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@@ -2122,6 +2122,10 @@ void ColladaParser::ReadPrimitives( Mesh* pMesh, std::vector<InputChannel>& pPer
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for (size_t currentVertex = 0; currentVertex < numPoints; currentVertex++)
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CopyPrimitive(currentVertex, numOffsets, numPoints, perVertexOffset, pMesh, pPerIndexChannels, currentPrimitive, indices);
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break;
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+ case Prim_TriStrips:
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+ numPoints = 3;
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+ ReadPrimTriStrips(numOffsets, perVertexOffset, pMesh, pPerIndexChannels, currentPrimitive, indices);
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+ break;
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case Prim_Polylist:
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numPoints = pVCount[currentPrimitive];
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for (size_t currentVertex = 0; currentVertex < numPoints; currentVertex++)
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@@ -2134,7 +2138,7 @@ void ColladaParser::ReadPrimitives( Mesh* pMesh, std::vector<InputChannel>& pPer
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CopyPrimitive(currentVertex, numOffsets, numPoints, perVertexOffset, pMesh, pPerIndexChannels, currentPrimitive, indices);
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break;
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default:
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- // LineStrip and TriStrip not supported due to expected index unmangling
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+ // LineStrip is not supported due to expected index unmangling
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ThrowException( "Unsupported primitive type.");
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break;
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}
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@@ -2171,6 +2175,20 @@ void ColladaParser::CopyPrimitive(size_t currentVertex, size_t numOffsets, size_
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pMesh->mFacePosIndices.push_back(vindex[perVertexOffset]);
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}
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+void ColladaParser::ReadPrimTriStrips(size_t numOffsets, size_t perVertexOffset, Mesh* pMesh, std::vector<InputChannel>& pPerIndexChannels, size_t currentPrimitive, const std::vector<size_t>& indices){
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+ if (currentPrimitive % 2 != 0){
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+ //odd tristrip triangles need their indices mangled, to preserve winding direction
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+ CopyPrimitive(1, numOffsets, 1, perVertexOffset, pMesh, pPerIndexChannels, currentPrimitive, indices);
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+ CopyPrimitive(0, numOffsets, 1, perVertexOffset, pMesh, pPerIndexChannels, currentPrimitive, indices);
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+ CopyPrimitive(2, numOffsets, 1, perVertexOffset, pMesh, pPerIndexChannels, currentPrimitive, indices);
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+ }
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+ else {//for non tristrips or even tristrip triangles
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+ CopyPrimitive(0, numOffsets, 1, perVertexOffset, pMesh, pPerIndexChannels, currentPrimitive, indices);
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+ CopyPrimitive(1, numOffsets, 1, perVertexOffset, pMesh, pPerIndexChannels, currentPrimitive, indices);
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+ CopyPrimitive(2, numOffsets, 1, perVertexOffset, pMesh, pPerIndexChannels, currentPrimitive, indices);
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+ }
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+}
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+
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// ------------------------------------------------------------------------------------------------
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// Extracts a single object from an input channel and stores it in the appropriate mesh data array
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void ColladaParser::ExtractDataObjectFromChannel( const InputChannel& pInput, size_t pLocalIndex, Mesh* pMesh)
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