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@@ -87,9 +87,13 @@ struct Material
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aiColor3D mEmissive;
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std::vector<TexEntry> mTextures;
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- size_t sceneIndex; ///< the index under which it was stored in the scene's material list
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+ size_t sceneIndex; ///< the index under which it was stored in the scene's material list
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- Material() { mIsReference = false; sceneIndex = SIZE_MAX; }
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+ Material()
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+ : mIsReference(false),
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+ mSpecularExponent(),
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+ sceneIndex(SIZE_MAX)
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+ {}
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};
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/** Helper structure to represent a bone weight */
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