|
@@ -137,12 +137,10 @@ static void normalizePathName( const std::string &rPath, std::string &normalized
|
|
// ------------------------------------------------------------------------------------------------
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Constructor.
|
|
// Constructor.
|
|
Q3BSPFileImporter::Q3BSPFileImporter()
|
|
Q3BSPFileImporter::Q3BSPFileImporter()
|
|
-:
|
|
|
|
- m_pCurrentMesh( nullptr ),
|
|
|
|
- m_pCurrentFace(nullptr),
|
|
|
|
- m_MaterialLookupMap(),
|
|
|
|
- mTextures()
|
|
|
|
-{
|
|
|
|
|
|
+: m_pCurrentMesh( nullptr )
|
|
|
|
+, m_pCurrentFace(nullptr)
|
|
|
|
+, m_MaterialLookupMap()
|
|
|
|
+, mTextures() {
|
|
// empty
|
|
// empty
|
|
}
|
|
}
|
|
|
|
|
|
@@ -164,48 +162,41 @@ Q3BSPFileImporter::~Q3BSPFileImporter() {
|
|
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Returns true, if the loader can read this.
|
|
// Returns true, if the loader can read this.
|
|
-bool Q3BSPFileImporter::CanRead( const std::string& rFile, IOSystem* /*pIOHandler*/, bool checkSig ) const
|
|
|
|
-{
|
|
|
|
|
|
+bool Q3BSPFileImporter::CanRead( const std::string& rFile, IOSystem* /*pIOHandler*/, bool checkSig ) const {
|
|
if(!checkSig) {
|
|
if(!checkSig) {
|
|
return SimpleExtensionCheck( rFile, "pk3", "bsp" );
|
|
return SimpleExtensionCheck( rFile, "pk3", "bsp" );
|
|
}
|
|
}
|
|
- // TODO perhaps add keyword based detection
|
|
|
|
|
|
+
|
|
return false;
|
|
return false;
|
|
}
|
|
}
|
|
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Adds extensions.
|
|
// Adds extensions.
|
|
-const aiImporterDesc* Q3BSPFileImporter::GetInfo () const
|
|
|
|
-{
|
|
|
|
|
|
+const aiImporterDesc* Q3BSPFileImporter::GetInfo () const {
|
|
return &desc;
|
|
return &desc;
|
|
}
|
|
}
|
|
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Import method.
|
|
// Import method.
|
|
-void Q3BSPFileImporter::InternReadFile(const std::string &rFile, aiScene* pScene, IOSystem* pIOHandler)
|
|
|
|
-{
|
|
|
|
- Q3BSPZipArchive Archive( pIOHandler, rFile );
|
|
|
|
- if ( !Archive.isOpen() )
|
|
|
|
- {
|
|
|
|
|
|
+void Q3BSPFileImporter::InternReadFile(const std::string &rFile, aiScene* scene, IOSystem* ioHandler) {
|
|
|
|
+ Q3BSPZipArchive Archive( ioHandler, rFile );
|
|
|
|
+ if ( !Archive.isOpen() ) {
|
|
throw DeadlyImportError( "Failed to open file " + rFile + "." );
|
|
throw DeadlyImportError( "Failed to open file " + rFile + "." );
|
|
}
|
|
}
|
|
|
|
|
|
std::string archiveName( "" ), mapName( "" );
|
|
std::string archiveName( "" ), mapName( "" );
|
|
separateMapName( rFile, archiveName, mapName );
|
|
separateMapName( rFile, archiveName, mapName );
|
|
|
|
|
|
- if ( mapName.empty() )
|
|
|
|
- {
|
|
|
|
- if ( !findFirstMapInArchive( Archive, mapName ) )
|
|
|
|
- {
|
|
|
|
|
|
+ if ( mapName.empty() ) {
|
|
|
|
+ if ( !findFirstMapInArchive( Archive, mapName ) ) {
|
|
return;
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
Q3BSPFileParser fileParser( mapName, &Archive );
|
|
Q3BSPFileParser fileParser( mapName, &Archive );
|
|
Q3BSPModel *pBSPModel = fileParser.getModel();
|
|
Q3BSPModel *pBSPModel = fileParser.getModel();
|
|
- if ( NULL != pBSPModel )
|
|
|
|
- {
|
|
|
|
- CreateDataFromImport( pBSPModel, pScene, &Archive );
|
|
|
|
|
|
+ if ( nullptr != pBSPModel ) {
|
|
|
|
+ CreateDataFromImport( pBSPModel, scene, &Archive );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
@@ -405,64 +396,50 @@ aiNode *Q3BSPFileImporter::CreateTopology( const Q3BSP::Q3BSPModel *pModel,
|
|
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Creates the triangle topology from a face array.
|
|
// Creates the triangle topology from a face array.
|
|
-void Q3BSPFileImporter::createTriangleTopology( const Q3BSP::Q3BSPModel *pModel,
|
|
|
|
- Q3BSP::sQ3BSPFace *pQ3BSPFace,
|
|
|
|
- aiMesh* pMesh,
|
|
|
|
- unsigned int &rFaceIdx,
|
|
|
|
- unsigned int &rVertIdx )
|
|
|
|
-{
|
|
|
|
- ai_assert( rFaceIdx < pMesh->mNumFaces );
|
|
|
|
|
|
+void Q3BSPFileImporter::createTriangleTopology( const Q3BSP::Q3BSPModel *pModel, sQ3BSPFace *pQ3BSPFace,
|
|
|
|
+ aiMesh* pMesh, unsigned int &faceIdx, unsigned int &vertIdx ) {
|
|
|
|
+ ai_assert( faceIdx < pMesh->mNumFaces );
|
|
|
|
|
|
- m_pCurrentFace = getNextFace( pMesh, rFaceIdx );
|
|
|
|
- ai_assert( NULL != m_pCurrentFace );
|
|
|
|
- if ( NULL == m_pCurrentFace )
|
|
|
|
- {
|
|
|
|
|
|
+ m_pCurrentFace = getNextFace( pMesh, faceIdx );
|
|
|
|
+ if ( nullptr == m_pCurrentFace ) {
|
|
return;
|
|
return;
|
|
}
|
|
}
|
|
|
|
|
|
m_pCurrentFace->mNumIndices = 3;
|
|
m_pCurrentFace->mNumIndices = 3;
|
|
m_pCurrentFace->mIndices = new unsigned int[ m_pCurrentFace->mNumIndices ];
|
|
m_pCurrentFace->mIndices = new unsigned int[ m_pCurrentFace->mNumIndices ];
|
|
|
|
|
|
- size_t idx = 0;
|
|
|
|
- for ( size_t i = 0; i < (size_t) pQ3BSPFace->iNumOfFaceVerts; i++ )
|
|
|
|
- {
|
|
|
|
|
|
+ size_t idx( 0 );
|
|
|
|
+ for ( size_t i = 0; i < (size_t) pQ3BSPFace->iNumOfFaceVerts; ++i ) {
|
|
const size_t index = pQ3BSPFace->iVertexIndex + pModel->m_Indices[ pQ3BSPFace->iFaceVertexIndex + i ];
|
|
const size_t index = pQ3BSPFace->iVertexIndex + pModel->m_Indices[ pQ3BSPFace->iFaceVertexIndex + i ];
|
|
- ai_assert( index < pModel->m_Vertices.size() );
|
|
|
|
- if ( index >= pModel->m_Vertices.size() )
|
|
|
|
- {
|
|
|
|
|
|
+ if ( index >= pModel->m_Vertices.size() ) {
|
|
continue;
|
|
continue;
|
|
}
|
|
}
|
|
|
|
|
|
sQ3BSPVertex *pVertex = pModel->m_Vertices[ index ];
|
|
sQ3BSPVertex *pVertex = pModel->m_Vertices[ index ];
|
|
- ai_assert( NULL != pVertex );
|
|
|
|
- if ( NULL == pVertex )
|
|
|
|
- {
|
|
|
|
|
|
+ if ( nullptr == pVertex ) {
|
|
continue;
|
|
continue;
|
|
}
|
|
}
|
|
|
|
|
|
- pMesh->mVertices[ rVertIdx ].Set( pVertex->vPosition.x, pVertex->vPosition.y, pVertex->vPosition.z );
|
|
|
|
- pMesh->mNormals[ rVertIdx ].Set( pVertex->vNormal.x, pVertex->vNormal.y, pVertex->vNormal.z );
|
|
|
|
|
|
+ pMesh->mVertices[ vertIdx ].Set( pVertex->vPosition.x, pVertex->vPosition.y, pVertex->vPosition.z );
|
|
|
|
+ pMesh->mNormals[ vertIdx ].Set( pVertex->vNormal.x, pVertex->vNormal.y, pVertex->vNormal.z );
|
|
|
|
|
|
- pMesh->mTextureCoords[ 0 ][ rVertIdx ].Set( pVertex->vTexCoord.x, pVertex->vTexCoord.y, 0.0f );
|
|
|
|
- pMesh->mTextureCoords[ 1 ][ rVertIdx ].Set( pVertex->vLightmap.x, pVertex->vLightmap.y, 0.0f );
|
|
|
|
|
|
+ pMesh->mTextureCoords[ 0 ][ vertIdx ].Set( pVertex->vTexCoord.x, pVertex->vTexCoord.y, 0.0f );
|
|
|
|
+ pMesh->mTextureCoords[ 1 ][ vertIdx ].Set( pVertex->vLightmap.x, pVertex->vLightmap.y, 0.0f );
|
|
|
|
|
|
- ai_assert( m_pCurrentFace );
|
|
|
|
- m_pCurrentFace->mIndices[ idx ] = rVertIdx;
|
|
|
|
- rVertIdx++;
|
|
|
|
|
|
+ m_pCurrentFace->mIndices[ idx ] = vertIdx;
|
|
|
|
+ vertIdx++;
|
|
|
|
|
|
idx++;
|
|
idx++;
|
|
- if ( idx > 2 )
|
|
|
|
- {
|
|
|
|
|
|
+ if ( idx > 2 ) {
|
|
idx = 0;
|
|
idx = 0;
|
|
- m_pCurrentFace = getNextFace( pMesh, rFaceIdx );
|
|
|
|
- if ( NULL != m_pCurrentFace )
|
|
|
|
- {
|
|
|
|
|
|
+ m_pCurrentFace = getNextFace( pMesh, faceIdx );
|
|
|
|
+ if ( nullptr != m_pCurrentFace ) {
|
|
m_pCurrentFace->mNumIndices = 3;
|
|
m_pCurrentFace->mNumIndices = 3;
|
|
m_pCurrentFace->mIndices = new unsigned int[ 3 ];
|
|
m_pCurrentFace->mIndices = new unsigned int[ 3 ];
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
- rFaceIdx--;
|
|
|
|
|
|
+ //faceIdx--;
|
|
}
|
|
}
|
|
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// ------------------------------------------------------------------------------------------------
|
|
@@ -470,8 +447,7 @@ void Q3BSPFileImporter::createTriangleTopology( const Q3BSP::Q3BSPModel *pModel,
|
|
void Q3BSPFileImporter::createMaterials( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene,
|
|
void Q3BSPFileImporter::createMaterials( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene,
|
|
Q3BSPZipArchive *pArchive )
|
|
Q3BSPZipArchive *pArchive )
|
|
{
|
|
{
|
|
- if ( m_MaterialLookupMap.empty() )
|
|
|
|
- {
|
|
|
|
|
|
+ if ( m_MaterialLookupMap.empty() ) {
|
|
return;
|
|
return;
|
|
}
|
|
}
|
|
|
|
|
|
@@ -479,11 +455,9 @@ void Q3BSPFileImporter::createMaterials( const Q3BSP::Q3BSPModel *pModel, aiScen
|
|
aiString aiMatName;
|
|
aiString aiMatName;
|
|
int textureId( -1 ), lightmapId( -1 );
|
|
int textureId( -1 ), lightmapId( -1 );
|
|
for ( FaceMapIt it = m_MaterialLookupMap.begin(); it != m_MaterialLookupMap.end();
|
|
for ( FaceMapIt it = m_MaterialLookupMap.begin(); it != m_MaterialLookupMap.end();
|
|
- ++it )
|
|
|
|
- {
|
|
|
|
- const std::string matName = (*it).first;
|
|
|
|
- if ( matName.empty() )
|
|
|
|
- {
|
|
|
|
|
|
+ ++it ) {
|
|
|
|
+ const std::string matName( it->first );
|
|
|
|
+ if ( matName.empty() ) {
|
|
continue;
|
|
continue;
|
|
}
|
|
}
|
|
|
|
|
|
@@ -524,17 +498,16 @@ void Q3BSPFileImporter::createMaterials( const Q3BSP::Q3BSPModel *pModel, aiScen
|
|
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Counts the number of referenced vertices.
|
|
// Counts the number of referenced vertices.
|
|
-size_t Q3BSPFileImporter::countData( const std::vector<sQ3BSPFace*> &rArray ) const
|
|
|
|
-{
|
|
|
|
- size_t numVerts = 0;
|
|
|
|
- for ( std::vector<sQ3BSPFace*>::const_iterator it = rArray.begin(); it != rArray.end();
|
|
|
|
|
|
+size_t Q3BSPFileImporter::countData( const std::vector<sQ3BSPFace*> &faceArray ) const {
|
|
|
|
+ size_t numVerts( 0 );
|
|
|
|
+ for ( std::vector<sQ3BSPFace*>::const_iterator it = faceArray.begin(); it != faceArray.end();
|
|
++it )
|
|
++it )
|
|
{
|
|
{
|
|
sQ3BSPFace *pQ3BSPFace = *it;
|
|
sQ3BSPFace *pQ3BSPFace = *it;
|
|
if ( pQ3BSPFace->iType == Polygon || pQ3BSPFace->iType == TriangleMesh )
|
|
if ( pQ3BSPFace->iType == Polygon || pQ3BSPFace->iType == TriangleMesh )
|
|
{
|
|
{
|
|
Q3BSP::sQ3BSPFace *pQ3BSPFace = *it;
|
|
Q3BSP::sQ3BSPFace *pQ3BSPFace = *it;
|
|
- ai_assert( NULL != pQ3BSPFace );
|
|
|
|
|
|
+ ai_assert( nullptr != pQ3BSPFace );
|
|
numVerts += pQ3BSPFace->iNumOfFaceVerts;
|
|
numVerts += pQ3BSPFace->iNumOfFaceVerts;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
@@ -580,8 +553,7 @@ size_t Q3BSPFileImporter::countTriangles( const std::vector<Q3BSP::sQ3BSPFace*>
|
|
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Creates the faces-to-material map.
|
|
// Creates the faces-to-material map.
|
|
-void Q3BSPFileImporter::createMaterialMap( const Q3BSP::Q3BSPModel *pModel )
|
|
|
|
-{
|
|
|
|
|
|
+void Q3BSPFileImporter::createMaterialMap( const Q3BSP::Q3BSPModel *pModel ) {
|
|
std::string key( "" );
|
|
std::string key( "" );
|
|
std::vector<sQ3BSPFace*> *pCurFaceArray = NULL;
|
|
std::vector<sQ3BSPFace*> *pCurFaceArray = NULL;
|
|
for ( size_t idx = 0; idx < pModel->m_Faces.size(); idx++ )
|
|
for ( size_t idx = 0; idx < pModel->m_Faces.size(); idx++ )
|
|
@@ -591,8 +563,7 @@ void Q3BSPFileImporter::createMaterialMap( const Q3BSP::Q3BSPModel *pModel )
|
|
const int lightMapId = pQ3BSPFace->iLightmapID;
|
|
const int lightMapId = pQ3BSPFace->iLightmapID;
|
|
createKey( texId, lightMapId, key );
|
|
createKey( texId, lightMapId, key );
|
|
FaceMapIt it = m_MaterialLookupMap.find( key );
|
|
FaceMapIt it = m_MaterialLookupMap.find( key );
|
|
- if ( m_MaterialLookupMap.end() == it )
|
|
|
|
- {
|
|
|
|
|
|
+ if ( m_MaterialLookupMap.end() == it ) {
|
|
pCurFaceArray = new std::vector<Q3BSP::sQ3BSPFace*>;
|
|
pCurFaceArray = new std::vector<Q3BSP::sQ3BSPFace*>;
|
|
m_MaterialLookupMap[ key ] = pCurFaceArray;
|
|
m_MaterialLookupMap[ key ] = pCurFaceArray;
|
|
}
|
|
}
|
|
@@ -600,8 +571,8 @@ void Q3BSPFileImporter::createMaterialMap( const Q3BSP::Q3BSPModel *pModel )
|
|
{
|
|
{
|
|
pCurFaceArray = (*it).second;
|
|
pCurFaceArray = (*it).second;
|
|
}
|
|
}
|
|
- ai_assert( NULL != pCurFaceArray );
|
|
|
|
- if ( NULL != pCurFaceArray )
|
|
|
|
|
|
+ ai_assert( nullptr != pCurFaceArray );
|
|
|
|
+ if (nullptr != pCurFaceArray )
|
|
{
|
|
{
|
|
pCurFaceArray->push_back( pQ3BSPFace );
|
|
pCurFaceArray->push_back( pQ3BSPFace );
|
|
}
|
|
}
|
|
@@ -610,32 +581,31 @@ void Q3BSPFileImporter::createMaterialMap( const Q3BSP::Q3BSPModel *pModel )
|
|
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Returns the next face.
|
|
// Returns the next face.
|
|
-aiFace *Q3BSPFileImporter::getNextFace( aiMesh *pMesh, unsigned int &rFaceIdx )
|
|
|
|
-{
|
|
|
|
- aiFace *pFace( NULL );
|
|
|
|
- if ( rFaceIdx < pMesh->mNumFaces ) {
|
|
|
|
- pFace = &pMesh->mFaces[ rFaceIdx ];
|
|
|
|
- rFaceIdx++;
|
|
|
|
|
|
+aiFace *Q3BSPFileImporter::getNextFace( aiMesh *mesh, unsigned int &faceIdx ) {
|
|
|
|
+ aiFace *face( nullptr );
|
|
|
|
+ if ( faceIdx < mesh->mNumFaces ) {
|
|
|
|
+ face = &mesh->mFaces[ faceIdx ];
|
|
|
|
+ ++faceIdx;
|
|
}
|
|
}
|
|
|
|
|
|
- return pFace;
|
|
|
|
|
|
+ return face;
|
|
}
|
|
}
|
|
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Imports a texture file.
|
|
// Imports a texture file.
|
|
-bool Q3BSPFileImporter::importTextureFromArchive( const Q3BSP::Q3BSPModel *pModel,
|
|
|
|
- Q3BSP::Q3BSPZipArchive *pArchive, aiScene*,
|
|
|
|
|
|
+bool Q3BSPFileImporter::importTextureFromArchive( const Q3BSP::Q3BSPModel *model,
|
|
|
|
+ Q3BSP::Q3BSPZipArchive *archive, aiScene*,
|
|
aiMaterial *pMatHelper, int textureId ) {
|
|
aiMaterial *pMatHelper, int textureId ) {
|
|
- if ( NULL == pArchive || NULL == pMatHelper ) {
|
|
|
|
|
|
+ if (nullptr == archive || nullptr == pMatHelper ) {
|
|
return false;
|
|
return false;
|
|
}
|
|
}
|
|
|
|
|
|
- if ( textureId < 0 || textureId >= static_cast<int>( pModel->m_Textures.size() ) ) {
|
|
|
|
|
|
+ if ( textureId < 0 || textureId >= static_cast<int>( model->m_Textures.size() ) ) {
|
|
return false;
|
|
return false;
|
|
}
|
|
}
|
|
|
|
|
|
bool res = true;
|
|
bool res = true;
|
|
- sQ3BSPTexture *pTexture = pModel->m_Textures[ textureId ];
|
|
|
|
|
|
+ sQ3BSPTexture *pTexture = model->m_Textures[ textureId ];
|
|
if ( !pTexture ) {
|
|
if ( !pTexture ) {
|
|
return false;
|
|
return false;
|
|
}
|
|
}
|
|
@@ -645,8 +615,8 @@ bool Q3BSPFileImporter::importTextureFromArchive( const Q3BSP::Q3BSPModel *pMode
|
|
supportedExtensions.push_back( ".png" );
|
|
supportedExtensions.push_back( ".png" );
|
|
supportedExtensions.push_back( ".tga" );
|
|
supportedExtensions.push_back( ".tga" );
|
|
std::string textureName, ext;
|
|
std::string textureName, ext;
|
|
- if ( expandFile( pArchive, pTexture->strName, supportedExtensions, textureName, ext ) ) {
|
|
|
|
- IOStream *pTextureStream = pArchive->Open( textureName.c_str() );
|
|
|
|
|
|
+ if ( expandFile( archive, pTexture->strName, supportedExtensions, textureName, ext ) ) {
|
|
|
|
+ IOStream *pTextureStream = archive->Open( textureName.c_str() );
|
|
if ( pTextureStream ) {
|
|
if ( pTextureStream ) {
|
|
size_t texSize = pTextureStream->FileSize();
|
|
size_t texSize = pTextureStream->FileSize();
|
|
aiTexture *pTexture = new aiTexture;
|
|
aiTexture *pTexture = new aiTexture;
|
|
@@ -667,7 +637,7 @@ bool Q3BSPFileImporter::importTextureFromArchive( const Q3BSP::Q3BSPModel *pMode
|
|
name.data[ 0 ] = '*';
|
|
name.data[ 0 ] = '*';
|
|
name.length = 1 + ASSIMP_itoa10( name.data + 1, static_cast<unsigned int>(MAXLEN-1), static_cast<int32_t>(mTextures.size()) );
|
|
name.length = 1 + ASSIMP_itoa10( name.data + 1, static_cast<unsigned int>(MAXLEN-1), static_cast<int32_t>(mTextures.size()) );
|
|
|
|
|
|
- pArchive->Close( pTextureStream );
|
|
|
|
|
|
+ archive->Close( pTextureStream );
|
|
|
|
|
|
pMatHelper->AddProperty( &name, AI_MATKEY_TEXTURE_DIFFUSE( 0 ) );
|
|
pMatHelper->AddProperty( &name, AI_MATKEY_TEXTURE_DIFFUSE( 0 ) );
|
|
mTextures.push_back( pTexture );
|
|
mTextures.push_back( pTexture );
|
|
@@ -689,19 +659,16 @@ bool Q3BSPFileImporter::importTextureFromArchive( const Q3BSP::Q3BSPModel *pMode
|
|
bool Q3BSPFileImporter::importLightmap( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene,
|
|
bool Q3BSPFileImporter::importLightmap( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene,
|
|
aiMaterial *pMatHelper, int lightmapId )
|
|
aiMaterial *pMatHelper, int lightmapId )
|
|
{
|
|
{
|
|
- if ( NULL == pModel || NULL == pScene || NULL == pMatHelper )
|
|
|
|
- {
|
|
|
|
|
|
+ if (nullptr == pModel || nullptr == pScene || nullptr == pMatHelper ) {
|
|
return false;
|
|
return false;
|
|
}
|
|
}
|
|
|
|
|
|
- if ( lightmapId < 0 || lightmapId >= static_cast<int>( pModel->m_Lightmaps.size() ) )
|
|
|
|
- {
|
|
|
|
|
|
+ if ( lightmapId < 0 || lightmapId >= static_cast<int>( pModel->m_Lightmaps.size() ) ) {
|
|
return false;
|
|
return false;
|
|
}
|
|
}
|
|
|
|
|
|
sQ3BSPLightmap *pLightMap = pModel->m_Lightmaps[ lightmapId ];
|
|
sQ3BSPLightmap *pLightMap = pModel->m_Lightmaps[ lightmapId ];
|
|
- if ( NULL == pLightMap )
|
|
|
|
- {
|
|
|
|
|
|
+ if (nullptr == pLightMap ) {
|
|
return false;
|
|
return false;
|
|
}
|
|
}
|
|
|
|
|
|
@@ -713,8 +680,7 @@ bool Q3BSPFileImporter::importLightmap( const Q3BSP::Q3BSPModel *pModel, aiScene
|
|
|
|
|
|
::memcpy( pTexture->pcData, pLightMap->bLMapData, pTexture->mWidth );
|
|
::memcpy( pTexture->pcData, pLightMap->bLMapData, pTexture->mWidth );
|
|
size_t p = 0;
|
|
size_t p = 0;
|
|
- for ( size_t i = 0; i < CE_BSP_LIGHTMAPWIDTH * CE_BSP_LIGHTMAPHEIGHT; ++i )
|
|
|
|
- {
|
|
|
|
|
|
+ for ( size_t i = 0; i < CE_BSP_LIGHTMAPWIDTH * CE_BSP_LIGHTMAPHEIGHT; ++i ) {
|
|
pTexture->pcData[ i ].r = pLightMap->bLMapData[ p++ ];
|
|
pTexture->pcData[ i ].r = pLightMap->bLMapData[ p++ ];
|
|
pTexture->pcData[ i ].g = pLightMap->bLMapData[ p++ ];
|
|
pTexture->pcData[ i ].g = pLightMap->bLMapData[ p++ ];
|
|
pTexture->pcData[ i ].b = pLightMap->bLMapData[ p++ ];
|
|
pTexture->pcData[ i ].b = pLightMap->bLMapData[ p++ ];
|
|
@@ -731,7 +697,6 @@ bool Q3BSPFileImporter::importLightmap( const Q3BSP::Q3BSPModel *pModel, aiScene
|
|
return true;
|
|
return true;
|
|
}
|
|
}
|
|
|
|
|
|
-
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Will search for a supported extension.
|
|
// Will search for a supported extension.
|
|
bool Q3BSPFileImporter::expandFile( Q3BSP::Q3BSPZipArchive *pArchive, const std::string &rFilename,
|
|
bool Q3BSPFileImporter::expandFile( Q3BSP::Q3BSPZipArchive *pArchive, const std::string &rFilename,
|