e2 poly onto e1 poly and delete pointers to e2 ...
|
|
|
+ if( e1->side == esLeft )
|
|
|
+ {
|
|
|
+ if( e2->side == esLeft )
|
|
|
+ {
|
|
|
+ //z y x a b c
|
|
|
+ ReversePolyPtLinks(*p2_lft);
|
|
|
+ p2_lft->next = p1_lft;
|
|
|
+ p1_lft->prev = p2_lft;
|
|
|
+ p1_rt->next = p2_rt;
|
|
|
+ p2_rt->prev = p1_rt;
|
|
|
+ outRec1->pts = p2_rt;
|
|
|
+ } else
|
|
|
+ {
|
|
|
+ //x y z a b c
|
|
|
+ p2_rt->next = p1_lft;
|
|
|
+ p1_lft->prev = p2_rt;
|
|
|
+ p2_lft->prev = p1_rt;
|
|
|
+ p1_rt->next = p2_lft;
|
|
|
+ outRec1->pts = p2_lft;
|
|
|
+ }
|
|
|
+ side = esLeft;
|
|
|
+ } else
|
|
|
+ {
|
|
|
+ if( e2->side == esRight )
|
|
|
+ {
|
|
|
+ //a b c z y x
|
|
|
+ ReversePolyPtLinks( *p2_lft );
|
|
|
+ p1_rt->next = p2_rt;
|
|
|
+ p2_rt->prev = p1_rt;
|
|
|
+ p2_lft->next = p1_lft;
|
|
|
+ p1_lft->prev = p2_lft;
|
|
|
+ } else
|
|
|
+ {
|
|
|
+ //a b c x y z
|
|
|
+ p1_rt->next = p2_lft;
|
|
|
+ p2_lft->prev = p1_rt;
|
|
|
+ p1_lft->prev = p2_rt;
|
|
|
+ p2_rt->next = p1_lft;
|
|
|
+ }
|
|
|
+ side = esRight;
|
|
|
+ }
|
|
|
+
|
|
|
+ if (holeStateRec == outRec2)
|
|
|
+ {
|
|
|
+ outRec1->bottomPt = outRec2->bottomPt;
|
|
|
+ outRec1->bottomPt->idx = outRec1->idx;
|
|
|
+ outRec1->bottomE1 = outRec2->bottomE1;
|
|
|
+ outRec1->bottomE2 = outRec2->bottomE2;
|
|
|
+
|
|
|
+ if (outRec2->FirstLeft != outRec1)
|
|
|
+ outRec1->FirstLeft = outRec2->FirstLeft;
|
|
|
+ }
|
|
|
+ outRec2->pts = 0;
|
|
|
+ outRec2->bottomPt = 0;
|
|
|
+ outRec2->AppendLink = outRec1;
|
|
|
+ int OKIdx = e1->outIdx;
|
|
|
+ int ObsoleteIdx = e2->outIdx;
|
|
|
+
|
|
|
+ e1->outIdx = -1; //nb: safe because we only get here via AddLocalMaxPoly
|
|
|
+ e2->outIdx = -1;
|
|
|
+
|
|
|
+ TEdge* e = m_ActiveEdges;
|
|
|
+ while( e )
|
|
|
+ {
|
|
|
+ if( e->outIdx == ObsoleteIdx )
|
|
|
+ {
|
|
|
+ e->outIdx = OKIdx;
|
|
|
+ e->side = side;
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ e = e->nextInAEL;
|
|
|
+ }
|
|
|
+
|
|
|
+ for (JoinList::size_type i = 0; i < m_Joins.size(); ++i)
|
|
|
+ {
|
|
|
+ if (m_Joins[i]->poly1Idx == ObsoleteIdx) m_Joins[i]->poly1Idx = OKIdx;
|
|
|
+ if (m_Joins[i]->poly2Idx == ObsoleteIdx) m_Joins[i]->poly2Idx = OKIdx;
|
|
|
+ }
|
|
|
+
|
|
|
+ for (HorzJoinList::size_type i = 0; i < m_HorizJoins.size(); ++i)
|
|
|
+ {
|
|
|
+ if (m_HorizJoins[i]->savedIdx == ObsoleteIdx)
|
|
|
+ m_HorizJoins[i]->savedIdx = OKIdx;
|
|
|
+ }
|
|
|
+
|
|
|
+}
|
|
|
+//------------------------------------------------------------------------------
|
|
|
+
|
|
|
+OutRec* Clipper::CreateOutRec()
|
|
|
+{
|
|
|
+ OutRec* result = new OutRec;
|
|
|
+ result->isHole = false;
|
|
|
+ result->FirstLeft = 0;
|
|
|
+ result->AppendLink = 0;
|
|
|
+ result->pts = 0;
|
|
|
+ result->bottomPt = 0;
|
|
|
+ return result;
|
|
|
+}
|
|
|
+//------------------------------------------------------------------------------
|
|
|
+
|
|
|
+void Clipper::AddOutPt(TEdge *e, TEdge *altE, const IntPoint &pt)
|
|
|
+{
|
|
|
+ bool ToFront = (e->side == esLeft);
|
|
|
+ if( e->outIdx < 0 )
|
|
|
+ {
|
|
|
+ OutRec *outRec = CreateOutRec();
|
|
|
+ m_PolyOuts.push_back(outRec);
|
|
|
+ outRec->idx = (int)m_PolyOuts.size()-1;
|
|
|
+ e->outIdx = outRec->idx;
|
|
|
+ OutPt* op = new OutPt;
|
|
|
+ outRec->pts = op;
|
|
|
+ outRec->bottomE1 = e;
|
|
|
+ outRec->bottomE2 = altE;
|
|
|
+ outRec->bottomPt = op;
|
|
|
+ op->pt = pt;
|
|
|
+ op->idx = outRec->idx;
|
|
|
+ op->next = op;
|
|
|
+ op->prev = op;
|
|
|
+ SetHoleState(e, outRec);
|
|
|
+ } else
|
|
|
+ {
|
|
|
+ OutRec *outRec = m_PolyOuts[e->outIdx];
|
|
|
+ OutPt* op = outRec->pts;
|
|
|
+ if ((ToFront && PointsEqual(pt, op->pt)) ||
|
|
|
+ (!ToFront && PointsEqual(pt, op->prev->pt))) return;
|
|
|
+ OutPt* op2 = new OutPt;
|
|
|
+ op2->pt = pt;
|
|
|
+ op2->idx = outRec->idx;
|
|
|
+ if (op2->pt.Y == outRec->bottomPt->pt.Y &&
|
|
|
+ op2->pt.X < outRec->bottomPt->pt.X)
|
|
|
+ {
|
|
|
+ outRec->bottomPt = op2;
|
|
|
+ outRec->bottomE1 = e;
|
|
|
+ outRec->bottomE2 = altE;
|
|
|
+ }
|
|
|
+ op2->next = op;
|
|
|
+ op2->prev = op->prev;
|
|
|
+ op2->prev->next = op2;
|
|
|
+ op->prev = op2;
|
|
|
+ if (ToFront) outRec->pts = op2;
|
|
|
+ }
|
|
|
+}
|
|
|
+//------------------------------------------------------------------------------
|
|
|
+
|
|
|
+void Clipper::ProcessHorizontals()
|
|
|
+{
|
|
|
+ TEdge* horzEdge = m_SortedEdges;
|
|
|
+ while( horzEdge )
|
|
|
+ {
|
|
|
+ DeleteFromSEL( horzEdge );
|
|
|
+ ProcessHorizontal( horzEdge );
|
|
|
+ horzEdge = m_SortedEdges;
|
|
|
+ }
|
|
|
+}
|
|
|
+//------------------------------------------------------------------------------
|
|
|
+
|
|
|
+bool Clipper::IsTopHorz(const long64 XPos)
|
|
|
+{
|
|
|
+ TEdge* e = m_SortedEdges;
|
|
|
+ while( e )
|
|
|
+ {
|
|
|
+ if( ( XPos >= std::min(e->xcurr, e->xtop) ) &&
|
|
|
+ ( XPos <= std::max(e->xcurr, e->xtop) ) ) return false;
|
|
|
+ e = e->nextInSEL;
|
|
|
+ }
|
|
|
+ return true;
|
|
|
+}
|
|
|
+//------------------------------------------------------------------------------
|
|
|
+
|
|
|
+bool IsMinima(TEdge *e)
|
|
|
+{
|
|
|
+ return e && (e->prev->nextInLML != e) && (e->next->nextInLML != e);
|
|
|
+}
|
|
|
+//------------------------------------------------------------------------------
|
|
|
+
|
|
|
+bool IsMaxima(TEdge *e, const long64 Y)
|
|
|
+{
|
|
|
+ return e && e->ytop == Y && !e->nextInLML;
|
|
|
+}
|
|
|
+//------------------------------------------------------------------------------
|
|
|
+
|
|
|
+bool IsIntermediate(TEdge *e, const long64 Y)
|
|
|
+{
|
|
|
+ return e->ytop == Y && e->nextInLML;
|
|
|
+}
|
|
|
+//------------------------------------------------------------------------------
|
|
|
+
|
|
|
+TEdge *GetMaximaPair(TEdge *e)
|
|
|
+{
|
|
|
+ if( !IsMaxima(e->next, e->ytop) || e->next->xtop != e->xtop )
|
|
|
+ return e->prev; else
|
|
|
+ return e->next;
|
|
|
+}
|
|
|
+//------------------------------------------------------------------------------
|
|
|
+
|
|
|
+void Clipper::SwapPositionsInAEL(TEdge *edge1, TEdge *edge2)
|
|
|
+{
|
|
|
+ if( !edge1->nextInAEL && !edge1->prevInAEL ) return;
|
|
|
+ if( !edge2->nextInAEL && !edge2->prevInAEL ) return;
|
|
|
+
|
|
|
+ if( edge1->nextInAEL == edge2 )
|
|
|
+ {
|
|
|
+ TEdge* next = edge2->nextInAEL;
|
|
|
+ if( next ) next->prevInAEL = edge1;
|
|
|
+ TEdge* prev = edge1->prevInAEL;
|
|
|
+ if( prev ) prev->nextInAEL = edge2;
|
|
|
+ edge2->prevInAEL = prev;
|
|
|
+ edge2->nextInAEL = edge1;
|
|
|
+ edge1->prevInAEL = edge2;
|
|
|
+ edge1->nextInAEL = next;
|
|
|
+ }
|
|
|
+ else if( edge2->nextInAEL == edge1 )
|
|
|
+ {
|
|
|
+ TEdge* next = edge1->nextInAEL;
|
|
|
+ if( next ) next->prevInAEL = edge2;
|
|
|
+ TEdge* prev = edge2->prevInAEL;
|
|
|
+ if( prev ) prev->nextInAEL = edge1;
|
|
|
+ edge1->prevInAEL = prev;
|
|
|
+ edge1->nextInAEL = edge2;
|
|
|
+ edge2->prevInAEL = edge1;
|
|
|
+ edge2->nextInAEL = next;
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ TEdge* next = edge1->nextInAEL;
|
|
|
+ TEdge* prev = edge1->prevInAEL;
|
|
|
+ edge1->nextInAEL = edge2->nextInAEL;
|
|
|
+ if( edge1->nextInAEL ) edge1->nextInAEL->prevInAEL = edge1;
|
|
|
+ edge1->prevInAEL = edge2->prevInAEL;
|
|
|
+ if( edge1->prevInAEL ) edge1->prevInAEL->nextInAEL = edge1;
|
|
|
+ edge2->nextInAEL = next;
|
|
|
+ if( edge2->nextInAEL ) edge2->nextInAEL->prevInAEL = edge2;
|
|
|
+ edge2->prevInAEL = prev;
|
|
|
+ if( edge2->prevInAEL ) edge2->prevInAEL->nextInAEL = edge2;
|
|
|
+ }
|
|
|
+
|
|
|
+ if( !edge1->prevInAEL ) m_ActiveEdges = edge1;
|
|
|
+ else if( !edge2->prevInAEL ) m_ActiveEdges = edge2;
|
|
|
+}
|
|
|
+//------------------------------------------------------------------------------
|
|
|
+
|
|
|
+void Clipper::SwapPositionsInSEL(TEdge *edge1, TEdge *edge2)
|
|
|
+{
|
|
|
+ if( !( edge1->nextInSEL ) && !( edge1->prevInSEL ) ) return;
|
|
|
+ if( !( edge2->nextInSEL ) && !( edge2->prevInSEL ) ) return;
|
|
|
+
|
|
|
+ if( edge1->nextInSEL == edge2 )
|
|
|
+ {
|
|
|
+ TEdge* next = edge2->nextInSEL;
|
|
|
+ if( next ) next->prevInSEL = edge1;
|
|
|
+ TEdge* prev = edge1->prevInSEL;
|
|
|
+ if( prev ) prev->nextInSEL = edge2;
|
|
|
+ edge2->prevInSEL = prev;
|
|
|
+ edge2->nextInSEL = edge1;
|
|
|
+ edge1->prevInSEL = edge2;
|
|
|
+ edge1->nextInSEL = next;
|
|
|
+ }
|
|
|
+ else if( edge2->nextInSEL == edge1 )
|
|
|
+ {
|
|
|
+ TEdge* next = edge1->nextInSEL;
|
|
|
+ if( next ) next->prevInSEL = edge2;
|
|
|
+ TEdge* prev = edge2->prevInSEL;
|
|
|
+ if( prev ) prev->nextInSEL = edge1;
|
|
|
+ edge1->prevInSEL = prev;
|
|
|
+ edge1->nextInSEL = edge2;
|
|
|
+ edge2->prevInSEL = edge1;
|
|
|
+ edge2->nextInSEL = next;
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ TEdge* next = edge1->nextInSEL;
|
|
|
+ TEdge* prev = edge1->prevInSEL;
|
|
|
+ edge1->nextInSEL = edge2->nextInSEL;
|
|
|
+ if( edge1->nextInSEL ) edge1->nextInSEL->prevInSEL = edge1;
|
|
|
+ edge1->prevInSEL = edge2->prevInSEL;
|
|
|
+ if( edge1->prevInSEL ) edge1->prevInSEL->nextInSEL = edge1;
|
|
|
+ edge2->nextInSEL = next;
|
|
|
+ if( edge2->nextInSEL ) edge2->nextInSEL->prevInSEL = edge2;
|
|
|
+ edge2->prevInSEL = prev;
|
|
|
+ if( edge2->prevInSEL ) edge2->prevInSEL->nextInSEL = edge2;
|
|
|
+ }
|
|
|
+
|
|
|
+ if( !edge1->prevInSEL ) m_SortedEdges = edge1;
|
|
|
+ else if( !edge2->prevInSEL ) m_SortedEdges = edge2;
|
|
|
+}
|
|
|
+//------------------------------------------------------------------------------
|
|
|
+
|
|
|
+TEdge* GetNextInAEL(TEdge *e, Direction dir)
|
|
|
+{
|
|
|
+ if( dir == dLeftToRight ) return e->nextInAEL;
|
|
|
+ else return e->prevInAEL;
|
|
|
+}
|
|
|
+//------------------------------------------------------------------------------
|
|
|
+
|
|
|
+void Clipper::ProcessHorizontal(TEdge *horzEdge)
|
|
|
+{
|
|
|
+ Direction dir;
|
|
|
+ long64 horzLeft, horzRight;
|
|
|
+
|
|
|
+ if( horzEdge->xcurr < horzEdge->xtop )
|
|
|
+ {
|
|
|
+ horzLeft = horzEdge->xcurr;
|
|
|
+ horzRight = horzEdge->xtop;
|
|
|
+ dir = dLeftToRight;
|
|
|
+ } else
|
|
|
+ {
|
|
|
+ horzLeft = horzEdge->xtop;
|
|
|
+ horzRight = horzEdge->xcurr;
|
|
|
+ dir = dRightToLeft;
|
|
|
+ }
|
|
|
+
|
|
|
+ TEdge* eMaxPair;
|
|
|
+ if( horzEdge->nextInLML ) eMaxPair = 0;
|
|
|
+ else eMaxPair = GetMaximaPair(horzEdge);
|
|
|
+
|
|
|
+ TEdge* e = GetNextInAEL( horzEdge , dir );
|
|
|
+ while( e )
|
|
|
+ {
|
|
|
+ TEdge* eNext = GetNextInAEL( e, dir );
|
|
|
+
|
|
|
+ if (eMaxPair ||
|
|
|
+ ((dir == dLeftToRight) && (e->xcurr <= horzRight)) ||
|
|
|
+ ((dir == dRightToLeft) && (e->xcurr >= horzLeft)))
|
|
|
+ {
|
|
|
+ //ok, so far it looks like we're still in range of the horizontal edge
|
|
|
+ if ( e->xcurr == horzEdge->xtop && !eMaxPair )
|
|
|
+ {
|
|
|
+ if (SlopesEqual(*e, *horzEdge->nextInLML, m_UseFullRange))
|
|
|
+ {
|
|
|
+ //if output polygons share an edge, they'll need joining later ...
|
|
|
+ if (horzEdge->outIdx >= 0 && e->outIdx >= 0)
|
|
|
+ AddJoin(horzEdge->nextInLML, e, horzEdge->outIdx);
|
|
|
+ break; //we've reached the end of the horizontal line
|
|
|
+ }
|
|
|
+ else if (e->dx < horzEdge->nextInLML->dx)
|
|
|
+ //we really have got to the end of the intermediate horz edge so quit.
|
|
|
+ //nb: More -ve slopes follow more +ve slopes ABOVE the horizontal.
|
|
|
+ break;
|
|
|
+ }
|
|
|
+
|
|
|
+ if( e == eMaxPair )
|
|
|
+ {
|
|
|
+ //horzEdge is evidently a maxima horizontal and we've arrived at its end.
|
|
|
+ if (dir == dLeftToRight)
|
|
|
+ IntersectEdges(horzEdge, e, IntPoint(e->xcurr, horzEdge->ycurr), ipNone);
|
|
|
+ else
|
|
|
+ IntersectEdges(e, horzEdge, IntPoint(e->xcurr, horzEdge->ycurr), ipNone);
|
|
|
+ if (eMaxPair->outIdx >= 0) throw clipperException("ProcessHorizontal error");
|
|
|
+ return;
|
|
|
+ }
|
|
|
+ else if( NEAR_EQUAL(e->dx, HORIZONTAL) && !IsMinima(e) && !(e->xcurr > e->xtop) )
|
|
|
+ {
|
|
|
+ //An overlapping horizontal edge. Overlapping horizontal edges are
|
|
|
+ //processed as if layered with the current horizontal edge (horizEdge)
|
|
|
+ //being infinitesimally lower that the next (e). Therfore, we
|
|
|
+ //intersect with e only if e.xcurr is within the bounds of horzEdge ...
|
|
|
+ if( dir == dLeftToRight )
|
|
|
+ IntersectEdges( horzEdge , e, IntPoint(e->xcurr, horzEdge->ycurr),
|
|
|
+ (IsTopHorz( e->xcurr ))? ipLeft : ipBoth );
|
|
|
+ else
|
|
|
+ IntersectEdges( e, horzEdge, IntPoint(e->xcurr, horzEdge->ycurr),
|
|
|
+ (IsTopHorz( e->xcurr ))? ipRight : ipBoth );
|
|
|
+ }
|
|
|
+ else if( dir == dLeftToRight )
|
|
|
+ {
|
|
|
+ IntersectEdges( horzEdge, e, IntPoint(e->xcurr, horzEdge->ycurr),
|
|
|
+ (IsTopHorz( e->xcurr ))? ipLeft : ipBoth );
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ IntersectEdges( e, horzEdge, IntPoint(e->xcurr, horzEdge->ycurr),
|
|
|
+ (IsTopHorz( e->xcurr ))? ipRight : ipBoth );
|
|
|
+ }
|
|
|
+ SwapPositionsInAEL( horzEdge, e );
|
|
|
+ }
|
|
|
+ else if( (dir == dLeftToRight && e->xcurr > horzRight && m_SortedEdges) ||
|
|
|
+ (dir == dRightToLeft && e->xcurr < horzLeft && m_SortedEdges) ) break;
|
|
|
+ e = eNext;
|
|
|
+ } //end while
|
|
|
+
|
|
|
+ if( horzEdge->nextInLML )
|
|
|
+ {
|
|
|
+ if( horzEdge->outIdx >= 0 )
|
|
|
+ AddOutPt( horzEdge, 0, IntPoint(horzEdge->xtop, horzEdge->ytop));
|
|
|
+ UpdateEdgeIntoAEL( horzEdge );
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ if ( horzEdge->outIdx >= 0 )
|
|
|
+ IntersectEdges( horzEdge, eMaxPair,
|
|
|
+ IntPoint(horzEdge->xtop, horzEdge->ycurr), ipBoth);
|
|
|
+ if (eMaxPair->outIdx >= 0) throw clipperException("ProcessHorizontal error");
|
|
|
+ DeleteFromAEL(eMaxPair);
|
|
|
+ DeleteFromAEL(horzEdge);
|
|
|
+ }
|
|
|
+}
|
|
|
+//------------------------------------------------------------------------------
|
|
|
+
|
|
|
+void Clipper::UpdateEdgeIntoAEL(TEdge *&e)
|
|
|
+{
|
|
|
+ if( !e->nextInLML ) throw
|
|
|
+ clipperException("UpdateEdgeIntoAEL: invalid call");
|
|
|
+ TEdge* AelPrev = e->prevInAEL;
|
|
|
+ TEdge* AelNext = e->nextInAEL;
|
|
|
+ e->nextInLML->outIdx = e->outIdx;
|
|
|
+ if( AelPrev ) AelPrev->nextInAEL = e->nextInLML;
|
|
|
+ else m_ActiveEdges = e->nextInLML;
|
|
|
+ if( AelNext ) AelNext->prevInAEL = e->nextInLML;
|
|
|
+ e->nextInLML->side = e->side;
|
|
|
+ e->nextInLML->windDelta = e->windDelta;
|
|
|
+ e->nextInLML->windCnt = e->windCnt;
|
|
|
+ e->nextInLML->windCnt2 = e->windCnt2;
|
|
|
+ e = e->nextInLML;
|
|
|
+ e->prevInAEL = AelPrev;
|
|
|
+ e->nextInAEL = AelNext;
|
|
|
+ if( !NEAR_EQUAL(e->dx, HORIZONTAL) ) InsertScanbeam( e->ytop );
|
|
|
+}
|
|
|
+//------------------------------------------------------------------------------
|
|
|
+
|
|
|
+bool Clipper::ProcessIntersections(const long64 botY, const long64 topY)
|
|
|
+{
|
|
|
+ if( !m_ActiveEdges ) return true;
|
|
|
+ try {
|
|
|
+ BuildIntersectList(botY, topY);
|
|
|
+ if ( !m_IntersectNodes) return true;
|
|
|
+ if ( FixupIntersections() ) ProcessIntersectList();
|
|
|
+ else return false;
|
|
|
+ }
|
|
|
+ catch(...) {
|
|
|
+ m_SortedEdges = 0;
|
|
|
+ DisposeIntersectNodes();
|
|
|
+ throw clipperException("ProcessIntersections error");
|
|
|
+ }
|
|
|
+ return true;
|
|
|
+}
|
|
|
+//------------------------------------------------------------------------------
|
|
|
+
|
|
|
+void Clipper::DisposeIntersectNodes()
|
|
|
+{
|
|
|
+ while ( m_IntersectNodes )
|
|
|
+ {
|
|
|
+ IntersectNode* iNode = m_IntersectNodes->next;
|
|
|
+ delete m_IntersectNodes;
|
|
|
+ m_IntersectNodes = iNode;
|
|
|
+ }
|
|
|
+}
|
|
|
+//------------------------------------------------------------------------------
|
|
|
+
|
|
|
+void Clipper::BuildIntersectList(const long64 botY, const long64 topY)
|
|
|
+{
|
|
|
+ if ( !m_ActiveEdges ) return;
|
|
|
+
|
|
|
+ //prepare for sorting ...
|
|
|
+ TEdge* e = m_ActiveEdges;
|
|
|
+ e->tmpX = TopX( *e, topY );
|
|
|
+ m_SortedEdges = e;
|
|
|
+ m_SortedEdges->prevInSEL = 0;
|
|
|
+ e = e->nextInAEL;
|
|
|
+ while( e )
|
|
|
+ {
|
|
|
+ e->prevInSEL = e->prevInAEL;
|
|
|
+ e->prevInSEL->nextInSEL = e;
|
|
|
+ e->nextInSEL = 0;
|
|
|
+ e->tmpX = TopX( *e, topY );
|
|
|
+ e = e->nextInAEL;
|
|
|
+ }
|
|
|
+
|
|
|
+ //bubblesort ...
|
|
|
+ bool isModified = true;
|
|
|
+ while( isModified && m_SortedEdges )
|
|
|
+ {
|
|
|
+ isModified = false;
|
|
|
+ e = m_SortedEdges;
|
|
|
+ while( e->nextInSEL )
|
|
|
+ {
|
|
|
+ TEdge *eNext = e->nextInSEL;
|
|
|
+ IntPoint pt;
|
|
|
+ if(e->tmpX > eNext->tmpX &&
|
|
|
+ IntersectPoint(*e, *eNext, pt, m_UseFullRange))
|
|
|
+ {
|
|
|
+ if (pt.Y > botY)
|
|
|
+ {
|
|
|
+ pt.Y = botY;
|
|
|
+ pt.X = TopX(*e, pt.Y);
|
|
|
+ }
|
|
|
+ AddIntersectNode( e, eNext, pt );
|
|
|
+ SwapPositionsInSEL(e, eNext);
|
|
|
+ isModified = true;
|
|
|
+ }
|
|
|
+ else
|
|
|
+ e = eNext;
|
|
|
+ }
|
|
|
+ if( e->prevInSEL ) e->prevInSEL->nextInSEL = 0;
|
|
|
+ else break;
|
|
|
+ }
|
|
|
+ m_SortedEdges = 0;
|
|
|
+}
|
|
|
+//------------------------------------------------------------------------------
|
|
|
+
|
|
|
+bool Process1Before2(IntersectNode &node1, IntersectNode &node2)
|
|
|
+{
|
|
|
+ bool result;
|
|
|
+ if (node1.pt.Y == node2.pt.Y)
|
|
|
+ {
|
|
|
+ if (node1.edge1 == node2.edge1 || node1.edge2 == node2.edge1)
|
|
|
+ {
|
|
|
+ result = node2.pt.X > node1.pt.X;
|
|
|
+ if (node2.edge1->dx > 0) return !result; else return result;
|
|
|
+ }
|
|
|
+ else if (node1.edge1 == node2.edge2 || node1.edge2 == node2.edge2)
|
|
|
+ {
|
|
|
+ result = node2.pt.X > node1.pt.X;
|
|
|
+ if (node2.edge2->dx > 0) return !result; else return result;
|
|
|
+ }
|
|
|
+ else return node2.pt.X > node1.pt.X;
|
|
|
+ }
|
|
|
+ else return node1.pt.Y > node2.pt.Y;
|
|
|
+}
|
|
|
+//------------------------------------------------------------------------------
|
|
|
+
|
|
|
+void Clipper::AddIntersectNode(TEdge *e1, TEdge *e2, const IntPoint &pt)
|
|
|
+{
|
|
|
+ IntersectNode* newNode = new IntersectNode;
|
|
|
+ newNode->edge1 = e1;
|
|
|
+ newNode->edge2 = e2;
|
|
|
+ newNode->pt = pt;
|
|
|
+ newNode->next = 0;
|
|
|
+ if( !m_IntersectNodes ) m_IntersectNodes = newNode;
|
|
|
+ else if( Process1Before2(*newNode, *m_IntersectNodes) )
|
|
|
+ {
|
|
|
+ newNode->next = m_IntersectNodes;
|
|
|
+ m_IntersectNodes = newNode;
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ IntersectNode* iNode = m_IntersectNodes;
|
|
|
+ while( iNode->next && Process1Before2(*iNode->next, *newNode) )
|
|
|
+ iNode = iNode->next;
|
|
|
+ newNode->next = iNode->next;
|
|
|
+ iNode->next = newNode;
|
|
|
+ }
|
|
|
+}
|
|
|
+//------------------------------------------------------------------------------
|
|
|
+
|
|
|
+void Clipper::ProcessIntersectList()
|
|
|
+{
|
|
|
+ while( m_IntersectNodes )
|
|
|
+ {
|
|
|
+ IntersectNode* iNode = m_IntersectNodes->next;
|
|
|
+ {
|
|
|
+ IntersectEdges( m_IntersectNodes->edge1 ,
|
|
|
+ m_IntersectNodes->edge2 , m_IntersectNodes->pt, ipBoth );
|
|
|
+ SwapPositionsInAEL( m_IntersectNodes->edge1 , m_IntersectNodes->edge2 );
|
|
|
+ }
|
|
|
+ delete m_IntersectNodes;
|
|
|
+ m_IntersectNodes = iNode;
|
|
|
+ }
|
|
|
+}
|
|
|
+//------------------------------------------------------------------------------
|
|
|
+
|
|
|
+void Clipper::DoMaxima(TEdge *e, long64 topY)
|
|
|
+{
|
|
|
+ TEdge* eMaxPair = GetMaximaPair(e);
|
|
|
+ long64 X = e->xtop;
|
|
|
+ TEdge* eNext = e->nextInAEL;
|
|
|
+ while( eNext != eMaxPair )
|
|
|
+ {
|
|
|
+ if (!eNext) throw clipperException("DoMaxima error");
|
|
|
+ IntersectEdges( e, eNext, IntPoint(X, topY), ipBoth );
|
|
|
+ eNext = eNext->nextInAEL;
|
|
|
+ }
|
|
|
+ if( e->outIdx < 0 && eMaxPair->outIdx < 0 )
|
|
|
+ {
|
|
|
+ DeleteFromAEL( e );
|
|
|
+ DeleteFromAEL( eMaxPair );
|
|
|
+ }
|
|
|
+ else if( e->outIdx >= 0 && eMaxPair->outIdx >= 0 )
|
|
|
+ {
|
|
|
+ IntersectEdges( e, eMaxPair, IntPoint(X, topY), ipNone );
|
|
|
+ }
|
|
|
+ else throw clipperException("DoMaxima error");
|
|
|
+}
|
|
|
+//------------------------------------------------------------------------------
|
|
|
+
|
|
|
+void Clipper::ProcessEdgesAtTopOfScanbeam(const long64 topY)
|
|
|
+{
|
|
|
+ TEdge* e = m_ActiveEdges;
|
|
|
+ while( e )
|
|
|
+ {
|
|
|
+ //1. process maxima, treating them as if they're 'bent' horizontal edges,
|
|
|
+ // but exclude maxima with horizontal edges. nb: e can't be a horizontal.
|
|
|
+ if( IsMaxima(e, topY) && !NEAR_EQUAL(GetMaximaPair(e)->dx, HORIZONTAL) )
|
|
|
+ {
|
|
|
+ //'e' might be removed from AEL, as may any following edges so ...
|
|
|
+ TEdge* ePrior = e->prevInAEL;
|
|
|
+ DoMaxima(e, topY);
|
|
|
+ if( !ePrior ) e = m_ActiveEdges;
|
|
|
+ else e = ePrior->nextInAEL;
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ //2. promote horizontal edges, otherwise update xcurr and ycurr ...
|
|
|
+ if( IsIntermediate(e, topY) && NEAR_EQUAL(e->nextInLML->dx, HORIZONTAL) )
|
|
|
+ {
|
|
|
+ if (e->outIdx >= 0)
|
|
|
+ {
|
|
|
+ AddOutPt(e, 0, IntPoint(e->xtop, e->ytop));
|
|
|
+
|
|
|
+ for (HorzJoinList::size_type i = 0; i < m_HorizJoins.size(); ++i)
|
|
|
+ {
|
|
|
+ IntPoint pt, pt2;
|
|
|
+ HorzJoinRec* hj = m_HorizJoins[i];
|
|
|
+ if (GetOverlapSegment(IntPoint(hj->edge->xbot, hj->edge->ybot),
|
|
|
+ IntPoint(hj->edge->xtop, hj->edge->ytop),
|
|
|
+ IntPoint(e->nextInLML->xbot, e->nextInLML->ybot),
|
|
|
+ IntPoint(e->nextInLML->xtop, e->nextInLML->ytop), pt, pt2))
|
|
|
+ AddJoin(hj->edge, e->nextInLML, hj->savedIdx, e->outIdx);
|
|
|
+ }
|
|
|
+
|
|
|
+ AddHorzJoin(e->nextInLML, e->outIdx);
|
|
|
+ }
|
|
|
+ UpdateEdgeIntoAEL(e);
|
|
|
+ AddEdgeToSEL(e);
|
|
|
+ } else
|
|
|
+ {
|
|
|
+ //this just simplifies horizontal processing ...
|
|
|
+ e->xcurr = TopX( *e, topY );
|
|
|
+ e->ycurr = topY;
|
|
|
+ }
|
|
|
+ e = e->nextInAEL;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ //3. Process horizontals at the top of the scanbeam ...
|
|
|
+ ProcessHorizontals();
|
|
|
+
|
|
|
+ //4. Promote intermediate vertices ...
|
|
|
+ e = m_ActiveEdges;
|
|
|
+ while( e )
|
|
|
+ {
|
|
|
+ if( IsIntermediate( e, topY ) )
|
|
|
+ {
|
|
|
+ if( e->outIdx >= 0 ) AddOutPt(e, 0, IntPoint(e->xtop,e->ytop));
|
|
|
+ UpdateEdgeIntoAEL(e);
|
|
|
+
|
|
|
+ //if output polygons share an edge, they'll need joining later ...
|
|
|
+ if (e->outIdx >= 0 && e->prevInAEL && e->prevInAEL->outIdx >= 0 &&
|
|
|
+ e->prevInAEL->xcurr == e->xbot && e->prevInAEL->ycurr == e->ybot &&
|
|
|
+ SlopesEqual(IntPoint(e->xbot,e->ybot), IntPoint(e->xtop, e->ytop),
|
|
|
+ IntPoint(e->xbot,e->ybot),
|
|
|
+ IntPoint(e->prevInAEL->xtop, e->prevInAEL->ytop), m_UseFullRange))
|
|
|
+ {
|
|
|
+ AddOutPt(e->prevInAEL, 0, IntPoint(e->xbot, e->ybot));
|
|
|
+ AddJoin(e, e->prevInAEL);
|
|
|
+ }
|
|
|
+ else if (e->outIdx >= 0 && e->nextInAEL && e->nextInAEL->outIdx >= 0 &&
|
|
|
+ e->nextInAEL->ycurr > e->nextInAEL->ytop &&
|
|
|
+ e->nextInAEL->ycurr < e->nextInAEL->ybot &&
|
|
|
+ e->nextInAEL->xcurr == e->xbot && e->nextInAEL->ycurr == e->ybot &&
|
|
|
+ SlopesEqual(IntPoint(e->xbot,e->ybot), IntPoint(e->xtop, e->ytop),
|
|
|
+ IntPoint(e->xbot,e->ybot),
|
|
|
+ IntPoint(e->nextInAEL->xtop, e->nextInAEL->ytop), m_UseFullRange))
|
|
|
+ {
|
|
|
+ AddOutPt(e->nextInAEL, 0, IntPoint(e->xbot, e->ybot));
|
|
|
+ AddJoin(e, e->nextInAEL);
|
|
|
+ }
|
|
|
+ }
|
|
|
+ e = e->nextInAEL;
|
|
|
+ }
|
|
|
+}
|
|
|
+//------------------------------------------------------------------------------
|
|
|
+
|
|
|
+void Clipper::FixupOutPolygon(OutRec &outRec)
|
|
|
+{
|
|
|
+ //FixupOutPolygon() - removes duplicate points and simplifies consecutive
|
|
|
+ //parallel edges by removing the middle vertex.
|
|
|
+ OutPt *lastOK = 0;
|
|
|
+ outRec.pts = outRec.bottomPt;
|
|
|
+ OutPt *pp = outRec.bottomPt;
|
|
|
+
|
|
|
+ for (;;)
|
|
|
+ {
|
|
|
+ if (pp->prev == pp || pp->prev == pp->next )
|
|
|
+ {
|
|
|
+ DisposeOutPts(pp);
|
|
|
+ outRec.pts = 0;
|
|
|
+ outRec.bottomPt = 0;
|
|
|
+ return;
|
|
|
+ }
|
|
|
+ //test for duplicate points and for same slope (cross-product) ...
|
|
|
+ if ( PointsEqual(pp->pt, pp->next->pt) ||
|
|
|
+ SlopesEqual(pp->prev->pt, pp->pt, pp->next->pt, m_UseFullRange) )
|
|
|
+ {
|
|
|
+ lastOK = 0;
|
|
|
+ OutPt *tmp = pp;
|
|
|
+ if (pp == outRec.bottomPt)
|
|
|
+ {
|
|
|
+ if (tmp->prev->pt.Y > tmp->next->pt.Y)
|
|
|
+ outRec.bottomPt = tmp->prev; else
|
|
|
+ outRec.bottomPt = tmp->next;
|
|
|
+ outRec.pts = outRec.bottomPt;
|
|
|
+ outRec.bottomPt->idx = outRec.idx;
|
|
|
+ }
|
|
|
+ pp->prev->next = pp->next;
|
|
|
+ pp->next->prev = pp->prev;
|
|
|
+ pp = pp->prev;
|
|
|
+ delete tmp;
|
|
|
+ }
|
|
|
+ else if (pp == lastOK) break;
|
|
|
+ else
|
|
|
+ {
|
|
|
+ if (!lastOK) lastOK = pp;
|
|
|
+ pp = pp->next;
|
|
|
+ }
|
|
|
+ }
|
|
|
+}
|
|
|
+//------------------------------------------------------------------------------
|
|
|
+
|
|
|
+void Clipper::BuildResult(Polygons &polys)
|
|
|
+{
|
|
|
+ int k = 0;
|
|
|
+ polys.resize(m_PolyOuts.size());
|
|
|
+ for (PolyOutList::size_type i = 0; i < m_PolyOuts.size(); ++i)
|
|
|
+ {
|
|
|
+ if (m_PolyOuts[i]->pts)
|
|
|
+ {
|
|
|
+ Polygon* pg = &polys[k];
|
|
|
+ pg->clear();
|
|
|
+ OutPt* p = m_PolyOuts[i]->pts;
|
|
|
+ do
|
|
|
+ {
|
|
|
+ pg->push_back(p->pt);
|
|
|
+ p = p->next;
|
|
|
+ } while (p != m_PolyOuts[i]->pts);
|
|
|
+ //make sure each polygon has at least 3 vertices ...
|
|
|
+ if (pg->size() < 3) pg->clear(); else k++;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ polys.resize(k);
|
|
|
+}
|
|
|
+//------------------------------------------------------------------------------
|
|
|
+
|
|
|
+void Clipper::BuildResultEx(ExPolygons &polys)
|
|
|
+{
|
|
|
+ PolyOutList::size_type i = 0;
|
|
|
+ int k = 0;
|
|
|
+ polys.resize(0);
|
|
|
+ polys.reserve(m_PolyOuts.size());
|
|
|
+ while (i < m_PolyOuts.size() && m_PolyOuts[i]->pts)
|
|
|
+ {
|
|
|
+ ExPolygon epg;
|
|
|
+ OutPt* p = m_PolyOuts[i]->pts;
|
|
|
+ do {
|
|
|
+ epg.outer.push_back(p->pt);
|
|
|
+ p = p->next;
|
|
|
+ } while (p != m_PolyOuts[i]->pts);
|
|
|
+ i++;
|
|
|
+ //make sure polygons have at least 3 vertices ...
|
|
|
+ if (epg.outer.size() < 3) continue;
|
|
|
+ while (i < m_PolyOuts.size()
|
|
|
+ && m_PolyOuts[i]->pts && m_PolyOuts[i]->isHole)
|
|
|
+ {
|
|
|
+ Polygon pg;
|
|
|
+ p = m_PolyOuts[i]->pts;
|
|
|
+ do {
|
|
|
+ pg.push_back(p->pt);
|
|
|
+ p = p->next;
|
|
|
+ } while (p != m_PolyOuts[i]->pts);
|
|
|
+ epg.holes.push_back(pg);
|
|
|
+ i++;
|
|
|
+ }
|
|
|
+ polys.push_back(epg);
|
|
|
+ k++;
|
|
|
+ }
|
|
|
+ polys.resize(k);
|
|
|
+}
|
|
|
+//------------------------------------------------------------------------------
|
|
|
+
|
|
|
+void SwapIntersectNodes(IntersectNode &int1, IntersectNode &int2)
|
|
|
+{
|
|
|
+ TEdge *e1 = int1.edge1;
|
|
|
+ TEdge *e2 = int1.edge2;
|
|
|
+ IntPoint p = int1.pt;
|
|
|
+
|
|
|
+ int1.edge1 = int2.edge1;
|
|
|
+ int1.edge2 = int2.edge2;
|
|
|
+ int1.pt = int2.pt;
|
|
|
+
|
|
|
+ int2.edge1 = e1;
|
|
|
+ int2.edge2 = e2;
|
|
|
+ int2.pt = p;
|
|
|
+}
|
|
|
+//------------------------------------------------------------------------------
|
|
|
+
|
|
|
+bool Clipper::FixupIntersections()
|
|
|
+{
|
|
|
+ if ( !m_IntersectNodes->next ) return true;
|
|
|
+
|
|
|
+ CopyAELToSEL();
|
|
|
+ IntersectNode *int1 = m_IntersectNodes;
|
|
|
+ IntersectNode *int2 = m_IntersectNodes->next;
|
|
|
+ while (int2)
|
|
|
+ {
|
|
|
+ TEdge *e1 = int1->edge1;
|
|
|
+ TEdge *e2;
|
|
|
+ if (e1->prevInSEL == int1->edge2) e2 = e1->prevInSEL;
|
|
|
+ else if (e1->nextInSEL == int1->edge2) e2 = e1->nextInSEL;
|
|
|
+ else
|
|
|
+ {
|
|
|
+ //The current intersection is out of order, so try and swap it with
|
|
|
+ //a subsequent intersection ...
|
|
|
+ while (int2)
|
|
|
+ {
|
|
|
+ if (int2->edge1->nextInSEL == int2->edge2 ||
|
|
|
+ int2->edge1->prevInSEL == int2->edge2) break;
|
|
|
+ else int2 = int2->next;
|
|
|
+ }
|
|
|
+ if ( !int2 ) return false; //oops!!!
|
|
|
+
|
|
|
+ //found an intersect node that can be swapped ...
|
|
|
+ SwapIntersectNodes(*int1, *int2);
|
|
|
+ e1 = int1->edge1;
|
|
|
+ e2 = int1->edge2;
|
|
|
+ }
|
|
|
+ SwapPositionsInSEL(e1, e2);
|
|
|
+ int1 = int1->next;
|
|
|
+ int2 = int1->next;
|
|
|
+ }
|
|
|
+
|
|
|
+ m_SortedEdges = 0;
|
|
|
+
|
|
|
+ //finally, check the last intersection too ...
|
|
|
+ return (int1->edge1->prevInSEL == int1->edge2 ||
|
|
|
+ int1->edge1->nextInSEL == int1->edge2);
|
|
|
+}
|
|
|
+//------------------------------------------------------------------------------
|
|
|
+
|
|
|
+bool E2InsertsBeforeE1(TEdge &e1, TEdge &e2)
|
|
|
+{
|
|
|
+ if (e2.xcurr == e1.xcurr) return e2.dx > e1.dx;
|
|
|
+ else return e2.xcurr < e1.xcurr;
|
|
|
+}
|
|
|
+//------------------------------------------------------------------------------
|
|
|
+
|
|
|
+void Clipper::InsertEdgeIntoAEL(TEdge *edge)
|
|
|
+{
|
|
|
+ edge->prevInAEL = 0;
|
|
|
+ edge->nextInAEL = 0;
|
|
|
+ if( !m_ActiveEdges )
|
|
|
+ {
|
|
|
+ m_ActiveEdges = edge;
|
|
|
+ }
|
|
|
+ else if( E2InsertsBeforeE1(*m_ActiveEdges, *edge) )
|
|
|
+ {
|
|
|
+ edge->nextInAEL = m_ActiveEdges;
|
|
|
+ m_ActiveEdges->prevInAEL = edge;
|
|
|
+ m_ActiveEdges = edge;
|
|
|
+ } else
|
|
|
+ {
|
|
|
+ TEdge* e = m_ActiveEdges;
|
|
|
+ while( e->nextInAEL && !E2InsertsBeforeE1(*e->nextInAEL , *edge) )
|
|
|
+ e = e->nextInAEL;
|
|
|
+ edge->nextInAEL = e->nextInAEL;
|
|
|
+ if( e->nextInAEL ) e->nextInAEL->prevInAEL = edge;
|
|
|
+ edge->prevInAEL = e;
|
|
|
+ e->nextInAEL = edge;
|
|
|
+ }
|
|
|
+}
|
|
|
+//----------------------------------------------------------------------
|
|
|
+
|
|
|
+void Clipper::DoEdge1(TEdge *edge1, TEdge *edge2, const IntPoint &pt)
|
|
|
+{
|
|
|
+ AddOutPt(edge1, edge2, pt);
|
|
|
+ SwapSides(*edge1, *edge2);
|
|
|
+ SwapPolyIndexes(*edge1, *edge2);
|
|
|
+}
|
|
|
+//----------------------------------------------------------------------
|
|
|
+
|
|
|
+void Clipper::DoEdge2(TEdge *edge1, TEdge *edge2, const IntPoint &pt)
|
|
|
+{
|
|
|
+ AddOutPt(edge2, edge1, pt);
|
|
|
+ SwapSides(*edge1, *edge2);
|
|
|
+ SwapPolyIndexes(*edge1, *edge2);
|
|
|
+}
|
|
|
+//----------------------------------------------------------------------
|
|
|
+
|
|
|
+void Clipper::DoBothEdges(TEdge *edge1, TEdge *edge2, const IntPoint &pt)
|
|
|
+{
|
|
|
+ AddOutPt(edge1, edge2, pt);
|
|
|
+ AddOutPt(edge2, edge1, pt);
|
|
|
+ SwapSides( *edge1 , *edge2 );
|
|
|
+ SwapPolyIndexes( *edge1 , *edge2 );
|
|
|
+}
|
|
|
+//----------------------------------------------------------------------
|
|
|
+
|
|
|
+void Clipper::CheckHoleLinkages1(OutRec *outRec1, OutRec *outRec2)
|
|
|
+{
|
|
|
+ //when a polygon is split into 2 polygons, make sure any holes the original
|
|
|
+ //polygon contained link to the correct polygon ...
|
|
|
+ for (PolyOutList::size_type i = 0; i < m_PolyOuts.size(); ++i)
|
|
|
+ {
|
|
|
+ OutRec *orec = m_PolyOuts[i];
|
|
|
+ if (orec->isHole && orec->bottomPt && orec->FirstLeft == outRec1 &&
|
|
|
+ !PointInPolygon(orec->bottomPt->pt, outRec1->pts, m_UseFullRange))
|
|
|
+ orec->FirstLeft = outRec2;
|
|
|
+ }
|
|
|
+}
|
|
|
+//----------------------------------------------------------------------
|
|
|
+
|
|
|
+void Clipper::CheckHoleLinkages2(OutRec *outRec1, OutRec *outRec2)
|
|
|
+{
|
|
|
+ //if a hole is owned by outRec2 then make it owned by outRec1 ...
|
|
|
+ for (PolyOutList::size_type i = 0; i < m_PolyOuts.size(); ++i)
|
|
|
+ if (m_PolyOuts[i]->isHole && m_PolyOuts[i]->bottomPt &&
|
|
|
+ m_PolyOuts[i]->FirstLeft == outRec2)
|
|
|
+ m_PolyOuts[i]->FirstLeft = outRec1;
|
|
|
+}
|
|
|
+//----------------------------------------------------------------------
|
|
|
+
|
|
|
+void Clipper::JoinCommonEdges(bool fixHoleLinkages)
|
|
|
+{
|
|
|
+ for (JoinList::size_type i = 0; i < m_Joins.size(); i++)
|
|
|
+ {
|
|
|
+ JoinRec* j = m_Joins[i];
|
|
|
+ OutRec *outRec1 = m_PolyOuts[j->poly1Idx];
|
|
|
+ OutPt *pp1a = outRec1->pts;
|
|
|
+ OutRec *outRec2 = m_PolyOuts[j->poly2Idx];
|
|
|
+ OutPt *pp2a = outRec2->pts;
|
|
|
+ IntPoint pt1 = j->pt2a, pt2 = j->pt2b;
|
|
|
+ IntPoint pt3 = j->pt1a, pt4 = j->pt1b;
|
|
|
+ if (!FindSegment(pp1a, pt1, pt2)) continue;
|
|
|
+ if (j->poly1Idx == j->poly2Idx)
|
|
|
+ {
|
|
|
+ //we're searching the same polygon for overlapping segments so
|
|
|
+ //segment 2 mustn't be the same as segment 1 ...
|
|
|
+ pp2a = pp1a->next;
|
|
|
+ if (!FindSegment(pp2a, pt3, pt4) || (pp2a == pp1a)) continue;
|
|
|
+ }
|
|
|
+ else if (!FindSegment(pp2a, pt3, pt4)) continue;
|
|
|
+
|
|
|
+ if (!GetOverlapSegment(pt1, pt2, pt3, pt4, pt1, pt2)) continue;
|
|
|
+
|
|
|
+ OutPt *p1, *p2, *p3, *p4;
|
|
|
+ OutPt *prev = pp1a->prev;
|
|
|
+ //get p1 & p2 polypts - the overlap start & endpoints on poly1
|
|
|
+ if (PointsEqual(pp1a->pt, pt1)) p1 = pp1a;
|
|
|
+ else if (PointsEqual(prev->pt, pt1)) p1 = prev;
|
|
|
+ else p1 = InsertPolyPtBetween(pp1a, prev, pt1);
|
|
|
+
|
|
|
+ if (PointsEqual(pp1a->pt, pt2)) p2 = pp1a;
|
|
|
+ else if (PointsEqual(prev->pt, pt2)) p2 = prev;
|
|
|
+ else if ((p1 == pp1a) || (p1 == prev))
|
|
|
+ p2 = InsertPolyPtBetween(pp1a, prev, pt2);
|
|
|
+ else if (Pt3IsBetweenPt1AndPt2(pp1a->pt, p1->pt, pt2))
|
|
|
+ p2 = InsertPolyPtBetween(pp1a, p1, pt2); else
|
|
|
+ p2 = InsertPolyPtBetween(p1, prev, pt2);
|
|
|
+
|
|
|
+ //get p3 & p4 polypts - the overlap start & endpoints on poly2
|
|
|
+ prev = pp2a->prev;
|
|
|
+ if (PointsEqual(pp2a->pt, pt1)) p3 = pp2a;
|
|
|
+ else if (PointsEqual(prev->pt, pt1)) p3 = prev;
|
|
|
+ else p3 = InsertPolyPtBetween(pp2a, prev, pt1);
|
|
|
+
|
|
|
+ if (PointsEqual(pp2a->pt, pt2)) p4 = pp2a;
|
|
|
+ else if (PointsEqual(prev->pt, pt2)) p4 = prev;
|
|
|
+ else if ((p3 == pp2a) || (p3 == prev))
|
|
|
+ p4 = InsertPolyPtBetween(pp2a, prev, pt2);
|
|
|
+ else if (Pt3IsBetweenPt1AndPt2(pp2a->pt, p3->pt, pt2))
|
|
|
+ p4 = InsertPolyPtBetween(pp2a, p3, pt2); else
|
|
|
+ p4 = InsertPolyPtBetween(p3, prev, pt2);
|
|
|
+
|
|
|
+ //p1.pt == p3.pt and p2.pt == p4.pt so join p1 to p3 and p2 to p4 ...
|
|
|
+ if (p1->next == p2 && p3->prev == p4)
|
|
|
+ {
|
|
|
+ p1->next = p3;
|
|
|
+ p3->prev = p1;
|
|
|
+ p2->prev = p4;
|
|
|
+ p4->next = p2;
|
|
|
+ }
|
|
|
+ else if (p1->prev == p2 && p3->next == p4)
|
|
|
+ {
|
|
|
+ p1->prev = p3;
|
|
|
+ p3->next = p1;
|
|
|
+ p2->next = p4;
|
|
|
+ p4->prev = p2;
|
|
|
+ }
|
|
|
+ else
|
|
|
+ continue; //an orientation is probably wrong
|
|
|
+
|
|
|
+ if (j->poly2Idx == j->poly1Idx)
|
|
|
+ {
|
|
|
+ //instead of joining two polygons, we've just created a new one by
|
|
|
+ //splitting one polygon into two.
|
|
|
+ outRec1->pts = PolygonBottom(p1);
|
|
|
+ outRec1->bottomPt = outRec1->pts;
|
|
|
+ outRec1->bottomPt->idx = outRec1->idx;
|
|
|
+ outRec2 = CreateOutRec();
|
|
|
+ m_PolyOuts.push_back(outRec2);
|
|
|
+ outRec2->idx = (int)m_PolyOuts.size()-1;
|
|
|
+ j->poly2Idx = outRec2->idx;
|
|
|
+ outRec2->pts = PolygonBottom(p2);
|
|
|
+ outRec2->bottomPt = outRec2->pts;
|
|
|
+ outRec2->bottomPt->idx = outRec2->idx;
|
|
|
+
|
|
|
+ if (PointInPolygon(outRec2->pts->pt, outRec1->pts, m_UseFullRange))
|
|
|
+ {
|
|
|
+ outRec2->isHole = !outRec1->isHole;
|
|
|
+ outRec2->FirstLeft = outRec1;
|
|
|
+ if (outRec2->isHole == Orientation(outRec2, m_UseFullRange))
|
|
|
+ ReversePolyPtLinks(*outRec2->pts);
|
|
|
+ } else if (PointInPolygon(outRec1->pts->pt, outRec2->pts, m_UseFullRange))
|
|
|
+ {
|
|
|
+ outRec2->isHole = outRec1->isHole;
|
|
|
+ outRec1->isHole = !outRec2->isHole;
|
|
|
+ outRec2->FirstLeft = outRec1->FirstLeft;
|
|
|
+ outRec1->FirstLeft = outRec2;
|
|
|
+ if (outRec1->isHole == Orientation(outRec1, m_UseFullRange))
|
|
|
+ ReversePolyPtLinks(*outRec1->pts);
|
|
|
+ } else
|
|
|
+ {
|
|
|
+ outRec2->isHole = outRec1->isHole;
|
|
|
+ outRec2->FirstLeft = outRec1->FirstLeft;
|
|
|
+ //make sure any contained holes now link to the correct polygon ...
|
|
|
+ if (fixHoleLinkages) CheckHoleLinkages1(outRec1, outRec2);
|
|
|
+ }
|
|
|
+
|
|
|
+ //now fixup any subsequent joins that match this polygon
|
|
|
+ for (JoinList::size_type k = i+1; k < m_Joins.size(); k++)
|
|
|
+ {
|
|
|
+ JoinRec* j2 = m_Joins[k];
|
|
|
+ if (j2->poly1Idx == j->poly1Idx && PointIsVertex(j2->pt1a, p2))
|
|
|
+ j2->poly1Idx = j->poly2Idx;
|
|
|
+ if (j2->poly2Idx == j->poly1Idx && PointIsVertex(j2->pt2a, p2))
|
|
|
+ j2->poly2Idx = j->poly2Idx;
|
|
|
+ }
|
|
|
+
|
|
|
+ //now cleanup redundant edges too ...
|
|
|
+ FixupOutPolygon(*outRec1);
|
|
|
+ FixupOutPolygon(*outRec2);
|
|
|
+ } else
|
|
|
+ {
|
|
|
+ //joined 2 polygons together ...
|
|
|
+
|
|
|
+ //make sure any holes contained by outRec2 now link to outRec1 ...
|
|
|
+ if (fixHoleLinkages) CheckHoleLinkages2(outRec1, outRec2);
|
|
|
+
|
|
|
+ //delete the obsolete pointer ...
|
|
|
+ int OKIdx = outRec1->idx;
|
|
|
+ int ObsoleteIdx = outRec2->idx;
|
|
|
+ outRec2->pts = 0;
|
|
|
+ outRec2->bottomPt = 0;
|
|
|
+ outRec2->AppendLink = outRec1;
|
|
|
+ //holes are practically always joined to outers, not vice versa ...
|
|
|
+ if (outRec1->isHole && !outRec2->isHole) outRec1->isHole = false;
|
|
|
+
|
|
|
+ //now fixup any subsequent Joins that match this polygon
|
|
|
+ for (JoinList::size_type k = i+1; k < m_Joins.size(); k++)
|
|
|
+ {
|
|
|
+ JoinRec* j2 = m_Joins[k];
|
|
|
+ if (j2->poly1Idx == ObsoleteIdx) j2->poly1Idx = OKIdx;
|
|
|
+ if (j2->poly2Idx == ObsoleteIdx) j2->poly2Idx = OKIdx;
|
|
|
+ }
|
|
|
+
|
|
|
+ //now cleanup redundant edges too ...
|
|
|
+ if (outRec1->pts)
|
|
|
+ FixupOutPolygon(*outRec1);
|
|
|
+ else
|
|
|
+ FixupOutPolygon(*outRec2);
|
|
|
+ }
|
|
|
+ }
|
|
|
+}
|
|
|
+//------------------------------------------------------------------------------
|
|
|
+
|
|
|
+void ReversePoints(Polygon& p)
|
|
|
+{
|
|
|
+ std::reverse(p.begin(), p.end());
|
|
|
+}
|
|
|
+//------------------------------------------------------------------------------
|
|
|
+
|
|
|
+void ReversePoints(Polygons& p)
|
|
|
+{
|
|
|
+ for (Polygons::size_type i = 0; i < p.size(); ++i)
|
|
|
+ ReversePoints(p[i]);
|
|
|
+}
|
|
|
+
|
|
|
+//------------------------------------------------------------------------------
|
|
|
+// OffsetPolygon functions ...
|
|
|
+//------------------------------------------------------------------------------
|
|
|
+
|
|
|
+struct DoublePoint
|
|
|
+{
|
|
|
+ double X;
|
|
|
+ double Y;
|
|
|
+ DoublePoint(double x = 0, double y = 0) : X(x), Y(y) {}
|
|
|
+};
|
|
|
+//------------------------------------------------------------------------------
|
|
|
+
|
|
|
+Polygon BuildArc(const IntPoint &pt,
|
|
|
+ const double a1, const double a2, const double r)
|
|
|
+{
|
|
|
+ int steps = std::max(6, int(std::sqrt(std::fabs(r)) * std::fabs(a2 - a1)));
|
|
|
+ Polygon result(steps);
|
|
|
+ int n = steps - 1;
|
|
|
+ double da = (a2 - a1) / n;
|
|
|
+ double a = a1;
|
|
|
+ for (int i = 0; i <= n; ++i)
|
|
|
+ {
|
|
|
+ result[i].X = pt.X + Round(std::cos(a)*r);
|
|
|
+ result[i].Y = pt.Y + Round(std::sin(a)*r);
|
|
|
+ a += da;
|
|
|
+ }
|
|
|
+ return result;
|
|
|
+}
|
|
|
+//------------------------------------------------------------------------------
|
|
|
+
|
|
|
+DoublePoint GetUnitNormal( const IntPoint &pt1, const IntPoint &pt2)
|
|
|
+{
|
|
|
+ if(pt2.X == pt1.X && pt2.Y == pt1.Y)
|
|
|
+ return DoublePoint(0, 0);
|
|
|
+
|
|
|
+ double dx = (double)(pt2.X - pt1.X);
|
|
|
+ double dy = (double)(pt2.Y - pt1.Y);
|
|
|
+ double f = 1 *1.0/ std::sqrt( dx*dx + dy*dy );
|
|
|
+ dx *= f;
|
|
|
+ dy *= f;
|
|
|
+ return DoublePoint(dy, -dx);
|
|
|
+}
|
|
|
+
|
|
|
+//------------------------------------------------------------------------------
|
|
|
+//------------------------------------------------------------------------------
|
|
|
+
|
|
|
+class PolyOffsetBuilder
|
|
|
+{
|
|
|
+private:
|
|
|
+ Polygons m_p;
|
|
|
+ Polygon* m_curr_poly;
|
|
|
+ std::vector<DoublePoint> normals;
|
|
|
+ double m_delta, m_RMin, m_R;
|
|
|
+ size_t m_i, m_j, m_k;
|
|
|
+ static const int buffLength = 128;
|
|
|
+ JoinType m_jointype;
|
|
|
+
|
|
|
+public:
|
|
|
+
|
|
|
+PolyOffsetBuilder(const Polygons& in_polys, Polygons& out_polys,
|
|
|
+ double delta, JoinType jointype, double MiterLimit)
|
|
|
+{
|
|
|
+ //nb precondition - out_polys != ptsin_polys
|
|
|
+ if (NEAR_ZERO(delta))
|
|
|
+ {
|
|
|
+ out_polys = in_polys;
|
|
|
+ return;
|
|
|
+ }
|
|
|
+
|
|
|
+ this->m_p = in_polys;
|
|
|
+ this->m_delta = delta;
|
|
|
+ this->m_jointype = jointype;
|
|
|
+ if (MiterLimit <= 1) MiterLimit = 1;
|
|
|
+ m_RMin = 2/(MiterLimit*MiterLimit);
|
|
|
+
|
|
|
+ double deltaSq = delta*delta;
|
|
|
+ out_polys.clear();
|
|
|
+ out_polys.resize(in_polys.size());
|
|
|
+ for (m_i = 0; m_i < in_polys.size(); m_i++)
|
|
|
+ {
|
|
|
+ m_curr_poly = &out_polys[m_i];
|
|
|
+ size_t len = in_polys[m_i].size();
|
|
|
+ if (len > 1 && m_p[m_i][0].X == m_p[m_i][len - 1].X &&
|
|
|
+ m_p[m_i][0].Y == m_p[m_i][len-1].Y) len--;
|
|
|
+
|
|
|
+ //when 'shrinking' polygons - to minimize artefacts
|
|
|
+ //strip those polygons that have an area < pi * delta^2 ...
|
|
|
+ double a1 = Area(in_polys[m_i]);
|
|
|
+ if (delta < 0) { if (a1 > 0 && a1 < deltaSq *pi) len = 0; }
|
|
|
+ else if (a1 < 0 && -a1 < deltaSq *pi) len = 0; //holes have neg. area
|
|
|
+
|
|
|
+ if (len == 0 || (len < 3 && delta <= 0))
|
|
|
+ continue;
|
|
|
+ else if (len == 1)
|
|
|
+ {
|
|
|
+ Polygon arc;
|
|
|
+ arc = BuildArc(in_polys[m_i][len-1], 0, 2 * pi, delta);
|
|
|
+ out_polys[m_i] = arc;
|
|
|
+ continue;
|
|
|
+ }
|
|
|
+
|
|
|
+ //build normals ...
|
|
|
+ normals.clear();
|
|
|
+ normals.resize(len);
|
|
|
+ normals[len-1] = GetUnitNormal(in_polys[m_i][len-1], in_polys[m_i][0]);
|
|
|
+ for (m_j = 0; m_j < len -1; ++m_j)
|
|
|
+ normals[m_j] = GetUnitNormal(in_polys[m_i][m_j], in_polys[m_i][m_j+1]);
|
|
|
+
|
|
|
+ m_k = len -1;
|
|
|
+ for (m_j = 0; m_j < len; ++m_j)
|
|
|
+ {
|
|
|
+ switch (jointype)
|
|
|
+ {
|
|
|
+ case jtMiter:
|
|
|
+ {
|
|
|
+ m_R = 1 + (normals[m_j].X*normals[m_k].X +
|
|
|
+ normals[m_j].Y*normals[m_k].Y);
|
|
|
+ if (m_R >= m_RMin) DoMiter(); else DoSquare(MiterLimit);
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ case jtSquare: DoSquare(); break;
|
|
|
+ case jtRound: DoRound(); break;
|
|
|
+ }
|
|
|
+ m_k = m_j;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ //finally, clean up untidy corners using Clipper ...
|
|
|
+ Clipper clpr;
|
|
|
+ clpr.AddPolygons(out_polys, ptSubject);
|
|
|
+ if (delta > 0)
|
|
|
+ {
|
|
|
+ if (!clpr.Execute(ctUnion, out_polys, pftPositive, pftPositive))
|
|
|
+ out_polys.clear();
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ IntRect r = clpr.GetBounds();
|
|
|
+ Polygon outer(4);
|
|
|
+ outer[0] = IntPoint(r.left - 10, r.bottom + 10);
|
|
|
+ outer[1] = IntPoint(r.right + 10, r.bottom + 10);
|
|
|
+ outer[2] = IntPoint(r.right + 10, r.top - 10);
|
|
|
+ outer[3] = IntPoint(r.left - 10, r.top - 10);
|
|
|
+
|
|
|
+ clpr.AddPolygon(outer, ptSubject);
|
|
|
+ if (clpr.Execute(ctUnion, out_polys, pftNegative, pftNegative))
|
|
|
+ {
|
|
|
+ out_polys.erase(out_polys.begin());
|
|
|
+ ReversePoints(out_polys);
|
|
|
+
|
|
|
+ } else
|
|
|
+ out_polys.clear();
|
|
|
+ }
|
|
|
+}
|
|
|
+//------------------------------------------------------------------------------
|
|
|
+
|
|
|
+private:
|
|
|
+
|
|
|
+void AddPoint(const IntPoint& pt)
|
|
|
+{
|
|
|
+ Polygon::size_type len = m_curr_poly->size();
|
|
|
+ if (len == m_curr_poly->capacity())
|
|
|
+ m_curr_poly->reserve(len + buffLength);
|
|
|
+ m_curr_poly->push_back(pt);
|
|
|
+}
|
|
|
+//------------------------------------------------------------------------------
|
|
|
+
|
|
|
+void DoSquare(double mul = 1.0)
|
|
|
+{
|
|
|
+ IntPoint pt1 = IntPoint((long64)Round(m_p[m_i][m_j].X + normals[m_k].X * m_delta),
|
|
|
+ (long64)Round(m_p[m_i][m_j].Y + normals[m_k].Y * m_delta));
|
|
|
+ IntPoint pt2 = IntPoint((long64)Round(m_p[m_i][m_j].X + normals[m_j].X * m_delta),
|
|
|
+ (long64)Round(m_p[m_i][m_j].Y + normals[m_j].Y * m_delta));
|
|
|
+ if ((normals[m_k].X * normals[m_j].Y - normals[m_j].X * normals[m_k].Y) * m_delta >= 0)
|
|
|
+ {
|
|
|
+ double a1 = std::atan2(normals[m_k].Y, normals[m_k].X);
|
|
|
+ double a2 = std::atan2(-normals[m_j].Y, -normals[m_j].X);
|
|
|
+ a1 = std::fabs(a2 - a1);
|
|
|
+ if (a1 > pi) a1 = pi * 2 - a1;
|
|
|
+ double dx = std::tan((pi - a1)/4) * std::fabs(m_delta * mul);
|
|
|
+ pt1 = IntPoint((long64)(pt1.X -normals[m_k].Y * dx),
|
|
|
+ (long64)(pt1.Y + normals[m_k].X * dx));
|
|
|
+ AddPoint(pt1);
|
|
|
+ pt2 = IntPoint((long64)(pt2.X + normals[m_j].Y * dx),
|
|
|
+ (long64)(pt2.Y -normals[m_j].X * dx));
|
|
|
+ AddPoint(pt2);
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ AddPoint(pt1);
|
|
|
+ AddPoint(m_p[m_i][m_j]);
|
|
|
+ AddPoint(pt2);
|
|
|
+ }
|
|
|
+}
|
|
|
+//------------------------------------------------------------------------------
|
|
|
+
|
|
|
+void DoMiter()
|
|
|
+{
|
|
|
+ if ((normals[m_k].X * normals[m_j].Y - normals[m_j].X * normals[m_k].Y) * m_delta >= 0)
|
|
|
+ {
|
|
|
+ double q = m_delta / m_R;
|
|
|
+ AddPoint(IntPoint((long64)Round(m_p[m_i][m_j].X +
|
|
|
+ (normals[m_k].X + normals[m_j].X) * q),
|
|
|
+ (long64)Round(m_p[m_i][m_j].Y + (normals[m_k].Y + normals[m_j].Y) * q)));
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ IntPoint pt1 = IntPoint((long64)Round(m_p[m_i][m_j].X + normals[m_k].X *
|
|
|
+ m_delta), (long64)Round(m_p[m_i][m_j].Y + normals[m_k].Y * m_delta));
|
|
|
+ IntPoint pt2 = IntPoint((long64)Round(m_p[m_i][m_j].X + normals[m_j].X *
|
|
|
+ m_delta), (long64)Round(m_p[m_i][m_j].Y + normals[m_j].Y * m_delta));
|
|
|
+ AddPoint(pt1);
|
|
|
+ AddPoint(m_p[m_i][m_j]);
|
|
|
+ AddPoint(pt2);
|
|
|
+ }
|
|
|
+}
|
|
|
+//------------------------------------------------------------------------------
|
|
|
+
|
|
|
+void DoRound()
|
|
|
+{
|
|
|
+ IntPoint pt1 = IntPoint((long64)Round(m_p[m_i][m_j].X + normals[m_k].X * m_delta),
|
|
|
+ (long64)Round(m_p[m_i][m_j].Y + normals[m_k].Y * m_delta));
|
|
|
+ IntPoint pt2 = IntPoint((long64)Round(m_p[m_i][m_j].X + normals[m_j].X * m_delta),
|
|
|
+ (long64)Round(m_p[m_i][m_j].Y + normals[m_j].Y * m_delta));
|
|
|
+ AddPoint(pt1);
|
|
|
+ //round off reflex angles (ie > 180 deg) unless almost flat (ie < ~10deg).
|
|
|
+ if ((normals[m_k].X*normals[m_j].Y - normals[m_j].X*normals[m_k].Y) * m_delta >= 0)
|
|
|
+ {
|
|
|
+ if (normals[m_j].X * normals[m_k].X + normals[m_j].Y * normals[m_k].Y < 0.985)
|
|
|
+ {
|
|
|
+ double a1 = std::atan2(normals[m_k].Y, normals[m_k].X);
|
|
|
+ double a2 = std::atan2(normals[m_j].Y, normals[m_j].X);
|
|
|
+ if (m_delta > 0 && a2 < a1) a2 += pi *2;
|
|
|
+ else if (m_delta < 0 && a2 > a1) a2 -= pi *2;
|
|
|
+ Polygon arc = BuildArc(m_p[m_i][m_j], a1, a2, m_delta);
|
|
|
+ for (Polygon::size_type m = 0; m < arc.size(); m++)
|
|
|
+ AddPoint(arc[m]);
|
|
|
+ }
|
|
|
+ }
|
|
|
+ else
|
|
|
+ AddPoint(m_p[m_i][m_j]);
|
|
|
+ AddPoint(pt2);
|
|
|
+}
|
|
|
+//--------------------------------------------------------------------------
|
|
|
+
|
|
|
+}; //end PolyOffsetBuilder
|
|
|
+
|
|
|
+//------------------------------------------------------------------------------
|
|
|
+//------------------------------------------------------------------------------
|
|
|
+
|
|
|
+void OffsetPolygons(const Polygons &in_polys, Polygons &out_polys,
|
|
|
+ double delta, JoinType jointype, double MiterLimit)
|
|
|
+{
|
|
|
+ if (&out_polys == &in_polys)
|
|
|
+ {
|
|
|
+ Polygons poly2(in_polys);
|
|
|
+ PolyOffsetBuilder(poly2, out_polys, delta, jointype, MiterLimit);
|
|
|
+ }
|
|
|
+ else PolyOffsetBuilder(in_polys, out_polys, delta, jointype, MiterLimit);
|
|
|
+}
|
|
|
+//------------------------------------------------------------------------------
|
|
|
+
|
|
|
+std::ostream& operator <<(std::ostream &s, IntPoint& p)
|
|
|
+{
|
|
|
+ s << p.X << ' ' << p.Y << "\n";
|
|
|
+ return s;
|
|
|
+}
|
|
|
+//------------------------------------------------------------------------------
|
|
|
+
|
|
|
+std::ostream& operator <<(std::ostream &s, Polygon &p)
|
|
|
+{
|
|
|
+ for (Polygon::size_type i = 0; i < p.size(); i++)
|
|
|
+ s << p[i];
|
|
|
+ s << "\n";
|
|
|
+ return s;
|
|
|
+}
|
|
|
+//------------------------------------------------------------------------------
|
|
|
+
|
|
|
+std::ostream& operator <<(std::ostream &s, Polygons &p)
|
|
|
+{
|
|
|
+ for (Polygons::size_type i = 0; i < p.size(); i++)
|
|
|
+ s << p[i];
|
|
|
+ s << "\n";
|
|
|
+ return s;
|
|
|
+}
|
|
|
+//------------------------------------------------------------------------------
|
|
|
+
|
|
|
+} //ClipperLib namespace
|