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@@ -590,6 +590,24 @@ void CGLView::resizeGL(int pWidth, int pHeight)
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gluPerspective(mCamera_FOVY, mCamera_Viewport_AspectRatio, 1.0, 100000.0);///TODO: znear/zfar depend on scene size.
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}
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+void CGLView::drawCoordSystem() {
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+ glBindTexture(GL_TEXTURE_1D, 0);
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+ glBindTexture(GL_TEXTURE_2D, 0);
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+ glBindTexture(GL_TEXTURE_3D, 0);
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+ glEnable(GL_COLOR_MATERIAL);
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+ glBegin(GL_LINES);
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+ // X, -X
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+ qglColor(QColor(Qt::red)), glVertex3f(0.0, 0.0, 0.0), glVertex3f(100000.0, 0.0, 0.0);
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+ qglColor(QColor(Qt::cyan)), glVertex3f(0.0, 0.0, 0.0), glVertex3f(-100000.0, 0.0, 0.0);
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+ // Y, -Y
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+ qglColor(QColor(Qt::green)), glVertex3f(0.0, 0.0, 0.0), glVertex3f(0.0, 100000.0, 0.0);
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+ qglColor(QColor(Qt::magenta)), glVertex3f(0.0, 0.0, 0.0), glVertex3f(0.0, -100000.0, 0.0);
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+ // Z, -Z
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+ qglColor(QColor(Qt::blue)), glVertex3f(0.0, 0.0, 0.0), glVertex3f(0.0, 0.0, 100000.0);
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+ qglColor(QColor(Qt::yellow)), glVertex3f(0.0, 0.0, 0.0), glVertex3f(0.0, 0.0, -100000.0);
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+ glEnd();
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+}
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+
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void CGLView::paintGL()
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{
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QTime time_paintbegin;
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@@ -604,23 +622,11 @@ void CGLView::paintGL()
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glTranslatef(-mHelper_Camera.Translation_ToScene.x, -mHelper_Camera.Translation_ToScene.y, -mHelper_Camera.Translation_ToScene.z);
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glMultMatrixf((GLfloat*)&mHelper_Camera.Rotation_Scene);
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// Coordinate system
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- if(mLightingEnabled) glDisable(GL_LIGHTING);///TODO: display list
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+ if ( mLightingEnabled ) {
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+ glDisable( GL_LIGHTING );///TODO: display list
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+ }
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+ drawCoordSystem();
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- glBindTexture(GL_TEXTURE_1D, 0);
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- glBindTexture(GL_TEXTURE_2D, 0);
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- glBindTexture(GL_TEXTURE_3D, 0);
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- glEnable(GL_COLOR_MATERIAL);
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- glBegin(GL_LINES);
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- // X, -X
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- qglColor(QColor(Qt::red)), glVertex3f(0.0, 0.0, 0.0), glVertex3f(100000.0, 0.0, 0.0);
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- qglColor(QColor(Qt::cyan)), glVertex3f(0.0, 0.0, 0.0), glVertex3f(-100000.0, 0.0, 0.0);
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- // Y, -Y
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- qglColor(QColor(Qt::green)), glVertex3f(0.0, 0.0, 0.0), glVertex3f(0.0, 100000.0, 0.0);
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- qglColor(QColor(Qt::magenta)), glVertex3f(0.0, 0.0, 0.0), glVertex3f(0.0, -100000.0, 0.0);
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- // Z, -Z
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- qglColor(QColor(Qt::blue)), glVertex3f(0.0, 0.0, 0.0), glVertex3f(0.0, 0.0, 100000.0);
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- qglColor(QColor(Qt::yellow)), glVertex3f(0.0, 0.0, 0.0), glVertex3f(0.0, 0.0, -100000.0);
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- glEnd();
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glDisable(GL_COLOR_MATERIAL);
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if(mLightingEnabled) glEnable(GL_LIGHTING);
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