Was writing out “\u0001” instead of “1.0” as the data types were incorrect
@@ -834,7 +834,7 @@ void glTFExporter::ExportScene()
void glTFExporter::ExportMetadata()
{
glTF::AssetMetadata& asset = mAsset->asset;
- asset.version = 1;
+ asset.version = "1.0";
char buffer[256];
ai_snprintf(buffer, 256, "Open Asset Import Library (assimp v%d.%d.%d)",