Explorar o código

Merge branch 'master' into fix-simpletextureddirectx11-sample2

Kim Kulling %!s(int64=5) %!d(string=hai) anos
pai
achega
5866f3f98f
Modificáronse 2 ficheiros con 6 adicións e 6 borrados
  1. 3 3
      include/assimp/matrix3x3.h
  2. 3 3
      include/assimp/matrix3x3.inl

+ 3 - 3
include/assimp/matrix3x3.h

@@ -93,10 +93,10 @@ public:
     const TReal* operator[] (unsigned int p_iIndex) const;
     const TReal* operator[] (unsigned int p_iIndex) const;
 
 
     // comparison operators
     // comparison operators
-    bool operator== (const aiMatrix4x4t<TReal>& m) const;
-    bool operator!= (const aiMatrix4x4t<TReal>& m) const;
+    bool operator== (const aiMatrix3x3t<TReal>& m) const;
+    bool operator!= (const aiMatrix3x3t<TReal>& m) const;
 
 
-    bool Equal(const aiMatrix4x4t<TReal>& m, TReal epsilon = 1e-6) const;
+    bool Equal(const aiMatrix3x3t<TReal>& m, TReal epsilon = 1e-6) const;
 
 
     template <typename TOther>
     template <typename TOther>
     operator aiMatrix3x3t<TOther> () const;
     operator aiMatrix3x3t<TOther> () const;

+ 3 - 3
include/assimp/matrix3x3.inl

@@ -141,7 +141,7 @@ const TReal* aiMatrix3x3t<TReal>::operator[] (unsigned int p_iIndex) const {
 // ------------------------------------------------------------------------------------------------
 // ------------------------------------------------------------------------------------------------
 template <typename TReal>
 template <typename TReal>
 AI_FORCE_INLINE
 AI_FORCE_INLINE
-bool aiMatrix3x3t<TReal>::operator== (const aiMatrix4x4t<TReal>& m) const {
+bool aiMatrix3x3t<TReal>::operator== (const aiMatrix3x3t<TReal>& m) const {
     return a1 == m.a1 && a2 == m.a2 && a3 == m.a3 &&
     return a1 == m.a1 && a2 == m.a2 && a3 == m.a3 &&
            b1 == m.b1 && b2 == m.b2 && b3 == m.b3 &&
            b1 == m.b1 && b2 == m.b2 && b3 == m.b3 &&
            c1 == m.c1 && c2 == m.c2 && c3 == m.c3;
            c1 == m.c1 && c2 == m.c2 && c3 == m.c3;
@@ -150,14 +150,14 @@ bool aiMatrix3x3t<TReal>::operator== (const aiMatrix4x4t<TReal>& m) const {
 // ------------------------------------------------------------------------------------------------
 // ------------------------------------------------------------------------------------------------
 template <typename TReal>
 template <typename TReal>
 AI_FORCE_INLINE
 AI_FORCE_INLINE
-bool aiMatrix3x3t<TReal>::operator!= (const aiMatrix4x4t<TReal>& m) const {
+bool aiMatrix3x3t<TReal>::operator!= (const aiMatrix3x3t<TReal>& m) const {
     return !(*this == m);
     return !(*this == m);
 }
 }
 
 
 // ---------------------------------------------------------------------------
 // ---------------------------------------------------------------------------
 template<typename TReal>
 template<typename TReal>
 AI_FORCE_INLINE
 AI_FORCE_INLINE
-bool aiMatrix3x3t<TReal>::Equal(const aiMatrix4x4t<TReal>& m, TReal epsilon) const {
+bool aiMatrix3x3t<TReal>::Equal(const aiMatrix3x3t<TReal>& m, TReal epsilon) const {
     return
     return
         std::abs(a1 - m.a1) <= epsilon &&
         std::abs(a1 - m.a1) <= epsilon &&
         std::abs(a2 - m.a2) <= epsilon &&
         std::abs(a2 - m.a2) <= epsilon &&