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@@ -666,7 +666,7 @@ void glTF2Importer::ImportMeshes(glTF2::Asset& r)
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if (faces) {
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aim->mFaces = faces;
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aim->mNumFaces = static_cast<unsigned int>(nFaces);
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- ai_assert(CheckValidFacesIndices(faces, nFaces, aim->mNumVertices));
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+ ai_assert(CheckValidFacesIndices(faces, static_cast<unsigned>(nFaces), aim->mNumVertices));
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}
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if (prim.material) {
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@@ -773,13 +773,13 @@ static void BuildVertexWeightMapping(Mesh::Primitive& primitive, std::vector<std
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return;
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}
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- for (int i = 0; i < num_vertices; ++i) {
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+ for (size_t i = 0; i < num_vertices; ++i) {
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for (int j = 0; j < 4; ++j) {
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const unsigned int bone = (indices8!=nullptr) ? indices8[i].values[j] : indices16[i].values[j];
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const float weight = weights[i].values[j];
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if (weight > 0 && bone < map.size()) {
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map[bone].reserve(8);
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- map[bone].emplace_back(i, weight);
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+ map[bone].emplace_back(static_cast<unsigned int>(i), weight);
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}
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}
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}
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