Fix pretransform vertices with cameras
@@ -1213,11 +1213,6 @@ aiNode *ImportNode(aiScene *pScene, glTF2::Asset &r, std::vector<unsigned int> &
if (node.camera) {
pScene->mCameras[node.camera.GetIndex()]->mName = ainode->mName;
- if (node.translation.isPresent) {
- aiVector3D trans;
- CopyValue(node.translation.value, trans);
- pScene->mCameras[node.camera.GetIndex()]->mPosition = trans;
- }
}
if (node.light) {
@@ -577,7 +577,7 @@ void PretransformVertices::Execute(aiScene *pScene) {
// multiply all properties of the camera with the absolute
// transformation of the corresponding node
cam->mPosition = nd->mTransformation * cam->mPosition;
- cam->mLookAt = aiMatrix3x3(nd->mTransformation) * cam->mLookAt;
+ cam->mLookAt = nd->mTransformation * cam->mLookAt;
cam->mUp = aiMatrix3x3(nd->mTransformation) * cam->mUp;