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@@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
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Copyright (c) 2006-2020, assimp team
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Copyright (c) 2006-2020, assimp team
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-
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All rights reserved.
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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Redistribution and use of this software in source and binary forms,
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@@ -51,64 +50,117 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include <assimp/StringUtils.h>
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#include <assimp/StringUtils.h>
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// Header files, Assimp.
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// Header files, Assimp.
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+//#include "FIReader.hpp"
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#include <assimp/DefaultIOSystem.h>
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#include <assimp/DefaultIOSystem.h>
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#include <assimp/fast_atof.h>
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#include <assimp/fast_atof.h>
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-#include "FIReader.hpp"
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// Header files, stdlib.
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// Header files, stdlib.
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+#include <iterator>
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#include <memory>
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#include <memory>
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#include <string>
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#include <string>
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-#include <iterator>
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namespace Assimp {
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namespace Assimp {
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-/// \var aiImporterDesc X3DImporter::Description
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/// Constant which holds the importer description
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/// Constant which holds the importer description
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const aiImporterDesc X3DImporter::Description = {
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const aiImporterDesc X3DImporter::Description = {
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- "Extensible 3D(X3D) Importer",
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- "smalcom",
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- "",
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- "See documentation in source code. Chapter: Limitations.",
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- aiImporterFlags_SupportTextFlavour | aiImporterFlags_SupportBinaryFlavour | aiImporterFlags_LimitedSupport | aiImporterFlags_Experimental,
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- 0,
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- 0,
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- 0,
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- 0,
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- "x3d x3db"
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+ "Extensible 3D(X3D) Importer",
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+ "smalcom",
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+ "",
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+ "See documentation in source code. Chapter: Limitations.",
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+ aiImporterFlags_SupportTextFlavour | aiImporterFlags_SupportBinaryFlavour | aiImporterFlags_LimitedSupport | aiImporterFlags_Experimental,
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+ 0,
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+ 0,
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+ 0,
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+ 0,
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+ "x3d x3db"
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};
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};
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//const std::regex X3DImporter::pattern_nws(R"([^, \t\r\n]+)");
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//const std::regex X3DImporter::pattern_nws(R"([^, \t\r\n]+)");
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//const std::regex X3DImporter::pattern_true(R"(^\s*(?:true|1)\s*$)", std::regex::icase);
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//const std::regex X3DImporter::pattern_true(R"(^\s*(?:true|1)\s*$)", std::regex::icase);
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+namespace {
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+static void Throw_ArgOutOfRange(const std::string &argument) {
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+ throw DeadlyImportError("Argument value is out of range for: \"" + argument + "\".");
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+}
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+
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+static void Throw_CloseNotFound(const std::string &node) {
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+ throw DeadlyImportError("Close tag for node <" + node + "> not found. Seems file is corrupt.");
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+}
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+
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+static void Throw_ConvertFail_Str2ArrF(const std::string &nodeName, const std::string &pAttrValue) {
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+ throw DeadlyImportError("In <" + nodeName + "> failed to convert attribute value \"" + pAttrValue +
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+ "\" from string to array of floats.");
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+}
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+
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+static void Throw_DEF_And_USE(const std::string &nodeName) {
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+ throw DeadlyImportError("\"DEF\" and \"USE\" can not be defined both in <" + nodeName + ">.");
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+}
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+
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+static void Throw_IncorrectAttr(const std::string &nodeName, const std::string &pAttrName) {
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+ throw DeadlyImportError("Node <" + nodeName + "> has incorrect attribute \"" + pAttrName + "\".");
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+}
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+
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+static void Throw_IncorrectAttrValue(const std::string &nodeName, const std::string &pAttrName) {
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+ throw DeadlyImportError("Attribute \"" + pAttrName + "\" in node <" + nodeName + "> has incorrect value.");
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+}
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+
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+static void Throw_MoreThanOnceDefined(const std::string &nodeName, const std::string &pNodeType, const std::string &pDescription) {
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+ throw DeadlyImportError("\"" + pNodeType + "\" node can be used only once in " + nodeName + ". Description: " + pDescription);
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+}
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+
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+static void Throw_TagCountIncorrect(const std::string &pNode) {
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+ throw DeadlyImportError("Count of open and close tags for node <" + pNode + "> are not equivalent. Seems file is corrupt.");
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+}
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+
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+static void Throw_USE_NotFound(const std::string &nodeName, const std::string &pAttrValue) {
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+ throw DeadlyImportError("Not found node with name \"" + pAttrValue + "\" in <" + nodeName + ">.");
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+}
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+
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+static void LogInfo(const std::string &message) {
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+ DefaultLogger::get()->info(message);
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+}
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+
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+} // namespace
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+
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struct WordIterator {
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struct WordIterator {
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using iterator_category = std::input_iterator_tag;
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using iterator_category = std::input_iterator_tag;
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- using value_type = const char*;
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+ using value_type = const char *;
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using difference_type = ptrdiff_t;
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using difference_type = ptrdiff_t;
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- using pointer = value_type*;
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- using reference = value_type&;
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+ using pointer = value_type *;
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+ using reference = value_type &;
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static const char *whitespace;
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static const char *whitespace;
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- const char *start_, *end_;
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- WordIterator(const char *start, const char *end): start_(start), end_(end) {
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- start_ = start + strspn(start, whitespace);
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- if (start_ >= end_) {
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- start_ = 0;
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+ const char *mStart, *mEnd;
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+
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+ WordIterator(const char *start, const char *end) :
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+ mStart(start),
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+ mEnd(end) {
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+ mStart = start + ::strspn(start, whitespace);
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+ if (mStart >= mEnd) {
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+ mStart = 0;
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}
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}
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}
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}
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- WordIterator(): start_(0), end_(0) {}
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- WordIterator(const WordIterator &other): start_(other.start_), end_(other.end_) {}
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+ WordIterator() :
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+ mStart(0),
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+ mEnd(0) {}
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+ WordIterator(const WordIterator &other) :
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+ mStart(other.mStart),
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+ mEnd(other.mEnd) {}
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WordIterator &operator=(const WordIterator &other) {
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WordIterator &operator=(const WordIterator &other) {
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- start_ = other.start_;
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- end_ = other.end_;
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+ mStart = other.mStart;
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+ mEnd = other.mEnd;
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return *this;
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return *this;
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}
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}
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- bool operator==(const WordIterator &other) const { return start_ == other.start_; }
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- bool operator!=(const WordIterator &other) const { return start_ != other.start_; }
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+
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+ bool operator==(const WordIterator &other) const { return mStart == other.mStart; }
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+
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+ bool operator!=(const WordIterator &other) const { return mStart != other.mStart; }
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+
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WordIterator &operator++() {
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WordIterator &operator++() {
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- start_ += strcspn(start_, whitespace);
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- start_ += strspn(start_, whitespace);
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- if (start_ >= end_) {
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- start_ = 0;
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+ mStart += strcspn(mStart, whitespace);
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+ mStart += strspn(mStart, whitespace);
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+ if (mStart >= mEnd) {
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+ mStart = 0;
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}
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}
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return *this;
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return *this;
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}
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}
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@@ -117,14 +169,13 @@ struct WordIterator {
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++(*this);
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++(*this);
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return result;
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return result;
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}
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}
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- const char *operator*() const { return start_; }
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+ const char *operator*() const { return mStart; }
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};
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};
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-const char *WordIterator::whitespace = ", \t\r\n";
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+static const char *WordIterator::whitespace = ", \t\r\n";
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-X3DImporter::X3DImporter()
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-: NodeElement_Cur( nullptr )
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-, mReader( nullptr ) {
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+X3DImporter::X3DImporter() :
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+ mNodeElementCur(nullptr), mReader(nullptr) {
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// empty
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// empty
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}
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}
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@@ -134,96 +185,80 @@ X3DImporter::~X3DImporter() {
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}
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}
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void X3DImporter::Clear() {
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void X3DImporter::Clear() {
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- NodeElement_Cur = nullptr;
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- // Delete all elements
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- if(!NodeElement_List.empty()) {
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- for ( std::list<CX3DImporter_NodeElement*>::iterator it = NodeElement_List.begin(); it != NodeElement_List.end(); ++it ) {
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+ mNodeElementCur = nullptr;
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+ // Delete all elements
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+ if (!NodeElement_List.empty()) {
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+ for (std::list<X3DNodeElementBase *>::iterator it = NodeElement_List.begin(); it != NodeElement_List.end(); ++it) {
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delete *it;
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delete *it;
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}
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}
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- NodeElement_List.clear();
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- }
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+ NodeElement_List.clear();
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+ }
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}
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}
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-
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/*********************************************************************************************************************************************/
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/*********************************************************************************************************************************************/
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/************************************************************ Functions: find set ************************************************************/
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/************************************************************ Functions: find set ************************************************************/
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/*********************************************************************************************************************************************/
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/*********************************************************************************************************************************************/
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-bool X3DImporter::FindNodeElement_FromRoot(const std::string& pID, const CX3DImporter_NodeElement::EType pType, CX3DImporter_NodeElement** pElement)
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-{
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- for(std::list<CX3DImporter_NodeElement*>::iterator it = NodeElement_List.begin(); it != NodeElement_List.end(); ++it)
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- {
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- if(((*it)->Type == pType) && ((*it)->ID == pID))
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- {
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- if(pElement != nullptr) *pElement = *it;
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+bool X3DImporter::FindNodeElement_FromRoot(const std::string &pID, const X3DNodeElementBase::EType pType, X3DNodeElementBase **pElement) {
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+ for (std::list<X3DNodeElementBase *>::iterator it = NodeElement_List.begin(); it != NodeElement_List.end(); ++it) {
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+ if (((*it)->Type == pType) && ((*it)->ID == pID)) {
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+ if (pElement != nullptr) *pElement = *it;
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- return true;
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- }
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- }// for(std::list<CX3DImporter_NodeElement*>::iterator it = NodeElement_List.begin(); it != NodeElement_List.end(); it++)
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+ return true;
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+ }
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+ } // for(std::list<CX3DImporter_NodeElement*>::iterator it = NodeElement_List.begin(); it != NodeElement_List.end(); it++)
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- return false;
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+ return false;
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}
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}
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-bool X3DImporter::FindNodeElement_FromNode(CX3DImporter_NodeElement* pStartNode, const std::string& pID,
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- const CX3DImporter_NodeElement::EType pType, CX3DImporter_NodeElement** pElement)
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-{
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- bool found = false;// flag: true - if requested element is found.
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+bool X3DImporter::FindNodeElement_FromNode(X3DNodeElementBase *pStartNode, const std::string &pID,
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+ const X3DNodeElementBase::EType pType, X3DNodeElementBase **pElement) {
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+ bool found = false; // flag: true - if requested element is found.
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- // Check if pStartNode - this is the element, we are looking for.
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- if((pStartNode->Type == pType) && (pStartNode->ID == pID))
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- {
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- found = true;
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- if ( pElement != nullptr )
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- {
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+ // Check if pStartNode - this is the element, we are looking for.
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+ if ((pStartNode->Type == pType) && (pStartNode->ID == pID)) {
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+ found = true;
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+ if (pElement != nullptr) {
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*pElement = pStartNode;
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*pElement = pStartNode;
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}
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}
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- goto fne_fn_end;
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- }// if((pStartNode->Type() == pType) && (pStartNode->ID() == pID))
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+ goto fne_fn_end;
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+ } // if((pStartNode->Type() == pType) && (pStartNode->ID() == pID))
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- // Check childs of pStartNode.
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- for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = pStartNode->Child.begin(); ch_it != pStartNode->Child.end(); ++ch_it)
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- {
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- found = FindNodeElement_FromNode(*ch_it, pID, pType, pElement);
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- if ( found )
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- {
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+ // Check children of pStartNode.
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+ for (std::list<X3DNodeElementBase *>::iterator ch_it = pStartNode->Child.begin(); ch_it != pStartNode->Child.end(); ++ch_it) {
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+ found = FindNodeElement_FromNode(*ch_it, pID, pType, pElement);
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+ if (found) {
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break;
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break;
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}
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}
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- }// for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = it->Child.begin(); ch_it != it->Child.end(); ch_it++)
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+ } // for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = it->Child.begin(); ch_it != it->Child.end(); ch_it++)
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fne_fn_end:
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fne_fn_end:
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- return found;
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+ return found;
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}
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}
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-bool X3DImporter::FindNodeElement(const std::string& pID, const CX3DImporter_NodeElement::EType pType, CX3DImporter_NodeElement** pElement)
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-{
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- CX3DImporter_NodeElement* tnd = NodeElement_Cur;// temporary pointer to node.
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- bool static_search = false;// flag: true if searching in static node.
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+bool X3DImporter::FindNodeElement(const std::string &pID, const X3DNodeElementBase::EType pType, X3DNodeElementBase **pElement) {
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+ X3DNodeElementBase *tnd = mNodeElementCur; // temporary pointer to node.
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+ bool static_search = false; // flag: true if searching in static node.
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// At first check if we have deal with static node. Go up through parent nodes and check flag.
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// At first check if we have deal with static node. Go up through parent nodes and check flag.
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- while(tnd != nullptr)
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- {
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- if(tnd->Type == CX3DImporter_NodeElement::ENET_Group)
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- {
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- if(((CX3DImporter_NodeElement_Group*)tnd)->Static)
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- {
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- static_search = true;// Flag found, stop walking up. Node with static flag will holded in tnd variable.
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- break;
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- }
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- }
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-
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- tnd = tnd->Parent;// go up in graph.
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- }// while(tnd != nullptr)
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+ while (tnd != nullptr) {
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+ if (tnd->Type == X3DNodeElementBase::ENET_Group) {
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+ if (((X3DGroup *)tnd)->Static) {
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+ static_search = true; // Flag found, stop walking up. Node with static flag will holded in tnd variable.
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+ break;
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+ }
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+ }
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+
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+ tnd = tnd->Parent; // go up in graph.
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+ } // while(tnd != nullptr)
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// at now call appropriate search function.
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// at now call appropriate search function.
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- if ( static_search )
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- {
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- return FindNodeElement_FromNode( tnd, pID, pType, pElement );
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- }
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- else
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- {
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- return FindNodeElement_FromRoot( pID, pType, pElement );
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+ if (static_search) {
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+ return FindNodeElement_FromNode(tnd, pID, pType, pElement);
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+ } else {
|
|
|
|
+ return FindNodeElement_FromRoot(pID, pType, pElement);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
@@ -231,219 +266,160 @@ bool X3DImporter::FindNodeElement(const std::string& pID, const CX3DImporter_Nod
|
|
/************************************************************ Functions: throw set ***********************************************************/
|
|
/************************************************************ Functions: throw set ***********************************************************/
|
|
/*********************************************************************************************************************************************/
|
|
/*********************************************************************************************************************************************/
|
|
|
|
|
|
-void X3DImporter::Throw_ArgOutOfRange(const std::string& pArgument)
|
|
|
|
-{
|
|
|
|
- throw DeadlyImportError("Argument value is out of range for: \"" + pArgument + "\".");
|
|
|
|
-}
|
|
|
|
-
|
|
|
|
-void X3DImporter::Throw_CloseNotFound(const std::string& pNode)
|
|
|
|
-{
|
|
|
|
- throw DeadlyImportError("Close tag for node <" + pNode + "> not found. Seems file is corrupt.");
|
|
|
|
-}
|
|
|
|
-
|
|
|
|
-void X3DImporter::Throw_ConvertFail_Str2ArrF(const std::string& pAttrValue)
|
|
|
|
-{
|
|
|
|
- throw DeadlyImportError("In <" + std::string(mReader->getNodeName()) + "> failed to convert attribute value \"" + pAttrValue +
|
|
|
|
- "\" from string to array of floats.");
|
|
|
|
-}
|
|
|
|
-
|
|
|
|
-void X3DImporter::Throw_DEF_And_USE()
|
|
|
|
-{
|
|
|
|
- throw DeadlyImportError("\"DEF\" and \"USE\" can not be defined both in <" + std::string(mReader->getNodeName()) + ">.");
|
|
|
|
-}
|
|
|
|
-
|
|
|
|
-void X3DImporter::Throw_IncorrectAttr(const std::string& pAttrName)
|
|
|
|
-{
|
|
|
|
- throw DeadlyImportError("Node <" + std::string(mReader->getNodeName()) + "> has incorrect attribute \"" + pAttrName + "\".");
|
|
|
|
-}
|
|
|
|
-
|
|
|
|
-void X3DImporter::Throw_IncorrectAttrValue(const std::string& pAttrName)
|
|
|
|
-{
|
|
|
|
- throw DeadlyImportError("Attribute \"" + pAttrName + "\" in node <" + std::string(mReader->getNodeName()) + "> has incorrect value.");
|
|
|
|
-}
|
|
|
|
-
|
|
|
|
-void X3DImporter::Throw_MoreThanOnceDefined(const std::string& pNodeType, const std::string& pDescription)
|
|
|
|
-{
|
|
|
|
- throw DeadlyImportError("\"" + pNodeType + "\" node can be used only once in " + mReader->getNodeName() + ". Description: " + pDescription);
|
|
|
|
-}
|
|
|
|
-
|
|
|
|
-void X3DImporter::Throw_TagCountIncorrect(const std::string& pNode)
|
|
|
|
-{
|
|
|
|
- throw DeadlyImportError("Count of open and close tags for node <" + pNode + "> are not equivalent. Seems file is corrupt.");
|
|
|
|
-}
|
|
|
|
-
|
|
|
|
-void X3DImporter::Throw_USE_NotFound(const std::string& pAttrValue)
|
|
|
|
-{
|
|
|
|
- throw DeadlyImportError("Not found node with name \"" + pAttrValue + "\" in <" + std::string(mReader->getNodeName()) + ">.");
|
|
|
|
-}
|
|
|
|
-
|
|
|
|
/*********************************************************************************************************************************************/
|
|
/*********************************************************************************************************************************************/
|
|
/************************************************************* Functions: XML set ************************************************************/
|
|
/************************************************************* Functions: XML set ************************************************************/
|
|
/*********************************************************************************************************************************************/
|
|
/*********************************************************************************************************************************************/
|
|
|
|
|
|
-void X3DImporter::XML_CheckNode_MustBeEmpty()
|
|
|
|
-{
|
|
|
|
- if(!mReader->isEmptyElement()) throw DeadlyImportError(std::string("Node <") + mReader->getNodeName() + "> must be empty.");
|
|
|
|
|
|
+void X3DImporter::XML_CheckNode_MustBeEmpty() {
|
|
|
|
+ if (!mReader->isEmptyElement()) throw DeadlyImportError(std::string("Node <") + mReader->getNodeName() + "> must be empty.");
|
|
}
|
|
}
|
|
|
|
|
|
-void X3DImporter::XML_CheckNode_SkipUnsupported(const std::string& pParentNodeName)
|
|
|
|
-{
|
|
|
|
|
|
+void X3DImporter::XML_CheckNode_SkipUnsupported(const std::string &pParentNodeName) {
|
|
static const size_t Uns_Skip_Len = 192;
|
|
static const size_t Uns_Skip_Len = 192;
|
|
- const char* Uns_Skip[ Uns_Skip_Len ] = {
|
|
|
|
- // CAD geometry component
|
|
|
|
- "CADAssembly", "CADFace", "CADLayer", "CADPart", "IndexedQuadSet", "QuadSet",
|
|
|
|
- // Core
|
|
|
|
- "ROUTE", "ExternProtoDeclare", "ProtoDeclare", "ProtoInstance", "ProtoInterface", "WorldInfo",
|
|
|
|
- // Distributed interactive simulation (DIS) component
|
|
|
|
- "DISEntityManager", "DISEntityTypeMapping", "EspduTransform", "ReceiverPdu", "SignalPdu", "TransmitterPdu",
|
|
|
|
- // Cube map environmental texturing component
|
|
|
|
- "ComposedCubeMapTexture", "GeneratedCubeMapTexture", "ImageCubeMapTexture",
|
|
|
|
- // Environmental effects component
|
|
|
|
- "Background", "Fog", "FogCoordinate", "LocalFog", "TextureBackground",
|
|
|
|
- // Environmental sensor component
|
|
|
|
- "ProximitySensor", "TransformSensor", "VisibilitySensor",
|
|
|
|
- // Followers component
|
|
|
|
- "ColorChaser", "ColorDamper", "CoordinateChaser", "CoordinateDamper", "OrientationChaser", "OrientationDamper", "PositionChaser", "PositionChaser2D",
|
|
|
|
- "PositionDamper", "PositionDamper2D", "ScalarChaser", "ScalarDamper", "TexCoordChaser2D", "TexCoordDamper2D",
|
|
|
|
- // Geospatial component
|
|
|
|
- "GeoCoordinate", "GeoElevationGrid", "GeoLocation", "GeoLOD", "GeoMetadata", "GeoOrigin", "GeoPositionInterpolator", "GeoProximitySensor",
|
|
|
|
- "GeoTouchSensor", "GeoTransform", "GeoViewpoint",
|
|
|
|
- // Humanoid Animation (H-Anim) component
|
|
|
|
- "HAnimDisplacer", "HAnimHumanoid", "HAnimJoint", "HAnimSegment", "HAnimSite",
|
|
|
|
- // Interpolation component
|
|
|
|
- "ColorInterpolator", "CoordinateInterpolator", "CoordinateInterpolator2D", "EaseInEaseOut", "NormalInterpolator", "OrientationInterpolator",
|
|
|
|
- "PositionInterpolator", "PositionInterpolator2D", "ScalarInterpolator", "SplinePositionInterpolator", "SplinePositionInterpolator2D",
|
|
|
|
- "SplineScalarInterpolator", "SquadOrientationInterpolator",
|
|
|
|
- // Key device sensor component
|
|
|
|
- "KeySensor", "StringSensor",
|
|
|
|
- // Layering component
|
|
|
|
- "Layer", "LayerSet", "Viewport",
|
|
|
|
- // Layout component
|
|
|
|
- "Layout", "LayoutGroup", "LayoutLayer", "ScreenFontStyle", "ScreenGroup",
|
|
|
|
- // Navigation component
|
|
|
|
- "Billboard", "Collision", "LOD", "NavigationInfo", "OrthoViewpoint", "Viewpoint", "ViewpointGroup",
|
|
|
|
- // Networking component
|
|
|
|
- "EXPORT", "IMPORT", "Anchor", "LoadSensor",
|
|
|
|
- // NURBS component
|
|
|
|
- "Contour2D", "ContourPolyline2D", "CoordinateDouble", "NurbsCurve", "NurbsCurve2D", "NurbsOrientationInterpolator", "NurbsPatchSurface",
|
|
|
|
- "NurbsPositionInterpolator", "NurbsSet", "NurbsSurfaceInterpolator", "NurbsSweptSurface", "NurbsSwungSurface", "NurbsTextureCoordinate",
|
|
|
|
- "NurbsTrimmedSurface",
|
|
|
|
- // Particle systems component
|
|
|
|
- "BoundedPhysicsModel", "ConeEmitter", "ExplosionEmitter", "ForcePhysicsModel", "ParticleSystem", "PointEmitter", "PolylineEmitter", "SurfaceEmitter",
|
|
|
|
- "VolumeEmitter", "WindPhysicsModel",
|
|
|
|
- // Picking component
|
|
|
|
- "LinePickSensor", "PickableGroup", "PointPickSensor", "PrimitivePickSensor", "VolumePickSensor",
|
|
|
|
- // Pointing device sensor component
|
|
|
|
- "CylinderSensor", "PlaneSensor", "SphereSensor", "TouchSensor",
|
|
|
|
- // Rendering component
|
|
|
|
- "ClipPlane",
|
|
|
|
- // Rigid body physics
|
|
|
|
- "BallJoint", "CollidableOffset", "CollidableShape", "CollisionCollection", "CollisionSensor", "CollisionSpace", "Contact", "DoubleAxisHingeJoint",
|
|
|
|
- "MotorJoint", "RigidBody", "RigidBodyCollection", "SingleAxisHingeJoint", "SliderJoint", "UniversalJoint",
|
|
|
|
- // Scripting component
|
|
|
|
- "Script",
|
|
|
|
- // Programmable shaders component
|
|
|
|
- "ComposedShader", "FloatVertexAttribute", "Matrix3VertexAttribute", "Matrix4VertexAttribute", "PackagedShader", "ProgramShader", "ShaderPart",
|
|
|
|
- "ShaderProgram",
|
|
|
|
- // Shape component
|
|
|
|
- "FillProperties", "LineProperties", "TwoSidedMaterial",
|
|
|
|
- // Sound component
|
|
|
|
- "AudioClip", "Sound",
|
|
|
|
- // Text component
|
|
|
|
- "FontStyle", "Text",
|
|
|
|
- // Texturing3D Component
|
|
|
|
- "ComposedTexture3D", "ImageTexture3D", "PixelTexture3D", "TextureCoordinate3D", "TextureCoordinate4D", "TextureTransformMatrix3D", "TextureTransform3D",
|
|
|
|
- // Texturing component
|
|
|
|
- "MovieTexture", "MultiTexture", "MultiTextureCoordinate", "MultiTextureTransform", "PixelTexture", "TextureCoordinateGenerator", "TextureProperties",
|
|
|
|
- // Time component
|
|
|
|
- "TimeSensor",
|
|
|
|
- // Event Utilities component
|
|
|
|
- "BooleanFilter", "BooleanSequencer", "BooleanToggle", "BooleanTrigger", "IntegerSequencer", "IntegerTrigger", "TimeTrigger",
|
|
|
|
- // Volume rendering component
|
|
|
|
- "BlendedVolumeStyle", "BoundaryEnhancementVolumeStyle", "CartoonVolumeStyle", "ComposedVolumeStyle", "EdgeEnhancementVolumeStyle", "IsoSurfaceVolumeData",
|
|
|
|
- "OpacityMapVolumeStyle", "ProjectionVolumeStyle", "SegmentedVolumeData", "ShadedVolumeStyle", "SilhouetteEnhancementVolumeStyle", "ToneMappedVolumeStyle",
|
|
|
|
- "VolumeData"
|
|
|
|
|
|
+ const char *Uns_Skip[Uns_Skip_Len] = {
|
|
|
|
+ // CAD geometry component
|
|
|
|
+ "CADAssembly", "CADFace", "CADLayer", "CADPart", "IndexedQuadSet", "QuadSet",
|
|
|
|
+ // Core
|
|
|
|
+ "ROUTE", "ExternProtoDeclare", "ProtoDeclare", "ProtoInstance", "ProtoInterface", "WorldInfo",
|
|
|
|
+ // Distributed interactive simulation (DIS) component
|
|
|
|
+ "DISEntityManager", "DISEntityTypeMapping", "EspduTransform", "ReceiverPdu", "SignalPdu", "TransmitterPdu",
|
|
|
|
+ // Cube map environmental texturing component
|
|
|
|
+ "ComposedCubeMapTexture", "GeneratedCubeMapTexture", "ImageCubeMapTexture",
|
|
|
|
+ // Environmental effects component
|
|
|
|
+ "Background", "Fog", "FogCoordinate", "LocalFog", "TextureBackground",
|
|
|
|
+ // Environmental sensor component
|
|
|
|
+ "ProximitySensor", "TransformSensor", "VisibilitySensor",
|
|
|
|
+ // Followers component
|
|
|
|
+ "ColorChaser", "ColorDamper", "CoordinateChaser", "CoordinateDamper", "OrientationChaser", "OrientationDamper", "PositionChaser", "PositionChaser2D",
|
|
|
|
+ "PositionDamper", "PositionDamper2D", "ScalarChaser", "ScalarDamper", "TexCoordChaser2D", "TexCoordDamper2D",
|
|
|
|
+ // Geospatial component
|
|
|
|
+ "GeoCoordinate", "GeoElevationGrid", "GeoLocation", "GeoLOD", "GeoMetadata", "GeoOrigin", "GeoPositionInterpolator", "GeoProximitySensor",
|
|
|
|
+ "GeoTouchSensor", "GeoTransform", "GeoViewpoint",
|
|
|
|
+ // Humanoid Animation (H-Anim) component
|
|
|
|
+ "HAnimDisplacer", "HAnimHumanoid", "HAnimJoint", "HAnimSegment", "HAnimSite",
|
|
|
|
+ // Interpolation component
|
|
|
|
+ "ColorInterpolator", "CoordinateInterpolator", "CoordinateInterpolator2D", "EaseInEaseOut", "NormalInterpolator", "OrientationInterpolator",
|
|
|
|
+ "PositionInterpolator", "PositionInterpolator2D", "ScalarInterpolator", "SplinePositionInterpolator", "SplinePositionInterpolator2D",
|
|
|
|
+ "SplineScalarInterpolator", "SquadOrientationInterpolator",
|
|
|
|
+ // Key device sensor component
|
|
|
|
+ "KeySensor", "StringSensor",
|
|
|
|
+ // Layering component
|
|
|
|
+ "Layer", "LayerSet", "Viewport",
|
|
|
|
+ // Layout component
|
|
|
|
+ "Layout", "LayoutGroup", "LayoutLayer", "ScreenFontStyle", "ScreenGroup",
|
|
|
|
+ // Navigation component
|
|
|
|
+ "Billboard", "Collision", "LOD", "NavigationInfo", "OrthoViewpoint", "Viewpoint", "ViewpointGroup",
|
|
|
|
+ // Networking component
|
|
|
|
+ "EXPORT", "IMPORT", "Anchor", "LoadSensor",
|
|
|
|
+ // NURBS component
|
|
|
|
+ "Contour2D", "ContourPolyline2D", "CoordinateDouble", "NurbsCurve", "NurbsCurve2D", "NurbsOrientationInterpolator", "NurbsPatchSurface",
|
|
|
|
+ "NurbsPositionInterpolator", "NurbsSet", "NurbsSurfaceInterpolator", "NurbsSweptSurface", "NurbsSwungSurface", "NurbsTextureCoordinate",
|
|
|
|
+ "NurbsTrimmedSurface",
|
|
|
|
+ // Particle systems component
|
|
|
|
+ "BoundedPhysicsModel", "ConeEmitter", "ExplosionEmitter", "ForcePhysicsModel", "ParticleSystem", "PointEmitter", "PolylineEmitter", "SurfaceEmitter",
|
|
|
|
+ "VolumeEmitter", "WindPhysicsModel",
|
|
|
|
+ // Picking component
|
|
|
|
+ "LinePickSensor", "PickableGroup", "PointPickSensor", "PrimitivePickSensor", "VolumePickSensor",
|
|
|
|
+ // Pointing device sensor component
|
|
|
|
+ "CylinderSensor", "PlaneSensor", "SphereSensor", "TouchSensor",
|
|
|
|
+ // Rendering component
|
|
|
|
+ "ClipPlane",
|
|
|
|
+ // Rigid body physics
|
|
|
|
+ "BallJoint", "CollidableOffset", "CollidableShape", "CollisionCollection", "CollisionSensor", "CollisionSpace", "Contact", "DoubleAxisHingeJoint",
|
|
|
|
+ "MotorJoint", "RigidBody", "RigidBodyCollection", "SingleAxisHingeJoint", "SliderJoint", "UniversalJoint",
|
|
|
|
+ // Scripting component
|
|
|
|
+ "Script",
|
|
|
|
+ // Programmable shaders component
|
|
|
|
+ "ComposedShader", "FloatVertexAttribute", "Matrix3VertexAttribute", "Matrix4VertexAttribute", "PackagedShader", "ProgramShader", "ShaderPart",
|
|
|
|
+ "ShaderProgram",
|
|
|
|
+ // Shape component
|
|
|
|
+ "FillProperties", "LineProperties", "TwoSidedMaterial",
|
|
|
|
+ // Sound component
|
|
|
|
+ "AudioClip", "Sound",
|
|
|
|
+ // Text component
|
|
|
|
+ "FontStyle", "Text",
|
|
|
|
+ // Texturing3D Component
|
|
|
|
+ "ComposedTexture3D", "ImageTexture3D", "PixelTexture3D", "TextureCoordinate3D", "TextureCoordinate4D", "TextureTransformMatrix3D", "TextureTransform3D",
|
|
|
|
+ // Texturing component
|
|
|
|
+ "MovieTexture", "MultiTexture", "MultiTextureCoordinate", "MultiTextureTransform", "PixelTexture", "TextureCoordinateGenerator", "TextureProperties",
|
|
|
|
+ // Time component
|
|
|
|
+ "TimeSensor",
|
|
|
|
+ // Event Utilities component
|
|
|
|
+ "BooleanFilter", "BooleanSequencer", "BooleanToggle", "BooleanTrigger", "IntegerSequencer", "IntegerTrigger", "TimeTrigger",
|
|
|
|
+ // Volume rendering component
|
|
|
|
+ "BlendedVolumeStyle", "BoundaryEnhancementVolumeStyle", "CartoonVolumeStyle", "ComposedVolumeStyle", "EdgeEnhancementVolumeStyle", "IsoSurfaceVolumeData",
|
|
|
|
+ "OpacityMapVolumeStyle", "ProjectionVolumeStyle", "SegmentedVolumeData", "ShadedVolumeStyle", "SilhouetteEnhancementVolumeStyle", "ToneMappedVolumeStyle",
|
|
|
|
+ "VolumeData"
|
|
};
|
|
};
|
|
|
|
|
|
- const std::string nn( mReader->getNodeName() );
|
|
|
|
|
|
+ const std::string nn(mReader->getNodeName());
|
|
bool found = false;
|
|
bool found = false;
|
|
bool close_found = false;
|
|
bool close_found = false;
|
|
|
|
|
|
- for(size_t i = 0; i < Uns_Skip_Len; i++)
|
|
|
|
- {
|
|
|
|
- if(nn == Uns_Skip[i])
|
|
|
|
- {
|
|
|
|
- found = true;
|
|
|
|
- if(mReader->isEmptyElement())
|
|
|
|
- {
|
|
|
|
- close_found = true;
|
|
|
|
-
|
|
|
|
- goto casu_cres;
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- while(mReader->read())
|
|
|
|
- {
|
|
|
|
- if((mReader->getNodeType() == irr::io::EXN_ELEMENT_END) && (nn == mReader->getNodeName()))
|
|
|
|
- {
|
|
|
|
- close_found = true;
|
|
|
|
-
|
|
|
|
- goto casu_cres;
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
|
|
+ for (size_t i = 0; i < Uns_Skip_Len; i++) {
|
|
|
|
+ if (nn == Uns_Skip[i]) {
|
|
|
|
+ found = true;
|
|
|
|
+ if (mReader->isEmptyElement()) {
|
|
|
|
+ close_found = true;
|
|
|
|
+
|
|
|
|
+ goto casu_cres;
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ while (mReader->read()) {
|
|
|
|
+ if ((mReader->getNodeType() == irr::io::EXN_ELEMENT_END) && (nn == mReader->getNodeName())) {
|
|
|
|
+ close_found = true;
|
|
|
|
+
|
|
|
|
+ goto casu_cres;
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
|
|
casu_cres:
|
|
casu_cres:
|
|
|
|
|
|
- if(!found) throw DeadlyImportError("Unknown node \"" + nn + "\" in " + pParentNodeName + ".");
|
|
|
|
|
|
+ if (!found) throw DeadlyImportError("Unknown node \"" + nn + "\" in " + pParentNodeName + ".");
|
|
|
|
|
|
- if(close_found)
|
|
|
|
- LogInfo("Skipping node \"" + nn + "\" in " + pParentNodeName + ".");
|
|
|
|
- else
|
|
|
|
- Throw_CloseNotFound(nn);
|
|
|
|
|
|
+ if (close_found)
|
|
|
|
+ LogInfo("Skipping node \"" + nn + "\" in " + pParentNodeName + ".");
|
|
|
|
+ else
|
|
|
|
+ Throw_CloseNotFound(nn);
|
|
}
|
|
}
|
|
|
|
|
|
-bool X3DImporter::XML_SearchNode(const std::string& pNodeName)
|
|
|
|
-{
|
|
|
|
- while(mReader->read())
|
|
|
|
- {
|
|
|
|
- if((mReader->getNodeType() == irr::io::EXN_ELEMENT) && XML_CheckNode_NameEqual(pNodeName)) return true;
|
|
|
|
- }
|
|
|
|
|
|
+bool X3DImporter::XML_SearchNode(const std::string &pNodeName) {
|
|
|
|
+ while (mReader->read()) {
|
|
|
|
+ if ((mReader->getNodeType() == irr::io::EXN_ELEMENT) && XML_CheckNode_NameEqual(pNodeName)) return true;
|
|
|
|
+ }
|
|
|
|
|
|
- return false;
|
|
|
|
|
|
+ return false;
|
|
}
|
|
}
|
|
|
|
|
|
-bool X3DImporter::XML_ReadNode_GetAttrVal_AsBool(const int pAttrIdx)
|
|
|
|
-{
|
|
|
|
|
|
+bool X3DImporter::XML_ReadNode_GetAttrVal_AsBool(const int pAttrIdx) {
|
|
auto boolValue = std::dynamic_pointer_cast<const FIBoolValue>(mReader->getAttributeEncodedValue(pAttrIdx));
|
|
auto boolValue = std::dynamic_pointer_cast<const FIBoolValue>(mReader->getAttributeEncodedValue(pAttrIdx));
|
|
if (boolValue) {
|
|
if (boolValue) {
|
|
if (boolValue->value.size() == 1) {
|
|
if (boolValue->value.size() == 1) {
|
|
return boolValue->value.front();
|
|
return boolValue->value.front();
|
|
}
|
|
}
|
|
throw DeadlyImportError("Invalid bool value");
|
|
throw DeadlyImportError("Invalid bool value");
|
|
- }
|
|
|
|
- else {
|
|
|
|
|
|
+ } else {
|
|
std::string val(mReader->getAttributeValue(pAttrIdx));
|
|
std::string val(mReader->getAttributeValue(pAttrIdx));
|
|
|
|
|
|
- if(val == "false")
|
|
|
|
|
|
+ if (val == "false")
|
|
return false;
|
|
return false;
|
|
- else if(val == "true")
|
|
|
|
|
|
+ else if (val == "true")
|
|
return true;
|
|
return true;
|
|
else
|
|
else
|
|
throw DeadlyImportError("Bool attribute value can contain \"false\" or \"true\" not the \"" + val + "\"");
|
|
throw DeadlyImportError("Bool attribute value can contain \"false\" or \"true\" not the \"" + val + "\"");
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
-float X3DImporter::XML_ReadNode_GetAttrVal_AsFloat(const int pAttrIdx)
|
|
|
|
-{
|
|
|
|
|
|
+float X3DImporter::XML_ReadNode_GetAttrVal_AsFloat(const int pAttrIdx) {
|
|
auto floatValue = std::dynamic_pointer_cast<const FIFloatValue>(mReader->getAttributeEncodedValue(pAttrIdx));
|
|
auto floatValue = std::dynamic_pointer_cast<const FIFloatValue>(mReader->getAttributeEncodedValue(pAttrIdx));
|
|
if (floatValue) {
|
|
if (floatValue) {
|
|
if (floatValue->value.size() == 1) {
|
|
if (floatValue->value.size() == 1) {
|
|
return floatValue->value.front();
|
|
return floatValue->value.front();
|
|
}
|
|
}
|
|
throw DeadlyImportError("Invalid float value");
|
|
throw DeadlyImportError("Invalid float value");
|
|
- }
|
|
|
|
- else {
|
|
|
|
|
|
+ } else {
|
|
std::string val;
|
|
std::string val;
|
|
float tvalf;
|
|
float tvalf;
|
|
|
|
|
|
@@ -454,68 +430,61 @@ float X3DImporter::XML_ReadNode_GetAttrVal_AsFloat(const int pAttrIdx)
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
-int32_t X3DImporter::XML_ReadNode_GetAttrVal_AsI32(const int pAttrIdx)
|
|
|
|
-{
|
|
|
|
|
|
+int32_t X3DImporter::XML_ReadNode_GetAttrVal_AsI32(const int pAttrIdx) {
|
|
auto intValue = std::dynamic_pointer_cast<const FIIntValue>(mReader->getAttributeEncodedValue(pAttrIdx));
|
|
auto intValue = std::dynamic_pointer_cast<const FIIntValue>(mReader->getAttributeEncodedValue(pAttrIdx));
|
|
if (intValue) {
|
|
if (intValue) {
|
|
if (intValue->value.size() == 1) {
|
|
if (intValue->value.size() == 1) {
|
|
return intValue->value.front();
|
|
return intValue->value.front();
|
|
}
|
|
}
|
|
throw DeadlyImportError("Invalid int value");
|
|
throw DeadlyImportError("Invalid int value");
|
|
- }
|
|
|
|
- else {
|
|
|
|
|
|
+ } else {
|
|
return strtol10(mReader->getAttributeValue(pAttrIdx));
|
|
return strtol10(mReader->getAttributeValue(pAttrIdx));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
-void X3DImporter::XML_ReadNode_GetAttrVal_AsCol3f(const int pAttrIdx, aiColor3D& pValue)
|
|
|
|
-{
|
|
|
|
|
|
+void X3DImporter::XML_ReadNode_GetAttrVal_AsCol3f(const int pAttrIdx, aiColor3D &pValue) {
|
|
std::vector<float> tlist;
|
|
std::vector<float> tlist;
|
|
std::vector<float>::iterator it;
|
|
std::vector<float>::iterator it;
|
|
|
|
|
|
- XML_ReadNode_GetAttrVal_AsArrF(pAttrIdx, tlist);
|
|
|
|
- if(tlist.size() != 3) Throw_ConvertFail_Str2ArrF(mReader->getAttributeValue(pAttrIdx));
|
|
|
|
|
|
+ XML_ReadNode_GetAttrVal_AsArrF(pAttrIdx, tlist);
|
|
|
|
+ if (tlist.size() != 3) Throw_ConvertFail_Str2ArrF(mReader->getAttributeValue(pAttrIdx));
|
|
|
|
|
|
- it = tlist.begin();
|
|
|
|
- pValue.r = *it++;
|
|
|
|
- pValue.g = *it++;
|
|
|
|
- pValue.b = *it;
|
|
|
|
|
|
+ it = tlist.begin();
|
|
|
|
+ pValue.r = *it++;
|
|
|
|
+ pValue.g = *it++;
|
|
|
|
+ pValue.b = *it;
|
|
}
|
|
}
|
|
|
|
|
|
-void X3DImporter::XML_ReadNode_GetAttrVal_AsVec2f(const int pAttrIdx, aiVector2D& pValue)
|
|
|
|
-{
|
|
|
|
|
|
+void X3DImporter::XML_ReadNode_GetAttrVal_AsVec2f(const int pAttrIdx, aiVector2D &pValue) {
|
|
std::vector<float> tlist;
|
|
std::vector<float> tlist;
|
|
std::vector<float>::iterator it;
|
|
std::vector<float>::iterator it;
|
|
|
|
|
|
- XML_ReadNode_GetAttrVal_AsArrF(pAttrIdx, tlist);
|
|
|
|
- if(tlist.size() != 2) Throw_ConvertFail_Str2ArrF(mReader->getAttributeValue(pAttrIdx));
|
|
|
|
|
|
+ XML_ReadNode_GetAttrVal_AsArrF(pAttrIdx, tlist);
|
|
|
|
+ if (tlist.size() != 2) Throw_ConvertFail_Str2ArrF(mReader->getAttributeValue(pAttrIdx));
|
|
|
|
|
|
- it = tlist.begin();
|
|
|
|
- pValue.x = *it++;
|
|
|
|
- pValue.y = *it;
|
|
|
|
|
|
+ it = tlist.begin();
|
|
|
|
+ pValue.x = *it++;
|
|
|
|
+ pValue.y = *it;
|
|
}
|
|
}
|
|
|
|
|
|
-void X3DImporter::XML_ReadNode_GetAttrVal_AsVec3f(const int pAttrIdx, aiVector3D& pValue)
|
|
|
|
-{
|
|
|
|
|
|
+void X3DImporter::XML_ReadNode_GetAttrVal_AsVec3f(const int pAttrIdx, aiVector3D &pValue) {
|
|
std::vector<float> tlist;
|
|
std::vector<float> tlist;
|
|
std::vector<float>::iterator it;
|
|
std::vector<float>::iterator it;
|
|
|
|
|
|
- XML_ReadNode_GetAttrVal_AsArrF(pAttrIdx, tlist);
|
|
|
|
- if(tlist.size() != 3) Throw_ConvertFail_Str2ArrF(mReader->getAttributeValue(pAttrIdx));
|
|
|
|
|
|
+ XML_ReadNode_GetAttrVal_AsArrF(pAttrIdx, tlist);
|
|
|
|
+ if (tlist.size() != 3) Throw_ConvertFail_Str2ArrF(mReader->getAttributeValue(pAttrIdx));
|
|
|
|
|
|
- it = tlist.begin();
|
|
|
|
- pValue.x = *it++;
|
|
|
|
- pValue.y = *it++;
|
|
|
|
- pValue.z = *it;
|
|
|
|
|
|
+ it = tlist.begin();
|
|
|
|
+ pValue.x = *it++;
|
|
|
|
+ pValue.y = *it++;
|
|
|
|
+ pValue.z = *it;
|
|
}
|
|
}
|
|
|
|
|
|
-void X3DImporter::XML_ReadNode_GetAttrVal_AsArrB(const int pAttrIdx, std::vector<bool>& pValue)
|
|
|
|
-{
|
|
|
|
|
|
+void X3DImporter::XML_ReadNode_GetAttrVal_AsArrB(const int pAttrIdx, std::vector<bool> &pValue) {
|
|
auto boolValue = std::dynamic_pointer_cast<const FIBoolValue>(mReader->getAttributeEncodedValue(pAttrIdx));
|
|
auto boolValue = std::dynamic_pointer_cast<const FIBoolValue>(mReader->getAttributeEncodedValue(pAttrIdx));
|
|
if (boolValue) {
|
|
if (boolValue) {
|
|
pValue = boolValue->value;
|
|
pValue = boolValue->value;
|
|
- }
|
|
|
|
- else {
|
|
|
|
|
|
+ } else {
|
|
const char *val = mReader->getAttributeValue(pAttrIdx);
|
|
const char *val = mReader->getAttributeValue(pAttrIdx);
|
|
pValue.clear();
|
|
pValue.clear();
|
|
|
|
|
|
@@ -529,13 +498,11 @@ void X3DImporter::XML_ReadNode_GetAttrVal_AsArrB(const int pAttrIdx, std::vector
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
-void X3DImporter::XML_ReadNode_GetAttrVal_AsArrI32(const int pAttrIdx, std::vector<int32_t>& pValue)
|
|
|
|
-{
|
|
|
|
|
|
+void X3DImporter::XML_ReadNode_GetAttrVal_AsArrI32(const int pAttrIdx, std::vector<int32_t> &pValue) {
|
|
auto intValue = std::dynamic_pointer_cast<const FIIntValue>(mReader->getAttributeEncodedValue(pAttrIdx));
|
|
auto intValue = std::dynamic_pointer_cast<const FIIntValue>(mReader->getAttributeEncodedValue(pAttrIdx));
|
|
if (intValue) {
|
|
if (intValue) {
|
|
pValue = intValue->value;
|
|
pValue = intValue->value;
|
|
- }
|
|
|
|
- else {
|
|
|
|
|
|
+ } else {
|
|
const char *val = mReader->getAttributeValue(pAttrIdx);
|
|
const char *val = mReader->getAttributeValue(pAttrIdx);
|
|
pValue.clear();
|
|
pValue.clear();
|
|
|
|
|
|
@@ -549,13 +516,11 @@ void X3DImporter::XML_ReadNode_GetAttrVal_AsArrI32(const int pAttrIdx, std::vect
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
-void X3DImporter::XML_ReadNode_GetAttrVal_AsArrF(const int pAttrIdx, std::vector<float>& pValue)
|
|
|
|
-{
|
|
|
|
|
|
+void X3DImporter::XML_ReadNode_GetAttrVal_AsArrF(const int pAttrIdx, std::vector<float> &pValue) {
|
|
auto floatValue = std::dynamic_pointer_cast<const FIFloatValue>(mReader->getAttributeEncodedValue(pAttrIdx));
|
|
auto floatValue = std::dynamic_pointer_cast<const FIFloatValue>(mReader->getAttributeEncodedValue(pAttrIdx));
|
|
if (floatValue) {
|
|
if (floatValue) {
|
|
pValue = floatValue->value;
|
|
pValue = floatValue->value;
|
|
- }
|
|
|
|
- else {
|
|
|
|
|
|
+ } else {
|
|
const char *val = mReader->getAttributeValue(pAttrIdx);
|
|
const char *val = mReader->getAttributeValue(pAttrIdx);
|
|
pValue.clear();
|
|
pValue.clear();
|
|
|
|
|
|
@@ -569,13 +534,11 @@ void X3DImporter::XML_ReadNode_GetAttrVal_AsArrF(const int pAttrIdx, std::vector
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
-void X3DImporter::XML_ReadNode_GetAttrVal_AsArrD(const int pAttrIdx, std::vector<double>& pValue)
|
|
|
|
-{
|
|
|
|
|
|
+void X3DImporter::XML_ReadNode_GetAttrVal_AsArrD(const int pAttrIdx, std::vector<double> &pValue) {
|
|
auto doubleValue = std::dynamic_pointer_cast<const FIDoubleValue>(mReader->getAttributeEncodedValue(pAttrIdx));
|
|
auto doubleValue = std::dynamic_pointer_cast<const FIDoubleValue>(mReader->getAttributeEncodedValue(pAttrIdx));
|
|
if (doubleValue) {
|
|
if (doubleValue) {
|
|
pValue = doubleValue->value;
|
|
pValue = doubleValue->value;
|
|
- }
|
|
|
|
- else {
|
|
|
|
|
|
+ } else {
|
|
const char *val = mReader->getAttributeValue(pAttrIdx);
|
|
const char *val = mReader->getAttributeValue(pAttrIdx);
|
|
pValue.clear();
|
|
pValue.clear();
|
|
|
|
|
|
@@ -589,1147 +552,986 @@ void X3DImporter::XML_ReadNode_GetAttrVal_AsArrD(const int pAttrIdx, std::vector
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
-void X3DImporter::XML_ReadNode_GetAttrVal_AsListCol3f(const int pAttrIdx, std::list<aiColor3D>& pValue)
|
|
|
|
-{
|
|
|
|
|
|
+void X3DImporter::XML_ReadNode_GetAttrVal_AsListCol3f(const int pAttrIdx, std::list<aiColor3D> &pValue) {
|
|
std::vector<float> tlist;
|
|
std::vector<float> tlist;
|
|
|
|
|
|
- XML_ReadNode_GetAttrVal_AsArrF(pAttrIdx, tlist);// read as list
|
|
|
|
- if(tlist.size() % 3) Throw_ConvertFail_Str2ArrF(mReader->getAttributeValue(pAttrIdx));
|
|
|
|
|
|
+ XML_ReadNode_GetAttrVal_AsArrF(pAttrIdx, tlist); // read as list
|
|
|
|
+ if (tlist.size() % 3) Throw_ConvertFail_Str2ArrF(mReader->getAttributeValue(pAttrIdx));
|
|
|
|
|
|
- // copy data to array
|
|
|
|
- for(std::vector<float>::iterator it = tlist.begin(); it != tlist.end();)
|
|
|
|
- {
|
|
|
|
- aiColor3D tcol;
|
|
|
|
|
|
+ // copy data to array
|
|
|
|
+ for (std::vector<float>::iterator it = tlist.begin(); it != tlist.end();) {
|
|
|
|
+ aiColor3D tcol;
|
|
|
|
|
|
- tcol.r = *it++;
|
|
|
|
- tcol.g = *it++;
|
|
|
|
- tcol.b = *it++;
|
|
|
|
- pValue.push_back(tcol);
|
|
|
|
- }
|
|
|
|
|
|
+ tcol.r = *it++;
|
|
|
|
+ tcol.g = *it++;
|
|
|
|
+ tcol.b = *it++;
|
|
|
|
+ pValue.push_back(tcol);
|
|
|
|
+ }
|
|
}
|
|
}
|
|
|
|
|
|
-void X3DImporter::XML_ReadNode_GetAttrVal_AsArrCol3f(const int pAttrIdx, std::vector<aiColor3D>& pValue)
|
|
|
|
-{
|
|
|
|
|
|
+void X3DImporter::XML_ReadNode_GetAttrVal_AsArrCol3f(const int pAttrIdx, std::vector<aiColor3D> &pValue) {
|
|
std::list<aiColor3D> tlist;
|
|
std::list<aiColor3D> tlist;
|
|
|
|
|
|
- XML_ReadNode_GetAttrVal_AsListCol3f(pAttrIdx, tlist);// read as list
|
|
|
|
- // and copy to array
|
|
|
|
- if(!tlist.empty())
|
|
|
|
- {
|
|
|
|
- pValue.reserve(tlist.size());
|
|
|
|
- for(std::list<aiColor3D>::iterator it = tlist.begin(); it != tlist.end(); ++it) pValue.push_back(*it);
|
|
|
|
- }
|
|
|
|
|
|
+ XML_ReadNode_GetAttrVal_AsListCol3f(pAttrIdx, tlist); // read as list
|
|
|
|
+ // and copy to array
|
|
|
|
+ if (!tlist.empty()) {
|
|
|
|
+ pValue.reserve(tlist.size());
|
|
|
|
+ for (std::list<aiColor3D>::iterator it = tlist.begin(); it != tlist.end(); ++it)
|
|
|
|
+ pValue.push_back(*it);
|
|
|
|
+ }
|
|
}
|
|
}
|
|
|
|
|
|
-void X3DImporter::XML_ReadNode_GetAttrVal_AsListCol4f(const int pAttrIdx, std::list<aiColor4D>& pValue)
|
|
|
|
-{
|
|
|
|
|
|
+void X3DImporter::XML_ReadNode_GetAttrVal_AsListCol4f(const int pAttrIdx, std::list<aiColor4D> &pValue) {
|
|
std::vector<float> tlist;
|
|
std::vector<float> tlist;
|
|
|
|
|
|
- XML_ReadNode_GetAttrVal_AsArrF(pAttrIdx, tlist);// read as list
|
|
|
|
- if(tlist.size() % 4) Throw_ConvertFail_Str2ArrF(mReader->getAttributeValue(pAttrIdx));
|
|
|
|
|
|
+ XML_ReadNode_GetAttrVal_AsArrF(pAttrIdx, tlist); // read as list
|
|
|
|
+ if (tlist.size() % 4) Throw_ConvertFail_Str2ArrF(mReader->getAttributeValue(pAttrIdx));
|
|
|
|
|
|
- // copy data to array
|
|
|
|
- for(std::vector<float>::iterator it = tlist.begin(); it != tlist.end();)
|
|
|
|
- {
|
|
|
|
- aiColor4D tcol;
|
|
|
|
|
|
+ // copy data to array
|
|
|
|
+ for (std::vector<float>::iterator it = tlist.begin(); it != tlist.end();) {
|
|
|
|
+ aiColor4D tcol;
|
|
|
|
|
|
- tcol.r = *it++;
|
|
|
|
- tcol.g = *it++;
|
|
|
|
- tcol.b = *it++;
|
|
|
|
- tcol.a = *it++;
|
|
|
|
- pValue.push_back(tcol);
|
|
|
|
- }
|
|
|
|
|
|
+ tcol.r = *it++;
|
|
|
|
+ tcol.g = *it++;
|
|
|
|
+ tcol.b = *it++;
|
|
|
|
+ tcol.a = *it++;
|
|
|
|
+ pValue.push_back(tcol);
|
|
|
|
+ }
|
|
}
|
|
}
|
|
|
|
|
|
-void X3DImporter::XML_ReadNode_GetAttrVal_AsArrCol4f(const int pAttrIdx, std::vector<aiColor4D>& pValue)
|
|
|
|
-{
|
|
|
|
|
|
+void X3DImporter::XML_ReadNode_GetAttrVal_AsArrCol4f(const int pAttrIdx, std::vector<aiColor4D> &pValue) {
|
|
std::list<aiColor4D> tlist;
|
|
std::list<aiColor4D> tlist;
|
|
|
|
|
|
- XML_ReadNode_GetAttrVal_AsListCol4f(pAttrIdx, tlist);// read as list
|
|
|
|
- // and copy to array
|
|
|
|
- if(!tlist.empty())
|
|
|
|
- {
|
|
|
|
- pValue.reserve(tlist.size());
|
|
|
|
- for ( std::list<aiColor4D>::iterator it = tlist.begin(); it != tlist.end(); ++it )
|
|
|
|
- {
|
|
|
|
- pValue.push_back( *it );
|
|
|
|
|
|
+ XML_ReadNode_GetAttrVal_AsListCol4f(pAttrIdx, tlist); // read as list
|
|
|
|
+ // and copy to array
|
|
|
|
+ if (!tlist.empty()) {
|
|
|
|
+ pValue.reserve(tlist.size());
|
|
|
|
+ for (std::list<aiColor4D>::iterator it = tlist.begin(); it != tlist.end(); ++it) {
|
|
|
|
+ pValue.push_back(*it);
|
|
}
|
|
}
|
|
- }
|
|
|
|
|
|
+ }
|
|
}
|
|
}
|
|
|
|
|
|
-void X3DImporter::XML_ReadNode_GetAttrVal_AsListVec2f(const int pAttrIdx, std::list<aiVector2D>& pValue)
|
|
|
|
-{
|
|
|
|
|
|
+void X3DImporter::XML_ReadNode_GetAttrVal_AsListVec2f(const int pAttrIdx, std::list<aiVector2D> &pValue) {
|
|
std::vector<float> tlist;
|
|
std::vector<float> tlist;
|
|
|
|
|
|
- XML_ReadNode_GetAttrVal_AsArrF(pAttrIdx, tlist);// read as list
|
|
|
|
- if ( tlist.size() % 2 )
|
|
|
|
- {
|
|
|
|
- Throw_ConvertFail_Str2ArrF( mReader->getAttributeValue( pAttrIdx ) );
|
|
|
|
|
|
+ XML_ReadNode_GetAttrVal_AsArrF(pAttrIdx, tlist); // read as list
|
|
|
|
+ if (tlist.size() % 2) {
|
|
|
|
+ Throw_ConvertFail_Str2ArrF(mReader->getAttributeValue(pAttrIdx));
|
|
}
|
|
}
|
|
|
|
|
|
- // copy data to array
|
|
|
|
- for(std::vector<float>::iterator it = tlist.begin(); it != tlist.end();)
|
|
|
|
- {
|
|
|
|
- aiVector2D tvec;
|
|
|
|
|
|
+ // copy data to array
|
|
|
|
+ for (std::vector<float>::iterator it = tlist.begin(); it != tlist.end();) {
|
|
|
|
+ aiVector2D tvec;
|
|
|
|
|
|
- tvec.x = *it++;
|
|
|
|
- tvec.y = *it++;
|
|
|
|
- pValue.push_back(tvec);
|
|
|
|
- }
|
|
|
|
|
|
+ tvec.x = *it++;
|
|
|
|
+ tvec.y = *it++;
|
|
|
|
+ pValue.push_back(tvec);
|
|
|
|
+ }
|
|
}
|
|
}
|
|
|
|
|
|
-void X3DImporter::XML_ReadNode_GetAttrVal_AsArrVec2f(const int pAttrIdx, std::vector<aiVector2D>& pValue)
|
|
|
|
-{
|
|
|
|
|
|
+void X3DImporter::XML_ReadNode_GetAttrVal_AsArrVec2f(const int pAttrIdx, std::vector<aiVector2D> &pValue) {
|
|
std::list<aiVector2D> tlist;
|
|
std::list<aiVector2D> tlist;
|
|
|
|
|
|
- XML_ReadNode_GetAttrVal_AsListVec2f(pAttrIdx, tlist);// read as list
|
|
|
|
- // and copy to array
|
|
|
|
- if(!tlist.empty())
|
|
|
|
- {
|
|
|
|
- pValue.reserve(tlist.size());
|
|
|
|
- for ( std::list<aiVector2D>::iterator it = tlist.begin(); it != tlist.end(); ++it )
|
|
|
|
- {
|
|
|
|
- pValue.push_back( *it );
|
|
|
|
|
|
+ XML_ReadNode_GetAttrVal_AsListVec2f(pAttrIdx, tlist); // read as list
|
|
|
|
+ // and copy to array
|
|
|
|
+ if (!tlist.empty()) {
|
|
|
|
+ pValue.reserve(tlist.size());
|
|
|
|
+ for (std::list<aiVector2D>::iterator it = tlist.begin(); it != tlist.end(); ++it) {
|
|
|
|
+ pValue.push_back(*it);
|
|
}
|
|
}
|
|
- }
|
|
|
|
|
|
+ }
|
|
}
|
|
}
|
|
|
|
|
|
-void X3DImporter::XML_ReadNode_GetAttrVal_AsListVec3f(const int pAttrIdx, std::list<aiVector3D>& pValue)
|
|
|
|
-{
|
|
|
|
|
|
+void X3DImporter::XML_ReadNode_GetAttrVal_AsListVec3f(const int pAttrIdx, std::list<aiVector3D> &pValue) {
|
|
std::vector<float> tlist;
|
|
std::vector<float> tlist;
|
|
|
|
|
|
- XML_ReadNode_GetAttrVal_AsArrF(pAttrIdx, tlist);// read as list
|
|
|
|
- if ( tlist.size() % 3 )
|
|
|
|
- {
|
|
|
|
- Throw_ConvertFail_Str2ArrF( mReader->getAttributeValue( pAttrIdx ) );
|
|
|
|
|
|
+ XML_ReadNode_GetAttrVal_AsArrF(pAttrIdx, tlist); // read as list
|
|
|
|
+ if (tlist.size() % 3) {
|
|
|
|
+ Throw_ConvertFail_Str2ArrF(mReader->getAttributeValue(pAttrIdx));
|
|
}
|
|
}
|
|
|
|
|
|
- // copy data to array
|
|
|
|
- for(std::vector<float>::iterator it = tlist.begin(); it != tlist.end();)
|
|
|
|
- {
|
|
|
|
- aiVector3D tvec;
|
|
|
|
|
|
+ // copy data to array
|
|
|
|
+ for (std::vector<float>::iterator it = tlist.begin(); it != tlist.end();) {
|
|
|
|
+ aiVector3D tvec;
|
|
|
|
|
|
- tvec.x = *it++;
|
|
|
|
- tvec.y = *it++;
|
|
|
|
- tvec.z = *it++;
|
|
|
|
- pValue.push_back(tvec);
|
|
|
|
- }
|
|
|
|
|
|
+ tvec.x = *it++;
|
|
|
|
+ tvec.y = *it++;
|
|
|
|
+ tvec.z = *it++;
|
|
|
|
+ pValue.push_back(tvec);
|
|
|
|
+ }
|
|
}
|
|
}
|
|
|
|
|
|
-void X3DImporter::XML_ReadNode_GetAttrVal_AsArrVec3f(const int pAttrIdx, std::vector<aiVector3D>& pValue)
|
|
|
|
-{
|
|
|
|
|
|
+void X3DImporter::XML_ReadNode_GetAttrVal_AsArrVec3f(const int pAttrIdx, std::vector<aiVector3D> &pValue) {
|
|
std::list<aiVector3D> tlist;
|
|
std::list<aiVector3D> tlist;
|
|
|
|
|
|
- XML_ReadNode_GetAttrVal_AsListVec3f(pAttrIdx, tlist);// read as list
|
|
|
|
- // and copy to array
|
|
|
|
- if(!tlist.empty())
|
|
|
|
- {
|
|
|
|
- pValue.reserve(tlist.size());
|
|
|
|
- for ( std::list<aiVector3D>::iterator it = tlist.begin(); it != tlist.end(); ++it )
|
|
|
|
- {
|
|
|
|
- pValue.push_back( *it );
|
|
|
|
|
|
+ XML_ReadNode_GetAttrVal_AsListVec3f(pAttrIdx, tlist); // read as list
|
|
|
|
+ // and copy to array
|
|
|
|
+ if (!tlist.empty()) {
|
|
|
|
+ pValue.reserve(tlist.size());
|
|
|
|
+ for (std::list<aiVector3D>::iterator it = tlist.begin(); it != tlist.end(); ++it) {
|
|
|
|
+ pValue.push_back(*it);
|
|
}
|
|
}
|
|
- }
|
|
|
|
|
|
+ }
|
|
}
|
|
}
|
|
|
|
|
|
-void X3DImporter::XML_ReadNode_GetAttrVal_AsListS(const int pAttrIdx, std::list<std::string>& pValue)
|
|
|
|
-{
|
|
|
|
- // make copy of attribute value - strings list.
|
|
|
|
- const size_t tok_str_len = strlen(mReader->getAttributeValue(pAttrIdx));
|
|
|
|
- if ( 0 == tok_str_len )
|
|
|
|
- {
|
|
|
|
- Throw_IncorrectAttrValue( mReader->getAttributeName( pAttrIdx ) );
|
|
|
|
|
|
+void X3DImporter::XML_ReadNode_GetAttrVal_AsListS(const int pAttrIdx, std::list<std::string> &pValue) {
|
|
|
|
+ // make copy of attribute value - strings list.
|
|
|
|
+ const size_t tok_str_len = strlen(mReader->getAttributeValue(pAttrIdx));
|
|
|
|
+ if (0 == tok_str_len) {
|
|
|
|
+ Throw_IncorrectAttrValue(mReader->getAttributeName(pAttrIdx));
|
|
}
|
|
}
|
|
|
|
|
|
- // get pointer to begin of value.
|
|
|
|
- char *tok_str = const_cast<char*>(mReader->getAttributeValue(pAttrIdx));
|
|
|
|
|
|
+ // get pointer to begin of value.
|
|
|
|
+ char *tok_str = const_cast<char *>(mReader->getAttributeValue(pAttrIdx));
|
|
char *tok_str_end = tok_str + tok_str_len;
|
|
char *tok_str_end = tok_str + tok_str_len;
|
|
- // string list has following format: attr_name='"s1" "s2" "sn"'.
|
|
|
|
- do
|
|
|
|
- {
|
|
|
|
- char* tbeg;
|
|
|
|
- char* tend;
|
|
|
|
- size_t tlen;
|
|
|
|
- std::string tstr;
|
|
|
|
-
|
|
|
|
- // find begin of string(element of string list): "sn".
|
|
|
|
- tbeg = strstr(tok_str, "\"");
|
|
|
|
- if(tbeg == nullptr) Throw_IncorrectAttrValue(mReader->getAttributeName(pAttrIdx));
|
|
|
|
-
|
|
|
|
- tbeg++;// forward pointer from '\"' symbol to next after it.
|
|
|
|
- tok_str = tbeg;
|
|
|
|
- // find end of string(element of string list): "sn".
|
|
|
|
- tend = strstr(tok_str, "\"");
|
|
|
|
- if(tend == nullptr) Throw_IncorrectAttrValue(mReader->getAttributeName(pAttrIdx));
|
|
|
|
-
|
|
|
|
- tok_str = tend + 1;
|
|
|
|
- // create storage for new string
|
|
|
|
- tlen = tend - tbeg;
|
|
|
|
- tstr.resize(tlen);// reserve enough space and copy data
|
|
|
|
- memcpy((void*)tstr.data(), tbeg, tlen);// not strcpy because end of copied string from tok_str has no terminator.
|
|
|
|
- // and store string in output list.
|
|
|
|
- pValue.push_back(tstr);
|
|
|
|
- } while(tok_str < tok_str_end);
|
|
|
|
|
|
+ // string list has following format: attr_name='"s1" "s2" "sn"'.
|
|
|
|
+ do {
|
|
|
|
+ char *tbeg;
|
|
|
|
+ char *tend;
|
|
|
|
+ size_t tlen;
|
|
|
|
+ std::string tstr;
|
|
|
|
+
|
|
|
|
+ // find begin of string(element of string list): "sn".
|
|
|
|
+ tbeg = strstr(tok_str, "\"");
|
|
|
|
+ if (tbeg == nullptr) Throw_IncorrectAttrValue(mReader->getAttributeName(pAttrIdx));
|
|
|
|
+
|
|
|
|
+ tbeg++; // forward pointer from '\"' symbol to next after it.
|
|
|
|
+ tok_str = tbeg;
|
|
|
|
+ // find end of string(element of string list): "sn".
|
|
|
|
+ tend = strstr(tok_str, "\"");
|
|
|
|
+ if (tend == nullptr) Throw_IncorrectAttrValue(mReader->getAttributeName(pAttrIdx));
|
|
|
|
+
|
|
|
|
+ tok_str = tend + 1;
|
|
|
|
+ // create storage for new string
|
|
|
|
+ tlen = tend - tbeg;
|
|
|
|
+ tstr.resize(tlen); // reserve enough space and copy data
|
|
|
|
+ memcpy((void *)tstr.data(), tbeg, tlen); // not strcpy because end of copied string from tok_str has no terminator.
|
|
|
|
+ // and store string in output list.
|
|
|
|
+ pValue.push_back(tstr);
|
|
|
|
+ } while (tok_str < tok_str_end);
|
|
}
|
|
}
|
|
|
|
|
|
/*********************************************************************************************************************************************/
|
|
/*********************************************************************************************************************************************/
|
|
/****************************************************** Functions: geometry helper set ******************************************************/
|
|
/****************************************************** Functions: geometry helper set ******************************************************/
|
|
/*********************************************************************************************************************************************/
|
|
/*********************************************************************************************************************************************/
|
|
|
|
|
|
-aiVector3D X3DImporter::GeometryHelper_Make_Point2D(const float pAngle, const float pRadius)
|
|
|
|
-{
|
|
|
|
- return aiVector3D(pRadius * std::cos(pAngle), pRadius * std::sin(pAngle), 0);
|
|
|
|
|
|
+aiVector3D X3DImporter::GeometryHelper_Make_Point2D(const float pAngle, const float pRadius) {
|
|
|
|
+ return aiVector3D(pRadius * std::cos(pAngle), pRadius * std::sin(pAngle), 0);
|
|
}
|
|
}
|
|
|
|
|
|
void X3DImporter::GeometryHelper_Make_Arc2D(const float pStartAngle, const float pEndAngle, const float pRadius, size_t pNumSegments,
|
|
void X3DImporter::GeometryHelper_Make_Arc2D(const float pStartAngle, const float pEndAngle, const float pRadius, size_t pNumSegments,
|
|
- std::list<aiVector3D>& pVertices)
|
|
|
|
-{
|
|
|
|
- // check argument values ranges.
|
|
|
|
- if ( ( pStartAngle < -AI_MATH_TWO_PI_F ) || ( pStartAngle > AI_MATH_TWO_PI_F ) )
|
|
|
|
- {
|
|
|
|
- Throw_ArgOutOfRange( "GeometryHelper_Make_Arc2D.pStartAngle" );
|
|
|
|
|
|
+ std::list<aiVector3D> &pVertices) {
|
|
|
|
+ // check argument values ranges.
|
|
|
|
+ if ((pStartAngle < -AI_MATH_TWO_PI_F) || (pStartAngle > AI_MATH_TWO_PI_F)) {
|
|
|
|
+ Throw_ArgOutOfRange("GeometryHelper_Make_Arc2D.pStartAngle");
|
|
}
|
|
}
|
|
- if ( ( pEndAngle < -AI_MATH_TWO_PI_F ) || ( pEndAngle > AI_MATH_TWO_PI_F ) )
|
|
|
|
- {
|
|
|
|
- Throw_ArgOutOfRange( "GeometryHelper_Make_Arc2D.pEndAngle" );
|
|
|
|
|
|
+ if ((pEndAngle < -AI_MATH_TWO_PI_F) || (pEndAngle > AI_MATH_TWO_PI_F)) {
|
|
|
|
+ Throw_ArgOutOfRange("GeometryHelper_Make_Arc2D.pEndAngle");
|
|
}
|
|
}
|
|
- if ( pRadius <= 0 )
|
|
|
|
- {
|
|
|
|
- Throw_ArgOutOfRange( "GeometryHelper_Make_Arc2D.pRadius" );
|
|
|
|
|
|
+ if (pRadius <= 0) {
|
|
|
|
+ Throw_ArgOutOfRange("GeometryHelper_Make_Arc2D.pRadius");
|
|
}
|
|
}
|
|
|
|
|
|
- // calculate arc angle and check type of arc
|
|
|
|
- float angle_full = std::fabs(pEndAngle - pStartAngle);
|
|
|
|
- if ( ( angle_full > AI_MATH_TWO_PI_F ) || ( angle_full == 0.0f ) )
|
|
|
|
- {
|
|
|
|
|
|
+ // calculate arc angle and check type of arc
|
|
|
|
+ float angle_full = std::fabs(pEndAngle - pStartAngle);
|
|
|
|
+ if ((angle_full > AI_MATH_TWO_PI_F) || (angle_full == 0.0f)) {
|
|
angle_full = AI_MATH_TWO_PI_F;
|
|
angle_full = AI_MATH_TWO_PI_F;
|
|
}
|
|
}
|
|
|
|
|
|
- // calculate angle for one step - angle to next point of line.
|
|
|
|
- float angle_step = angle_full / (float)pNumSegments;
|
|
|
|
- // make points
|
|
|
|
- for(size_t pi = 0; pi <= pNumSegments; pi++)
|
|
|
|
- {
|
|
|
|
- float tangle = pStartAngle + pi * angle_step;
|
|
|
|
- pVertices.push_back(GeometryHelper_Make_Point2D(tangle, pRadius));
|
|
|
|
- }// for(size_t pi = 0; pi <= pNumSegments; pi++)
|
|
|
|
|
|
+ // calculate angle for one step - angle to next point of line.
|
|
|
|
+ float angle_step = angle_full / (float)pNumSegments;
|
|
|
|
+ // make points
|
|
|
|
+ for (size_t pi = 0; pi <= pNumSegments; pi++) {
|
|
|
|
+ float tangle = pStartAngle + pi * angle_step;
|
|
|
|
+ pVertices.push_back(GeometryHelper_Make_Point2D(tangle, pRadius));
|
|
|
|
+ } // for(size_t pi = 0; pi <= pNumSegments; pi++)
|
|
|
|
|
|
- // if we making full circle then add last vertex equal to first vertex
|
|
|
|
- if(angle_full == AI_MATH_TWO_PI_F) pVertices.push_back(*pVertices.begin());
|
|
|
|
|
|
+ // if we making full circle then add last vertex equal to first vertex
|
|
|
|
+ if (angle_full == AI_MATH_TWO_PI_F) pVertices.push_back(*pVertices.begin());
|
|
}
|
|
}
|
|
|
|
|
|
-void X3DImporter::GeometryHelper_Extend_PointToLine(const std::list<aiVector3D>& pPoint, std::list<aiVector3D>& pLine)
|
|
|
|
-{
|
|
|
|
|
|
+void X3DImporter::GeometryHelper_Extend_PointToLine(const std::list<aiVector3D> &pPoint, std::list<aiVector3D> &pLine) {
|
|
std::list<aiVector3D>::const_iterator pit = pPoint.begin();
|
|
std::list<aiVector3D>::const_iterator pit = pPoint.begin();
|
|
std::list<aiVector3D>::const_iterator pit_last = pPoint.end();
|
|
std::list<aiVector3D>::const_iterator pit_last = pPoint.end();
|
|
|
|
|
|
- --pit_last;
|
|
|
|
|
|
+ --pit_last;
|
|
|
|
|
|
- if ( pPoint.size() < 2 )
|
|
|
|
- {
|
|
|
|
- Throw_ArgOutOfRange( "GeometryHelper_Extend_PointToLine.pPoint.size() can not be less than 2." );
|
|
|
|
|
|
+ if (pPoint.size() < 2) {
|
|
|
|
+ Throw_ArgOutOfRange("GeometryHelper_Extend_PointToLine.pPoint.size() can not be less than 2.");
|
|
}
|
|
}
|
|
|
|
|
|
- // add first point of first line.
|
|
|
|
- pLine.push_back(*pit++);
|
|
|
|
- // add internal points
|
|
|
|
- while(pit != pit_last)
|
|
|
|
- {
|
|
|
|
- pLine.push_back(*pit);// second point of previous line
|
|
|
|
- pLine.push_back(*pit);// first point of next line
|
|
|
|
- ++pit;
|
|
|
|
- }
|
|
|
|
- // add last point of last line
|
|
|
|
- pLine.push_back(*pit);
|
|
|
|
-}
|
|
|
|
-
|
|
|
|
-void X3DImporter::GeometryHelper_Extend_PolylineIdxToLineIdx(const std::list<int32_t>& pPolylineCoordIdx, std::list<int32_t>& pLineCoordIdx)
|
|
|
|
-{
|
|
|
|
|
|
+ // add first point of first line.
|
|
|
|
+ pLine.push_back(*pit++);
|
|
|
|
+ // add internal points
|
|
|
|
+ while (pit != pit_last) {
|
|
|
|
+ pLine.push_back(*pit); // second point of previous line
|
|
|
|
+ pLine.push_back(*pit); // first point of next line
|
|
|
|
+ ++pit;
|
|
|
|
+ }
|
|
|
|
+ // add last point of last line
|
|
|
|
+ pLine.push_back(*pit);
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+void X3DImporter::GeometryHelper_Extend_PolylineIdxToLineIdx(const std::list<int32_t> &pPolylineCoordIdx, std::list<int32_t> &pLineCoordIdx) {
|
|
std::list<int32_t>::const_iterator plit = pPolylineCoordIdx.begin();
|
|
std::list<int32_t>::const_iterator plit = pPolylineCoordIdx.begin();
|
|
|
|
|
|
- while(plit != pPolylineCoordIdx.end())
|
|
|
|
- {
|
|
|
|
- // add first point of polyline
|
|
|
|
- pLineCoordIdx.push_back(*plit++);
|
|
|
|
- while((*plit != (-1)) && (plit != pPolylineCoordIdx.end()))
|
|
|
|
- {
|
|
|
|
- std::list<int32_t>::const_iterator plit_next;
|
|
|
|
|
|
+ while (plit != pPolylineCoordIdx.end()) {
|
|
|
|
+ // add first point of polyline
|
|
|
|
+ pLineCoordIdx.push_back(*plit++);
|
|
|
|
+ while ((*plit != (-1)) && (plit != pPolylineCoordIdx.end())) {
|
|
|
|
+ std::list<int32_t>::const_iterator plit_next;
|
|
|
|
|
|
- plit_next = plit, ++plit_next;
|
|
|
|
- pLineCoordIdx.push_back(*plit);// second point of previous line.
|
|
|
|
- pLineCoordIdx.push_back(-1);// delimiter
|
|
|
|
- if((*plit_next == (-1)) || (plit_next == pPolylineCoordIdx.end())) break;// current polyline is finished
|
|
|
|
|
|
+ plit_next = plit, ++plit_next;
|
|
|
|
+ pLineCoordIdx.push_back(*plit); // second point of previous line.
|
|
|
|
+ pLineCoordIdx.push_back(-1); // delimiter
|
|
|
|
+ if ((*plit_next == (-1)) || (plit_next == pPolylineCoordIdx.end())) break; // current polyline is finished
|
|
|
|
|
|
- pLineCoordIdx.push_back(*plit);// first point of next line.
|
|
|
|
- plit = plit_next;
|
|
|
|
- }// while((*plit != (-1)) && (plit != pPolylineCoordIdx.end()))
|
|
|
|
- }// while(plit != pPolylineCoordIdx.end())
|
|
|
|
|
|
+ pLineCoordIdx.push_back(*plit); // first point of next line.
|
|
|
|
+ plit = plit_next;
|
|
|
|
+ } // while((*plit != (-1)) && (plit != pPolylineCoordIdx.end()))
|
|
|
|
+ } // while(plit != pPolylineCoordIdx.end())
|
|
}
|
|
}
|
|
|
|
|
|
#define MESH_RectParallelepiped_CREATE_VERT \
|
|
#define MESH_RectParallelepiped_CREATE_VERT \
|
|
-aiVector3D vert_set[8]; \
|
|
|
|
-float x1, x2, y1, y2, z1, z2, hs; \
|
|
|
|
- \
|
|
|
|
- hs = pSize.x / 2, x1 = -hs, x2 = hs; \
|
|
|
|
- hs = pSize.y / 2, y1 = -hs, y2 = hs; \
|
|
|
|
- hs = pSize.z / 2, z1 = -hs, z2 = hs; \
|
|
|
|
- vert_set[0].Set(x2, y1, z2); \
|
|
|
|
- vert_set[1].Set(x2, y2, z2); \
|
|
|
|
- vert_set[2].Set(x2, y2, z1); \
|
|
|
|
- vert_set[3].Set(x2, y1, z1); \
|
|
|
|
- vert_set[4].Set(x1, y1, z2); \
|
|
|
|
- vert_set[5].Set(x1, y2, z2); \
|
|
|
|
- vert_set[6].Set(x1, y2, z1); \
|
|
|
|
- vert_set[7].Set(x1, y1, z1)
|
|
|
|
-
|
|
|
|
-void X3DImporter::GeometryHelper_MakeQL_RectParallelepiped(const aiVector3D& pSize, std::list<aiVector3D>& pVertices)
|
|
|
|
-{
|
|
|
|
- MESH_RectParallelepiped_CREATE_VERT;
|
|
|
|
- MACRO_FACE_ADD_QUAD_FA(true, pVertices, vert_set, 3, 2, 1, 0);// front
|
|
|
|
- MACRO_FACE_ADD_QUAD_FA(true, pVertices, vert_set, 6, 7, 4, 5);// back
|
|
|
|
- MACRO_FACE_ADD_QUAD_FA(true, pVertices, vert_set, 7, 3, 0, 4);// left
|
|
|
|
- MACRO_FACE_ADD_QUAD_FA(true, pVertices, vert_set, 2, 6, 5, 1);// right
|
|
|
|
- MACRO_FACE_ADD_QUAD_FA(true, pVertices, vert_set, 0, 1, 5, 4);// top
|
|
|
|
- MACRO_FACE_ADD_QUAD_FA(true, pVertices, vert_set, 7, 6, 2, 3);// bottom
|
|
|
|
|
|
+ aiVector3D vert_set[8]; \
|
|
|
|
+ float x1, x2, y1, y2, z1, z2, hs; \
|
|
|
|
+ \
|
|
|
|
+ hs = pSize.x / 2, x1 = -hs, x2 = hs; \
|
|
|
|
+ hs = pSize.y / 2, y1 = -hs, y2 = hs; \
|
|
|
|
+ hs = pSize.z / 2, z1 = -hs, z2 = hs; \
|
|
|
|
+ vert_set[0].Set(x2, y1, z2); \
|
|
|
|
+ vert_set[1].Set(x2, y2, z2); \
|
|
|
|
+ vert_set[2].Set(x2, y2, z1); \
|
|
|
|
+ vert_set[3].Set(x2, y1, z1); \
|
|
|
|
+ vert_set[4].Set(x1, y1, z2); \
|
|
|
|
+ vert_set[5].Set(x1, y2, z2); \
|
|
|
|
+ vert_set[6].Set(x1, y2, z1); \
|
|
|
|
+ vert_set[7].Set(x1, y1, z1)
|
|
|
|
+
|
|
|
|
+void X3DImporter::GeometryHelper_MakeQL_RectParallelepiped(const aiVector3D &pSize, std::list<aiVector3D> &pVertices) {
|
|
|
|
+ MESH_RectParallelepiped_CREATE_VERT;
|
|
|
|
+ MACRO_FACE_ADD_QUAD_FA(true, pVertices, vert_set, 3, 2, 1, 0); // front
|
|
|
|
+ MACRO_FACE_ADD_QUAD_FA(true, pVertices, vert_set, 6, 7, 4, 5); // back
|
|
|
|
+ MACRO_FACE_ADD_QUAD_FA(true, pVertices, vert_set, 7, 3, 0, 4); // left
|
|
|
|
+ MACRO_FACE_ADD_QUAD_FA(true, pVertices, vert_set, 2, 6, 5, 1); // right
|
|
|
|
+ MACRO_FACE_ADD_QUAD_FA(true, pVertices, vert_set, 0, 1, 5, 4); // top
|
|
|
|
+ MACRO_FACE_ADD_QUAD_FA(true, pVertices, vert_set, 7, 6, 2, 3); // bottom
|
|
}
|
|
}
|
|
|
|
|
|
#undef MESH_RectParallelepiped_CREATE_VERT
|
|
#undef MESH_RectParallelepiped_CREATE_VERT
|
|
|
|
|
|
-void X3DImporter::GeometryHelper_CoordIdxStr2FacesArr(const std::vector<int32_t>& pCoordIdx, std::vector<aiFace>& pFaces, unsigned int& pPrimitiveTypes) const
|
|
|
|
-{
|
|
|
|
|
|
+void X3DImporter::GeometryHelper_CoordIdxStr2FacesArr(const std::vector<int32_t> &pCoordIdx, std::vector<aiFace> &pFaces, unsigned int &pPrimitiveTypes) const {
|
|
std::vector<int32_t> f_data(pCoordIdx);
|
|
std::vector<int32_t> f_data(pCoordIdx);
|
|
std::vector<unsigned int> inds;
|
|
std::vector<unsigned int> inds;
|
|
unsigned int prim_type = 0;
|
|
unsigned int prim_type = 0;
|
|
|
|
|
|
- if ( f_data.back() != ( -1 ) )
|
|
|
|
- {
|
|
|
|
- f_data.push_back( -1 );
|
|
|
|
|
|
+ if (f_data.back() != (-1)) {
|
|
|
|
+ f_data.push_back(-1);
|
|
}
|
|
}
|
|
|
|
|
|
- // reserve average size.
|
|
|
|
- pFaces.reserve(f_data.size() / 3);
|
|
|
|
- inds.reserve(4);
|
|
|
|
|
|
+ // reserve average size.
|
|
|
|
+ pFaces.reserve(f_data.size() / 3);
|
|
|
|
+ inds.reserve(4);
|
|
//PrintVectorSet("build. ci", pCoordIdx);
|
|
//PrintVectorSet("build. ci", pCoordIdx);
|
|
- for(std::vector<int32_t>::iterator it = f_data.begin(); it != f_data.end(); ++it)
|
|
|
|
- {
|
|
|
|
- // when face is got count how many indices in it.
|
|
|
|
- if(*it == (-1))
|
|
|
|
- {
|
|
|
|
- aiFace tface;
|
|
|
|
- size_t ts;
|
|
|
|
-
|
|
|
|
- ts = inds.size();
|
|
|
|
- switch(ts)
|
|
|
|
- {
|
|
|
|
- case 0: goto mg_m_err;
|
|
|
|
- case 1: prim_type |= aiPrimitiveType_POINT; break;
|
|
|
|
- case 2: prim_type |= aiPrimitiveType_LINE; break;
|
|
|
|
- case 3: prim_type |= aiPrimitiveType_TRIANGLE; break;
|
|
|
|
- default: prim_type |= aiPrimitiveType_POLYGON; break;
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- tface.mNumIndices = static_cast<unsigned int>(ts);
|
|
|
|
- tface.mIndices = new unsigned int[ts];
|
|
|
|
- memcpy(tface.mIndices, inds.data(), ts * sizeof(unsigned int));
|
|
|
|
- pFaces.push_back(tface);
|
|
|
|
- inds.clear();
|
|
|
|
- }// if(*it == (-1))
|
|
|
|
- else
|
|
|
|
- {
|
|
|
|
- inds.push_back(*it);
|
|
|
|
- }// if(*it == (-1)) else
|
|
|
|
- }// for(std::list<int32_t>::iterator it = f_data.begin(); it != f_data.end(); it++)
|
|
|
|
-//PrintVectorSet("build. faces", pCoordIdx);
|
|
|
|
-
|
|
|
|
- pPrimitiveTypes = prim_type;
|
|
|
|
-
|
|
|
|
- return;
|
|
|
|
|
|
+ for (std::vector<int32_t>::iterator it = f_data.begin(); it != f_data.end(); ++it) {
|
|
|
|
+ // when face is got count how many indices in it.
|
|
|
|
+ if (*it == (-1)) {
|
|
|
|
+ aiFace tface;
|
|
|
|
+ size_t ts;
|
|
|
|
+
|
|
|
|
+ ts = inds.size();
|
|
|
|
+ switch (ts) {
|
|
|
|
+ case 0: goto mg_m_err;
|
|
|
|
+ case 1: prim_type |= aiPrimitiveType_POINT; break;
|
|
|
|
+ case 2: prim_type |= aiPrimitiveType_LINE; break;
|
|
|
|
+ case 3: prim_type |= aiPrimitiveType_TRIANGLE; break;
|
|
|
|
+ default: prim_type |= aiPrimitiveType_POLYGON; break;
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ tface.mNumIndices = static_cast<unsigned int>(ts);
|
|
|
|
+ tface.mIndices = new unsigned int[ts];
|
|
|
|
+ memcpy(tface.mIndices, inds.data(), ts * sizeof(unsigned int));
|
|
|
|
+ pFaces.push_back(tface);
|
|
|
|
+ inds.clear();
|
|
|
|
+ } // if(*it == (-1))
|
|
|
|
+ else {
|
|
|
|
+ inds.push_back(*it);
|
|
|
|
+ } // if(*it == (-1)) else
|
|
|
|
+ } // for(std::list<int32_t>::iterator it = f_data.begin(); it != f_data.end(); it++)
|
|
|
|
+ //PrintVectorSet("build. faces", pCoordIdx);
|
|
|
|
+
|
|
|
|
+ pPrimitiveTypes = prim_type;
|
|
|
|
+
|
|
|
|
+ return;
|
|
|
|
|
|
mg_m_err:
|
|
mg_m_err:
|
|
|
|
|
|
- for(size_t i = 0, i_e = pFaces.size(); i < i_e; i++) delete [] pFaces.at(i).mIndices;
|
|
|
|
|
|
+ for (size_t i = 0, i_e = pFaces.size(); i < i_e; i++)
|
|
|
|
+ delete[] pFaces.at(i).mIndices;
|
|
|
|
|
|
- pFaces.clear();
|
|
|
|
|
|
+ pFaces.clear();
|
|
}
|
|
}
|
|
|
|
|
|
-void X3DImporter::MeshGeometry_AddColor(aiMesh& pMesh, const std::list<aiColor3D>& pColors, const bool pColorPerVertex) const
|
|
|
|
-{
|
|
|
|
-std::list<aiColor4D> tcol;
|
|
|
|
|
|
+void X3DImporter::MeshGeometry_AddColor(aiMesh &pMesh, const std::list<aiColor3D> &pColors, const bool pColorPerVertex) const {
|
|
|
|
+ std::list<aiColor4D> tcol;
|
|
|
|
|
|
- // create RGBA array from RGB.
|
|
|
|
- for(std::list<aiColor3D>::const_iterator it = pColors.begin(); it != pColors.end(); ++it) tcol.push_back(aiColor4D((*it).r, (*it).g, (*it).b, 1));
|
|
|
|
|
|
+ // create RGBA array from RGB.
|
|
|
|
+ for (std::list<aiColor3D>::const_iterator it = pColors.begin(); it != pColors.end(); ++it)
|
|
|
|
+ tcol.push_back(aiColor4D((*it).r, (*it).g, (*it).b, 1));
|
|
|
|
|
|
- // call existing function for adding RGBA colors
|
|
|
|
- MeshGeometry_AddColor(pMesh, tcol, pColorPerVertex);
|
|
|
|
|
|
+ // call existing function for adding RGBA colors
|
|
|
|
+ MeshGeometry_AddColor(pMesh, tcol, pColorPerVertex);
|
|
}
|
|
}
|
|
|
|
|
|
-void X3DImporter::MeshGeometry_AddColor(aiMesh& pMesh, const std::list<aiColor4D>& pColors, const bool pColorPerVertex) const
|
|
|
|
-{
|
|
|
|
|
|
+void X3DImporter::MeshGeometry_AddColor(aiMesh &pMesh, const std::list<aiColor4D> &pColors, const bool pColorPerVertex) const {
|
|
std::list<aiColor4D>::const_iterator col_it = pColors.begin();
|
|
std::list<aiColor4D>::const_iterator col_it = pColors.begin();
|
|
|
|
|
|
- if(pColorPerVertex)
|
|
|
|
- {
|
|
|
|
- if(pColors.size() < pMesh.mNumVertices)
|
|
|
|
- {
|
|
|
|
- throw DeadlyImportError("MeshGeometry_AddColor1. Colors count(" + to_string(pColors.size()) + ") can not be less than Vertices count(" +
|
|
|
|
- to_string(pMesh.mNumVertices) + ").");
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- // copy colors to mesh
|
|
|
|
- pMesh.mColors[0] = new aiColor4D[pMesh.mNumVertices];
|
|
|
|
- for(size_t i = 0; i < pMesh.mNumVertices; i++) pMesh.mColors[0][i] = *col_it++;
|
|
|
|
- }// if(pColorPerVertex)
|
|
|
|
- else
|
|
|
|
- {
|
|
|
|
- if(pColors.size() < pMesh.mNumFaces)
|
|
|
|
- {
|
|
|
|
- throw DeadlyImportError("MeshGeometry_AddColor1. Colors count(" + to_string(pColors.size()) + ") can not be less than Faces count(" +
|
|
|
|
- to_string(pMesh.mNumFaces) + ").");
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- // copy colors to mesh
|
|
|
|
- pMesh.mColors[0] = new aiColor4D[pMesh.mNumVertices];
|
|
|
|
- for(size_t fi = 0; fi < pMesh.mNumFaces; fi++)
|
|
|
|
- {
|
|
|
|
- // apply color to all vertices of face
|
|
|
|
- for ( size_t vi = 0, vi_e = pMesh.mFaces[ fi ].mNumIndices; vi < vi_e; vi++ )
|
|
|
|
- {
|
|
|
|
- pMesh.mColors[ 0 ][ pMesh.mFaces[ fi ].mIndices[ vi ] ] = *col_it;
|
|
|
|
|
|
+ if (pColorPerVertex) {
|
|
|
|
+ if (pColors.size() < pMesh.mNumVertices) {
|
|
|
|
+ throw DeadlyImportError("MeshGeometry_AddColor1. Colors count(" + to_string(pColors.size()) + ") can not be less than Vertices count(" +
|
|
|
|
+ to_string(pMesh.mNumVertices) + ").");
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ // copy colors to mesh
|
|
|
|
+ pMesh.mColors[0] = new aiColor4D[pMesh.mNumVertices];
|
|
|
|
+ for (size_t i = 0; i < pMesh.mNumVertices; i++)
|
|
|
|
+ pMesh.mColors[0][i] = *col_it++;
|
|
|
|
+ } // if(pColorPerVertex)
|
|
|
|
+ else {
|
|
|
|
+ if (pColors.size() < pMesh.mNumFaces) {
|
|
|
|
+ throw DeadlyImportError("MeshGeometry_AddColor1. Colors count(" + to_string(pColors.size()) + ") can not be less than Faces count(" +
|
|
|
|
+ to_string(pMesh.mNumFaces) + ").");
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ // copy colors to mesh
|
|
|
|
+ pMesh.mColors[0] = new aiColor4D[pMesh.mNumVertices];
|
|
|
|
+ for (size_t fi = 0; fi < pMesh.mNumFaces; fi++) {
|
|
|
|
+ // apply color to all vertices of face
|
|
|
|
+ for (size_t vi = 0, vi_e = pMesh.mFaces[fi].mNumIndices; vi < vi_e; vi++) {
|
|
|
|
+ pMesh.mColors[0][pMesh.mFaces[fi].mIndices[vi]] = *col_it;
|
|
}
|
|
}
|
|
|
|
|
|
- ++col_it;
|
|
|
|
- }
|
|
|
|
- }// if(pColorPerVertex) else
|
|
|
|
|
|
+ ++col_it;
|
|
|
|
+ }
|
|
|
|
+ } // if(pColorPerVertex) else
|
|
}
|
|
}
|
|
|
|
|
|
-void X3DImporter::MeshGeometry_AddColor(aiMesh& pMesh, const std::vector<int32_t>& pCoordIdx, const std::vector<int32_t>& pColorIdx,
|
|
|
|
- const std::list<aiColor3D>& pColors, const bool pColorPerVertex) const
|
|
|
|
-{
|
|
|
|
|
|
+void X3DImporter::MeshGeometry_AddColor(aiMesh &pMesh, const std::vector<int32_t> &pCoordIdx, const std::vector<int32_t> &pColorIdx,
|
|
|
|
+ const std::list<aiColor3D> &pColors, const bool pColorPerVertex) const {
|
|
std::list<aiColor4D> tcol;
|
|
std::list<aiColor4D> tcol;
|
|
|
|
|
|
- // create RGBA array from RGB.
|
|
|
|
- for ( std::list<aiColor3D>::const_iterator it = pColors.begin(); it != pColors.end(); ++it )
|
|
|
|
- {
|
|
|
|
- tcol.push_back( aiColor4D( ( *it ).r, ( *it ).g, ( *it ).b, 1 ) );
|
|
|
|
|
|
+ // create RGBA array from RGB.
|
|
|
|
+ for (std::list<aiColor3D>::const_iterator it = pColors.begin(); it != pColors.end(); ++it) {
|
|
|
|
+ tcol.push_back(aiColor4D((*it).r, (*it).g, (*it).b, 1));
|
|
}
|
|
}
|
|
|
|
|
|
- // call existing function for adding RGBA colors
|
|
|
|
- MeshGeometry_AddColor(pMesh, pCoordIdx, pColorIdx, tcol, pColorPerVertex);
|
|
|
|
|
|
+ // call existing function for adding RGBA colors
|
|
|
|
+ MeshGeometry_AddColor(pMesh, pCoordIdx, pColorIdx, tcol, pColorPerVertex);
|
|
}
|
|
}
|
|
|
|
|
|
-void X3DImporter::MeshGeometry_AddColor(aiMesh& pMesh, const std::vector<int32_t>& pCoordIdx, const std::vector<int32_t>& pColorIdx,
|
|
|
|
- const std::list<aiColor4D>& pColors, const bool pColorPerVertex) const
|
|
|
|
-{
|
|
|
|
|
|
+void X3DImporter::MeshGeometry_AddColor(aiMesh &pMesh, const std::vector<int32_t> &pCoordIdx, const std::vector<int32_t> &pColorIdx,
|
|
|
|
+ const std::list<aiColor4D> &pColors, const bool pColorPerVertex) const {
|
|
std::vector<aiColor4D> col_tgt_arr;
|
|
std::vector<aiColor4D> col_tgt_arr;
|
|
std::list<aiColor4D> col_tgt_list;
|
|
std::list<aiColor4D> col_tgt_list;
|
|
std::vector<aiColor4D> col_arr_copy;
|
|
std::vector<aiColor4D> col_arr_copy;
|
|
|
|
|
|
- if ( pCoordIdx.size() == 0 )
|
|
|
|
- {
|
|
|
|
- throw DeadlyImportError( "MeshGeometry_AddColor2. pCoordIdx can not be empty." );
|
|
|
|
|
|
+ if (pCoordIdx.size() == 0) {
|
|
|
|
+ throw DeadlyImportError("MeshGeometry_AddColor2. pCoordIdx can not be empty.");
|
|
}
|
|
}
|
|
|
|
|
|
- // copy list to array because we are need indexed access to colors.
|
|
|
|
- col_arr_copy.reserve(pColors.size());
|
|
|
|
- for ( std::list<aiColor4D>::const_iterator it = pColors.begin(); it != pColors.end(); ++it )
|
|
|
|
- {
|
|
|
|
- col_arr_copy.push_back( *it );
|
|
|
|
|
|
+ // copy list to array because we are need indexed access to colors.
|
|
|
|
+ col_arr_copy.reserve(pColors.size());
|
|
|
|
+ for (std::list<aiColor4D>::const_iterator it = pColors.begin(); it != pColors.end(); ++it) {
|
|
|
|
+ col_arr_copy.push_back(*it);
|
|
}
|
|
}
|
|
|
|
|
|
- if(pColorPerVertex)
|
|
|
|
- {
|
|
|
|
- if(pColorIdx.size() > 0)
|
|
|
|
- {
|
|
|
|
- // check indices array count.
|
|
|
|
- if(pColorIdx.size() < pCoordIdx.size())
|
|
|
|
- {
|
|
|
|
- throw DeadlyImportError("MeshGeometry_AddColor2. Colors indices count(" + to_string(pColorIdx.size()) +
|
|
|
|
- ") can not be less than Coords inidces count(" + to_string(pCoordIdx.size()) + ").");
|
|
|
|
- }
|
|
|
|
- // create list with colors for every vertex.
|
|
|
|
- col_tgt_arr.resize(pMesh.mNumVertices);
|
|
|
|
- for(std::vector<int32_t>::const_iterator colidx_it = pColorIdx.begin(), coordidx_it = pCoordIdx.begin(); colidx_it != pColorIdx.end(); ++colidx_it, ++coordidx_it)
|
|
|
|
- {
|
|
|
|
- if ( *colidx_it == ( -1 ) )
|
|
|
|
- {
|
|
|
|
- continue;// skip faces delimiter
|
|
|
|
|
|
+ if (pColorPerVertex) {
|
|
|
|
+ if (pColorIdx.size() > 0) {
|
|
|
|
+ // check indices array count.
|
|
|
|
+ if (pColorIdx.size() < pCoordIdx.size()) {
|
|
|
|
+ throw DeadlyImportError("MeshGeometry_AddColor2. Colors indices count(" + to_string(pColorIdx.size()) +
|
|
|
|
+ ") can not be less than Coords inidces count(" + to_string(pCoordIdx.size()) + ").");
|
|
|
|
+ }
|
|
|
|
+ // create list with colors for every vertex.
|
|
|
|
+ col_tgt_arr.resize(pMesh.mNumVertices);
|
|
|
|
+ for (std::vector<int32_t>::const_iterator colidx_it = pColorIdx.begin(), coordidx_it = pCoordIdx.begin(); colidx_it != pColorIdx.end(); ++colidx_it, ++coordidx_it) {
|
|
|
|
+ if (*colidx_it == (-1)) {
|
|
|
|
+ continue; // skip faces delimiter
|
|
}
|
|
}
|
|
- if ( ( unsigned int ) ( *coordidx_it ) > pMesh.mNumVertices )
|
|
|
|
- {
|
|
|
|
- throw DeadlyImportError( "MeshGeometry_AddColor2. Coordinate idx is out of range." );
|
|
|
|
|
|
+ if ((unsigned int)(*coordidx_it) > pMesh.mNumVertices) {
|
|
|
|
+ throw DeadlyImportError("MeshGeometry_AddColor2. Coordinate idx is out of range.");
|
|
}
|
|
}
|
|
- if ( ( unsigned int ) *colidx_it > pMesh.mNumVertices )
|
|
|
|
- {
|
|
|
|
- throw DeadlyImportError( "MeshGeometry_AddColor2. Color idx is out of range." );
|
|
|
|
|
|
+ if ((unsigned int)*colidx_it > pMesh.mNumVertices) {
|
|
|
|
+ throw DeadlyImportError("MeshGeometry_AddColor2. Color idx is out of range.");
|
|
}
|
|
}
|
|
|
|
|
|
- col_tgt_arr[*coordidx_it] = col_arr_copy[*colidx_it];
|
|
|
|
- }
|
|
|
|
- }// if(pColorIdx.size() > 0)
|
|
|
|
- else
|
|
|
|
- {
|
|
|
|
- // when color indices list is absent use CoordIdx.
|
|
|
|
- // check indices array count.
|
|
|
|
- if(pColors.size() < pMesh.mNumVertices)
|
|
|
|
- {
|
|
|
|
- throw DeadlyImportError("MeshGeometry_AddColor2. Colors count(" + to_string(pColors.size()) + ") can not be less than Vertices count(" +
|
|
|
|
- to_string(pMesh.mNumVertices) + ").");
|
|
|
|
- }
|
|
|
|
- // create list with colors for every vertex.
|
|
|
|
- col_tgt_arr.resize(pMesh.mNumVertices);
|
|
|
|
- for ( size_t i = 0; i < pMesh.mNumVertices; i++ )
|
|
|
|
- {
|
|
|
|
- col_tgt_arr[ i ] = col_arr_copy[ i ];
|
|
|
|
|
|
+ col_tgt_arr[*coordidx_it] = col_arr_copy[*colidx_it];
|
|
|
|
+ }
|
|
|
|
+ } // if(pColorIdx.size() > 0)
|
|
|
|
+ else {
|
|
|
|
+ // when color indices list is absent use CoordIdx.
|
|
|
|
+ // check indices array count.
|
|
|
|
+ if (pColors.size() < pMesh.mNumVertices) {
|
|
|
|
+ throw DeadlyImportError("MeshGeometry_AddColor2. Colors count(" + to_string(pColors.size()) + ") can not be less than Vertices count(" +
|
|
|
|
+ to_string(pMesh.mNumVertices) + ").");
|
|
|
|
+ }
|
|
|
|
+ // create list with colors for every vertex.
|
|
|
|
+ col_tgt_arr.resize(pMesh.mNumVertices);
|
|
|
|
+ for (size_t i = 0; i < pMesh.mNumVertices; i++) {
|
|
|
|
+ col_tgt_arr[i] = col_arr_copy[i];
|
|
}
|
|
}
|
|
- }// if(pColorIdx.size() > 0) else
|
|
|
|
- }// if(pColorPerVertex)
|
|
|
|
- else
|
|
|
|
- {
|
|
|
|
- if(pColorIdx.size() > 0)
|
|
|
|
- {
|
|
|
|
- // check indices array count.
|
|
|
|
- if(pColorIdx.size() < pMesh.mNumFaces)
|
|
|
|
- {
|
|
|
|
- throw DeadlyImportError("MeshGeometry_AddColor2. Colors indices count(" + to_string(pColorIdx.size()) +
|
|
|
|
- ") can not be less than Faces count(" + to_string(pMesh.mNumFaces) + ").");
|
|
|
|
- }
|
|
|
|
- // create list with colors for every vertex using faces indices.
|
|
|
|
- col_tgt_arr.resize(pMesh.mNumFaces);
|
|
|
|
-
|
|
|
|
- std::vector<int32_t>::const_iterator colidx_it = pColorIdx.begin();
|
|
|
|
- for(size_t fi = 0; fi < pMesh.mNumFaces; fi++)
|
|
|
|
- {
|
|
|
|
- if((unsigned int)*colidx_it > pMesh.mNumFaces) throw DeadlyImportError("MeshGeometry_AddColor2. Face idx is out of range.");
|
|
|
|
-
|
|
|
|
- col_tgt_arr[fi] = col_arr_copy[*colidx_it++];
|
|
|
|
- }
|
|
|
|
- }// if(pColorIdx.size() > 0)
|
|
|
|
- else
|
|
|
|
- {
|
|
|
|
- // when color indices list is absent use CoordIdx.
|
|
|
|
- // check indices array count.
|
|
|
|
- if(pColors.size() < pMesh.mNumFaces)
|
|
|
|
- {
|
|
|
|
- throw DeadlyImportError("MeshGeometry_AddColor2. Colors count(" + to_string(pColors.size()) + ") can not be less than Faces count(" +
|
|
|
|
- to_string(pMesh.mNumFaces) + ").");
|
|
|
|
- }
|
|
|
|
- // create list with colors for every vertex using faces indices.
|
|
|
|
- col_tgt_arr.resize(pMesh.mNumFaces);
|
|
|
|
- for(size_t fi = 0; fi < pMesh.mNumFaces; fi++) col_tgt_arr[fi] = col_arr_copy[fi];
|
|
|
|
-
|
|
|
|
- }// if(pColorIdx.size() > 0) else
|
|
|
|
- }// if(pColorPerVertex) else
|
|
|
|
-
|
|
|
|
- // copy array to list for calling function that add colors.
|
|
|
|
- for(std::vector<aiColor4D>::const_iterator it = col_tgt_arr.begin(); it != col_tgt_arr.end(); ++it) col_tgt_list.push_back(*it);
|
|
|
|
- // add prepared colors list to mesh.
|
|
|
|
- MeshGeometry_AddColor(pMesh, col_tgt_list, pColorPerVertex);
|
|
|
|
-}
|
|
|
|
-
|
|
|
|
-void X3DImporter::MeshGeometry_AddNormal(aiMesh& pMesh, const std::vector<int32_t>& pCoordIdx, const std::vector<int32_t>& pNormalIdx,
|
|
|
|
- const std::list<aiVector3D>& pNormals, const bool pNormalPerVertex) const
|
|
|
|
-{
|
|
|
|
|
|
+ } // if(pColorIdx.size() > 0) else
|
|
|
|
+ } // if(pColorPerVertex)
|
|
|
|
+ else {
|
|
|
|
+ if (pColorIdx.size() > 0) {
|
|
|
|
+ // check indices array count.
|
|
|
|
+ if (pColorIdx.size() < pMesh.mNumFaces) {
|
|
|
|
+ throw DeadlyImportError("MeshGeometry_AddColor2. Colors indices count(" + to_string(pColorIdx.size()) +
|
|
|
|
+ ") can not be less than Faces count(" + to_string(pMesh.mNumFaces) + ").");
|
|
|
|
+ }
|
|
|
|
+ // create list with colors for every vertex using faces indices.
|
|
|
|
+ col_tgt_arr.resize(pMesh.mNumFaces);
|
|
|
|
+
|
|
|
|
+ std::vector<int32_t>::const_iterator colidx_it = pColorIdx.begin();
|
|
|
|
+ for (size_t fi = 0; fi < pMesh.mNumFaces; fi++) {
|
|
|
|
+ if ((unsigned int)*colidx_it > pMesh.mNumFaces) throw DeadlyImportError("MeshGeometry_AddColor2. Face idx is out of range.");
|
|
|
|
+
|
|
|
|
+ col_tgt_arr[fi] = col_arr_copy[*colidx_it++];
|
|
|
|
+ }
|
|
|
|
+ } // if(pColorIdx.size() > 0)
|
|
|
|
+ else {
|
|
|
|
+ // when color indices list is absent use CoordIdx.
|
|
|
|
+ // check indices array count.
|
|
|
|
+ if (pColors.size() < pMesh.mNumFaces) {
|
|
|
|
+ throw DeadlyImportError("MeshGeometry_AddColor2. Colors count(" + to_string(pColors.size()) + ") can not be less than Faces count(" +
|
|
|
|
+ to_string(pMesh.mNumFaces) + ").");
|
|
|
|
+ }
|
|
|
|
+ // create list with colors for every vertex using faces indices.
|
|
|
|
+ col_tgt_arr.resize(pMesh.mNumFaces);
|
|
|
|
+ for (size_t fi = 0; fi < pMesh.mNumFaces; fi++)
|
|
|
|
+ col_tgt_arr[fi] = col_arr_copy[fi];
|
|
|
|
+
|
|
|
|
+ } // if(pColorIdx.size() > 0) else
|
|
|
|
+ } // if(pColorPerVertex) else
|
|
|
|
+
|
|
|
|
+ // copy array to list for calling function that add colors.
|
|
|
|
+ for (std::vector<aiColor4D>::const_iterator it = col_tgt_arr.begin(); it != col_tgt_arr.end(); ++it)
|
|
|
|
+ col_tgt_list.push_back(*it);
|
|
|
|
+ // add prepared colors list to mesh.
|
|
|
|
+ MeshGeometry_AddColor(pMesh, col_tgt_list, pColorPerVertex);
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+void X3DImporter::MeshGeometry_AddNormal(aiMesh &pMesh, const std::vector<int32_t> &pCoordIdx, const std::vector<int32_t> &pNormalIdx,
|
|
|
|
+ const std::list<aiVector3D> &pNormals, const bool pNormalPerVertex) const {
|
|
std::vector<size_t> tind;
|
|
std::vector<size_t> tind;
|
|
std::vector<aiVector3D> norm_arr_copy;
|
|
std::vector<aiVector3D> norm_arr_copy;
|
|
|
|
|
|
- // copy list to array because we are need indexed access to normals.
|
|
|
|
- norm_arr_copy.reserve(pNormals.size());
|
|
|
|
- for ( std::list<aiVector3D>::const_iterator it = pNormals.begin(); it != pNormals.end(); ++it )
|
|
|
|
- {
|
|
|
|
- norm_arr_copy.push_back( *it );
|
|
|
|
|
|
+ // copy list to array because we are need indexed access to normals.
|
|
|
|
+ norm_arr_copy.reserve(pNormals.size());
|
|
|
|
+ for (std::list<aiVector3D>::const_iterator it = pNormals.begin(); it != pNormals.end(); ++it) {
|
|
|
|
+ norm_arr_copy.push_back(*it);
|
|
}
|
|
}
|
|
|
|
|
|
- if(pNormalPerVertex)
|
|
|
|
- {
|
|
|
|
- if(pNormalIdx.size() > 0)
|
|
|
|
- {
|
|
|
|
- // check indices array count.
|
|
|
|
- if(pNormalIdx.size() != pCoordIdx.size()) throw DeadlyImportError("Normals and Coords inidces count must be equal.");
|
|
|
|
-
|
|
|
|
- tind.reserve(pNormalIdx.size());
|
|
|
|
- for(std::vector<int32_t>::const_iterator it = pNormalIdx.begin(); it != pNormalIdx.end(); ++it)
|
|
|
|
- {
|
|
|
|
- if(*it != (-1)) tind.push_back(*it);
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- // copy normals to mesh
|
|
|
|
- pMesh.mNormals = new aiVector3D[pMesh.mNumVertices];
|
|
|
|
- for(size_t i = 0; (i < pMesh.mNumVertices) && (i < tind.size()); i++)
|
|
|
|
- {
|
|
|
|
- if(tind[i] >= norm_arr_copy.size())
|
|
|
|
- throw DeadlyImportError("MeshGeometry_AddNormal. Normal index(" + to_string(tind[i]) +
|
|
|
|
- ") is out of range. Normals count: " + to_string(norm_arr_copy.size()) + ".");
|
|
|
|
-
|
|
|
|
- pMesh.mNormals[i] = norm_arr_copy[tind[i]];
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
- else
|
|
|
|
- {
|
|
|
|
- if(pNormals.size() != pMesh.mNumVertices) throw DeadlyImportError("MeshGeometry_AddNormal. Normals and vertices count must be equal.");
|
|
|
|
-
|
|
|
|
- // copy normals to mesh
|
|
|
|
- pMesh.mNormals = new aiVector3D[pMesh.mNumVertices];
|
|
|
|
- std::list<aiVector3D>::const_iterator norm_it = pNormals.begin();
|
|
|
|
- for(size_t i = 0; i < pMesh.mNumVertices; i++) pMesh.mNormals[i] = *norm_it++;
|
|
|
|
- }
|
|
|
|
- }// if(pNormalPerVertex)
|
|
|
|
- else
|
|
|
|
- {
|
|
|
|
- if(pNormalIdx.size() > 0)
|
|
|
|
- {
|
|
|
|
- if(pMesh.mNumFaces != pNormalIdx.size()) throw DeadlyImportError("Normals faces count must be equal to mesh faces count.");
|
|
|
|
-
|
|
|
|
- std::vector<int32_t>::const_iterator normidx_it = pNormalIdx.begin();
|
|
|
|
-
|
|
|
|
- tind.reserve(pNormalIdx.size());
|
|
|
|
- for(size_t i = 0, i_e = pNormalIdx.size(); i < i_e; i++) tind.push_back(*normidx_it++);
|
|
|
|
-
|
|
|
|
- }
|
|
|
|
- else
|
|
|
|
- {
|
|
|
|
- tind.reserve(pMesh.mNumFaces);
|
|
|
|
- for(size_t i = 0; i < pMesh.mNumFaces; i++) tind.push_back(i);
|
|
|
|
-
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- // copy normals to mesh
|
|
|
|
- pMesh.mNormals = new aiVector3D[pMesh.mNumVertices];
|
|
|
|
- for(size_t fi = 0; fi < pMesh.mNumFaces; fi++)
|
|
|
|
- {
|
|
|
|
- aiVector3D tnorm;
|
|
|
|
-
|
|
|
|
- tnorm = norm_arr_copy[tind[fi]];
|
|
|
|
- for(size_t vi = 0, vi_e = pMesh.mFaces[fi].mNumIndices; vi < vi_e; vi++) pMesh.mNormals[pMesh.mFaces[fi].mIndices[vi]] = tnorm;
|
|
|
|
- }
|
|
|
|
- }// if(pNormalPerVertex) else
|
|
|
|
-}
|
|
|
|
-
|
|
|
|
-void X3DImporter::MeshGeometry_AddNormal(aiMesh& pMesh, const std::list<aiVector3D>& pNormals, const bool pNormalPerVertex) const
|
|
|
|
-{
|
|
|
|
|
|
+ if (pNormalPerVertex) {
|
|
|
|
+ if (pNormalIdx.size() > 0) {
|
|
|
|
+ // check indices array count.
|
|
|
|
+ if (pNormalIdx.size() != pCoordIdx.size()) throw DeadlyImportError("Normals and Coords inidces count must be equal.");
|
|
|
|
+
|
|
|
|
+ tind.reserve(pNormalIdx.size());
|
|
|
|
+ for (std::vector<int32_t>::const_iterator it = pNormalIdx.begin(); it != pNormalIdx.end(); ++it) {
|
|
|
|
+ if (*it != (-1)) tind.push_back(*it);
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ // copy normals to mesh
|
|
|
|
+ pMesh.mNormals = new aiVector3D[pMesh.mNumVertices];
|
|
|
|
+ for (size_t i = 0; (i < pMesh.mNumVertices) && (i < tind.size()); i++) {
|
|
|
|
+ if (tind[i] >= norm_arr_copy.size())
|
|
|
|
+ throw DeadlyImportError("MeshGeometry_AddNormal. Normal index(" + to_string(tind[i]) +
|
|
|
|
+ ") is out of range. Normals count: " + to_string(norm_arr_copy.size()) + ".");
|
|
|
|
+
|
|
|
|
+ pMesh.mNormals[i] = norm_arr_copy[tind[i]];
|
|
|
|
+ }
|
|
|
|
+ } else {
|
|
|
|
+ if (pNormals.size() != pMesh.mNumVertices) throw DeadlyImportError("MeshGeometry_AddNormal. Normals and vertices count must be equal.");
|
|
|
|
+
|
|
|
|
+ // copy normals to mesh
|
|
|
|
+ pMesh.mNormals = new aiVector3D[pMesh.mNumVertices];
|
|
|
|
+ std::list<aiVector3D>::const_iterator norm_it = pNormals.begin();
|
|
|
|
+ for (size_t i = 0; i < pMesh.mNumVertices; i++)
|
|
|
|
+ pMesh.mNormals[i] = *norm_it++;
|
|
|
|
+ }
|
|
|
|
+ } // if(pNormalPerVertex)
|
|
|
|
+ else {
|
|
|
|
+ if (pNormalIdx.size() > 0) {
|
|
|
|
+ if (pMesh.mNumFaces != pNormalIdx.size()) throw DeadlyImportError("Normals faces count must be equal to mesh faces count.");
|
|
|
|
+
|
|
|
|
+ std::vector<int32_t>::const_iterator normidx_it = pNormalIdx.begin();
|
|
|
|
+
|
|
|
|
+ tind.reserve(pNormalIdx.size());
|
|
|
|
+ for (size_t i = 0, i_e = pNormalIdx.size(); i < i_e; i++)
|
|
|
|
+ tind.push_back(*normidx_it++);
|
|
|
|
+
|
|
|
|
+ } else {
|
|
|
|
+ tind.reserve(pMesh.mNumFaces);
|
|
|
|
+ for (size_t i = 0; i < pMesh.mNumFaces; i++)
|
|
|
|
+ tind.push_back(i);
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ // copy normals to mesh
|
|
|
|
+ pMesh.mNormals = new aiVector3D[pMesh.mNumVertices];
|
|
|
|
+ for (size_t fi = 0; fi < pMesh.mNumFaces; fi++) {
|
|
|
|
+ aiVector3D tnorm;
|
|
|
|
+
|
|
|
|
+ tnorm = norm_arr_copy[tind[fi]];
|
|
|
|
+ for (size_t vi = 0, vi_e = pMesh.mFaces[fi].mNumIndices; vi < vi_e; vi++)
|
|
|
|
+ pMesh.mNormals[pMesh.mFaces[fi].mIndices[vi]] = tnorm;
|
|
|
|
+ }
|
|
|
|
+ } // if(pNormalPerVertex) else
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+void X3DImporter::MeshGeometry_AddNormal(aiMesh &pMesh, const std::list<aiVector3D> &pNormals, const bool pNormalPerVertex) const {
|
|
std::list<aiVector3D>::const_iterator norm_it = pNormals.begin();
|
|
std::list<aiVector3D>::const_iterator norm_it = pNormals.begin();
|
|
|
|
|
|
- if(pNormalPerVertex)
|
|
|
|
- {
|
|
|
|
- if(pNormals.size() != pMesh.mNumVertices) throw DeadlyImportError("MeshGeometry_AddNormal. Normals and vertices count must be equal.");
|
|
|
|
-
|
|
|
|
- // copy normals to mesh
|
|
|
|
- pMesh.mNormals = new aiVector3D[pMesh.mNumVertices];
|
|
|
|
- for(size_t i = 0; i < pMesh.mNumVertices; i++) pMesh.mNormals[i] = *norm_it++;
|
|
|
|
- }// if(pNormalPerVertex)
|
|
|
|
- else
|
|
|
|
- {
|
|
|
|
- if(pNormals.size() != pMesh.mNumFaces) throw DeadlyImportError("MeshGeometry_AddNormal. Normals and faces count must be equal.");
|
|
|
|
-
|
|
|
|
- // copy normals to mesh
|
|
|
|
- pMesh.mNormals = new aiVector3D[pMesh.mNumVertices];
|
|
|
|
- for(size_t fi = 0; fi < pMesh.mNumFaces; fi++)
|
|
|
|
- {
|
|
|
|
- // apply color to all vertices of face
|
|
|
|
- for(size_t vi = 0, vi_e = pMesh.mFaces[fi].mNumIndices; vi < vi_e; vi++) pMesh.mNormals[pMesh.mFaces[fi].mIndices[vi]] = *norm_it;
|
|
|
|
-
|
|
|
|
- ++norm_it;
|
|
|
|
- }
|
|
|
|
- }// if(pNormalPerVertex) else
|
|
|
|
-}
|
|
|
|
-
|
|
|
|
-void X3DImporter::MeshGeometry_AddTexCoord(aiMesh& pMesh, const std::vector<int32_t>& pCoordIdx, const std::vector<int32_t>& pTexCoordIdx,
|
|
|
|
- const std::list<aiVector2D>& pTexCoords) const
|
|
|
|
-{
|
|
|
|
|
|
+ if (pNormalPerVertex) {
|
|
|
|
+ if (pNormals.size() != pMesh.mNumVertices) throw DeadlyImportError("MeshGeometry_AddNormal. Normals and vertices count must be equal.");
|
|
|
|
+
|
|
|
|
+ // copy normals to mesh
|
|
|
|
+ pMesh.mNormals = new aiVector3D[pMesh.mNumVertices];
|
|
|
|
+ for (size_t i = 0; i < pMesh.mNumVertices; i++)
|
|
|
|
+ pMesh.mNormals[i] = *norm_it++;
|
|
|
|
+ } // if(pNormalPerVertex)
|
|
|
|
+ else {
|
|
|
|
+ if (pNormals.size() != pMesh.mNumFaces) throw DeadlyImportError("MeshGeometry_AddNormal. Normals and faces count must be equal.");
|
|
|
|
+
|
|
|
|
+ // copy normals to mesh
|
|
|
|
+ pMesh.mNormals = new aiVector3D[pMesh.mNumVertices];
|
|
|
|
+ for (size_t fi = 0; fi < pMesh.mNumFaces; fi++) {
|
|
|
|
+ // apply color to all vertices of face
|
|
|
|
+ for (size_t vi = 0, vi_e = pMesh.mFaces[fi].mNumIndices; vi < vi_e; vi++)
|
|
|
|
+ pMesh.mNormals[pMesh.mFaces[fi].mIndices[vi]] = *norm_it;
|
|
|
|
+
|
|
|
|
+ ++norm_it;
|
|
|
|
+ }
|
|
|
|
+ } // if(pNormalPerVertex) else
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+void X3DImporter::MeshGeometry_AddTexCoord(aiMesh &pMesh, const std::vector<int32_t> &pCoordIdx, const std::vector<int32_t> &pTexCoordIdx,
|
|
|
|
+ const std::list<aiVector2D> &pTexCoords) const {
|
|
std::vector<aiVector3D> texcoord_arr_copy;
|
|
std::vector<aiVector3D> texcoord_arr_copy;
|
|
std::vector<aiFace> faces;
|
|
std::vector<aiFace> faces;
|
|
unsigned int prim_type;
|
|
unsigned int prim_type;
|
|
|
|
|
|
- // copy list to array because we are need indexed access to normals.
|
|
|
|
- texcoord_arr_copy.reserve(pTexCoords.size());
|
|
|
|
- for(std::list<aiVector2D>::const_iterator it = pTexCoords.begin(); it != pTexCoords.end(); ++it)
|
|
|
|
- {
|
|
|
|
- texcoord_arr_copy.push_back(aiVector3D((*it).x, (*it).y, 0));
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- if(pTexCoordIdx.size() > 0)
|
|
|
|
- {
|
|
|
|
- GeometryHelper_CoordIdxStr2FacesArr(pTexCoordIdx, faces, prim_type);
|
|
|
|
- if ( faces.empty() )
|
|
|
|
- {
|
|
|
|
- throw DeadlyImportError( "Failed to add texture coordinates to mesh, faces list is empty." );
|
|
|
|
|
|
+ // copy list to array because we are need indexed access to normals.
|
|
|
|
+ texcoord_arr_copy.reserve(pTexCoords.size());
|
|
|
|
+ for (std::list<aiVector2D>::const_iterator it = pTexCoords.begin(); it != pTexCoords.end(); ++it) {
|
|
|
|
+ texcoord_arr_copy.push_back(aiVector3D((*it).x, (*it).y, 0));
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ if (pTexCoordIdx.size() > 0) {
|
|
|
|
+ GeometryHelper_CoordIdxStr2FacesArr(pTexCoordIdx, faces, prim_type);
|
|
|
|
+ if (faces.empty()) {
|
|
|
|
+ throw DeadlyImportError("Failed to add texture coordinates to mesh, faces list is empty.");
|
|
|
|
+ }
|
|
|
|
+ if (faces.size() != pMesh.mNumFaces) {
|
|
|
|
+ throw DeadlyImportError("Texture coordinates faces count must be equal to mesh faces count.");
|
|
}
|
|
}
|
|
- if ( faces.size() != pMesh.mNumFaces )
|
|
|
|
- {
|
|
|
|
- throw DeadlyImportError( "Texture coordinates faces count must be equal to mesh faces count." );
|
|
|
|
|
|
+ } else {
|
|
|
|
+ GeometryHelper_CoordIdxStr2FacesArr(pCoordIdx, faces, prim_type);
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ pMesh.mTextureCoords[0] = new aiVector3D[pMesh.mNumVertices];
|
|
|
|
+ pMesh.mNumUVComponents[0] = 2;
|
|
|
|
+ for (size_t fi = 0, fi_e = faces.size(); fi < fi_e; fi++) {
|
|
|
|
+ if (pMesh.mFaces[fi].mNumIndices != faces.at(fi).mNumIndices)
|
|
|
|
+ throw DeadlyImportError("Number of indices in texture face and mesh face must be equal. Invalid face index: " + to_string(fi) + ".");
|
|
|
|
+
|
|
|
|
+ for (size_t ii = 0; ii < pMesh.mFaces[fi].mNumIndices; ii++) {
|
|
|
|
+ size_t vert_idx = pMesh.mFaces[fi].mIndices[ii];
|
|
|
|
+ size_t tc_idx = faces.at(fi).mIndices[ii];
|
|
|
|
+
|
|
|
|
+ pMesh.mTextureCoords[0][vert_idx] = texcoord_arr_copy.at(tc_idx);
|
|
}
|
|
}
|
|
- }
|
|
|
|
- else
|
|
|
|
- {
|
|
|
|
- GeometryHelper_CoordIdxStr2FacesArr(pCoordIdx, faces, prim_type);
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- pMesh.mTextureCoords[0] = new aiVector3D[pMesh.mNumVertices];
|
|
|
|
- pMesh.mNumUVComponents[0] = 2;
|
|
|
|
- for(size_t fi = 0, fi_e = faces.size(); fi < fi_e; fi++)
|
|
|
|
- {
|
|
|
|
- if(pMesh.mFaces[fi].mNumIndices != faces.at(fi).mNumIndices)
|
|
|
|
- throw DeadlyImportError("Number of indices in texture face and mesh face must be equal. Invalid face index: " + to_string(fi) + ".");
|
|
|
|
-
|
|
|
|
- for(size_t ii = 0; ii < pMesh.mFaces[fi].mNumIndices; ii++)
|
|
|
|
- {
|
|
|
|
- size_t vert_idx = pMesh.mFaces[fi].mIndices[ii];
|
|
|
|
- size_t tc_idx = faces.at(fi).mIndices[ii];
|
|
|
|
-
|
|
|
|
- pMesh.mTextureCoords[0][vert_idx] = texcoord_arr_copy.at(tc_idx);
|
|
|
|
- }
|
|
|
|
- }// for(size_t fi = 0, fi_e = faces.size(); fi < fi_e; fi++)
|
|
|
|
-}
|
|
|
|
-
|
|
|
|
-void X3DImporter::MeshGeometry_AddTexCoord(aiMesh& pMesh, const std::list<aiVector2D>& pTexCoords) const
|
|
|
|
-{
|
|
|
|
|
|
+ } // for(size_t fi = 0, fi_e = faces.size(); fi < fi_e; fi++)
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+void X3DImporter::MeshGeometry_AddTexCoord(aiMesh &pMesh, const std::list<aiVector2D> &pTexCoords) const {
|
|
std::vector<aiVector3D> tc_arr_copy;
|
|
std::vector<aiVector3D> tc_arr_copy;
|
|
|
|
|
|
- if ( pTexCoords.size() != pMesh.mNumVertices )
|
|
|
|
- {
|
|
|
|
- throw DeadlyImportError( "MeshGeometry_AddTexCoord. Texture coordinates and vertices count must be equal." );
|
|
|
|
|
|
+ if (pTexCoords.size() != pMesh.mNumVertices) {
|
|
|
|
+ throw DeadlyImportError("MeshGeometry_AddTexCoord. Texture coordinates and vertices count must be equal.");
|
|
}
|
|
}
|
|
|
|
|
|
- // copy list to array because we are need convert aiVector2D to aiVector3D and also get indexed access as a bonus.
|
|
|
|
- tc_arr_copy.reserve(pTexCoords.size());
|
|
|
|
- for ( std::list<aiVector2D>::const_iterator it = pTexCoords.begin(); it != pTexCoords.end(); ++it )
|
|
|
|
- {
|
|
|
|
- tc_arr_copy.push_back( aiVector3D( ( *it ).x, ( *it ).y, 0 ) );
|
|
|
|
|
|
+ // copy list to array because we are need convert aiVector2D to aiVector3D and also get indexed access as a bonus.
|
|
|
|
+ tc_arr_copy.reserve(pTexCoords.size());
|
|
|
|
+ for (std::list<aiVector2D>::const_iterator it = pTexCoords.begin(); it != pTexCoords.end(); ++it) {
|
|
|
|
+ tc_arr_copy.push_back(aiVector3D((*it).x, (*it).y, 0));
|
|
}
|
|
}
|
|
|
|
|
|
- // copy texture coordinates to mesh
|
|
|
|
- pMesh.mTextureCoords[0] = new aiVector3D[pMesh.mNumVertices];
|
|
|
|
- pMesh.mNumUVComponents[0] = 2;
|
|
|
|
- for ( size_t i = 0; i < pMesh.mNumVertices; i++ )
|
|
|
|
- {
|
|
|
|
- pMesh.mTextureCoords[ 0 ][ i ] = tc_arr_copy[ i ];
|
|
|
|
|
|
+ // copy texture coordinates to mesh
|
|
|
|
+ pMesh.mTextureCoords[0] = new aiVector3D[pMesh.mNumVertices];
|
|
|
|
+ pMesh.mNumUVComponents[0] = 2;
|
|
|
|
+ for (size_t i = 0; i < pMesh.mNumVertices; i++) {
|
|
|
|
+ pMesh.mTextureCoords[0][i] = tc_arr_copy[i];
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
-aiMesh* X3DImporter::GeometryHelper_MakeMesh(const std::vector<int32_t>& pCoordIdx, const std::list<aiVector3D>& pVertices) const
|
|
|
|
-{
|
|
|
|
|
|
+aiMesh *X3DImporter::GeometryHelper_MakeMesh(const std::vector<int32_t> &pCoordIdx, const std::list<aiVector3D> &pVertices) const {
|
|
std::vector<aiFace> faces;
|
|
std::vector<aiFace> faces;
|
|
unsigned int prim_type = 0;
|
|
unsigned int prim_type = 0;
|
|
|
|
|
|
- // create faces array from input string with vertices indices.
|
|
|
|
- GeometryHelper_CoordIdxStr2FacesArr(pCoordIdx, faces, prim_type);
|
|
|
|
- if ( !faces.size() )
|
|
|
|
- {
|
|
|
|
- throw DeadlyImportError( "Failed to create mesh, faces list is empty." );
|
|
|
|
|
|
+ // create faces array from input string with vertices indices.
|
|
|
|
+ GeometryHelper_CoordIdxStr2FacesArr(pCoordIdx, faces, prim_type);
|
|
|
|
+ if (!faces.size()) {
|
|
|
|
+ throw DeadlyImportError("Failed to create mesh, faces list is empty.");
|
|
}
|
|
}
|
|
|
|
|
|
- //
|
|
|
|
- // Create new mesh and copy geometry data.
|
|
|
|
- //
|
|
|
|
|
|
+ //
|
|
|
|
+ // Create new mesh and copy geometry data.
|
|
|
|
+ //
|
|
aiMesh *tmesh = new aiMesh;
|
|
aiMesh *tmesh = new aiMesh;
|
|
size_t ts = faces.size();
|
|
size_t ts = faces.size();
|
|
- // faces
|
|
|
|
- tmesh->mFaces = new aiFace[ts];
|
|
|
|
- tmesh->mNumFaces = static_cast<unsigned int>(ts);
|
|
|
|
- for(size_t i = 0; i < ts; i++) tmesh->mFaces[i] = faces.at(i);
|
|
|
|
-
|
|
|
|
- // vertices
|
|
|
|
- std::list<aiVector3D>::const_iterator vit = pVertices.begin();
|
|
|
|
-
|
|
|
|
- ts = pVertices.size();
|
|
|
|
- tmesh->mVertices = new aiVector3D[ts];
|
|
|
|
- tmesh->mNumVertices = static_cast<unsigned int>(ts);
|
|
|
|
- for ( size_t i = 0; i < ts; i++ )
|
|
|
|
- {
|
|
|
|
- tmesh->mVertices[ i ] = *vit++;
|
|
|
|
|
|
+ // faces
|
|
|
|
+ tmesh->mFaces = new aiFace[ts];
|
|
|
|
+ tmesh->mNumFaces = static_cast<unsigned int>(ts);
|
|
|
|
+ for (size_t i = 0; i < ts; i++)
|
|
|
|
+ tmesh->mFaces[i] = faces.at(i);
|
|
|
|
+
|
|
|
|
+ // vertices
|
|
|
|
+ std::list<aiVector3D>::const_iterator vit = pVertices.begin();
|
|
|
|
+
|
|
|
|
+ ts = pVertices.size();
|
|
|
|
+ tmesh->mVertices = new aiVector3D[ts];
|
|
|
|
+ tmesh->mNumVertices = static_cast<unsigned int>(ts);
|
|
|
|
+ for (size_t i = 0; i < ts; i++) {
|
|
|
|
+ tmesh->mVertices[i] = *vit++;
|
|
}
|
|
}
|
|
|
|
|
|
- // set primitives type and return result.
|
|
|
|
- tmesh->mPrimitiveTypes = prim_type;
|
|
|
|
|
|
+ // set primitives type and return result.
|
|
|
|
+ tmesh->mPrimitiveTypes = prim_type;
|
|
|
|
|
|
- return tmesh;
|
|
|
|
|
|
+ return tmesh;
|
|
}
|
|
}
|
|
|
|
|
|
/*********************************************************************************************************************************************/
|
|
/*********************************************************************************************************************************************/
|
|
/************************************************************ Functions: parse set ***********************************************************/
|
|
/************************************************************ Functions: parse set ***********************************************************/
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/*********************************************************************************************************************************************/
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/*********************************************************************************************************************************************/
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-void X3DImporter::ParseHelper_Group_Begin(const bool pStatic)
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-{
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- CX3DImporter_NodeElement_Group* new_group = new CX3DImporter_NodeElement_Group(NodeElement_Cur, pStatic);// create new node with current node as parent.
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+void X3DImporter::ParseHelper_Group_Begin(const bool pStatic) {
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+ X3DGroup *new_group = new X3DGroup(mNodeElementCur, pStatic); // create new node with current node as parent.
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- // if we are adding not the root element then add new element to current element child list.
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- if ( NodeElement_Cur != nullptr )
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- {
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- NodeElement_Cur->Child.push_back( new_group );
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+ // if we are adding not the root element then add new element to current element child list.
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+ if (mNodeElementCur != nullptr) {
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+ mNodeElementCur->Child.push_back(new_group);
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}
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}
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- NodeElement_List.push_back(new_group);// it's a new element - add it to list.
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- NodeElement_Cur = new_group;// switch current element to new one.
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+ NodeElement_List.push_back(new_group); // it's a new element - add it to list.
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+ mNodeElementCur = new_group; // switch current element to new one.
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}
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}
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-void X3DImporter::ParseHelper_Node_Enter(CX3DImporter_NodeElement* pNode)
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-{
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- NodeElement_Cur->Child.push_back(pNode);// add new element to current element child list.
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- NodeElement_Cur = pNode;// switch current element to new one.
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+void X3DImporter::ParseHelper_Node_Enter(X3DNodeElementBase *pNode) {
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+ mNodeElementCur->Child.push_back(pNode); // add new element to current element child list.
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+ mNodeElementCur = pNode; // switch current element to new one.
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}
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}
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-void X3DImporter::ParseHelper_Node_Exit()
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-{
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- // check if we can walk up.
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- if ( NodeElement_Cur != nullptr )
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- {
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- NodeElement_Cur = NodeElement_Cur->Parent;
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+void X3DImporter::ParseHelper_Node_Exit() {
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+ // check if we can walk up.
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+ if (mNodeElementCur != nullptr) {
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+ mNodeElementCur = mNodeElementCur->Parent;
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}
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}
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}
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}
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-void X3DImporter::ParseHelper_FixTruncatedFloatString(const char* pInStr, std::string& pOutString)
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-{
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- pOutString.clear();
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+void X3DImporter::ParseHelper_FixTruncatedFloatString(const char *pInStr, std::string &pOutString) {
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+ pOutString.clear();
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const size_t instr_len = strlen(pInStr);
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const size_t instr_len = strlen(pInStr);
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- if ( 0 == instr_len )
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- {
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+ if (0 == instr_len) {
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return;
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return;
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}
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}
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- pOutString.reserve(instr_len * 3 / 2);
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- // check and correct floats in format ".x". Must be "x.y".
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- if ( pInStr[ 0 ] == '.' )
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- {
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- pOutString.push_back( '0' );
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+ pOutString.reserve(instr_len * 3 / 2);
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+ // check and correct floats in format ".x". Must be "x.y".
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+ if (pInStr[0] == '.') {
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+ pOutString.push_back('0');
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}
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}
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- pOutString.push_back(pInStr[0]);
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- for(size_t ci = 1; ci < instr_len; ci++)
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- {
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- if((pInStr[ci] == '.') && ((pInStr[ci - 1] == ' ') || (pInStr[ci - 1] == '-') || (pInStr[ci - 1] == '+') || (pInStr[ci - 1] == '\t')))
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- {
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- pOutString.push_back('0');
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- pOutString.push_back('.');
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- }
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- else
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- {
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- pOutString.push_back(pInStr[ci]);
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- }
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- }
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+ pOutString.push_back(pInStr[0]);
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+ for (size_t ci = 1; ci < instr_len; ci++) {
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+ if ((pInStr[ci] == '.') && ((pInStr[ci - 1] == ' ') || (pInStr[ci - 1] == '-') || (pInStr[ci - 1] == '+') || (pInStr[ci - 1] == '\t'))) {
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+ pOutString.push_back('0');
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+ pOutString.push_back('.');
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+ } else {
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+ pOutString.push_back(pInStr[ci]);
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+ }
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+ }
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}
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}
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extern FIVocabulary X3D_vocabulary_3_2;
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extern FIVocabulary X3D_vocabulary_3_2;
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extern FIVocabulary X3D_vocabulary_3_3;
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extern FIVocabulary X3D_vocabulary_3_3;
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-void X3DImporter::ParseFile(const std::string& pFile, IOSystem* pIOHandler)
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-{
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- std::unique_ptr<FIReader> OldReader = std::move(mReader);// store current XMLreader.
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+void X3DImporter::ParseFile(const std::string &pFile, IOSystem *pIOHandler) {
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+ //std::unique_ptr<FIReader> OldReader = std::move(mReader); // store current XMLreader.
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std::unique_ptr<IOStream> file(pIOHandler->Open(pFile, "rb"));
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std::unique_ptr<IOStream> file(pIOHandler->Open(pFile, "rb"));
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- // Check whether we can read from the file
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- if ( file.get() == nullptr )
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- {
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- throw DeadlyImportError( "Failed to open X3D file " + pFile + "." );
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+ // Check whether we can read from the file
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+ if (file.get() == nullptr) {
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+ throw DeadlyImportError("Failed to open X3D file " + pFile + ".");
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}
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}
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- mReader = FIReader::create(file.get());
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- if ( !mReader )
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- {
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- throw DeadlyImportError( "Failed to create XML reader for file" + pFile + "." );
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+ mReader = FIReader::create(file.get());
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+ if (!mReader) {
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+ throw DeadlyImportError("Failed to create XML reader for file" + pFile + ".");
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}
|
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}
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mReader->registerVocabulary("urn:web3d:x3d:fi-vocabulary-3.2", &X3D_vocabulary_3_2);
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mReader->registerVocabulary("urn:web3d:x3d:fi-vocabulary-3.2", &X3D_vocabulary_3_2);
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mReader->registerVocabulary("urn:web3d:x3d:fi-vocabulary-3.3", &X3D_vocabulary_3_3);
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mReader->registerVocabulary("urn:web3d:x3d:fi-vocabulary-3.3", &X3D_vocabulary_3_3);
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- // start reading
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- ParseNode_Root();
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+ // start reading
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+ ParseNode_Root();
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- // restore old XMLreader
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- mReader = std::move(OldReader);
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+ // restore old XMLreader
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+ mReader = std::move(OldReader);
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}
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}
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-void X3DImporter::ParseNode_Root()
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-{
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- // search for root tag <X3D>
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- if ( !XML_SearchNode( "X3D" ) )
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- {
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- throw DeadlyImportError( "Root node \"X3D\" not found." );
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+void X3DImporter::ParseNode_Root() {
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+ // search for root tag <X3D>
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+ if (!XML_SearchNode("X3D")) {
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+ throw DeadlyImportError("Root node \"X3D\" not found.");
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}
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}
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- ParseHelper_Group_Begin();// create root node element.
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- // parse other contents
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- while(mReader->read())
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- {
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- if ( mReader->getNodeType() != irr::io::EXN_ELEMENT )
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- {
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+ ParseHelper_Group_Begin(); // create root node element.
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|
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+ // parse other contents
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+ while (mReader->read()) {
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+ if (mReader->getNodeType() != irr::io::EXN_ELEMENT) {
|
|
continue;
|
|
continue;
|
|
}
|
|
}
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- if(XML_CheckNode_NameEqual("head"))
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- ParseNode_Head();
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- else if(XML_CheckNode_NameEqual("Scene"))
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- ParseNode_Scene();
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- else
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- XML_CheckNode_SkipUnsupported("Root");
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- }
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-
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- // exit from root node element.
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- ParseHelper_Node_Exit();
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-}
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-
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|
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-void X3DImporter::ParseNode_Head()
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|
-{
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- bool close_found = false;// flag: true if close tag of node are found.
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-
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- while(mReader->read())
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- {
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- if(mReader->getNodeType() == irr::io::EXN_ELEMENT)
|
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|
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- {
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- if(XML_CheckNode_NameEqual("meta"))
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- {
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|
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- XML_CheckNode_MustBeEmpty();
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-
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- // adding metadata from <head> as MetaString from <Scene>
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|
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- bool added( false );
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|
|
- CX3DImporter_NodeElement_MetaString* ms = new CX3DImporter_NodeElement_MetaString(NodeElement_Cur);
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|
|
-
|
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|
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- ms->Name = mReader->getAttributeValueSafe("name");
|
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|
|
- // name must not be empty
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|
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- if(!ms->Name.empty())
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- {
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|
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- ms->Value.push_back(mReader->getAttributeValueSafe("content"));
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|
|
- NodeElement_List.push_back(ms);
|
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|
|
- if ( NodeElement_Cur != nullptr )
|
|
|
|
- {
|
|
|
|
- NodeElement_Cur->Child.push_back( ms );
|
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|
|
|
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+ if (XML_CheckNode_NameEqual("head"))
|
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|
|
+ ParseNode_Head();
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|
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+ else if (XML_CheckNode_NameEqual("Scene"))
|
|
|
|
+ ParseNode_Scene();
|
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|
|
+ else
|
|
|
|
+ XML_CheckNode_SkipUnsupported("Root");
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ // exit from root node element.
|
|
|
|
+ ParseHelper_Node_Exit();
|
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|
|
+}
|
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|
|
+
|
|
|
|
+void X3DImporter::ParseNode_Head() {
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|
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+ bool close_found = false; // flag: true if close tag of node are found.
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|
|
+
|
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|
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+ while (mReader->read()) {
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|
|
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+ if (mReader->getNodeType() == irr::io::EXN_ELEMENT) {
|
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|
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+ if (XML_CheckNode_NameEqual("meta")) {
|
|
|
|
+ XML_CheckNode_MustBeEmpty();
|
|
|
|
+
|
|
|
|
+ // adding metadata from <head> as MetaString from <Scene>
|
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|
|
+ bool added(false);
|
|
|
|
+ X3DMetaString *ms = new X3DMetaString(mNodeElementCur);
|
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|
|
+
|
|
|
|
+ ms->Name = mReader->getAttributeValueSafe("name");
|
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|
|
+ // name must not be empty
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|
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+ if (!ms->Name.empty()) {
|
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|
|
+ ms->Value.push_back(mReader->getAttributeValueSafe("content"));
|
|
|
|
+ NodeElement_List.push_back(ms);
|
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|
|
+ if (mNodeElementCur != nullptr) {
|
|
|
|
+ mNodeElementCur->Child.push_back(ms);
|
|
added = true;
|
|
added = true;
|
|
}
|
|
}
|
|
- }
|
|
|
|
|
|
+ }
|
|
// if an error has occurred, release instance
|
|
// if an error has occurred, release instance
|
|
- if ( !added ) {
|
|
|
|
|
|
+ if (!added) {
|
|
delete ms;
|
|
delete ms;
|
|
}
|
|
}
|
|
- }// if(XML_CheckNode_NameEqual("meta"))
|
|
|
|
- }// if(mReader->getNodeType() == irr::io::EXN_ELEMENT)
|
|
|
|
- else if(mReader->getNodeType() == irr::io::EXN_ELEMENT_END)
|
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|
|
- {
|
|
|
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- if(XML_CheckNode_NameEqual("head"))
|
|
|
|
- {
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|
|
|
- close_found = true;
|
|
|
|
- break;
|
|
|
|
- }
|
|
|
|
- }// if(mReader->getNodeType() == irr::io::EXN_ELEMENT) else
|
|
|
|
- }// while(mReader->read())
|
|
|
|
-
|
|
|
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- if ( !close_found )
|
|
|
|
- {
|
|
|
|
- Throw_CloseNotFound( "head" );
|
|
|
|
|
|
+ } // if(XML_CheckNode_NameEqual("meta"))
|
|
|
|
+ } // if(mReader->getNodeType() == irr::io::EXN_ELEMENT)
|
|
|
|
+ else if (mReader->getNodeType() == irr::io::EXN_ELEMENT_END) {
|
|
|
|
+ if (XML_CheckNode_NameEqual("head")) {
|
|
|
|
+ close_found = true;
|
|
|
|
+ break;
|
|
|
|
+ }
|
|
|
|
+ } // if(mReader->getNodeType() == irr::io::EXN_ELEMENT) else
|
|
|
|
+ } // while(mReader->read())
|
|
|
|
+
|
|
|
|
+ if (!close_found) {
|
|
|
|
+ Throw_CloseNotFound("head");
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
-void X3DImporter::ParseNode_Scene()
|
|
|
|
-{
|
|
|
|
- auto GroupCounter_Increase = [](size_t& pCounter, const char* pGroupName) -> void
|
|
|
|
- {
|
|
|
|
- pCounter++;
|
|
|
|
- if(pCounter == 0) throw DeadlyImportError("Group counter overflow. Too much groups with type: " + std::string(pGroupName) + ".");
|
|
|
|
-};
|
|
|
|
|
|
+void X3DImporter::ParseNode_Scene() {
|
|
|
|
+ auto GroupCounter_Increase = [](size_t &pCounter, const char *pGroupName) -> void {
|
|
|
|
+ pCounter++;
|
|
|
|
+ if (pCounter == 0) throw DeadlyImportError("Group counter overflow. Too much groups with type: " + std::string(pGroupName) + ".");
|
|
|
|
+ };
|
|
|
|
|
|
-auto GroupCounter_Decrease = [&](size_t& pCounter, const char* pGroupName) -> void
|
|
|
|
-{
|
|
|
|
- if(pCounter == 0) Throw_TagCountIncorrect(pGroupName);
|
|
|
|
|
|
+ auto GroupCounter_Decrease = [&](size_t &pCounter, const char *pGroupName) -> void {
|
|
|
|
+ if (pCounter == 0) Throw_TagCountIncorrect(pGroupName);
|
|
|
|
|
|
- pCounter--;
|
|
|
|
-};
|
|
|
|
|
|
+ pCounter--;
|
|
|
|
+ };
|
|
|
|
|
|
-static const char* GroupName_Group = "Group";
|
|
|
|
-static const char* GroupName_StaticGroup = "StaticGroup";
|
|
|
|
-static const char* GroupName_Transform = "Transform";
|
|
|
|
-static const char* GroupName_Switch = "Switch";
|
|
|
|
-
|
|
|
|
-bool close_found = false;
|
|
|
|
-size_t counter_group = 0;
|
|
|
|
-size_t counter_transform = 0;
|
|
|
|
-size_t counter_switch = 0;
|
|
|
|
-
|
|
|
|
- // while create static node? Because objects name used deeper in "USE" attribute can be equal to some meta in <head> node.
|
|
|
|
- ParseHelper_Group_Begin(true);
|
|
|
|
- while(mReader->read())
|
|
|
|
- {
|
|
|
|
- if(mReader->getNodeType() == irr::io::EXN_ELEMENT)
|
|
|
|
- {
|
|
|
|
- if(XML_CheckNode_NameEqual("Shape"))
|
|
|
|
- {
|
|
|
|
- ParseNode_Shape_Shape();
|
|
|
|
- }
|
|
|
|
- else if(XML_CheckNode_NameEqual(GroupName_Group))
|
|
|
|
- {
|
|
|
|
- GroupCounter_Increase(counter_group, GroupName_Group);
|
|
|
|
- ParseNode_Grouping_Group();
|
|
|
|
- // if node is empty then decrease group counter at this place.
|
|
|
|
- if(mReader->isEmptyElement()) GroupCounter_Decrease(counter_group, GroupName_Group);
|
|
|
|
- }
|
|
|
|
- else if(XML_CheckNode_NameEqual(GroupName_StaticGroup))
|
|
|
|
- {
|
|
|
|
- GroupCounter_Increase(counter_group, GroupName_StaticGroup);
|
|
|
|
- ParseNode_Grouping_StaticGroup();
|
|
|
|
- // if node is empty then decrease group counter at this place.
|
|
|
|
- if(mReader->isEmptyElement()) GroupCounter_Decrease(counter_group, GroupName_StaticGroup);
|
|
|
|
- }
|
|
|
|
- else if(XML_CheckNode_NameEqual(GroupName_Transform))
|
|
|
|
- {
|
|
|
|
- GroupCounter_Increase(counter_transform, GroupName_Transform);
|
|
|
|
- ParseNode_Grouping_Transform();
|
|
|
|
- // if node is empty then decrease group counter at this place.
|
|
|
|
- if(mReader->isEmptyElement()) GroupCounter_Decrease(counter_transform, GroupName_Transform);
|
|
|
|
- }
|
|
|
|
- else if(XML_CheckNode_NameEqual(GroupName_Switch))
|
|
|
|
- {
|
|
|
|
- GroupCounter_Increase(counter_switch, GroupName_Switch);
|
|
|
|
- ParseNode_Grouping_Switch();
|
|
|
|
- // if node is empty then decrease group counter at this place.
|
|
|
|
- if(mReader->isEmptyElement()) GroupCounter_Decrease(counter_switch, GroupName_Switch);
|
|
|
|
- }
|
|
|
|
- else if(XML_CheckNode_NameEqual("DirectionalLight"))
|
|
|
|
- {
|
|
|
|
- ParseNode_Lighting_DirectionalLight();
|
|
|
|
- }
|
|
|
|
- else if(XML_CheckNode_NameEqual("PointLight"))
|
|
|
|
- {
|
|
|
|
- ParseNode_Lighting_PointLight();
|
|
|
|
- }
|
|
|
|
- else if(XML_CheckNode_NameEqual("SpotLight"))
|
|
|
|
- {
|
|
|
|
- ParseNode_Lighting_SpotLight();
|
|
|
|
- }
|
|
|
|
- else if(XML_CheckNode_NameEqual("Inline"))
|
|
|
|
- {
|
|
|
|
- ParseNode_Networking_Inline();
|
|
|
|
- }
|
|
|
|
- else if(!ParseHelper_CheckRead_X3DMetadataObject())
|
|
|
|
- {
|
|
|
|
- XML_CheckNode_SkipUnsupported("Scene");
|
|
|
|
- }
|
|
|
|
- }// if(mReader->getNodeType() == irr::io::EXN_ELEMENT)
|
|
|
|
- else if(mReader->getNodeType() == irr::io::EXN_ELEMENT_END)
|
|
|
|
- {
|
|
|
|
- if(XML_CheckNode_NameEqual("Scene"))
|
|
|
|
- {
|
|
|
|
- close_found = true;
|
|
|
|
-
|
|
|
|
- break;
|
|
|
|
- }
|
|
|
|
- else if(XML_CheckNode_NameEqual(GroupName_Group))
|
|
|
|
- {
|
|
|
|
- GroupCounter_Decrease(counter_group, GroupName_Group);
|
|
|
|
- ParseNode_Grouping_GroupEnd();
|
|
|
|
- }
|
|
|
|
- else if(XML_CheckNode_NameEqual(GroupName_StaticGroup))
|
|
|
|
- {
|
|
|
|
- GroupCounter_Decrease(counter_group, GroupName_StaticGroup);
|
|
|
|
- ParseNode_Grouping_StaticGroupEnd();
|
|
|
|
- }
|
|
|
|
- else if(XML_CheckNode_NameEqual(GroupName_Transform))
|
|
|
|
- {
|
|
|
|
- GroupCounter_Decrease(counter_transform, GroupName_Transform);
|
|
|
|
- ParseNode_Grouping_TransformEnd();
|
|
|
|
- }
|
|
|
|
- else if(XML_CheckNode_NameEqual(GroupName_Switch))
|
|
|
|
- {
|
|
|
|
- GroupCounter_Decrease(counter_switch, GroupName_Switch);
|
|
|
|
- ParseNode_Grouping_SwitchEnd();
|
|
|
|
- }
|
|
|
|
- }// if(mReader->getNodeType() == irr::io::EXN_ELEMENT) else
|
|
|
|
- }// while(mReader->read())
|
|
|
|
-
|
|
|
|
- ParseHelper_Node_Exit();
|
|
|
|
-
|
|
|
|
- if(counter_group) Throw_TagCountIncorrect("Group");
|
|
|
|
- if(counter_transform) Throw_TagCountIncorrect("Transform");
|
|
|
|
- if(counter_switch) Throw_TagCountIncorrect("Switch");
|
|
|
|
- if(!close_found) Throw_CloseNotFound("Scene");
|
|
|
|
|
|
+ static const char *GroupName_Group = "Group";
|
|
|
|
+ static const char *GroupName_StaticGroup = "StaticGroup";
|
|
|
|
+ static const char *GroupName_Transform = "Transform";
|
|
|
|
+ static const char *GroupName_Switch = "Switch";
|
|
|
|
|
|
|
|
+ bool close_found = false;
|
|
|
|
+ size_t counter_group = 0;
|
|
|
|
+ size_t counter_transform = 0;
|
|
|
|
+ size_t counter_switch = 0;
|
|
|
|
+
|
|
|
|
+ // while create static node? Because objects name used deeper in "USE" attribute can be equal to some meta in <head> node.
|
|
|
|
+ ParseHelper_Group_Begin(true);
|
|
|
|
+ while (mReader->read()) {
|
|
|
|
+ if (mReader->getNodeType() == irr::io::EXN_ELEMENT) {
|
|
|
|
+ if (XML_CheckNode_NameEqual("Shape")) {
|
|
|
|
+ ParseNode_Shape_Shape();
|
|
|
|
+ } else if (XML_CheckNode_NameEqual(GroupName_Group)) {
|
|
|
|
+ GroupCounter_Increase(counter_group, GroupName_Group);
|
|
|
|
+ ParseNode_Grouping_Group();
|
|
|
|
+ // if node is empty then decrease group counter at this place.
|
|
|
|
+ if (mReader->isEmptyElement()) GroupCounter_Decrease(counter_group, GroupName_Group);
|
|
|
|
+ } else if (XML_CheckNode_NameEqual(GroupName_StaticGroup)) {
|
|
|
|
+ GroupCounter_Increase(counter_group, GroupName_StaticGroup);
|
|
|
|
+ ParseNode_Grouping_StaticGroup();
|
|
|
|
+ // if node is empty then decrease group counter at this place.
|
|
|
|
+ if (mReader->isEmptyElement()) GroupCounter_Decrease(counter_group, GroupName_StaticGroup);
|
|
|
|
+ } else if (XML_CheckNode_NameEqual(GroupName_Transform)) {
|
|
|
|
+ GroupCounter_Increase(counter_transform, GroupName_Transform);
|
|
|
|
+ ParseNode_Grouping_Transform();
|
|
|
|
+ // if node is empty then decrease group counter at this place.
|
|
|
|
+ if (mReader->isEmptyElement()) GroupCounter_Decrease(counter_transform, GroupName_Transform);
|
|
|
|
+ } else if (XML_CheckNode_NameEqual(GroupName_Switch)) {
|
|
|
|
+ GroupCounter_Increase(counter_switch, GroupName_Switch);
|
|
|
|
+ ParseNode_Grouping_Switch();
|
|
|
|
+ // if node is empty then decrease group counter at this place.
|
|
|
|
+ if (mReader->isEmptyElement()) GroupCounter_Decrease(counter_switch, GroupName_Switch);
|
|
|
|
+ } else if (XML_CheckNode_NameEqual("DirectionalLight")) {
|
|
|
|
+ ParseNode_Lighting_DirectionalLight();
|
|
|
|
+ } else if (XML_CheckNode_NameEqual("PointLight")) {
|
|
|
|
+ ParseNode_Lighting_PointLight();
|
|
|
|
+ } else if (XML_CheckNode_NameEqual("SpotLight")) {
|
|
|
|
+ ParseNode_Lighting_SpotLight();
|
|
|
|
+ } else if (XML_CheckNode_NameEqual("Inline")) {
|
|
|
|
+ ParseNode_Networking_Inline();
|
|
|
|
+ } else if (!ParseHelper_CheckRead_X3DMetadataObject()) {
|
|
|
|
+ XML_CheckNode_SkipUnsupported("Scene");
|
|
|
|
+ }
|
|
|
|
+ } // if(mReader->getNodeType() == irr::io::EXN_ELEMENT)
|
|
|
|
+ else if (mReader->getNodeType() == irr::io::EXN_ELEMENT_END) {
|
|
|
|
+ if (XML_CheckNode_NameEqual("Scene")) {
|
|
|
|
+ close_found = true;
|
|
|
|
+
|
|
|
|
+ break;
|
|
|
|
+ } else if (XML_CheckNode_NameEqual(GroupName_Group)) {
|
|
|
|
+ GroupCounter_Decrease(counter_group, GroupName_Group);
|
|
|
|
+ ParseNode_Grouping_GroupEnd();
|
|
|
|
+ } else if (XML_CheckNode_NameEqual(GroupName_StaticGroup)) {
|
|
|
|
+ GroupCounter_Decrease(counter_group, GroupName_StaticGroup);
|
|
|
|
+ ParseNode_Grouping_StaticGroupEnd();
|
|
|
|
+ } else if (XML_CheckNode_NameEqual(GroupName_Transform)) {
|
|
|
|
+ GroupCounter_Decrease(counter_transform, GroupName_Transform);
|
|
|
|
+ ParseNode_Grouping_TransformEnd();
|
|
|
|
+ } else if (XML_CheckNode_NameEqual(GroupName_Switch)) {
|
|
|
|
+ GroupCounter_Decrease(counter_switch, GroupName_Switch);
|
|
|
|
+ ParseNode_Grouping_SwitchEnd();
|
|
|
|
+ }
|
|
|
|
+ } // if(mReader->getNodeType() == irr::io::EXN_ELEMENT) else
|
|
|
|
+ } // while(mReader->read())
|
|
|
|
+
|
|
|
|
+ ParseHelper_Node_Exit();
|
|
|
|
+
|
|
|
|
+ if (counter_group) Throw_TagCountIncorrect("Group");
|
|
|
|
+ if (counter_transform) Throw_TagCountIncorrect("Transform");
|
|
|
|
+ if (counter_switch) Throw_TagCountIncorrect("Switch");
|
|
|
|
+ if (!close_found) Throw_CloseNotFound("Scene");
|
|
}
|
|
}
|
|
|
|
|
|
/*********************************************************************************************************************************************/
|
|
/*********************************************************************************************************************************************/
|
|
/******************************************************** Functions: BaseImporter set ********************************************************/
|
|
/******************************************************** Functions: BaseImporter set ********************************************************/
|
|
/*********************************************************************************************************************************************/
|
|
/*********************************************************************************************************************************************/
|
|
|
|
|
|
-bool X3DImporter::CanRead(const std::string& pFile, IOSystem* pIOHandler, bool pCheckSig) const
|
|
|
|
-{
|
|
|
|
|
|
+bool X3DImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool pCheckSig) const {
|
|
const std::string extension = GetExtension(pFile);
|
|
const std::string extension = GetExtension(pFile);
|
|
|
|
|
|
- if((extension == "x3d") || (extension == "x3db")) return true;
|
|
|
|
-
|
|
|
|
- if(!extension.length() || pCheckSig)
|
|
|
|
- {
|
|
|
|
- const char* tokens[] = { "DOCTYPE X3D PUBLIC", "http://www.web3d.org/specifications/x3d" };
|
|
|
|
-
|
|
|
|
- return SearchFileHeaderForToken(pIOHandler, pFile, tokens, 2);
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- return false;
|
|
|
|
-}
|
|
|
|
-
|
|
|
|
-void X3DImporter::GetExtensionList(std::set<std::string>& pExtensionList)
|
|
|
|
-{
|
|
|
|
- pExtensionList.insert("x3d");
|
|
|
|
- pExtensionList.insert("x3db");
|
|
|
|
-}
|
|
|
|
-
|
|
|
|
-const aiImporterDesc* X3DImporter::GetInfo () const
|
|
|
|
-{
|
|
|
|
- return &Description;
|
|
|
|
-}
|
|
|
|
-
|
|
|
|
-void X3DImporter::InternReadFile(const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler)
|
|
|
|
-{
|
|
|
|
- mpIOHandler = pIOHandler;
|
|
|
|
|
|
+ if ((extension == "x3d") || (extension == "x3db")) return true;
|
|
|
|
|
|
- Clear();// delete old graph.
|
|
|
|
- std::string::size_type slashPos = pFile.find_last_of("\\/");
|
|
|
|
- pIOHandler->PushDirectory(slashPos == std::string::npos ? std::string() : pFile.substr(0, slashPos + 1));
|
|
|
|
- ParseFile(pFile, pIOHandler);
|
|
|
|
- pIOHandler->PopDirectory();
|
|
|
|
- //
|
|
|
|
- // Assimp use static arrays of objects for fast speed of rendering. That's good, but need some additional operations/
|
|
|
|
- // We know that geometry objects(meshes) are stored in <Shape>, also in <Shape>-><Appearance> materials(in Assimp logical view)
|
|
|
|
- // are stored. So at first we need to count how meshes and materials are stored in scene graph.
|
|
|
|
- //
|
|
|
|
- // at first creating root node for aiScene.
|
|
|
|
- pScene->mRootNode = new aiNode;
|
|
|
|
- pScene->mRootNode->mParent = nullptr;
|
|
|
|
- pScene->mFlags |= AI_SCENE_FLAGS_ALLOW_SHARED;
|
|
|
|
- //search for root node element
|
|
|
|
- NodeElement_Cur = NodeElement_List.front();
|
|
|
|
- while(NodeElement_Cur->Parent != nullptr) NodeElement_Cur = NodeElement_Cur->Parent;
|
|
|
|
|
|
+ if (!extension.length() || pCheckSig) {
|
|
|
|
+ const char *tokens[] = { "DOCTYPE X3D PUBLIC", "http://www.web3d.org/specifications/x3d" };
|
|
|
|
|
|
- {// fill aiScene with objects.
|
|
|
|
- std::list<aiMesh*> mesh_list;
|
|
|
|
- std::list<aiMaterial*> mat_list;
|
|
|
|
- std::list<aiLight*> light_list;
|
|
|
|
-
|
|
|
|
- // create nodes tree
|
|
|
|
- Postprocess_BuildNode(*NodeElement_Cur, *pScene->mRootNode, mesh_list, mat_list, light_list);
|
|
|
|
- // copy needed data to scene
|
|
|
|
- if(!mesh_list.empty())
|
|
|
|
- {
|
|
|
|
- std::list<aiMesh*>::const_iterator it = mesh_list.begin();
|
|
|
|
|
|
+ return SearchFileHeaderForToken(pIOHandler, pFile, tokens, 2);
|
|
|
|
+ }
|
|
|
|
|
|
- pScene->mNumMeshes = static_cast<unsigned int>(mesh_list.size());
|
|
|
|
- pScene->mMeshes = new aiMesh*[pScene->mNumMeshes];
|
|
|
|
- for(size_t i = 0; i < pScene->mNumMeshes; i++) pScene->mMeshes[i] = *it++;
|
|
|
|
- }
|
|
|
|
|
|
+ return false;
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+void X3DImporter::GetExtensionList(std::set<std::string> &pExtensionList) {
|
|
|
|
+ pExtensionList.insert("x3d");
|
|
|
|
+ pExtensionList.insert("x3db");
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+const aiImporterDesc *X3DImporter::GetInfo() const {
|
|
|
|
+ return &Description;
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+void X3DImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) {
|
|
|
|
+ mpIOHandler = pIOHandler;
|
|
|
|
+
|
|
|
|
+ Clear(); // delete old graph.
|
|
|
|
+ std::string::size_type slashPos = pFile.find_last_of("\\/");
|
|
|
|
+ pIOHandler->PushDirectory(slashPos == std::string::npos ? std::string() : pFile.substr(0, slashPos + 1));
|
|
|
|
+ ParseFile(pFile, pIOHandler);
|
|
|
|
+ pIOHandler->PopDirectory();
|
|
|
|
+ //
|
|
|
|
+ // Assimp use static arrays of objects for fast speed of rendering. That's good, but need some additional operations/
|
|
|
|
+ // We know that geometry objects(meshes) are stored in <Shape>, also in <Shape>-><Appearance> materials(in Assimp logical view)
|
|
|
|
+ // are stored. So at first we need to count how meshes and materials are stored in scene graph.
|
|
|
|
+ //
|
|
|
|
+ // at first creating root node for aiScene.
|
|
|
|
+ pScene->mRootNode = new aiNode;
|
|
|
|
+ pScene->mRootNode->mParent = nullptr;
|
|
|
|
+ pScene->mFlags |= AI_SCENE_FLAGS_ALLOW_SHARED;
|
|
|
|
+ //search for root node element
|
|
|
|
+ mNodeElementCur = NodeElement_List.front();
|
|
|
|
+ while (mNodeElementCur->Parent != nullptr)
|
|
|
|
+ mNodeElementCur = mNodeElementCur->Parent;
|
|
|
|
+
|
|
|
|
+ { // fill aiScene with objects.
|
|
|
|
+ std::list<aiMesh *> mesh_list;
|
|
|
|
+ std::list<aiMaterial *> mat_list;
|
|
|
|
+ std::list<aiLight *> light_list;
|
|
|
|
+
|
|
|
|
+ // create nodes tree
|
|
|
|
+ Postprocess_BuildNode(*mNodeElementCur, *pScene->mRootNode, mesh_list, mat_list, light_list);
|
|
|
|
+ // copy needed data to scene
|
|
|
|
+ if (!mesh_list.empty()) {
|
|
|
|
+ std::list<aiMesh *>::const_iterator it = mesh_list.begin();
|
|
|
|
+
|
|
|
|
+ pScene->mNumMeshes = static_cast<unsigned int>(mesh_list.size());
|
|
|
|
+ pScene->mMeshes = new aiMesh *[pScene->mNumMeshes];
|
|
|
|
+ for (size_t i = 0; i < pScene->mNumMeshes; i++)
|
|
|
|
+ pScene->mMeshes[i] = *it++;
|
|
|
|
+ }
|
|
|
|
|
|
- if(!mat_list.empty())
|
|
|
|
- {
|
|
|
|
- std::list<aiMaterial*>::const_iterator it = mat_list.begin();
|
|
|
|
|
|
+ if (!mat_list.empty()) {
|
|
|
|
+ std::list<aiMaterial *>::const_iterator it = mat_list.begin();
|
|
|
|
|
|
- pScene->mNumMaterials = static_cast<unsigned int>(mat_list.size());
|
|
|
|
- pScene->mMaterials = new aiMaterial*[pScene->mNumMaterials];
|
|
|
|
- for(size_t i = 0; i < pScene->mNumMaterials; i++) pScene->mMaterials[i] = *it++;
|
|
|
|
- }
|
|
|
|
|
|
+ pScene->mNumMaterials = static_cast<unsigned int>(mat_list.size());
|
|
|
|
+ pScene->mMaterials = new aiMaterial *[pScene->mNumMaterials];
|
|
|
|
+ for (size_t i = 0; i < pScene->mNumMaterials; i++)
|
|
|
|
+ pScene->mMaterials[i] = *it++;
|
|
|
|
+ }
|
|
|
|
|
|
- if(!light_list.empty())
|
|
|
|
- {
|
|
|
|
- std::list<aiLight*>::const_iterator it = light_list.begin();
|
|
|
|
|
|
+ if (!light_list.empty()) {
|
|
|
|
+ std::list<aiLight *>::const_iterator it = light_list.begin();
|
|
|
|
|
|
- pScene->mNumLights = static_cast<unsigned int>(light_list.size());
|
|
|
|
- pScene->mLights = new aiLight*[pScene->mNumLights];
|
|
|
|
- for(size_t i = 0; i < pScene->mNumLights; i++) pScene->mLights[i] = *it++;
|
|
|
|
- }
|
|
|
|
- }// END: fill aiScene with objects.
|
|
|
|
|
|
+ pScene->mNumLights = static_cast<unsigned int>(light_list.size());
|
|
|
|
+ pScene->mLights = new aiLight *[pScene->mNumLights];
|
|
|
|
+ for (size_t i = 0; i < pScene->mNumLights; i++)
|
|
|
|
+ pScene->mLights[i] = *it++;
|
|
|
|
+ }
|
|
|
|
+ } // END: fill aiScene with objects.
|
|
|
|
|
|
- ///TODO: IME optimize tree
|
|
|
|
|
|
+ ///TODO: IME optimize tree
|
|
}
|
|
}
|
|
|
|
|
|
-}// namespace Assimp
|
|
|
|
|
|
+} // namespace Assimp
|
|
|
|
|
|
#endif // !ASSIMP_BUILD_NO_X3D_IMPORTER
|
|
#endif // !ASSIMP_BUILD_NO_X3D_IMPORTER
|