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Эх сурвалжийг харах

Merge branch 'master' into unicode_fix

Kim Kulling 6 жил өмнө
parent
commit
6661e7047a

+ 1 - 1
code/AMF/AMFImporter_Postprocess.cpp

@@ -334,7 +334,7 @@ void AMFImporter::PostprocessHelper_SplitFacesByTextureID(std::list<SComplexFace
 			{
 				auto it_old = it;
 
-				it++;
+				++it;
 				face_list_cur.push_back(*it_old);
 				pInputList.erase(it_old);
 			}

+ 2 - 2
code/X3D/X3DImporter.cpp

@@ -684,7 +684,7 @@ void X3DImporter::XML_ReadNode_GetAttrVal_AsArrVec2f(const int pAttrIdx, std::ve
 
 	XML_ReadNode_GetAttrVal_AsListVec2f(pAttrIdx, tlist);// read as list
 	// and copy to array
-	if(tlist.size() > 0)
+	if(!tlist.empty())
 	{
 		pValue.reserve(tlist.size());
         for ( std::list<aiVector2D>::iterator it = tlist.begin(); it != tlist.end(); ++it )
@@ -1241,7 +1241,7 @@ void X3DImporter::MeshGeometry_AddTexCoord(aiMesh& pMesh, const std::vector<int3
 
 	// copy list to array because we are need indexed access to normals.
 	texcoord_arr_copy.reserve(pTexCoords.size());
-	for(std::list<aiVector2D>::const_iterator it = pTexCoords.begin(); it != pTexCoords.end(); it++)
+	for(std::list<aiVector2D>::const_iterator it = pTexCoords.begin(); it != pTexCoords.end(); ++it)
 	{
 		texcoord_arr_copy.push_back(aiVector3D((*it).x, (*it).y, 0));
 	}

+ 1 - 1
code/X3D/X3DImporter_Geometry3D.cpp

@@ -230,7 +230,7 @@ void X3DImporter::ParseNode_Geometry3D_Cylinder()
 
 		if(top)
 		{
-			for(std::vector<aiVector3D>::iterator it = tcir.begin(); it != tcir.end(); it++)
+			for(std::vector<aiVector3D>::iterator it = tcir.begin(); it != tcir.end(); ++it)
 			{
 				(*it).y = height;// y - because circle made in oXZ.
 				vlist.push_back(*it);

+ 4 - 4
code/X3D/X3DImporter_Postprocess.cpp

@@ -89,7 +89,7 @@ aiMatrix4x4 X3DImporter::PostprocessHelper_Matrix_GlobalToCurrent() const
 void X3DImporter::PostprocessHelper_CollectMetadata(const CX3DImporter_NodeElement& pNodeElement, std::list<CX3DImporter_NodeElement*>& pList) const
 {
 	// walk through childs and find for metadata.
-	for(std::list<CX3DImporter_NodeElement*>::const_iterator el_it = pNodeElement.Child.begin(); el_it != pNodeElement.Child.end(); el_it++)
+	for(std::list<CX3DImporter_NodeElement*>::const_iterator el_it = pNodeElement.Child.begin(); el_it != pNodeElement.Child.end(); ++el_it)
 	{
 		if(((*el_it)->Type == CX3DImporter_NodeElement::ENET_MetaBoolean) || ((*el_it)->Type == CX3DImporter_NodeElement::ENET_MetaDouble) ||
 			((*el_it)->Type == CX3DImporter_NodeElement::ENET_MetaFloat) || ((*el_it)->Type == CX3DImporter_NodeElement::ENET_MetaInteger) ||
@@ -255,7 +255,7 @@ void X3DImporter::Postprocess_BuildMesh(const CX3DImporter_NodeElement& pNodeEle
 		std::vector<aiVector3D> tarr;
 
 		tarr.reserve(tnemesh.Vertices.size());
-		for(std::list<aiVector3D>::iterator it = tnemesh.Vertices.begin(); it != tnemesh.Vertices.end(); it++) tarr.push_back(*it);
+		for(std::list<aiVector3D>::iterator it = tnemesh.Vertices.begin(); it != tnemesh.Vertices.end(); ++it) tarr.push_back(*it);
 		*pMesh = StandardShapes::MakeMesh(tarr, static_cast<unsigned int>(tnemesh.NumIndices));// create mesh from vertices using Assimp help.
 
 		return;// mesh is build, nothing to do anymore.
@@ -438,7 +438,7 @@ void X3DImporter::Postprocess_BuildMesh(const CX3DImporter_NodeElement& pNodeEle
 
 				vec_copy.reserve(((CX3DImporter_NodeElement_Coordinate*)*ch_it)->Value.size());
 				for(std::list<aiVector3D>::const_iterator it = ((CX3DImporter_NodeElement_Coordinate*)*ch_it)->Value.begin();
-					it != ((CX3DImporter_NodeElement_Coordinate*)*ch_it)->Value.end(); it++)
+					it != ((CX3DImporter_NodeElement_Coordinate*)*ch_it)->Value.end(); ++it)
 				{
 					vec_copy.push_back(*it);
 				}
@@ -580,7 +580,7 @@ void X3DImporter::Postprocess_BuildMesh(const CX3DImporter_NodeElement& pNodeEle
 		CX3DImporter_NodeElement_Set& tnemesh = *((CX3DImporter_NodeElement_Set*)&pNodeElement);// create alias for convenience
 
 		// at first search for <Coordinate> node and create mesh.
-		for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ch_it++)
+		for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ++ch_it)
 		{
 			if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Coordinate)
 			{

+ 2 - 2
code/X3D/X3DImporter_Rendering.cpp

@@ -413,7 +413,7 @@ void X3DImporter::ParseNode_Rendering_IndexedTriangleSet()
 		ne_alias.CoordIndex.clear();
 		int counter = 0;
 		int32_t idx[3];
-		for(std::vector<int32_t>::const_iterator idx_it = index.begin(); idx_it != index.end(); idx_it++)
+		for(std::vector<int32_t>::const_iterator idx_it = index.begin(); idx_it != index.end(); ++idx_it)
 		{
 			idx[counter++] = *idx_it;
 			if (counter > 2)
@@ -765,7 +765,7 @@ void X3DImporter::ParseNode_Rendering_TriangleFanSet()
 		// assign indices for first triangle
 		coord_num_first = 0;
 		coord_num_prev = 1;
-		for(std::vector<int32_t>::const_iterator vc_it = ne_alias.VertexCount.begin(); vc_it != ne_alias.VertexCount.end(); vc_it++)
+		for(std::vector<int32_t>::const_iterator vc_it = ne_alias.VertexCount.begin(); vc_it != ne_alias.VertexCount.end(); ++vc_it)
 		{
 			if(*vc_it < 3) throw DeadlyImportError("TriangleFanSet. fanCount shall be greater than or equal to three.");
 

+ 1 - 1
contrib/gtest/test/gtest-param-test_test.cc

@@ -215,7 +215,7 @@ TEST(IteratorTest, ParamIteratorConformsToForwardIteratorConcept) {
   // Verifies that prefix and postfix operator++() advance an iterator
   // all the same.
   it2 = it;
-  it++;
+  ++it;
   ++it2;
   EXPECT_TRUE(*it == *it2);
 }

+ 1 - 1
test/unit/SceneDiffer.cpp

@@ -123,7 +123,7 @@ void SceneDiffer::showReport() {
         return;
     }
 
-    for ( std::vector<std::string>::iterator it = m_diffs.begin(); it != m_diffs.end(); it++ ) {
+    for ( std::vector<std::string>::iterator it = m_diffs.begin(); it != m_diffs.end(); ++it ) {
         std::cout << *it << "\n";
     }
 

+ 2 - 2
tools/assimp_qt_viewer/glview.cpp

@@ -203,7 +203,7 @@ void CGLView::Matrix_NodeToRoot(const aiNode* pNode, aiMatrix4x4& pOutMatrix)
 	}
 
 	// multiply all matrices in reverse order
-    for ( std::list<aiMatrix4x4>::reverse_iterator rit = mat_list.rbegin(); rit != mat_list.rend(); rit++)
+    for ( std::list<aiMatrix4x4>::reverse_iterator rit = mat_list.rbegin(); rit != mat_list.rend(); ++rit)
     {
         pOutMatrix = pOutMatrix * (*rit);
     }
@@ -729,7 +729,7 @@ void CGLView::FreeScene() {
 		GLuint* id_tex = new GLuint[id_tex_size];
 		QMap<QString, GLuint>::iterator it = mTexture_IDMap.begin();
 
-		for(int idx = 0; idx < id_tex_size; idx++, it++)
+		for(int idx = 0; idx < id_tex_size; idx++, ++it)
 		{
 			id_tex[idx] = it.value();
 		}