Browse Source

reformat unittests.

Kim Kulling 5 years ago
parent
commit
68a9fa2df3
77 changed files with 2530 additions and 1593 deletions
  1. 30 47
      code/Common/Version.cpp
  2. 0 2
      test/unit/ImportExport/MDL/MDLHL1TestFiles.h
  3. 86 90
      test/unit/ImportExport/MDL/utMDLImporter_HL1_ImportSettings.cpp
  4. 3 5
      test/unit/ImportExport/MDL/utMDLImporter_HL1_Materials.cpp
  5. 10 12
      test/unit/ImportExport/MDL/utMDLImporter_HL1_Nodes.cpp
  6. 3 3
      test/unit/ImportExport/utAssjsonImportExport.cpp
  7. 2 12
      test/unit/ImportExport/utCOBImportExport.cpp
  8. 1 3
      test/unit/ImportExport/utExporter.cpp
  9. 0 9
      test/unit/ImportExport/utMD2Importer.cpp
  10. 0 7
      test/unit/ImportExport/utMD3Importer.cpp
  11. 0 8
      test/unit/ImportExport/utMD5Importer.cpp
  12. 1 3
      test/unit/ImportExport/utMDLImporter.cpp
  13. 2 4
      test/unit/ImportExport/utNFFImportExport.cpp
  14. 4 6
      test/unit/ImportExport/utOFFImportExport.cpp
  15. 4 6
      test/unit/ImportExport/utOgreImportExport.cpp
  16. 3 5
      test/unit/ImportExport/utQ3BSPFileImportExport.cpp
  17. 1 12
      test/unit/ImportExport/utXGLImportExport.cpp
  18. 7 7
      test/unit/Main.cpp
  19. 8 11
      test/unit/ut3DSImportExport.cpp
  20. 6 8
      test/unit/utAMFImportExport.cpp
  21. 8 8
      test/unit/utASEImportExport.cpp
  22. 9 12
      test/unit/utArmaturePopulate.cpp
  23. 6 6
      test/unit/utB3DImportExport.cpp
  24. 6 8
      test/unit/utBVHImportExport.cpp
  25. 9 16
      test/unit/utBlendImportAreaLight.cpp
  26. 17 25
      test/unit/utBlendImportMaterials.cpp
  27. 27 49
      test/unit/utBlenderImportExport.cpp
  28. 10 15
      test/unit/utBlenderIntermediate.cpp
  29. 7 10
      test/unit/utBlenderWork.cpp
  30. 5 7
      test/unit/utCSMImportExport.cpp
  31. 36 40
      test/unit/utColladaExportCamera.cpp
  32. 47 52
      test/unit/utColladaExportLight.cpp
  33. 65 67
      test/unit/utColladaImportExport.cpp
  34. 19 21
      test/unit/utD3MFImportExport.cpp
  35. 10 12
      test/unit/utDXFImporterExporter.cpp
  36. 35 38
      test/unit/utFBXImporterExporter.cpp
  37. 24 27
      test/unit/utFindDegenerates.cpp
  38. 9 11
      test/unit/utFindInvalidData.cpp
  39. 5 8
      test/unit/utGenBoundingBoxesProcess.cpp
  40. 9 15
      test/unit/utGenNormals.cpp
  41. 1314 48
      test/unit/utImporter.cpp
  42. 1 3
      test/unit/utImproveCacheLocality.cpp
  43. 19 21
      test/unit/utJoinVertices.cpp
  44. 4 8
      test/unit/utLWOImportExport.cpp
  45. 4 8
      test/unit/utLWSImportExport.cpp
  46. 15 17
      test/unit/utLimitBoneWeights.cpp
  47. 7 8
      test/unit/utM3DImportExport.cpp
  48. 1 1
      test/unit/utMDCImportExport.cpp
  49. 28 33
      test/unit/utMaterialSystem.cpp
  50. 13 27
      test/unit/utMatrix3x3.cpp
  51. 25 28
      test/unit/utMatrix4x4.cpp
  52. 36 37
      test/unit/utObjTools.cpp
  53. 7 11
      test/unit/utOpenGEXImportExport.cpp
  54. 36 37
      test/unit/utPLYImportExport.cpp
  55. 27 32
      test/unit/utPretransformVertices.cpp
  56. 3 5
      test/unit/utQ3DImportExport.cpp
  57. 34 40
      test/unit/utRemoveComments.cpp
  58. 32 45
      test/unit/utRemoveComponent.cpp
  59. 36 45
      test/unit/utRemoveRedundantMaterials.cpp
  60. 9 11
      test/unit/utRemoveVCProcess.cpp
  61. 8 10
      test/unit/utSIBImporter.cpp
  62. 12 15
      test/unit/utSMDImportExport.cpp
  63. 17 20
      test/unit/utSTLImportExport.cpp
  64. 8 10
      test/unit/utScaleProcess.cpp
  65. 14 16
      test/unit/utSceneCombiner.cpp
  66. 34 39
      test/unit/utScenePreprocessor.cpp
  67. 48 53
      test/unit/utSortByPType.cpp
  68. 40 52
      test/unit/utSplitLargeMeshes.cpp
  69. 0 2
      test/unit/utTargetAnimation.cpp
  70. 0 2
      test/unit/utTextureTransform.cpp
  71. 18 20
      test/unit/utTriangulate.cpp
  72. 16 17
      test/unit/utVector3.cpp
  73. 37 53
      test/unit/utVertexTriangleAdjacency.cpp
  74. 6 8
      test/unit/utX3DImportExport.cpp
  75. 8 20
      test/unit/utXImporterExporter.cpp
  76. 71 74
      test/unit/utglTF2ImportExport.cpp
  77. 8 10
      test/unit/utglTFImportExport.cpp

+ 30 - 47
code/Common/Version.cpp

@@ -42,51 +42,50 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 
 
 // Actually just a dummy, used by the compiler to build the precompiled header.
 // Actually just a dummy, used by the compiler to build the precompiled header.
 
 
-#include <assimp/version.h>
-#include <assimp/scene.h>
 #include "ScenePrivate.h"
 #include "ScenePrivate.h"
+#include <assimp/scene.h>
+#include <assimp/version.h>
 
 
 #include "revision.h"
 #include "revision.h"
 
 
 // --------------------------------------------------------------------------------
 // --------------------------------------------------------------------------------
 // Legal information string - don't remove this.
 // Legal information string - don't remove this.
-static const char* LEGAL_INFORMATION =
+static const char *LEGAL_INFORMATION =
 
 
-"Open Asset Import Library (Assimp).\n"
-"A free C/C++ library to import various 3D file formats into applications\n\n"
+        "Open Asset Import Library (Assimp).\n"
+        "A free C/C++ library to import various 3D file formats into applications\n\n"
 
 
-"(c) 2006-2020, assimp team\n"
-"License under the terms and conditions of the 3-clause BSD license\n"
-"http://assimp.org\n"
-;
+        "(c) 2006-2020, assimp team\n"
+        "License under the terms and conditions of the 3-clause BSD license\n"
+        "http://assimp.org\n";
 
 
 // ------------------------------------------------------------------------------------------------
 // ------------------------------------------------------------------------------------------------
 // Get legal string
 // Get legal string
-ASSIMP_API const char*  aiGetLegalString  ()    {
+ASSIMP_API const char *aiGetLegalString() {
     return LEGAL_INFORMATION;
     return LEGAL_INFORMATION;
 }
 }
 
 
 // ------------------------------------------------------------------------------------------------
 // ------------------------------------------------------------------------------------------------
 // Get Assimp patch version
 // Get Assimp patch version
 ASSIMP_API unsigned int aiGetVersionPatch() {
 ASSIMP_API unsigned int aiGetVersionPatch() {
-	return VER_PATCH;
+    return VER_PATCH;
 }
 }
 
 
 // ------------------------------------------------------------------------------------------------
 // ------------------------------------------------------------------------------------------------
 // Get Assimp minor version
 // Get Assimp minor version
-ASSIMP_API unsigned int aiGetVersionMinor ()    {
+ASSIMP_API unsigned int aiGetVersionMinor() {
     return VER_MINOR;
     return VER_MINOR;
 }
 }
 
 
 // ------------------------------------------------------------------------------------------------
 // ------------------------------------------------------------------------------------------------
 // Get Assimp major version
 // Get Assimp major version
-ASSIMP_API unsigned int aiGetVersionMajor ()    {
+ASSIMP_API unsigned int aiGetVersionMajor() {
     return VER_MAJOR;
     return VER_MAJOR;
 }
 }
 
 
 // ------------------------------------------------------------------------------------------------
 // ------------------------------------------------------------------------------------------------
 // Get flags used for compilation
 // Get flags used for compilation
-ASSIMP_API unsigned int aiGetCompileFlags ()    {
+ASSIMP_API unsigned int aiGetCompileFlags() {
 
 
     unsigned int flags = 0;
     unsigned int flags = 0;
 
 
@@ -119,24 +118,9 @@ ASSIMP_API const char *aiGetBranchName() {
 }
 }
 
 
 // ------------------------------------------------------------------------------------------------
 // ------------------------------------------------------------------------------------------------
-ASSIMP_API aiScene::aiScene()
-: mFlags(0)
-, mRootNode(nullptr)
-, mNumMeshes(0)
-, mMeshes(nullptr)
-, mNumMaterials(0)
-, mMaterials(nullptr)
-, mNumAnimations(0)
-, mAnimations(nullptr)
-, mNumTextures(0)
-, mTextures(nullptr)
-, mNumLights(0)
-, mLights(nullptr)
-, mNumCameras(0)
-, mCameras(nullptr)
-, mMetaData(nullptr)
-, mPrivate(new Assimp::ScenePrivateData()) {
-	// empty
+ASSIMP_API aiScene::aiScene() :
+        mFlags(0), mRootNode(nullptr), mNumMeshes(0), mMeshes(nullptr), mNumMaterials(0), mMaterials(nullptr), mNumAnimations(0), mAnimations(nullptr), mNumTextures(0), mTextures(nullptr), mNumLights(0), mLights(nullptr), mNumCameras(0), mCameras(nullptr), mMetaData(nullptr), mPrivate(new Assimp::ScenePrivateData()) {
+    // empty
 }
 }
 
 
 // ------------------------------------------------------------------------------------------------
 // ------------------------------------------------------------------------------------------------
@@ -148,40 +132,39 @@ ASSIMP_API aiScene::~aiScene() {
     // much better to check whether both mNumXXX and mXXX are
     // much better to check whether both mNumXXX and mXXX are
     // valid instead of relying on just one of them.
     // valid instead of relying on just one of them.
     if (mNumMeshes && mMeshes)
     if (mNumMeshes && mMeshes)
-        for( unsigned int a = 0; a < mNumMeshes; a++)
+        for (unsigned int a = 0; a < mNumMeshes; a++)
             delete mMeshes[a];
             delete mMeshes[a];
-    delete [] mMeshes;
+    delete[] mMeshes;
 
 
     if (mNumMaterials && mMaterials) {
     if (mNumMaterials && mMaterials) {
-        for (unsigned int a = 0; a < mNumMaterials; ++a ) {
-            delete mMaterials[ a ];
+        for (unsigned int a = 0; a < mNumMaterials; ++a) {
+            delete mMaterials[a];
         }
         }
     }
     }
-    delete [] mMaterials;
+    delete[] mMaterials;
 
 
     if (mNumAnimations && mAnimations)
     if (mNumAnimations && mAnimations)
-        for( unsigned int a = 0; a < mNumAnimations; a++)
+        for (unsigned int a = 0; a < mNumAnimations; a++)
             delete mAnimations[a];
             delete mAnimations[a];
-    delete [] mAnimations;
+    delete[] mAnimations;
 
 
     if (mNumTextures && mTextures)
     if (mNumTextures && mTextures)
-        for( unsigned int a = 0; a < mNumTextures; a++)
+        for (unsigned int a = 0; a < mNumTextures; a++)
             delete mTextures[a];
             delete mTextures[a];
-    delete [] mTextures;
+    delete[] mTextures;
 
 
     if (mNumLights && mLights)
     if (mNumLights && mLights)
-        for( unsigned int a = 0; a < mNumLights; a++)
+        for (unsigned int a = 0; a < mNumLights; a++)
             delete mLights[a];
             delete mLights[a];
-    delete [] mLights;
+    delete[] mLights;
 
 
     if (mNumCameras && mCameras)
     if (mNumCameras && mCameras)
-        for( unsigned int a = 0; a < mNumCameras; a++)
+        for (unsigned int a = 0; a < mNumCameras; a++)
             delete mCameras[a];
             delete mCameras[a];
-    delete [] mCameras;
+    delete[] mCameras;
 
 
     aiMetadata::Dealloc(mMetaData);
     aiMetadata::Dealloc(mMetaData);
     mMetaData = nullptr;
     mMetaData = nullptr;
 
 
-    delete static_cast<Assimp::ScenePrivateData*>( mPrivate );
+    delete static_cast<Assimp::ScenePrivateData *>(mPrivate);
 }
 }
-

+ 0 - 2
test/unit/ImportExport/MDL/MDLHL1TestFiles.h

@@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
 
 
 Copyright (c) 2006-2020, assimp team
 Copyright (c) 2006-2020, assimp team
 
 
-
-
 All rights reserved.
 All rights reserved.
 
 
 Redistribution and use of this software in source and binary forms,
 Redistribution and use of this software in source and binary forms,

+ 86 - 90
test/unit/ImportExport/MDL/utMDLImporter_HL1_ImportSettings.cpp

@@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
 
 
 Copyright (c) 2006-2020, assimp team
 Copyright (c) 2006-2020, assimp team
 
 
-
-
 All rights reserved.
 All rights reserved.
 
 
 Redistribution and use of this software in source and binary forms,
 Redistribution and use of this software in source and binary forms,
@@ -63,134 +61,132 @@ public:
     // Test various import settings scenarios.
     // Test various import settings scenarios.
 
 
     void importSettings() {
     void importSettings() {
-        
+
         /* Verify that animations are *NOT* imported when
         /* Verify that animations are *NOT* imported when
            'Read animations' is disabled. */
            'Read animations' is disabled. */
         load_with_import_setting_bool(
         load_with_import_setting_bool(
-            MDL_HL1_FILE_MAN,
-            AI_CONFIG_IMPORT_MDL_HL1_READ_ANIMATIONS,
-            false, // Set config value to false.
-            [&](const aiScene *scene) {
-                EXPECT_EQ(0u, scene->mNumAnimations);
-                EXPECT_EQ(nullptr, scene->mRootNode->FindNode(AI_MDL_HL1_NODE_SEQUENCE_INFOS));
-                EXPECT_EQ(nullptr, scene->mRootNode->FindNode(AI_MDL_HL1_NODE_SEQUENCE_GROUPS));
-                EXPECT_EQ(nullptr, scene->mRootNode->FindNode(AI_MDL_HL1_NODE_SEQUENCE_TRANSITION_GRAPH));
-
-                expect_global_info_eq<int>(scene, {
-                    { 0, "NumSequences" },
-                    { 0, "NumTransitionNodes" }
+                MDL_HL1_FILE_MAN,
+                AI_CONFIG_IMPORT_MDL_HL1_READ_ANIMATIONS,
+                false, // Set config value to false.
+                [&](const aiScene *scene) {
+                    EXPECT_EQ(0u, scene->mNumAnimations);
+                    EXPECT_EQ(nullptr, scene->mRootNode->FindNode(AI_MDL_HL1_NODE_SEQUENCE_INFOS));
+                    EXPECT_EQ(nullptr, scene->mRootNode->FindNode(AI_MDL_HL1_NODE_SEQUENCE_GROUPS));
+                    EXPECT_EQ(nullptr, scene->mRootNode->FindNode(AI_MDL_HL1_NODE_SEQUENCE_TRANSITION_GRAPH));
+
+                    expect_global_info_eq<int>(scene, { { 0, "NumSequences" },
+                                                              { 0, "NumTransitionNodes" } });
                 });
                 });
-            });
 
 
         /* Verify that blend controllers info is *NOT* imported when
         /* Verify that blend controllers info is *NOT* imported when
            'Read blend controllers' is disabled. */
            'Read blend controllers' is disabled. */
         load_with_import_setting_bool(
         load_with_import_setting_bool(
-            MDL_HL1_FILE_MAN,
-            AI_CONFIG_IMPORT_MDL_HL1_READ_BLEND_CONTROLLERS,
-            false, // Set config value to false.
-            [&](const aiScene *scene) {
-                EXPECT_NE(0u, scene->mNumAnimations);
+                MDL_HL1_FILE_MAN,
+                AI_CONFIG_IMPORT_MDL_HL1_READ_BLEND_CONTROLLERS,
+                false, // Set config value to false.
+                [&](const aiScene *scene) {
+                    EXPECT_NE(0u, scene->mNumAnimations);
 
 
-                const aiNode *sequence_infos = scene->mRootNode->FindNode(AI_MDL_HL1_NODE_SEQUENCE_INFOS);
-                EXPECT_NE(nullptr, sequence_infos);
+                    const aiNode *sequence_infos = scene->mRootNode->FindNode(AI_MDL_HL1_NODE_SEQUENCE_INFOS);
+                    EXPECT_NE(nullptr, sequence_infos);
 
 
-                for (unsigned int i = 0; i < sequence_infos->mNumChildren; ++i)
-                    EXPECT_EQ(nullptr, sequence_infos->mChildren[i]->FindNode(AI_MDL_HL1_NODE_BLEND_CONTROLLERS));
-                
-                expect_global_info_eq(scene, 0, "NumBlendControllers");
-            });
+                    for (unsigned int i = 0; i < sequence_infos->mNumChildren; ++i)
+                        EXPECT_EQ(nullptr, sequence_infos->mChildren[i]->FindNode(AI_MDL_HL1_NODE_BLEND_CONTROLLERS));
+
+                    expect_global_info_eq(scene, 0, "NumBlendControllers");
+                });
 
 
         /* Verify that animation events are *NOT* imported when
         /* Verify that animation events are *NOT* imported when
            'Read animation events' is disabled. */
            'Read animation events' is disabled. */
         load_with_import_setting_bool(
         load_with_import_setting_bool(
-            MDL_HL1_FILE_MAN,
-            AI_CONFIG_IMPORT_MDL_HL1_READ_ANIMATION_EVENTS,
-            false, // Set config value to false.
-            [&](const aiScene *scene) {
-                EXPECT_NE(0u, scene->mNumAnimations);
+                MDL_HL1_FILE_MAN,
+                AI_CONFIG_IMPORT_MDL_HL1_READ_ANIMATION_EVENTS,
+                false, // Set config value to false.
+                [&](const aiScene *scene) {
+                    EXPECT_NE(0u, scene->mNumAnimations);
 
 
-                const aiNode *sequence_infos = scene->mRootNode->FindNode(AI_MDL_HL1_NODE_SEQUENCE_INFOS);
-                EXPECT_NE(nullptr, sequence_infos);
+                    const aiNode *sequence_infos = scene->mRootNode->FindNode(AI_MDL_HL1_NODE_SEQUENCE_INFOS);
+                    EXPECT_NE(nullptr, sequence_infos);
 
 
-                for (unsigned int i = 0; i < sequence_infos->mNumChildren; ++i)
-                    EXPECT_EQ(nullptr, sequence_infos->mChildren[i]->FindNode(AI_MDL_HL1_NODE_ANIMATION_EVENTS));
-            });
+                    for (unsigned int i = 0; i < sequence_infos->mNumChildren; ++i)
+                        EXPECT_EQ(nullptr, sequence_infos->mChildren[i]->FindNode(AI_MDL_HL1_NODE_ANIMATION_EVENTS));
+                });
 
 
         /* Verify that sequence transitions info is read when
         /* Verify that sequence transitions info is read when
            'Read sequence transitions' is enabled. */
            'Read sequence transitions' is enabled. */
         load_with_import_setting_bool(
         load_with_import_setting_bool(
-            ASSIMP_TEST_MDL_HL1_MODELS_DIR "sequence_transitions.mdl",
-            AI_CONFIG_IMPORT_MDL_HL1_READ_SEQUENCE_TRANSITIONS,
-            true, // Set config value to true.
-            [&](const aiScene *scene) {
-                EXPECT_NE(nullptr, scene->mRootNode->FindNode(AI_MDL_HL1_NODE_SEQUENCE_TRANSITION_GRAPH));
-                expect_global_info_eq(scene, 4, "NumTransitionNodes");
-            });
+                ASSIMP_TEST_MDL_HL1_MODELS_DIR "sequence_transitions.mdl",
+                AI_CONFIG_IMPORT_MDL_HL1_READ_SEQUENCE_TRANSITIONS,
+                true, // Set config value to true.
+                [&](const aiScene *scene) {
+                    EXPECT_NE(nullptr, scene->mRootNode->FindNode(AI_MDL_HL1_NODE_SEQUENCE_TRANSITION_GRAPH));
+                    expect_global_info_eq(scene, 4, "NumTransitionNodes");
+                });
 
 
         /* Verify that sequence transitions info is *NOT* read when
         /* Verify that sequence transitions info is *NOT* read when
            'Read sequence transitions' is disabled. */
            'Read sequence transitions' is disabled. */
         load_with_import_setting_bool(
         load_with_import_setting_bool(
-            ASSIMP_TEST_MDL_HL1_MODELS_DIR "sequence_transitions.mdl",
-            AI_CONFIG_IMPORT_MDL_HL1_READ_SEQUENCE_TRANSITIONS,
-            false, // Set config value to false.
-            [&](const aiScene *scene) {
-                EXPECT_EQ(nullptr, scene->mRootNode->FindNode(AI_MDL_HL1_NODE_SEQUENCE_TRANSITION_GRAPH));
-                expect_global_info_eq(scene, 0, "NumTransitionNodes");
-            });
+                ASSIMP_TEST_MDL_HL1_MODELS_DIR "sequence_transitions.mdl",
+                AI_CONFIG_IMPORT_MDL_HL1_READ_SEQUENCE_TRANSITIONS,
+                false, // Set config value to false.
+                [&](const aiScene *scene) {
+                    EXPECT_EQ(nullptr, scene->mRootNode->FindNode(AI_MDL_HL1_NODE_SEQUENCE_TRANSITION_GRAPH));
+                    expect_global_info_eq(scene, 0, "NumTransitionNodes");
+                });
 
 
         /* Verify that bone controllers info is *NOT* read when
         /* Verify that bone controllers info is *NOT* read when
            'Read bone controllers' is disabled. */
            'Read bone controllers' is disabled. */
         load_with_import_setting_bool(
         load_with_import_setting_bool(
-            MDL_HL1_FILE_MAN,
-            AI_CONFIG_IMPORT_MDL_HL1_READ_BONE_CONTROLLERS,
-            false, // Set config value to false.
-            [&](const aiScene *scene) {
-                EXPECT_EQ(nullptr, scene->mRootNode->FindNode(AI_MDL_HL1_NODE_BONE_CONTROLLERS));
-                expect_global_info_eq(scene, 0, "NumBoneControllers");
-            });
+                MDL_HL1_FILE_MAN,
+                AI_CONFIG_IMPORT_MDL_HL1_READ_BONE_CONTROLLERS,
+                false, // Set config value to false.
+                [&](const aiScene *scene) {
+                    EXPECT_EQ(nullptr, scene->mRootNode->FindNode(AI_MDL_HL1_NODE_BONE_CONTROLLERS));
+                    expect_global_info_eq(scene, 0, "NumBoneControllers");
+                });
 
 
         /* Verify that attachments info is *NOT* read when
         /* Verify that attachments info is *NOT* read when
            'Read attachments' is disabled. */
            'Read attachments' is disabled. */
         load_with_import_setting_bool(
         load_with_import_setting_bool(
-            MDL_HL1_FILE_MAN,
-            AI_CONFIG_IMPORT_MDL_HL1_READ_ATTACHMENTS,
-            false, // Set config value to false.
-            [&](const aiScene *scene) {
-                EXPECT_EQ(nullptr, scene->mRootNode->FindNode(AI_MDL_HL1_NODE_ATTACHMENTS));
-                expect_global_info_eq(scene, 0, "NumAttachments");
-            });
+                MDL_HL1_FILE_MAN,
+                AI_CONFIG_IMPORT_MDL_HL1_READ_ATTACHMENTS,
+                false, // Set config value to false.
+                [&](const aiScene *scene) {
+                    EXPECT_EQ(nullptr, scene->mRootNode->FindNode(AI_MDL_HL1_NODE_ATTACHMENTS));
+                    expect_global_info_eq(scene, 0, "NumAttachments");
+                });
 
 
         /* Verify that hitboxes info is *NOT* read when
         /* Verify that hitboxes info is *NOT* read when
            'Read hitboxes' is disabled. */
            'Read hitboxes' is disabled. */
         load_with_import_setting_bool(
         load_with_import_setting_bool(
-            MDL_HL1_FILE_MAN,
-            AI_CONFIG_IMPORT_MDL_HL1_READ_HITBOXES,
-            false, // Set config value to false.
-            [&](const aiScene *scene) {
-                EXPECT_EQ(nullptr, scene->mRootNode->FindNode(AI_MDL_HL1_NODE_HITBOXES));
-                expect_global_info_eq(scene, 0, "NumHitboxes");
-            });
+                MDL_HL1_FILE_MAN,
+                AI_CONFIG_IMPORT_MDL_HL1_READ_HITBOXES,
+                false, // Set config value to false.
+                [&](const aiScene *scene) {
+                    EXPECT_EQ(nullptr, scene->mRootNode->FindNode(AI_MDL_HL1_NODE_HITBOXES));
+                    expect_global_info_eq(scene, 0, "NumHitboxes");
+                });
 
 
         /* Verify that misc global info is *NOT* read when
         /* Verify that misc global info is *NOT* read when
            'Read misc global info' is disabled. */
            'Read misc global info' is disabled. */
         load_with_import_setting_bool(
         load_with_import_setting_bool(
-            MDL_HL1_FILE_MAN,
-            AI_CONFIG_IMPORT_MDL_HL1_READ_MISC_GLOBAL_INFO,
-            false, // Set config value to false.
-            [&](const aiScene *scene) {
-                aiNode *global_info = get_global_info(scene);
-                EXPECT_NE(nullptr, global_info);
-                aiVector3D temp;
-                EXPECT_FALSE(global_info->mMetaData->Get("EyePosition", temp));
-            });
+                MDL_HL1_FILE_MAN,
+                AI_CONFIG_IMPORT_MDL_HL1_READ_MISC_GLOBAL_INFO,
+                false, // Set config value to false.
+                [&](const aiScene *scene) {
+                    aiNode *global_info = get_global_info(scene);
+                    EXPECT_NE(nullptr, global_info);
+                    aiVector3D temp;
+                    EXPECT_FALSE(global_info->mMetaData->Get("EyePosition", temp));
+                });
     }
     }
 
 
 private:
 private:
     void load_with_import_setting_bool(
     void load_with_import_setting_bool(
-        const char *file_path,
-        const char *setting_key,
-        bool setting_value,
-        std::function<void(const aiScene *)> &&func) {
+            const char *file_path,
+            const char *setting_key,
+            bool setting_value,
+            std::function<void(const aiScene *)> &&func) {
         Assimp::Importer importer;
         Assimp::Importer importer;
         importer.SetPropertyBool(setting_key, setting_value);
         importer.SetPropertyBool(setting_key, setting_value);
         const aiScene *scene = importer.ReadFile(file_path, aiProcess_ValidateDataStructure);
         const aiScene *scene = importer.ReadFile(file_path, aiProcess_ValidateDataStructure);
@@ -204,9 +200,9 @@ private:
 
 
     template <typename T>
     template <typename T>
     static void expect_global_info_eq(
     static void expect_global_info_eq(
-        const aiScene *scene, 
-        T expected_value, 
-        const char *key_name) {
+            const aiScene *scene,
+            T expected_value,
+            const char *key_name) {
         aiNode *global_info = get_global_info(scene);
         aiNode *global_info = get_global_info(scene);
         EXPECT_NE(nullptr, global_info);
         EXPECT_NE(nullptr, global_info);
         T temp;
         T temp;
@@ -216,7 +212,7 @@ private:
 
 
     template <typename T>
     template <typename T>
     static void expect_global_info_eq(const aiScene *scene,
     static void expect_global_info_eq(const aiScene *scene,
-        std::initializer_list<std::pair<T, const char *>> p_kv) {
+            std::initializer_list<std::pair<T, const char *>> p_kv) {
         aiNode *global_info = get_global_info(scene);
         aiNode *global_info = get_global_info(scene);
         EXPECT_NE(nullptr, global_info);
         EXPECT_NE(nullptr, global_info);
         for (auto it = p_kv.begin(); it != p_kv.end(); ++it) {
         for (auto it = p_kv.begin(); it != p_kv.end(); ++it) {

+ 3 - 5
test/unit/ImportExport/MDL/utMDLImporter_HL1_Materials.cpp

@@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
 
 
 Copyright (c) 2006-2020, assimp team
 Copyright (c) 2006-2020, assimp team
 
 
-
-
 All rights reserved.
 All rights reserved.
 
 
 Redistribution and use of this software in source and binary forms,
 Redistribution and use of this software in source and binary forms,
@@ -45,13 +43,13 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  *  @brief Half-Life 1 MDL loader materials tests.
  *  @brief Half-Life 1 MDL loader materials tests.
  */
  */
 
 
-#include "UnitTestPCH.h"
 #include "AbstractImportExportBase.h"
 #include "AbstractImportExportBase.h"
+#include "MDL/HalfLife/HL1ImportDefinitions.h"
+#include "MDLHL1TestFiles.h"
+#include "UnitTestPCH.h"
 #include <assimp/postprocess.h>
 #include <assimp/postprocess.h>
 #include <assimp/scene.h>
 #include <assimp/scene.h>
 #include <assimp/Importer.hpp>
 #include <assimp/Importer.hpp>
-#include "MDLHL1TestFiles.h"
-#include "MDL/HalfLife/HL1ImportDefinitions.h"
 
 
 using namespace Assimp;
 using namespace Assimp;
 
 

+ 10 - 12
test/unit/ImportExport/MDL/utMDLImporter_HL1_Nodes.cpp

@@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
 
 
 Copyright (c) 2006-2020, assimp team
 Copyright (c) 2006-2020, assimp team
 
 
-
-
 All rights reserved.
 All rights reserved.
 
 
 Redistribution and use of this software in source and binary forms,
 Redistribution and use of this software in source and binary forms,
@@ -45,13 +43,13 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  *  @brief Half-Life 1 MDL loader nodes tests.
  *  @brief Half-Life 1 MDL loader nodes tests.
  */
  */
 
 
-#include "UnitTestPCH.h"
 #include "AbstractImportExportBase.h"
 #include "AbstractImportExportBase.h"
+#include "MDL/HalfLife/HL1ImportDefinitions.h"
+#include "MDLHL1TestFiles.h"
+#include "UnitTestPCH.h"
 #include <assimp/postprocess.h>
 #include <assimp/postprocess.h>
 #include <assimp/scene.h>
 #include <assimp/scene.h>
 #include <assimp/Importer.hpp>
 #include <assimp/Importer.hpp>
-#include "MDLHL1TestFiles.h"
-#include "MDL/HalfLife/HL1ImportDefinitions.h"
 
 
 using namespace Assimp;
 using namespace Assimp;
 
 
@@ -117,7 +115,7 @@ public:
         Assimp::Importer importer;
         Assimp::Importer importer;
         const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MDL_HL1_MODELS_DIR "unnamed_bodyparts.mdl", aiProcess_ValidateDataStructure);
         const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MDL_HL1_MODELS_DIR "unnamed_bodyparts.mdl", aiProcess_ValidateDataStructure);
         EXPECT_NE(nullptr, scene);
         EXPECT_NE(nullptr, scene);
-        
+
         const std::vector<std::string> expected_bodyparts_names = {
         const std::vector<std::string> expected_bodyparts_names = {
             "Bodypart",
             "Bodypart",
             "Bodypart_1",
             "Bodypart_1",
@@ -196,16 +194,16 @@ public:
 
 
         const std::vector<std::vector<std::string>> expected_bodypart_sub_models_names = {
         const std::vector<std::vector<std::string>> expected_bodypart_sub_models_names = {
             {
             {
-                "triangle",
-                "triangle_0",
+                    "triangle",
+                    "triangle_0",
             },
             },
             {
             {
-                "triangle_1",
-                "triangle_2",
+                    "triangle_1",
+                    "triangle_2",
             },
             },
             {
             {
-                "triangle2",
-                "triangle2_0",
+                    "triangle2",
+                    "triangle2_0",
             }
             }
         };
         };
 
 

+ 3 - 3
test/unit/ImportExport/utAssjsonImportExport.cpp

@@ -38,13 +38,13 @@ THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 ---------------------------------------------------------------------------
 ---------------------------------------------------------------------------
 */
 */
-#include "UnitTestPCH.h"
 #include "AbstractImportExportBase.h"
 #include "AbstractImportExportBase.h"
+#include "UnitTestPCH.h"
 
 
-#include <assimp/Importer.hpp>
-#include <assimp/Exporter.hpp>
 #include <assimp/postprocess.h>
 #include <assimp/postprocess.h>
 #include <assimp/scene.h>
 #include <assimp/scene.h>
+#include <assimp/Exporter.hpp>
+#include <assimp/Importer.hpp>
 
 
 using namespace Assimp;
 using namespace Assimp;
 
 

+ 2 - 12
test/unit/ImportExport/utCOBImportExport.cpp

@@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
 
 
 Copyright (c) 2006-2020, assimp team
 Copyright (c) 2006-2020, assimp team
 
 
-
-
 All rights reserved.
 All rights reserved.
 
 
 Redistribution and use of this software in source and binary forms,
 Redistribution and use of this software in source and binary forms,
@@ -41,15 +39,14 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 ---------------------------------------------------------------------------
 ---------------------------------------------------------------------------
 */
 */
 
 
-#include "UnitTestPCH.h"
 #include "SceneDiffer.h"
 #include "SceneDiffer.h"
+#include "UnitTestPCH.h"
 
 
-#include <assimp/Importer.hpp>
 #include <assimp/postprocess.h>
 #include <assimp/postprocess.h>
+#include <assimp/Importer.hpp>
 
 
 using namespace Assimp;
 using namespace Assimp;
 
 
-
 TEST(utCOBImporter, importDwarfASCII) {
 TEST(utCOBImporter, importDwarfASCII) {
     Assimp::Importer importer;
     Assimp::Importer importer;
     const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/COB/dwarf_ascii.cob", aiProcess_ValidateDataStructure);
     const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/COB/dwarf_ascii.cob", aiProcess_ValidateDataStructure);
@@ -58,14 +55,12 @@ TEST(utCOBImporter, importDwarfASCII) {
     ASSERT_EQ(nullptr, scene);
     ASSERT_EQ(nullptr, scene);
 }
 }
 
 
-
 TEST(utCOBImporter, importDwarf) {
 TEST(utCOBImporter, importDwarf) {
     Assimp::Importer importer;
     Assimp::Importer importer;
     const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/COB/dwarf.cob", aiProcess_ValidateDataStructure);
     const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/COB/dwarf.cob", aiProcess_ValidateDataStructure);
     ASSERT_NE(nullptr, scene);
     ASSERT_NE(nullptr, scene);
 }
 }
 
 
-
 TEST(utCOBImporter, importMoleculeASCII) {
 TEST(utCOBImporter, importMoleculeASCII) {
     Assimp::Importer importer;
     Assimp::Importer importer;
     const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/COB/molecule_ascii.cob", aiProcess_ValidateDataStructure);
     const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/COB/molecule_ascii.cob", aiProcess_ValidateDataStructure);
@@ -74,35 +69,30 @@ TEST(utCOBImporter, importMoleculeASCII) {
     ASSERT_EQ(nullptr, scene);
     ASSERT_EQ(nullptr, scene);
 }
 }
 
 
-
 TEST(utCOBImporter, importMolecule) {
 TEST(utCOBImporter, importMolecule) {
     Assimp::Importer importer;
     Assimp::Importer importer;
     const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/COB/molecule.cob", aiProcess_ValidateDataStructure);
     const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/COB/molecule.cob", aiProcess_ValidateDataStructure);
     ASSERT_NE(nullptr, scene);
     ASSERT_NE(nullptr, scene);
 }
 }
 
 
-
 TEST(utCOBImporter, importSpider43ASCII) {
 TEST(utCOBImporter, importSpider43ASCII) {
     Assimp::Importer importer;
     Assimp::Importer importer;
     const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/COB/spider_4_3_ascii.cob", aiProcess_ValidateDataStructure);
     const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/COB/spider_4_3_ascii.cob", aiProcess_ValidateDataStructure);
     ASSERT_NE(nullptr, scene);
     ASSERT_NE(nullptr, scene);
 }
 }
 
 
-
 TEST(utCOBImporter, importSpider43) {
 TEST(utCOBImporter, importSpider43) {
     Assimp::Importer importer;
     Assimp::Importer importer;
     const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/COB/spider_4_3.cob", aiProcess_ValidateDataStructure);
     const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/COB/spider_4_3.cob", aiProcess_ValidateDataStructure);
     ASSERT_NE(nullptr, scene);
     ASSERT_NE(nullptr, scene);
 }
 }
 
 
-
 TEST(utCOBImporter, importSpider66ASCII) {
 TEST(utCOBImporter, importSpider66ASCII) {
     Assimp::Importer importer;
     Assimp::Importer importer;
     const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/COB/spider_6_6_ascii.cob", aiProcess_ValidateDataStructure);
     const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/COB/spider_6_6_ascii.cob", aiProcess_ValidateDataStructure);
     ASSERT_NE(nullptr, scene);
     ASSERT_NE(nullptr, scene);
 }
 }
 
 
-
 TEST(utCOBImporter, importSpider66) {
 TEST(utCOBImporter, importSpider66) {
     Assimp::Importer importer;
     Assimp::Importer importer;
     const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/COB/spider_6_6.cob", aiProcess_ValidateDataStructure);
     const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/COB/spider_6_6.cob", aiProcess_ValidateDataStructure);

+ 1 - 3
test/unit/ImportExport/utExporter.cpp

@@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
 
 
 Copyright (c) 2006-2020, assimp team
 Copyright (c) 2006-2020, assimp team
 
 
-
-
 All rights reserved.
 All rights reserved.
 
 
 Redistribution and use of this software in source and binary forms,
 Redistribution and use of this software in source and binary forms,
@@ -50,7 +48,7 @@ using namespace Assimp;
 class TestProgressHandler : public ProgressHandler {
 class TestProgressHandler : public ProgressHandler {
 public:
 public:
     TestProgressHandler() :
     TestProgressHandler() :
-            ProgressHandler(), 
+            ProgressHandler(),
             mPercentage(0.f) {
             mPercentage(0.f) {
         // empty
         // empty
     }
     }

+ 0 - 9
test/unit/ImportExport/utMD2Importer.cpp

@@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
 
 
 Copyright (c) 2006-2020, assimp team
 Copyright (c) 2006-2020, assimp team
 
 
-
-
 All rights reserved.
 All rights reserved.
 
 
 Redistribution and use of this software in source and binary forms,
 Redistribution and use of this software in source and binary forms,
@@ -47,39 +45,32 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #include <assimp/scene.h>
 #include <assimp/scene.h>
 #include <assimp/Importer.hpp>
 #include <assimp/Importer.hpp>
 
 
-
 using namespace Assimp;
 using namespace Assimp;
 
 
-
-
 TEST(utMD2Importer, importFaerie) {
 TEST(utMD2Importer, importFaerie) {
     Assimp::Importer importer;
     Assimp::Importer importer;
     const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/MD2/faerie.md2", aiProcess_ValidateDataStructure);
     const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/MD2/faerie.md2", aiProcess_ValidateDataStructure);
     ASSERT_NE(nullptr, scene);
     ASSERT_NE(nullptr, scene);
 }
 }
 
 
-
 TEST(utMD2Importer, importSydney) {
 TEST(utMD2Importer, importSydney) {
     Assimp::Importer importer;
     Assimp::Importer importer;
     const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/MD2/sydney.md2", aiProcess_ValidateDataStructure);
     const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/MD2/sydney.md2", aiProcess_ValidateDataStructure);
     ASSERT_NE(nullptr, scene);
     ASSERT_NE(nullptr, scene);
 }
 }
 
 
-
 TEST(utMD2Importer, importDolphin) {
 TEST(utMD2Importer, importDolphin) {
     Assimp::Importer importer;
     Assimp::Importer importer;
     const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_NONBSD_DIR "/MD2/dolphin.md2", aiProcess_ValidateDataStructure);
     const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_NONBSD_DIR "/MD2/dolphin.md2", aiProcess_ValidateDataStructure);
     ASSERT_NE(nullptr, scene);
     ASSERT_NE(nullptr, scene);
 }
 }
 
 
-
 TEST(utMD2Importer, importFlag) {
 TEST(utMD2Importer, importFlag) {
     Assimp::Importer importer;
     Assimp::Importer importer;
     const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_NONBSD_DIR "/MD2/flag.md2", aiProcess_ValidateDataStructure);
     const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_NONBSD_DIR "/MD2/flag.md2", aiProcess_ValidateDataStructure);
     ASSERT_NE(nullptr, scene);
     ASSERT_NE(nullptr, scene);
 }
 }
 
 
-
 TEST(utMD2Importer, importHorse) {
 TEST(utMD2Importer, importHorse) {
     Assimp::Importer importer;
     Assimp::Importer importer;
     const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_NONBSD_DIR "/MD2/horse.md2", aiProcess_ValidateDataStructure);
     const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_NONBSD_DIR "/MD2/horse.md2", aiProcess_ValidateDataStructure);

+ 0 - 7
test/unit/ImportExport/utMD3Importer.cpp

@@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
 
 
 Copyright (c) 2006-2020, assimp team
 Copyright (c) 2006-2020, assimp team
 
 
-
-
 All rights reserved.
 All rights reserved.
 
 
 Redistribution and use of this software in source and binary forms,
 Redistribution and use of this software in source and binary forms,
@@ -47,25 +45,20 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #include <assimp/scene.h>
 #include <assimp/scene.h>
 #include <assimp/Importer.hpp>
 #include <assimp/Importer.hpp>
 
 
-
 using namespace Assimp;
 using namespace Assimp;
 
 
-
-
 TEST(utMD3Importer, importWatercan) {
 TEST(utMD3Importer, importWatercan) {
     Assimp::Importer importer;
     Assimp::Importer importer;
     const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_NONBSD_DIR "/MD3/watercan.md3", aiProcess_ValidateDataStructure);
     const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_NONBSD_DIR "/MD3/watercan.md3", aiProcess_ValidateDataStructure);
     ASSERT_NE(nullptr, scene);
     ASSERT_NE(nullptr, scene);
 }
 }
 
 
-
 TEST(utMD3Importer, importWatercan_dmg) {
 TEST(utMD3Importer, importWatercan_dmg) {
     Assimp::Importer importer;
     Assimp::Importer importer;
     const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_NONBSD_DIR "/MD3/watercan_dmg.md3", aiProcess_ValidateDataStructure);
     const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_NONBSD_DIR "/MD3/watercan_dmg.md3", aiProcess_ValidateDataStructure);
     ASSERT_NE(nullptr, scene);
     ASSERT_NE(nullptr, scene);
 }
 }
 
 
-
 TEST(utMD3Importer, importEuropean_fnt_v2) {
 TEST(utMD3Importer, importEuropean_fnt_v2) {
     Assimp::Importer importer;
     Assimp::Importer importer;
     const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_NONBSD_DIR "/MD3/q3root/models/mapobjects/kt_kubalwagon/european_fnt_v2.md3", aiProcess_ValidateDataStructure);
     const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_NONBSD_DIR "/MD3/q3root/models/mapobjects/kt_kubalwagon/european_fnt_v2.md3", aiProcess_ValidateDataStructure);

+ 0 - 8
test/unit/ImportExport/utMD5Importer.cpp

@@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
 
 
 Copyright (c) 2006-2020, assimp team
 Copyright (c) 2006-2020, assimp team
 
 
-
-
 All rights reserved.
 All rights reserved.
 
 
 Redistribution and use of this software in source and binary forms,
 Redistribution and use of this software in source and binary forms,
@@ -47,32 +45,26 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #include <assimp/scene.h>
 #include <assimp/scene.h>
 #include <assimp/Importer.hpp>
 #include <assimp/Importer.hpp>
 
 
-
 using namespace Assimp;
 using namespace Assimp;
 
 
-
-
 TEST(utMD5Importer, importEmpty) {
 TEST(utMD5Importer, importEmpty) {
     Assimp::Importer importer;
     Assimp::Importer importer;
     const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/MD5/invalid/empty.md5mesh", aiProcess_ValidateDataStructure);
     const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/MD5/invalid/empty.md5mesh", aiProcess_ValidateDataStructure);
     ASSERT_EQ(nullptr, scene);
     ASSERT_EQ(nullptr, scene);
 }
 }
 
 
-
 TEST(utMD5Importer, importSimpleCube) {
 TEST(utMD5Importer, importSimpleCube) {
     Assimp::Importer importer;
     Assimp::Importer importer;
     const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/MD5/SimpleCube.md5mesh", aiProcess_ValidateDataStructure);
     const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/MD5/SimpleCube.md5mesh", aiProcess_ValidateDataStructure);
     ASSERT_NE(nullptr, scene);
     ASSERT_NE(nullptr, scene);
 }
 }
 
 
-
 TEST(utMD5Importer, importBoarMan) {
 TEST(utMD5Importer, importBoarMan) {
     Assimp::Importer importer;
     Assimp::Importer importer;
     const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_NONBSD_DIR "/MD5/BoarMan.md5mesh", aiProcess_ValidateDataStructure);
     const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_NONBSD_DIR "/MD5/BoarMan.md5mesh", aiProcess_ValidateDataStructure);
     ASSERT_NE(nullptr, scene);
     ASSERT_NE(nullptr, scene);
 }
 }
 
 
-
 TEST(utMD5Importer, importBob) {
 TEST(utMD5Importer, importBob) {
     Assimp::Importer importer;
     Assimp::Importer importer;
     const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_NONBSD_DIR "/MD5/Bob.md5mesh", aiProcess_ValidateDataStructure);
     const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_NONBSD_DIR "/MD5/Bob.md5mesh", aiProcess_ValidateDataStructure);

+ 1 - 3
test/unit/ImportExport/utMDLImporter.cpp

@@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
 
 
 Copyright (c) 2006-2020, assimp team
 Copyright (c) 2006-2020, assimp team
 
 
-
-
 All rights reserved.
 All rights reserved.
 
 
 Redistribution and use of this software in source and binary forms,
 Redistribution and use of this software in source and binary forms,
@@ -65,7 +63,7 @@ public:
     }
     }
 
 
 private:
 private:
-    void importerTest_HL1(Assimp::Importer* const importer) {
+    void importerTest_HL1(Assimp::Importer *const importer) {
         const aiScene *scene = importer->ReadFile(MDL_HL1_FILE_MAN, 0);
         const aiScene *scene = importer->ReadFile(MDL_HL1_FILE_MAN, 0);
         EXPECT_NE(nullptr, scene);
         EXPECT_NE(nullptr, scene);
 
 

+ 2 - 4
test/unit/ImportExport/utNFFImportExport.cpp

@@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
 
 
 Copyright (c) 2006-2020, assimp team
 Copyright (c) 2006-2020, assimp team
 
 
-
-
 All rights reserved.
 All rights reserved.
 
 
 Redistribution and use of this software in source and binary forms,
 Redistribution and use of this software in source and binary forms,
@@ -41,10 +39,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 ---------------------------------------------------------------------------
 ---------------------------------------------------------------------------
 */
 */
 
 
-#include "UnitTestPCH.h"
 #include "AbstractImportExportBase.h"
 #include "AbstractImportExportBase.h"
-#include <assimp/Importer.hpp>
+#include "UnitTestPCH.h"
 #include <assimp/postprocess.h>
 #include <assimp/postprocess.h>
+#include <assimp/Importer.hpp>
 
 
 using namespace Assimp;
 using namespace Assimp;
 
 

+ 4 - 6
test/unit/ImportExport/utOFFImportExport.cpp

@@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
 
 
 Copyright (c) 2006-2020, assimp team
 Copyright (c) 2006-2020, assimp team
 
 
-
-
 All rights reserved.
 All rights reserved.
 
 
 Redistribution and use of this software in source and binary forms,
 Redistribution and use of this software in source and binary forms,
@@ -41,13 +39,13 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 ---------------------------------------------------------------------------
 ---------------------------------------------------------------------------
 */
 */
 
 
-#include "UnitTestPCH.h"
-#include "SceneDiffer.h"
 #include "AbstractImportExportBase.h"
 #include "AbstractImportExportBase.h"
+#include "SceneDiffer.h"
+#include "UnitTestPCH.h"
+#include <assimp/postprocess.h>
 #include <assimp/scene.h>
 #include <assimp/scene.h>
-#include <assimp/Importer.hpp>
 #include <assimp/Exporter.hpp>
 #include <assimp/Exporter.hpp>
-#include <assimp/postprocess.h>
+#include <assimp/Importer.hpp>
 
 
 class utOFFImportExport : public AbstractImportExportBase {
 class utOFFImportExport : public AbstractImportExportBase {
 protected:
 protected:

+ 4 - 6
test/unit/ImportExport/utOgreImportExport.cpp

@@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
 
 
 Copyright (c) 2006-2020, assimp team
 Copyright (c) 2006-2020, assimp team
 
 
-
-
 All rights reserved.
 All rights reserved.
 
 
 Redistribution and use of this software in source and binary forms,
 Redistribution and use of this software in source and binary forms,
@@ -41,12 +39,12 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 ---------------------------------------------------------------------------
 ---------------------------------------------------------------------------
 */
 */
 
 
-#include "UnitTestPCH.h"
-#include "SceneDiffer.h"
 #include "AbstractImportExportBase.h"
 #include "AbstractImportExportBase.h"
+#include "SceneDiffer.h"
+#include "UnitTestPCH.h"
 
 
-#include <assimp/Importer.hpp>
 #include <assimp/postprocess.h>
 #include <assimp/postprocess.h>
+#include <assimp/Importer.hpp>
 
 
 using namespace Assimp;
 using namespace Assimp;
 
 
@@ -59,6 +57,6 @@ public:
     }
     }
 };
 };
 
 
-TEST_F(utOgreImportExport, importerTest ) {
+TEST_F(utOgreImportExport, importerTest) {
     EXPECT_TRUE(importerTest());
     EXPECT_TRUE(importerTest());
 }
 }

+ 3 - 5
test/unit/ImportExport/utQ3BSPFileImportExport.cpp

@@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
 
 
 Copyright (c) 2006-2020, assimp team
 Copyright (c) 2006-2020, assimp team
 
 
-
-
 All rights reserved.
 All rights reserved.
 
 
 Redistribution and use of this software in source and binary forms,
 Redistribution and use of this software in source and binary forms,
@@ -41,12 +39,12 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 ---------------------------------------------------------------------------
 ---------------------------------------------------------------------------
 */
 */
 
 
-#include "UnitTestPCH.h"
-#include "SceneDiffer.h"
 #include "AbstractImportExportBase.h"
 #include "AbstractImportExportBase.h"
+#include "SceneDiffer.h"
+#include "UnitTestPCH.h"
 
 
-#include <assimp/Importer.hpp>
 #include <assimp/postprocess.h>
 #include <assimp/postprocess.h>
+#include <assimp/Importer.hpp>
 
 
 using namespace Assimp;
 using namespace Assimp;
 
 

+ 1 - 12
test/unit/ImportExport/utXGLImportExport.cpp

@@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
 
 
 Copyright (c) 2006-2020, assimp team
 Copyright (c) 2006-2020, assimp team
 
 
-
-
 All rights reserved.
 All rights reserved.
 
 
 Redistribution and use of this software in source and binary forms,
 Redistribution and use of this software in source and binary forms,
@@ -42,62 +40,53 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */
 */
 
 
 #include "UnitTestPCH.h"
 #include "UnitTestPCH.h"
-#include <assimp/Importer.hpp>
 #include <assimp/postprocess.h>
 #include <assimp/postprocess.h>
-
+#include <assimp/Importer.hpp>
 
 
 using namespace Assimp;
 using namespace Assimp;
 
 
-
 TEST(utXGLImporter, importBCN_Epileptic) {
 TEST(utXGLImporter, importBCN_Epileptic) {
     Assimp::Importer importer;
     Assimp::Importer importer;
     const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/XGL/BCN_Epileptic.zgl", aiProcess_ValidateDataStructure);
     const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/XGL/BCN_Epileptic.zgl", aiProcess_ValidateDataStructure);
     ASSERT_NE(nullptr, scene);
     ASSERT_NE(nullptr, scene);
 }
 }
 
 
-
 TEST(utXGLImporter, importCubesWithAlpha) {
 TEST(utXGLImporter, importCubesWithAlpha) {
     Assimp::Importer importer;
     Assimp::Importer importer;
     const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/XGL/cubes_with_alpha.zgl", aiProcess_ValidateDataStructure);
     const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/XGL/cubes_with_alpha.zgl", aiProcess_ValidateDataStructure);
     ASSERT_NE(nullptr, scene);
     ASSERT_NE(nullptr, scene);
 }
 }
 
 
-
 TEST(utXGLImporter, importSample_official) {
 TEST(utXGLImporter, importSample_official) {
     Assimp::Importer importer;
     Assimp::Importer importer;
     const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/XGL/sample_official.xgl", aiProcess_ValidateDataStructure);
     const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/XGL/sample_official.xgl", aiProcess_ValidateDataStructure);
     ASSERT_NE(nullptr, scene);
     ASSERT_NE(nullptr, scene);
 }
 }
 
 
-
 TEST(utXGLImporter, importSample_official_asxml) {
 TEST(utXGLImporter, importSample_official_asxml) {
     Assimp::Importer importer;
     Assimp::Importer importer;
     const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/XGL/sample_official_asxml.xml", aiProcess_ValidateDataStructure);
     const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/XGL/sample_official_asxml.xml", aiProcess_ValidateDataStructure);
     ASSERT_NE(nullptr, scene);
     ASSERT_NE(nullptr, scene);
 }
 }
 
 
-
 TEST(utXGLImporter, importSphereWithMatGloss) {
 TEST(utXGLImporter, importSphereWithMatGloss) {
     Assimp::Importer importer;
     Assimp::Importer importer;
     const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/XGL/sphere_with_mat_gloss_10pc.zgl", aiProcess_ValidateDataStructure);
     const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/XGL/sphere_with_mat_gloss_10pc.zgl", aiProcess_ValidateDataStructure);
     ASSERT_NE(nullptr, scene);
     ASSERT_NE(nullptr, scene);
 }
 }
 
 
-
 TEST(utXGLImporter, importSpiderASCII) {
 TEST(utXGLImporter, importSpiderASCII) {
     Assimp::Importer importer;
     Assimp::Importer importer;
     const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/XGL/Spider_ascii.zgl", aiProcess_ValidateDataStructure);
     const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/XGL/Spider_ascii.zgl", aiProcess_ValidateDataStructure);
     ASSERT_NE(nullptr, scene);
     ASSERT_NE(nullptr, scene);
 }
 }
 
 
-
 TEST(utXGLImporter, importWuson) {
 TEST(utXGLImporter, importWuson) {
     Assimp::Importer importer;
     Assimp::Importer importer;
     const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/XGL/Wuson.zgl", aiProcess_ValidateDataStructure);
     const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/XGL/Wuson.zgl", aiProcess_ValidateDataStructure);
     ASSERT_NE(nullptr, scene);
     ASSERT_NE(nullptr, scene);
 }
 }
 
 
-
 TEST(utXGLImporter, importWusonDXF) {
 TEST(utXGLImporter, importWusonDXF) {
     Assimp::Importer importer;
     Assimp::Importer importer;
     const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/XGL/wuson_dxf.zgl", aiProcess_ValidateDataStructure);
     const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/XGL/wuson_dxf.zgl", aiProcess_ValidateDataStructure);

+ 7 - 7
test/unit/Main.cpp

@@ -1,26 +1,26 @@
-#include "UnitTestPCH.h"
 #include "../../include/assimp/DefaultLogger.hpp"
 #include "../../include/assimp/DefaultLogger.hpp"
+#include "UnitTestPCH.h"
 
 
 #include <math.h>
 #include <math.h>
 #include <time.h>
 #include <time.h>
 
 
-int main(int argc, char* argv[])
-{
+int main(int argc, char *argv[]) {
     ::testing::InitGoogleTest(&argc, argv);
     ::testing::InitGoogleTest(&argc, argv);
 
 
     // seed the randomizer with the current system time
     // seed the randomizer with the current system time
-    time_t t;time(&t);
+    time_t t;
+    time(&t);
     srand((unsigned int)t);
     srand((unsigned int)t);
 
 
     // ............................................................................
     // ............................................................................
 
 
     // create a logger from both CPP
     // create a logger from both CPP
-    Assimp::DefaultLogger::create("AssimpLog_Cpp.txt",Assimp::Logger::VERBOSE,
-        aiDefaultLogStream_STDOUT | aiDefaultLogStream_DEBUGGER | aiDefaultLogStream_FILE);
+    Assimp::DefaultLogger::create("AssimpLog_Cpp.txt", Assimp::Logger::VERBOSE,
+            aiDefaultLogStream_STDOUT | aiDefaultLogStream_DEBUGGER | aiDefaultLogStream_FILE);
 
 
     // .. and C. They should smoothly work together
     // .. and C. They should smoothly work together
     aiEnableVerboseLogging(AI_TRUE);
     aiEnableVerboseLogging(AI_TRUE);
-    aiLogStream logstream= aiGetPredefinedLogStream(aiDefaultLogStream_FILE, "AssimpLog_C.txt");
+    aiLogStream logstream = aiGetPredefinedLogStream(aiDefaultLogStream_FILE, "AssimpLog_C.txt");
     aiAttachLogStream(&logstream);
     aiAttachLogStream(&logstream);
 
 
     int result = RUN_ALL_TESTS();
     int result = RUN_ALL_TESTS();

+ 8 - 11
test/unit/ut3DSImportExport.cpp

@@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
 
 
 Copyright (c) 2006-2020, assimp team
 Copyright (c) 2006-2020, assimp team
 
 
-
-
 All rights reserved.
 All rights reserved.
 
 
 Redistribution and use of this software in source and binary forms,
 Redistribution and use of this software in source and binary forms,
@@ -41,20 +39,20 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 ---------------------------------------------------------------------------
 ---------------------------------------------------------------------------
 */
 */
 
 
-#include "UnitTestPCH.h"
-#include "SceneDiffer.h"
 #include "AbstractImportExportBase.h"
 #include "AbstractImportExportBase.h"
+#include "SceneDiffer.h"
+#include "UnitTestPCH.h"
 
 
-#include <assimp/Importer.hpp>
 #include <assimp/postprocess.h>
 #include <assimp/postprocess.h>
+#include <assimp/Importer.hpp>
 
 
 using namespace Assimp;
 using namespace Assimp;
 
 
 class ut3DSImportExport : public AbstractImportExportBase {
 class ut3DSImportExport : public AbstractImportExportBase {
 public:
 public:
-    virtual bool importerTest() {
+    bool importerTest() override {
         Assimp::Importer importer;
         Assimp::Importer importer;
-        const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/3DS/fels.3ds", aiProcess_ValidateDataStructure );
+        const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/3DS/fels.3ds", aiProcess_ValidateDataStructure);
 #ifndef ASSIMP_BUILD_NO_3DS_IMPORTER
 #ifndef ASSIMP_BUILD_NO_3DS_IMPORTER
         return nullptr != scene;
         return nullptr != scene;
 #else
 #else
@@ -63,14 +61,13 @@ public:
     }
     }
 };
 };
 
 
-TEST_F( ut3DSImportExport, import3DSFromFileTest ) {
-    EXPECT_TRUE( importerTest() );
+TEST_F(ut3DSImportExport, import3DSFromFileTest) {
+    EXPECT_TRUE(importerTest());
 }
 }
 
 
-TEST_F( ut3DSImportExport, import3DSformatdetection) {
+TEST_F(ut3DSImportExport, import3DSformatdetection) {
     ::Assimp::Importer importer;
     ::Assimp::Importer importer;
     const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/3DS/testFormatDetection", aiProcess_ValidateDataStructure);
     const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/3DS/testFormatDetection", aiProcess_ValidateDataStructure);
 
 
     EXPECT_NE(nullptr, scene);
     EXPECT_NE(nullptr, scene);
 }
 }
-

+ 6 - 8
test/unit/utAMFImportExport.cpp

@@ -39,12 +39,12 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 ---------------------------------------------------------------------------
 ---------------------------------------------------------------------------
 */
 */
 
 
-#include "UnitTestPCH.h"
-#include "SceneDiffer.h"
 #include "AbstractImportExportBase.h"
 #include "AbstractImportExportBase.h"
+#include "SceneDiffer.h"
+#include "UnitTestPCH.h"
 
 
-#include <assimp/Importer.hpp>
 #include <assimp/postprocess.h>
 #include <assimp/postprocess.h>
+#include <assimp/Importer.hpp>
 
 
 using namespace Assimp;
 using namespace Assimp;
 
 
@@ -52,17 +52,15 @@ class utAMFImportExport : public AbstractImportExportBase {
 public:
 public:
     virtual bool importerTest() {
     virtual bool importerTest() {
         Assimp::Importer importer;
         Assimp::Importer importer;
-        const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/AMF/test1.amf", aiProcess_ValidateDataStructure );
+        const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/AMF/test1.amf", aiProcess_ValidateDataStructure);
         return nullptr != scene;
         return nullptr != scene;
     }
     }
 };
 };
 
 
-TEST_F( utAMFImportExport, importAMFFromFileTest ) {
-    EXPECT_TRUE( importerTest() );
+TEST_F(utAMFImportExport, importAMFFromFileTest) {
+    EXPECT_TRUE(importerTest());
 }
 }
 
 
-
-
 TEST_F(utAMFImportExport, importAMFWithMatFromFileTest) {
 TEST_F(utAMFImportExport, importAMFWithMatFromFileTest) {
     Assimp::Importer importer;
     Assimp::Importer importer;
     const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/AMF/test_with_mat.amf", aiProcess_ValidateDataStructure);
     const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/AMF/test_with_mat.amf", aiProcess_ValidateDataStructure);

+ 8 - 8
test/unit/utASEImportExport.cpp

@@ -39,28 +39,28 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 ---------------------------------------------------------------------------
 ---------------------------------------------------------------------------
 */
 */
 
 
-#include "UnitTestPCH.h"
-#include "SceneDiffer.h"
 #include "AbstractImportExportBase.h"
 #include "AbstractImportExportBase.h"
+#include "SceneDiffer.h"
+#include "UnitTestPCH.h"
 
 
-#include <assimp/Importer.hpp>
 #include <assimp/postprocess.h>
 #include <assimp/postprocess.h>
+#include <assimp/Importer.hpp>
 
 
 using namespace Assimp;
 using namespace Assimp;
 
 
 class utASEImportExport : public AbstractImportExportBase {
 class utASEImportExport : public AbstractImportExportBase {
 public:
 public:
-    virtual bool importerTest() {
+    bool importerTest() override {
         Assimp::Importer importer;
         Assimp::Importer importer;
-        const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/ASE/ThreeCubesGreen.ASE", aiProcess_ValidateDataStructure );
+        const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/ASE/ThreeCubesGreen.ASE", aiProcess_ValidateDataStructure);
 #ifndef ASSIMP_BUILD_NO_3DS_IMPORTER
 #ifndef ASSIMP_BUILD_NO_3DS_IMPORTER
         return nullptr != scene;
         return nullptr != scene;
-#else 
+#else
         return nullptr == scene;
         return nullptr == scene;
 #endif // ASSIMP_BUILD_NO_3DS_IMPORTER
 #endif // ASSIMP_BUILD_NO_3DS_IMPORTER
     }
     }
 };
 };
 
 
-TEST_F( utASEImportExport, importACFromFileTest ) {
-    EXPECT_TRUE( importerTest() );
+TEST_F(utASEImportExport, importACFromFileTest) {
+    EXPECT_TRUE(importerTest());
 }
 }

+ 9 - 12
test/unit/utArmaturePopulate.cpp

@@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
 
 
 Copyright (c) 2006-2020, assimp team
 Copyright (c) 2006-2020, assimp team
 
 
-
-
 All rights reserved.
 All rights reserved.
 
 
 Redistribution and use of this software in source and binary forms,
 Redistribution and use of this software in source and binary forms,
@@ -40,18 +38,17 @@ THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 ---------------------------------------------------------------------------
 ---------------------------------------------------------------------------
 */
 */
-#include "UnitTestPCH.h"
 #include "TestModelFactory.h"
 #include "TestModelFactory.h"
+#include "UnitTestPCH.h"
 
 
-
-#include "SceneDiffer.h"
 #include "AbstractImportExportBase.h"
 #include "AbstractImportExportBase.h"
+#include "SceneDiffer.h"
 
 
-#include <assimp/Importer.hpp>
-#include <assimp/postprocess.h>
 #include <assimp/material.h>
 #include <assimp/material.h>
+#include <assimp/postprocess.h>
 #include <assimp/scene.h>
 #include <assimp/scene.h>
 #include <assimp/types.h>
 #include <assimp/types.h>
+#include <assimp/Importer.hpp>
 
 
 #include "PostProcessing/ArmaturePopulate.h"
 #include "PostProcessing/ArmaturePopulate.h"
 
 
@@ -62,18 +59,18 @@ class utArmaturePopulate : public ::testing::Test {
     // empty
     // empty
 };
 };
 
 
-TEST_F( utArmaturePopulate, importCheckForArmatureTest) {
+TEST_F(utArmaturePopulate, importCheckForArmatureTest) {
     Assimp::Importer importer;
     Assimp::Importer importer;
     unsigned int mask = aiProcess_PopulateArmatureData | aiProcess_ValidateDataStructure;
     unsigned int mask = aiProcess_PopulateArmatureData | aiProcess_ValidateDataStructure;
-    const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/FBX/huesitos.fbx", mask);
-    EXPECT_NE( nullptr, scene );
+    const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/FBX/huesitos.fbx", mask);
+    EXPECT_NE(nullptr, scene);
     EXPECT_EQ(scene->mNumMeshes, 1u);
     EXPECT_EQ(scene->mNumMeshes, 1u);
-    aiMesh* mesh = scene->mMeshes[0];
+    aiMesh *mesh = scene->mMeshes[0];
     EXPECT_EQ(mesh->mNumFaces, 68u);
     EXPECT_EQ(mesh->mNumFaces, 68u);
     EXPECT_EQ(mesh->mNumVertices, 256u);
     EXPECT_EQ(mesh->mNumVertices, 256u);
     EXPECT_GT(mesh->mNumBones, 0u);
     EXPECT_GT(mesh->mNumBones, 0u);
 
 
-    aiBone* exampleBone = mesh->mBones[0];
+    aiBone *exampleBone = mesh->mBones[0];
     EXPECT_NE(exampleBone, nullptr);
     EXPECT_NE(exampleBone, nullptr);
     EXPECT_NE(exampleBone->mArmature, nullptr);
     EXPECT_NE(exampleBone->mArmature, nullptr);
     EXPECT_NE(exampleBone->mNode, nullptr);
     EXPECT_NE(exampleBone->mNode, nullptr);

+ 6 - 6
test/unit/utB3DImportExport.cpp

@@ -39,12 +39,12 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 ---------------------------------------------------------------------------
 ---------------------------------------------------------------------------
 */
 */
 
 
-#include "UnitTestPCH.h"
-#include "SceneDiffer.h"
 #include "AbstractImportExportBase.h"
 #include "AbstractImportExportBase.h"
+#include "SceneDiffer.h"
+#include "UnitTestPCH.h"
 
 
-#include <assimp/Importer.hpp>
 #include <assimp/postprocess.h>
 #include <assimp/postprocess.h>
+#include <assimp/Importer.hpp>
 
 
 using namespace Assimp;
 using namespace Assimp;
 
 
@@ -52,11 +52,11 @@ class utB3DImportExport : public AbstractImportExportBase {
 public:
 public:
     virtual bool importerTest() {
     virtual bool importerTest() {
         Assimp::Importer importer;
         Assimp::Importer importer;
-        const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/B3D/WusonBlitz.b3d", aiProcess_ValidateDataStructure );
+        const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/B3D/WusonBlitz.b3d", aiProcess_ValidateDataStructure);
         return nullptr != scene;
         return nullptr != scene;
     }
     }
 };
 };
 
 
-TEST_F( utB3DImportExport, importACFromFileTest ) {
-    EXPECT_TRUE( importerTest() );
+TEST_F(utB3DImportExport, importACFromFileTest) {
+    EXPECT_TRUE(importerTest());
 }
 }

+ 6 - 8
test/unit/utBVHImportExport.cpp

@@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
 
 
 Copyright (c) 2006-2020, assimp team
 Copyright (c) 2006-2020, assimp team
 
 
-
-
 All rights reserved.
 All rights reserved.
 
 
 Redistribution and use of this software in source and binary forms,
 Redistribution and use of this software in source and binary forms,
@@ -40,23 +38,23 @@ THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 ---------------------------------------------------------------------------
 ---------------------------------------------------------------------------
 */
 */
-#include "UnitTestPCH.h"
 #include "AbstractImportExportBase.h"
 #include "AbstractImportExportBase.h"
+#include "UnitTestPCH.h"
 
 
-#include <assimp/Importer.hpp>
 #include <assimp/postprocess.h>
 #include <assimp/postprocess.h>
+#include <assimp/Importer.hpp>
 
 
 using namespace Assimp;
 using namespace Assimp;
 
 
 class utBVHImportExport : public AbstractImportExportBase {
 class utBVHImportExport : public AbstractImportExportBase {
 public:
 public:
-    virtual bool importerTest() {
+    bool importerTest() override {
         Assimp::Importer importer;
         Assimp::Importer importer;
-        const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/BVH/01_01.bvh", aiProcess_ValidateDataStructure );
+        const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BVH/01_01.bvh", aiProcess_ValidateDataStructure);
         return nullptr != scene;
         return nullptr != scene;
     }
     }
 };
 };
 
 
-TEST_F( utBVHImportExport, importBlenFromFileTest ) {
-    EXPECT_TRUE( importerTest() );
+TEST_F(utBVHImportExport, importBlenFromFileTest) {
+    EXPECT_TRUE(importerTest());
 }
 }

+ 9 - 16
test/unit/utBlendImportAreaLight.cpp

@@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
 
 
 Copyright (c) 2006-2020, assimp team
 Copyright (c) 2006-2020, assimp team
 
 
-
-
 All rights reserved.
 All rights reserved.
 
 
 Redistribution and use of this software in source and binary forms,
 Redistribution and use of this software in source and binary forms,
@@ -43,37 +41,32 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #include "UnitTestPCH.h"
 #include "UnitTestPCH.h"
 
 
 #include <assimp/cexport.h>
 #include <assimp/cexport.h>
+#include <assimp/postprocess.h>
+#include <assimp/scene.h>
 #include <assimp/Exporter.hpp>
 #include <assimp/Exporter.hpp>
 #include <assimp/Importer.hpp>
 #include <assimp/Importer.hpp>
-#include <assimp/scene.h>
-#include <assimp/postprocess.h>
 
 
 class BlendImportAreaLight : public ::testing::Test {
 class BlendImportAreaLight : public ::testing::Test {
 public:
 public:
-
-    virtual void SetUp()
-    {
+    void SetUp() override {
         im = new Assimp::Importer();
         im = new Assimp::Importer();
     }
     }
 
 
-    virtual void TearDown()
-    {
+    void TearDown() override {
         delete im;
         delete im;
     }
     }
 
 
 protected:
 protected:
-
-    Assimp::Importer* im;
+    Assimp::Importer *im;
 };
 };
 
 
 // ------------------------------------------------------------------------------------------------
 // ------------------------------------------------------------------------------------------------
-TEST_F(BlendImportAreaLight, testImportLight)
-{
-    const aiScene* pTest = im->ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/AreaLight_269.blend", aiProcess_ValidateDataStructure);
-    ASSERT_TRUE(pTest != NULL);
+TEST_F(BlendImportAreaLight, testImportLight) {
+    const aiScene *pTest = im->ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/AreaLight_269.blend", aiProcess_ValidateDataStructure);
+    ASSERT_TRUE(pTest != nullptr);
     ASSERT_TRUE(pTest->HasLights());
     ASSERT_TRUE(pTest->HasLights());
 
 
-    std::vector< std::pair<std::string, size_t> > lightNames;
+    std::vector<std::pair<std::string, size_t>> lightNames;
 
 
     for (size_t i = 0; i < pTest->mNumLights; i++) {
     for (size_t i = 0; i < pTest->mNumLights; i++) {
         lightNames.push_back(std::make_pair(pTest->mLights[i]->mName.C_Str(), i));
         lightNames.push_back(std::make_pair(pTest->mLights[i]->mName.C_Str(), i));

+ 17 - 25
test/unit/utBlendImportMaterials.cpp

@@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
 
 
 Copyright (c) 2006-2020, assimp team
 Copyright (c) 2006-2020, assimp team
 
 
-
-
 All rights reserved.
 All rights reserved.
 
 
 Redistribution and use of this software in source and binary forms,
 Redistribution and use of this software in source and binary forms,
@@ -43,32 +41,27 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #include "UnitTestPCH.h"
 #include "UnitTestPCH.h"
 
 
 #include <assimp/cexport.h>
 #include <assimp/cexport.h>
-#include <assimp/Importer.hpp>
-#include <assimp/scene.h>
 #include <assimp/postprocess.h>
 #include <assimp/postprocess.h>
+#include <assimp/scene.h>
+#include <assimp/Importer.hpp>
 
 
 class BlendImportMaterials : public ::testing::Test {
 class BlendImportMaterials : public ::testing::Test {
 public:
 public:
-
-    virtual void SetUp()
-    {
+    void SetUp() override {
         im = new Assimp::Importer();
         im = new Assimp::Importer();
     }
     }
 
 
-    virtual void TearDown()
-    {
+    void TearDown() override {
         delete im;
         delete im;
     }
     }
 
 
 protected:
 protected:
-
-    Assimp::Importer* im;
+    Assimp::Importer *im;
 };
 };
 
 
 // ------------------------------------------------------------------------------------------------
 // ------------------------------------------------------------------------------------------------
-TEST_F(BlendImportMaterials, testImportMaterial)
-{
-    const aiScene* pTest = im->ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/BlenderMaterial_269.blend", aiProcess_ValidateDataStructure);
+TEST_F(BlendImportMaterials, testImportMaterial) {
+    const aiScene *pTest = im->ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/BlenderMaterial_269.blend", aiProcess_ValidateDataStructure);
     ASSERT_TRUE(pTest != NULL);
     ASSERT_TRUE(pTest != NULL);
     ASSERT_TRUE(pTest->HasMaterials());
     ASSERT_TRUE(pTest->HasMaterials());
 
 
@@ -76,15 +69,15 @@ TEST_F(BlendImportMaterials, testImportMaterial)
 
 
     auto alpha = pTest->mMaterials[0];
     auto alpha = pTest->mMaterials[0];
 
 
-    #define ASSERT_PROPERTY_EQ(expected, key, var) \
-        auto var = expected; \
-        ASSERT_EQ(aiReturn_SUCCESS, alpha->Get("$mat.blend." key, 0, 0, var)); \
-        ASSERT_EQ(expected, var);
+#define ASSERT_PROPERTY_EQ(expected, key, var)                             \
+    auto var = expected;                                                   \
+    ASSERT_EQ(aiReturn_SUCCESS, alpha->Get("$mat.blend." key, 0, 0, var)); \
+    ASSERT_EQ(expected, var);
 
 
-    #define ASSERT_PROPERTY_FLOAT_EQ(expected, key, var) \
-        auto var = expected; \
-        ASSERT_EQ(aiReturn_SUCCESS, alpha->Get("$mat.blend." key, 0, 0, var)); \
-        ASSERT_FLOAT_EQ(expected, var);
+#define ASSERT_PROPERTY_FLOAT_EQ(expected, key, var)                       \
+    auto var = expected;                                                   \
+    ASSERT_EQ(aiReturn_SUCCESS, alpha->Get("$mat.blend." key, 0, 0, var)); \
+    ASSERT_FLOAT_EQ(expected, var);
 
 
     ASSERT_PROPERTY_EQ(aiColor3D(0.1f, 0.2f, 0.3f), "diffuse.color", diffuseColor);
     ASSERT_PROPERTY_EQ(aiColor3D(0.1f, 0.2f, 0.3f), "diffuse.color", diffuseColor);
     ASSERT_PROPERTY_EQ(0.4f, "diffuse.intensity", diffuseIntensity);
     ASSERT_PROPERTY_EQ(0.4f, "diffuse.intensity", diffuseIntensity);
@@ -126,9 +119,8 @@ TEST_F(BlendImportMaterials, testImportMaterial)
     ASSERT_PROPERTY_FLOAT_EQ(0.87f, "mirror.glossAnisotropic", mirrorGlossAnisotropic);
     ASSERT_PROPERTY_FLOAT_EQ(0.87f, "mirror.glossAnisotropic", mirrorGlossAnisotropic);
 }
 }
 
 
-TEST_F(BlendImportMaterials, testImportMaterialwith2texturesAnd2TexCoordMappings)
-{
-    const aiScene* pTest = im->ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/plane_2_textures_2_texcoords_279.blend", aiProcess_ValidateDataStructure);
+TEST_F(BlendImportMaterials, testImportMaterialwith2texturesAnd2TexCoordMappings) {
+    const aiScene *pTest = im->ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/plane_2_textures_2_texcoords_279.blend", aiProcess_ValidateDataStructure);
     ASSERT_TRUE(pTest != NULL);
     ASSERT_TRUE(pTest != NULL);
 
 
     // material has 2 diffuse textures
     // material has 2 diffuse textures

+ 27 - 49
test/unit/utBlenderImportExport.cpp

@@ -40,11 +40,11 @@ THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 ---------------------------------------------------------------------------
 ---------------------------------------------------------------------------
 */
 */
-#include "UnitTestPCH.h"
 #include "AbstractImportExportBase.h"
 #include "AbstractImportExportBase.h"
+#include "UnitTestPCH.h"
 
 
-#include <assimp/Importer.hpp>
 #include <assimp/postprocess.h>
 #include <assimp/postprocess.h>
+#include <assimp/Importer.hpp>
 
 
 using namespace Assimp;
 using namespace Assimp;
 
 
@@ -52,182 +52,160 @@ class utBlenderImporterExporter : public AbstractImportExportBase {
 public:
 public:
     virtual bool importerTest() {
     virtual bool importerTest() {
         Assimp::Importer importer;
         Assimp::Importer importer;
-        const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/BLEND/box.blend", aiProcess_ValidateDataStructure );
+        const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/box.blend", aiProcess_ValidateDataStructure);
         return nullptr != scene;
         return nullptr != scene;
     }
     }
 };
 };
 
 
-TEST_F( utBlenderImporterExporter, importBlenFromFileTest ) {
-    EXPECT_TRUE( importerTest() );
+TEST_F(utBlenderImporterExporter, importBlenFromFileTest) {
+    EXPECT_TRUE(importerTest());
 }
 }
 
 
-
-TEST( utBlenderImporter, import4cubes ) {
+TEST(utBlenderImporter, import4cubes) {
     Assimp::Importer importer;
     Assimp::Importer importer;
     const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/4Cubes4Mats_248.blend", aiProcess_ValidateDataStructure);
     const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/4Cubes4Mats_248.blend", aiProcess_ValidateDataStructure);
     // FIXME: this is probably not right, loading this should succeed
     // FIXME: this is probably not right, loading this should succeed
     ASSERT_EQ(nullptr, scene);
     ASSERT_EQ(nullptr, scene);
 }
 }
 
 
-
-TEST( utBlenderImporter, import269_regress1 ) {
+TEST(utBlenderImporter, import269_regress1) {
     Assimp::Importer importer;
     Assimp::Importer importer;
     const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/blender_269_regress1.blend", aiProcess_ValidateDataStructure);
     const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/blender_269_regress1.blend", aiProcess_ValidateDataStructure);
     ASSERT_NE(nullptr, scene);
     ASSERT_NE(nullptr, scene);
 }
 }
 
 
-
-TEST( utBlenderImporter, importBlenderDefault248 ) {
+TEST(utBlenderImporter, importBlenderDefault248) {
     Assimp::Importer importer;
     Assimp::Importer importer;
     const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/BlenderDefault_248.blend", aiProcess_ValidateDataStructure);
     const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/BlenderDefault_248.blend", aiProcess_ValidateDataStructure);
     // FIXME: this is probably not right, loading this should succeed
     // FIXME: this is probably not right, loading this should succeed
     ASSERT_EQ(nullptr, scene);
     ASSERT_EQ(nullptr, scene);
 }
 }
 
 
-
-TEST( utBlenderImporter, importBlenderDefault250 ) {
+TEST(utBlenderImporter, importBlenderDefault250) {
     Assimp::Importer importer;
     Assimp::Importer importer;
     const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/BlenderDefault_250.blend", aiProcess_ValidateDataStructure);
     const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/BlenderDefault_250.blend", aiProcess_ValidateDataStructure);
     // FIXME: this is probably not right, loading this should succeed
     // FIXME: this is probably not right, loading this should succeed
     ASSERT_EQ(nullptr, scene);
     ASSERT_EQ(nullptr, scene);
 }
 }
 
 
-
-TEST( utBlenderImporter, importBlenderDefault250Compressed ) {
+TEST(utBlenderImporter, importBlenderDefault250Compressed) {
     Assimp::Importer importer;
     Assimp::Importer importer;
     const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/BlenderDefault_250_Compressed.blend", aiProcess_ValidateDataStructure);
     const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/BlenderDefault_250_Compressed.blend", aiProcess_ValidateDataStructure);
     // FIXME: this is probably not right, loading this should succeed
     // FIXME: this is probably not right, loading this should succeed
     ASSERT_EQ(nullptr, scene);
     ASSERT_EQ(nullptr, scene);
 }
 }
 
 
-
-TEST( utBlenderImporter, importBlenderDefault262 ) {
+TEST(utBlenderImporter, importBlenderDefault262) {
     Assimp::Importer importer;
     Assimp::Importer importer;
     const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/BlenderDefault_262.blend", aiProcess_ValidateDataStructure);
     const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/BlenderDefault_262.blend", aiProcess_ValidateDataStructure);
     // FIXME: this is probably not right, loading this should succeed
     // FIXME: this is probably not right, loading this should succeed
     ASSERT_EQ(nullptr, scene);
     ASSERT_EQ(nullptr, scene);
 }
 }
 
 
-
-TEST( utBlenderImporter, importBlenderDefault269 ) {
+TEST(utBlenderImporter, importBlenderDefault269) {
     Assimp::Importer importer;
     Assimp::Importer importer;
     const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/BlenderDefault_269.blend", aiProcess_ValidateDataStructure);
     const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/BlenderDefault_269.blend", aiProcess_ValidateDataStructure);
     ASSERT_NE(nullptr, scene);
     ASSERT_NE(nullptr, scene);
 }
 }
 
 
-
-TEST( utBlenderImporter, importBlenderDefault271 ) {
+TEST(utBlenderImporter, importBlenderDefault271) {
     Assimp::Importer importer;
     Assimp::Importer importer;
     const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/BlenderDefault_271.blend", aiProcess_ValidateDataStructure);
     const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/BlenderDefault_271.blend", aiProcess_ValidateDataStructure);
     ASSERT_NE(nullptr, scene);
     ASSERT_NE(nullptr, scene);
 }
 }
 
 
-
-TEST( utBlenderImporter, importCubeHierarchy_248 ) {
+TEST(utBlenderImporter, importCubeHierarchy_248) {
     Assimp::Importer importer;
     Assimp::Importer importer;
     const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/CubeHierarchy_248.blend", aiProcess_ValidateDataStructure);
     const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/CubeHierarchy_248.blend", aiProcess_ValidateDataStructure);
     // FIXME: this is probably not right, loading this should succeed
     // FIXME: this is probably not right, loading this should succeed
     ASSERT_EQ(nullptr, scene);
     ASSERT_EQ(nullptr, scene);
 }
 }
 
 
-
-TEST( utBlenderImporter, importHuman ) {
+TEST(utBlenderImporter, importHuman) {
     Assimp::Importer importer;
     Assimp::Importer importer;
     const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/HUMAN.blend", aiProcess_ValidateDataStructure);
     const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/HUMAN.blend", aiProcess_ValidateDataStructure);
     // FIXME: this is probably not right, loading this should succeed
     // FIXME: this is probably not right, loading this should succeed
     ASSERT_EQ(nullptr, scene);
     ASSERT_EQ(nullptr, scene);
 }
 }
 
 
-
-TEST( utBlenderImporter, importMirroredCube_252 ) {
+TEST(utBlenderImporter, importMirroredCube_252) {
     Assimp::Importer importer;
     Assimp::Importer importer;
     const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/MirroredCube_252.blend", aiProcess_ValidateDataStructure);
     const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/MirroredCube_252.blend", aiProcess_ValidateDataStructure);
     // FIXME: this is probably not right, loading this should succeed
     // FIXME: this is probably not right, loading this should succeed
     ASSERT_EQ(nullptr, scene);
     ASSERT_EQ(nullptr, scene);
 }
 }
 
 
-
-TEST( utBlenderImporter, importNoisyTexturedCube_VoronoiGlob_248 ) {
+TEST(utBlenderImporter, importNoisyTexturedCube_VoronoiGlob_248) {
     Assimp::Importer importer;
     Assimp::Importer importer;
     const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/NoisyTexturedCube_VoronoiGlob_248.blend", aiProcess_ValidateDataStructure);
     const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/NoisyTexturedCube_VoronoiGlob_248.blend", aiProcess_ValidateDataStructure);
     // FIXME: this is probably not right, loading this should succeed
     // FIXME: this is probably not right, loading this should succeed
     ASSERT_EQ(nullptr, scene);
     ASSERT_EQ(nullptr, scene);
 }
 }
 
 
-
-TEST( utBlenderImporter, importSmoothVsSolidCube_248 ) {
+TEST(utBlenderImporter, importSmoothVsSolidCube_248) {
     Assimp::Importer importer;
     Assimp::Importer importer;
     const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/SmoothVsSolidCube_248.blend", aiProcess_ValidateDataStructure);
     const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/SmoothVsSolidCube_248.blend", aiProcess_ValidateDataStructure);
     // FIXME: this is probably not right, loading this should succeed
     // FIXME: this is probably not right, loading this should succeed
     ASSERT_EQ(nullptr, scene);
     ASSERT_EQ(nullptr, scene);
 }
 }
 
 
-
-TEST( utBlenderImporter, importSuzanne_248 ) {
+TEST(utBlenderImporter, importSuzanne_248) {
     Assimp::Importer importer;
     Assimp::Importer importer;
     const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/Suzanne_248.blend", aiProcess_ValidateDataStructure);
     const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/Suzanne_248.blend", aiProcess_ValidateDataStructure);
     // FIXME: this is probably not right, loading this should succeed
     // FIXME: this is probably not right, loading this should succeed
     ASSERT_EQ(nullptr, scene);
     ASSERT_EQ(nullptr, scene);
 }
 }
 
 
-
-TEST( utBlenderImporter, importSuzanneSubdiv_252 ) {
+TEST(utBlenderImporter, importSuzanneSubdiv_252) {
     Assimp::Importer importer;
     Assimp::Importer importer;
     const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/SuzanneSubdiv_252.blend", aiProcess_ValidateDataStructure);
     const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/SuzanneSubdiv_252.blend", aiProcess_ValidateDataStructure);
     // FIXME: this is probably not right, loading this should succeed
     // FIXME: this is probably not right, loading this should succeed
     ASSERT_EQ(nullptr, scene);
     ASSERT_EQ(nullptr, scene);
 }
 }
 
 
-
-TEST( utBlenderImporter, importTexturedCube_ImageGlob_248 ) {
+TEST(utBlenderImporter, importTexturedCube_ImageGlob_248) {
     Assimp::Importer importer;
     Assimp::Importer importer;
     const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/TexturedCube_ImageGlob_248.blend", aiProcess_ValidateDataStructure);
     const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/TexturedCube_ImageGlob_248.blend", aiProcess_ValidateDataStructure);
     // FIXME: this is probably not right, loading this should succeed
     // FIXME: this is probably not right, loading this should succeed
     ASSERT_EQ(nullptr, scene);
     ASSERT_EQ(nullptr, scene);
 }
 }
 
 
-
-TEST( utBlenderImporter, importTexturedPlane_ImageUv_248 ) {
+TEST(utBlenderImporter, importTexturedPlane_ImageUv_248) {
     Assimp::Importer importer;
     Assimp::Importer importer;
     const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/TexturedPlane_ImageUv_248.blend", aiProcess_ValidateDataStructure);
     const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/TexturedPlane_ImageUv_248.blend", aiProcess_ValidateDataStructure);
     // FIXME: this is probably not right, loading this should succeed
     // FIXME: this is probably not right, loading this should succeed
     ASSERT_EQ(nullptr, scene);
     ASSERT_EQ(nullptr, scene);
 }
 }
 
 
-
-TEST( utBlenderImporter, importTexturedPlane_ImageUvPacked_248 ) {
+TEST(utBlenderImporter, importTexturedPlane_ImageUvPacked_248) {
     Assimp::Importer importer;
     Assimp::Importer importer;
     const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/TexturedPlane_ImageUvPacked_248.blend", aiProcess_ValidateDataStructure);
     const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/TexturedPlane_ImageUvPacked_248.blend", aiProcess_ValidateDataStructure);
     // FIXME: this is probably not right, loading this should succeed
     // FIXME: this is probably not right, loading this should succeed
     ASSERT_EQ(nullptr, scene);
     ASSERT_EQ(nullptr, scene);
 }
 }
 
 
-
-TEST( utBlenderImporter, importTorusLightsCams_250_compressed ) {
+TEST(utBlenderImporter, importTorusLightsCams_250_compressed) {
     Assimp::Importer importer;
     Assimp::Importer importer;
     const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/TorusLightsCams_250_compressed.blend", aiProcess_ValidateDataStructure);
     const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/TorusLightsCams_250_compressed.blend", aiProcess_ValidateDataStructure);
     // FIXME: this is probably not right, loading this should succeed
     // FIXME: this is probably not right, loading this should succeed
     ASSERT_EQ(nullptr, scene);
     ASSERT_EQ(nullptr, scene);
 }
 }
 
 
-
-TEST( utBlenderImporter, import_yxa_1 ) {
+TEST(utBlenderImporter, import_yxa_1) {
     Assimp::Importer importer;
     Assimp::Importer importer;
     const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/yxa_1.blend", aiProcess_ValidateDataStructure);
     const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/yxa_1.blend", aiProcess_ValidateDataStructure);
     // FIXME: this is probably not right, loading this should succeed
     // FIXME: this is probably not right, loading this should succeed
     ASSERT_EQ(nullptr, scene);
     ASSERT_EQ(nullptr, scene);
 }
 }
 
 
-
-TEST( utBlenderImporter, importBob ) {
+TEST(utBlenderImporter, importBob) {
     Assimp::Importer importer;
     Assimp::Importer importer;
     const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_NONBSD_DIR "/BLEND/Bob.blend", aiProcess_ValidateDataStructure);
     const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_NONBSD_DIR "/BLEND/Bob.blend", aiProcess_ValidateDataStructure);
     // FIXME: this is probably not right, loading this should succeed
     // FIXME: this is probably not right, loading this should succeed
     ASSERT_EQ(nullptr, scene);
     ASSERT_EQ(nullptr, scene);
 }
 }
 
 
-
-TEST( utBlenderImporter, importFleurOptonl ) {
+TEST(utBlenderImporter, importFleurOptonl) {
     Assimp::Importer importer;
     Assimp::Importer importer;
     const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_NONBSD_DIR "/BLEND/fleurOptonl.blend", aiProcess_ValidateDataStructure);
     const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_NONBSD_DIR "/BLEND/fleurOptonl.blend", aiProcess_ValidateDataStructure);
     ASSERT_NE(nullptr, scene);
     ASSERT_NE(nullptr, scene);

+ 10 - 15
test/unit/utBlenderIntermediate.cpp

@@ -40,8 +40,8 @@ THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 ---------------------------------------------------------------------------
 ---------------------------------------------------------------------------
 */
 */
-#include "UnitTestPCH.h"
 #include "Blender/BlenderIntermediate.h"
 #include "Blender/BlenderIntermediate.h"
+#include "UnitTestPCH.h"
 #include <assimp/camera.h>
 #include <assimp/camera.h>
 #include <assimp/light.h>
 #include <assimp/light.h>
 #include <assimp/mesh.h>
 #include <assimp/mesh.h>
@@ -61,25 +61,20 @@ class BlenderIntermediateTest : public ::testing::Test {
 // A comparator in C++ is used for ordering and must implement strict weak ordering,
 // A comparator in C++ is used for ordering and must implement strict weak ordering,
 // which means it must return false for equal values.
 // which means it must return false for equal values.
 // The C++ standard defines and expects this behavior: true if lhs < rhs, false otherwise.
 // The C++ standard defines and expects this behavior: true if lhs < rhs, false otherwise.
-TEST_F( BlenderIntermediateTest,ConversionData_ObjectCompareTest ) {
+TEST_F(BlenderIntermediateTest, ConversionData_ObjectCompareTest) {
     Object obj1, obj2;
     Object obj1, obj2;
-    strncpy( obj1.id.name, NAME_1, sizeof(NAME_1) );
-    strncpy( obj2.id.name, NAME_2, sizeof(NAME_2) );
+    strncpy(obj1.id.name, NAME_1, sizeof(NAME_1));
+    strncpy(obj2.id.name, NAME_2, sizeof(NAME_2));
 
 
     Blender::ObjectCompare cmp_true_because_first_is_smaller_than_second;
     Blender::ObjectCompare cmp_true_because_first_is_smaller_than_second;
-    bool res( cmp_true_because_first_is_smaller_than_second( &obj1, &obj2 ) );
-    EXPECT_TRUE( res );
+    bool res(cmp_true_because_first_is_smaller_than_second(&obj1, &obj2));
+    EXPECT_TRUE(res);
 
 
     Blender::ObjectCompare cmp_false_because_equal;
     Blender::ObjectCompare cmp_false_because_equal;
-    res = cmp_false_because_equal( &obj1, &obj1 );
-    EXPECT_FALSE( res );
+    res = cmp_false_because_equal(&obj1, &obj1);
+    EXPECT_FALSE(res);
 
 
     Blender::ObjectCompare cmp_false_because_first_is_greater_than_second;
     Blender::ObjectCompare cmp_false_because_first_is_greater_than_second;
-    res = cmp_false_because_first_is_greater_than_second( &obj2, &obj1 );
-    EXPECT_FALSE( res );
+    res = cmp_false_because_first_is_greater_than_second(&obj2, &obj1);
+    EXPECT_FALSE(res);
 }
 }
-
-
-
-
-

+ 7 - 10
test/unit/utBlenderWork.cpp

@@ -40,31 +40,28 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */
 */
 #include "UnitTestPCH.h"
 #include "UnitTestPCH.h"
 #include <assimp/cexport.h>
 #include <assimp/cexport.h>
-#include <assimp/Importer.hpp>
-#include <assimp/scene.h>
 #include <assimp/postprocess.h>
 #include <assimp/postprocess.h>
+#include <assimp/scene.h>
+#include <assimp/Importer.hpp>
 
 
 using namespace ::Assimp;
 using namespace ::Assimp;
 
 
 class BlenderWorkTest : public ::testing::Test {
 class BlenderWorkTest : public ::testing::Test {
 public:
 public:
-    virtual void SetUp()
-    {
+    virtual void SetUp() {
         im = new Assimp::Importer();
         im = new Assimp::Importer();
     }
     }
 
 
-    virtual void TearDown()
-    {
+    virtual void TearDown() {
         delete im;
         delete im;
     }
     }
 
 
 protected:
 protected:
-
-    Assimp::Importer* im;
+    Assimp::Importer *im;
 };
 };
 
 
-TEST_F(BlenderWorkTest,work_279) {
-    const aiScene* pTest = im->ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/test_279.blend", aiProcess_ValidateDataStructure);
+TEST_F(BlenderWorkTest, work_279) {
+    const aiScene *pTest = im->ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/test_279.blend", aiProcess_ValidateDataStructure);
     ASSERT_TRUE(pTest != NULL);
     ASSERT_TRUE(pTest != NULL);
 
 
     // material has 2 diffuse textures
     // material has 2 diffuse textures

+ 5 - 7
test/unit/utCSMImportExport.cpp

@@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
 
 
 Copyright (c) 2006-2020, assimp team
 Copyright (c) 2006-2020, assimp team
 
 
-
-
 All rights reserved.
 All rights reserved.
 
 
 Redistribution and use of this software in source and binary forms,
 Redistribution and use of this software in source and binary forms,
@@ -40,11 +38,11 @@ THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 ---------------------------------------------------------------------------
 ---------------------------------------------------------------------------
 */
 */
-#include "UnitTestPCH.h"
 #include "AbstractImportExportBase.h"
 #include "AbstractImportExportBase.h"
+#include "UnitTestPCH.h"
 
 
-#include <assimp/Importer.hpp>
 #include <assimp/postprocess.h>
 #include <assimp/postprocess.h>
+#include <assimp/Importer.hpp>
 
 
 using namespace Assimp;
 using namespace Assimp;
 
 
@@ -52,11 +50,11 @@ class utCSMImportExport : public AbstractImportExportBase {
 public:
 public:
     virtual bool importerTest() {
     virtual bool importerTest() {
         Assimp::Importer importer;
         Assimp::Importer importer;
-        const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/CSM/ThomasFechten.csm", aiProcess_ValidateDataStructure );
+        const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/CSM/ThomasFechten.csm", aiProcess_ValidateDataStructure);
         return nullptr != scene;
         return nullptr != scene;
     }
     }
 };
 };
 
 
-TEST_F( utCSMImportExport, importBlenFromFileTest ) {
-    EXPECT_TRUE( importerTest() );
+TEST_F(utCSMImportExport, importBlenFromFileTest) {
+    EXPECT_TRUE(importerTest());
 }
 }

+ 36 - 40
test/unit/utColladaExportCamera.cpp

@@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
 
 
 Copyright (c) 2006-2020, assimp team
 Copyright (c) 2006-2020, assimp team
 
 
-
-
 All rights reserved.
 All rights reserved.
 
 
 Redistribution and use of this software in source and binary forms,
 Redistribution and use of this software in source and binary forms,
@@ -43,19 +41,18 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #include "UnitTestPCH.h"
 #include "UnitTestPCH.h"
 
 
 #include <assimp/cexport.h>
 #include <assimp/cexport.h>
+#include <assimp/postprocess.h>
+#include <assimp/scene.h>
 #include <assimp/Exporter.hpp>
 #include <assimp/Exporter.hpp>
 #include <assimp/Importer.hpp>
 #include <assimp/Importer.hpp>
-#include <assimp/scene.h>
-#include <assimp/postprocess.h>
 
 
 #ifndef ASSIMP_BUILD_NO_EXPORT
 #ifndef ASSIMP_BUILD_NO_EXPORT
 
 
 class ColladaExportCamera : public ::testing::Test {
 class ColladaExportCamera : public ::testing::Test {
 public:
 public:
-    void SetUp() override{
+    void SetUp() override {
         ex = new Assimp::Exporter();
         ex = new Assimp::Exporter();
         im = new Assimp::Importer();
         im = new Assimp::Importer();
-
     }
     }
 
 
     void TearDown() override {
     void TearDown() override {
@@ -66,53 +63,52 @@ public:
     }
     }
 
 
 protected:
 protected:
-    Assimp::Exporter* ex;
-    Assimp::Importer* im;
+    Assimp::Exporter *ex;
+    Assimp::Importer *im;
 };
 };
 
 
 TEST_F(ColladaExportCamera, testExportCamera) {
 TEST_F(ColladaExportCamera, testExportCamera) {
-    const char* file = "cameraExp.dae";
+    const char *file = "cameraExp.dae";
 
 
-    const aiScene* pTest = im->ReadFile(ASSIMP_TEST_MODELS_DIR "/Collada/cameras.dae", aiProcess_ValidateDataStructure);
-    ASSERT_NE( nullptr, pTest );
+    const aiScene *pTest = im->ReadFile(ASSIMP_TEST_MODELS_DIR "/Collada/cameras.dae", aiProcess_ValidateDataStructure);
+    ASSERT_NE(nullptr, pTest);
     ASSERT_TRUE(pTest->HasCameras());
     ASSERT_TRUE(pTest->HasCameras());
 
 
-
-    EXPECT_EQ( AI_SUCCESS, ex->Export(pTest,"collada",file));
-    const unsigned int origNumCams( pTest->mNumCameras );
-    std::unique_ptr<float[]> origFOV( new float[ origNumCams ] );
-    std::unique_ptr<float[]> orifClipPlaneNear( new float[ origNumCams ] );
-    std::unique_ptr<float[]> orifClipPlaneFar( new float[ origNumCams ] );
-    std::unique_ptr<aiString[]> names( new aiString[ origNumCams ] );
-    std::unique_ptr<aiVector3D[]> pos( new aiVector3D[ origNumCams ] );
+    EXPECT_EQ(AI_SUCCESS, ex->Export(pTest, "collada", file));
+    const unsigned int origNumCams(pTest->mNumCameras);
+    std::unique_ptr<float[]> origFOV(new float[origNumCams]);
+    std::unique_ptr<float[]> orifClipPlaneNear(new float[origNumCams]);
+    std::unique_ptr<float[]> orifClipPlaneFar(new float[origNumCams]);
+    std::unique_ptr<aiString[]> names(new aiString[origNumCams]);
+    std::unique_ptr<aiVector3D[]> pos(new aiVector3D[origNumCams]);
     for (size_t i = 0; i < origNumCams; i++) {
     for (size_t i = 0; i < origNumCams; i++) {
-        const aiCamera *orig = pTest->mCameras[ i ];
-        ASSERT_NE(nullptr, orig );
-
-        origFOV[ i ] = orig->mHorizontalFOV;
-        orifClipPlaneNear[ i ] = orig->mClipPlaneNear;
-        orifClipPlaneFar[ i ] = orig->mClipPlaneFar;
-        names[ i ] = orig->mName;
-        pos[ i ] = orig->mPosition;
+        const aiCamera *orig = pTest->mCameras[i];
+        ASSERT_NE(nullptr, orig);
+
+        origFOV[i] = orig->mHorizontalFOV;
+        orifClipPlaneNear[i] = orig->mClipPlaneNear;
+        orifClipPlaneFar[i] = orig->mClipPlaneFar;
+        names[i] = orig->mName;
+        pos[i] = orig->mPosition;
     }
     }
-    const aiScene* imported = im->ReadFile(file, aiProcess_ValidateDataStructure);
+    const aiScene *imported = im->ReadFile(file, aiProcess_ValidateDataStructure);
 
 
-    ASSERT_NE(nullptr, imported );
+    ASSERT_NE(nullptr, imported);
 
 
-    EXPECT_TRUE( imported->HasCameras() );
-    EXPECT_EQ( origNumCams, imported->mNumCameras );
+    EXPECT_TRUE(imported->HasCameras());
+    EXPECT_EQ(origNumCams, imported->mNumCameras);
 
 
-    for(size_t i=0; i< imported->mNumCameras;i++){
-        const aiCamera *read = imported->mCameras[ i ];
+    for (size_t i = 0; i < imported->mNumCameras; i++) {
+        const aiCamera *read = imported->mCameras[i];
 
 
-        EXPECT_TRUE( names[ i ] == read->mName );
-        EXPECT_NEAR( origFOV[ i ],read->mHorizontalFOV, 0.0001f );
-        EXPECT_FLOAT_EQ( orifClipPlaneNear[ i ], read->mClipPlaneNear);
-        EXPECT_FLOAT_EQ( orifClipPlaneFar[ i ], read->mClipPlaneFar);
+        EXPECT_TRUE(names[i] == read->mName);
+        EXPECT_NEAR(origFOV[i], read->mHorizontalFOV, 0.0001f);
+        EXPECT_FLOAT_EQ(orifClipPlaneNear[i], read->mClipPlaneNear);
+        EXPECT_FLOAT_EQ(orifClipPlaneFar[i], read->mClipPlaneFar);
 
 
-        EXPECT_FLOAT_EQ( pos[ i ].x,read->mPosition.x);
-        EXPECT_FLOAT_EQ( pos[ i ].y,read->mPosition.y);
-        EXPECT_FLOAT_EQ( pos[ i ].z,read->mPosition.z);
+        EXPECT_FLOAT_EQ(pos[i].x, read->mPosition.x);
+        EXPECT_FLOAT_EQ(pos[i].y, read->mPosition.y);
+        EXPECT_FLOAT_EQ(pos[i].z, read->mPosition.z);
     }
     }
 }
 }
 
 

+ 47 - 52
test/unit/utColladaExportLight.cpp

@@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
 
 
 Copyright (c) 2006-2020, assimp team
 Copyright (c) 2006-2020, assimp team
 
 
-
-
 All rights reserved.
 All rights reserved.
 
 
 Redistribution and use of this software in source and binary forms,
 Redistribution and use of this software in source and binary forms,
@@ -44,69 +42,66 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 
 
 #include <assimp/cexport.h>
 #include <assimp/cexport.h>
 #include <assimp/commonMetaData.h>
 #include <assimp/commonMetaData.h>
+#include <assimp/postprocess.h>
+#include <assimp/scene.h>
 #include <assimp/Exporter.hpp>
 #include <assimp/Exporter.hpp>
 #include <assimp/Importer.hpp>
 #include <assimp/Importer.hpp>
-#include <assimp/scene.h>
-#include <assimp/postprocess.h>
 
 
 #ifndef ASSIMP_BUILD_NO_EXPORT
 #ifndef ASSIMP_BUILD_NO_EXPORT
 
 
 class ColladaExportLight : public ::testing::Test {
 class ColladaExportLight : public ::testing::Test {
 public:
 public:
-    virtual void SetUp()
-    {
+    void SetUp() override {
         ex = new Assimp::Exporter();
         ex = new Assimp::Exporter();
         im = new Assimp::Importer();
         im = new Assimp::Importer();
     }
     }
 
 
-    virtual void TearDown()
-    {
+    void TearDown() override {
         delete ex;
         delete ex;
         delete im;
         delete im;
     }
     }
 
 
 protected:
 protected:
-    Assimp::Exporter* ex;
-    Assimp::Importer* im;
+    Assimp::Exporter *ex;
+    Assimp::Importer *im;
 };
 };
 
 
 // ------------------------------------------------------------------------------------------------
 // ------------------------------------------------------------------------------------------------
-TEST_F(ColladaExportLight, testExportLight)
-{
-    const char* file = "lightsExp.dae";
+TEST_F(ColladaExportLight, testExportLight) {
+    const char *file = "lightsExp.dae";
 
 
-    const aiScene* pTest = im->ReadFile(ASSIMP_TEST_MODELS_DIR "/Collada/lights.dae", aiProcess_ValidateDataStructure);
+    const aiScene *pTest = im->ReadFile(ASSIMP_TEST_MODELS_DIR "/Collada/lights.dae", aiProcess_ValidateDataStructure);
     ASSERT_NE(pTest, nullptr);
     ASSERT_NE(pTest, nullptr);
     ASSERT_TRUE(pTest->HasLights());
     ASSERT_TRUE(pTest->HasLights());
 
 
-    const unsigned int origNumLights( pTest->mNumLights );
-    std::unique_ptr<aiLight[]> origLights( new aiLight[ origNumLights ] );
+    const unsigned int origNumLights(pTest->mNumLights);
+    std::unique_ptr<aiLight[]> origLights(new aiLight[origNumLights]);
     std::vector<std::string> origNames;
     std::vector<std::string> origNames;
     for (size_t i = 0; i < origNumLights; i++) {
     for (size_t i = 0; i < origNumLights; i++) {
-        origNames.push_back( pTest->mLights[ i ]->mName.C_Str() );
-        origLights[ i ] = *(pTest->mLights[ i ]);
+        origNames.push_back(pTest->mLights[i]->mName.C_Str());
+        origLights[i] = *(pTest->mLights[i]);
     }
     }
 
 
     // Common metadata
     // Common metadata
     // Confirm was loaded by the Collada importer
     // Confirm was loaded by the Collada importer
     aiString origImporter;
     aiString origImporter;
     EXPECT_TRUE(pTest->mMetaData->Get(AI_METADATA_SOURCE_FORMAT, origImporter)) << "No importer format metadata";
     EXPECT_TRUE(pTest->mMetaData->Get(AI_METADATA_SOURCE_FORMAT, origImporter)) << "No importer format metadata";
-	EXPECT_STREQ("Collada Importer", origImporter.C_Str());
+    EXPECT_STREQ("Collada Importer", origImporter.C_Str());
 
 
     aiString origGenerator;
     aiString origGenerator;
-	EXPECT_TRUE(pTest->mMetaData->Get(AI_METADATA_SOURCE_GENERATOR, origGenerator)) << "No generator metadata";
-	EXPECT_EQ(strncmp(origGenerator.C_Str(), "Blender", 7), 0) << "AI_METADATA_SOURCE_GENERATOR was: " << origGenerator.C_Str();
+    EXPECT_TRUE(pTest->mMetaData->Get(AI_METADATA_SOURCE_GENERATOR, origGenerator)) << "No generator metadata";
+    EXPECT_EQ(strncmp(origGenerator.C_Str(), "Blender", 7), 0) << "AI_METADATA_SOURCE_GENERATOR was: " << origGenerator.C_Str();
 
 
     aiString origCopyright;
     aiString origCopyright;
-	EXPECT_TRUE(pTest->mMetaData->Get(AI_METADATA_SOURCE_COPYRIGHT, origCopyright)) << "No copyright metadata";
+    EXPECT_TRUE(pTest->mMetaData->Get(AI_METADATA_SOURCE_COPYRIGHT, origCopyright)) << "No copyright metadata";
     EXPECT_STREQ("BSD", origCopyright.C_Str());
     EXPECT_STREQ("BSD", origCopyright.C_Str());
 
 
     aiString origCreated;
     aiString origCreated;
-	EXPECT_TRUE(pTest->mMetaData->Get("Created", origCreated)) << "No created metadata";
+    EXPECT_TRUE(pTest->mMetaData->Get("Created", origCreated)) << "No created metadata";
     EXPECT_STREQ("2015-05-17T21:55:44", origCreated.C_Str());
     EXPECT_STREQ("2015-05-17T21:55:44", origCreated.C_Str());
 
 
     aiString origModified;
     aiString origModified;
-	EXPECT_TRUE(pTest->mMetaData->Get("Modified", origModified)) << "No modified metadata";
+    EXPECT_TRUE(pTest->mMetaData->Get("Modified", origModified)) << "No modified metadata";
     EXPECT_STREQ("2015-05-17T21:55:44", origModified.C_Str());
     EXPECT_STREQ("2015-05-17T21:55:44", origModified.C_Str());
 
 
     EXPECT_EQ(AI_SUCCESS, ex->Export(pTest, "collada", file));
     EXPECT_EQ(AI_SUCCESS, ex->Export(pTest, "collada", file));
@@ -114,7 +109,7 @@ TEST_F(ColladaExportLight, testExportLight)
     // Drop the pointer as about to become invalid
     // Drop the pointer as about to become invalid
     pTest = nullptr;
     pTest = nullptr;
 
 
-    const aiScene* imported = im->ReadFile(file, aiProcess_ValidateDataStructure);
+    const aiScene *imported = im->ReadFile(file, aiProcess_ValidateDataStructure);
 
 
     ASSERT_TRUE(imported != NULL);
     ASSERT_TRUE(imported != NULL);
 
 
@@ -124,48 +119,48 @@ TEST_F(ColladaExportLight, testExportLight)
     EXPECT_STREQ(origImporter.C_Str(), readImporter.C_Str()) << "Assimp Importer Format changed";
     EXPECT_STREQ(origImporter.C_Str(), readImporter.C_Str()) << "Assimp Importer Format changed";
 
 
     aiString readGenerator;
     aiString readGenerator;
-	EXPECT_TRUE(imported->mMetaData->Get(AI_METADATA_SOURCE_GENERATOR, readGenerator)) << "No generator metadata";
-	EXPECT_STREQ(origGenerator.C_Str(), readGenerator.C_Str()) << "Generator changed";
+    EXPECT_TRUE(imported->mMetaData->Get(AI_METADATA_SOURCE_GENERATOR, readGenerator)) << "No generator metadata";
+    EXPECT_STREQ(origGenerator.C_Str(), readGenerator.C_Str()) << "Generator changed";
 
 
     aiString readCopyright;
     aiString readCopyright;
-	EXPECT_TRUE(imported->mMetaData->Get(AI_METADATA_SOURCE_COPYRIGHT, readCopyright)) << "No copyright metadata";
+    EXPECT_TRUE(imported->mMetaData->Get(AI_METADATA_SOURCE_COPYRIGHT, readCopyright)) << "No copyright metadata";
     EXPECT_STREQ(origCopyright.C_Str(), readCopyright.C_Str()) << "Copyright changed";
     EXPECT_STREQ(origCopyright.C_Str(), readCopyright.C_Str()) << "Copyright changed";
 
 
     aiString readCreated;
     aiString readCreated;
-	EXPECT_TRUE(imported->mMetaData->Get("Created", readCreated)) << "No created metadata";
+    EXPECT_TRUE(imported->mMetaData->Get("Created", readCreated)) << "No created metadata";
     EXPECT_STREQ(origCreated.C_Str(), readCreated.C_Str()) << "Created date changed";
     EXPECT_STREQ(origCreated.C_Str(), readCreated.C_Str()) << "Created date changed";
 
 
     aiString readModified;
     aiString readModified;
-	EXPECT_TRUE(imported->mMetaData->Get("Modified", readModified)) << "No modified metadata";
+    EXPECT_TRUE(imported->mMetaData->Get("Modified", readModified)) << "No modified metadata";
     EXPECT_STRNE(origModified.C_Str(), readModified.C_Str()) << "Modified date did not change";
     EXPECT_STRNE(origModified.C_Str(), readModified.C_Str()) << "Modified date did not change";
     EXPECT_GT(readModified.length, ai_uint32(18)) << "Modified date too short";
     EXPECT_GT(readModified.length, ai_uint32(18)) << "Modified date too short";
 
 
     // Lights
     // Lights
     EXPECT_TRUE(imported->HasLights());
     EXPECT_TRUE(imported->HasLights());
     EXPECT_EQ(origNumLights, imported->mNumLights);
     EXPECT_EQ(origNumLights, imported->mNumLights);
-    for(size_t i=0; i < origNumLights; i++) {
-        const aiLight *orig = &origLights[ i ];
+    for (size_t i = 0; i < origNumLights; i++) {
+        const aiLight *orig = &origLights[i];
         const aiLight *read = imported->mLights[i];
         const aiLight *read = imported->mLights[i];
-        EXPECT_EQ( 0,strncmp(origNames[ i ].c_str(),read->mName.C_Str(), origNames[ i ].size() ) );
-        EXPECT_EQ( orig->mType,read->mType);
-        EXPECT_FLOAT_EQ(orig->mAttenuationConstant,read->mAttenuationConstant);
-        EXPECT_FLOAT_EQ(orig->mAttenuationLinear,read->mAttenuationLinear);
-        EXPECT_NEAR(orig->mAttenuationQuadratic,read->mAttenuationQuadratic, 0.001f);
-
-        EXPECT_FLOAT_EQ(orig->mColorAmbient.r,read->mColorAmbient.r);
-        EXPECT_FLOAT_EQ(orig->mColorAmbient.g,read->mColorAmbient.g);
-        EXPECT_FLOAT_EQ(orig->mColorAmbient.b,read->mColorAmbient.b);
-
-        EXPECT_FLOAT_EQ(orig->mColorDiffuse.r,read->mColorDiffuse.r);
-        EXPECT_FLOAT_EQ(orig->mColorDiffuse.g,read->mColorDiffuse.g);
-        EXPECT_FLOAT_EQ(orig->mColorDiffuse.b,read->mColorDiffuse.b);
-
-        EXPECT_FLOAT_EQ(orig->mColorSpecular.r,read->mColorSpecular.r);
-        EXPECT_FLOAT_EQ(orig->mColorSpecular.g,read->mColorSpecular.g);
-        EXPECT_FLOAT_EQ(orig->mColorSpecular.b,read->mColorSpecular.b);
-
-        EXPECT_NEAR(orig->mAngleInnerCone,read->mAngleInnerCone,0.001);
-        EXPECT_NEAR(orig->mAngleOuterCone,read->mAngleOuterCone,0.001);
+        EXPECT_EQ(0, strncmp(origNames[i].c_str(), read->mName.C_Str(), origNames[i].size()));
+        EXPECT_EQ(orig->mType, read->mType);
+        EXPECT_FLOAT_EQ(orig->mAttenuationConstant, read->mAttenuationConstant);
+        EXPECT_FLOAT_EQ(orig->mAttenuationLinear, read->mAttenuationLinear);
+        EXPECT_NEAR(orig->mAttenuationQuadratic, read->mAttenuationQuadratic, 0.001f);
+
+        EXPECT_FLOAT_EQ(orig->mColorAmbient.r, read->mColorAmbient.r);
+        EXPECT_FLOAT_EQ(orig->mColorAmbient.g, read->mColorAmbient.g);
+        EXPECT_FLOAT_EQ(orig->mColorAmbient.b, read->mColorAmbient.b);
+
+        EXPECT_FLOAT_EQ(orig->mColorDiffuse.r, read->mColorDiffuse.r);
+        EXPECT_FLOAT_EQ(orig->mColorDiffuse.g, read->mColorDiffuse.g);
+        EXPECT_FLOAT_EQ(orig->mColorDiffuse.b, read->mColorDiffuse.b);
+
+        EXPECT_FLOAT_EQ(orig->mColorSpecular.r, read->mColorSpecular.r);
+        EXPECT_FLOAT_EQ(orig->mColorSpecular.g, read->mColorSpecular.g);
+        EXPECT_FLOAT_EQ(orig->mColorSpecular.b, read->mColorSpecular.b);
+
+        EXPECT_NEAR(orig->mAngleInnerCone, read->mAngleInnerCone, 0.001);
+        EXPECT_NEAR(orig->mAngleOuterCone, read->mAngleOuterCone, 0.001);
     }
     }
 }
 }
 
 

+ 65 - 67
test/unit/utColladaImportExport.cpp

@@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
 
 
 Copyright (c) 2006-2020, assimp team
 Copyright (c) 2006-2020, assimp team
 
 
-
-
 All rights reserved.
 All rights reserved.
 
 
 Redistribution and use of this software in source and binary forms,
 Redistribution and use of this software in source and binary forms,
@@ -52,79 +50,79 @@ using namespace Assimp;
 
 
 class utColladaImportExport : public AbstractImportExportBase {
 class utColladaImportExport : public AbstractImportExportBase {
 public:
 public:
-	virtual bool importerTest() {
-		Assimp::Importer importer;
-		const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/Collada/duck.dae", aiProcess_ValidateDataStructure);
-		if (scene == nullptr)
-			return false;
-
-		// Expected number of items
-		EXPECT_EQ(scene->mNumMeshes, 1u);
-		EXPECT_EQ(scene->mNumMaterials, 1u);
-		EXPECT_EQ(scene->mNumAnimations, 0u);
-		EXPECT_EQ(scene->mNumTextures, 0u);
-		EXPECT_EQ(scene->mNumLights, 1u);
-		EXPECT_EQ(scene->mNumCameras, 1u);
-
-		// Expected common metadata
-		aiString value;
-		EXPECT_TRUE(scene->mMetaData->Get(AI_METADATA_SOURCE_FORMAT, value)) << "No importer format metadata";
-		EXPECT_STREQ("Collada Importer", value.C_Str());
-
-		EXPECT_TRUE(scene->mMetaData->Get(AI_METADATA_SOURCE_FORMAT_VERSION, value)) << "No format version metadata";
-		EXPECT_STREQ("1.4.1", value.C_Str());
-
-		EXPECT_TRUE(scene->mMetaData->Get(AI_METADATA_SOURCE_GENERATOR, value)) << "No generator metadata";
-		EXPECT_EQ(strncmp(value.C_Str(), "Maya 8.0", 8), 0) << "AI_METADATA_SOURCE_GENERATOR was: " << value.C_Str();
-
-		EXPECT_TRUE(scene->mMetaData->Get(AI_METADATA_SOURCE_COPYRIGHT, value)) << "No copyright metadata";
-		EXPECT_EQ(strncmp(value.C_Str(), "Copyright 2006", 14), 0) << "AI_METADATA_SOURCE_COPYRIGHT was: " << value.C_Str();
-
-		return true;
-	}
+    virtual bool importerTest() {
+        Assimp::Importer importer;
+        const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/Collada/duck.dae", aiProcess_ValidateDataStructure);
+        if (scene == nullptr)
+            return false;
+
+        // Expected number of items
+        EXPECT_EQ(scene->mNumMeshes, 1u);
+        EXPECT_EQ(scene->mNumMaterials, 1u);
+        EXPECT_EQ(scene->mNumAnimations, 0u);
+        EXPECT_EQ(scene->mNumTextures, 0u);
+        EXPECT_EQ(scene->mNumLights, 1u);
+        EXPECT_EQ(scene->mNumCameras, 1u);
+
+        // Expected common metadata
+        aiString value;
+        EXPECT_TRUE(scene->mMetaData->Get(AI_METADATA_SOURCE_FORMAT, value)) << "No importer format metadata";
+        EXPECT_STREQ("Collada Importer", value.C_Str());
+
+        EXPECT_TRUE(scene->mMetaData->Get(AI_METADATA_SOURCE_FORMAT_VERSION, value)) << "No format version metadata";
+        EXPECT_STREQ("1.4.1", value.C_Str());
+
+        EXPECT_TRUE(scene->mMetaData->Get(AI_METADATA_SOURCE_GENERATOR, value)) << "No generator metadata";
+        EXPECT_EQ(strncmp(value.C_Str(), "Maya 8.0", 8), 0) << "AI_METADATA_SOURCE_GENERATOR was: " << value.C_Str();
+
+        EXPECT_TRUE(scene->mMetaData->Get(AI_METADATA_SOURCE_COPYRIGHT, value)) << "No copyright metadata";
+        EXPECT_EQ(strncmp(value.C_Str(), "Copyright 2006", 14), 0) << "AI_METADATA_SOURCE_COPYRIGHT was: " << value.C_Str();
+
+        return true;
+    }
 };
 };
 
 
 TEST_F(utColladaImportExport, importBlenFromFileTest) {
 TEST_F(utColladaImportExport, importBlenFromFileTest) {
-	EXPECT_TRUE(importerTest());
+    EXPECT_TRUE(importerTest());
 }
 }
 
 
 class utColladaZaeImportExport : public AbstractImportExportBase {
 class utColladaZaeImportExport : public AbstractImportExportBase {
 public:
 public:
-	virtual bool importerTest() {
-		{
-			Assimp::Importer importer;
-			const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/Collada/duck.zae", aiProcess_ValidateDataStructure);
-			if (scene == nullptr)
-				return false;
-
-			// Expected number of items
-			EXPECT_EQ(scene->mNumMeshes, 1u);
-			EXPECT_EQ(scene->mNumMaterials, 1u);
-			EXPECT_EQ(scene->mNumAnimations, 0u);
-			EXPECT_EQ(scene->mNumTextures, 1u);
-			EXPECT_EQ(scene->mNumLights, 1u);
-			EXPECT_EQ(scene->mNumCameras, 1u);
-		}
-
-		{
-			Assimp::Importer importer;
-			const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/Collada/duck_nomanifest.zae", aiProcess_ValidateDataStructure);
-			if (scene == nullptr)
-				return false;
-
-			// Expected number of items
-			EXPECT_EQ(scene->mNumMeshes, 1u);
-			EXPECT_EQ(scene->mNumMaterials, 1u);
-			EXPECT_EQ(scene->mNumAnimations, 0u);
-			EXPECT_EQ(scene->mNumTextures, 1u);
-			EXPECT_EQ(scene->mNumLights, 1u);
-			EXPECT_EQ(scene->mNumCameras, 1u);
-		}
-
-		return true;
-	}
+    virtual bool importerTest() {
+        {
+            Assimp::Importer importer;
+            const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/Collada/duck.zae", aiProcess_ValidateDataStructure);
+            if (scene == nullptr)
+                return false;
+
+            // Expected number of items
+            EXPECT_EQ(scene->mNumMeshes, 1u);
+            EXPECT_EQ(scene->mNumMaterials, 1u);
+            EXPECT_EQ(scene->mNumAnimations, 0u);
+            EXPECT_EQ(scene->mNumTextures, 1u);
+            EXPECT_EQ(scene->mNumLights, 1u);
+            EXPECT_EQ(scene->mNumCameras, 1u);
+        }
+
+        {
+            Assimp::Importer importer;
+            const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/Collada/duck_nomanifest.zae", aiProcess_ValidateDataStructure);
+            if (scene == nullptr)
+                return false;
+
+            // Expected number of items
+            EXPECT_EQ(scene->mNumMeshes, 1u);
+            EXPECT_EQ(scene->mNumMaterials, 1u);
+            EXPECT_EQ(scene->mNumAnimations, 0u);
+            EXPECT_EQ(scene->mNumTextures, 1u);
+            EXPECT_EQ(scene->mNumLights, 1u);
+            EXPECT_EQ(scene->mNumCameras, 1u);
+        }
+
+        return true;
+    }
 };
 };
 
 
 TEST_F(utColladaZaeImportExport, importBlenFromFileTest) {
 TEST_F(utColladaZaeImportExport, importBlenFromFileTest) {
-	EXPECT_TRUE(importerTest());
+    EXPECT_TRUE(importerTest());
 }
 }

+ 19 - 21
test/unit/utD3MFImportExport.cpp

@@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
 
 
 Copyright (c) 2006-2020, assimp team
 Copyright (c) 2006-2020, assimp team
 
 
-
-
 All rights reserved.
 All rights reserved.
 
 
 Redistribution and use of this software in source and binary forms,
 Redistribution and use of this software in source and binary forms,
@@ -40,13 +38,13 @@ THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 ---------------------------------------------------------------------------
 ---------------------------------------------------------------------------
 */
 */
-#include "UnitTestPCH.h"
 #include "AbstractImportExportBase.h"
 #include "AbstractImportExportBase.h"
+#include "UnitTestPCH.h"
 
 
-#include <assimp/Importer.hpp>
-#include <assimp/Exporter.hpp>
-#include <assimp/scene.h>
 #include <assimp/postprocess.h>
 #include <assimp/postprocess.h>
+#include <assimp/scene.h>
+#include <assimp/Exporter.hpp>
+#include <assimp/Importer.hpp>
 
 
 #include "3MF/D3MFExporter.h"
 #include "3MF/D3MFExporter.h"
 
 
@@ -55,23 +53,23 @@ public:
     virtual bool importerTest() {
     virtual bool importerTest() {
         Assimp::Importer importer;
         Assimp::Importer importer;
         const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/3MF/box.3mf", aiProcess_ValidateDataStructure);
         const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/3MF/box.3mf", aiProcess_ValidateDataStructure);
-        EXPECT_EQ( 1u, scene->mNumMeshes );
-        aiMesh *mesh = scene->mMeshes[ 0 ];
-        EXPECT_NE( nullptr, mesh );
-        EXPECT_EQ( 12u, mesh->mNumFaces );
-        EXPECT_EQ( 8u, mesh->mNumVertices );
-        
-        return ( nullptr != scene );
+        EXPECT_EQ(1u, scene->mNumMeshes);
+        aiMesh *mesh = scene->mMeshes[0];
+        EXPECT_NE(nullptr, mesh);
+        EXPECT_EQ(12u, mesh->mNumFaces);
+        EXPECT_EQ(8u, mesh->mNumVertices);
+
+        return (nullptr != scene);
     }
     }
 
 
 #ifndef ASSIMP_BUILD_NO_EXPORT
 #ifndef ASSIMP_BUILD_NO_EXPORT
 
 
     virtual bool exporterTest() {
     virtual bool exporterTest() {
         Assimp::Importer importer;
         Assimp::Importer importer;
-        const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/3MF/box.3mf", 0 );
+        const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/3MF/box.3mf", 0);
 
 
         Assimp::Exporter exporter;
         Assimp::Exporter exporter;
-        return AI_SUCCESS == exporter.Export( scene, "3mf", "test.3mf" );
+        return AI_SUCCESS == exporter.Export(scene, "3mf", "test.3mf");
     }
     }
 #endif // ASSIMP_BUILD_NO_EXPORT
 #endif // ASSIMP_BUILD_NO_EXPORT
 };
 };
@@ -82,16 +80,16 @@ TEST_F(utD3MFImporterExporter, import3MFFromFileTest) {
 
 
 #ifndef ASSIMP_BUILD_NO_EXPORT
 #ifndef ASSIMP_BUILD_NO_EXPORT
 
 
-TEST_F( utD3MFImporterExporter, export3MFtoMemTest ) {
-    EXPECT_TRUE( exporterTest() );
+TEST_F(utD3MFImporterExporter, export3MFtoMemTest) {
+    EXPECT_TRUE(exporterTest());
 }
 }
 
 
-TEST_F( utD3MFImporterExporter, roundtrip3MFtoMemTest ) {
-    EXPECT_TRUE( exporterTest() );
+TEST_F(utD3MFImporterExporter, roundtrip3MFtoMemTest) {
+    EXPECT_TRUE(exporterTest());
 
 
     Assimp::Importer importer;
     Assimp::Importer importer;
-    const aiScene *scene = importer.ReadFile( "test.3mf", 0 );
-    EXPECT_NE( nullptr, scene );
+    const aiScene *scene = importer.ReadFile("test.3mf", 0);
+    EXPECT_NE(nullptr, scene);
 }
 }
 
 
 #endif // ASSIMP_BUILD_NO_EXPORT
 #endif // ASSIMP_BUILD_NO_EXPORT

+ 10 - 12
test/unit/utDXFImporterExporter.cpp

@@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
 
 
 Copyright (c) 2006-2020, assimp team
 Copyright (c) 2006-2020, assimp team
 
 
-
-
 All rights reserved.
 All rights reserved.
 
 
 Redistribution and use of this software in source and binary forms,
 Redistribution and use of this software in source and binary forms,
@@ -41,32 +39,32 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 ---------------------------------------------------------------------------
 ---------------------------------------------------------------------------
 */
 */
 
 
-#include "UnitTestPCH.h"
-#include "SceneDiffer.h"
 #include "AbstractImportExportBase.h"
 #include "AbstractImportExportBase.h"
+#include "SceneDiffer.h"
+#include "UnitTestPCH.h"
 
 
-#include <assimp/Importer.hpp>
 #include <assimp/postprocess.h>
 #include <assimp/postprocess.h>
+#include <assimp/Importer.hpp>
 
 
 using namespace Assimp;
 using namespace Assimp;
 
 
 class utDXFImporterExporter : public AbstractImportExportBase {
 class utDXFImporterExporter : public AbstractImportExportBase {
 public:
 public:
-    virtual bool importerTest() {
+    bool importerTest() override {
         Assimp::Importer importer;
         Assimp::Importer importer;
-        const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/DXF/PinkEggFromLW.dxf", aiProcess_ValidateDataStructure );
+        const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/DXF/PinkEggFromLW.dxf", aiProcess_ValidateDataStructure);
         return nullptr != scene;
         return nullptr != scene;
     }
     }
 };
 };
 
 
-TEST_F( utDXFImporterExporter, importDXFFromFileTest ) {
-    EXPECT_TRUE( importerTest() );
+TEST_F(utDXFImporterExporter, importDXFFromFileTest) {
+    EXPECT_TRUE(importerTest());
 }
 }
 
 
-TEST_F( utDXFImporterExporter, importerWithoutExtensionTest ) {
+TEST_F(utDXFImporterExporter, importerWithoutExtensionTest) {
     Assimp::Importer importer;
     Assimp::Importer importer;
-    const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/DXF/lineTest", aiProcess_ValidateDataStructure );
-    EXPECT_NE( nullptr, scene );
+    const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/DXF/lineTest", aiProcess_ValidateDataStructure);
+    EXPECT_NE(nullptr, scene);
 }
 }
 
 
 TEST_F(utDXFImporterExporter, issue2229) {
 TEST_F(utDXFImporterExporter, issue2229) {

+ 35 - 38
test/unit/utFBXImporterExporter.cpp

@@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
 
 
 Copyright (c) 2006-2020, assimp team
 Copyright (c) 2006-2020, assimp team
 
 
-
-
 All rights reserved.
 All rights reserved.
 
 
 Redistribution and use of this software in source and binary forms,
 Redistribution and use of this software in source and binary forms,
@@ -41,16 +39,16 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 ---------------------------------------------------------------------------
 ---------------------------------------------------------------------------
 */
 */
 
 
-#include "UnitTestPCH.h"
-#include "SceneDiffer.h"
 #include "AbstractImportExportBase.h"
 #include "AbstractImportExportBase.h"
+#include "SceneDiffer.h"
+#include "UnitTestPCH.h"
 
 
-#include <assimp/Importer.hpp>
-#include <assimp/postprocess.h>
+#include <assimp/commonMetaData.h>
 #include <assimp/material.h>
 #include <assimp/material.h>
+#include <assimp/postprocess.h>
 #include <assimp/scene.h>
 #include <assimp/scene.h>
 #include <assimp/types.h>
 #include <assimp/types.h>
-#include <assimp/commonMetaData.h>
+#include <assimp/Importer.hpp>
 
 
 using namespace Assimp;
 using namespace Assimp;
 
 
@@ -58,26 +56,25 @@ class utFBXImporterExporter : public AbstractImportExportBase {
 public:
 public:
     virtual bool importerTest() {
     virtual bool importerTest() {
         Assimp::Importer importer;
         Assimp::Importer importer;
-        const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/FBX/spider.fbx", aiProcess_ValidateDataStructure );
+        const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/FBX/spider.fbx", aiProcess_ValidateDataStructure);
         return nullptr != scene;
         return nullptr != scene;
     }
     }
 };
 };
 
 
-TEST_F( utFBXImporterExporter, importXFromFileTest ) {
-    EXPECT_TRUE( importerTest() );
+TEST_F(utFBXImporterExporter, importXFromFileTest) {
+    EXPECT_TRUE(importerTest());
 }
 }
 
 
-TEST_F( utFBXImporterExporter, importBareBoxWithoutColorsAndTextureCoords ) {
+TEST_F(utFBXImporterExporter, importBareBoxWithoutColorsAndTextureCoords) {
     Assimp::Importer importer;
     Assimp::Importer importer;
-    const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/FBX/box.fbx", aiProcess_ValidateDataStructure );
-    EXPECT_NE( nullptr, scene );
+    const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/FBX/box.fbx", aiProcess_ValidateDataStructure);
+    EXPECT_NE(nullptr, scene);
     EXPECT_EQ(scene->mNumMeshes, 1u);
     EXPECT_EQ(scene->mNumMeshes, 1u);
-    aiMesh* mesh = scene->mMeshes[0];
+    aiMesh *mesh = scene->mMeshes[0];
     EXPECT_EQ(mesh->mNumFaces, 12u);
     EXPECT_EQ(mesh->mNumFaces, 12u);
     EXPECT_EQ(mesh->mNumVertices, 36u);
     EXPECT_EQ(mesh->mNumVertices, 36u);
 }
 }
 
 
-
 TEST_F(utFBXImporterExporter, importCubesWithNoNames) {
 TEST_F(utFBXImporterExporter, importCubesWithNoNames) {
     Assimp::Importer importer;
     Assimp::Importer importer;
     const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/FBX/cubes_nonames.fbx", aiProcess_ValidateDataStructure);
     const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/FBX/cubes_nonames.fbx", aiProcess_ValidateDataStructure);
@@ -149,7 +146,7 @@ TEST_F(utFBXImporterExporter, importCubesComplexTransform) {
 
 
     auto parent = child1;
     auto parent = child1;
     const size_t chain_length = 8u;
     const size_t chain_length = 8u;
-    const char* chainStr[chain_length] = {
+    const char *chainStr[chain_length] = {
         "Cube1_$AssimpFbx$_Translation",
         "Cube1_$AssimpFbx$_Translation",
         "Cube1_$AssimpFbx$_RotationPivot",
         "Cube1_$AssimpFbx$_RotationPivot",
         "Cube1_$AssimpFbx$_RotationPivotInverse",
         "Cube1_$AssimpFbx$_RotationPivotInverse",
@@ -178,33 +175,33 @@ TEST_F(utFBXImporterExporter, importCloseToIdentityTransforms) {
     ASSERT_TRUE(scene);
     ASSERT_TRUE(scene);
 }
 }
 
 
-TEST_F( utFBXImporterExporter, importPhongMaterial ) {
+TEST_F(utFBXImporterExporter, importPhongMaterial) {
     Assimp::Importer importer;
     Assimp::Importer importer;
-    const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/FBX/phong_cube.fbx", aiProcess_ValidateDataStructure );
-    EXPECT_NE( nullptr, scene );
-    EXPECT_EQ( 1u, scene->mNumMaterials );
+    const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/FBX/phong_cube.fbx", aiProcess_ValidateDataStructure);
+    EXPECT_NE(nullptr, scene);
+    EXPECT_EQ(1u, scene->mNumMaterials);
     const aiMaterial *mat = scene->mMaterials[0];
     const aiMaterial *mat = scene->mMaterials[0];
-    EXPECT_NE( nullptr, mat );
+    EXPECT_NE(nullptr, mat);
     float f;
     float f;
     aiColor3D c;
     aiColor3D c;
 
 
     // phong_cube.fbx has all properties defined
     // phong_cube.fbx has all properties defined
-    EXPECT_EQ( mat->Get(AI_MATKEY_COLOR_DIFFUSE, c), aiReturn_SUCCESS );
-    EXPECT_EQ( c, aiColor3D(0.5, 0.25, 0.25) );
-    EXPECT_EQ( mat->Get(AI_MATKEY_COLOR_SPECULAR, c), aiReturn_SUCCESS );
-    EXPECT_EQ( c, aiColor3D(0.25, 0.25, 0.5) );
-    EXPECT_EQ( mat->Get(AI_MATKEY_SHININESS_STRENGTH, f), aiReturn_SUCCESS );
-    EXPECT_EQ( f, 0.5f );
-    EXPECT_EQ( mat->Get(AI_MATKEY_SHININESS, f), aiReturn_SUCCESS );
-    EXPECT_EQ( f, 10.0f );
-    EXPECT_EQ( mat->Get(AI_MATKEY_COLOR_AMBIENT, c), aiReturn_SUCCESS );
-    EXPECT_EQ( c, aiColor3D(0.125, 0.25, 0.25) );
-    EXPECT_EQ( mat->Get(AI_MATKEY_COLOR_EMISSIVE, c), aiReturn_SUCCESS );
-    EXPECT_EQ( c, aiColor3D(0.25, 0.125, 0.25) );
-    EXPECT_EQ( mat->Get(AI_MATKEY_COLOR_TRANSPARENT, c), aiReturn_SUCCESS );
-    EXPECT_EQ( c, aiColor3D(0.75, 0.5, 0.25) );
-    EXPECT_EQ( mat->Get(AI_MATKEY_OPACITY, f), aiReturn_SUCCESS );
-    EXPECT_EQ( f, 0.5f );
+    EXPECT_EQ(mat->Get(AI_MATKEY_COLOR_DIFFUSE, c), aiReturn_SUCCESS);
+    EXPECT_EQ(c, aiColor3D(0.5, 0.25, 0.25));
+    EXPECT_EQ(mat->Get(AI_MATKEY_COLOR_SPECULAR, c), aiReturn_SUCCESS);
+    EXPECT_EQ(c, aiColor3D(0.25, 0.25, 0.5));
+    EXPECT_EQ(mat->Get(AI_MATKEY_SHININESS_STRENGTH, f), aiReturn_SUCCESS);
+    EXPECT_EQ(f, 0.5f);
+    EXPECT_EQ(mat->Get(AI_MATKEY_SHININESS, f), aiReturn_SUCCESS);
+    EXPECT_EQ(f, 10.0f);
+    EXPECT_EQ(mat->Get(AI_MATKEY_COLOR_AMBIENT, c), aiReturn_SUCCESS);
+    EXPECT_EQ(c, aiColor3D(0.125, 0.25, 0.25));
+    EXPECT_EQ(mat->Get(AI_MATKEY_COLOR_EMISSIVE, c), aiReturn_SUCCESS);
+    EXPECT_EQ(c, aiColor3D(0.25, 0.125, 0.25));
+    EXPECT_EQ(mat->Get(AI_MATKEY_COLOR_TRANSPARENT, c), aiReturn_SUCCESS);
+    EXPECT_EQ(c, aiColor3D(0.75, 0.5, 0.25));
+    EXPECT_EQ(mat->Get(AI_MATKEY_OPACITY, f), aiReturn_SUCCESS);
+    EXPECT_EQ(f, 0.5f);
 }
 }
 
 
 TEST_F(utFBXImporterExporter, importUnitScaleFactor) {
 TEST_F(utFBXImporterExporter, importUnitScaleFactor) {
@@ -288,7 +285,7 @@ TEST_F(utFBXImporterExporter, importOrphantEmbeddedTextureTest) {
 TEST_F(utFBXImporterExporter, sceneMetadata) {
 TEST_F(utFBXImporterExporter, sceneMetadata) {
     Assimp::Importer importer;
     Assimp::Importer importer;
     const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/FBX/global_settings.fbx",
     const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/FBX/global_settings.fbx",
-        aiProcess_ValidateDataStructure);
+            aiProcess_ValidateDataStructure);
     ASSERT_NE(scene, nullptr);
     ASSERT_NE(scene, nullptr);
     ASSERT_NE(scene->mMetaData, nullptr);
     ASSERT_NE(scene->mMetaData, nullptr);
     {
     {

+ 24 - 27
test/unit/utFindDegenerates.cpp

@@ -47,10 +47,8 @@ using namespace Assimp;
 
 
 class FindDegeneratesProcessTest : public ::testing::Test {
 class FindDegeneratesProcessTest : public ::testing::Test {
 public:
 public:
-    FindDegeneratesProcessTest()
-    : Test()
-    , mMesh( nullptr )
-    , mProcess( nullptr ) {
+    FindDegeneratesProcessTest() :
+            Test(), mMesh(nullptr), mProcess(nullptr) {
         // empty
         // empty
     }
     }
 
 
@@ -59,8 +57,8 @@ protected:
     virtual void TearDown();
     virtual void TearDown();
 
 
 protected:
 protected:
-    aiMesh* mMesh;
-    FindDegeneratesProcess* mProcess;
+    aiMesh *mMesh;
+    FindDegeneratesProcess *mProcess;
 };
 };
 
 
 void FindDegeneratesProcessTest::SetUp() {
 void FindDegeneratesProcessTest::SetUp() {
@@ -70,24 +68,24 @@ void FindDegeneratesProcessTest::SetUp() {
     mMesh->mNumFaces = 1000;
     mMesh->mNumFaces = 1000;
     mMesh->mFaces = new aiFace[1000];
     mMesh->mFaces = new aiFace[1000];
 
 
-    mMesh->mNumVertices = 5000*2;
-    mMesh->mVertices = new aiVector3D[5000*2];
+    mMesh->mNumVertices = 5000 * 2;
+    mMesh->mVertices = new aiVector3D[5000 * 2];
 
 
     for (unsigned int i = 0; i < 5000; ++i) {
     for (unsigned int i = 0; i < 5000; ++i) {
-        mMesh->mVertices[i] = mMesh->mVertices[i+5000] = aiVector3D((float)i);
+        mMesh->mVertices[i] = mMesh->mVertices[i + 5000] = aiVector3D((float)i);
     }
     }
 
 
     mMesh->mPrimitiveTypes = aiPrimitiveType_LINE | aiPrimitiveType_POINT |
     mMesh->mPrimitiveTypes = aiPrimitiveType_LINE | aiPrimitiveType_POINT |
-    aiPrimitiveType_POLYGON | aiPrimitiveType_TRIANGLE;
+                             aiPrimitiveType_POLYGON | aiPrimitiveType_TRIANGLE;
 
 
     unsigned int numOut = 0, numFaces = 0;
     unsigned int numOut = 0, numFaces = 0;
     for (unsigned int i = 0; i < 1000; ++i) {
     for (unsigned int i = 0; i < 1000; ++i) {
-        aiFace& f = mMesh->mFaces[i];
-    f.mNumIndices = (i % 5)+1; // between 1 and 5
-    f.mIndices = new unsigned int[f.mNumIndices];
-    bool had = false;
-    for (unsigned int n = 0; n < f.mNumIndices;++n) {
-        // FIXME
+        aiFace &f = mMesh->mFaces[i];
+        f.mNumIndices = (i % 5) + 1; // between 1 and 5
+        f.mIndices = new unsigned int[f.mNumIndices];
+        bool had = false;
+        for (unsigned int n = 0; n < f.mNumIndices; ++n) {
+            // FIXME
 #if 0
 #if 0
         // some duplicate indices
         // some duplicate indices
         if ( n && n == (i / 200)+1) {
         if ( n && n == (i / 200)+1) {
@@ -96,12 +94,11 @@ void FindDegeneratesProcessTest::SetUp() {
         }
         }
         // and some duplicate vertices
         // and some duplicate vertices
 #endif
 #endif
-        if (n && i % 2 && 0 == n % 2) {
-            f.mIndices[n] = f.mIndices[n-1]+5000;
-            had = true;
-        }
-        else {
-            f.mIndices[n] = numOut++;
+            if (n && i % 2 && 0 == n % 2) {
+                f.mIndices[n] = f.mIndices[n - 1] + 5000;
+                had = true;
+            } else {
+                f.mIndices[n] = numOut++;
             }
             }
         }
         }
         if (!had)
         if (!had)
@@ -122,7 +119,7 @@ TEST_F(FindDegeneratesProcessTest, testDegeneratesDetection) {
 
 
     unsigned int out = 0;
     unsigned int out = 0;
     for (unsigned int i = 0; i < 1000; ++i) {
     for (unsigned int i = 0; i < 1000; ++i) {
-        aiFace& f = mMesh->mFaces[i];
+        aiFace &f = mMesh->mFaces[i];
         out += f.mNumIndices;
         out += f.mNumIndices;
     }
     }
 
 
@@ -130,9 +127,9 @@ TEST_F(FindDegeneratesProcessTest, testDegeneratesDetection) {
     EXPECT_EQ(10000U, mMesh->mNumVertices);
     EXPECT_EQ(10000U, mMesh->mNumVertices);
     EXPECT_EQ(out, mMesh->mNumUVComponents[0]);
     EXPECT_EQ(out, mMesh->mNumUVComponents[0]);
     EXPECT_EQ(static_cast<unsigned int>(
     EXPECT_EQ(static_cast<unsigned int>(
-                  aiPrimitiveType_LINE | aiPrimitiveType_POINT |
-                  aiPrimitiveType_POLYGON | aiPrimitiveType_TRIANGLE),
-              mMesh->mPrimitiveTypes);
+                      aiPrimitiveType_LINE | aiPrimitiveType_POINT |
+                      aiPrimitiveType_POLYGON | aiPrimitiveType_TRIANGLE),
+            mMesh->mPrimitiveTypes);
 }
 }
 
 
 TEST_F(FindDegeneratesProcessTest, testDegeneratesRemoval) {
 TEST_F(FindDegeneratesProcessTest, testDegeneratesRemoval) {
@@ -148,5 +145,5 @@ TEST_F(FindDegeneratesProcessTest, testDegeneratesRemovalWithAreaCheck) {
     mProcess->EnableInstantRemoval(true);
     mProcess->EnableInstantRemoval(true);
     mProcess->ExecuteOnMesh(mMesh);
     mProcess->ExecuteOnMesh(mMesh);
 
 
-    EXPECT_EQ(mMesh->mNumUVComponents[1]-100, mMesh->mNumFaces);
+    EXPECT_EQ(mMesh->mNumUVComponents[1] - 100, mMesh->mNumFaces);
 }
 }

+ 9 - 11
test/unit/utFindInvalidData.cpp

@@ -48,10 +48,8 @@ using namespace Assimp;
 
 
 class utFindInvalidDataProcess : public ::testing::Test {
 class utFindInvalidDataProcess : public ::testing::Test {
 public:
 public:
-    utFindInvalidDataProcess()
-    : Test()
-    , mMesh(nullptr)
-    , mProcess(nullptr) {
+    utFindInvalidDataProcess() :
+            Test(), mMesh(nullptr), mProcess(nullptr) {
         // empty
         // empty
     }
     }
 
 
@@ -60,13 +58,13 @@ protected:
     virtual void TearDown();
     virtual void TearDown();
 
 
 protected:
 protected:
-    aiMesh* mMesh;
-    FindInvalidDataProcess* mProcess;
+    aiMesh *mMesh;
+    FindInvalidDataProcess *mProcess;
 };
 };
 
 
 // ------------------------------------------------------------------------------------------------
 // ------------------------------------------------------------------------------------------------
 void utFindInvalidDataProcess::SetUp() {
 void utFindInvalidDataProcess::SetUp() {
-    ASSERT_TRUE( AI_MAX_NUMBER_OF_TEXTURECOORDS >= 3);
+    ASSERT_TRUE(AI_MAX_NUMBER_OF_TEXTURECOORDS >= 3);
 
 
     mProcess = new FindInvalidDataProcess();
     mProcess = new FindInvalidDataProcess();
     mMesh = new aiMesh();
     mMesh = new aiMesh();
@@ -92,7 +90,7 @@ void utFindInvalidDataProcess::SetUp() {
         mMesh->mBitangents[i] = aiVector3D((float)i);
         mMesh->mBitangents[i] = aiVector3D((float)i);
     }
     }
 
 
-    for (unsigned int a = 0; a < AI_MAX_NUMBER_OF_TEXTURECOORDS;++a) {
+    for (unsigned int a = 0; a < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++a) {
         mMesh->mTextureCoords[a] = new aiVector3D[1000];
         mMesh->mTextureCoords[a] = new aiVector3D[1000];
         for (unsigned int i = 0; i < 1000; ++i) {
         for (unsigned int i = 0; i < 1000; ++i) {
             mMesh->mTextureCoords[a][i] = aiVector3D((float)i);
             mMesh->mTextureCoords[a][i] = aiVector3D((float)i);
@@ -108,10 +106,10 @@ void utFindInvalidDataProcess::TearDown() {
 
 
 // ------------------------------------------------------------------------------------------------
 // ------------------------------------------------------------------------------------------------
 TEST_F(utFindInvalidDataProcess, testStepNegativeResult) {
 TEST_F(utFindInvalidDataProcess, testStepNegativeResult) {
-    ::memset(mMesh->mNormals, 0, mMesh->mNumVertices*sizeof(aiVector3D) );
-    ::memset(mMesh->mBitangents, 0, mMesh->mNumVertices*sizeof(aiVector3D) );
+    ::memset(mMesh->mNormals, 0, mMesh->mNumVertices * sizeof(aiVector3D));
+    ::memset(mMesh->mBitangents, 0, mMesh->mNumVertices * sizeof(aiVector3D));
 
 
-    mMesh->mTextureCoords[2][455] = aiVector3D( std::numeric_limits<float>::quiet_NaN() );
+    mMesh->mTextureCoords[2][455] = aiVector3D(std::numeric_limits<float>::quiet_NaN());
 
 
     mProcess->ProcessMesh(mMesh);
     mProcess->ProcessMesh(mMesh);
 
 

+ 5 - 8
test/unit/utGenBoundingBoxesProcess.cpp

@@ -48,11 +48,8 @@ using namespace Assimp;
 
 
 class utGenBoundingBoxesProcess : public ::testing::Test {
 class utGenBoundingBoxesProcess : public ::testing::Test {
 public:
 public:
-    utGenBoundingBoxesProcess()
-    : Test()
-    , mProcess(nullptr)
-    , mMesh(nullptr)
-    , mScene(nullptr) {
+    utGenBoundingBoxesProcess() :
+            Test(), mProcess(nullptr), mMesh(nullptr), mScene(nullptr) {
         // empty
         // empty
     }
     }
 
 
@@ -66,7 +63,7 @@ public:
         }
         }
         mScene = new aiScene();
         mScene = new aiScene();
         mScene->mNumMeshes = 1;
         mScene->mNumMeshes = 1;
-        mScene->mMeshes = new aiMesh*[1];
+        mScene->mMeshes = new aiMesh *[1];
         mScene->mMeshes[0] = mMesh;
         mScene->mMeshes[0] = mMesh;
     }
     }
 
 
@@ -78,13 +75,13 @@ public:
 protected:
 protected:
     GenBoundingBoxesProcess *mProcess;
     GenBoundingBoxesProcess *mProcess;
     aiMesh *mMesh;
     aiMesh *mMesh;
-    aiScene* mScene;
+    aiScene *mScene;
 };
 };
 
 
 TEST_F(utGenBoundingBoxesProcess, executeTest) {
 TEST_F(utGenBoundingBoxesProcess, executeTest) {
     mProcess->Execute(mScene);
     mProcess->Execute(mScene);
 
 
-    aiMesh* mesh = mScene->mMeshes[0];
+    aiMesh *mesh = mScene->mMeshes[0];
     EXPECT_NE(nullptr, mesh);
     EXPECT_NE(nullptr, mesh);
     EXPECT_EQ(0, mesh->mAABB.mMin.x);
     EXPECT_EQ(0, mesh->mAABB.mMin.x);
     EXPECT_EQ(0, mesh->mAABB.mMin.y);
     EXPECT_EQ(0, mesh->mAABB.mMin.y);

+ 9 - 15
test/unit/utGenNormals.cpp

@@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
 
 
 Copyright (c) 2006-2020, assimp team
 Copyright (c) 2006-2020, assimp team
 
 
-
-
 All rights reserved.
 All rights reserved.
 
 
 Redistribution and use of this software in source and binary forms,
 Redistribution and use of this software in source and binary forms,
@@ -47,20 +45,18 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 using namespace ::std;
 using namespace ::std;
 using namespace ::Assimp;
 using namespace ::Assimp;
 
 
-class GenNormalsTest : public ::testing::Test
-{
+class GenNormalsTest : public ::testing::Test {
 public:
 public:
     virtual void SetUp();
     virtual void SetUp();
     virtual void TearDown();
     virtual void TearDown();
 
 
 protected:
 protected:
-    aiMesh* pcMesh;
-    GenVertexNormalsProcess* piProcess;
+    aiMesh *pcMesh;
+    GenVertexNormalsProcess *piProcess;
 };
 };
 
 
 // ------------------------------------------------------------------------------------------------
 // ------------------------------------------------------------------------------------------------
-void GenNormalsTest::SetUp()
-{
+void GenNormalsTest::SetUp() {
     piProcess = new GenVertexNormalsProcess();
     piProcess = new GenVertexNormalsProcess();
     pcMesh = new aiMesh();
     pcMesh = new aiMesh();
     pcMesh->mPrimitiveTypes = aiPrimitiveType_TRIANGLE;
     pcMesh->mPrimitiveTypes = aiPrimitiveType_TRIANGLE;
@@ -72,21 +68,19 @@ void GenNormalsTest::SetUp()
     pcMesh->mFaces[0].mIndices[2] = 1;
     pcMesh->mFaces[0].mIndices[2] = 1;
     pcMesh->mNumVertices = 3;
     pcMesh->mNumVertices = 3;
     pcMesh->mVertices = new aiVector3D[3];
     pcMesh->mVertices = new aiVector3D[3];
-    pcMesh->mVertices[0] = aiVector3D(0.0f,1.0f,6.0f);
-    pcMesh->mVertices[1] = aiVector3D(2.0f,3.0f,1.0f);
-    pcMesh->mVertices[2] = aiVector3D(3.0f,2.0f,4.0f);
+    pcMesh->mVertices[0] = aiVector3D(0.0f, 1.0f, 6.0f);
+    pcMesh->mVertices[1] = aiVector3D(2.0f, 3.0f, 1.0f);
+    pcMesh->mVertices[2] = aiVector3D(3.0f, 2.0f, 4.0f);
 }
 }
 
 
 // ------------------------------------------------------------------------------------------------
 // ------------------------------------------------------------------------------------------------
-void GenNormalsTest::TearDown()
-{
+void GenNormalsTest::TearDown() {
     delete this->pcMesh;
     delete this->pcMesh;
     delete this->piProcess;
     delete this->piProcess;
 }
 }
 
 
 // ------------------------------------------------------------------------------------------------
 // ------------------------------------------------------------------------------------------------
-TEST_F(GenNormalsTest, testSimpleTriangle)
-{
+TEST_F(GenNormalsTest, testSimpleTriangle) {
     piProcess->GenMeshVertexNormals(pcMesh, 0);
     piProcess->GenMeshVertexNormals(pcMesh, 0);
     EXPECT_TRUE(pcMesh->mNormals != NULL);
     EXPECT_TRUE(pcMesh->mNormals != NULL);
 }
 }

File diff suppressed because it is too large
+ 1314 - 48
test/unit/utImporter.cpp


+ 1 - 3
test/unit/utImproveCacheLocality.cpp

@@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
 
 
 Copyright (c) 2006-2020, assimp team
 Copyright (c) 2006-2020, assimp team
 
 
-
-
 All rights reserved.
 All rights reserved.
 
 
 Redistribution and use of this software in source and binary forms,
 Redistribution and use of this software in source and binary forms,
@@ -41,4 +39,4 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 ---------------------------------------------------------------------------
 ---------------------------------------------------------------------------
 */
 */
 
 
-#include "UnitTestPCH.h"
+#include "UnitTestPCH.h"

+ 19 - 21
test/unit/utJoinVertices.cpp

@@ -49,10 +49,8 @@ using namespace Assimp;
 
 
 class utJoinVertices : public ::testing::Test {
 class utJoinVertices : public ::testing::Test {
 public:
 public:
-    utJoinVertices()
-    : Test()
-    , piProcess(nullptr)
-    , pcMesh(nullptr) {
+    utJoinVertices() :
+            Test(), piProcess(nullptr), pcMesh(nullptr) {
         // empty
         // empty
     }
     }
 
 
@@ -61,8 +59,8 @@ protected:
     virtual void TearDown();
     virtual void TearDown();
 
 
 protected:
 protected:
-    JoinVerticesProcess* piProcess;
-    aiMesh* pcMesh;
+    JoinVerticesProcess *piProcess;
+    aiMesh *pcMesh;
 };
 };
 
 
 // ------------------------------------------------------------------------------------------------
 // ------------------------------------------------------------------------------------------------
@@ -75,20 +73,20 @@ void utJoinVertices::SetUp() {
     pcMesh = new aiMesh();
     pcMesh = new aiMesh();
 
 
     pcMesh->mNumVertices = 900;
     pcMesh->mNumVertices = 900;
-    aiVector3D*& pv = pcMesh->mVertices = new aiVector3D[900];
-    for (unsigned int i = 0; i < 3;++i) {
-        const unsigned int base = i*300;
-        for (unsigned int a = 0; a < 300;++a) {
-            pv[base+a].x = pv[base+a].y = pv[base+a].z = (float)a;
+    aiVector3D *&pv = pcMesh->mVertices = new aiVector3D[900];
+    for (unsigned int i = 0; i < 3; ++i) {
+        const unsigned int base = i * 300;
+        for (unsigned int a = 0; a < 300; ++a) {
+            pv[base + a].x = pv[base + a].y = pv[base + a].z = (float)a;
         }
         }
     }
     }
 
 
     // generate faces - each vertex is referenced once
     // generate faces - each vertex is referenced once
     pcMesh->mNumFaces = 300;
     pcMesh->mNumFaces = 300;
     pcMesh->mFaces = new aiFace[300];
     pcMesh->mFaces = new aiFace[300];
-    for (unsigned int i = 0,p = 0; i < 300;++i) {
-        aiFace& face = pcMesh->mFaces[i];
-        face.mIndices = new unsigned int[ face.mNumIndices = 3 ];
+    for (unsigned int i = 0, p = 0; i < 300; ++i) {
+        aiFace &face = pcMesh->mFaces[i];
+        face.mIndices = new unsigned int[face.mNumIndices = 3];
         for (unsigned int a = 0; a < 3; ++a) {
         for (unsigned int a = 0; a < 3; ++a) {
             face.mIndices[a] = p++;
             face.mIndices[a] = p++;
         }
         }
@@ -118,21 +116,21 @@ void utJoinVertices::TearDown() {
 // ------------------------------------------------------------------------------------------------
 // ------------------------------------------------------------------------------------------------
 TEST_F(utJoinVertices, testProcess) {
 TEST_F(utJoinVertices, testProcess) {
     // execute the step on the given data
     // execute the step on the given data
-    piProcess->ProcessMesh(pcMesh,0);
+    piProcess->ProcessMesh(pcMesh, 0);
 
 
     // the number of faces shouldn't change
     // the number of faces shouldn't change
     ASSERT_EQ(300U, pcMesh->mNumFaces);
     ASSERT_EQ(300U, pcMesh->mNumFaces);
     ASSERT_EQ(300U, pcMesh->mNumVertices);
     ASSERT_EQ(300U, pcMesh->mNumVertices);
 
 
-    ASSERT_TRUE( nullptr != pcMesh->mNormals);
-    ASSERT_TRUE( nullptr != pcMesh->mTangents);
-    ASSERT_TRUE( nullptr != pcMesh->mBitangents);
-    ASSERT_TRUE( nullptr != pcMesh->mTextureCoords[0]);
+    ASSERT_TRUE(nullptr != pcMesh->mNormals);
+    ASSERT_TRUE(nullptr != pcMesh->mTangents);
+    ASSERT_TRUE(nullptr != pcMesh->mBitangents);
+    ASSERT_TRUE(nullptr != pcMesh->mTextureCoords[0]);
 
 
     // the order doesn't care
     // the order doesn't care
     float fSum = 0.f;
     float fSum = 0.f;
     for (unsigned int i = 0; i < 300; ++i) {
     for (unsigned int i = 0; i < 300; ++i) {
-        aiVector3D& v = pcMesh->mVertices[i];
+        aiVector3D &v = pcMesh->mVertices[i];
         fSum += v.x + v.y + v.z;
         fSum += v.x + v.y + v.z;
 
 
         EXPECT_FALSE(pcMesh->mNormals[i].x);
         EXPECT_FALSE(pcMesh->mNormals[i].x);
@@ -140,5 +138,5 @@ TEST_F(utJoinVertices, testProcess) {
         EXPECT_FALSE(pcMesh->mBitangents[i].x);
         EXPECT_FALSE(pcMesh->mBitangents[i].x);
         EXPECT_FALSE(pcMesh->mTextureCoords[0][i].x);
         EXPECT_FALSE(pcMesh->mTextureCoords[0][i].x);
     }
     }
-    EXPECT_EQ(150.f*299.f*3.f, fSum); // gaussian sum equation
+    EXPECT_EQ(150.f * 299.f * 3.f, fSum); // gaussian sum equation
 }
 }

+ 4 - 8
test/unit/utLWOImportExport.cpp

@@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
 
 
 Copyright (c) 2006-2020, assimp team
 Copyright (c) 2006-2020, assimp team
 
 
-
-
 All rights reserved.
 All rights reserved.
 
 
 Redistribution and use of this software in source and binary forms,
 Redistribution and use of this software in source and binary forms,
@@ -40,20 +38,19 @@ THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 ---------------------------------------------------------------------------
 ---------------------------------------------------------------------------
 */
 */
-#include "UnitTestPCH.h"
 #include "AbstractImportExportBase.h"
 #include "AbstractImportExportBase.h"
+#include "UnitTestPCH.h"
 #include <assimp/postprocess.h>
 #include <assimp/postprocess.h>
 #include <assimp/scene.h>
 #include <assimp/scene.h>
 #include <assimp/Importer.hpp>
 #include <assimp/Importer.hpp>
 
 
 using namespace Assimp;
 using namespace Assimp;
 
 
-
 class utLWOImportExport : public AbstractImportExportBase {
 class utLWOImportExport : public AbstractImportExportBase {
 public:
 public:
     virtual bool importerTest() {
     virtual bool importerTest() {
         Assimp::Importer importer;
         Assimp::Importer importer;
-        const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/LWO/LWO2/boxuv.lwo", aiProcess_ValidateDataStructure);
+        const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/LWO/LWO2/boxuv.lwo", aiProcess_ValidateDataStructure);
 
 
         EXPECT_EQ(1u, scene->mNumMeshes);
         EXPECT_EQ(1u, scene->mNumMeshes);
         EXPECT_NE(nullptr, scene->mMeshes[0]);
         EXPECT_NE(nullptr, scene->mMeshes[0]);
@@ -68,8 +65,8 @@ public:
     }
     }
 };
 };
 
 
-TEST_F( utLWOImportExport, importLWObox_uv ) {
-    EXPECT_TRUE( importerTest() );
+TEST_F(utLWOImportExport, importLWObox_uv) {
+    EXPECT_TRUE(importerTest());
 }
 }
 
 
 TEST_F(utLWOImportExport, importLWOformatdetection) {
 TEST_F(utLWOImportExport, importLWOformatdetection) {
@@ -78,4 +75,3 @@ TEST_F(utLWOImportExport, importLWOformatdetection) {
 
 
     EXPECT_NE(nullptr, scene);
     EXPECT_NE(nullptr, scene);
 }
 }
-

+ 4 - 8
test/unit/utLWSImportExport.cpp

@@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
 
 
 Copyright (c) 2006-2020, assimp team
 Copyright (c) 2006-2020, assimp team
 
 
-
-
 All rights reserved.
 All rights reserved.
 
 
 Redistribution and use of this software in source and binary forms,
 Redistribution and use of this software in source and binary forms,
@@ -40,26 +38,25 @@ THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 ---------------------------------------------------------------------------
 ---------------------------------------------------------------------------
 */
 */
-#include "UnitTestPCH.h"
 #include "AbstractImportExportBase.h"
 #include "AbstractImportExportBase.h"
+#include "UnitTestPCH.h"
 #include <assimp/postprocess.h>
 #include <assimp/postprocess.h>
 
 
 #include <assimp/Importer.hpp>
 #include <assimp/Importer.hpp>
 
 
 using namespace Assimp;
 using namespace Assimp;
 
 
-
 class utLWSImportExport : public AbstractImportExportBase {
 class utLWSImportExport : public AbstractImportExportBase {
 public:
 public:
     virtual bool importerTest() {
     virtual bool importerTest() {
         Assimp::Importer importer;
         Assimp::Importer importer;
-        const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/LWS/move_x.lws", aiProcess_ValidateDataStructure);
+        const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/LWS/move_x.lws", aiProcess_ValidateDataStructure);
         return nullptr != scene;
         return nullptr != scene;
     }
     }
 };
 };
 
 
-TEST_F( utLWSImportExport, importLWSFromFileTest ) {
-    EXPECT_TRUE( importerTest() );
+TEST_F(utLWSImportExport, importLWSFromFileTest) {
+    EXPECT_TRUE(importerTest());
 }
 }
 
 
 TEST_F(utLWSImportExport, importLWSmove_x_post_linear) {
 TEST_F(utLWSImportExport, importLWSmove_x_post_linear) {
@@ -139,4 +136,3 @@ TEST_F(utLWSImportExport, importLWSmove_xz_spline) {
     const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/LWS/move_xz_spline.lws", aiProcess_ValidateDataStructure);
     const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/LWS/move_xz_spline.lws", aiProcess_ValidateDataStructure);
     EXPECT_NE(nullptr, scene);
     EXPECT_NE(nullptr, scene);
 }
 }
-

+ 15 - 17
test/unit/utLimitBoneWeights.cpp

@@ -40,18 +40,16 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */
 */
 #include "UnitTestPCH.h"
 #include "UnitTestPCH.h"
 
 
-#include <assimp/scene.h>
 #include "PostProcessing/LimitBoneWeightsProcess.h"
 #include "PostProcessing/LimitBoneWeightsProcess.h"
+#include <assimp/scene.h>
 
 
 using namespace std;
 using namespace std;
 using namespace Assimp;
 using namespace Assimp;
 
 
 class LimitBoneWeightsTest : public ::testing::Test {
 class LimitBoneWeightsTest : public ::testing::Test {
 public:
 public:
-    LimitBoneWeightsTest()
-    : Test()
-    , mProcess(nullptr)
-    , mMesh(nullptr) {
+    LimitBoneWeightsTest() :
+            Test(), mProcess(nullptr), mMesh(nullptr) {
         // empty
         // empty
     }
     }
 
 
@@ -75,14 +73,14 @@ void LimitBoneWeightsTest::SetUp() {
     mMesh->mNumVertices = 500;
     mMesh->mNumVertices = 500;
     mMesh->mVertices = new aiVector3D[500]; // uninit.
     mMesh->mVertices = new aiVector3D[500]; // uninit.
     mMesh->mNumBones = 30;
     mMesh->mNumBones = 30;
-    mMesh->mBones = new aiBone*[30];
+    mMesh->mBones = new aiBone *[30];
     unsigned int iCur = 0;
     unsigned int iCur = 0;
-    for (unsigned int i = 0; i < 30;++i) {
-        aiBone* pc = mMesh->mBones[i] = new aiBone();
+    for (unsigned int i = 0; i < 30; ++i) {
+        aiBone *pc = mMesh->mBones[i] = new aiBone();
         pc->mNumWeights = 250;
         pc->mNumWeights = 250;
         pc->mWeights = new aiVertexWeight[pc->mNumWeights];
         pc->mWeights = new aiVertexWeight[pc->mNumWeights];
-        for (unsigned int qq = 0; qq < pc->mNumWeights;++qq) {
-            aiVertexWeight& v = pc->mWeights[qq];
+        for (unsigned int qq = 0; qq < pc->mNumWeights; ++qq) {
+            aiVertexWeight &v = pc->mWeights[qq];
             v.mVertexId = iCur++;
             v.mVertexId = iCur++;
             if (500 == iCur) {
             if (500 == iCur) {
                 iCur = 0;
                 iCur = 0;
@@ -105,26 +103,26 @@ TEST_F(LimitBoneWeightsTest, testProcess) {
 
 
     // check whether everything is ok ...
     // check whether everything is ok ...
     typedef std::vector<LimitBoneWeightsProcess::Weight> VertexWeightList;
     typedef std::vector<LimitBoneWeightsProcess::Weight> VertexWeightList;
-    VertexWeightList* asWeights = new VertexWeightList[mMesh->mNumVertices];
+    VertexWeightList *asWeights = new VertexWeightList[mMesh->mNumVertices];
 
 
     for (unsigned int i = 0; i < mMesh->mNumVertices; ++i) {
     for (unsigned int i = 0; i < mMesh->mNumVertices; ++i) {
         asWeights[i].reserve(4);
         asWeights[i].reserve(4);
     }
     }
 
 
     // sort back as per-vertex lists
     // sort back as per-vertex lists
-    for (unsigned int i = 0; i < mMesh->mNumBones;++i) {
-        aiBone& pcBone = **(mMesh->mBones+i);
-        for (unsigned int q = 0; q < pcBone.mNumWeights;++q) {
+    for (unsigned int i = 0; i < mMesh->mNumBones; ++i) {
+        aiBone &pcBone = **(mMesh->mBones + i);
+        for (unsigned int q = 0; q < pcBone.mNumWeights; ++q) {
             aiVertexWeight weight = pcBone.mWeights[q];
             aiVertexWeight weight = pcBone.mWeights[q];
-            asWeights[weight.mVertexId].push_back(LimitBoneWeightsProcess::Weight (i,weight.mWeight));
+            asWeights[weight.mVertexId].push_back(LimitBoneWeightsProcess::Weight(i, weight.mWeight));
         }
         }
     }
     }
 
 
     // now validate the size of the lists and check whether all weights sum to 1.0f
     // now validate the size of the lists and check whether all weights sum to 1.0f
-    for (unsigned int i = 0; i < mMesh->mNumVertices;++i) {
+    for (unsigned int i = 0; i < mMesh->mNumVertices; ++i) {
         EXPECT_LE(asWeights[i].size(), 4U);
         EXPECT_LE(asWeights[i].size(), 4U);
         float fSum = 0.0f;
         float fSum = 0.0f;
-        for (VertexWeightList::const_iterator iter =  asWeights[i].begin(); iter != asWeights[i].end();++iter) {
+        for (VertexWeightList::const_iterator iter = asWeights[i].begin(); iter != asWeights[i].end(); ++iter) {
             fSum += (*iter).mWeight;
             fSum += (*iter).mWeight;
         }
         }
         EXPECT_GE(fSum, 0.95F);
         EXPECT_GE(fSum, 0.95F);

+ 7 - 8
test/unit/utM3DImportExport.cpp

@@ -3,8 +3,7 @@
 Open Asset Import Library (assimp)
 Open Asset Import Library (assimp)
 ---------------------------------------------------------------------------
 ---------------------------------------------------------------------------
 
 
-Copyright (c) 2006-2020, assimp team
-
+Copyright (c) 2006-2020, assimp tea
 
 
 
 
 All rights reserved.
 All rights reserved.
@@ -41,12 +40,12 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 ---------------------------------------------------------------------------
 ---------------------------------------------------------------------------
 */
 */
 
 
-#include "UnitTestPCH.h"
-#include "SceneDiffer.h"
 #include "AbstractImportExportBase.h"
 #include "AbstractImportExportBase.h"
+#include "SceneDiffer.h"
+#include "UnitTestPCH.h"
 
 
-#include <assimp/Importer.hpp>
 #include <assimp/postprocess.h>
 #include <assimp/postprocess.h>
+#include <assimp/Importer.hpp>
 
 
 using namespace Assimp;
 using namespace Assimp;
 
 
@@ -54,7 +53,7 @@ class utM3DImportExport : public AbstractImportExportBase {
 public:
 public:
     virtual bool importerTest() {
     virtual bool importerTest() {
         Assimp::Importer importer;
         Assimp::Importer importer;
-        const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/M3D/cube_normals.m3d", aiProcess_ValidateDataStructure );
+        const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/M3D/cube_normals.m3d", aiProcess_ValidateDataStructure);
 #ifndef ASSIMP_BUILD_NO_M3D_IMPORTER
 #ifndef ASSIMP_BUILD_NO_M3D_IMPORTER
         return nullptr != scene;
         return nullptr != scene;
 #else
 #else
@@ -63,6 +62,6 @@ public:
     }
     }
 };
 };
 
 
-TEST_F( utM3DImportExport, importM3DFromFileTest ) {
-    EXPECT_TRUE( importerTest() );
+TEST_F(utM3DImportExport, importM3DFromFileTest) {
+    EXPECT_TRUE(importerTest());
 }
 }

+ 1 - 1
test/unit/utMDCImportExport.cpp

@@ -52,7 +52,7 @@ public:
         Assimp::Importer importer;
         Assimp::Importer importer;
 
 
         //const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/MDC/spider.mdc", 0);
         //const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/MDC/spider.mdc", 0);
-        static_cast<void>( importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/MDC/spider.mdc", 0) );
+        static_cast<void>(importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/MDC/spider.mdc", 0));
         return true;
         return true;
     }
     }
 };
 };

+ 28 - 33
test/unit/utMaterialSystem.cpp

@@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
 
 
 Copyright (c) 2006-2020, assimp team
 Copyright (c) 2006-2020, assimp team
 
 
-
-
 All rights reserved.
 All rights reserved.
 
 
 Redistribution and use of this software in source and binary forms,
 Redistribution and use of this software in source and binary forms,
@@ -42,8 +40,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */
 */
 #include "UnitTestPCH.h"
 #include "UnitTestPCH.h"
 
 
-#include <assimp/scene.h>
 #include "Material/MaterialSystem.h"
 #include "Material/MaterialSystem.h"
+#include <assimp/scene.h>
 
 
 using namespace ::std;
 using namespace ::std;
 using namespace ::Assimp;
 using namespace ::Assimp;
@@ -54,67 +52,65 @@ public:
     virtual void TearDown() { delete this->pcMat; }
     virtual void TearDown() { delete this->pcMat; }
 
 
 protected:
 protected:
-    aiMaterial* pcMat;
+    aiMaterial *pcMat;
 };
 };
 
 
 // ------------------------------------------------------------------------------------------------
 // ------------------------------------------------------------------------------------------------
-TEST_F(MaterialSystemTest, testFloatProperty)
-{
+TEST_F(MaterialSystemTest, testFloatProperty) {
     float pf = 150392.63f;
     float pf = 150392.63f;
-    this->pcMat->AddProperty(&pf,1,"testKey1");
+    this->pcMat->AddProperty(&pf, 1, "testKey1");
     pf = 0.0f;
     pf = 0.0f;
 
 
-    EXPECT_EQ(AI_SUCCESS, pcMat->Get("testKey1",0,0,pf));
+    EXPECT_EQ(AI_SUCCESS, pcMat->Get("testKey1", 0, 0, pf));
     EXPECT_EQ(150392.63f, pf);
     EXPECT_EQ(150392.63f, pf);
 }
 }
 
 
 // ------------------------------------------------------------------------------------------------
 // ------------------------------------------------------------------------------------------------
-TEST_F(MaterialSystemTest, testFloatArrayProperty)
-{
-    float pf[] = {0.0f,1.0f,2.0f,3.0f};
+TEST_F(MaterialSystemTest, testFloatArrayProperty) {
+    float pf[] = { 0.0f, 1.0f, 2.0f, 3.0f };
     unsigned int pMax = sizeof(pf) / sizeof(float);
     unsigned int pMax = sizeof(pf) / sizeof(float);
-    this->pcMat->AddProperty(pf,pMax,"testKey2");
+    this->pcMat->AddProperty(pf, pMax, "testKey2");
     pf[0] = pf[1] = pf[2] = pf[3] = 12.0f;
     pf[0] = pf[1] = pf[2] = pf[3] = 12.0f;
 
 
-    EXPECT_EQ(AI_SUCCESS, pcMat->Get("testKey2",0,0,pf,&pMax));
+    EXPECT_EQ(AI_SUCCESS, pcMat->Get("testKey2", 0, 0, pf, &pMax));
     EXPECT_EQ(sizeof(pf) / sizeof(float), pMax);
     EXPECT_EQ(sizeof(pf) / sizeof(float), pMax);
-    EXPECT_TRUE(!pf[0] && 1.0f == pf[1] && 2.0f == pf[2] && 3.0f == pf[3] );
+    EXPECT_TRUE(!pf[0] && 1.0f == pf[1] && 2.0f == pf[2] && 3.0f == pf[3]);
 }
 }
 
 
 // ------------------------------------------------------------------------------------------------
 // ------------------------------------------------------------------------------------------------
-TEST_F(MaterialSystemTest, testIntProperty)
-{
+TEST_F(MaterialSystemTest, testIntProperty) {
     int pf = 15039263;
     int pf = 15039263;
-    this->pcMat->AddProperty(&pf,1,"testKey3");
+    this->pcMat->AddProperty(&pf, 1, "testKey3");
     pf = 12;
     pf = 12;
 
 
-    EXPECT_EQ(AI_SUCCESS, pcMat->Get("testKey3",0,0,pf));
+    EXPECT_EQ(AI_SUCCESS, pcMat->Get("testKey3", 0, 0, pf));
     EXPECT_EQ(15039263, pf);
     EXPECT_EQ(15039263, pf);
 }
 }
 
 
 // ------------------------------------------------------------------------------------------------
 // ------------------------------------------------------------------------------------------------
-TEST_F(MaterialSystemTest, testIntArrayProperty)
-{
-    int pf[] = {0,1,2,3};
+TEST_F(MaterialSystemTest, testIntArrayProperty) {
+    int pf[] = { 0, 1, 2, 3 };
     unsigned int pMax = sizeof(pf) / sizeof(int);
     unsigned int pMax = sizeof(pf) / sizeof(int);
-    this->pcMat->AddProperty(pf,pMax,"testKey4");
+    this->pcMat->AddProperty(pf, pMax, "testKey4");
     pf[0] = pf[1] = pf[2] = pf[3] = 12;
     pf[0] = pf[1] = pf[2] = pf[3] = 12;
 
 
-    EXPECT_EQ(AI_SUCCESS, pcMat->Get("testKey4",0,0,pf,&pMax));
+    EXPECT_EQ(AI_SUCCESS, pcMat->Get("testKey4", 0, 0, pf, &pMax));
     EXPECT_EQ(sizeof(pf) / sizeof(int), pMax);
     EXPECT_EQ(sizeof(pf) / sizeof(int), pMax);
-    EXPECT_TRUE(!pf[0] && 1 == pf[1] && 2 == pf[2] && 3 == pf[3] );
+    EXPECT_TRUE(!pf[0] && 1 == pf[1] && 2 == pf[2] && 3 == pf[3]);
 }
 }
 
 
 // ------------------------------------------------------------------------------------------------
 // ------------------------------------------------------------------------------------------------
-TEST_F(MaterialSystemTest, testColorProperty)
-{
+TEST_F(MaterialSystemTest, testColorProperty) {
     aiColor4D clr;
     aiColor4D clr;
-    clr.r = 2.0f;clr.g = 3.0f;clr.b = 4.0f;clr.a = 5.0f;
-    this->pcMat->AddProperty(&clr,1,"testKey5");
+    clr.r = 2.0f;
+    clr.g = 3.0f;
+    clr.b = 4.0f;
+    clr.a = 5.0f;
+    this->pcMat->AddProperty(&clr, 1, "testKey5");
     clr.b = 1.0f;
     clr.b = 1.0f;
     clr.a = clr.g = clr.r = 0.0f;
     clr.a = clr.g = clr.r = 0.0f;
 
 
-    EXPECT_EQ(AI_SUCCESS, pcMat->Get("testKey5",0,0,clr));
+    EXPECT_EQ(AI_SUCCESS, pcMat->Get("testKey5", 0, 0, clr));
     EXPECT_TRUE(clr.r == 2.0f && clr.g == 3.0f && clr.b == 4.0f && clr.a == 5.0f);
     EXPECT_TRUE(clr.r == 2.0f && clr.g == 3.0f && clr.b == 4.0f && clr.a == 5.0f);
 }
 }
 
 
@@ -122,13 +118,12 @@ TEST_F(MaterialSystemTest, testColorProperty)
 TEST_F(MaterialSystemTest, testStringProperty) {
 TEST_F(MaterialSystemTest, testStringProperty) {
     aiString s;
     aiString s;
     s.Set("Hello, this is a small test");
     s.Set("Hello, this is a small test");
-    this->pcMat->AddProperty(&s,"testKey6");
+    this->pcMat->AddProperty(&s, "testKey6");
     s.Set("358358");
     s.Set("358358");
-    EXPECT_EQ(AI_SUCCESS, pcMat->Get("testKey6",0,0,s));
+    EXPECT_EQ(AI_SUCCESS, pcMat->Get("testKey6", 0, 0, s));
     EXPECT_STREQ("Hello, this is a small test", s.data);
     EXPECT_STREQ("Hello, this is a small test", s.data);
 }
 }
 
 
-
 // ------------------------------------------------------------------------------------------------
 // ------------------------------------------------------------------------------------------------
 TEST_F(MaterialSystemTest, testMaterialNameAccess) {
 TEST_F(MaterialSystemTest, testMaterialNameAccess) {
     aiMaterial *mat = new aiMaterial();
     aiMaterial *mat = new aiMaterial();
@@ -136,7 +131,7 @@ TEST_F(MaterialSystemTest, testMaterialNameAccess) {
 
 
     aiString name = mat->GetName();
     aiString name = mat->GetName();
     const int retValue(strncmp(name.C_Str(), AI_DEFAULT_MATERIAL_NAME, name.length));
     const int retValue(strncmp(name.C_Str(), AI_DEFAULT_MATERIAL_NAME, name.length));
-    EXPECT_EQ(0, retValue );
+    EXPECT_EQ(0, retValue);
 
 
     delete mat;
     delete mat;
 }
 }

+ 13 - 27
test/unit/utMatrix3x3.cpp

@@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
 
 
 Copyright (c) 2006-2020, assimp team
 Copyright (c) 2006-2020, assimp team
 
 
-
-
 All rights reserved.
 All rights reserved.
 
 
 Redistribution and use of this software in source and binary forms,
 Redistribution and use of this software in source and binary forms,
@@ -50,27 +48,23 @@ class utMatrix3x3Test : public ::testing::Test {
     // empty
     // empty
 };
 };
 
 
-TEST_F( utMatrix3x3Test, FromToMatrixTest ) {
+TEST_F(utMatrix3x3Test, FromToMatrixTest) {
     aiVector3D res;
     aiVector3D res;
     aiMatrix3x3 trafo;
     aiMatrix3x3 trafo;
 
 
     const double PRECISION = 0.000001;
     const double PRECISION = 0.000001;
 
 
     // axes test
     // axes test
-    aiVector3D axes[] =
-        { aiVector3D(1, 0, 0)
-        , aiVector3D(0, 1, 0)
-        , aiVector3D(0, 0, 1)
-        };
+    aiVector3D axes[] = { aiVector3D(1, 0, 0), aiVector3D(0, 1, 0), aiVector3D(0, 0, 1) };
 
 
     for (int i = 0; i < 3; ++i) {
     for (int i = 0; i < 3; ++i) {
         for (int j = 0; j < 3; ++j) {
         for (int j = 0; j < 3; ++j) {
-            aiMatrix3x3::FromToMatrix( axes[i], axes[j], trafo );
+            aiMatrix3x3::FromToMatrix(axes[i], axes[j], trafo);
             res = trafo * axes[i];
             res = trafo * axes[i];
 
 
-            ASSERT_NEAR( axes[j].x, res.x, PRECISION );
-            ASSERT_NEAR( axes[j].y, res.y, PRECISION );
-            ASSERT_NEAR( axes[j].z, res.z, PRECISION );
+            ASSERT_NEAR(axes[j].x, res.x, PRECISION);
+            ASSERT_NEAR(axes[j].y, res.y, PRECISION);
+            ASSERT_NEAR(axes[j].z, res.z, PRECISION);
         }
         }
     }
     }
 
 
@@ -80,22 +74,14 @@ TEST_F( utMatrix3x3Test, FromToMatrixTest ) {
     aiVector3D from, to;
     aiVector3D from, to;
 
 
     for (int i = 0; i < NUM_SAMPLES; ++i) {
     for (int i = 0; i < NUM_SAMPLES; ++i) {
-        from = aiVector3D
-            ( 1.f * rand() / RAND_MAX
-            , 1.f * rand() / RAND_MAX
-            , 1.f * rand() / RAND_MAX
-            ).Normalize();
-        to = aiVector3D
-            ( 1.f * rand() / RAND_MAX
-            , 1.f * rand() / RAND_MAX
-            , 1.f * rand() / RAND_MAX
-            ).Normalize();
-
-        aiMatrix3x3::FromToMatrix( from, to, trafo );
+        from = aiVector3D(1.f * rand() / RAND_MAX, 1.f * rand() / RAND_MAX, 1.f * rand() / RAND_MAX).Normalize();
+        to = aiVector3D(1.f * rand() / RAND_MAX, 1.f * rand() / RAND_MAX, 1.f * rand() / RAND_MAX).Normalize();
+
+        aiMatrix3x3::FromToMatrix(from, to, trafo);
         res = trafo * from;
         res = trafo * from;
 
 
-        ASSERT_NEAR( to.x, res.x, PRECISION );
-        ASSERT_NEAR( to.y, res.y, PRECISION );
-        ASSERT_NEAR( to.z, res.z, PRECISION );
+        ASSERT_NEAR(to.x, res.x, PRECISION);
+        ASSERT_NEAR(to.y, res.y, PRECISION);
+        ASSERT_NEAR(to.z, res.z, PRECISION);
     }
     }
 }
 }

+ 25 - 28
test/unit/utMatrix4x4.cpp

@@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
 
 
 Copyright (c) 2006-2020, assimp team
 Copyright (c) 2006-2020, assimp team
 
 
-
-
 All rights reserved.
 All rights reserved.
 
 
 Redistribution and use of this software in source and binary forms,
 Redistribution and use of this software in source and binary forms,
@@ -46,50 +44,49 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 using namespace Assimp;
 using namespace Assimp;
 
 
 class utMatrix4x4 : public ::testing::Test {
 class utMatrix4x4 : public ::testing::Test {
-
 };
 };
 
 
-TEST_F( utMatrix4x4, badIndexOperatorTest ) {
+TEST_F(utMatrix4x4, badIndexOperatorTest) {
     aiMatrix4x4 m;
     aiMatrix4x4 m;
-    ai_real *a0 = m[ 4 ];
-    EXPECT_EQ( NULL, a0 );
+    ai_real *a0 = m[4];
+    EXPECT_EQ(NULL, a0);
 }
 }
 
 
-TEST_F( utMatrix4x4, indexOperatorTest ) {
+TEST_F(utMatrix4x4, indexOperatorTest) {
     aiMatrix4x4 m;
     aiMatrix4x4 m;
-    ai_real *a0 = m[ 0 ];
-    EXPECT_FLOAT_EQ( 1.0, *a0 );
-    ai_real *a1 = a0+1;
-    EXPECT_FLOAT_EQ( 0.0, *a1 );
+    ai_real *a0 = m[0];
+    EXPECT_FLOAT_EQ(1.0, *a0);
+    ai_real *a1 = a0 + 1;
+    EXPECT_FLOAT_EQ(0.0, *a1);
     ai_real *a2 = a0 + 2;
     ai_real *a2 = a0 + 2;
-    EXPECT_FLOAT_EQ( 0.0, *a2 );
+    EXPECT_FLOAT_EQ(0.0, *a2);
     ai_real *a3 = a0 + 3;
     ai_real *a3 = a0 + 3;
-    EXPECT_FLOAT_EQ( 0.0, *a3 );
+    EXPECT_FLOAT_EQ(0.0, *a3);
 
 
-    ai_real *a4 = m[ 1 ];
-    EXPECT_FLOAT_EQ( 0.0, *a4 );
+    ai_real *a4 = m[1];
+    EXPECT_FLOAT_EQ(0.0, *a4);
     ai_real *a5 = a4 + 1;
     ai_real *a5 = a4 + 1;
-    EXPECT_FLOAT_EQ( 1.0, *a5 );
+    EXPECT_FLOAT_EQ(1.0, *a5);
     ai_real *a6 = a4 + 2;
     ai_real *a6 = a4 + 2;
-    EXPECT_FLOAT_EQ( 0.0, *a6 );
+    EXPECT_FLOAT_EQ(0.0, *a6);
     ai_real *a7 = a4 + 3;
     ai_real *a7 = a4 + 3;
-    EXPECT_FLOAT_EQ( 0.0, *a7 );
+    EXPECT_FLOAT_EQ(0.0, *a7);
 
 
-    ai_real *a8 = m[ 2 ];
-    EXPECT_FLOAT_EQ( 0.0, *a8 );
+    ai_real *a8 = m[2];
+    EXPECT_FLOAT_EQ(0.0, *a8);
     ai_real *a9 = a8 + 1;
     ai_real *a9 = a8 + 1;
-    EXPECT_FLOAT_EQ( 0.0, *a9 );
+    EXPECT_FLOAT_EQ(0.0, *a9);
     ai_real *a10 = a8 + 2;
     ai_real *a10 = a8 + 2;
-    EXPECT_FLOAT_EQ( 1.0, *a10 );
+    EXPECT_FLOAT_EQ(1.0, *a10);
     ai_real *a11 = a8 + 3;
     ai_real *a11 = a8 + 3;
-    EXPECT_FLOAT_EQ( 0.0, *a11 );
+    EXPECT_FLOAT_EQ(0.0, *a11);
 
 
-    ai_real *a12 = m[ 3 ];
-    EXPECT_FLOAT_EQ( 0.0, *a12 );
+    ai_real *a12 = m[3];
+    EXPECT_FLOAT_EQ(0.0, *a12);
     ai_real *a13 = a12 + 1;
     ai_real *a13 = a12 + 1;
-    EXPECT_FLOAT_EQ( 0.0, *a13 );
+    EXPECT_FLOAT_EQ(0.0, *a13);
     ai_real *a14 = a12 + 2;
     ai_real *a14 = a12 + 2;
-    EXPECT_FLOAT_EQ( 0.0, *a14 );
+    EXPECT_FLOAT_EQ(0.0, *a14);
     ai_real *a15 = a12 + 3;
     ai_real *a15 = a12 + 3;
-    EXPECT_FLOAT_EQ( 1.0, *a15 );
+    EXPECT_FLOAT_EQ(1.0, *a15);
 }
 }

+ 36 - 37
test/unit/utObjTools.cpp

@@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
 
 
 Copyright (c) 2006-2020, assimp team
 Copyright (c) 2006-2020, assimp team
 
 
-
-
 All rights reserved.
 All rights reserved.
 
 
 Redistribution and use of this software in source and binary forms,
 Redistribution and use of this software in source and binary forms,
@@ -40,9 +38,9 @@ THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 ---------------------------------------------------------------------------
 ---------------------------------------------------------------------------
 */
 */
-#include "UnitTestPCH.h"
-#include "Obj/ObjTools.h"
 #include "Obj/ObjFileParser.h"
 #include "Obj/ObjFileParser.h"
+#include "Obj/ObjTools.h"
+#include "UnitTestPCH.h"
 
 
 using namespace ::Assimp;
 using namespace ::Assimp;
 
 
@@ -52,16 +50,17 @@ class utObjTools : public ::testing::Test {
 
 
 class TestObjFileParser : public ObjFileParser {
 class TestObjFileParser : public ObjFileParser {
 public:
 public:
-    TestObjFileParser() : ObjFileParser(){
+    TestObjFileParser() :
+            ObjFileParser() {
         // empty
         // empty
     }
     }
 
 
     ~TestObjFileParser() {
     ~TestObjFileParser() {
         // empty
         // empty
     }
     }
-    
-    void testCopyNextWord( char *pBuffer, size_t length ) {
-        copyNextWord( pBuffer, length );
+
+    void testCopyNextWord(char *pBuffer, size_t length) {
+        copyNextWord(pBuffer, length);
     }
     }
 
 
     size_t testGetNumComponentsInDataDefinition() {
     size_t testGetNumComponentsInDataDefinition() {
@@ -69,49 +68,49 @@ public:
     }
     }
 };
 };
 
 
-TEST_F( utObjTools, skipDataLine_OneLine_Success ) {
+TEST_F(utObjTools, skipDataLine_OneLine_Success) {
     std::vector<char> buffer;
     std::vector<char> buffer;
-    std::string data( "v -0.5 -0.5 0.5\nend" );
-    buffer.resize( data.size() );
-    ::memcpy( &buffer[ 0 ], &data[ 0 ], data.size() );
-    std::vector<char>::iterator itBegin( buffer.begin() ), itEnd( buffer.end() );
+    std::string data("v -0.5 -0.5 0.5\nend");
+    buffer.resize(data.size());
+    ::memcpy(&buffer[0], &data[0], data.size());
+    std::vector<char>::iterator itBegin(buffer.begin()), itEnd(buffer.end());
     unsigned int line = 0;
     unsigned int line = 0;
-    std::vector<char>::iterator current = skipLine<std::vector<char>::iterator>( itBegin, itEnd, line );
-    EXPECT_EQ( 'e', *current );
+    std::vector<char>::iterator current = skipLine<std::vector<char>::iterator>(itBegin, itEnd, line);
+    EXPECT_EQ('e', *current);
 }
 }
 
 
-TEST_F( utObjTools, skipDataLine_TwoLines_Success ) {
+TEST_F(utObjTools, skipDataLine_TwoLines_Success) {
     TestObjFileParser test_parser;
     TestObjFileParser test_parser;
-    std::string data( "vn -2.061493116917992e-15 -0.9009688496589661 \\\n-0.4338837265968323" );
+    std::string data("vn -2.061493116917992e-15 -0.9009688496589661 \\\n-0.4338837265968323");
     std::vector<char> buffer;
     std::vector<char> buffer;
-    buffer.resize( data.size() );
-    ::memcpy( &buffer[ 0 ], &data[ 0 ], data.size() );
-    test_parser.setBuffer( buffer );
+    buffer.resize(data.size());
+    ::memcpy(&buffer[0], &data[0], data.size());
+    test_parser.setBuffer(buffer);
     static const size_t Size = 4096UL;
     static const size_t Size = 4096UL;
-    char data_buffer[ Size ];
-    
-    test_parser.testCopyNextWord( data_buffer, Size );
-    EXPECT_EQ( 0, strncmp( data_buffer, "vn", 2 ) );
+    char data_buffer[Size];
+
+    test_parser.testCopyNextWord(data_buffer, Size);
+    EXPECT_EQ(0, strncmp(data_buffer, "vn", 2));
 
 
-    test_parser.testCopyNextWord( data_buffer, Size );
-    EXPECT_EQ( data_buffer[0], '-' );
+    test_parser.testCopyNextWord(data_buffer, Size);
+    EXPECT_EQ(data_buffer[0], '-');
 
 
-    test_parser.testCopyNextWord( data_buffer, Size );
-    EXPECT_EQ( data_buffer[0], '-' );
+    test_parser.testCopyNextWord(data_buffer, Size);
+    EXPECT_EQ(data_buffer[0], '-');
 
 
-    test_parser.testCopyNextWord( data_buffer, Size );
-    EXPECT_EQ( data_buffer[ 0 ], '-' );
+    test_parser.testCopyNextWord(data_buffer, Size);
+    EXPECT_EQ(data_buffer[0], '-');
 }
 }
 
 
-TEST_F( utObjTools, countComponents_TwoLines_Success ) {
+TEST_F(utObjTools, countComponents_TwoLines_Success) {
     TestObjFileParser test_parser;
     TestObjFileParser test_parser;
-    std::string data( "-2.061493116917992e-15 -0.9009688496589661 \\\n-0.4338837265968323" );
+    std::string data("-2.061493116917992e-15 -0.9009688496589661 \\\n-0.4338837265968323");
     std::vector<char> buffer;
     std::vector<char> buffer;
-    buffer.resize( data.size() + 1 );
-    ::memcpy( &buffer[ 0 ], &data[ 0 ], data.size() );
-    buffer[ buffer.size() - 1 ] = '\0';
-    test_parser.setBuffer( buffer );
+    buffer.resize(data.size() + 1);
+    ::memcpy(&buffer[0], &data[0], data.size());
+    buffer[buffer.size() - 1] = '\0';
+    test_parser.setBuffer(buffer);
 
 
     size_t numComps = test_parser.testGetNumComponentsInDataDefinition();
     size_t numComps = test_parser.testGetNumComponentsInDataDefinition();
-    EXPECT_EQ( 3U, numComps );
+    EXPECT_EQ(3U, numComps);
 }
 }

+ 7 - 11
test/unit/utOpenGEXImportExport.cpp

@@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
 
 
 Copyright (c) 2006-2020, assimp team
 Copyright (c) 2006-2020, assimp team
 
 
-
-
 All rights reserved.
 All rights reserved.
 
 
 Redistribution and use of this software in source and binary forms,
 Redistribution and use of this software in source and binary forms,
@@ -41,32 +39,30 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 ---------------------------------------------------------------------------
 ---------------------------------------------------------------------------
 */
 */
 
 
-#include "UnitTestPCH.h"
 #include "AbstractImportExportBase.h"
 #include "AbstractImportExportBase.h"
+#include "UnitTestPCH.h"
 
 
 #include <assimp/Importer.hpp>
 #include <assimp/Importer.hpp>
 
 
 using namespace Assimp;
 using namespace Assimp;
 
 
-
 class utOpenGEXImportExport : public AbstractImportExportBase {
 class utOpenGEXImportExport : public AbstractImportExportBase {
 public:
 public:
     virtual bool importerTest() {
     virtual bool importerTest() {
         Assimp::Importer importer;
         Assimp::Importer importer;
-        const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/OpenGEX/Example.ogex", 0 );
+        const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/OpenGEX/Example.ogex", 0);
         return nullptr != scene;
         return nullptr != scene;
     }
     }
 };
 };
 
 
-TEST_F( utOpenGEXImportExport, importLWSFromFileTest ) {
-    EXPECT_TRUE( importerTest() );
+TEST_F(utOpenGEXImportExport, importLWSFromFileTest) {
+    EXPECT_TRUE(importerTest());
 }
 }
 
 
-TEST_F( utOpenGEXImportExport, Importissue1262_NoCrash ) {
+TEST_F(utOpenGEXImportExport, Importissue1262_NoCrash) {
     Assimp::Importer importer;
     Assimp::Importer importer;
-    const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/OpenGEX/light_issue1262.ogex", 0 );
-    EXPECT_NE( nullptr, scene );
-
+    const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/OpenGEX/light_issue1262.ogex", 0);
+    EXPECT_NE(nullptr, scene);
 }
 }
 
 
 TEST_F(utOpenGEXImportExport, Importissue1340_EmptyCameraObject) {
 TEST_F(utOpenGEXImportExport, Importissue1340_EmptyCameraObject) {

+ 36 - 37
test/unit/utPLYImportExport.cpp

@@ -5,7 +5,6 @@ Open Asset Import Library (assimp)
 
 
 Copyright (c) 2006-2020, assimp team
 Copyright (c) 2006-2020, assimp team
 
 
-
 All rights reserved.
 All rights reserved.
 
 
 Redistribution and use of this software in source and binary forms,
 Redistribution and use of this software in source and binary forms,
@@ -41,11 +40,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */
 */
 #include "UnitTestPCH.h"
 #include "UnitTestPCH.h"
 
 
-#include <assimp/Importer.hpp>
-#include <assimp/Exporter.hpp>
-#include <assimp/scene.h>
 #include "AbstractImportExportBase.h"
 #include "AbstractImportExportBase.h"
 #include <assimp/postprocess.h>
 #include <assimp/postprocess.h>
+#include <assimp/scene.h>
+#include <assimp/Exporter.hpp>
+#include <assimp/Importer.hpp>
 
 
 using namespace ::Assimp;
 using namespace ::Assimp;
 
 
@@ -53,15 +52,15 @@ class utPLYImportExport : public AbstractImportExportBase {
 public:
 public:
     virtual bool importerTest() {
     virtual bool importerTest() {
         Assimp::Importer importer;
         Assimp::Importer importer;
-        const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/PLY/cube.ply", aiProcess_ValidateDataStructure);
-        EXPECT_EQ( 1u, scene->mNumMeshes );
-        EXPECT_NE( nullptr, scene->mMeshes[0] );
+        const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/PLY/cube.ply", aiProcess_ValidateDataStructure);
+        EXPECT_EQ(1u, scene->mNumMeshes);
+        EXPECT_NE(nullptr, scene->mMeshes[0]);
         if (nullptr == scene->mMeshes[0]) {
         if (nullptr == scene->mMeshes[0]) {
             return false;
             return false;
         }
         }
-        EXPECT_EQ( 8u, scene->mMeshes[0]->mNumVertices );
-        EXPECT_EQ( 6u, scene->mMeshes[0]->mNumFaces );
-        
+        EXPECT_EQ(8u, scene->mMeshes[0]->mNumVertices);
+        EXPECT_EQ(6u, scene->mMeshes[0]->mNumFaces);
+
         return (nullptr != scene);
         return (nullptr != scene);
     }
     }
 
 
@@ -78,13 +77,13 @@ public:
 #endif // ASSIMP_BUILD_NO_EXPORT
 #endif // ASSIMP_BUILD_NO_EXPORT
 };
 };
 
 
-TEST_F( utPLYImportExport, importTest_Success ) {
-    EXPECT_TRUE( importerTest() );
+TEST_F(utPLYImportExport, importTest_Success) {
+    EXPECT_TRUE(importerTest());
 }
 }
 
 
 #ifndef ASSIMP_BUILD_NO_EXPORT
 #ifndef ASSIMP_BUILD_NO_EXPORT
 
 
-TEST_F(utPLYImportExport, exportTest_Success ) {
+TEST_F(utPLYImportExport, exportTest_Success) {
     EXPECT_TRUE(exporterTest());
     EXPECT_TRUE(exporterTest());
 }
 }
 
 
@@ -126,10 +125,10 @@ TEST_F(utPLYImportExport, importBinaryPLY) {
     EXPECT_EQ(12u, scene->mMeshes[0]->mNumFaces);
     EXPECT_EQ(12u, scene->mMeshes[0]->mNumFaces);
 }
 }
 
 
-TEST_F( utPLYImportExport, vertexColorTest ) {
+TEST_F(utPLYImportExport, vertexColorTest) {
     Assimp::Importer importer;
     Assimp::Importer importer;
-    const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/PLY/float-color.ply", aiProcess_ValidateDataStructure);
-    EXPECT_NE( nullptr, scene );
+    const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/PLY/float-color.ply", aiProcess_ValidateDataStructure);
+    EXPECT_NE(nullptr, scene);
     EXPECT_EQ(1u, scene->mMeshes[0]->mNumFaces);
     EXPECT_EQ(1u, scene->mMeshes[0]->mNumFaces);
     EXPECT_EQ(aiPrimitiveType_TRIANGLE, scene->mMeshes[0]->mPrimitiveTypes);
     EXPECT_EQ(aiPrimitiveType_TRIANGLE, scene->mMeshes[0]->mPrimitiveTypes);
     EXPECT_EQ(true, scene->mMeshes[0]->HasVertexColors(0));
     EXPECT_EQ(true, scene->mMeshes[0]->HasVertexColors(0));
@@ -157,27 +156,27 @@ TEST_F(utPLYImportExport, pointcloudTest) {
 }
 }
 
 
 static const char *test_file =
 static const char *test_file =
-    "ply\n"
-    "format ascii 1.0\n"
-    "element vertex 4\n"
-    "property float x\n"
-    "property float y\n"
-    "property float z\n"
-    "property uchar red\n"
-    "property uchar green\n"
-    "property uchar blue\n"
-    "property float nx\n"
-    "property float ny\n"
-    "property float nz\n"
-    "end_header\n"
-    "0.0 0.0 0.0 255 255 255 0.0 1.0 0.0\n"
-    "0.0 0.0 1.0 255 0 255 0.0 0.0 1.0\n"
-    "0.0 1.0 0.0 255 255 0 1.0 0.0 0.0\n"
-    "0.0 1.0 1.0 0 255 255 1.0 1.0 0.0\n";
-
-TEST_F( utPLYImportExport, parseErrorTest ) {
+        "ply\n"
+        "format ascii 1.0\n"
+        "element vertex 4\n"
+        "property float x\n"
+        "property float y\n"
+        "property float z\n"
+        "property uchar red\n"
+        "property uchar green\n"
+        "property uchar blue\n"
+        "property float nx\n"
+        "property float ny\n"
+        "property float nz\n"
+        "end_header\n"
+        "0.0 0.0 0.0 255 255 255 0.0 1.0 0.0\n"
+        "0.0 0.0 1.0 255 0 255 0.0 0.0 1.0\n"
+        "0.0 1.0 0.0 255 255 0 1.0 0.0 0.0\n"
+        "0.0 1.0 1.0 0 255 255 1.0 1.0 0.0\n";
+
+TEST_F(utPLYImportExport, parseErrorTest) {
     Assimp::Importer importer;
     Assimp::Importer importer;
     //Could not use aiProcess_ValidateDataStructure since it's missing faces.
     //Could not use aiProcess_ValidateDataStructure since it's missing faces.
-    const aiScene *scene = importer.ReadFileFromMemory( test_file, strlen( test_file ), 0);
-    EXPECT_NE( nullptr, scene );
+    const aiScene *scene = importer.ReadFileFromMemory(test_file, strlen(test_file), 0);
+    EXPECT_NE(nullptr, scene);
 }
 }

+ 27 - 32
test/unit/utPretransformVertices.cpp

@@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
 
 
 Copyright (c) 2006-2020, assimp team
 Copyright (c) 2006-2020, assimp team
 
 
-
-
 All rights reserved.
 All rights reserved.
 
 
 Redistribution and use of this software in source and binary forms,
 Redistribution and use of this software in source and binary forms,
@@ -42,19 +40,16 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */
 */
 #include "UnitTestPCH.h"
 #include "UnitTestPCH.h"
 
 
-#include <assimp/scene.h>
 #include "PostProcessing/PretransformVertices.h"
 #include "PostProcessing/PretransformVertices.h"
-
+#include <assimp/scene.h>
 
 
 using namespace std;
 using namespace std;
 using namespace Assimp;
 using namespace Assimp;
 
 
 class PretransformVerticesTest : public ::testing::Test {
 class PretransformVerticesTest : public ::testing::Test {
 public:
 public:
-    PretransformVerticesTest()
-    : Test()
-    , mScene(nullptr)
-    , mProcess(nullptr) {
+    PretransformVerticesTest() :
+            Test(), mScene(nullptr), mProcess(nullptr) {
         // empty
         // empty
     }
     }
 
 
@@ -68,20 +63,20 @@ protected:
 };
 };
 
 
 // ------------------------------------------------------------------------------------------------
 // ------------------------------------------------------------------------------------------------
-void AddNodes(unsigned int num, aiNode* father, unsigned int depth) {
-    father->mChildren = new aiNode*[father->mNumChildren = 5];
+void AddNodes(unsigned int num, aiNode *father, unsigned int depth) {
+    father->mChildren = new aiNode *[father->mNumChildren = 5];
     for (unsigned int i = 0; i < 5; ++i) {
     for (unsigned int i = 0; i < 5; ++i) {
-        aiNode* nd = father->mChildren[i] = new aiNode();
+        aiNode *nd = father->mChildren[i] = new aiNode();
 
 
-        nd->mName.length = sprintf(nd->mName.data,"%i%i",depth,i);
+        nd->mName.length = sprintf(nd->mName.data, "%i%i", depth, i);
 
 
         // spawn two meshes
         // spawn two meshes
         nd->mMeshes = new unsigned int[nd->mNumMeshes = 2];
         nd->mMeshes = new unsigned int[nd->mNumMeshes = 2];
-        nd->mMeshes[0] = num*5+i;
-        nd->mMeshes[1] = 24-(num*5+i); // mesh 12 is special ... it references the same mesh twice
+        nd->mMeshes[0] = num * 5 + i;
+        nd->mMeshes[1] = 24 - (num * 5 + i); // mesh 12 is special ... it references the same mesh twice
 
 
         // setup an unique transformation matrix
         // setup an unique transformation matrix
-        nd->mTransformation.a1 = num*5.f+i + 1;
+        nd->mTransformation.a1 = num * 5.f + i + 1;
     }
     }
 
 
     if (depth > 1) {
     if (depth > 1) {
@@ -96,35 +91,35 @@ void PretransformVerticesTest::SetUp() {
     mScene = new aiScene();
     mScene = new aiScene();
 
 
     // add 5 empty materials
     // add 5 empty materials
-    mScene->mMaterials = new aiMaterial*[mScene->mNumMaterials = 5];
-    for (unsigned int i = 0; i < 5;++i) {
+    mScene->mMaterials = new aiMaterial *[mScene->mNumMaterials = 5];
+    for (unsigned int i = 0; i < 5; ++i) {
         mScene->mMaterials[i] = new aiMaterial();
         mScene->mMaterials[i] = new aiMaterial();
     }
     }
 
 
     // add 25 test meshes
     // add 25 test meshes
-    mScene->mMeshes = new aiMesh*[mScene->mNumMeshes = 25];
-    for ( unsigned int i = 0; i < 25; ++i) { 
-        aiMesh* mesh = mScene->mMeshes[ i ] = new aiMesh();
+    mScene->mMeshes = new aiMesh *[mScene->mNumMeshes = 25];
+    for (unsigned int i = 0; i < 25; ++i) {
+        aiMesh *mesh = mScene->mMeshes[i] = new aiMesh();
 
 
         mesh->mPrimitiveTypes = aiPrimitiveType_POINT;
         mesh->mPrimitiveTypes = aiPrimitiveType_POINT;
-        mesh->mFaces = new aiFace[ mesh->mNumFaces = 10+i ];
+        mesh->mFaces = new aiFace[mesh->mNumFaces = 10 + i];
         mesh->mVertices = new aiVector3D[mesh->mNumVertices = mesh->mNumFaces];
         mesh->mVertices = new aiVector3D[mesh->mNumVertices = mesh->mNumFaces];
-        for (unsigned int a = 0; a < mesh->mNumFaces; ++a ) {
-            aiFace& f = mesh->mFaces[ a ];
-            f.mIndices = new unsigned int [ f.mNumIndices = 1 ];
-            f.mIndices[0] = a*3;
+        for (unsigned int a = 0; a < mesh->mNumFaces; ++a) {
+            aiFace &f = mesh->mFaces[a];
+            f.mIndices = new unsigned int[f.mNumIndices = 1];
+            f.mIndices[0] = a * 3;
 
 
-            mesh->mVertices[a] = aiVector3D((float)i,(float)a,0.f);
+            mesh->mVertices[a] = aiVector3D((float)i, (float)a, 0.f);
         }
         }
-        mesh->mMaterialIndex = i%5;
+        mesh->mMaterialIndex = i % 5;
 
 
         if (i % 2) {
         if (i % 2) {
             mesh->mNormals = new aiVector3D[mesh->mNumVertices];
             mesh->mNormals = new aiVector3D[mesh->mNumVertices];
-            for ( unsigned int normalIdx=0; normalIdx<mesh->mNumVertices; ++normalIdx ) {
-                mesh->mNormals[ normalIdx ].x = 1.0f;
-                mesh->mNormals[ normalIdx ].y = 1.0f;
-                mesh->mNormals[ normalIdx ].z = 1.0f;
-                mesh->mNormals[ normalIdx ].Normalize();
+            for (unsigned int normalIdx = 0; normalIdx < mesh->mNumVertices; ++normalIdx) {
+                mesh->mNormals[normalIdx].x = 1.0f;
+                mesh->mNormals[normalIdx].y = 1.0f;
+                mesh->mNormals[normalIdx].z = 1.0f;
+                mesh->mNormals[normalIdx].Normalize();
             }
             }
         }
         }
     }
     }

+ 3 - 5
test/unit/utQ3DImportExport.cpp

@@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
 
 
 Copyright (c) 2006-2020, assimp team
 Copyright (c) 2006-2020, assimp team
 
 
-
-
 All rights reserved.
 All rights reserved.
 
 
 Redistribution and use of this software in source and binary forms,
 Redistribution and use of this software in source and binary forms,
@@ -44,8 +42,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 
 
 #include "AbstractImportExportBase.h"
 #include "AbstractImportExportBase.h"
 
 
-#include <assimp/Importer.hpp>
 #include <assimp/postprocess.h>
 #include <assimp/postprocess.h>
+#include <assimp/Importer.hpp>
 
 
 using namespace Assimp;
 using namespace Assimp;
 
 
@@ -53,11 +51,11 @@ class utQ3DImportExport : public AbstractImportExportBase {
 public:
 public:
     virtual bool importerTest() {
     virtual bool importerTest() {
         Assimp::Importer importer;
         Assimp::Importer importer;
-        const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/Q3D/earth.q3o", aiProcess_ValidateDataStructure );
+        const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/Q3D/earth.q3o", aiProcess_ValidateDataStructure);
         return nullptr != scene;
         return nullptr != scene;
     }
     }
 };
 };
 
 
 TEST_F(utQ3DImportExport, importTest) {
 TEST_F(utQ3DImportExport, importTest) {
-    EXPECT_TRUE( importerTest() );
+    EXPECT_TRUE(importerTest());
 }
 }

+ 34 - 40
test/unit/utRemoveComments.cpp

@@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
 
 
 Copyright (c) 2006-2020, assimp team
 Copyright (c) 2006-2020, assimp team
 
 
-
-
 All rights reserved.
 All rights reserved.
 
 
 Redistribution and use of this software in source and binary forms,
 Redistribution and use of this software in source and binary forms,
@@ -44,54 +42,50 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 
 
 #include <assimp/RemoveComments.h>
 #include <assimp/RemoveComments.h>
 
 
-
 using namespace std;
 using namespace std;
 using namespace Assimp;
 using namespace Assimp;
 
 
-
 // ------------------------------------------------------------------------------------------------
 // ------------------------------------------------------------------------------------------------
-TEST(RemoveCommentsTest, testSingleLineComments)
-{
-    const char* szTest = "int i = 0; \n"
-        "if (4 == //)\n"
-        "\ttrue) { // do something here \n"
-        "\t// hello ... and bye //\n";
-
-    const size_t len( ::strlen( szTest ) + 1 );
-    char* szTest2 = new char[ len ];
-    ::strncpy( szTest2, szTest, len );
-
-    const char* szTestResult = "int i = 0; \n"
-        "if (4 ==    \n"
-        "\ttrue) {                      \n"
-        "\t                       \n";
-
-    CommentRemover::RemoveLineComments("//",szTest2,' ');
+TEST(RemoveCommentsTest, testSingleLineComments) {
+    const char *szTest = "int i = 0; \n"
+                         "if (4 == //)\n"
+                         "\ttrue) { // do something here \n"
+                         "\t// hello ... and bye //\n";
+
+    const size_t len(::strlen(szTest) + 1);
+    char *szTest2 = new char[len];
+    ::strncpy(szTest2, szTest, len);
+
+    const char *szTestResult = "int i = 0; \n"
+                               "if (4 ==    \n"
+                               "\ttrue) {                      \n"
+                               "\t                       \n";
+
+    CommentRemover::RemoveLineComments("//", szTest2, ' ');
     EXPECT_STREQ(szTestResult, szTest2);
     EXPECT_STREQ(szTestResult, szTest2);
 
 
     delete[] szTest2;
     delete[] szTest2;
 }
 }
 
 
 // ------------------------------------------------------------------------------------------------
 // ------------------------------------------------------------------------------------------------
-TEST(RemoveCommentsTest, testMultiLineComments)
-{
-    const char* szTest =
-        "/* comment to be removed */\n"
-        "valid text /* \n "
-        " comment across multiple lines */"
-        " / * Incomplete comment */ /* /* multiple comments */ */";
-
-    const char* szTestResult =
-        "                           \n"
-        "valid text      "
-        "                                 "
-        " / * Incomplete comment */                            */";
-
-    const size_t len( ::strlen( szTest ) + 1 );
-    char* szTest2 = new char[ len ];
-    ::strncpy( szTest2, szTest, len );
-
-    CommentRemover::RemoveMultiLineComments("/*","*/",szTest2,' ');
+TEST(RemoveCommentsTest, testMultiLineComments) {
+    const char *szTest =
+            "/* comment to be removed */\n"
+            "valid text /* \n "
+            " comment across multiple lines */"
+            " / * Incomplete comment */ /* /* multiple comments */ */";
+
+    const char *szTestResult =
+            "                           \n"
+            "valid text      "
+            "                                 "
+            " / * Incomplete comment */                            */";
+
+    const size_t len(::strlen(szTest) + 1);
+    char *szTest2 = new char[len];
+    ::strncpy(szTest2, szTest, len);
+
+    CommentRemover::RemoveMultiLineComments("/*", "*/", szTest2, ' ');
     EXPECT_STREQ(szTestResult, szTest2);
     EXPECT_STREQ(szTestResult, szTest2);
 
 
     delete[] szTest2;
     delete[] szTest2;

+ 32 - 45
test/unit/utRemoveComponent.cpp

@@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
 
 
 Copyright (c) 2006-2020, assimp team
 Copyright (c) 2006-2020, assimp team
 
 
-
-
 All rights reserved.
 All rights reserved.
 
 
 Redistribution and use of this software in source and binary forms,
 Redistribution and use of this software in source and binary forms,
@@ -42,9 +40,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */
 */
 #include "UnitTestPCH.h"
 #include "UnitTestPCH.h"
 
 
-#include <assimp/scene.h>
-#include "PostProcessing/RemoveVCProcess.h"
 #include "Material/MaterialSystem.h"
 #include "Material/MaterialSystem.h"
+#include "PostProcessing/RemoveVCProcess.h"
+#include <assimp/scene.h>
 
 
 using namespace std;
 using namespace std;
 using namespace Assimp;
 using namespace Assimp;
@@ -55,19 +53,18 @@ public:
     virtual void TearDown();
     virtual void TearDown();
 
 
 protected:
 protected:
-    RemoveVCProcess* piProcess;
-    aiScene* pScene;
+    RemoveVCProcess *piProcess;
+    aiScene *pScene;
 };
 };
 
 
 // ------------------------------------------------------------------------------------------------
 // ------------------------------------------------------------------------------------------------
-void RemoveVCProcessTest::SetUp()
-{
+void RemoveVCProcessTest::SetUp() {
     // construct the process
     // construct the process
     piProcess = new RemoveVCProcess();
     piProcess = new RemoveVCProcess();
     pScene = new aiScene();
     pScene = new aiScene();
 
 
     // fill the scene ..
     // fill the scene ..
-    pScene->mMeshes = new aiMesh*[pScene->mNumMeshes = 2];
+    pScene->mMeshes = new aiMesh *[pScene->mNumMeshes = 2];
     pScene->mMeshes[0] = new aiMesh();
     pScene->mMeshes[0] = new aiMesh();
     pScene->mMeshes[1] = new aiMesh();
     pScene->mMeshes[1] = new aiMesh();
 
 
@@ -82,23 +79,23 @@ void RemoveVCProcessTest::SetUp()
     pScene->mMeshes[1]->mNumVertices = 120;
     pScene->mMeshes[1]->mNumVertices = 120;
     pScene->mMeshes[1]->mVertices = new aiVector3D[120];
     pScene->mMeshes[1]->mVertices = new aiVector3D[120];
 
 
-    pScene->mAnimations    = new aiAnimation*[pScene->mNumAnimations = 2];
+    pScene->mAnimations = new aiAnimation *[pScene->mNumAnimations = 2];
     pScene->mAnimations[0] = new aiAnimation();
     pScene->mAnimations[0] = new aiAnimation();
     pScene->mAnimations[1] = new aiAnimation();
     pScene->mAnimations[1] = new aiAnimation();
 
 
-    pScene->mTextures = new aiTexture*[pScene->mNumTextures = 2];
+    pScene->mTextures = new aiTexture *[pScene->mNumTextures = 2];
     pScene->mTextures[0] = new aiTexture();
     pScene->mTextures[0] = new aiTexture();
     pScene->mTextures[1] = new aiTexture();
     pScene->mTextures[1] = new aiTexture();
 
 
-    pScene->mMaterials    = new aiMaterial*[pScene->mNumMaterials = 2];
+    pScene->mMaterials = new aiMaterial *[pScene->mNumMaterials = 2];
     pScene->mMaterials[0] = new aiMaterial();
     pScene->mMaterials[0] = new aiMaterial();
     pScene->mMaterials[1] = new aiMaterial();
     pScene->mMaterials[1] = new aiMaterial();
 
 
-    pScene->mLights    = new aiLight*[pScene->mNumLights = 2];
+    pScene->mLights = new aiLight *[pScene->mNumLights = 2];
     pScene->mLights[0] = new aiLight();
     pScene->mLights[0] = new aiLight();
     pScene->mLights[1] = new aiLight();
     pScene->mLights[1] = new aiLight();
 
 
-    pScene->mCameras    = new aiCamera*[pScene->mNumCameras = 2];
+    pScene->mCameras = new aiCamera *[pScene->mNumCameras = 2];
     pScene->mCameras[0] = new aiCamera();
     pScene->mCameras[0] = new aiCamera();
     pScene->mCameras[1] = new aiCamera();
     pScene->mCameras[1] = new aiCamera();
 
 
@@ -107,19 +104,17 @@ void RemoveVCProcessTest::SetUp()
     char check[sizeof(aiMaterial) == sizeof(aiMaterial) ? 10 : -1];
     char check[sizeof(aiMaterial) == sizeof(aiMaterial) ? 10 : -1];
     check[0] = 0;
     check[0] = 0;
     // to remove compiler warning
     // to remove compiler warning
-    EXPECT_EQ( 0, check[0] );
+    EXPECT_EQ(0, check[0]);
 }
 }
 
 
 // ------------------------------------------------------------------------------------------------
 // ------------------------------------------------------------------------------------------------
-void RemoveVCProcessTest::TearDown()
-{
+void RemoveVCProcessTest::TearDown() {
     delete pScene;
     delete pScene;
     delete piProcess;
     delete piProcess;
 }
 }
 
 
 // ------------------------------------------------------------------------------------------------
 // ------------------------------------------------------------------------------------------------
-TEST_F(RemoveVCProcessTest, testMeshRemove)
-{
+TEST_F(RemoveVCProcessTest, testMeshRemove) {
     piProcess->SetDeleteFlags(aiComponent_MESHES);
     piProcess->SetDeleteFlags(aiComponent_MESHES);
     piProcess->Execute(pScene);
     piProcess->Execute(pScene);
 
 
@@ -129,8 +124,7 @@ TEST_F(RemoveVCProcessTest, testMeshRemove)
 }
 }
 
 
 // ------------------------------------------------------------------------------------------------
 // ------------------------------------------------------------------------------------------------
-TEST_F(RemoveVCProcessTest, testAnimRemove)
-{
+TEST_F(RemoveVCProcessTest, testAnimRemove) {
     piProcess->SetDeleteFlags(aiComponent_ANIMATIONS);
     piProcess->SetDeleteFlags(aiComponent_ANIMATIONS);
     piProcess->Execute(pScene);
     piProcess->Execute(pScene);
 
 
@@ -140,21 +134,19 @@ TEST_F(RemoveVCProcessTest, testAnimRemove)
 }
 }
 
 
 // ------------------------------------------------------------------------------------------------
 // ------------------------------------------------------------------------------------------------
-TEST_F(RemoveVCProcessTest, testMaterialRemove)
-{
+TEST_F(RemoveVCProcessTest, testMaterialRemove) {
     piProcess->SetDeleteFlags(aiComponent_MATERIALS);
     piProcess->SetDeleteFlags(aiComponent_MATERIALS);
     piProcess->Execute(pScene);
     piProcess->Execute(pScene);
 
 
     // there should be one default material now ...
     // there should be one default material now ...
     EXPECT_TRUE(1 == pScene->mNumMaterials &&
     EXPECT_TRUE(1 == pScene->mNumMaterials &&
-        pScene->mMeshes[0]->mMaterialIndex == 0 &&
-        pScene->mMeshes[1]->mMaterialIndex == 0);
+                pScene->mMeshes[0]->mMaterialIndex == 0 &&
+                pScene->mMeshes[1]->mMaterialIndex == 0);
     EXPECT_EQ(0U, pScene->mFlags);
     EXPECT_EQ(0U, pScene->mFlags);
 }
 }
 
 
 // ------------------------------------------------------------------------------------------------
 // ------------------------------------------------------------------------------------------------
-TEST_F(RemoveVCProcessTest, testTextureRemove)
-{
+TEST_F(RemoveVCProcessTest, testTextureRemove) {
     piProcess->SetDeleteFlags(aiComponent_TEXTURES);
     piProcess->SetDeleteFlags(aiComponent_TEXTURES);
     piProcess->Execute(pScene);
     piProcess->Execute(pScene);
 
 
@@ -164,8 +156,7 @@ TEST_F(RemoveVCProcessTest, testTextureRemove)
 }
 }
 
 
 // ------------------------------------------------------------------------------------------------
 // ------------------------------------------------------------------------------------------------
-TEST_F(RemoveVCProcessTest, testCameraRemove)
-{
+TEST_F(RemoveVCProcessTest, testCameraRemove) {
     piProcess->SetDeleteFlags(aiComponent_CAMERAS);
     piProcess->SetDeleteFlags(aiComponent_CAMERAS);
     piProcess->Execute(pScene);
     piProcess->Execute(pScene);
 
 
@@ -175,8 +166,7 @@ TEST_F(RemoveVCProcessTest, testCameraRemove)
 }
 }
 
 
 // ------------------------------------------------------------------------------------------------
 // ------------------------------------------------------------------------------------------------
-TEST_F(RemoveVCProcessTest, testLightRemove)
-{
+TEST_F(RemoveVCProcessTest, testLightRemove) {
     piProcess->SetDeleteFlags(aiComponent_LIGHTS);
     piProcess->SetDeleteFlags(aiComponent_LIGHTS);
     piProcess->Execute(pScene);
     piProcess->Execute(pScene);
 
 
@@ -186,37 +176,34 @@ TEST_F(RemoveVCProcessTest, testLightRemove)
 }
 }
 
 
 // ------------------------------------------------------------------------------------------------
 // ------------------------------------------------------------------------------------------------
-TEST_F(RemoveVCProcessTest, testMeshComponentsRemoveA)
-{
+TEST_F(RemoveVCProcessTest, testMeshComponentsRemoveA) {
     piProcess->SetDeleteFlags(aiComponent_TEXCOORDSn(1) | aiComponent_TEXCOORDSn(2) | aiComponent_TEXCOORDSn(3));
     piProcess->SetDeleteFlags(aiComponent_TEXCOORDSn(1) | aiComponent_TEXCOORDSn(2) | aiComponent_TEXCOORDSn(3));
     piProcess->Execute(pScene);
     piProcess->Execute(pScene);
 
 
     EXPECT_TRUE(pScene->mMeshes[0]->mTextureCoords[0] &&
     EXPECT_TRUE(pScene->mMeshes[0]->mTextureCoords[0] &&
-        !pScene->mMeshes[0]->mTextureCoords[1] &&
-        !pScene->mMeshes[0]->mTextureCoords[2] &&
-        !pScene->mMeshes[0]->mTextureCoords[3]);
+                !pScene->mMeshes[0]->mTextureCoords[1] &&
+                !pScene->mMeshes[0]->mTextureCoords[2] &&
+                !pScene->mMeshes[0]->mTextureCoords[3]);
     EXPECT_EQ(0U, pScene->mFlags);
     EXPECT_EQ(0U, pScene->mFlags);
 }
 }
 
 
 // ------------------------------------------------------------------------------------------------
 // ------------------------------------------------------------------------------------------------
-TEST_F(RemoveVCProcessTest, testMeshComponentsRemoveB)
-{
+TEST_F(RemoveVCProcessTest, testMeshComponentsRemoveB) {
     piProcess->SetDeleteFlags(aiComponent_TEXCOORDSn(1) | aiComponent_NORMALS);
     piProcess->SetDeleteFlags(aiComponent_TEXCOORDSn(1) | aiComponent_NORMALS);
     piProcess->Execute(pScene);
     piProcess->Execute(pScene);
 
 
     EXPECT_TRUE(pScene->mMeshes[0]->mTextureCoords[0] &&
     EXPECT_TRUE(pScene->mMeshes[0]->mTextureCoords[0] &&
-        pScene->mMeshes[0]->mTextureCoords[1]  &&
-        pScene->mMeshes[0]->mTextureCoords[2]  &&     // shift forward ...
-        !pScene->mMeshes[0]->mTextureCoords[3] &&
-        !pScene->mMeshes[0]->mNormals);
+                pScene->mMeshes[0]->mTextureCoords[1] &&
+                pScene->mMeshes[0]->mTextureCoords[2] && // shift forward ...
+                !pScene->mMeshes[0]->mTextureCoords[3] &&
+                !pScene->mMeshes[0]->mNormals);
     EXPECT_EQ(0U, pScene->mFlags);
     EXPECT_EQ(0U, pScene->mFlags);
 }
 }
 
 
 // ------------------------------------------------------------------------------------------------
 // ------------------------------------------------------------------------------------------------
-TEST_F(RemoveVCProcessTest, testRemoveEverything)
-{
+TEST_F(RemoveVCProcessTest, testRemoveEverything) {
     piProcess->SetDeleteFlags(aiComponent_LIGHTS | aiComponent_ANIMATIONS |
     piProcess->SetDeleteFlags(aiComponent_LIGHTS | aiComponent_ANIMATIONS |
-        aiComponent_MATERIALS | aiComponent_MESHES | aiComponent_CAMERAS | aiComponent_TEXTURES);
+                              aiComponent_MATERIALS | aiComponent_MESHES | aiComponent_CAMERAS | aiComponent_TEXTURES);
     piProcess->Execute(pScene);
     piProcess->Execute(pScene);
     EXPECT_EQ(0U, pScene->mNumAnimations);
     EXPECT_EQ(0U, pScene->mNumAnimations);
     EXPECT_EQ(0U, pScene->mNumCameras);
     EXPECT_EQ(0U, pScene->mNumCameras);

+ 36 - 45
test/unit/utRemoveRedundantMaterials.cpp

@@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
 
 
 Copyright (c) 2006-2020, assimp team
 Copyright (c) 2006-2020, assimp team
 
 
-
-
 All rights reserved.
 All rights reserved.
 
 
 Redistribution and use of this software in source and binary forms,
 Redistribution and use of this software in source and binary forms,
@@ -42,9 +40,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */
 */
 #include "UnitTestPCH.h"
 #include "UnitTestPCH.h"
 
 
-#include <assimp/scene.h>
-#include "PostProcessing/RemoveRedundantMaterials.h"
 #include "Material/MaterialSystem.h"
 #include "Material/MaterialSystem.h"
+#include "PostProcessing/RemoveRedundantMaterials.h"
+#include <assimp/scene.h>
 
 
 using namespace std;
 using namespace std;
 using namespace Assimp;
 using namespace Assimp;
@@ -55,19 +53,18 @@ public:
     virtual void TearDown();
     virtual void TearDown();
 
 
 protected:
 protected:
-    RemoveRedundantMatsProcess* piProcess;
-    aiScene* pcScene1;
+    RemoveRedundantMatsProcess *piProcess;
+    aiScene *pcScene1;
 };
 };
 
 
 // ------------------------------------------------------------------------------------------------
 // ------------------------------------------------------------------------------------------------
-aiMaterial* getUniqueMaterial1()
-{
+aiMaterial *getUniqueMaterial1() {
     // setup an unique name for each material - this shouldn't care
     // setup an unique name for each material - this shouldn't care
     aiString mTemp;
     aiString mTemp;
     mTemp.Set("UniqueMat1");
     mTemp.Set("UniqueMat1");
 
 
-    aiMaterial* pcMat = new aiMaterial();
-    pcMat->AddProperty(&mTemp,AI_MATKEY_NAME);
+    aiMaterial *pcMat = new aiMaterial();
+    pcMat->AddProperty(&mTemp, AI_MATKEY_NAME);
     float f = 2.0f;
     float f = 2.0f;
     pcMat->AddProperty<float>(&f, 1, AI_MATKEY_BUMPSCALING);
     pcMat->AddProperty<float>(&f, 1, AI_MATKEY_BUMPSCALING);
     pcMat->AddProperty<float>(&f, 1, AI_MATKEY_SHININESS_STRENGTH);
     pcMat->AddProperty<float>(&f, 1, AI_MATKEY_SHININESS_STRENGTH);
@@ -75,42 +72,40 @@ aiMaterial* getUniqueMaterial1()
 }
 }
 
 
 // ------------------------------------------------------------------------------------------------
 // ------------------------------------------------------------------------------------------------
-aiMaterial* getUniqueMaterial2()
-{
+aiMaterial *getUniqueMaterial2() {
     // setup an unique name for each material - this shouldn't care
     // setup an unique name for each material - this shouldn't care
     aiString mTemp;
     aiString mTemp;
     mTemp.Set("Unique Mat2");
     mTemp.Set("Unique Mat2");
 
 
-    aiMaterial* pcMat = new aiMaterial();
-    pcMat->AddProperty(&mTemp,AI_MATKEY_NAME);
-    float f = 4.0f;int i = 1;
+    aiMaterial *pcMat = new aiMaterial();
+    pcMat->AddProperty(&mTemp, AI_MATKEY_NAME);
+    float f = 4.0f;
+    int i = 1;
     pcMat->AddProperty<float>(&f, 1, AI_MATKEY_BUMPSCALING);
     pcMat->AddProperty<float>(&f, 1, AI_MATKEY_BUMPSCALING);
     pcMat->AddProperty<int>(&i, 1, AI_MATKEY_ENABLE_WIREFRAME);
     pcMat->AddProperty<int>(&i, 1, AI_MATKEY_ENABLE_WIREFRAME);
     return pcMat;
     return pcMat;
 }
 }
 
 
 // ------------------------------------------------------------------------------------------------
 // ------------------------------------------------------------------------------------------------
-aiMaterial* getUniqueMaterial3()
-{
+aiMaterial *getUniqueMaterial3() {
     // setup an unique name for each material - this shouldn't care
     // setup an unique name for each material - this shouldn't care
     aiString mTemp;
     aiString mTemp;
     mTemp.Set("Complex material name");
     mTemp.Set("Complex material name");
 
 
-    aiMaterial* pcMat = new aiMaterial();
-    pcMat->AddProperty(&mTemp,AI_MATKEY_NAME);
+    aiMaterial *pcMat = new aiMaterial();
+    pcMat->AddProperty(&mTemp, AI_MATKEY_NAME);
     return pcMat;
     return pcMat;
 }
 }
 
 
 // ------------------------------------------------------------------------------------------------
 // ------------------------------------------------------------------------------------------------
-void RemoveRedundantMatsTest::SetUp()
-{
+void RemoveRedundantMatsTest::SetUp() {
     // construct the process
     // construct the process
     piProcess = new RemoveRedundantMatsProcess();
     piProcess = new RemoveRedundantMatsProcess();
 
 
     // create a scene with 5 materials (2 is a duplicate of 0, 3 of 1)
     // create a scene with 5 materials (2 is a duplicate of 0, 3 of 1)
     pcScene1 = new aiScene();
     pcScene1 = new aiScene();
     pcScene1->mNumMaterials = 5;
     pcScene1->mNumMaterials = 5;
-    pcScene1->mMaterials = new aiMaterial*[5];
+    pcScene1->mMaterials = new aiMaterial *[5];
 
 
     pcScene1->mMaterials[0] = getUniqueMaterial1();
     pcScene1->mMaterials[0] = getUniqueMaterial1();
     pcScene1->mMaterials[1] = getUniqueMaterial2();
     pcScene1->mMaterials[1] = getUniqueMaterial2();
@@ -118,8 +113,8 @@ void RemoveRedundantMatsTest::SetUp()
 
 
     // all materials must be referenced
     // all materials must be referenced
     pcScene1->mNumMeshes = 5;
     pcScene1->mNumMeshes = 5;
-    pcScene1->mMeshes = new aiMesh*[5];
-    for (unsigned int i = 0; i < 5;++i) {
+    pcScene1->mMeshes = new aiMesh *[5];
+    for (unsigned int i = 0; i < 5; ++i) {
         pcScene1->mMeshes[i] = new aiMesh();
         pcScene1->mMeshes[i] = new aiMesh();
         pcScene1->mMeshes[i]->mMaterialIndex = i;
         pcScene1->mMeshes[i]->mMaterialIndex = i;
     }
     }
@@ -130,57 +125,53 @@ void RemoveRedundantMatsTest::SetUp()
     mTemp.data[0] = 48;
     mTemp.data[0] = 48;
     mTemp.data[1] = 0;
     mTemp.data[1] = 0;
 
 
-    aiMaterial* pcMat;
+    aiMaterial *pcMat;
     pcScene1->mMaterials[2] = pcMat = new aiMaterial();
     pcScene1->mMaterials[2] = pcMat = new aiMaterial();
-    aiMaterial::CopyPropertyList(pcMat,(const aiMaterial*)pcScene1->mMaterials[0]);
-    pcMat->AddProperty(&mTemp,AI_MATKEY_NAME);
+    aiMaterial::CopyPropertyList(pcMat, (const aiMaterial *)pcScene1->mMaterials[0]);
+    pcMat->AddProperty(&mTemp, AI_MATKEY_NAME);
     mTemp.data[0]++;
     mTemp.data[0]++;
 
 
     pcScene1->mMaterials[3] = pcMat = new aiMaterial();
     pcScene1->mMaterials[3] = pcMat = new aiMaterial();
-    aiMaterial::CopyPropertyList(pcMat,(const aiMaterial*)pcScene1->mMaterials[1]);
-    pcMat->AddProperty(&mTemp,AI_MATKEY_NAME);
+    aiMaterial::CopyPropertyList(pcMat, (const aiMaterial *)pcScene1->mMaterials[1]);
+    pcMat->AddProperty(&mTemp, AI_MATKEY_NAME);
     mTemp.data[0]++;
     mTemp.data[0]++;
 }
 }
 
 
 // ------------------------------------------------------------------------------------------------
 // ------------------------------------------------------------------------------------------------
-void RemoveRedundantMatsTest::TearDown()
-{
+void RemoveRedundantMatsTest::TearDown() {
     delete piProcess;
     delete piProcess;
     delete pcScene1;
     delete pcScene1;
 }
 }
 
 
 // ------------------------------------------------------------------------------------------------
 // ------------------------------------------------------------------------------------------------
-TEST_F(RemoveRedundantMatsTest, testRedundantMaterials)
-{
+TEST_F(RemoveRedundantMatsTest, testRedundantMaterials) {
     piProcess->SetFixedMaterialsString();
     piProcess->SetFixedMaterialsString();
 
 
     piProcess->Execute(pcScene1);
     piProcess->Execute(pcScene1);
     EXPECT_EQ(3U, pcScene1->mNumMaterials);
     EXPECT_EQ(3U, pcScene1->mNumMaterials);
     EXPECT_TRUE(0 != pcScene1->mMaterials &&
     EXPECT_TRUE(0 != pcScene1->mMaterials &&
-        0 != pcScene1->mMaterials[0] &&
-        0 != pcScene1->mMaterials[1] &&
-        0 != pcScene1->mMaterials[2]);
+                0 != pcScene1->mMaterials[0] &&
+                0 != pcScene1->mMaterials[1] &&
+                0 != pcScene1->mMaterials[2]);
 
 
     aiString sName;
     aiString sName;
-    EXPECT_EQ(AI_SUCCESS, aiGetMaterialString(pcScene1->mMaterials[2],AI_MATKEY_NAME,&sName));
+    EXPECT_EQ(AI_SUCCESS, aiGetMaterialString(pcScene1->mMaterials[2], AI_MATKEY_NAME, &sName));
     EXPECT_STREQ("Complex material name", sName.data);
     EXPECT_STREQ("Complex material name", sName.data);
-
 }
 }
 
 
 // ------------------------------------------------------------------------------------------------
 // ------------------------------------------------------------------------------------------------
-TEST_F(RemoveRedundantMatsTest, testRedundantMaterialsWithExcludeList)
-{
+TEST_F(RemoveRedundantMatsTest, testRedundantMaterialsWithExcludeList) {
     piProcess->SetFixedMaterialsString("\'Unique Mat2\'\t\'Complex material name\' and_another_one_which_we_wont_use");
     piProcess->SetFixedMaterialsString("\'Unique Mat2\'\t\'Complex material name\' and_another_one_which_we_wont_use");
 
 
     piProcess->Execute(pcScene1);
     piProcess->Execute(pcScene1);
     EXPECT_EQ(4U, pcScene1->mNumMaterials);
     EXPECT_EQ(4U, pcScene1->mNumMaterials);
     EXPECT_TRUE(0 != pcScene1->mMaterials &&
     EXPECT_TRUE(0 != pcScene1->mMaterials &&
-        0 != pcScene1->mMaterials[0] &&
-        0 != pcScene1->mMaterials[1] &&
-        0 != pcScene1->mMaterials[2] &&
-        0 != pcScene1->mMaterials[3]);
+                0 != pcScene1->mMaterials[0] &&
+                0 != pcScene1->mMaterials[1] &&
+                0 != pcScene1->mMaterials[2] &&
+                0 != pcScene1->mMaterials[3]);
 
 
     aiString sName;
     aiString sName;
-    EXPECT_EQ(AI_SUCCESS, aiGetMaterialString(pcScene1->mMaterials[3],AI_MATKEY_NAME,&sName));
+    EXPECT_EQ(AI_SUCCESS, aiGetMaterialString(pcScene1->mMaterials[3], AI_MATKEY_NAME, &sName));
     EXPECT_STREQ("Complex material name", sName.data);
     EXPECT_STREQ("Complex material name", sName.data);
 }
 }

+ 9 - 11
test/unit/utRemoveVCProcess.cpp

@@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
 
 
 Copyright (c) 2006-2020, assimp team
 Copyright (c) 2006-2020, assimp team
 
 
-
-
 All rights reserved.
 All rights reserved.
 
 
 Redistribution and use of this software in source and binary forms,
 Redistribution and use of this software in source and binary forms,
@@ -40,8 +38,8 @@ THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 ---------------------------------------------------------------------------
 ---------------------------------------------------------------------------
 */
 */
-#include "UnitTestPCH.h"
 #include "PostProcessing/RemoveVCProcess.h"
 #include "PostProcessing/RemoveVCProcess.h"
+#include "UnitTestPCH.h"
 
 
 #include <assimp/mesh.h>
 #include <assimp/mesh.h>
 #include <assimp/scene.h>
 #include <assimp/scene.h>
@@ -52,27 +50,27 @@ class utRevmoveVCProcess : public ::testing::Test {
     // empty
     // empty
 };
 };
 
 
-TEST_F( utRevmoveVCProcess, createTest ) {
+TEST_F(utRevmoveVCProcess, createTest) {
     bool ok = true;
     bool ok = true;
     try {
     try {
         RemoveVCProcess *process = new RemoveVCProcess;
         RemoveVCProcess *process = new RemoveVCProcess;
         delete process;
         delete process;
-    } catch ( ... ) {
+    } catch (...) {
         ok = false;
         ok = false;
     }
     }
-    EXPECT_TRUE( ok );
+    EXPECT_TRUE(ok);
 }
 }
 
 
-TEST_F( utRevmoveVCProcess, issue1266_ProcessMeshTest_NoCrash ) {
+TEST_F(utRevmoveVCProcess, issue1266_ProcessMeshTest_NoCrash) {
     aiScene *scene = new aiScene;
     aiScene *scene = new aiScene;
     scene->mNumMeshes = 1;
     scene->mNumMeshes = 1;
-    scene->mMeshes = new aiMesh*[ 1 ];
+    scene->mMeshes = new aiMesh *[1];
 
 
     aiMesh *mesh = new aiMesh;
     aiMesh *mesh = new aiMesh;
     mesh->mNumVertices = 1;
     mesh->mNumVertices = 1;
-    mesh->mColors[ 0 ] = new aiColor4D[ 2 ];
-    scene->mMeshes[ 0 ] = mesh;
+    mesh->mColors[0] = new aiColor4D[2];
+    scene->mMeshes[0] = mesh;
     std::unique_ptr<RemoveVCProcess> process(new RemoveVCProcess);
     std::unique_ptr<RemoveVCProcess> process(new RemoveVCProcess);
-    process->Execute( scene );
+    process->Execute(scene);
     delete scene;
     delete scene;
 }
 }

+ 8 - 10
test/unit/utSIBImporter.cpp

@@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
 
 
 Copyright (c) 2006-2020, assimp team
 Copyright (c) 2006-2020, assimp team
 
 
-
-
 All rights reserved.
 All rights reserved.
 
 
 Redistribution and use of this software in source and binary forms,
 Redistribution and use of this software in source and binary forms,
@@ -44,8 +42,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 
 
 #include "SIB/SIBImporter.h"
 #include "SIB/SIBImporter.h"
 
 
-#include <assimp/Importer.hpp>
 #include <assimp/postprocess.h>
 #include <assimp/postprocess.h>
+#include <assimp/Importer.hpp>
 
 
 #include "AbstractImportExportBase.h"
 #include "AbstractImportExportBase.h"
 
 
@@ -55,21 +53,21 @@ class utSIBImporter : public AbstractImportExportBase {
 public:
 public:
     virtual bool importerTest() {
     virtual bool importerTest() {
         Assimp::Importer importer;
         Assimp::Importer importer;
-        const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/SIB/heffalump.sib", aiProcess_ValidateDataStructure );
+        const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/SIB/heffalump.sib", aiProcess_ValidateDataStructure);
         return nullptr != scene;
         return nullptr != scene;
     }
     }
 };
 };
 
 
-TEST_F( utSIBImporter, createTest ) {
-    bool ok( true );
+TEST_F(utSIBImporter, createTest) {
+    bool ok(true);
     try {
     try {
         SIBImporter myImporter;
         SIBImporter myImporter;
-    }  catch ( ... ) {
+    } catch (...) {
         ok = false;
         ok = false;
     }
     }
-    EXPECT_TRUE( ok );
+    EXPECT_TRUE(ok);
 }
 }
 
 
-TEST_F( utSIBImporter, importTest ) {
-    EXPECT_TRUE( importerTest() );
+TEST_F(utSIBImporter, importTest) {
+    EXPECT_TRUE(importerTest());
 }
 }

+ 12 - 15
test/unit/utSMDImportExport.cpp

@@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
 
 
 Copyright (c) 2006-2020, assimp team
 Copyright (c) 2006-2020, assimp team
 
 
-
-
 All rights reserved.
 All rights reserved.
 
 
 Redistribution and use of this software in source and binary forms,
 Redistribution and use of this software in source and binary forms,
@@ -42,10 +40,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */
 */
 #include "UnitTestPCH.h"
 #include "UnitTestPCH.h"
 
 
+#include "AbstractImportExportBase.h"
 #include "SMD/SMDLoader.h"
 #include "SMD/SMDLoader.h"
-#include <assimp/Importer.hpp>
 #include <assimp/postprocess.h>
 #include <assimp/postprocess.h>
-#include "AbstractImportExportBase.h"
+#include <assimp/Importer.hpp>
 
 
 using namespace ::Assimp;
 using namespace ::Assimp;
 
 
@@ -53,28 +51,27 @@ class utSMDImporter : public AbstractImportExportBase {
 public:
 public:
     virtual bool importerTest() {
     virtual bool importerTest() {
         Assimp::Importer importer;
         Assimp::Importer importer;
-        const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/SMD/triangle.smd", aiProcess_ValidateDataStructure );
+        const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/SMD/triangle.smd", aiProcess_ValidateDataStructure);
         return nullptr != scene;
         return nullptr != scene;
     }
     }
 };
 };
 
 
-TEST_F( utSMDImporter, createTest ) {
-    bool ok( true );
+TEST_F(utSMDImporter, createTest) {
+    bool ok(true);
     try {
     try {
         SMDImporter myImporter;
         SMDImporter myImporter;
-    }
-    catch ( ... ) {
+    } catch (...) {
         ok = false;
         ok = false;
     }
     }
-    EXPECT_TRUE( ok );
+    EXPECT_TRUE(ok);
 }
 }
 
 
-TEST_F( utSMDImporter, importTest ) {
-    EXPECT_TRUE( importerTest() );
+TEST_F(utSMDImporter, importTest) {
+    EXPECT_TRUE(importerTest());
 }
 }
 
 
-TEST_F( utSMDImporter, issue_899_Texture_garbage_at_end_of_string_Test ) {
+TEST_F(utSMDImporter, issue_899_Texture_garbage_at_end_of_string_Test) {
     Assimp::Importer importer;
     Assimp::Importer importer;
-    const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/SMD/holy_grailref.smd", aiProcess_ValidateDataStructure );
-    EXPECT_NE( nullptr, scene );
+    const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/SMD/holy_grailref.smd", aiProcess_ValidateDataStructure);
+    EXPECT_NE(nullptr, scene);
 }
 }

+ 17 - 20
test/unit/utSTLImportExport.cpp

@@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
 
 
 Copyright (c) 2006-2020, assimp team
 Copyright (c) 2006-2020, assimp team
 
 
-
-
 All rights reserved.
 All rights reserved.
 
 
 Redistribution and use of this software in source and binary forms,
 Redistribution and use of this software in source and binary forms,
@@ -41,14 +39,14 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 ---------------------------------------------------------------------------
 ---------------------------------------------------------------------------
 */
 */
 
 
-#include "UnitTestPCH.h"
-#include "SceneDiffer.h"
 #include "AbstractImportExportBase.h"
 #include "AbstractImportExportBase.h"
+#include "SceneDiffer.h"
+#include "UnitTestPCH.h"
 
 
-#include <assimp/Importer.hpp>
 #include <assimp/postprocess.h>
 #include <assimp/postprocess.h>
-#include <assimp/Exporter.hpp>
 #include <assimp/scene.h>
 #include <assimp/scene.h>
+#include <assimp/Exporter.hpp>
+#include <assimp/Importer.hpp>
 
 
 #include <vector>
 #include <vector>
 
 
@@ -58,25 +56,24 @@ class utSTLImporterExporter : public AbstractImportExportBase {
 public:
 public:
     virtual bool importerTest() {
     virtual bool importerTest() {
         Assimp::Importer importer;
         Assimp::Importer importer;
-        const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/STL/Spider_ascii.stl", aiProcess_ValidateDataStructure );
+        const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/STL/Spider_ascii.stl", aiProcess_ValidateDataStructure);
         return nullptr != scene;
         return nullptr != scene;
     }
     }
 };
 };
 
 
-TEST_F( utSTLImporterExporter, importSTLFromFileTest ) {
-    EXPECT_TRUE( importerTest() );
+TEST_F(utSTLImporterExporter, importSTLFromFileTest) {
+    EXPECT_TRUE(importerTest());
 }
 }
 
 
-
 TEST_F(utSTLImporterExporter, test_multiple) {
 TEST_F(utSTLImporterExporter, test_multiple) {
     // import same file twice, each with its own importer
     // import same file twice, each with its own importer
     // must work both times and not crash
     // must work both times and not crash
     Assimp::Importer importer1;
     Assimp::Importer importer1;
-    const aiScene *scene1 = importer1.ReadFile( ASSIMP_TEST_MODELS_DIR "/STL/Spider_ascii.stl", aiProcess_ValidateDataStructure );
+    const aiScene *scene1 = importer1.ReadFile(ASSIMP_TEST_MODELS_DIR "/STL/Spider_ascii.stl", aiProcess_ValidateDataStructure);
     EXPECT_NE(nullptr, scene1);
     EXPECT_NE(nullptr, scene1);
 
 
     Assimp::Importer importer2;
     Assimp::Importer importer2;
-    const aiScene *scene2 = importer2.ReadFile( ASSIMP_TEST_MODELS_DIR "/STL/Spider_ascii.stl", aiProcess_ValidateDataStructure );
+    const aiScene *scene2 = importer2.ReadFile(ASSIMP_TEST_MODELS_DIR "/STL/Spider_ascii.stl", aiProcess_ValidateDataStructure);
     EXPECT_NE(nullptr, scene2);
     EXPECT_NE(nullptr, scene2);
 }
 }
 
 
@@ -87,10 +84,10 @@ TEST_F(utSTLImporterExporter, importSTLformatdetection) {
     EXPECT_NE(nullptr, scene);
     EXPECT_NE(nullptr, scene);
 }
 }
 
 
-TEST_F( utSTLImporterExporter, test_with_two_solids ) {
+TEST_F(utSTLImporterExporter, test_with_two_solids) {
     Assimp::Importer importer;
     Assimp::Importer importer;
-    const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/STL/triangle_with_two_solids.stl", aiProcess_ValidateDataStructure );
-    EXPECT_NE( nullptr, scene );
+    const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/STL/triangle_with_two_solids.stl", aiProcess_ValidateDataStructure);
+    EXPECT_NE(nullptr, scene);
 }
 }
 
 
 TEST_F(utSTLImporterExporter, test_with_empty_solid) {
 TEST_F(utSTLImporterExporter, test_with_empty_solid) {
@@ -110,7 +107,7 @@ TEST_F(utSTLImporterExporter, exporterTest) {
     const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/STL/Spider_ascii.stl", aiProcess_ValidateDataStructure);
     const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/STL/Spider_ascii.stl", aiProcess_ValidateDataStructure);
 
 
     Assimp::Exporter mAiExporter;
     Assimp::Exporter mAiExporter;
-    mAiExporter.Export( scene, "stl", "spiderExport.stl" );
+    mAiExporter.Export(scene, "stl", "spiderExport.stl");
 
 
     const aiScene *scene2 = importer.ReadFile("spiderExport.stl", aiProcess_ValidateDataStructure);
     const aiScene *scene2 = importer.ReadFile("spiderExport.stl", aiProcess_ValidateDataStructure);
     EXPECT_NE(nullptr, scene2);
     EXPECT_NE(nullptr, scene2);
@@ -133,11 +130,11 @@ TEST_F(utSTLImporterExporter, test_export_pointclouds) {
     aiScene scene;
     aiScene scene;
     scene.mRootNode = new aiNode();
     scene.mRootNode = new aiNode();
 
 
-    scene.mMeshes = new aiMesh*[1];
+    scene.mMeshes = new aiMesh *[1];
     scene.mMeshes[0] = nullptr;
     scene.mMeshes[0] = nullptr;
     scene.mNumMeshes = 1;
     scene.mNumMeshes = 1;
 
 
-    scene.mMaterials = new aiMaterial*[1];
+    scene.mMaterials = new aiMaterial *[1];
     scene.mMaterials[0] = nullptr;
     scene.mMaterials[0] = nullptr;
     scene.mNumMaterials = 1;
     scene.mNumMaterials = 1;
 
 
@@ -155,7 +152,7 @@ TEST_F(utSTLImporterExporter, test_export_pointclouds) {
     size_t numValidPoints = points.size();
     size_t numValidPoints = points.size();
 
 
     pMesh->mVertices = new aiVector3D[numValidPoints];
     pMesh->mVertices = new aiVector3D[numValidPoints];
-    pMesh->mNumVertices = static_cast<unsigned int>( numValidPoints );
+    pMesh->mNumVertices = static_cast<unsigned int>(numValidPoints);
 
 
     int i = 0;
     int i = 0;
     for (XYZ &p : points) {
     for (XYZ &p : points) {
@@ -166,7 +163,7 @@ TEST_F(utSTLImporterExporter, test_export_pointclouds) {
     Assimp::Exporter mAiExporter;
     Assimp::Exporter mAiExporter;
     ExportProperties *properties = new ExportProperties;
     ExportProperties *properties = new ExportProperties;
     properties->SetPropertyBool(AI_CONFIG_EXPORT_POINT_CLOUDS, true);
     properties->SetPropertyBool(AI_CONFIG_EXPORT_POINT_CLOUDS, true);
-    mAiExporter.Export(&scene, "stl", "testExport.stl", 0, properties );
+    mAiExporter.Export(&scene, "stl", "testExport.stl", 0, properties);
 
 
     delete properties;
     delete properties;
 }
 }

+ 8 - 10
test/unit/utScaleProcess.cpp

@@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
 
 
 Copyright (c) 2006-2020, assimp team
 Copyright (c) 2006-2020, assimp team
 
 
-
-
 All rights reserved.
 All rights reserved.
 
 
 Redistribution and use of this software in source and binary forms,
 Redistribution and use of this software in source and binary forms,
@@ -40,9 +38,9 @@ THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 ---------------------------------------------------------------------------
 ---------------------------------------------------------------------------
 */
 */
-#include "UnitTestPCH.h"
 #include "PostProcessing/ScaleProcess.h"
 #include "PostProcessing/ScaleProcess.h"
 #include "TestModelFactory.h"
 #include "TestModelFactory.h"
+#include "UnitTestPCH.h"
 
 
 namespace Assimp {
 namespace Assimp {
 namespace UnitTest {
 namespace UnitTest {
@@ -51,22 +49,22 @@ class utScaleProcess : public ::testing::Test {
     // empty
     // empty
 };
 };
 
 
-TEST_F( utScaleProcess, createTest ) {
+TEST_F(utScaleProcess, createTest) {
     bool ok = true;
     bool ok = true;
     try {
     try {
         ScaleProcess process;
         ScaleProcess process;
-    } catch ( ... ) {
+    } catch (...) {
         ok = false;
         ok = false;
     }
     }
-    EXPECT_TRUE( ok );
+    EXPECT_TRUE(ok);
 }
 }
 
 
-TEST_F( utScaleProcess, accessScaleTest ) {
+TEST_F(utScaleProcess, accessScaleTest) {
     ScaleProcess process;
     ScaleProcess process;
-    EXPECT_FLOAT_EQ( AI_CONFIG_GLOBAL_SCALE_FACTOR_DEFAULT, process.getScale() );
+    EXPECT_FLOAT_EQ(AI_CONFIG_GLOBAL_SCALE_FACTOR_DEFAULT, process.getScale());
 
 
-    process.setScale( 2.0f );
-    EXPECT_FLOAT_EQ( 2.0f, process.getScale() );
+    process.setScale(2.0f);
+    EXPECT_FLOAT_EQ(2.0f, process.getScale());
 }
 }
 
 
 } // Namespace UnitTest
 } // Namespace UnitTest

+ 14 - 16
test/unit/utSceneCombiner.cpp

@@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
 
 
 Copyright (c) 2006-2020, assimp team
 Copyright (c) 2006-2020, assimp team
 
 
-
-
 All rights reserved.
 All rights reserved.
 
 
 Redistribution and use of this software in source and binary forms,
 Redistribution and use of this software in source and binary forms,
@@ -51,29 +49,29 @@ class utSceneCombiner : public ::testing::Test {
     // empty
     // empty
 };
 };
 
 
-TEST_F( utSceneCombiner, MergeMeshes_ValidNames_Test ) {
-    std::vector<aiMesh*> merge_list;
+TEST_F(utSceneCombiner, MergeMeshes_ValidNames_Test) {
+    std::vector<aiMesh *> merge_list;
     aiMesh *mesh1 = new aiMesh;
     aiMesh *mesh1 = new aiMesh;
-    mesh1->mName.Set( "mesh_1" );
-    merge_list.push_back( mesh1 );
+    mesh1->mName.Set("mesh_1");
+    merge_list.push_back(mesh1);
 
 
     aiMesh *mesh2 = new aiMesh;
     aiMesh *mesh2 = new aiMesh;
-    mesh2->mName.Set( "mesh_2" );
-    merge_list.push_back( mesh2 );
+    mesh2->mName.Set("mesh_2");
+    merge_list.push_back(mesh2);
 
 
     aiMesh *mesh3 = new aiMesh;
     aiMesh *mesh3 = new aiMesh;
-    mesh3->mName.Set( "mesh_3" );
-    merge_list.push_back( mesh3 );
+    mesh3->mName.Set("mesh_3");
+    merge_list.push_back(mesh3);
 
 
     std::unique_ptr<aiMesh> out;
     std::unique_ptr<aiMesh> out;
-    aiMesh* ptr = nullptr;
-    SceneCombiner::MergeMeshes( &ptr, 0, merge_list.begin(), merge_list.end() );
+    aiMesh *ptr = nullptr;
+    SceneCombiner::MergeMeshes(&ptr, 0, merge_list.begin(), merge_list.end());
     out.reset(ptr);
     out.reset(ptr);
     std::string outName = out->mName.C_Str();
     std::string outName = out->mName.C_Str();
-    EXPECT_EQ( "mesh_1.mesh_2.mesh_3", outName );
+    EXPECT_EQ("mesh_1.mesh_2.mesh_3", outName);
 }
 }
 
 
-TEST_F( utSceneCombiner, CopySceneWithNullptr_AI_NO_EXCEPTion ) {
-    EXPECT_NO_THROW( SceneCombiner::CopyScene( nullptr, nullptr ) );
-    EXPECT_NO_THROW( SceneCombiner::CopySceneFlat( nullptr, nullptr ) );
+TEST_F(utSceneCombiner, CopySceneWithNullptr_AI_NO_EXCEPTion) {
+    EXPECT_NO_THROW(SceneCombiner::CopyScene(nullptr, nullptr));
+    EXPECT_NO_THROW(SceneCombiner::CopySceneFlat(nullptr, nullptr));
 }
 }

+ 34 - 39
test/unit/utScenePreprocessor.cpp

@@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
 
 
 Copyright (c) 2006-2020, assimp team
 Copyright (c) 2006-2020, assimp team
 
 
-
-
 All rights reserved.
 All rights reserved.
 
 
 Redistribution and use of this software in source and binary forms,
 Redistribution and use of this software in source and binary forms,
@@ -42,20 +40,18 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */
 */
 #include "UnitTestPCH.h"
 #include "UnitTestPCH.h"
 
 
+#include "Common/ScenePreprocessor.h"
 #include <assimp/mesh.h>
 #include <assimp/mesh.h>
 #include <assimp/scene.h>
 #include <assimp/scene.h>
 #include <assimp/Importer.hpp>
 #include <assimp/Importer.hpp>
-#include "Common/ScenePreprocessor.h"
 
 
 using namespace std;
 using namespace std;
 using namespace Assimp;
 using namespace Assimp;
 
 
 class ScenePreprocessorTest : public ::testing::Test {
 class ScenePreprocessorTest : public ::testing::Test {
 public:
 public:
-    ScenePreprocessorTest()
-    : Test()
-    , mScenePreprocessor(nullptr)
-    , mScene(nullptr) {
+    ScenePreprocessorTest() :
+            Test(), mScenePreprocessor(nullptr), mScene(nullptr) {
         // empty
         // empty
     }
     }
 
 
@@ -64,9 +60,9 @@ protected:
     virtual void TearDown();
     virtual void TearDown();
 
 
 protected:
 protected:
-    void CheckIfOnly(aiMesh* p, unsigned int num, unsigned flag);
-    void ProcessAnimation(aiAnimation* anim) { mScenePreprocessor->ProcessAnimation(anim); }
-    void ProcessMesh(aiMesh* mesh) { mScenePreprocessor->ProcessMesh(mesh); }
+    void CheckIfOnly(aiMesh *p, unsigned int num, unsigned flag);
+    void ProcessAnimation(aiAnimation *anim) { mScenePreprocessor->ProcessAnimation(anim); }
+    void ProcessMesh(aiMesh *mesh) { mScenePreprocessor->ProcessMesh(mesh); }
 
 
 private:
 private:
     ScenePreprocessor *mScenePreprocessor;
     ScenePreprocessor *mScenePreprocessor;
@@ -97,9 +93,9 @@ void ScenePreprocessorTest::TearDown() {
 
 
 // ------------------------------------------------------------------------------------------------
 // ------------------------------------------------------------------------------------------------
 // Check whether ProcessMesh() returns flag for a mesh that consist of primitives with num indices
 // Check whether ProcessMesh() returns flag for a mesh that consist of primitives with num indices
-void ScenePreprocessorTest::CheckIfOnly(aiMesh* p, unsigned int num, unsigned int flag) {
+void ScenePreprocessorTest::CheckIfOnly(aiMesh *p, unsigned int num, unsigned int flag) {
     // Triangles only
     // Triangles only
-    for (unsigned i = 0; i < p->mNumFaces;++i) {
+    for (unsigned i = 0; i < p->mNumFaces; ++i) {
         p->mFaces[i].mNumIndices = num;
         p->mFaces[i].mNumIndices = num;
     }
     }
     mScenePreprocessor->ProcessMesh(p);
     mScenePreprocessor->ProcessMesh(p);
@@ -110,7 +106,7 @@ void ScenePreprocessorTest::CheckIfOnly(aiMesh* p, unsigned int num, unsigned in
 // ------------------------------------------------------------------------------------------------
 // ------------------------------------------------------------------------------------------------
 // Check whether a mesh is preprocessed correctly. Case 1: The mesh needs preprocessing
 // Check whether a mesh is preprocessed correctly. Case 1: The mesh needs preprocessing
 TEST_F(ScenePreprocessorTest, testMeshPreprocessingPos) {
 TEST_F(ScenePreprocessorTest, testMeshPreprocessingPos) {
-    aiMesh* p = new aiMesh;
+    aiMesh *p = new aiMesh;
     p->mNumFaces = 100;
     p->mNumFaces = 100;
     p->mFaces = new aiFace[p->mNumFaces];
     p->mFaces = new aiFace[p->mNumFaces];
 
 
@@ -118,26 +114,26 @@ TEST_F(ScenePreprocessorTest, testMeshPreprocessingPos) {
     p->mNumUVComponents[0] = 0;
     p->mNumUVComponents[0] = 0;
     p->mNumUVComponents[1] = 0;
     p->mNumUVComponents[1] = 0;
 
 
-    CheckIfOnly(p,1,aiPrimitiveType_POINT);
-    CheckIfOnly(p,2,aiPrimitiveType_LINE);
-    CheckIfOnly(p,3,aiPrimitiveType_TRIANGLE);
-    CheckIfOnly(p,4,aiPrimitiveType_POLYGON);
-    CheckIfOnly(p,1249,aiPrimitiveType_POLYGON);
+    CheckIfOnly(p, 1, aiPrimitiveType_POINT);
+    CheckIfOnly(p, 2, aiPrimitiveType_LINE);
+    CheckIfOnly(p, 3, aiPrimitiveType_TRIANGLE);
+    CheckIfOnly(p, 4, aiPrimitiveType_POLYGON);
+    CheckIfOnly(p, 1249, aiPrimitiveType_POLYGON);
 
 
     // Polygons and triangles mixed
     // Polygons and triangles mixed
     unsigned i;
     unsigned i;
-    for (i = 0; i < p->mNumFaces/2;++i) {
+    for (i = 0; i < p->mNumFaces / 2; ++i) {
         p->mFaces[i].mNumIndices = 3;
         p->mFaces[i].mNumIndices = 3;
     }
     }
-    for (; i < p->mNumFaces-p->mNumFaces/4;++i) {
+    for (; i < p->mNumFaces - p->mNumFaces / 4; ++i) {
         p->mFaces[i].mNumIndices = 4;
         p->mFaces[i].mNumIndices = 4;
     }
     }
-    for (; i < p->mNumFaces;++i)    {
+    for (; i < p->mNumFaces; ++i) {
         p->mFaces[i].mNumIndices = 10;
         p->mFaces[i].mNumIndices = 10;
     }
     }
     ProcessMesh(p);
     ProcessMesh(p);
-    EXPECT_EQ(static_cast<unsigned int>(aiPrimitiveType_TRIANGLE|aiPrimitiveType_POLYGON),
-              p->mPrimitiveTypes);
+    EXPECT_EQ(static_cast<unsigned int>(aiPrimitiveType_TRIANGLE | aiPrimitiveType_POLYGON),
+            p->mPrimitiveTypes);
     EXPECT_EQ(2U, p->mNumUVComponents[0]);
     EXPECT_EQ(2U, p->mNumUVComponents[0]);
     EXPECT_EQ(0U, p->mNumUVComponents[1]);
     EXPECT_EQ(0U, p->mNumUVComponents[1]);
     delete p;
     delete p;
@@ -146,24 +142,24 @@ TEST_F(ScenePreprocessorTest, testMeshPreprocessingPos) {
 // ------------------------------------------------------------------------------------------------
 // ------------------------------------------------------------------------------------------------
 // Check whether a mesh is preprocessed correctly. Case 1: The mesh doesn't need preprocessing
 // Check whether a mesh is preprocessed correctly. Case 1: The mesh doesn't need preprocessing
 TEST_F(ScenePreprocessorTest, testMeshPreprocessingNeg) {
 TEST_F(ScenePreprocessorTest, testMeshPreprocessingNeg) {
-    aiMesh* p = new aiMesh;
-    p->mPrimitiveTypes = aiPrimitiveType_TRIANGLE|aiPrimitiveType_POLYGON;
+    aiMesh *p = new aiMesh;
+    p->mPrimitiveTypes = aiPrimitiveType_TRIANGLE | aiPrimitiveType_POLYGON;
     ProcessMesh(p);
     ProcessMesh(p);
 
 
     // should be unmodified
     // should be unmodified
-    EXPECT_EQ(static_cast<unsigned int>(aiPrimitiveType_TRIANGLE|aiPrimitiveType_POLYGON),
-              p->mPrimitiveTypes);
+    EXPECT_EQ(static_cast<unsigned int>(aiPrimitiveType_TRIANGLE | aiPrimitiveType_POLYGON),
+            p->mPrimitiveTypes);
 
 
     delete p;
     delete p;
 }
 }
 
 
 // ------------------------------------------------------------------------------------------------
 // ------------------------------------------------------------------------------------------------
 // Make a dummy animation with a single channel, '<test>'
 // Make a dummy animation with a single channel, '<test>'
-aiAnimation* MakeDummyAnimation() {
-    aiAnimation* p = new aiAnimation();
+aiAnimation *MakeDummyAnimation() {
+    aiAnimation *p = new aiAnimation();
     p->mNumChannels = 1;
     p->mNumChannels = 1;
-    p->mChannels = new aiNodeAnim*[1];
-    aiNodeAnim* anim = p->mChannels[0] = new aiNodeAnim();
+    p->mChannels = new aiNodeAnim *[1];
+    aiNodeAnim *anim = p->mChannels[0] = new aiNodeAnim();
     anim->mNodeName.Set("<test>");
     anim->mNodeName.Set("<test>");
     return p;
     return p;
 }
 }
@@ -171,14 +167,14 @@ aiAnimation* MakeDummyAnimation() {
 // ------------------------------------------------------------------------------------------------
 // ------------------------------------------------------------------------------------------------
 // Check whether an anim is preprocessed correctly. Case 1: The anim needs preprocessing
 // Check whether an anim is preprocessed correctly. Case 1: The anim needs preprocessing
 TEST_F(ScenePreprocessorTest, testAnimationPreprocessingPos) {
 TEST_F(ScenePreprocessorTest, testAnimationPreprocessingPos) {
-    aiAnimation* p = MakeDummyAnimation();
-    aiNodeAnim* anim = p->mChannels[0];
+    aiAnimation *p = MakeDummyAnimation();
+    aiNodeAnim *anim = p->mChannels[0];
 
 
     // we don't set the animation duration, but generate scaling channels
     // we don't set the animation duration, but generate scaling channels
     anim->mNumScalingKeys = 10;
     anim->mNumScalingKeys = 10;
     anim->mScalingKeys = new aiVectorKey[10];
     anim->mScalingKeys = new aiVectorKey[10];
 
 
-    for (unsigned int i = 0; i < 10;++i)    {
+    for (unsigned int i = 0; i < 10; ++i) {
         anim->mScalingKeys[i].mTime = i;
         anim->mScalingKeys[i].mTime = i;
         anim->mScalingKeys[i].mValue = aiVector3D((float)i);
         anim->mScalingKeys[i].mValue = aiVector3D((float)i);
     }
     }
@@ -189,14 +185,13 @@ TEST_F(ScenePreprocessorTest, testAnimationPreprocessingPos) {
 
 
     // ... one scaling key
     // ... one scaling key
     EXPECT_TRUE(anim->mNumPositionKeys == 1 &&
     EXPECT_TRUE(anim->mNumPositionKeys == 1 &&
-        anim->mPositionKeys &&
-        anim->mPositionKeys[0].mTime == 0.0 &&
-        anim->mPositionKeys[0].mValue == aiVector3D(1.f,2.f,3.f));
+                anim->mPositionKeys &&
+                anim->mPositionKeys[0].mTime == 0.0 &&
+                anim->mPositionKeys[0].mValue == aiVector3D(1.f, 2.f, 3.f));
 
 
     // ... and one rotation key
     // ... and one rotation key
     EXPECT_TRUE(anim->mNumRotationKeys == 1 && anim->mRotationKeys &&
     EXPECT_TRUE(anim->mNumRotationKeys == 1 && anim->mRotationKeys &&
-        anim->mRotationKeys[0].mTime == 0.0);
+                anim->mRotationKeys[0].mTime == 0.0);
 
 
     delete p;
     delete p;
 }
 }
-

+ 48 - 53
test/unit/utSortByPType.cpp

@@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
 
 
 Copyright (c) 2006-2020, assimp team
 Copyright (c) 2006-2020, assimp team
 
 
-
-
 All rights reserved.
 All rights reserved.
 
 
 Redistribution and use of this software in source and binary forms,
 Redistribution and use of this software in source and binary forms,
@@ -42,20 +40,17 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */
 */
 #include "UnitTestPCH.h"
 #include "UnitTestPCH.h"
 
 
-#include <assimp/scene.h>
 #include "Common/ScenePreprocessor.h"
 #include "Common/ScenePreprocessor.h"
 #include "PostProcessing/SortByPTypeProcess.h"
 #include "PostProcessing/SortByPTypeProcess.h"
+#include <assimp/scene.h>
 
 
 using namespace std;
 using namespace std;
 using namespace Assimp;
 using namespace Assimp;
 
 
-
 class SortByPTypeProcessTest : public ::testing::Test {
 class SortByPTypeProcessTest : public ::testing::Test {
 public:
 public:
-    SortByPTypeProcessTest()
-    : Test()
-    , mProcess1(nullptr)
-    , mScene(nullptr) {
+    SortByPTypeProcessTest() :
+            Test(), mProcess1(nullptr), mScene(nullptr) {
         // empty
         // empty
     }
     }
 
 
@@ -64,23 +59,23 @@ protected:
     virtual void TearDown();
     virtual void TearDown();
 
 
 protected:
 protected:
-    SortByPTypeProcess* mProcess1;
-    aiScene* mScene;
+    SortByPTypeProcess *mProcess1;
+    aiScene *mScene;
 };
 };
 
 
 // ------------------------------------------------------------------------------------------------
 // ------------------------------------------------------------------------------------------------
 static unsigned int num[10][4] = {
 static unsigned int num[10][4] = {
-        {0,0,0,1000},
-        {0,0,1000,0},
-        {0,1000,0,0},
-        {1000,0,0,0},
-        {500,500,0,0},
-        {500,0,500,0},
-        {0,330,330,340},
-        {250,250,250,250},
-        {100,100,100,700},
-        {0,100,0,900},
-    };
+    { 0, 0, 0, 1000 },
+    { 0, 0, 1000, 0 },
+    { 0, 1000, 0, 0 },
+    { 1000, 0, 0, 0 },
+    { 500, 500, 0, 0 },
+    { 500, 0, 500, 0 },
+    { 0, 330, 330, 340 },
+    { 250, 250, 250, 250 },
+    { 100, 100, 100, 700 },
+    { 0, 100, 0, 900 },
+};
 
 
 // ------------------------------------------------------------------------------------------------
 // ------------------------------------------------------------------------------------------------
 static unsigned int result[10] = {
 static unsigned int result[10] = {
@@ -91,8 +86,8 @@ static unsigned int result[10] = {
     aiPrimitiveType_POINT | aiPrimitiveType_LINE,
     aiPrimitiveType_POINT | aiPrimitiveType_LINE,
     aiPrimitiveType_POINT | aiPrimitiveType_TRIANGLE,
     aiPrimitiveType_POINT | aiPrimitiveType_TRIANGLE,
     aiPrimitiveType_TRIANGLE | aiPrimitiveType_LINE | aiPrimitiveType_POLYGON,
     aiPrimitiveType_TRIANGLE | aiPrimitiveType_LINE | aiPrimitiveType_POLYGON,
-    aiPrimitiveType_POLYGON  | aiPrimitiveType_LINE | aiPrimitiveType_TRIANGLE | aiPrimitiveType_POINT,
-    aiPrimitiveType_POLYGON  | aiPrimitiveType_LINE | aiPrimitiveType_TRIANGLE | aiPrimitiveType_POINT,
+    aiPrimitiveType_POLYGON | aiPrimitiveType_LINE | aiPrimitiveType_TRIANGLE | aiPrimitiveType_POINT,
+    aiPrimitiveType_POLYGON | aiPrimitiveType_LINE | aiPrimitiveType_TRIANGLE | aiPrimitiveType_POINT,
     aiPrimitiveType_LINE | aiPrimitiveType_POLYGON,
     aiPrimitiveType_LINE | aiPrimitiveType_POLYGON,
 };
 };
 
 
@@ -102,22 +97,22 @@ void SortByPTypeProcessTest::SetUp() {
     mScene = new aiScene();
     mScene = new aiScene();
 
 
     mScene->mNumMeshes = 10;
     mScene->mNumMeshes = 10;
-    mScene->mMeshes = new aiMesh*[10];
+    mScene->mMeshes = new aiMesh *[10];
 
 
     bool five = false;
     bool five = false;
     for (unsigned int i = 0; i < 10; ++i) {
     for (unsigned int i = 0; i < 10; ++i) {
-        aiMesh* mesh = mScene->mMeshes[i] = new aiMesh();
+        aiMesh *mesh = mScene->mMeshes[i] = new aiMesh();
         mesh->mNumFaces = 1000;
         mesh->mNumFaces = 1000;
-        aiFace* faces =  mesh->mFaces = new aiFace[1000];
-        aiVector3D* pv = mesh->mVertices = new aiVector3D[mesh->mNumFaces*5];
-        aiVector3D* pn = mesh->mNormals = new aiVector3D[mesh->mNumFaces*5];
+        aiFace *faces = mesh->mFaces = new aiFace[1000];
+        aiVector3D *pv = mesh->mVertices = new aiVector3D[mesh->mNumFaces * 5];
+        aiVector3D *pn = mesh->mNormals = new aiVector3D[mesh->mNumFaces * 5];
 
 
-        aiVector3D* pt = mesh->mTangents = new aiVector3D[mesh->mNumFaces*5];
-        aiVector3D* pb = mesh->mBitangents = new aiVector3D[mesh->mNumFaces*5];
+        aiVector3D *pt = mesh->mTangents = new aiVector3D[mesh->mNumFaces * 5];
+        aiVector3D *pb = mesh->mBitangents = new aiVector3D[mesh->mNumFaces * 5];
 
 
-        aiVector3D* puv = mesh->mTextureCoords[0] = new aiVector3D[mesh->mNumFaces*5];
+        aiVector3D *puv = mesh->mTextureCoords[0] = new aiVector3D[mesh->mNumFaces * 5];
 
 
-        unsigned int remaining[4] = {num[i][0],num[i][1],num[i][2],num[i][3]};
+        unsigned int remaining[4] = { num[i][0], num[i][1], num[i][2], num[i][3] };
         unsigned int n = 0;
         unsigned int n = 0;
         for (unsigned int m = 0; m < 1000; ++m) {
         for (unsigned int m = 0; m < 1000; ++m) {
             unsigned int idx = m % 4;
             unsigned int idx = m % 4;
@@ -130,22 +125,22 @@ void SortByPTypeProcessTest::SetUp() {
                 }
                 }
                 break;
                 break;
             }
             }
-            faces->mNumIndices = idx+1;
+            faces->mNumIndices = idx + 1;
             if (4 == faces->mNumIndices) {
             if (4 == faces->mNumIndices) {
-                if(five)++faces->mNumIndices;
+                if (five) ++faces->mNumIndices;
                 five = !five;
                 five = !five;
             }
             }
             faces->mIndices = new unsigned int[faces->mNumIndices];
             faces->mIndices = new unsigned int[faces->mNumIndices];
-            for (unsigned int q = 0; q <faces->mNumIndices;++q,++n) {
+            for (unsigned int q = 0; q < faces->mNumIndices; ++q, ++n) {
                 faces->mIndices[q] = n;
                 faces->mIndices[q] = n;
                 float f = (float)remaining[idx];
                 float f = (float)remaining[idx];
 
 
                 // (the values need to be unique - otherwise all degenerates would be removed)
                 // (the values need to be unique - otherwise all degenerates would be removed)
-                *pv++ = aiVector3D(f,f+1.f,f+q);
-                *pn++ = aiVector3D(f,f+1.f,f+q);
-                *pt++ = aiVector3D(f,f+1.f,f+q);
-                *pb++ = aiVector3D(f,f+1.f,f+q);
-                *puv++ = aiVector3D(f,f+1.f,f+q);
+                *pv++ = aiVector3D(f, f + 1.f, f + q);
+                *pn++ = aiVector3D(f, f + 1.f, f + q);
+                *pt++ = aiVector3D(f, f + 1.f, f + q);
+                *pb++ = aiVector3D(f, f + 1.f, f + q);
+                *puv++ = aiVector3D(f, f + 1.f, f + q);
             }
             }
             ++faces;
             ++faces;
             --remaining[idx];
             --remaining[idx];
@@ -155,13 +150,13 @@ void SortByPTypeProcessTest::SetUp() {
 
 
     mScene->mRootNode = new aiNode();
     mScene->mRootNode = new aiNode();
     mScene->mRootNode->mNumChildren = 5;
     mScene->mRootNode->mNumChildren = 5;
-    mScene->mRootNode->mChildren = new aiNode*[5];
-    for (unsigned int i = 0; i< 5;++i ) {
-        aiNode* node = mScene->mRootNode->mChildren[i] = new aiNode();
+    mScene->mRootNode->mChildren = new aiNode *[5];
+    for (unsigned int i = 0; i < 5; ++i) {
+        aiNode *node = mScene->mRootNode->mChildren[i] = new aiNode();
         node->mNumMeshes = 2;
         node->mNumMeshes = 2;
         node->mMeshes = new unsigned int[2];
         node->mMeshes = new unsigned int[2];
-        node->mMeshes[0] = (i<<1u);
-        node->mMeshes[1] = (i<<1u)+1;
+        node->mMeshes[0] = (i << 1u);
+        node->mMeshes[1] = (i << 1u) + 1;
     }
     }
 }
 }
 
 
@@ -175,22 +170,22 @@ void SortByPTypeProcessTest::TearDown() {
 TEST_F(SortByPTypeProcessTest, SortByPTypeStep) {
 TEST_F(SortByPTypeProcessTest, SortByPTypeStep) {
     ScenePreprocessor s(mScene);
     ScenePreprocessor s(mScene);
     s.ProcessScene();
     s.ProcessScene();
-    for (unsigned int m = 0; m< 10;++m)
+    for (unsigned int m = 0; m < 10; ++m)
         EXPECT_EQ(result[m], mScene->mMeshes[m]->mPrimitiveTypes);
         EXPECT_EQ(result[m], mScene->mMeshes[m]->mPrimitiveTypes);
 
 
     mProcess1->Execute(mScene);
     mProcess1->Execute(mScene);
 
 
     unsigned int idx = 0;
     unsigned int idx = 0;
-    for (unsigned int m = 0,real = 0; m< 10;++m) {
-        for (unsigned int n = 0; n < 4;++n) {
+    for (unsigned int m = 0, real = 0; m < 10; ++m) {
+        for (unsigned int n = 0; n < 4; ++n) {
             idx = num[m][n];
             idx = num[m][n];
             if (idx) {
             if (idx) {
                 EXPECT_TRUE(real < mScene->mNumMeshes);
                 EXPECT_TRUE(real < mScene->mNumMeshes);
 
 
-                aiMesh* mesh = mScene->mMeshes[real];
+                aiMesh *mesh = mScene->mMeshes[real];
 
 
                 EXPECT_TRUE(NULL != mesh);
                 EXPECT_TRUE(NULL != mesh);
-                EXPECT_EQ(AI_PRIMITIVE_TYPE_FOR_N_INDICES(n+1), mesh->mPrimitiveTypes);
+                EXPECT_EQ(AI_PRIMITIVE_TYPE_FOR_N_INDICES(n + 1), mesh->mPrimitiveTypes);
                 EXPECT_TRUE(NULL != mesh->mVertices);
                 EXPECT_TRUE(NULL != mesh->mVertices);
                 EXPECT_TRUE(NULL != mesh->mNormals);
                 EXPECT_TRUE(NULL != mesh->mNormals);
                 EXPECT_TRUE(NULL != mesh->mTangents);
                 EXPECT_TRUE(NULL != mesh->mTangents);
@@ -198,9 +193,9 @@ TEST_F(SortByPTypeProcessTest, SortByPTypeStep) {
                 EXPECT_TRUE(NULL != mesh->mTextureCoords[0]);
                 EXPECT_TRUE(NULL != mesh->mTextureCoords[0]);
 
 
                 EXPECT_TRUE(mesh->mNumFaces == idx);
                 EXPECT_TRUE(mesh->mNumFaces == idx);
-                for (unsigned int f = 0; f < mesh->mNumFaces;++f) {
-                    aiFace& face = mesh->mFaces[f];
-                    EXPECT_TRUE(face.mNumIndices == (n+1) || (3 == n && face.mNumIndices > 3));
+                for (unsigned int f = 0; f < mesh->mNumFaces; ++f) {
+                    aiFace &face = mesh->mFaces[f];
+                    EXPECT_TRUE(face.mNumIndices == (n + 1) || (3 == n && face.mNumIndices > 3));
                 }
                 }
                 ++real;
                 ++real;
             }
             }

+ 40 - 52
test/unit/utSplitLargeMeshes.cpp

@@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
 
 
 Copyright (c) 2006-2020, assimp team
 Copyright (c) 2006-2020, assimp team
 
 
-
-
 All rights reserved.
 All rights reserved.
 
 
 Redistribution and use of this software in source and binary forms,
 Redistribution and use of this software in source and binary forms,
@@ -42,8 +40,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */
 */
 #include "UnitTestPCH.h"
 #include "UnitTestPCH.h"
 
 
-#include <assimp/scene.h>
 #include "PostProcessing/SplitLargeMeshes.h"
 #include "PostProcessing/SplitLargeMeshes.h"
+#include <assimp/scene.h>
 
 
 using namespace std;
 using namespace std;
 using namespace Assimp;
 using namespace Assimp;
@@ -54,64 +52,56 @@ public:
     virtual void TearDown();
     virtual void TearDown();
 
 
 protected:
 protected:
-
-    SplitLargeMeshesProcess_Triangle* piProcessTriangle;
-    SplitLargeMeshesProcess_Vertex* piProcessVertex;
-
+    SplitLargeMeshesProcess_Triangle *piProcessTriangle;
+    SplitLargeMeshesProcess_Vertex *piProcessVertex;
 };
 };
 
 
 // ------------------------------------------------------------------------------------------------
 // ------------------------------------------------------------------------------------------------
-void SplitLargeMeshesTest::SetUp()
-{
+void SplitLargeMeshesTest::SetUp() {
     // construct the processes
     // construct the processes
     this->piProcessTriangle = new SplitLargeMeshesProcess_Triangle();
     this->piProcessTriangle = new SplitLargeMeshesProcess_Triangle();
     this->piProcessVertex = new SplitLargeMeshesProcess_Vertex();
     this->piProcessVertex = new SplitLargeMeshesProcess_Vertex();
 
 
     this->piProcessTriangle->SetLimit(1000);
     this->piProcessTriangle->SetLimit(1000);
     this->piProcessVertex->SetLimit(1000);
     this->piProcessVertex->SetLimit(1000);
-
 }
 }
 
 
 // ------------------------------------------------------------------------------------------------
 // ------------------------------------------------------------------------------------------------
-void SplitLargeMeshesTest::TearDown()
-{
+void SplitLargeMeshesTest::TearDown() {
     delete this->piProcessTriangle;
     delete this->piProcessTriangle;
     delete this->piProcessVertex;
     delete this->piProcessVertex;
 }
 }
 
 
 // ------------------------------------------------------------------------------------------------
 // ------------------------------------------------------------------------------------------------
-TEST_F(SplitLargeMeshesTest, testVertexSplit)
-{
-    std::vector< std::pair<aiMesh*, unsigned int> > avOut;
-
-     aiMesh *pcMesh1 = new aiMesh();
-     pcMesh1->mNumVertices = 2100; // quersumme: 3
-     pcMesh1->mVertices = new aiVector3D[pcMesh1->mNumVertices];
-     pcMesh1->mNormals = new aiVector3D[pcMesh1->mNumVertices];
-
-     pcMesh1->mNumFaces = pcMesh1->mNumVertices / 3;
-     pcMesh1->mFaces = new aiFace[pcMesh1->mNumFaces];
-
-     unsigned int qq = 0;
-     for (unsigned int i = 0; i < pcMesh1->mNumFaces;++i)
-     {
-         aiFace& face = pcMesh1->mFaces[i];
-         face.mNumIndices = 3;
-         face.mIndices = new unsigned int[3];
-         face.mIndices[0] = qq++;
-         face.mIndices[1] = qq++;
-         face.mIndices[2] = qq++;
-     }
+TEST_F(SplitLargeMeshesTest, testVertexSplit) {
+    std::vector<std::pair<aiMesh *, unsigned int>> avOut;
+
+    aiMesh *pcMesh1 = new aiMesh();
+    pcMesh1->mNumVertices = 2100; // quersumme: 3
+    pcMesh1->mVertices = new aiVector3D[pcMesh1->mNumVertices];
+    pcMesh1->mNormals = new aiVector3D[pcMesh1->mNumVertices];
+
+    pcMesh1->mNumFaces = pcMesh1->mNumVertices / 3;
+    pcMesh1->mFaces = new aiFace[pcMesh1->mNumFaces];
 
 
+    unsigned int qq = 0;
+    for (unsigned int i = 0; i < pcMesh1->mNumFaces; ++i) {
+        aiFace &face = pcMesh1->mFaces[i];
+        face.mNumIndices = 3;
+        face.mIndices = new unsigned int[3];
+        face.mIndices[0] = qq++;
+        face.mIndices[1] = qq++;
+        face.mIndices[2] = qq++;
+    }
 
 
     int iOldFaceNum = (int)pcMesh1->mNumFaces;
     int iOldFaceNum = (int)pcMesh1->mNumFaces;
-    piProcessVertex->SplitMesh(0,pcMesh1,avOut);
+    piProcessVertex->SplitMesh(0, pcMesh1, avOut);
 
 
-    for (std::vector< std::pair<aiMesh*, unsigned int> >::const_iterator
-        iter =  avOut.begin(), end = avOut.end();
-        iter != end; ++iter)
-    {
-        aiMesh* mesh = (*iter).first;
+    for (std::vector<std::pair<aiMesh *, unsigned int>>::const_iterator
+                    iter = avOut.begin(),
+                    end = avOut.end();
+            iter != end; ++iter) {
+        aiMesh *mesh = (*iter).first;
         EXPECT_LT(mesh->mNumVertices, 1000U);
         EXPECT_LT(mesh->mNumVertices, 1000U);
         EXPECT_TRUE(NULL != mesh->mNormals);
         EXPECT_TRUE(NULL != mesh->mNormals);
         EXPECT_TRUE(NULL != mesh->mVertices);
         EXPECT_TRUE(NULL != mesh->mVertices);
@@ -123,9 +113,8 @@ TEST_F(SplitLargeMeshesTest, testVertexSplit)
 }
 }
 
 
 // ------------------------------------------------------------------------------------------------
 // ------------------------------------------------------------------------------------------------
-TEST_F(SplitLargeMeshesTest, testTriangleSplit)
-{
-    std::vector< std::pair<aiMesh*, unsigned int> > avOut;
+TEST_F(SplitLargeMeshesTest, testTriangleSplit) {
+    std::vector<std::pair<aiMesh *, unsigned int>> avOut;
 
 
     // generate many, many faces with randomized indices for
     // generate many, many faces with randomized indices for
     // the second mesh
     // the second mesh
@@ -137,9 +126,8 @@ TEST_F(SplitLargeMeshesTest, testTriangleSplit)
     pcMesh2->mNumFaces = 10000;
     pcMesh2->mNumFaces = 10000;
     pcMesh2->mFaces = new aiFace[pcMesh2->mNumFaces];
     pcMesh2->mFaces = new aiFace[pcMesh2->mNumFaces];
 
 
-    for (unsigned int i = 0; i < pcMesh2->mNumFaces;++i)
-    {
-        aiFace& face = pcMesh2->mFaces[i];
+    for (unsigned int i = 0; i < pcMesh2->mNumFaces; ++i) {
+        aiFace &face = pcMesh2->mFaces[i];
         face.mNumIndices = 3;
         face.mNumIndices = 3;
         face.mIndices = new unsigned int[3];
         face.mIndices = new unsigned int[3];
         face.mIndices[0] = (unsigned int)((rand() / (float)RAND_MAX) * pcMesh2->mNumVertices);
         face.mIndices[0] = (unsigned int)((rand() / (float)RAND_MAX) * pcMesh2->mNumVertices);
@@ -149,13 +137,13 @@ TEST_F(SplitLargeMeshesTest, testTriangleSplit)
 
 
     // the number of faces shouldn't change
     // the number of faces shouldn't change
     int iOldFaceNum = (int)pcMesh2->mNumFaces;
     int iOldFaceNum = (int)pcMesh2->mNumFaces;
-    piProcessTriangle->SplitMesh(0,pcMesh2,avOut);
+    piProcessTriangle->SplitMesh(0, pcMesh2, avOut);
 
 
-    for (std::vector< std::pair<aiMesh*, unsigned int> >::const_iterator
-        iter =  avOut.begin(), end = avOut.end();
-        iter != end; ++iter)
-    {
-        aiMesh* mesh = (*iter).first;
+    for (std::vector<std::pair<aiMesh *, unsigned int>>::const_iterator
+                    iter = avOut.begin(),
+                    end = avOut.end();
+            iter != end; ++iter) {
+        aiMesh *mesh = (*iter).first;
         EXPECT_LT(mesh->mNumFaces, 1000U);
         EXPECT_LT(mesh->mNumFaces, 1000U);
         EXPECT_TRUE(NULL != mesh->mNormals);
         EXPECT_TRUE(NULL != mesh->mNormals);
         EXPECT_TRUE(NULL != mesh->mVertices);
         EXPECT_TRUE(NULL != mesh->mVertices);

+ 0 - 2
test/unit/utTargetAnimation.cpp

@@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
 
 
 Copyright (c) 2006-2020, assimp team
 Copyright (c) 2006-2020, assimp team
 
 
-
-
 All rights reserved.
 All rights reserved.
 
 
 Redistribution and use of this software in source and binary forms,
 Redistribution and use of this software in source and binary forms,

+ 0 - 2
test/unit/utTextureTransform.cpp

@@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
 
 
 Copyright (c) 2006-2020, assimp team
 Copyright (c) 2006-2020, assimp team
 
 
-
-
 All rights reserved.
 All rights reserved.
 
 
 Redistribution and use of this software in source and binary forms,
 Redistribution and use of this software in source and binary forms,

+ 18 - 20
test/unit/utTriangulate.cpp

@@ -44,7 +44,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 
 
 #include "PostProcessing/TriangulateProcess.h"
 #include "PostProcessing/TriangulateProcess.h"
 
 
-
 using namespace std;
 using namespace std;
 using namespace Assimp;
 using namespace Assimp;
 
 
@@ -54,8 +53,8 @@ public:
     virtual void TearDown();
     virtual void TearDown();
 
 
 protected:
 protected:
-    aiMesh* pcMesh;
-    TriangulateProcess* piProcess;
+    aiMesh *pcMesh;
+    TriangulateProcess *piProcess;
 };
 };
 
 
 void TriangulateProcessTest::SetUp() {
 void TriangulateProcessTest::SetUp() {
@@ -67,27 +66,27 @@ void TriangulateProcessTest::SetUp() {
     pcMesh->mVertices = new aiVector3D[10000];
     pcMesh->mVertices = new aiVector3D[10000];
 
 
     pcMesh->mPrimitiveTypes = aiPrimitiveType_POINT | aiPrimitiveType_LINE |
     pcMesh->mPrimitiveTypes = aiPrimitiveType_POINT | aiPrimitiveType_LINE |
-    aiPrimitiveType_LINE | aiPrimitiveType_POLYGON;
+                              aiPrimitiveType_LINE | aiPrimitiveType_POLYGON;
 
 
     for (unsigned int m = 0, t = 0, q = 4; m < 1000; ++m) {
     for (unsigned int m = 0, t = 0, q = 4; m < 1000; ++m) {
         ++t;
         ++t;
-        aiFace& face = pcMesh->mFaces[m];
+        aiFace &face = pcMesh->mFaces[m];
         face.mNumIndices = t;
         face.mNumIndices = t;
         if (4 == t) {
         if (4 == t) {
             face.mNumIndices = q++;
             face.mNumIndices = q++;
             t = 0;
             t = 0;
 
 
-            if (10 == q)q = 4;
+            if (10 == q) q = 4;
         }
         }
         face.mIndices = new unsigned int[face.mNumIndices];
         face.mIndices = new unsigned int[face.mNumIndices];
         for (unsigned int p = 0; p < face.mNumIndices; ++p) {
         for (unsigned int p = 0; p < face.mNumIndices; ++p) {
-            face.mIndices[ p ] = pcMesh->mNumVertices;
+            face.mIndices[p] = pcMesh->mNumVertices;
 
 
             // construct fully convex input data in ccw winding, xy plane
             // construct fully convex input data in ccw winding, xy plane
-            aiVector3D& v = pcMesh->mVertices[pcMesh->mNumVertices++];
+            aiVector3D &v = pcMesh->mVertices[pcMesh->mNumVertices++];
             v.z = 0.f;
             v.z = 0.f;
-            v.x = cos (p * (float)(AI_MATH_TWO_PI)/face.mNumIndices);
-            v.y = sin (p * (float)(AI_MATH_TWO_PI)/face.mNumIndices);
+            v.x = cos(p * (float)(AI_MATH_TWO_PI) / face.mNumIndices);
+            v.y = sin(p * (float)(AI_MATH_TWO_PI) / face.mNumIndices);
         }
         }
     }
     }
 }
 }
@@ -100,17 +99,17 @@ void TriangulateProcessTest::TearDown() {
 TEST_F(TriangulateProcessTest, testTriangulation) {
 TEST_F(TriangulateProcessTest, testTriangulation) {
     piProcess->TriangulateMesh(pcMesh);
     piProcess->TriangulateMesh(pcMesh);
 
 
-    for (unsigned int m = 0, t = 0, q = 4, max = 1000, idx = 0; m < max;++m) {
+    for (unsigned int m = 0, t = 0, q = 4, max = 1000, idx = 0; m < max; ++m) {
         ++t;
         ++t;
-        aiFace& face = pcMesh->mFaces[m];
+        aiFace &face = pcMesh->mFaces[m];
         if (4 == t) {
         if (4 == t) {
             t = 0;
             t = 0;
-            max += q-3;
+            max += q - 3;
 
 
-            std::vector<bool> ait(q,false);
+            std::vector<bool> ait(q, false);
 
 
-            for (unsigned int i = 0, tt = q-2; i < tt; ++i,++m) {
-                aiFace& curFace = pcMesh->mFaces[m];
+            for (unsigned int i = 0, tt = q - 2; i < tt; ++i, ++m) {
+                aiFace &curFace = pcMesh->mFaces[m];
                 EXPECT_EQ(3U, curFace.mNumIndices);
                 EXPECT_EQ(3U, curFace.mNumIndices);
 
 
                 for (unsigned int qqq = 0; qqq < curFace.mNumIndices; ++qqq) {
                 for (unsigned int qqq = 0; qqq < curFace.mNumIndices; ++qqq) {
@@ -121,14 +120,14 @@ TEST_F(TriangulateProcessTest, testTriangulation) {
                 EXPECT_TRUE(*it);
                 EXPECT_TRUE(*it);
             }
             }
             --m;
             --m;
-            idx+=q;
-            if ( ++q == 10 ) {
+            idx += q;
+            if (++q == 10) {
                 q = 4;
                 q = 4;
             }
             }
         } else {
         } else {
             EXPECT_EQ(t, face.mNumIndices);
             EXPECT_EQ(t, face.mNumIndices);
 
 
-            for (unsigned int i = 0; i < face.mNumIndices; ++i,++idx) {
+            for (unsigned int i = 0; i < face.mNumIndices; ++i, ++idx) {
                 EXPECT_EQ(idx, face.mIndices[i]);
                 EXPECT_EQ(idx, face.mIndices[i]);
             }
             }
         }
         }
@@ -137,4 +136,3 @@ TEST_F(TriangulateProcessTest, testTriangulation) {
     // we should have no valid normal vectors now necause we aren't a pure polygon mesh
     // we should have no valid normal vectors now necause we aren't a pure polygon mesh
     EXPECT_TRUE(pcMesh->mNormals == NULL);
     EXPECT_TRUE(pcMesh->mNormals == NULL);
 }
 }
-

+ 16 - 17
test/unit/utVector3.cpp

@@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
 
 
 Copyright (c) 2006-2020, assimp team
 Copyright (c) 2006-2020, assimp team
 
 
-
 All rights reserved.
 All rights reserved.
 
 
 Redistribution and use of this software in source and binary forms,
 Redistribution and use of this software in source and binary forms,
@@ -48,23 +47,23 @@ class utVector3 : public ::testing::Test {
 
 
 TEST_F(utVector3, CreationTest) {
 TEST_F(utVector3, CreationTest) {
     aiVector3D v0;
     aiVector3D v0;
-    aiVector3D v1( 1.0f, 2.0f, 3.0f );
-    EXPECT_FLOAT_EQ (1.0f, v1[ 0 ] );
-    EXPECT_FLOAT_EQ( 2.0f, v1[ 1 ] );
-    EXPECT_FLOAT_EQ( 3.0f, v1[ 2 ] );
-    aiVector3D v2( 1 );
-    EXPECT_FLOAT_EQ( 1.0f, v2[ 0 ] );
-    EXPECT_FLOAT_EQ( 1.0f, v2[ 1 ] );
-    EXPECT_FLOAT_EQ( 1.0f, v2[ 2 ] );
-    aiVector3D v3( v1 );
-    EXPECT_FLOAT_EQ( v1[ 0 ], v3[ 0 ] );
-    EXPECT_FLOAT_EQ( v1[ 1 ], v3[ 1 ] );
-    EXPECT_FLOAT_EQ( v1[ 2 ], v3[ 2 ] );
+    aiVector3D v1(1.0f, 2.0f, 3.0f);
+    EXPECT_FLOAT_EQ(1.0f, v1[0]);
+    EXPECT_FLOAT_EQ(2.0f, v1[1]);
+    EXPECT_FLOAT_EQ(3.0f, v1[2]);
+    aiVector3D v2(1);
+    EXPECT_FLOAT_EQ(1.0f, v2[0]);
+    EXPECT_FLOAT_EQ(1.0f, v2[1]);
+    EXPECT_FLOAT_EQ(1.0f, v2[2]);
+    aiVector3D v3(v1);
+    EXPECT_FLOAT_EQ(v1[0], v3[0]);
+    EXPECT_FLOAT_EQ(v1[1], v3[1]);
+    EXPECT_FLOAT_EQ(v1[2], v3[2]);
 }
 }
 
 
-TEST_F( utVector3, BracketOpTest ) {
+TEST_F(utVector3, BracketOpTest) {
     aiVector3D v(1.0f, 2.0f, 3.0f);
     aiVector3D v(1.0f, 2.0f, 3.0f);
-    EXPECT_FLOAT_EQ( 1.0f, v[ 0 ] );
-    EXPECT_FLOAT_EQ( 2.0f, v[ 1 ] ); 
-    EXPECT_FLOAT_EQ( 3.0f, v[ 2 ] );
+    EXPECT_FLOAT_EQ(1.0f, v[0]);
+    EXPECT_FLOAT_EQ(2.0f, v[1]);
+    EXPECT_FLOAT_EQ(3.0f, v[2]);
 }
 }

+ 37 - 53
test/unit/utVertexTriangleAdjacency.cpp

@@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
 
 
 Copyright (c) 2006-2020, assimp team
 Copyright (c) 2006-2020, assimp team
 
 
-
-
 All rights reserved.
 All rights reserved.
 
 
 Redistribution and use of this software in source and binary forms,
 Redistribution and use of this software in source and binary forms,
@@ -42,8 +40,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */
 */
 #include "UnitTestPCH.h"
 #include "UnitTestPCH.h"
 
 
-#include <assimp/types.h>
 #include <assimp/mesh.h>
 #include <assimp/mesh.h>
+#include <assimp/types.h>
 
 
 #include "Common/VertexTriangleAdjacency.h"
 #include "Common/VertexTriangleAdjacency.h"
 
 
@@ -52,12 +50,11 @@ using namespace Assimp;
 
 
 class VTAdjacencyTest : public ::testing::Test {
 class VTAdjacencyTest : public ::testing::Test {
 protected:
 protected:
-    void checkMesh(const aiMesh& mesh);
+    void checkMesh(const aiMesh &mesh);
 };
 };
 
 
 // ------------------------------------------------------------------------------------------------
 // ------------------------------------------------------------------------------------------------
-TEST_F(VTAdjacencyTest, largeRandomDataSet)
-{
+TEST_F(VTAdjacencyTest, largeRandomDataSet) {
     // build a test mesh with randomized input data
     // build a test mesh with randomized input data
     // *******************************************************************************
     // *******************************************************************************
     aiMesh mesh;
     aiMesh mesh;
@@ -67,27 +64,26 @@ TEST_F(VTAdjacencyTest, largeRandomDataSet)
 
 
     mesh.mFaces = new aiFace[600];
     mesh.mFaces = new aiFace[600];
     unsigned int iCurrent = 0;
     unsigned int iCurrent = 0;
-    for (unsigned int i = 0; i < 600;++i)
-    {
-        aiFace& face = mesh.mFaces[i];
+    for (unsigned int i = 0; i < 600; ++i) {
+        aiFace &face = mesh.mFaces[i];
         face.mNumIndices = 3;
         face.mNumIndices = 3;
         face.mIndices = new unsigned int[3];
         face.mIndices = new unsigned int[3];
 
 
-        if (499 == iCurrent)iCurrent = 0;
+        if (499 == iCurrent) iCurrent = 0;
         face.mIndices[0] = iCurrent++;
         face.mIndices[0] = iCurrent++;
 
 
-
-        while(face.mIndices[0] == ( face.mIndices[1] = (unsigned int)(((float)rand()/RAND_MAX)*499)));
-        while(face.mIndices[0] == ( face.mIndices[2] = (unsigned int)(((float)rand()/RAND_MAX)*499)) ||
-            face.mIndices[1] == face.mIndices[2]);
+        while (face.mIndices[0] == (face.mIndices[1] = (unsigned int)(((float)rand() / RAND_MAX) * 499)))
+            ;
+        while (face.mIndices[0] == (face.mIndices[2] = (unsigned int)(((float)rand() / RAND_MAX) * 499)) ||
+                face.mIndices[1] == face.mIndices[2])
+            ;
     }
     }
 
 
     checkMesh(mesh);
     checkMesh(mesh);
 }
 }
 
 
 // ------------------------------------------------------------------------------------------------
 // ------------------------------------------------------------------------------------------------
-TEST_F(VTAdjacencyTest, smallDataSet)
-{
+TEST_F(VTAdjacencyTest, smallDataSet) {
 
 
     // build a test mesh - this one is extremely small
     // build a test mesh - this one is extremely small
     // *******************************************************************************
     // *******************************************************************************
@@ -120,8 +116,7 @@ TEST_F(VTAdjacencyTest, smallDataSet)
 }
 }
 
 
 // ------------------------------------------------------------------------------------------------
 // ------------------------------------------------------------------------------------------------
-TEST_F(VTAdjacencyTest, unreferencedVerticesSet)
-{
+TEST_F(VTAdjacencyTest, unreferencedVerticesSet) {
     // build a test mesh which does not reference all vertices
     // build a test mesh which does not reference all vertices
     // *******************************************************************************
     // *******************************************************************************
     aiMesh mesh;
     aiMesh mesh;
@@ -131,60 +126,53 @@ TEST_F(VTAdjacencyTest, unreferencedVerticesSet)
 
 
     mesh.mFaces = new aiFace[600];
     mesh.mFaces = new aiFace[600];
     unsigned int iCurrent = 0;
     unsigned int iCurrent = 0;
-    for (unsigned int i = 0; i < 600;++i)
-    {
-        aiFace& face = mesh.mFaces[i];
+    for (unsigned int i = 0; i < 600; ++i) {
+        aiFace &face = mesh.mFaces[i];
         face.mNumIndices = 3;
         face.mNumIndices = 3;
         face.mIndices = new unsigned int[3];
         face.mIndices = new unsigned int[3];
 
 
-        if (499 == iCurrent)iCurrent = 0;
+        if (499 == iCurrent) iCurrent = 0;
         face.mIndices[0] = iCurrent++;
         face.mIndices[0] = iCurrent++;
 
 
-        if (499 == iCurrent)iCurrent = 0;
+        if (499 == iCurrent) iCurrent = 0;
         face.mIndices[1] = iCurrent++;
         face.mIndices[1] = iCurrent++;
 
 
-        if (499 == iCurrent)iCurrent = 0;
+        if (499 == iCurrent) iCurrent = 0;
         face.mIndices[2] = iCurrent++;
         face.mIndices[2] = iCurrent++;
 
 
-        if (rand() > RAND_MAX/2 && face.mIndices[0])
-        {
+        if (rand() > RAND_MAX / 2 && face.mIndices[0]) {
             face.mIndices[0]--;
             face.mIndices[0]--;
-        }
-        else if (face.mIndices[1]) face.mIndices[1]--;
+        } else if (face.mIndices[1])
+            face.mIndices[1]--;
     }
     }
 
 
     checkMesh(mesh);
     checkMesh(mesh);
 }
 }
 
 
 // ------------------------------------------------------------------------------------------------
 // ------------------------------------------------------------------------------------------------
-void VTAdjacencyTest::checkMesh(const aiMesh& mesh)
-{
-    VertexTriangleAdjacency adj(mesh.mFaces,mesh.mNumFaces,mesh.mNumVertices,true);
+void VTAdjacencyTest::checkMesh(const aiMesh &mesh) {
+    VertexTriangleAdjacency adj(mesh.mFaces, mesh.mNumFaces, mesh.mNumVertices, true);
 
 
-    unsigned int* const piNum = adj.mLiveTriangles;
+    unsigned int *const piNum = adj.mLiveTriangles;
 
 
     // check the primary adjacency table and check whether all faces
     // check the primary adjacency table and check whether all faces
     // are contained in the list
     // are contained in the list
     unsigned int maxOfs = 0;
     unsigned int maxOfs = 0;
-    for (unsigned int i = 0; i < mesh.mNumFaces;++i)
-    {
-        aiFace& face = mesh.mFaces[i];
-        for (unsigned int qq = 0; qq < 3 ;++qq)
-        {
+    for (unsigned int i = 0; i < mesh.mNumFaces; ++i) {
+        aiFace &face = mesh.mFaces[i];
+        for (unsigned int qq = 0; qq < 3; ++qq) {
             const unsigned int idx = face.mIndices[qq];
             const unsigned int idx = face.mIndices[qq];
             const unsigned int num = piNum[idx];
             const unsigned int num = piNum[idx];
 
 
             // go to this offset
             // go to this offset
             const unsigned int ofs = adj.mOffsetTable[idx];
             const unsigned int ofs = adj.mOffsetTable[idx];
-            maxOfs = std::max(ofs+num,maxOfs);
-            unsigned int* pi = &adj.mAdjacencyTable[ofs];
+            maxOfs = std::max(ofs + num, maxOfs);
+            unsigned int *pi = &adj.mAdjacencyTable[ofs];
 
 
             // and search for us ...
             // and search for us ...
             unsigned int tt = 0;
             unsigned int tt = 0;
-            for (; tt < num;++tt,++pi)
-            {
-                if (i == *pi)
-                {
+            for (; tt < num; ++tt, ++pi) {
+                if (i == *pi) {
                     // mask our entry in the table. Finally all entries should be masked
                     // mask our entry in the table. Finally all entries should be masked
                     *pi = 0xffffffff;
                     *pi = 0xffffffff;
 
 
@@ -198,18 +186,15 @@ void VTAdjacencyTest::checkMesh(const aiMesh& mesh)
     }
     }
 
 
     // now check whether there are invalid faces
     // now check whether there are invalid faces
-    const unsigned int* pi = adj.mAdjacencyTable;
-    for (unsigned int i = 0; i < maxOfs;++i,++pi)
-    {
+    const unsigned int *pi = adj.mAdjacencyTable;
+    for (unsigned int i = 0; i < maxOfs; ++i, ++pi) {
         EXPECT_EQ(0xffffffff, *pi);
         EXPECT_EQ(0xffffffff, *pi);
     }
     }
 
 
     // check the numTrianglesPerVertex table
     // check the numTrianglesPerVertex table
-    for (unsigned int i = 0; i < mesh.mNumFaces;++i)
-    {
-        aiFace& face = mesh.mFaces[i];
-        for (unsigned int qq = 0; qq < 3 ;++qq)
-        {
+    for (unsigned int i = 0; i < mesh.mNumFaces; ++i) {
+        aiFace &face = mesh.mFaces[i];
+        for (unsigned int qq = 0; qq < 3; ++qq) {
             const unsigned int idx = face.mIndices[qq];
             const unsigned int idx = face.mIndices[qq];
 
 
             // we should not reach 0 here ...
             // we should not reach 0 here ...
@@ -219,8 +204,7 @@ void VTAdjacencyTest::checkMesh(const aiMesh& mesh)
     }
     }
 
 
     // check whether we reached 0 in all entries
     // check whether we reached 0 in all entries
-    for (unsigned int i = 0; i < mesh.mNumVertices;++i)
-    {
+    for (unsigned int i = 0; i < mesh.mNumVertices; ++i) {
         EXPECT_FALSE(piNum[i]);
         EXPECT_FALSE(piNum[i]);
     }
     }
 }
 }

+ 6 - 8
test/unit/utX3DImportExport.cpp

@@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
 
 
 Copyright (c) 2006-2020, assimp team
 Copyright (c) 2006-2020, assimp team
 
 
-
-
 All rights reserved.
 All rights reserved.
 
 
 Redistribution and use of this software in source and binary forms,
 Redistribution and use of this software in source and binary forms,
@@ -41,12 +39,12 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 ---------------------------------------------------------------------------
 ---------------------------------------------------------------------------
 */
 */
 
 
-#include "UnitTestPCH.h"
-#include "SceneDiffer.h"
 #include "AbstractImportExportBase.h"
 #include "AbstractImportExportBase.h"
+#include "SceneDiffer.h"
+#include "UnitTestPCH.h"
 
 
-#include <assimp/Importer.hpp>
 #include <assimp/postprocess.h>
 #include <assimp/postprocess.h>
+#include <assimp/Importer.hpp>
 
 
 using namespace Assimp;
 using namespace Assimp;
 
 
@@ -54,11 +52,11 @@ class utX3DImportExport : public AbstractImportExportBase {
 public:
 public:
     virtual bool importerTest() {
     virtual bool importerTest() {
         Assimp::Importer importer;
         Assimp::Importer importer;
-        const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/X3D/ComputerKeyboard.x3d", aiProcess_ValidateDataStructure );
+        const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/X3D/ComputerKeyboard.x3d", aiProcess_ValidateDataStructure);
         return nullptr != scene;
         return nullptr != scene;
     }
     }
 };
 };
 
 
-TEST_F( utX3DImportExport, importX3DFromFileTest ) {
-    EXPECT_TRUE( importerTest() );
+TEST_F(utX3DImportExport, importX3DFromFileTest) {
+    EXPECT_TRUE(importerTest());
 }
 }

+ 8 - 20
test/unit/utXImporterExporter.cpp

@@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
 
 
 Copyright (c) 2006-2020, assimp team
 Copyright (c) 2006-2020, assimp team
 
 
-
-
 All rights reserved.
 All rights reserved.
 
 
 Redistribution and use of this software in source and binary forms,
 Redistribution and use of this software in source and binary forms,
@@ -41,12 +39,12 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 ---------------------------------------------------------------------------
 ---------------------------------------------------------------------------
 */
 */
 
 
-#include "UnitTestPCH.h"
-#include "SceneDiffer.h"
 #include "AbstractImportExportBase.h"
 #include "AbstractImportExportBase.h"
+#include "SceneDiffer.h"
+#include "UnitTestPCH.h"
 
 
-#include <assimp/Importer.hpp>
 #include <assimp/postprocess.h>
 #include <assimp/postprocess.h>
+#include <assimp/Importer.hpp>
 
 
 using namespace Assimp;
 using namespace Assimp;
 
 
@@ -54,84 +52,74 @@ class utXImporterExporter : public AbstractImportExportBase {
 public:
 public:
     virtual bool importerTest() {
     virtual bool importerTest() {
         Assimp::Importer importer;
         Assimp::Importer importer;
-        const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/X/test.x", aiProcess_ValidateDataStructure );
+        const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/X/test.x", aiProcess_ValidateDataStructure);
         return nullptr != scene;
         return nullptr != scene;
     }
     }
 };
 };
 
 
-TEST_F( utXImporterExporter, importXFromFileTest ) {
-    EXPECT_TRUE( importerTest() );
+TEST_F(utXImporterExporter, importXFromFileTest) {
+    EXPECT_TRUE(importerTest());
 }
 }
 
 
-TEST_F( utXImporterExporter, heap_overflow_in_tokenizer ) {
+TEST_F(utXImporterExporter, heap_overflow_in_tokenizer) {
     Assimp::Importer importer;
     Assimp::Importer importer;
-    EXPECT_NO_THROW( importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/X/OV_GetNextToken", 0 ) );
+    EXPECT_NO_THROW(importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/X/OV_GetNextToken", 0));
 }
 }
 
 
-
 TEST(utXImporter, importAnimTest) {
 TEST(utXImporter, importAnimTest) {
     Assimp::Importer importer;
     Assimp::Importer importer;
     const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/X/anim_test.x", aiProcess_ValidateDataStructure);
     const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/X/anim_test.x", aiProcess_ValidateDataStructure);
     ASSERT_NE(nullptr, scene);
     ASSERT_NE(nullptr, scene);
 }
 }
 
 
-
 TEST(utXImporter, importBCNEpileptic) {
 TEST(utXImporter, importBCNEpileptic) {
     Assimp::Importer importer;
     Assimp::Importer importer;
     const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/X/BCN_Epileptic.X", aiProcess_ValidateDataStructure);
     const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/X/BCN_Epileptic.X", aiProcess_ValidateDataStructure);
     ASSERT_NE(nullptr, scene);
     ASSERT_NE(nullptr, scene);
 }
 }
 
 
-
 TEST(utXImporter, importFromTrueSpaceBin32) {
 TEST(utXImporter, importFromTrueSpaceBin32) {
     Assimp::Importer importer;
     Assimp::Importer importer;
     const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/X/fromtruespace_bin32.x", aiProcess_ValidateDataStructure);
     const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/X/fromtruespace_bin32.x", aiProcess_ValidateDataStructure);
     ASSERT_NE(nullptr, scene);
     ASSERT_NE(nullptr, scene);
 }
 }
 
 
-
 TEST(utXImporter, import_kwxport_test_cubewithvcolors) {
 TEST(utXImporter, import_kwxport_test_cubewithvcolors) {
     Assimp::Importer importer;
     Assimp::Importer importer;
     const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/X/kwxport_test_cubewithvcolors.x", aiProcess_ValidateDataStructure);
     const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/X/kwxport_test_cubewithvcolors.x", aiProcess_ValidateDataStructure);
     ASSERT_NE(nullptr, scene);
     ASSERT_NE(nullptr, scene);
 }
 }
 
 
-
 TEST(utXImporter, importTestCubeBinary) {
 TEST(utXImporter, importTestCubeBinary) {
     Assimp::Importer importer;
     Assimp::Importer importer;
     const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/X/test_cube_binary.x", aiProcess_ValidateDataStructure);
     const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/X/test_cube_binary.x", aiProcess_ValidateDataStructure);
     ASSERT_NE(nullptr, scene);
     ASSERT_NE(nullptr, scene);
 }
 }
 
 
-
 TEST(utXImporter, importTestCubeCompressed) {
 TEST(utXImporter, importTestCubeCompressed) {
     Assimp::Importer importer;
     Assimp::Importer importer;
     const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/X/test_cube_compressed.x", aiProcess_ValidateDataStructure);
     const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/X/test_cube_compressed.x", aiProcess_ValidateDataStructure);
     ASSERT_NE(nullptr, scene);
     ASSERT_NE(nullptr, scene);
 }
 }
 
 
-
 TEST(utXImporter, importTestCubeText) {
 TEST(utXImporter, importTestCubeText) {
     Assimp::Importer importer;
     Assimp::Importer importer;
     const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/X/test_cube_text.x", aiProcess_ValidateDataStructure);
     const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/X/test_cube_text.x", aiProcess_ValidateDataStructure);
     ASSERT_NE(nullptr, scene);
     ASSERT_NE(nullptr, scene);
 }
 }
 
 
-
 TEST(utXImporter, importTestWuson) {
 TEST(utXImporter, importTestWuson) {
     Assimp::Importer importer;
     Assimp::Importer importer;
     const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/X/Testwuson.X", aiProcess_ValidateDataStructure);
     const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/X/Testwuson.X", aiProcess_ValidateDataStructure);
     ASSERT_NE(nullptr, scene);
     ASSERT_NE(nullptr, scene);
 }
 }
 
 
-
 TEST(utXImporter, TestFormatDetection) {
 TEST(utXImporter, TestFormatDetection) {
     Assimp::Importer importer;
     Assimp::Importer importer;
     const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/X/TestFormatDetection", aiProcess_ValidateDataStructure);
     const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/X/TestFormatDetection", aiProcess_ValidateDataStructure);
     ASSERT_NE(nullptr, scene);
     ASSERT_NE(nullptr, scene);
 }
 }
 
 
-
 TEST(utXImporter, importDwarf) {
 TEST(utXImporter, importDwarf) {
     Assimp::Importer importer;
     Assimp::Importer importer;
     const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_NONBSD_DIR "/X/dwarf.x", aiProcess_ValidateDataStructure);
     const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_NONBSD_DIR "/X/dwarf.x", aiProcess_ValidateDataStructure);

+ 71 - 74
test/unit/utglTF2ImportExport.cpp

@@ -38,14 +38,14 @@ THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 ---------------------------------------------------------------------------
 ---------------------------------------------------------------------------
 */
 */
-#include "UnitTestPCH.h"
 #include "AbstractImportExportBase.h"
 #include "AbstractImportExportBase.h"
+#include "UnitTestPCH.h"
 
 
-#include <assimp/Importer.hpp>
-#include <assimp/Exporter.hpp>
+#include <assimp/commonMetaData.h>
 #include <assimp/postprocess.h>
 #include <assimp/postprocess.h>
 #include <assimp/scene.h>
 #include <assimp/scene.h>
-#include <assimp/commonMetaData.h>
+#include <assimp/Exporter.hpp>
+#include <assimp/Importer.hpp>
 
 
 #include <array>
 #include <array>
 
 
@@ -57,14 +57,14 @@ class utglTF2ImportExport : public AbstractImportExportBase {
 public:
 public:
     virtual bool importerTest() {
     virtual bool importerTest() {
         Assimp::Importer importer;
         Assimp::Importer importer;
-        const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/glTF2/BoxTextured-glTF/BoxTextured.gltf",
-            aiProcess_ValidateDataStructure);
-        EXPECT_NE( scene, nullptr );
+        const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/BoxTextured-glTF/BoxTextured.gltf",
+                aiProcess_ValidateDataStructure);
+        EXPECT_NE(scene, nullptr);
         if (!scene) {
         if (!scene) {
             return false;
             return false;
         }
         }
 
 
-        EXPECT_TRUE( scene->HasMaterials() );
+        EXPECT_TRUE(scene->HasMaterials());
         if (!scene->HasMaterials()) {
         if (!scene->HasMaterials()) {
             return false;
             return false;
         }
         }
@@ -72,19 +72,19 @@ public:
 
 
         aiString path;
         aiString path;
         aiTextureMapMode modes[2];
         aiTextureMapMode modes[2];
-        EXPECT_EQ( aiReturn_SUCCESS, material->GetTexture(aiTextureType_DIFFUSE, 0, &path, nullptr, nullptr,
-            nullptr, nullptr, modes) );
-        EXPECT_STREQ( path.C_Str(), "CesiumLogoFlat.png" );
-        EXPECT_EQ( modes[0], aiTextureMapMode_Mirror );
-        EXPECT_EQ( modes[1], aiTextureMapMode_Clamp );
+        EXPECT_EQ(aiReturn_SUCCESS, material->GetTexture(aiTextureType_DIFFUSE, 0, &path, nullptr, nullptr,
+                                            nullptr, nullptr, modes));
+        EXPECT_STREQ(path.C_Str(), "CesiumLogoFlat.png");
+        EXPECT_EQ(modes[0], aiTextureMapMode_Mirror);
+        EXPECT_EQ(modes[1], aiTextureMapMode_Clamp);
 
 
         return true;
         return true;
     }
     }
 
 
     virtual bool binaryImporterTest() {
     virtual bool binaryImporterTest() {
         Assimp::Importer importer;
         Assimp::Importer importer;
-        const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/glTF2/2CylinderEngine-glTF-Binary/2CylinderEngine.glb",
-            aiProcess_ValidateDataStructure);
+        const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/2CylinderEngine-glTF-Binary/2CylinderEngine.glb",
+                aiProcess_ValidateDataStructure);
         return nullptr != scene;
         return nullptr != scene;
     }
     }
 
 
@@ -92,23 +92,22 @@ public:
     virtual bool exporterTest() {
     virtual bool exporterTest() {
         Assimp::Importer importer;
         Assimp::Importer importer;
         Assimp::Exporter exporter;
         Assimp::Exporter exporter;
-        const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/glTF2/BoxTextured-glTF/BoxTextured.gltf",
-            aiProcess_ValidateDataStructure );
-        EXPECT_NE( nullptr, scene );
-        EXPECT_EQ( aiReturn_SUCCESS, exporter.Export( scene, "gltf2", ASSIMP_TEST_MODELS_DIR "/glTF2/BoxTextured-glTF/BoxTextured_out.gltf" ) );
+        const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/BoxTextured-glTF/BoxTextured.gltf",
+                aiProcess_ValidateDataStructure);
+        EXPECT_NE(nullptr, scene);
+        EXPECT_EQ(aiReturn_SUCCESS, exporter.Export(scene, "gltf2", ASSIMP_TEST_MODELS_DIR "/glTF2/BoxTextured-glTF/BoxTextured_out.gltf"));
 
 
         return true;
         return true;
     }
     }
 #endif // ASSIMP_BUILD_NO_EXPORT
 #endif // ASSIMP_BUILD_NO_EXPORT
-
 };
 };
 
 
-TEST_F( utglTF2ImportExport, importglTF2FromFileTest ) {
-    EXPECT_TRUE( importerTest() );
+TEST_F(utglTF2ImportExport, importglTF2FromFileTest) {
+    EXPECT_TRUE(importerTest());
 }
 }
 
 
-TEST_F( utglTF2ImportExport, importBinaryglTF2FromFileTest ) {
-    EXPECT_TRUE( binaryImporterTest() );
+TEST_F(utglTF2ImportExport, importBinaryglTF2FromFileTest) {
+    EXPECT_TRUE(binaryImporterTest());
 }
 }
 
 
 #ifndef ASSIMP_BUILD_NO_EXPORT
 #ifndef ASSIMP_BUILD_NO_EXPORT
@@ -116,7 +115,7 @@ TEST_F(utglTF2ImportExport, importglTF2AndExportToOBJ) {
     Assimp::Importer importer;
     Assimp::Importer importer;
     Assimp::Exporter exporter;
     Assimp::Exporter exporter;
     const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/BoxTextured-glTF/BoxTextured.gltf",
     const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/BoxTextured-glTF/BoxTextured.gltf",
-        aiProcess_ValidateDataStructure);
+            aiProcess_ValidateDataStructure);
     EXPECT_NE(nullptr, scene);
     EXPECT_NE(nullptr, scene);
     EXPECT_EQ(aiReturn_SUCCESS, exporter.Export(scene, "obj", ASSIMP_TEST_MODELS_DIR "/glTF2/BoxTextured-glTF/BoxTextured_out.obj"));
     EXPECT_EQ(aiReturn_SUCCESS, exporter.Export(scene, "obj", ASSIMP_TEST_MODELS_DIR "/glTF2/BoxTextured-glTF/BoxTextured_out.obj"));
 }
 }
@@ -125,7 +124,7 @@ TEST_F(utglTF2ImportExport, importglTF2EmbeddedAndExportToOBJ) {
     Assimp::Importer importer;
     Assimp::Importer importer;
     Assimp::Exporter exporter;
     Assimp::Exporter exporter;
     const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/BoxTextured-glTF-Embedded/BoxTextured.gltf",
     const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/BoxTextured-glTF-Embedded/BoxTextured.gltf",
-        aiProcess_ValidateDataStructure);
+            aiProcess_ValidateDataStructure);
     EXPECT_NE(nullptr, scene);
     EXPECT_NE(nullptr, scene);
     EXPECT_EQ(aiReturn_SUCCESS, exporter.Export(scene, "obj", ASSIMP_TEST_MODELS_DIR "/glTF2/BoxTextured-glTF-Embedded/BoxTextured_out.obj"));
     EXPECT_EQ(aiReturn_SUCCESS, exporter.Export(scene, "obj", ASSIMP_TEST_MODELS_DIR "/glTF2/BoxTextured-glTF-Embedded/BoxTextured_out.obj"));
 }
 }
@@ -151,8 +150,8 @@ TEST_F(utglTF2ImportExport, importglTF2PrimitiveModeLinesWithoutIndices) {
     EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 8u);
     EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 8u);
     for (unsigned int i = 0; i < scene->mMeshes[0]->mNumFaces; ++i) {
     for (unsigned int i = 0; i < scene->mMeshes[0]->mNumFaces; ++i) {
         EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mNumIndices, 2u);
         EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mNumIndices, 2u);
-        EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[0], i*2u);
-        EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[1], i*2u + 1u);
+        EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[0], i * 2u);
+        EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[1], i * 2u + 1u);
     }
     }
 }
 }
 
 
@@ -163,7 +162,7 @@ TEST_F(utglTF2ImportExport, importglTF2PrimitiveModeLinesLoopWithoutIndices) {
     EXPECT_NE(nullptr, scene);
     EXPECT_NE(nullptr, scene);
     EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4u);
     EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4u);
 
 
-    std::array<unsigned int, 5> l1 = {{ 0u, 1u, 2u, 3u, 0u }};
+    std::array<unsigned int, 5> l1 = { { 0u, 1u, 2u, 3u, 0u } };
     EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 2u);
     EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 2u);
     for (unsigned int i = 0; i < scene->mMeshes[0]->mNumFaces; ++i) {
     for (unsigned int i = 0; i < scene->mMeshes[0]->mNumFaces; ++i) {
         EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mNumIndices, 2u);
         EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mNumIndices, 2u);
@@ -194,13 +193,13 @@ TEST_F(utglTF2ImportExport, importglTF2PrimitiveModeTrianglesStripWithoutIndices
     EXPECT_NE(nullptr, scene);
     EXPECT_NE(nullptr, scene);
     EXPECT_EQ(scene->mMeshes[0]->mNumFaces, 2u);
     EXPECT_EQ(scene->mMeshes[0]->mNumFaces, 2u);
     EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4u);
     EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4u);
-    std::array<unsigned int, 3> f1 = {{ 0u, 1u, 2u }};
+    std::array<unsigned int, 3> f1 = { { 0u, 1u, 2u } };
     EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 3u);
     EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 3u);
     for (unsigned int i = 0; i < 3; ++i) {
     for (unsigned int i = 0; i < 3; ++i) {
         EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mIndices[i], f1[i]);
         EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mIndices[i], f1[i]);
     }
     }
 
 
-    std::array<unsigned int, 3> f2 = {{ 2u, 1u, 3u }};
+    std::array<unsigned int, 3> f2 = { { 2u, 1u, 3u } };
     EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mNumIndices, 3u);
     EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mNumIndices, 3u);
     for (size_t i = 0; i < 3; ++i) {
     for (size_t i = 0; i < 3; ++i) {
         EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mIndices[i], f2[i]);
         EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mIndices[i], f2[i]);
@@ -214,13 +213,13 @@ TEST_F(utglTF2ImportExport, importglTF2PrimitiveModeTrianglesFanWithoutIndices)
     EXPECT_NE(nullptr, scene);
     EXPECT_NE(nullptr, scene);
     EXPECT_EQ(scene->mMeshes[0]->mNumFaces, 2u);
     EXPECT_EQ(scene->mMeshes[0]->mNumFaces, 2u);
     EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4u);
     EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4u);
-    std::array<unsigned int, 3> f1 = {{ 0u, 1u, 2u }};
+    std::array<unsigned int, 3> f1 = { { 0u, 1u, 2u } };
     EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 3u);
     EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 3u);
     for (size_t i = 0; i < 3; ++i) {
     for (size_t i = 0; i < 3; ++i) {
         EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mIndices[i], f1[i]);
         EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mIndices[i], f1[i]);
     }
     }
 
 
-    std::array<unsigned int, 3> f2 = {{ 0u, 2u, 3u }};
+    std::array<unsigned int, 3> f2 = { { 0u, 2u, 3u } };
     EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mNumIndices, 3u);
     EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mNumIndices, 3u);
     for (size_t i = 0; i < 3; ++i) {
     for (size_t i = 0; i < 3; ++i) {
         EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mIndices[i], f2[i]);
         EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mIndices[i], f2[i]);
@@ -234,13 +233,13 @@ TEST_F(utglTF2ImportExport, importglTF2PrimitiveModeTrianglesWithoutIndices) {
     EXPECT_NE(nullptr, scene);
     EXPECT_NE(nullptr, scene);
     EXPECT_EQ(scene->mMeshes[0]->mNumFaces, 2u);
     EXPECT_EQ(scene->mMeshes[0]->mNumFaces, 2u);
     EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 6u);
     EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 6u);
-    std::array<unsigned int, 3> f1 = {{ 0u, 1u, 2u }};
+    std::array<unsigned int, 3> f1 = { { 0u, 1u, 2u } };
     EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 3u);
     EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 3u);
     for (size_t i = 0; i < 3; ++i) {
     for (size_t i = 0; i < 3; ++i) {
         EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mIndices[i], f1[i]);
         EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mIndices[i], f1[i]);
     }
     }
 
 
-    std::array<unsigned int, 3> f2 = {{ 3u, 4u, 5u }};
+    std::array<unsigned int, 3> f2 = { { 3u, 4u, 5u } };
     EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mNumIndices, 3u);
     EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mNumIndices, 3u);
     for (size_t i = 0; i < 3; ++i) {
     for (size_t i = 0; i < 3; ++i) {
         EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mIndices[i], f2[i]);
         EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mIndices[i], f2[i]);
@@ -265,10 +264,9 @@ TEST_F(utglTF2ImportExport, importglTF2PrimitiveModeLines) {
     const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_08.gltf", aiProcess_ValidateDataStructure);
     const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_08.gltf", aiProcess_ValidateDataStructure);
     EXPECT_NE(nullptr, scene);
     EXPECT_NE(nullptr, scene);
     EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4u);
     EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4u);
-    std::array<unsigned int, 5> l1 = {{ 0u, 3u, 2u, 1u, 0u }};
+    std::array<unsigned int, 5> l1 = { { 0u, 3u, 2u, 1u, 0u } };
     EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 2u);
     EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 2u);
-    for (unsigned int i = 0; i < scene->mMeshes[0]->mNumFaces; ++i)
-    {
+    for (unsigned int i = 0; i < scene->mMeshes[0]->mNumFaces; ++i) {
         EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[0], l1[i]);
         EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[0], l1[i]);
         EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[1], l1[i + 1]);
         EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[1], l1[i + 1]);
     }
     }
@@ -280,12 +278,11 @@ TEST_F(utglTF2ImportExport, importglTF2PrimitiveModeLineLoop) {
     const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_09.gltf", aiProcess_ValidateDataStructure);
     const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_09.gltf", aiProcess_ValidateDataStructure);
     EXPECT_NE(nullptr, scene);
     EXPECT_NE(nullptr, scene);
     EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4u);
     EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4u);
-    std::array<unsigned int, 5> l1 = {{ 0, 3u, 2u, 1u, 0u }};
+    std::array<unsigned int, 5> l1 = { { 0, 3u, 2u, 1u, 0u } };
     EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 2u);
     EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 2u);
-    for (unsigned int i = 0; i < scene->mMeshes[0]->mNumFaces; ++i)
-    {
+    for (unsigned int i = 0; i < scene->mMeshes[0]->mNumFaces; ++i) {
         EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[0], l1[i]);
         EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[0], l1[i]);
-        EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[1], l1[i+1]);
+        EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[1], l1[i + 1]);
     }
     }
 }
 }
 
 
@@ -295,7 +292,7 @@ TEST_F(utglTF2ImportExport, importglTF2PrimitiveModeLineStrip) {
     const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_10.gltf", aiProcess_ValidateDataStructure);
     const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_10.gltf", aiProcess_ValidateDataStructure);
     EXPECT_NE(nullptr, scene);
     EXPECT_NE(nullptr, scene);
     EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4u);
     EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4u);
-    std::array<unsigned int, 5> l1 = {{ 0u, 3u, 2u, 1u, 0u }};
+    std::array<unsigned int, 5> l1 = { { 0u, 3u, 2u, 1u, 0u } };
     EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 2u);
     EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 2u);
     for (unsigned int i = 0; i < scene->mMeshes[0]->mNumFaces; ++i) {
     for (unsigned int i = 0; i < scene->mMeshes[0]->mNumFaces; ++i) {
         EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[0], l1[i]);
         EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[0], l1[i]);
@@ -310,13 +307,13 @@ TEST_F(utglTF2ImportExport, importglTF2PrimitiveModeTrianglesStrip) {
     EXPECT_NE(nullptr, scene);
     EXPECT_NE(nullptr, scene);
     EXPECT_EQ(scene->mMeshes[0]->mNumFaces, 2u);
     EXPECT_EQ(scene->mMeshes[0]->mNumFaces, 2u);
     EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4u);
     EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4u);
-    std::array<unsigned int, 3> f1 = {{ 0u, 3u, 1u }};
+    std::array<unsigned int, 3> f1 = { { 0u, 3u, 1u } };
     EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 3u);
     EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 3u);
     for (size_t i = 0; i < 3; ++i) {
     for (size_t i = 0; i < 3; ++i) {
         EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mIndices[i], f1[i]);
         EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mIndices[i], f1[i]);
     }
     }
 
 
-    std::array<unsigned int, 3> f2 = {{ 1u, 3u, 2u }};
+    std::array<unsigned int, 3> f2 = { { 1u, 3u, 2u } };
     EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mNumIndices, 3u);
     EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mNumIndices, 3u);
     for (size_t i = 0; i < 3; ++i) {
     for (size_t i = 0; i < 3; ++i) {
         EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mIndices[i], f2[i]);
         EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mIndices[i], f2[i]);
@@ -330,23 +327,23 @@ TEST_F(utglTF2ImportExport, importglTF2PrimitiveModeTrianglesFan) {
     EXPECT_NE(nullptr, scene);
     EXPECT_NE(nullptr, scene);
     EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4u);
     EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4u);
     EXPECT_EQ(scene->mMeshes[0]->mNumFaces, 2u);
     EXPECT_EQ(scene->mMeshes[0]->mNumFaces, 2u);
-    std::array<unsigned int, 3> f1 = {{ 0u, 3u, 2u }};
-    EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 3u );
+    std::array<unsigned int, 3> f1 = { { 0u, 3u, 2u } };
+    EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 3u);
     for (size_t i = 0; i < 3; ++i) {
     for (size_t i = 0; i < 3; ++i) {
         EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mIndices[i], f1[i]);
         EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mIndices[i], f1[i]);
     }
     }
 
 
-    std::array<unsigned int, 3> f2 = {{ 0u, 2u, 1u }};
-    EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mNumIndices, 3u );
+    std::array<unsigned int, 3> f2 = { { 0u, 2u, 1u } };
+    EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mNumIndices, 3u);
     for (size_t i = 0; i < 3; ++i) {
     for (size_t i = 0; i < 3; ++i) {
         EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mIndices[i], f2[i]);
         EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mIndices[i], f2[i]);
     }
     }
 }
 }
 
 
-std::vector<char> ReadFile(const char* name) {
+std::vector<char> ReadFile(const char *name) {
     std::vector<char> ret;
     std::vector<char> ret;
 
 
-    FILE* p = ::fopen(name, "r");
+    FILE *p = ::fopen(name, "r");
     if (nullptr == p) {
     if (nullptr == p) {
         return ret;
         return ret;
     }
     }
@@ -372,24 +369,24 @@ TEST_F(utglTF2ImportExport, importglTF2FromMemory) {
     EXPECT_EQ( nullptr, Scene );*/
     EXPECT_EQ( nullptr, Scene );*/
 }
 }
 
 
-TEST_F( utglTF2ImportExport, bug_import_simple_skin ) {
+TEST_F(utglTF2ImportExport, bug_import_simple_skin) {
     Assimp::Importer importer;
     Assimp::Importer importer;
-    const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/glTF2/simple_skin/simple_skin.gltf",
-        aiProcess_ValidateDataStructure );
-    EXPECT_NE( nullptr, scene );
+    const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/simple_skin/simple_skin.gltf",
+            aiProcess_ValidateDataStructure);
+    EXPECT_NE(nullptr, scene);
 }
 }
 
 
 TEST_F(utglTF2ImportExport, import_cameras) {
 TEST_F(utglTF2ImportExport, import_cameras) {
     Assimp::Importer importer;
     Assimp::Importer importer;
-    const aiScene* scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/cameras/Cameras.gltf",
-        aiProcess_ValidateDataStructure);
+    const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/cameras/Cameras.gltf",
+            aiProcess_ValidateDataStructure);
     EXPECT_NE(nullptr, scene);
     EXPECT_NE(nullptr, scene);
 }
 }
 
 
 TEST_F(utglTF2ImportExport, incorrect_vertex_arrays) {
 TEST_F(utglTF2ImportExport, incorrect_vertex_arrays) {
     Assimp::Importer importer;
     Assimp::Importer importer;
-    const aiScene* scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/IncorrectVertexArrays/Cube.gltf",
-        aiProcess_ValidateDataStructure);
+    const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/IncorrectVertexArrays/Cube.gltf",
+            aiProcess_ValidateDataStructure);
     EXPECT_NE(nullptr, scene);
     EXPECT_NE(nullptr, scene);
     EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 36u);
     EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 36u);
     EXPECT_EQ(scene->mMeshes[0]->mNumFaces, 12u);
     EXPECT_EQ(scene->mMeshes[0]->mNumFaces, 12u);
@@ -409,23 +406,23 @@ TEST_F(utglTF2ImportExport, incorrect_vertex_arrays) {
     EXPECT_EQ(scene->mMeshes[7]->mNumFaces, 17u);
     EXPECT_EQ(scene->mMeshes[7]->mNumFaces, 17u);
 }
 }
 
 
-TEST_F( utglTF2ImportExport, texture_transform_test ) {
-	Assimp::Importer importer;
-	const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/textureTransform/TextureTransformTest.gltf",
-			aiProcess_ValidateDataStructure);
-	EXPECT_NE(nullptr, scene);
+TEST_F(utglTF2ImportExport, texture_transform_test) {
+    Assimp::Importer importer;
+    const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/textureTransform/TextureTransformTest.gltf",
+            aiProcess_ValidateDataStructure);
+    EXPECT_NE(nullptr, scene);
 }
 }
 
 
 #ifndef ASSIMP_BUILD_NO_EXPORT
 #ifndef ASSIMP_BUILD_NO_EXPORT
-TEST_F( utglTF2ImportExport, exportglTF2FromFileTest ) {
-    EXPECT_TRUE( exporterTest() );
+TEST_F(utglTF2ImportExport, exportglTF2FromFileTest) {
+    EXPECT_TRUE(exporterTest());
 }
 }
 
 
-TEST_F( utglTF2ImportExport, crash_in_anim_mesh_destructor ) {
+TEST_F(utglTF2ImportExport, crash_in_anim_mesh_destructor) {
     Assimp::Importer importer;
     Assimp::Importer importer;
-    const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Sample-Models/AnimatedMorphCube-glTF/AnimatedMorphCube.gltf",
-        aiProcess_ValidateDataStructure);
-    ASSERT_NE( nullptr, scene );
+    const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Sample-Models/AnimatedMorphCube-glTF/AnimatedMorphCube.gltf",
+            aiProcess_ValidateDataStructure);
+    ASSERT_NE(nullptr, scene);
     Assimp::Exporter exporter;
     Assimp::Exporter exporter;
     ASSERT_EQ(aiReturn_SUCCESS, exporter.Export(scene, "glb2", ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Sample-Models/AnimatedMorphCube-glTF/AnimatedMorphCube_out.glTF"));
     ASSERT_EQ(aiReturn_SUCCESS, exporter.Export(scene, "glb2", ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Sample-Models/AnimatedMorphCube-glTF/AnimatedMorphCube_out.glTF"));
 }
 }
@@ -433,7 +430,7 @@ TEST_F( utglTF2ImportExport, crash_in_anim_mesh_destructor ) {
 TEST_F(utglTF2ImportExport, error_string_preserved) {
 TEST_F(utglTF2ImportExport, error_string_preserved) {
     Assimp::Importer importer;
     Assimp::Importer importer;
     const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/MissingBin/BoxTextured.gltf",
     const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/MissingBin/BoxTextured.gltf",
-        aiProcess_ValidateDataStructure);
+            aiProcess_ValidateDataStructure);
     ASSERT_EQ(nullptr, scene);
     ASSERT_EQ(nullptr, scene);
     std::string error = importer.GetErrorString();
     std::string error = importer.GetErrorString();
     ASSERT_NE(error.find("BoxTextured0.bin"), std::string::npos) << "Error string should contain an error about missing .bin file";
     ASSERT_NE(error.find("BoxTextured0.bin"), std::string::npos) << "Error string should contain an error about missing .bin file";
@@ -444,7 +441,7 @@ TEST_F(utglTF2ImportExport, error_string_preserved) {
 TEST_F(utglTF2ImportExport, sceneMetadata) {
 TEST_F(utglTF2ImportExport, sceneMetadata) {
     Assimp::Importer importer;
     Assimp::Importer importer;
     const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/BoxTextured-glTF/BoxTextured.gltf",
     const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/BoxTextured-glTF/BoxTextured.gltf",
-        aiProcess_ValidateDataStructure);
+            aiProcess_ValidateDataStructure);
     ASSERT_NE(scene, nullptr);
     ASSERT_NE(scene, nullptr);
     ASSERT_NE(scene->mMetaData, nullptr);
     ASSERT_NE(scene->mMetaData, nullptr);
     {
     {
@@ -470,7 +467,7 @@ TEST_F(utglTF2ImportExport, sceneMetadata) {
 TEST_F(utglTF2ImportExport, texcoords) {
 TEST_F(utglTF2ImportExport, texcoords) {
     Assimp::Importer importer;
     Assimp::Importer importer;
     const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/BoxTexcoords-glTF/boxTexcoords.gltf",
     const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/BoxTexcoords-glTF/boxTexcoords.gltf",
-        aiProcess_ValidateDataStructure);
+            aiProcess_ValidateDataStructure);
     ASSERT_NE(scene, nullptr);
     ASSERT_NE(scene, nullptr);
 
 
     ASSERT_TRUE(scene->HasMaterials());
     ASSERT_TRUE(scene->HasMaterials());
@@ -479,7 +476,7 @@ TEST_F(utglTF2ImportExport, texcoords) {
     aiString path;
     aiString path;
     aiTextureMapMode modes[2];
     aiTextureMapMode modes[2];
     EXPECT_EQ(aiReturn_SUCCESS, material->GetTexture(aiTextureType_DIFFUSE, 0, &path, nullptr, nullptr,
     EXPECT_EQ(aiReturn_SUCCESS, material->GetTexture(aiTextureType_DIFFUSE, 0, &path, nullptr, nullptr,
-        nullptr, nullptr, modes));
+                                        nullptr, nullptr, modes));
     EXPECT_STREQ(path.C_Str(), "texture.png");
     EXPECT_STREQ(path.C_Str(), "texture.png");
 
 
     int uvIndex = -1;
     int uvIndex = -1;

+ 8 - 10
test/unit/utglTFImportExport.cpp

@@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
 
 
 Copyright (c) 2006-2020, assimp team
 Copyright (c) 2006-2020, assimp team
 
 
-
-
 All rights reserved.
 All rights reserved.
 
 
 Redistribution and use of this software in source and binary forms,
 Redistribution and use of this software in source and binary forms,
@@ -40,14 +38,14 @@ THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 ---------------------------------------------------------------------------
 ---------------------------------------------------------------------------
 */
 */
-#include "UnitTestPCH.h"
 #include "AbstractImportExportBase.h"
 #include "AbstractImportExportBase.h"
+#include "UnitTestPCH.h"
 
 
-#include <assimp/Importer.hpp>
 #include <assimp/postprocess.h>
 #include <assimp/postprocess.h>
+#include <assimp/Importer.hpp>
 
 
-#include <assimp/scene.h>
 #include <assimp/commonMetaData.h>
 #include <assimp/commonMetaData.h>
+#include <assimp/scene.h>
 
 
 using namespace Assimp;
 using namespace Assimp;
 
 
@@ -55,19 +53,19 @@ class utglTFImportExport : public AbstractImportExportBase {
 public:
 public:
     virtual bool importerTest() {
     virtual bool importerTest() {
         Assimp::Importer importer;
         Assimp::Importer importer;
-        const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/glTF/TwoBoxes/TwoBoxes.gltf", aiProcess_ValidateDataStructure );
+        const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF/TwoBoxes/TwoBoxes.gltf", aiProcess_ValidateDataStructure);
         return nullptr != scene;
         return nullptr != scene;
     }
     }
 };
 };
 
 
-TEST_F( utglTFImportExport, importglTFFromFileTest ) {
-    EXPECT_TRUE( importerTest() );
+TEST_F(utglTFImportExport, importglTFFromFileTest) {
+    EXPECT_TRUE(importerTest());
 }
 }
 
 
 TEST_F(utglTFImportExport, incorrect_vertex_arrays) {
 TEST_F(utglTFImportExport, incorrect_vertex_arrays) {
     Assimp::Importer importer;
     Assimp::Importer importer;
-    const aiScene* scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF/IncorrectVertexArrays/Cube_v1.gltf",
-        aiProcess_ValidateDataStructure);
+    const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF/IncorrectVertexArrays/Cube_v1.gltf",
+            aiProcess_ValidateDataStructure);
     EXPECT_NE(nullptr, scene);
     EXPECT_NE(nullptr, scene);
     EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 36u);
     EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 36u);
     EXPECT_EQ(scene->mMeshes[0]->mNumFaces, 12u);
     EXPECT_EQ(scene->mMeshes[0]->mNumFaces, 12u);

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