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@@ -1078,7 +1078,7 @@ void Discreet3DSImporter::ParseMeshChunk()
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mMesh.mFaceMaterials.resize(mMesh.mFaces.size(),0xcdcdcdcd);
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// Larger 3DS files could have multiple FACE chunks here
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- chunkSize = stream->GetRemainingSizeToLimit();
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+ chunkSize = (int)stream->GetRemainingSizeToLimit();
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if ( chunkSize > (int) sizeof(Discreet3DS::Chunk ) )
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ParseFaceChunk();
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}
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