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+/*
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+Open Asset Import Library (assimp)
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+----------------------------------------------------------------------
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+
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+Copyright (c) 2006-2012, assimp team
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+All rights reserved.
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+
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+Redistribution and use of this software in source and binary forms,
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+with or without modification, are permitted provided that the
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+following conditions are met:
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+
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+* Redistributions of source code must retain the above
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+ copyright notice, this list of conditions and the
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+ following disclaimer.
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+
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+* Redistributions in binary form must reproduce the above
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+ copyright notice, this list of conditions and the
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+ following disclaimer in the documentation and/or other
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+ materials provided with the distribution.
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+
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+* Neither the name of the assimp team, nor the names of its
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+ contributors may be used to endorse or promote products
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+ derived from this software without specific prior
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+ written permission of the assimp team.
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+
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+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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+
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+----------------------------------------------------------------------
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+*/
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+
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+/** @file FBXAnimation.cpp
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+ * @brief Assimp::FBX::AnimationCurve, Assimp::FBX::AnimationCurveNode,
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+ * Assimp::FBX::AnimationLayer, Assimp::FBX::AnimationStack
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+ */
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+#include "AssimpPCH.h"
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+
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+#ifndef ASSIMP_BUILD_NO_FBX_IMPORTER
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+
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+#include "FBXParser.h"
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+#include "FBXDocument.h"
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+#include "FBXImporter.h"
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+#include "FBXImportSettings.h"
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+#include "FBXDocumentUtil.h"
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+#include "FBXProperties.h"
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+
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+namespace Assimp {
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+namespace FBX {
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+
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+ using namespace Util;
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+
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+// ------------------------------------------------------------------------------------------------
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+AnimationCurve::AnimationCurve(uint64_t id, const Element& element, const std::string& name, const Document& doc)
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+: Object(id, element, name)
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+{
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+ const Scope& sc = GetRequiredScope(element);
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+ const Element& KeyTime = GetRequiredElement(sc,"KeyTime");
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+ const Element& KeyValueFloat = GetRequiredElement(sc,"KeyValueFloat");
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+
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+ ReadVectorDataArray(keys, KeyTime);
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+ ReadVectorDataArray(values, KeyValueFloat);
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+
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+ if(keys.size() != values.size()) {
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+ DOMError("the number of key times does not match the number of keyframe values",&KeyTime);
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+ }
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+
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+
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+ const Element* KeyAttrDataFloat = sc["KeyAttrDataFloat"];
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+ if(KeyAttrDataFloat) {
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+ ReadVectorDataArray(attributes, *KeyAttrDataFloat);
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+ }
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+
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+ const Element* KeyAttrFlags = sc["KeyAttrFlags"];
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+ if(KeyAttrFlags) {
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+ flags = ParseTokenAsInt(GetRequiredToken(*KeyAttrFlags,0));
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+ }
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+}
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+
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+
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+// ------------------------------------------------------------------------------------------------
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+AnimationCurve::~AnimationCurve()
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+{
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+
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+}
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+
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+
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+// ------------------------------------------------------------------------------------------------
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+AnimationCurveNode::AnimationCurveNode(uint64_t id, const Element& element, const std::string& name, const Document& doc)
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+: Object(id, element, name)
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+{
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+ // resolve attached animation curves
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+ const std::vector<const Connection*>& conns = doc.GetConnectionsByDestinationSequenced(ID());
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+
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+ BOOST_FOREACH(const Connection* con, conns) {
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+
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+ // link should go for a property
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+ if (con->PropertyName().length()) {
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+ continue;
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+ }
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+
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+ const Object* const ob = con->SourceObject();
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+ if(!ob) {
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+ DOMWarning("failed to read source object for AnimationCurve->AnimationCurveNode link, ignoring",&element);
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+ continue;
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+ }
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+
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+ const AnimationCurve* const anim = dynamic_cast<const AnimationCurve*>(ob);
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+ if(!anim) {
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+ DOMWarning("source object for ->AnimationCurveNode link is not an AnimationCurve",&element);
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+ continue;
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+ }
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+ curves[con->PropertyName()] = anim;
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+ }
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+}
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+
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+
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+// ------------------------------------------------------------------------------------------------
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+AnimationCurveNode::~AnimationCurveNode()
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+{
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+
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+}
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+
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+
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+// ------------------------------------------------------------------------------------------------
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+AnimationLayer::AnimationLayer(uint64_t id, const Element& element, const std::string& name, const Document& doc)
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+: Object(id, element, name)
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+{
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+ const Scope& sc = GetRequiredScope(element);
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+ props = GetPropertyTable(doc,"AnimationLayer.FbxAnimLayer",element,sc);
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+
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+ // resolve attached animation nodes
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+ const std::vector<const Connection*>& conns = doc.GetConnectionsByDestinationSequenced(ID());
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+ nodes.reserve(conns.size());
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+
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+ BOOST_FOREACH(const Connection* con, conns) {
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+
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+ // link should not go to a property
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+ if (con->PropertyName().length()) {
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+ continue;
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+ }
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+
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+ const Object* const ob = con->SourceObject();
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+ if(!ob) {
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+ DOMWarning("failed to read source object for AnimationCurveNode->AnimationLayer link, ignoring",&element);
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+ continue;
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+ }
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+
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+ const AnimationCurveNode* const anim = dynamic_cast<const AnimationCurveNode*>(ob);
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+ if(!anim) {
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+ DOMWarning("source object for ->AnimationLayer link is not an AnimationCurveNode",&element);
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+ continue;
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+ }
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+ nodes.push_back(anim);
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+ }
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+}
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+
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+
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+// ------------------------------------------------------------------------------------------------
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+AnimationLayer::~AnimationLayer()
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+{
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+
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+}
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+
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+// ------------------------------------------------------------------------------------------------
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+AnimationStack::AnimationStack(uint64_t id, const Element& element, const std::string& name, const Document& doc)
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+: Object(id, element, name)
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+{
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+ const Scope& sc = GetRequiredScope(element);
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+ props = GetPropertyTable(doc,"AnimationStack.FbxAnimStack",element,sc);
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+
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+ // resolve attached animation layers
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+ const std::vector<const Connection*>& conns = doc.GetConnectionsByDestinationSequenced(ID());
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+ layers.reserve(conns.size());
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+
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+ BOOST_FOREACH(const Connection* con, conns) {
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+
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+ // link should not go to a property
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+ if (con->PropertyName().length()) {
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+ continue;
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+ }
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+
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+ const Object* const ob = con->SourceObject();
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+ if(!ob) {
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+ DOMWarning("failed to read source object for AnimationLayer->AnimationStack link, ignoring",&element);
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+ continue;
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+ }
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+
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+ const AnimationLayer* const anim = dynamic_cast<const AnimationLayer*>(ob);
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+ if(!anim) {
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+ DOMWarning("source object for ->AnimationStack link is not an AnimationLayer",&element);
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+ continue;
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+ }
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+ layers.push_back(anim);
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+ }
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+}
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+
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+
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+// ------------------------------------------------------------------------------------------------
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+AnimationStack::~AnimationStack()
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+{
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+
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+}
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+
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+} //!FBX
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+} //!Assimp
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+
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+#endif
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