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Fix output of glTF 1 version string

Was writing out “\u0001” instead of “1.0” as the data types were incorrect
Daniel Hritzkiv há 8 anos atrás
pai
commit
5eaf083fbd
1 ficheiros alterados com 1 adições e 1 exclusões
  1. 1 1
      code/glTFExporter.cpp

+ 1 - 1
code/glTFExporter.cpp

@@ -834,7 +834,7 @@ void glTFExporter::ExportScene()
 void glTFExporter::ExportMetadata()
 {
     glTF::AssetMetadata& asset = mAsset->asset;
-    asset.version = 1;
+    asset.version = "1.0";
 
     char buffer[256];
     ai_snprintf(buffer, 256, "Open Asset Import Library (assimp v%d.%d.%d)",