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Added support for more bone weights in GLTF2

The GLTF2 importer doesn't actually read beyond the first four bone weights (first attribute). This patch expands the parser to store as many bone weights as are available in the file.
Promit Roy 3 年之前
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68d33a6e13
共有 1 个文件被更改,包括 30 次插入13 次删除
  1. 30 13
      code/AssetLib/glTF2/glTF2Importer.cpp

+ 30 - 13
code/AssetLib/glTF2/glTF2Importer.cpp

@@ -935,8 +935,10 @@ static void BuildVertexWeightMapping(Mesh::Primitive &primitive, std::vector<std
     struct Weights {
         float values[4];
     };
-    Weights *weights = nullptr;
-    attr.weight[0]->ExtractData(weights);
+    Weights **weights = new Weights*[attr.weight.size()];
+    for (size_t w = 0; w < attr.weight.size(); ++w) {
+        attr.weight[w]->ExtractData(weights[w]);
+    }
 
     struct Indices8 {
         uint8_t values[4];
@@ -944,12 +946,18 @@ static void BuildVertexWeightMapping(Mesh::Primitive &primitive, std::vector<std
     struct Indices16 {
         uint16_t values[4];
     };
-    Indices8 *indices8 = nullptr;
-    Indices16 *indices16 = nullptr;
+    Indices8 **indices8 = nullptr;
+    Indices16 **indices16 = nullptr;
     if (attr.joint[0]->GetElementSize() == 4) {
-        attr.joint[0]->ExtractData(indices8);
+        indices8 = new Indices8*[attr.joint.size()];
+        for (size_t j = 0; j < attr.joint.size(); ++j) {
+            attr.joint[j]->ExtractData(indices8[j]);
+        }
     } else {
-        attr.joint[0]->ExtractData(indices16);
+        indices16 = new Indices16 *[attr.joint.size()];
+        for (size_t j = 0; j < attr.joint.size(); ++j) {
+            attr.joint[j]->ExtractData(indices16[j]);
+        }
     }
     //
     if (nullptr == indices8 && nullptr == indices16) {
@@ -958,17 +966,26 @@ static void BuildVertexWeightMapping(Mesh::Primitive &primitive, std::vector<std
         return;
     }
 
-    for (size_t i = 0; i < num_vertices; ++i) {
-        for (int j = 0; j < 4; ++j) {
-            const unsigned int bone = (indices8 != nullptr) ? indices8[i].values[j] : indices16[i].values[j];
-            const float weight = weights[i].values[j];
-            if (weight > 0 && bone < map.size()) {
-                map[bone].reserve(8);
-                map[bone].emplace_back(static_cast<unsigned int>(i), weight);
+    for (size_t w = 0; w < attr.weight.size(); ++w) {
+        for (size_t i = 0; i < num_vertices; ++i) {
+            for (int j = 0; j < 4; ++j) {
+                const unsigned int bone = (indices8 != nullptr) ? indices8[w][i].values[j] : indices16[w][i].values[j];
+                const float weight = weights[w][i].values[j];
+                if (weight > 0 && bone < map.size()) {
+                    map[bone].reserve(8);
+                    map[bone].emplace_back(static_cast<unsigned int>(i), weight);
+                }
             }
         }
     }
 
+    for (size_t w = 0; w < attr.weight.size(); ++w) {
+        delete[] weights[w];
+        if(indices8)
+            delete[] indices8[w];
+        if (indices16)
+            delete[] indices16[w];
+    }
     delete[] weights;
     delete[] indices8;
     delete[] indices16;