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Fix delete / delete[] mismatch in glTFAsset

Turo Lamminen 8 gadi atpakaļ
vecāks
revīzija
5ecab20bd0
1 mainītis faili ar 1 papildinājumiem un 1 dzēšanām
  1. 1 1
      code/glTFAsset.inl

+ 1 - 1
code/glTFAsset.inl

@@ -341,7 +341,7 @@ inline bool Buffer::LoadFromStream(IOStream& stream, size_t length, size_t baseO
         stream.Seek(baseOffset, aiOrigin_SET);
     }
 
-    mData.reset(new uint8_t[byteLength]);
+    mData.reset(new uint8_t[byteLength], std::default_delete<uint8_t[]>());
 
     if (stream.Read(mData.get(), byteLength, 1) != 1) {
         return false;