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@@ -1118,7 +1118,7 @@ void BlenderImporter::ConvertMesh(const Scene& /*in*/, const Object* /*obj*/, co
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const aiFace& f = out->mFaces[out->mNumFaces++];
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aiColor4D* vo = &out->mColors[0][out->mNumVertices];
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- const ai_real scaleZeroToOne = 1.f / 255.f;
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+ const ai_real scaleZeroToOne = 1.f/255.f;
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for (unsigned int j = 0; j < f.mNumIndices; ++j,++vo,++out->mNumVertices) {
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const MLoopCol& col = mesh->mloopcol[v.loopstart + j];
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vo->r = ai_real(col.r) * scaleZeroToOne;
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