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@@ -730,10 +730,12 @@ void MDLImporter::SkipSkinLump_3DGS_MDL7(
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// if an ASCII effect description (HLSL?) is contained in the file,
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// we can simply ignore it ...
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if (iType & AI_MDL7_SKINTYPE_MATERIAL_ASCDEF) {
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+ VALIDATE_FILE_SIZE(szCurrent + sizeof(int32_t));
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int32_t iMe = 0;
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::memcpy(&iMe, szCurrent, sizeof(int32_t));
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AI_SWAP4(iMe);
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szCurrent += sizeof(char) * iMe + sizeof(int32_t);
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+ VALIDATE_FILE_SIZE(szCurrent);
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}
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*szCurrentOut = szCurrent;
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}
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