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fixed bad merge

Marshall Hahn il y a 12 ans
Parent
commit
66fd9bb8a2
1 fichiers modifiés avec 6 ajouts et 0 suppressions
  1. 6 0
      code/ObjExporter.cpp

+ 6 - 0
code/ObjExporter.cpp

@@ -59,10 +59,16 @@ void ExportSceneObj(const char* pFile,IOSystem* pIOSystem, const aiScene* pScene
 	// we're still here - export successfully completed. Write both the main OBJ file and the material script
 	{
 		boost::scoped_ptr<IOStream> outfile (pIOSystem->Open(pFile,"wt"));
+		if(outfile == NULL) {
+		throw DeadlyExportError("could not open output .obj file: " + std::string(pFile));
+		} 
 		outfile->Write( exporter.mOutput.str().c_str(), static_cast<size_t>(exporter.mOutput.tellp()),1);
 	}
 	{
 		boost::scoped_ptr<IOStream> outfile (pIOSystem->Open(exporter.GetMaterialLibFileName(),"wt"));
+		if(outfile == NULL) {
+			throw DeadlyExportError("could not open output .mtl file: " + std::string(exporter.GetMaterialLibFileName()));
+		} 
 		outfile->Write( exporter.mOutputMat.str().c_str(), static_cast<size_t>(exporter.mOutputMat.tellp()),1);
 	}
 }