Fixed reading of CHINK_RGBF. If reading performs on x32 platform then reading will execute right, but on x64 it`s wrong because it will read 8 bytes instead 4.
@@ -1381,7 +1381,7 @@ void Discreet3DSImporter::ParseColorChunk( aiColor3D* out, bool acceptPercent )
bGamma = true;
case Discreet3DS::CHUNK_RGBF:
- if (sizeof(ai_real) * 3 > diff) {
+ if (sizeof(float) * 3 > diff) {
*out = clrError;
return;
}