@@ -624,6 +624,9 @@ aiNode *AC3DImporter::ConvertObjectSection(Object &object,
++uv;
}
+ if (static_cast<unsigned>(vertices - mesh->mVertices) >= mesh->mNumVertices) {
+ throw DeadlyImportError("AC3D: Invalid number of vertices");
+ }
*vertices++ = object.vertices[entry3.first] + object.translation;
if (uv) {
uv->x = entry3.second.x;