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@@ -387,7 +387,7 @@ struct aiScene
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}
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}
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//! Returns an embedded texture
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//! Returns an embedded texture
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- const aiTexture* GetEmbeddedTexture(const char* filename) {
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+ const aiTexture* GetEmbeddedTexture(const char* filename) const {
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const char* shortFilename = GetShortFilename(filename);
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const char* shortFilename = GetShortFilename(filename);
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for (unsigned int i = 0; i < mNumTextures; i++) {
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for (unsigned int i = 0; i < mNumTextures; i++) {
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const char* shortTextureFilename = GetShortFilename(mTextures[i]->mFilename.C_Str());
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const char* shortTextureFilename = GetShortFilename(mTextures[i]->mFilename.C_Str());
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