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@@ -32,7 +32,7 @@
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<float name="Shininess" value="0.000000" />
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<float name="Shininess" value="0.000000" />
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<float name="Param1" value="0.000000" />
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<float name="Param1" value="0.000000" />
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<float name="Param2" value="0.000000" />
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<float name="Param2" value="0.000000" />
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- <texture name="Texture1" value="textures/editor_defaults/default_texture.png" />
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+ <texture name="Texture1" value="assets/default_texture.png" />
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<texture name="Texture2" value="" />
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<texture name="Texture2" value="" />
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<texture name="Texture3" value="" />
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<texture name="Texture3" value="" />
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<texture name="Texture4" value="" />
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<texture name="Texture4" value="" />
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@@ -89,7 +89,7 @@
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<float name="Shininess" value="0.000000" />
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<float name="Shininess" value="0.000000" />
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<float name="Param1" value="0.000000" />
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<float name="Param1" value="0.000000" />
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<float name="Param2" value="0.000000" />
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<float name="Param2" value="0.000000" />
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- <texture name="Texture1" value="skybox/default_skybox2.jpg" />
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+ <texture name="Texture1" value="assets/skybox/default_skybox2.jpg" />
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<texture name="Texture2" value="" />
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<texture name="Texture2" value="" />
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<texture name="Texture3" value="" />
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<texture name="Texture3" value="" />
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<texture name="Texture4" value="" />
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<texture name="Texture4" value="" />
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@@ -128,7 +128,7 @@
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<float name="Shininess" value="0.000000" />
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<float name="Shininess" value="0.000000" />
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<float name="Param1" value="0.000000" />
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<float name="Param1" value="0.000000" />
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<float name="Param2" value="0.000000" />
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<float name="Param2" value="0.000000" />
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- <texture name="Texture1" value="skybox/default_skybox1.jpg" />
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+ <texture name="Texture1" value="assets/skybox/default_skybox1.jpg" />
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<texture name="Texture2" value="" />
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<texture name="Texture2" value="" />
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<texture name="Texture3" value="" />
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<texture name="Texture3" value="" />
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<texture name="Texture4" value="" />
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<texture name="Texture4" value="" />
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@@ -167,7 +167,7 @@
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<float name="Shininess" value="0.000000" />
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<float name="Shininess" value="0.000000" />
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<float name="Param1" value="0.000000" />
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<float name="Param1" value="0.000000" />
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<float name="Param2" value="0.000000" />
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<float name="Param2" value="0.000000" />
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- <texture name="Texture1" value="skybox/default_skybox0.jpg" />
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+ <texture name="Texture1" value="assets/skybox/default_skybox0.jpg" />
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<texture name="Texture2" value="" />
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<texture name="Texture2" value="" />
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<texture name="Texture3" value="" />
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<texture name="Texture3" value="" />
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<texture name="Texture4" value="" />
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<texture name="Texture4" value="" />
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@@ -206,7 +206,7 @@
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<float name="Shininess" value="0.000000" />
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<float name="Shininess" value="0.000000" />
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<float name="Param1" value="0.000000" />
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<float name="Param1" value="0.000000" />
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<float name="Param2" value="0.000000" />
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<float name="Param2" value="0.000000" />
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- <texture name="Texture1" value="skybox/default_skybox3.jpg" />
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+ <texture name="Texture1" value="assets/skybox/default_skybox3.jpg" />
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<texture name="Texture2" value="" />
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<texture name="Texture2" value="" />
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<texture name="Texture3" value="" />
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<texture name="Texture3" value="" />
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<texture name="Texture4" value="" />
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<texture name="Texture4" value="" />
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@@ -245,7 +245,7 @@
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<float name="Shininess" value="0.000000" />
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<float name="Shininess" value="0.000000" />
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<float name="Param1" value="0.000000" />
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<float name="Param1" value="0.000000" />
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<float name="Param2" value="0.000000" />
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<float name="Param2" value="0.000000" />
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- <texture name="Texture1" value="skybox/default_skyboxup.jpg" />
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+ <texture name="Texture1" value="assets/skybox/default_skyboxup.jpg" />
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<texture name="Texture2" value="" />
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<texture name="Texture2" value="" />
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<texture name="Texture3" value="" />
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<texture name="Texture3" value="" />
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<texture name="Texture4" value="" />
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<texture name="Texture4" value="" />
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@@ -284,7 +284,7 @@
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<float name="Shininess" value="0.000000" />
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<float name="Shininess" value="0.000000" />
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<float name="Param1" value="0.000000" />
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<float name="Param1" value="0.000000" />
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<float name="Param2" value="0.000000" />
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<float name="Param2" value="0.000000" />
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- <texture name="Texture1" value="skybox/default_skyboxdn.jpg" />
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+ <texture name="Texture1" value="assets/skybox/default_skyboxdn.jpg" />
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<texture name="Texture2" value="" />
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<texture name="Texture2" value="" />
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<texture name="Texture3" value="" />
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<texture name="Texture3" value="" />
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<texture name="Texture4" value="" />
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<texture name="Texture4" value="" />
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@@ -329,7 +329,7 @@
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<enum name="AutomaticCulling" value="box" />
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<enum name="AutomaticCulling" value="box" />
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<int name="DebugDataVisible" value="0" />
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<int name="DebugDataVisible" value="0" />
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<bool name="IsDebugObject" value="false" />
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<bool name="IsDebugObject" value="false" />
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- <string name="Mesh" value="dwarf.x" />
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+ <string name="Mesh" value="assets/dwarf.x" />
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<bool name="Looping" value="true" />
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<bool name="Looping" value="true" />
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<bool name="ReadOnlyMaterials" value="false" />
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<bool name="ReadOnlyMaterials" value="false" />
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<float name="FramesPerSecond" value="0.250000" />
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<float name="FramesPerSecond" value="0.250000" />
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@@ -345,7 +345,7 @@
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<float name="Shininess" value="0.000000" />
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<float name="Shininess" value="0.000000" />
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<float name="Param1" value="0.000000" />
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<float name="Param1" value="0.000000" />
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<float name="Param2" value="0.000000" />
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<float name="Param2" value="0.000000" />
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- <texture name="Texture1" value="axe.jpg" />
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+ <texture name="Texture1" value="assets/axe.jpg" />
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<texture name="Texture2" value="" />
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<texture name="Texture2" value="" />
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<texture name="Texture3" value="" />
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<texture name="Texture3" value="" />
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<texture name="Texture4" value="" />
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<texture name="Texture4" value="" />
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@@ -384,7 +384,7 @@
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<float name="Shininess" value="0.000000" />
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<float name="Shininess" value="0.000000" />
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<float name="Param1" value="0.000000" />
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<float name="Param1" value="0.000000" />
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<float name="Param2" value="0.000000" />
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<float name="Param2" value="0.000000" />
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- <texture name="Texture1" value="dwarf.jpg" />
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+ <texture name="Texture1" value="assets/dwarf.jpg" />
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<texture name="Texture2" value="" />
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<texture name="Texture2" value="" />
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<texture name="Texture3" value="" />
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<texture name="Texture3" value="" />
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<texture name="Texture4" value="" />
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<texture name="Texture4" value="" />
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@@ -468,7 +468,7 @@
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<enum name="AutomaticCulling" value="box" />
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<enum name="AutomaticCulling" value="box" />
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<int name="DebugDataVisible" value="0" />
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<int name="DebugDataVisible" value="0" />
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<bool name="IsDebugObject" value="false" />
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<bool name="IsDebugObject" value="false" />
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- <string name="Mesh" value="dwarf.x" />
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+ <string name="Mesh" value="assets/dwarf.x" />
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<bool name="Looping" value="true" />
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<bool name="Looping" value="true" />
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<bool name="ReadOnlyMaterials" value="false" />
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<bool name="ReadOnlyMaterials" value="false" />
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<float name="FramesPerSecond" value="0.250000" />
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<float name="FramesPerSecond" value="0.250000" />
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@@ -484,7 +484,7 @@
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<float name="Shininess" value="0.000000" />
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<float name="Shininess" value="0.000000" />
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<float name="Param1" value="0.000000" />
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<float name="Param1" value="0.000000" />
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<float name="Param2" value="0.000000" />
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<float name="Param2" value="0.000000" />
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- <texture name="Texture1" value="axe.jpg" />
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+ <texture name="Texture1" value="assets/axe.jpg" />
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<texture name="Texture2" value="" />
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<texture name="Texture2" value="" />
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<texture name="Texture3" value="" />
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<texture name="Texture3" value="" />
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<texture name="Texture4" value="" />
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<texture name="Texture4" value="" />
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@@ -523,7 +523,7 @@
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<float name="Shininess" value="0.000000" />
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<float name="Shininess" value="0.000000" />
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<float name="Param1" value="0.000000" />
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<float name="Param1" value="0.000000" />
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<float name="Param2" value="0.000000" />
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<float name="Param2" value="0.000000" />
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- <texture name="Texture1" value="dwarf.jpg" />
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+ <texture name="Texture1" value="assets/dwarf.jpg" />
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<texture name="Texture2" value="" />
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<texture name="Texture2" value="" />
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<texture name="Texture3" value="" />
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<texture name="Texture3" value="" />
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<texture name="Texture4" value="" />
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<texture name="Texture4" value="" />
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@@ -620,7 +620,7 @@
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<float name="Shininess" value="0.000000" />
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<float name="Shininess" value="0.000000" />
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<float name="Param1" value="0.000000" />
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<float name="Param1" value="0.000000" />
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<float name="Param2" value="0.000000" />
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<float name="Param2" value="0.000000" />
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- <texture name="Texture1" value="textures/editor_defaults/default_texture.png" />
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+ <texture name="Texture1" value="assets/default_texture.png" />
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<texture name="Texture2" value="" />
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<texture name="Texture2" value="" />
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<texture name="Texture3" value="" />
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<texture name="Texture3" value="" />
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<texture name="Texture4" value="" />
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<texture name="Texture4" value="" />
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@@ -678,7 +678,7 @@
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<float name="Shininess" value="0.000000" />
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<float name="Shininess" value="0.000000" />
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<float name="Param1" value="0.000000" />
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<float name="Param1" value="0.000000" />
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<float name="Param2" value="0.000000" />
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<float name="Param2" value="0.000000" />
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- <texture name="Texture1" value="textures/editor_defaults/default_texture.png" />
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+ <texture name="Texture1" value="assets/default_texture.png" />
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<texture name="Texture2" value="" />
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<texture name="Texture2" value="" />
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<texture name="Texture3" value="" />
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<texture name="Texture3" value="" />
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<texture name="Texture4" value="" />
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<texture name="Texture4" value="" />
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@@ -723,7 +723,7 @@
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<enum name="AutomaticCulling" value="box" />
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<enum name="AutomaticCulling" value="box" />
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<int name="DebugDataVisible" value="0" />
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<int name="DebugDataVisible" value="0" />
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<bool name="IsDebugObject" value="false" />
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<bool name="IsDebugObject" value="false" />
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- <string name="Mesh" value="dwarf.x" />
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+ <string name="Mesh" value="assets/dwarf.x" />
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<bool name="Looping" value="true" />
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<bool name="Looping" value="true" />
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<bool name="ReadOnlyMaterials" value="false" />
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<bool name="ReadOnlyMaterials" value="false" />
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<float name="FramesPerSecond" value="0.250000" />
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<float name="FramesPerSecond" value="0.250000" />
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@@ -739,7 +739,7 @@
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<float name="Shininess" value="0.000000" />
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<float name="Shininess" value="0.000000" />
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<float name="Param1" value="0.000000" />
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<float name="Param1" value="0.000000" />
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<float name="Param2" value="0.000000" />
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<float name="Param2" value="0.000000" />
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- <texture name="Texture1" value="axe.jpg" />
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+ <texture name="Texture1" value="assets/axe.jpg" />
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<texture name="Texture2" value="" />
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<texture name="Texture2" value="" />
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<texture name="Texture3" value="" />
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<texture name="Texture3" value="" />
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<texture name="Texture4" value="" />
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<texture name="Texture4" value="" />
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@@ -778,7 +778,7 @@
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<float name="Shininess" value="0.000000" />
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<float name="Shininess" value="0.000000" />
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<float name="Param1" value="0.000000" />
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<float name="Param1" value="0.000000" />
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<float name="Param2" value="0.000000" />
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<float name="Param2" value="0.000000" />
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- <texture name="Texture1" value="dwarf.jpg" />
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+ <texture name="Texture1" value="assets/dwarf.jpg" />
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<texture name="Texture2" value="" />
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<texture name="Texture2" value="" />
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<texture name="Texture3" value="" />
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<texture name="Texture3" value="" />
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<texture name="Texture4" value="" />
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<texture name="Texture4" value="" />
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@@ -875,7 +875,7 @@
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<float name="Shininess" value="0.000000" />
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<float name="Shininess" value="0.000000" />
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<float name="Param1" value="0.000000" />
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<float name="Param1" value="0.000000" />
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<float name="Param2" value="0.000000" />
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<float name="Param2" value="0.000000" />
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- <texture name="Texture1" value="textures/editor_defaults/default_texture.png" />
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+ <texture name="Texture1" value="assets/default_texture.png" />
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<texture name="Texture2" value="" />
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<texture name="Texture2" value="" />
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<texture name="Texture3" value="" />
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<texture name="Texture3" value="" />
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<texture name="Texture4" value="" />
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<texture name="Texture4" value="" />
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@@ -920,7 +920,7 @@
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<enum name="AutomaticCulling" value="box" />
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<enum name="AutomaticCulling" value="box" />
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<int name="DebugDataVisible" value="0" />
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<int name="DebugDataVisible" value="0" />
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<bool name="IsDebugObject" value="false" />
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<bool name="IsDebugObject" value="false" />
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- <string name="Mesh" value="dwarf.x" />
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+ <string name="Mesh" value="assets/dwarf.x" />
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<bool name="Looping" value="true" />
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<bool name="Looping" value="true" />
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<bool name="ReadOnlyMaterials" value="false" />
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<bool name="ReadOnlyMaterials" value="false" />
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<float name="FramesPerSecond" value="0.250000" />
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<float name="FramesPerSecond" value="0.250000" />
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@@ -936,7 +936,7 @@
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<float name="Shininess" value="0.000000" />
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<float name="Shininess" value="0.000000" />
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<float name="Param1" value="0.000000" />
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<float name="Param1" value="0.000000" />
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<float name="Param2" value="0.000000" />
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<float name="Param2" value="0.000000" />
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- <texture name="Texture1" value="axe.jpg" />
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+ <texture name="Texture1" value="assets/axe.jpg" />
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<texture name="Texture2" value="" />
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<texture name="Texture2" value="" />
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<texture name="Texture3" value="" />
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<texture name="Texture3" value="" />
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<texture name="Texture4" value="" />
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<texture name="Texture4" value="" />
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@@ -975,7 +975,7 @@
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<float name="Shininess" value="0.000000" />
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<float name="Shininess" value="0.000000" />
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<float name="Param1" value="0.000000" />
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<float name="Param1" value="0.000000" />
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<float name="Param2" value="0.000000" />
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<float name="Param2" value="0.000000" />
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- <texture name="Texture1" value="dwarf.jpg" />
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+ <texture name="Texture1" value="assets/dwarf.jpg" />
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<texture name="Texture2" value="" />
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<texture name="Texture2" value="" />
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<texture name="Texture3" value="" />
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<texture name="Texture3" value="" />
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<texture name="Texture4" value="" />
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<texture name="Texture4" value="" />
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