Procházet zdrojové kódy

Refactor: Expand tabs to 4 spaces

Richard před 10 roky
rodič
revize
6ae07f8da5

+ 17 - 17
test/unit/Main.cpp

@@ -6,28 +6,28 @@
 
 int main(int argc, char* argv[])
 {
-	::testing::InitGoogleTest(&argc, argv);
+    ::testing::InitGoogleTest(&argc, argv);
 
-	// seed the randomizer with the current system time
-	time_t t;time(&t);
-	srand((unsigned int)t);
+    // seed the randomizer with the current system time
+    time_t t;time(&t);
+    srand((unsigned int)t);
 
-	// ............................................................................
+    // ............................................................................
 
-	// create a logger from both CPP
-	Assimp::DefaultLogger::create("AssimpLog_Cpp.txt",Assimp::Logger::VERBOSE,
-	 	aiDefaultLogStream_DEBUGGER | aiDefaultLogStream_FILE);
+    // create a logger from both CPP
+    Assimp::DefaultLogger::create("AssimpLog_Cpp.txt",Assimp::Logger::VERBOSE,
+        aiDefaultLogStream_DEBUGGER | aiDefaultLogStream_FILE);
 
-	// .. and C. They should smoothly work together
-	aiEnableVerboseLogging(AI_TRUE);
-	aiLogStream logstream= aiGetPredefinedLogStream(aiDefaultLogStream_FILE, "AssimpLog_C.txt");
-	aiAttachLogStream(&logstream);
+    // .. and C. They should smoothly work together
+    aiEnableVerboseLogging(AI_TRUE);
+    aiLogStream logstream= aiGetPredefinedLogStream(aiDefaultLogStream_FILE, "AssimpLog_C.txt");
+    aiAttachLogStream(&logstream);
 
-	int result = RUN_ALL_TESTS();
+    int result = RUN_ALL_TESTS();
 
-	// ............................................................................
-	// but shutdown must be done from C to ensure proper deallocation
-	aiDetachAllLogStreams();
+    // ............................................................................
+    // but shutdown must be done from C to ensure proper deallocation
+    aiDetachAllLogStreams();
 
-	return result;
+    return result;
 }

+ 1 - 1
test/unit/UnitTestPCH.h

@@ -1,7 +1,7 @@
 
 
 // #ifndef ASSIMP_BUILD_SINGLETHREADED
-// #	include <boost/thread.hpp>
+// #    include <boost/thread.hpp>
 // #endif
 
 // We need to be sure to have the same STL settings as Assimp

+ 32 - 32
test/unit/utColladaExportCamera.cpp

@@ -18,59 +18,59 @@
 class ColladaExportCamera : public ::testing::Test {
 public:
 
-	virtual void SetUp()
-	{
-		ex = new Assimp::Exporter();
-		im = new Assimp::Importer();
+    virtual void SetUp()
+    {
+        ex = new Assimp::Exporter();
+        im = new Assimp::Importer();
 
-	}
+    }
 
-	virtual void TearDown()
-	{
-		delete ex;
-		delete im;
-	}
+    virtual void TearDown()
+    {
+        delete ex;
+        delete im;
+    }
 
 protected:
 
 
-	Assimp::Exporter* ex;
-	Assimp::Importer* im;
+    Assimp::Exporter* ex;
+    Assimp::Importer* im;
 };
 
 // ------------------------------------------------------------------------------------------------
 TEST_F(ColladaExportCamera, testExportCamera)
 {
-	const char* file = "cameraExp.dae";
+    const char* file = "cameraExp.dae";
 
-	const aiScene* pTest = im->ReadFile("../test/models/Collada/cameras.dae",0);
-	ASSERT_TRUE(pTest!=NULL);
-	ASSERT_TRUE(pTest->HasCameras());
+    const aiScene* pTest = im->ReadFile("../test/models/Collada/cameras.dae",0);
+    ASSERT_TRUE(pTest!=NULL);
+    ASSERT_TRUE(pTest->HasCameras());
 
 
-	EXPECT_EQ(AI_SUCCESS,ex->Export(pTest,"collada",file));
+    EXPECT_EQ(AI_SUCCESS,ex->Export(pTest,"collada",file));
 
-	const aiScene* imported = im->ReadFile(file,0);
+    const aiScene* imported = im->ReadFile(file,0);
 
-	ASSERT_TRUE(imported!=NULL);
+    ASSERT_TRUE(imported!=NULL);
 
-	EXPECT_TRUE(imported->HasCameras());
-	EXPECT_EQ(pTest->mNumCameras,imported->mNumCameras);
+    EXPECT_TRUE(imported->HasCameras());
+    EXPECT_EQ(pTest->mNumCameras,imported->mNumCameras);
 
-	for(size_t i=0; i< pTest->mNumCameras;i++){
+    for(size_t i=0; i< pTest->mNumCameras;i++){
 
-		const aiCamera *orig = pTest->mCameras[i];
-		const aiCamera *read = imported->mCameras[i];
+        const aiCamera *orig = pTest->mCameras[i];
+        const aiCamera *read = imported->mCameras[i];
 
-		EXPECT_TRUE(orig->mName==read->mName);
-		EXPECT_FLOAT_EQ(orig->mHorizontalFOV,read->mHorizontalFOV);
-		EXPECT_FLOAT_EQ(orig->mClipPlaneNear,read->mClipPlaneNear);
-		EXPECT_FLOAT_EQ(orig->mClipPlaneFar,read->mClipPlaneFar);
+        EXPECT_TRUE(orig->mName==read->mName);
+        EXPECT_FLOAT_EQ(orig->mHorizontalFOV,read->mHorizontalFOV);
+        EXPECT_FLOAT_EQ(orig->mClipPlaneNear,read->mClipPlaneNear);
+        EXPECT_FLOAT_EQ(orig->mClipPlaneFar,read->mClipPlaneFar);
 
-		EXPECT_FLOAT_EQ(orig->mPosition.x,read->mPosition.x);
-		EXPECT_FLOAT_EQ(orig->mPosition.y,read->mPosition.y);
-		EXPECT_FLOAT_EQ(orig->mPosition.z,read->mPosition.z);
-	}
+        EXPECT_FLOAT_EQ(orig->mPosition.x,read->mPosition.x);
+        EXPECT_FLOAT_EQ(orig->mPosition.y,read->mPosition.y);
+        EXPECT_FLOAT_EQ(orig->mPosition.z,read->mPosition.z);
+    }
 
 }
 

+ 42 - 42
test/unit/utColladaExportLight.cpp

@@ -18,72 +18,72 @@
 class ColladaExportLight : public ::testing::Test {
 public:
 
-	virtual void SetUp()
-	{
-		ex = new Assimp::Exporter();
-		im = new Assimp::Importer();
+    virtual void SetUp()
+    {
+        ex = new Assimp::Exporter();
+        im = new Assimp::Importer();
 
-	}
+    }
 
-	virtual void TearDown()
-	{
-		delete ex;
-		delete im;
-	}
+    virtual void TearDown()
+    {
+        delete ex;
+        delete im;
+    }
 
 protected:
 
 
-	Assimp::Exporter* ex;
-	Assimp::Importer* im;
+    Assimp::Exporter* ex;
+    Assimp::Importer* im;
 };
 
 // ------------------------------------------------------------------------------------------------
 TEST_F(ColladaExportLight, testExportLight)
 {
-	const char* file = "cameraExp.dae";
+    const char* file = "cameraExp.dae";
 
-	const aiScene* pTest = im->ReadFile("../test/models/Collada/lights.dae",0);
-	ASSERT_TRUE(pTest!=NULL);
-	ASSERT_TRUE(pTest->HasLights());
+    const aiScene* pTest = im->ReadFile("../test/models/Collada/lights.dae",0);
+    ASSERT_TRUE(pTest!=NULL);
+    ASSERT_TRUE(pTest->HasLights());
 
 
-	EXPECT_EQ(AI_SUCCESS,ex->Export(pTest,"collada",file));
-	EXPECT_EQ(AI_SUCCESS,ex->Export(pTest,"collada","/home/wise/lightsExp.dae"));
+    EXPECT_EQ(AI_SUCCESS,ex->Export(pTest,"collada",file));
+    EXPECT_EQ(AI_SUCCESS,ex->Export(pTest,"collada","/home/wise/lightsExp.dae"));
 
-	const aiScene* imported = im->ReadFile(file,0);
+    const aiScene* imported = im->ReadFile(file,0);
 
-	ASSERT_TRUE(imported!=NULL);
+    ASSERT_TRUE(imported!=NULL);
 
-	EXPECT_TRUE(imported->HasLights());
-	EXPECT_EQ(pTest->mNumLights,imported->mNumLights);
+    EXPECT_TRUE(imported->HasLights());
+    EXPECT_EQ(pTest->mNumLights,imported->mNumLights);
 
-	for(size_t i=0; i< pTest->mNumLights;i++){
+    for(size_t i=0; i< pTest->mNumLights;i++){
 
-		const aiLight *orig = pTest->mLights[i];
-		const aiLight *read = imported->mLights[i];
+        const aiLight *orig = pTest->mLights[i];
+        const aiLight *read = imported->mLights[i];
 
-		EXPECT_TRUE(orig->mName==read->mName);
-		EXPECT_EQ(orig->mType,read->mType);
-		EXPECT_FLOAT_EQ(orig->mAttenuationConstant,read->mAttenuationConstant);
-		EXPECT_FLOAT_EQ(orig->mAttenuationLinear,read->mAttenuationLinear);
-		EXPECT_FLOAT_EQ(orig->mAttenuationQuadratic,read->mAttenuationQuadratic);
+        EXPECT_TRUE(orig->mName==read->mName);
+        EXPECT_EQ(orig->mType,read->mType);
+        EXPECT_FLOAT_EQ(orig->mAttenuationConstant,read->mAttenuationConstant);
+        EXPECT_FLOAT_EQ(orig->mAttenuationLinear,read->mAttenuationLinear);
+        EXPECT_FLOAT_EQ(orig->mAttenuationQuadratic,read->mAttenuationQuadratic);
 
-		EXPECT_FLOAT_EQ(orig->mColorAmbient.r,read->mColorAmbient.r);
-		EXPECT_FLOAT_EQ(orig->mColorAmbient.g,read->mColorAmbient.g);
-		EXPECT_FLOAT_EQ(orig->mColorAmbient.b,read->mColorAmbient.b);
+        EXPECT_FLOAT_EQ(orig->mColorAmbient.r,read->mColorAmbient.r);
+        EXPECT_FLOAT_EQ(orig->mColorAmbient.g,read->mColorAmbient.g);
+        EXPECT_FLOAT_EQ(orig->mColorAmbient.b,read->mColorAmbient.b);
 
-		EXPECT_FLOAT_EQ(orig->mColorDiffuse.r,read->mColorDiffuse.r);
-		EXPECT_FLOAT_EQ(orig->mColorDiffuse.g,read->mColorDiffuse.g);
-		EXPECT_FLOAT_EQ(orig->mColorDiffuse.b,read->mColorDiffuse.b);
+        EXPECT_FLOAT_EQ(orig->mColorDiffuse.r,read->mColorDiffuse.r);
+        EXPECT_FLOAT_EQ(orig->mColorDiffuse.g,read->mColorDiffuse.g);
+        EXPECT_FLOAT_EQ(orig->mColorDiffuse.b,read->mColorDiffuse.b);
 
-		EXPECT_FLOAT_EQ(orig->mColorSpecular.r,read->mColorSpecular.r);
-		EXPECT_FLOAT_EQ(orig->mColorSpecular.g,read->mColorSpecular.g);
-		EXPECT_FLOAT_EQ(orig->mColorSpecular.b,read->mColorSpecular.b);
+        EXPECT_FLOAT_EQ(orig->mColorSpecular.r,read->mColorSpecular.r);
+        EXPECT_FLOAT_EQ(orig->mColorSpecular.g,read->mColorSpecular.g);
+        EXPECT_FLOAT_EQ(orig->mColorSpecular.b,read->mColorSpecular.b);
 
-		EXPECT_NEAR(orig->mAngleInnerCone,read->mAngleInnerCone,0.001);
-		EXPECT_NEAR(orig->mAngleOuterCone,read->mAngleOuterCone,0.001);
-	}
+        EXPECT_NEAR(orig->mAngleInnerCone,read->mAngleInnerCone,0.001);
+        EXPECT_NEAR(orig->mAngleOuterCone,read->mAngleOuterCone,0.001);
+    }
 }
 
 

+ 42 - 42
test/unit/utExport.cpp

@@ -9,76 +9,76 @@
 class ExporterTest : public ::testing::Test {
 public:
 
-	virtual void SetUp()
-	{
-		ex = new Assimp::Exporter();
-		im = new Assimp::Importer();
+    virtual void SetUp()
+    {
+        ex = new Assimp::Exporter();
+        im = new Assimp::Importer();
 
-		pTest = im->ReadFile("../../test/models/X/test.x",0);
-	}
+        pTest = im->ReadFile("../../test/models/X/test.x",0);
+    }
 
-	virtual void TearDown()
-	{
-		delete ex;
-		delete im;
-	}
+    virtual void TearDown()
+    {
+        delete ex;
+        delete im;
+    }
 
 protected:
 
-	const aiScene* pTest;
-	Assimp::Exporter* ex;
-	Assimp::Importer* im;
+    const aiScene* pTest;
+    Assimp::Exporter* ex;
+    Assimp::Importer* im;
 };
 
 // ------------------------------------------------------------------------------------------------
 TEST_F(ExporterTest, testExportToFile)
 {
-	const char* file = "unittest_output.dae";
-	EXPECT_EQ(AI_SUCCESS,ex->Export(pTest,"collada",file));
+    const char* file = "unittest_output.dae";
+    EXPECT_EQ(AI_SUCCESS,ex->Export(pTest,"collada",file));
 
-	// check if we can read it again
-	EXPECT_TRUE(im->ReadFile(file,0));
+    // check if we can read it again
+    EXPECT_TRUE(im->ReadFile(file,0));
 }
 
 // ------------------------------------------------------------------------------------------------
 TEST_F(ExporterTest, testExportToBlob)
 {
-	const aiExportDataBlob* blob = ex->ExportToBlob(pTest,"collada");
-	ASSERT_TRUE(blob);
-	EXPECT_TRUE(blob->data);
-	EXPECT_GT(blob->size,  0U);
-	EXPECT_EQ(0U, blob->name.length);
+    const aiExportDataBlob* blob = ex->ExportToBlob(pTest,"collada");
+    ASSERT_TRUE(blob);
+    EXPECT_TRUE(blob->data);
+    EXPECT_GT(blob->size,  0U);
+    EXPECT_EQ(0U, blob->name.length);
 
-	// XXX test chained blobs (i.e. obj file with accompanying mtl script)
+    // XXX test chained blobs (i.e. obj file with accompanying mtl script)
 
-	// check if we can read it again
-	EXPECT_TRUE(im->ReadFileFromMemory(blob->data,blob->size,0,"dae"));
+    // check if we can read it again
+    EXPECT_TRUE(im->ReadFileFromMemory(blob->data,blob->size,0,"dae"));
 }
 
 // ------------------------------------------------------------------------------------------------
 TEST_F(ExporterTest, testCppExportInterface)
 {
-	EXPECT_TRUE(ex->GetExportFormatCount() > 0);
-	for(size_t i = 0; i < ex->GetExportFormatCount(); ++i) {
-		const aiExportFormatDesc* const desc = ex->GetExportFormatDescription(i);
-		ASSERT_TRUE(desc);
-		EXPECT_TRUE(desc->description && strlen(desc->description));
-		EXPECT_TRUE(desc->fileExtension && strlen(desc->fileExtension));
-		EXPECT_TRUE(desc->id && strlen(desc->id));
-	}
-
-	EXPECT_TRUE(ex->IsDefaultIOHandler());
+    EXPECT_TRUE(ex->GetExportFormatCount() > 0);
+    for(size_t i = 0; i < ex->GetExportFormatCount(); ++i) {
+        const aiExportFormatDesc* const desc = ex->GetExportFormatDescription(i);
+        ASSERT_TRUE(desc);
+        EXPECT_TRUE(desc->description && strlen(desc->description));
+        EXPECT_TRUE(desc->fileExtension && strlen(desc->fileExtension));
+        EXPECT_TRUE(desc->id && strlen(desc->id));
+    }
+
+    EXPECT_TRUE(ex->IsDefaultIOHandler());
 }
 
 // ------------------------------------------------------------------------------------------------
 TEST_F(ExporterTest, testCExportInterface)
 {
-	EXPECT_TRUE(aiGetExportFormatCount() > 0);
-	for(size_t i = 0; i < aiGetExportFormatCount(); ++i) {
-		const aiExportFormatDesc* const desc = aiGetExportFormatDescription(i);
-		EXPECT_TRUE(desc);
-		// rest has aleady been validated by testCppExportInterface
-	}
+    EXPECT_TRUE(aiGetExportFormatCount() > 0);
+    for(size_t i = 0; i < aiGetExportFormatCount(); ++i) {
+        const aiExportFormatDesc* const desc = aiGetExportFormatDescription(i);
+        EXPECT_TRUE(desc);
+        // rest has aleady been validated by testCppExportInterface
+    }
 }
 
 #endif

+ 113 - 113
test/unit/utFastAtof.cpp

@@ -6,12 +6,12 @@ namespace {
 
 template <typename Real>
 bool IsNan(Real x) {
-	return x != x;
+    return x != x;
 }
 
 template <typename Real>
 bool IsInf(Real x) {
-	return std::abs(x) == std::numeric_limits<Real>::infinity();
+    return std::abs(x) == std::numeric_limits<Real>::infinity();
 }
 
 } // Namespace
@@ -19,139 +19,139 @@ bool IsInf(Real x) {
 class FastAtofTest : public ::testing::Test
 {
 protected:
-	template <typename Real, typename AtofFunc>
-	static void RunTest(AtofFunc atof_func)
-	{
-		const Real kEps = 1e-5f;
+    template <typename Real, typename AtofFunc>
+    static void RunTest(AtofFunc atof_func)
+    {
+        const Real kEps = 1e-5f;
 
 #define TEST_CASE(NUM) EXPECT_NEAR(static_cast<Real>(NUM), atof_func(#NUM), kEps)
 #define TEST_CASE_NAN(NUM) EXPECT_TRUE(IsNan(atof_func(#NUM)))
 #define TEST_CASE_INF(NUM) EXPECT_TRUE(IsInf(atof_func(#NUM)))
 
-		TEST_CASE(0);
-		TEST_CASE(1.354);
-		TEST_CASE(1054E-3);
-		TEST_CASE(-1054E-3);
-		TEST_CASE(-10.54E30);
-		TEST_CASE(-345554.54e-5);
-		TEST_CASE(-34555.534954e-5);
-		TEST_CASE(-34555.534954e-5);
-		TEST_CASE(549067);
-		TEST_CASE(567);
-		TEST_CASE(446);
-		TEST_CASE(7);
-		TEST_CASE(73);
-		TEST_CASE(256);
-		TEST_CASE(5676);
-		TEST_CASE(3);
-		TEST_CASE(738);
-		TEST_CASE(684);
-		TEST_CASE(26);
-		TEST_CASE(673.678e-56);
-		TEST_CASE(53);
-		TEST_CASE(67);
-		TEST_CASE(684);
-		TEST_CASE(-5437E24);
-		TEST_CASE(8);
-		TEST_CASE(84);
-		TEST_CASE(3);
-		TEST_CASE(56733.68);
-		TEST_CASE(786);
-		TEST_CASE(6478);
-		TEST_CASE(34563.65683598734);
-		TEST_CASE(5673);
-		TEST_CASE(784e-3);
-		TEST_CASE(8678);
-		TEST_CASE(46784);
-		TEST_CASE(-54.0888e-6);
-		TEST_CASE(100000e10);
-		TEST_CASE(1e-307);
-		TEST_CASE(0.000001e-301);
-		TEST_CASE(0.0000001e-300);
-		TEST_CASE(0.00000001e-299);
-		TEST_CASE(1000000e-313);
-		TEST_CASE(10000000e-314);
-		TEST_CASE(100000000e-315);
-		TEST_CASE(12.345);
-		TEST_CASE(12.345e19);
-		TEST_CASE(-.1e+9);
-		TEST_CASE(.125);
-		TEST_CASE(1e20);
-		TEST_CASE(0e-19);
-		TEST_CASE(400012);
-		TEST_CASE(5.9e-76);
-		TEST_CASE_INF(inf);
-		TEST_CASE_INF(inf);
-		TEST_CASE_INF(infinity);
-		TEST_CASE_INF(Inf);
-		TEST_CASE_INF(-Inf);
-		TEST_CASE_INF(+InFiNiTy);
-		TEST_CASE_NAN(NAN);
-		TEST_CASE_NAN(NaN);
-		TEST_CASE_NAN(nan);
-		EXPECT_EQ(static_cast<Real>(6), atof_func("006"));
-		EXPECT_EQ(static_cast<Real>(5.3), atof_func("5.300  "));
+        TEST_CASE(0);
+        TEST_CASE(1.354);
+        TEST_CASE(1054E-3);
+        TEST_CASE(-1054E-3);
+        TEST_CASE(-10.54E30);
+        TEST_CASE(-345554.54e-5);
+        TEST_CASE(-34555.534954e-5);
+        TEST_CASE(-34555.534954e-5);
+        TEST_CASE(549067);
+        TEST_CASE(567);
+        TEST_CASE(446);
+        TEST_CASE(7);
+        TEST_CASE(73);
+        TEST_CASE(256);
+        TEST_CASE(5676);
+        TEST_CASE(3);
+        TEST_CASE(738);
+        TEST_CASE(684);
+        TEST_CASE(26);
+        TEST_CASE(673.678e-56);
+        TEST_CASE(53);
+        TEST_CASE(67);
+        TEST_CASE(684);
+        TEST_CASE(-5437E24);
+        TEST_CASE(8);
+        TEST_CASE(84);
+        TEST_CASE(3);
+        TEST_CASE(56733.68);
+        TEST_CASE(786);
+        TEST_CASE(6478);
+        TEST_CASE(34563.65683598734);
+        TEST_CASE(5673);
+        TEST_CASE(784e-3);
+        TEST_CASE(8678);
+        TEST_CASE(46784);
+        TEST_CASE(-54.0888e-6);
+        TEST_CASE(100000e10);
+        TEST_CASE(1e-307);
+        TEST_CASE(0.000001e-301);
+        TEST_CASE(0.0000001e-300);
+        TEST_CASE(0.00000001e-299);
+        TEST_CASE(1000000e-313);
+        TEST_CASE(10000000e-314);
+        TEST_CASE(100000000e-315);
+        TEST_CASE(12.345);
+        TEST_CASE(12.345e19);
+        TEST_CASE(-.1e+9);
+        TEST_CASE(.125);
+        TEST_CASE(1e20);
+        TEST_CASE(0e-19);
+        TEST_CASE(400012);
+        TEST_CASE(5.9e-76);
+        TEST_CASE_INF(inf);
+        TEST_CASE_INF(inf);
+        TEST_CASE_INF(infinity);
+        TEST_CASE_INF(Inf);
+        TEST_CASE_INF(-Inf);
+        TEST_CASE_INF(+InFiNiTy);
+        TEST_CASE_NAN(NAN);
+        TEST_CASE_NAN(NaN);
+        TEST_CASE_NAN(nan);
+        EXPECT_EQ(static_cast<Real>(6), atof_func("006"));
+        EXPECT_EQ(static_cast<Real>(5.3), atof_func("5.300  "));
 
-		/* Failing Cases:
-		EXPECT_EQ(static_cast<Real>(6), atof_func("  006"));
-		EXPECT_EQ(static_cast<Real>(5.3), atof_func("  5.300  "));
-		TEST_CASE(-10.54E45);
-		TEST_CASE(0x0A);
-		TEST_CASE(0xA0);
-		TEST_CASE(0x1p1023);
-		TEST_CASE(0x1000p1011);
-		TEST_CASE(0x1p1020);
-		TEST_CASE(0x0.00001p1040);
-		TEST_CASE(0x1p-1021);
-		TEST_CASE(0x1000p-1033);
-		TEST_CASE(0x10000p-1037);
-		TEST_CASE(0x0.001p-1009);
-		TEST_CASE(0x0.0001p-1005);
-		TEST_CASE(0x1.4p+3);
-		TEST_CASE(0xAp0);
-		TEST_CASE(0x0Ap0);
-		TEST_CASE(0x0.A0p8);
-		TEST_CASE(0x0.50p9);
-		TEST_CASE(0x0.28p10);
-		TEST_CASE(0x0.14p11);
-		TEST_CASE(0x0.0A0p12);
-		TEST_CASE(0x0.050p13);
-		TEST_CASE(0x0.028p14);
-		TEST_CASE(0x0.014p15);
-		TEST_CASE(0x00.00A0p16);
-		TEST_CASE(0x00.0050p17);
-		TEST_CASE(0x00.0028p18);
-		TEST_CASE(0x00.0014p19);
-		TEST_CASE(0x1p-1023);
-		TEST_CASE(0x0.8p-1022);
-		TEST_CASE(0x80000Ap-23);
-		TEST_CASE(0x100000000000008p0);
-		TEST_CASE(0x100000000000008.p0);
-		TEST_CASE(0x100000000000008.00p0);
-		TEST_CASE(0x10000000000000800p0);
-		TEST_CASE(0x10000000000000801p0)
-		*/
+        /* Failing Cases:
+        EXPECT_EQ(static_cast<Real>(6), atof_func("  006"));
+        EXPECT_EQ(static_cast<Real>(5.3), atof_func("  5.300  "));
+        TEST_CASE(-10.54E45);
+        TEST_CASE(0x0A);
+        TEST_CASE(0xA0);
+        TEST_CASE(0x1p1023);
+        TEST_CASE(0x1000p1011);
+        TEST_CASE(0x1p1020);
+        TEST_CASE(0x0.00001p1040);
+        TEST_CASE(0x1p-1021);
+        TEST_CASE(0x1000p-1033);
+        TEST_CASE(0x10000p-1037);
+        TEST_CASE(0x0.001p-1009);
+        TEST_CASE(0x0.0001p-1005);
+        TEST_CASE(0x1.4p+3);
+        TEST_CASE(0xAp0);
+        TEST_CASE(0x0Ap0);
+        TEST_CASE(0x0.A0p8);
+        TEST_CASE(0x0.50p9);
+        TEST_CASE(0x0.28p10);
+        TEST_CASE(0x0.14p11);
+        TEST_CASE(0x0.0A0p12);
+        TEST_CASE(0x0.050p13);
+        TEST_CASE(0x0.028p14);
+        TEST_CASE(0x0.014p15);
+        TEST_CASE(0x00.00A0p16);
+        TEST_CASE(0x00.0050p17);
+        TEST_CASE(0x00.0028p18);
+        TEST_CASE(0x00.0014p19);
+        TEST_CASE(0x1p-1023);
+        TEST_CASE(0x0.8p-1022);
+        TEST_CASE(0x80000Ap-23);
+        TEST_CASE(0x100000000000008p0);
+        TEST_CASE(0x100000000000008.p0);
+        TEST_CASE(0x100000000000008.00p0);
+        TEST_CASE(0x10000000000000800p0);
+        TEST_CASE(0x10000000000000801p0)
+        */
 
 #undef TEST_CASE
 #undef TEST_CASE_NAN
 #undef TEST_CASE_INF
-	}
+    }
 };
 
 struct FastAtofWrapper {
-	float operator()(const char* str) { return Assimp::fast_atof(str); }
+    float operator()(const char* str) { return Assimp::fast_atof(str); }
 };
 
 struct FastAtodWrapper {
-	double operator()(const char* str) { return Assimp::fast_atod(str); }
+    double operator()(const char* str) { return Assimp::fast_atod(str); }
 };
 
 TEST_F(FastAtofTest, FastAtof)
 {
-	RunTest<float>(FastAtofWrapper());
+    RunTest<float>(FastAtofWrapper());
 }
 
 TEST_F(FastAtofTest, FastAtod)
 {
-	RunTest<double>(FastAtodWrapper());
+    RunTest<double>(FastAtodWrapper());
 }

+ 68 - 68
test/unit/utFindDegenerates.cpp

@@ -10,99 +10,99 @@ class FindDegeneratesProcessTest : public ::testing::Test
 {
 public:
 
-	virtual void SetUp();
-	virtual void TearDown();
+    virtual void SetUp();
+    virtual void TearDown();
 
 protected:
 
-	aiMesh* mesh;
-	FindDegeneratesProcess* process;
+    aiMesh* mesh;
+    FindDegeneratesProcess* process;
 };
 
 // ------------------------------------------------------------------------------------------------
 void FindDegeneratesProcessTest::SetUp()
 {
-	mesh = new aiMesh();
-	process = new FindDegeneratesProcess();
-
-	mesh->mNumFaces = 1000;
-	mesh->mFaces = new aiFace[1000];
-
-	mesh->mNumVertices = 5000*2;
-	mesh->mVertices = new aiVector3D[5000*2];
-
-	for (unsigned int i = 0; i < 5000; ++i) {
-		mesh->mVertices[i] = mesh->mVertices[i+5000] = aiVector3D((float)i);
-	}
-
-	mesh->mPrimitiveTypes = aiPrimitiveType_LINE | aiPrimitiveType_POINT |
-	aiPrimitiveType_POLYGON | aiPrimitiveType_TRIANGLE;
-
-	unsigned int numOut = 0, numFaces = 0;
-	for (unsigned int i = 0; i < 1000; ++i) {
-		aiFace& f = mesh->mFaces[i];
-	f.mNumIndices = (i % 5)+1; // between 1 and 5
-	f.mIndices = new unsigned int[f.mNumIndices];
-	bool had = false;
-	for (unsigned int n = 0; n < f.mNumIndices;++n) {
-		// FIXME
+    mesh = new aiMesh();
+    process = new FindDegeneratesProcess();
+
+    mesh->mNumFaces = 1000;
+    mesh->mFaces = new aiFace[1000];
+
+    mesh->mNumVertices = 5000*2;
+    mesh->mVertices = new aiVector3D[5000*2];
+
+    for (unsigned int i = 0; i < 5000; ++i) {
+        mesh->mVertices[i] = mesh->mVertices[i+5000] = aiVector3D((float)i);
+    }
+
+    mesh->mPrimitiveTypes = aiPrimitiveType_LINE | aiPrimitiveType_POINT |
+    aiPrimitiveType_POLYGON | aiPrimitiveType_TRIANGLE;
+
+    unsigned int numOut = 0, numFaces = 0;
+    for (unsigned int i = 0; i < 1000; ++i) {
+        aiFace& f = mesh->mFaces[i];
+    f.mNumIndices = (i % 5)+1; // between 1 and 5
+    f.mIndices = new unsigned int[f.mNumIndices];
+    bool had = false;
+    for (unsigned int n = 0; n < f.mNumIndices;++n) {
+        // FIXME
 #if 0
-		// some duplicate indices
-		if ( n && n == (i / 200)+1) {
-			f.mIndices[n] = f.mIndices[n-1];
-			had = true;
-		}
-		// and some duplicate vertices
+        // some duplicate indices
+        if ( n && n == (i / 200)+1) {
+            f.mIndices[n] = f.mIndices[n-1];
+            had = true;
+        }
+        // and some duplicate vertices
 #endif
-		if (n && i % 2 && 0 == n % 2) {
-			f.mIndices[n] = f.mIndices[n-1]+5000;
-			had = true;
-		}
-		else {
-			f.mIndices[n] = numOut++;
-			}
-		}
-		if (!had)
-			++numFaces;
-	}
-	mesh->mNumUVComponents[0] = numOut;
-	mesh->mNumUVComponents[1] = numFaces;
+        if (n && i % 2 && 0 == n % 2) {
+            f.mIndices[n] = f.mIndices[n-1]+5000;
+            had = true;
+        }
+        else {
+            f.mIndices[n] = numOut++;
+            }
+        }
+        if (!had)
+            ++numFaces;
+    }
+    mesh->mNumUVComponents[0] = numOut;
+    mesh->mNumUVComponents[1] = numFaces;
 }
 
 // ------------------------------------------------------------------------------------------------
 void FindDegeneratesProcessTest::TearDown()
 {
-	delete mesh;
-	delete process;
+    delete mesh;
+    delete process;
 }
 
 // ------------------------------------------------------------------------------------------------
 TEST_F(FindDegeneratesProcessTest, testDegeneratesDetection)
 {
-	process->EnableInstantRemoval(false);
-	process->ExecuteOnMesh(mesh);
-
-	unsigned int out = 0;
-	for (unsigned int i = 0; i < 1000; ++i) {
-		aiFace& f = mesh->mFaces[i];
-		out += f.mNumIndices;
-	}
-
-	EXPECT_EQ(1000U, mesh->mNumFaces);
-	EXPECT_EQ(10000U, mesh->mNumVertices);
-	EXPECT_EQ(out, mesh->mNumUVComponents[0]);
-	EXPECT_EQ(static_cast<unsigned int>(
-	              aiPrimitiveType_LINE | aiPrimitiveType_POINT |
-	              aiPrimitiveType_POLYGON | aiPrimitiveType_TRIANGLE),
-	          mesh->mPrimitiveTypes);
+    process->EnableInstantRemoval(false);
+    process->ExecuteOnMesh(mesh);
+
+    unsigned int out = 0;
+    for (unsigned int i = 0; i < 1000; ++i) {
+        aiFace& f = mesh->mFaces[i];
+        out += f.mNumIndices;
+    }
+
+    EXPECT_EQ(1000U, mesh->mNumFaces);
+    EXPECT_EQ(10000U, mesh->mNumVertices);
+    EXPECT_EQ(out, mesh->mNumUVComponents[0]);
+    EXPECT_EQ(static_cast<unsigned int>(
+                  aiPrimitiveType_LINE | aiPrimitiveType_POINT |
+                  aiPrimitiveType_POLYGON | aiPrimitiveType_TRIANGLE),
+              mesh->mPrimitiveTypes);
 }
 
 // ------------------------------------------------------------------------------------------------
 TEST_F(FindDegeneratesProcessTest, testDegeneratesRemoval)
 {
-	process->EnableInstantRemoval(true);
-	process->ExecuteOnMesh(mesh);
+    process->EnableInstantRemoval(true);
+    process->ExecuteOnMesh(mesh);
 
-	EXPECT_EQ(mesh->mNumUVComponents[1], mesh->mNumFaces);
+    EXPECT_EQ(mesh->mNumUVComponents[1], mesh->mNumFaces);
 }
 

+ 53 - 53
test/unit/utFindInvalidData.cpp

@@ -11,88 +11,88 @@ class FindInvalidDataProcessTest : public ::testing::Test
 {
 public:
 
-	virtual void SetUp();
-	virtual void TearDown();
+    virtual void SetUp();
+    virtual void TearDown();
 
 protected:
 
-	aiMesh* pcMesh;
-	FindInvalidDataProcess* piProcess;
+    aiMesh* pcMesh;
+    FindInvalidDataProcess* piProcess;
 };
 
 // ------------------------------------------------------------------------------------------------
 void FindInvalidDataProcessTest::SetUp()
 {
-	ASSERT_TRUE( AI_MAX_NUMBER_OF_TEXTURECOORDS >= 3);
-
-	piProcess = new FindInvalidDataProcess();
-	pcMesh = new aiMesh();
-
-	pcMesh->mNumVertices = 1000;
-	pcMesh->mVertices = new aiVector3D[1000];
-	for (unsigned int i = 0; i < 1000;++i)
-		pcMesh->mVertices[i] = aiVector3D((float)i);
-
-	pcMesh->mNormals = new aiVector3D[1000];
-	for (unsigned int i = 0; i < 1000;++i)
-		pcMesh->mNormals[i] = aiVector3D((float)i+1);
-
-	pcMesh->mTangents = new aiVector3D[1000];
-	for (unsigned int i = 0; i < 1000;++i)
-		pcMesh->mTangents[i] = aiVector3D((float)i);
-
-	pcMesh->mBitangents = new aiVector3D[1000];
-	for (unsigned int i = 0; i < 1000;++i)
-		pcMesh->mBitangents[i] = aiVector3D((float)i);
-
-	for (unsigned int a = 0; a < AI_MAX_NUMBER_OF_TEXTURECOORDS;++a)
-	{
-		pcMesh->mTextureCoords[a] = new aiVector3D[1000];
-		for (unsigned int i = 0; i < 1000;++i)
-			pcMesh->mTextureCoords[a][i] = aiVector3D((float)i);
-	}
+    ASSERT_TRUE( AI_MAX_NUMBER_OF_TEXTURECOORDS >= 3);
+
+    piProcess = new FindInvalidDataProcess();
+    pcMesh = new aiMesh();
+
+    pcMesh->mNumVertices = 1000;
+    pcMesh->mVertices = new aiVector3D[1000];
+    for (unsigned int i = 0; i < 1000;++i)
+        pcMesh->mVertices[i] = aiVector3D((float)i);
+
+    pcMesh->mNormals = new aiVector3D[1000];
+    for (unsigned int i = 0; i < 1000;++i)
+        pcMesh->mNormals[i] = aiVector3D((float)i+1);
+
+    pcMesh->mTangents = new aiVector3D[1000];
+    for (unsigned int i = 0; i < 1000;++i)
+        pcMesh->mTangents[i] = aiVector3D((float)i);
+
+    pcMesh->mBitangents = new aiVector3D[1000];
+    for (unsigned int i = 0; i < 1000;++i)
+        pcMesh->mBitangents[i] = aiVector3D((float)i);
+
+    for (unsigned int a = 0; a < AI_MAX_NUMBER_OF_TEXTURECOORDS;++a)
+    {
+        pcMesh->mTextureCoords[a] = new aiVector3D[1000];
+        for (unsigned int i = 0; i < 1000;++i)
+            pcMesh->mTextureCoords[a][i] = aiVector3D((float)i);
+    }
 }
 
 // ------------------------------------------------------------------------------------------------
 void FindInvalidDataProcessTest::TearDown()
 {
-	delete piProcess;
-	delete pcMesh;
+    delete piProcess;
+    delete pcMesh;
 }
 
 // ------------------------------------------------------------------------------------------------
 TEST_F(FindInvalidDataProcessTest, testStepNegativeResult)
 {
-	::memset(pcMesh->mNormals,0,pcMesh->mNumVertices*sizeof(aiVector3D));
-	::memset(pcMesh->mBitangents,0,pcMesh->mNumVertices*sizeof(aiVector3D));
+    ::memset(pcMesh->mNormals,0,pcMesh->mNumVertices*sizeof(aiVector3D));
+    ::memset(pcMesh->mBitangents,0,pcMesh->mNumVertices*sizeof(aiVector3D));
 
-	pcMesh->mTextureCoords[2][455] = aiVector3D( std::numeric_limits<float>::quiet_NaN() );
+    pcMesh->mTextureCoords[2][455] = aiVector3D( std::numeric_limits<float>::quiet_NaN() );
 
-	piProcess->ProcessMesh(pcMesh);
+    piProcess->ProcessMesh(pcMesh);
 
-	EXPECT_TRUE(NULL != pcMesh->mVertices);
-	EXPECT_TRUE(NULL == pcMesh->mNormals);
-	EXPECT_TRUE(NULL == pcMesh->mTangents);
-	EXPECT_TRUE(NULL == pcMesh->mBitangents);
+    EXPECT_TRUE(NULL != pcMesh->mVertices);
+    EXPECT_TRUE(NULL == pcMesh->mNormals);
+    EXPECT_TRUE(NULL == pcMesh->mTangents);
+    EXPECT_TRUE(NULL == pcMesh->mBitangents);
 
-	for (unsigned int i = 0; i < 2;++i)
-		EXPECT_TRUE(NULL != pcMesh->mTextureCoords[i]);
+    for (unsigned int i = 0; i < 2;++i)
+        EXPECT_TRUE(NULL != pcMesh->mTextureCoords[i]);
 
-	for (unsigned int i = 2; i < AI_MAX_NUMBER_OF_TEXTURECOORDS;++i)
-		EXPECT_TRUE(NULL == pcMesh->mTextureCoords[i]);
+    for (unsigned int i = 2; i < AI_MAX_NUMBER_OF_TEXTURECOORDS;++i)
+        EXPECT_TRUE(NULL == pcMesh->mTextureCoords[i]);
 }
 
 // ------------------------------------------------------------------------------------------------
 TEST_F(FindInvalidDataProcessTest, testStepPositiveResult)
 {
-	piProcess->ProcessMesh(pcMesh);
+    piProcess->ProcessMesh(pcMesh);
 
-	EXPECT_TRUE(NULL != pcMesh->mVertices);
+    EXPECT_TRUE(NULL != pcMesh->mVertices);
 
-	EXPECT_TRUE(NULL != pcMesh->mNormals);
-	EXPECT_TRUE(NULL != pcMesh->mTangents);
-	EXPECT_TRUE(NULL != pcMesh->mBitangents);
+    EXPECT_TRUE(NULL != pcMesh->mNormals);
+    EXPECT_TRUE(NULL != pcMesh->mTangents);
+    EXPECT_TRUE(NULL != pcMesh->mBitangents);
 
-	for (unsigned int i = 0; i < AI_MAX_NUMBER_OF_TEXTURECOORDS;++i)
-		EXPECT_TRUE(NULL != pcMesh->mTextureCoords[i]);
+    for (unsigned int i = 0; i < AI_MAX_NUMBER_OF_TEXTURECOORDS;++i)
+        EXPECT_TRUE(NULL != pcMesh->mTextureCoords[i]);
 }

+ 22 - 22
test/unit/utGenNormals.cpp

@@ -10,43 +10,43 @@ class GenNormalsTest : public ::testing::Test
 {
 public:
 
-	virtual void SetUp();
-	virtual void TearDown();
+    virtual void SetUp();
+    virtual void TearDown();
 
 protected:
-	aiMesh* pcMesh;
-	GenVertexNormalsProcess* piProcess;
+    aiMesh* pcMesh;
+    GenVertexNormalsProcess* piProcess;
 };
 
 // ------------------------------------------------------------------------------------------------
 void GenNormalsTest::SetUp()
 {
-	piProcess = new GenVertexNormalsProcess();
-	pcMesh = new aiMesh();
-	pcMesh->mPrimitiveTypes = aiPrimitiveType_TRIANGLE;
-	pcMesh->mNumFaces = 1;
-	pcMesh->mFaces = new aiFace[1];
-	pcMesh->mFaces[0].mIndices = new unsigned int[pcMesh->mFaces[0].mNumIndices = 3];
-	pcMesh->mFaces[0].mIndices[0] = 0;
-	pcMesh->mFaces[0].mIndices[1] = 1;
-	pcMesh->mFaces[0].mIndices[2] = 1;
-	pcMesh->mNumVertices = 3;
-	pcMesh->mVertices = new aiVector3D[3];
-	pcMesh->mVertices[0] = aiVector3D(0.0f,1.0f,6.0f);
-	pcMesh->mVertices[1] = aiVector3D(2.0f,3.0f,1.0f);
-	pcMesh->mVertices[2] = aiVector3D(3.0f,2.0f,4.0f);
+    piProcess = new GenVertexNormalsProcess();
+    pcMesh = new aiMesh();
+    pcMesh->mPrimitiveTypes = aiPrimitiveType_TRIANGLE;
+    pcMesh->mNumFaces = 1;
+    pcMesh->mFaces = new aiFace[1];
+    pcMesh->mFaces[0].mIndices = new unsigned int[pcMesh->mFaces[0].mNumIndices = 3];
+    pcMesh->mFaces[0].mIndices[0] = 0;
+    pcMesh->mFaces[0].mIndices[1] = 1;
+    pcMesh->mFaces[0].mIndices[2] = 1;
+    pcMesh->mNumVertices = 3;
+    pcMesh->mVertices = new aiVector3D[3];
+    pcMesh->mVertices[0] = aiVector3D(0.0f,1.0f,6.0f);
+    pcMesh->mVertices[1] = aiVector3D(2.0f,3.0f,1.0f);
+    pcMesh->mVertices[2] = aiVector3D(3.0f,2.0f,4.0f);
 }
 
 // ------------------------------------------------------------------------------------------------
 void GenNormalsTest::TearDown()
 {
-	delete this->pcMesh;
-	delete this->piProcess;
+    delete this->pcMesh;
+    delete this->piProcess;
 }
 
 // ------------------------------------------------------------------------------------------------
 TEST_F(GenNormalsTest, testSimpleTriangle)
 {
-	piProcess->GenMeshVertexNormals(pcMesh, 0);
-	EXPECT_TRUE(pcMesh->mNormals != NULL);
+    piProcess->GenMeshVertexNormals(pcMesh, 0);
+    EXPECT_TRUE(pcMesh->mNormals != NULL);
 }

+ 116 - 116
test/unit/utImporter.cpp

@@ -13,11 +13,11 @@ class ImporterTest : public ::testing::Test
 {
 public:
 
-	virtual void SetUp() { pImp = new Importer(); }
-	virtual void TearDown() { delete pImp; }
+    virtual void SetUp() { pImp = new Importer(); }
+    virtual void TearDown() { delete pImp; }
 
 protected:
-	Importer* pImp;
+    Importer* pImp;
 };
 
 #define InputData_BLOCK_SIZE 1310
@@ -71,16 +71,16 @@ static unsigned char InputData_abRawBlock[1310] = {
 
 
 static const aiImporterDesc desc = {
-	"UNIT TEST - IMPORTER",
-	"",
-	"",
-	"",
-	0,
-	0,
-	0,
-	0,
-	0,
-	"apple mac linux windows"
+    "UNIT TEST - IMPORTER",
+    "",
+    "",
+    "",
+    0,
+    0,
+    0,
+    0,
+    0,
+    "apple mac linux windows"
 };
 
 
@@ -88,144 +88,144 @@ class TestPlugin : public BaseImporter
 {
 public:
 
-	virtual bool CanRead(
-		const std::string& pFile, IOSystem* /*pIOHandler*/, bool /*test*/) const
-	{
-		std::string::size_type pos = pFile.find_last_of('.');
-		// no file extension - can't read
-		if( pos == std::string::npos)
-			return false;
-		std::string extension = pFile.substr( pos);
-
-		// todo ... make case-insensitive
-		return (extension == ".apple" || extension == ".mac" ||
-			extension == ".linux" || extension == ".windows" );
-
-	}
-
-	virtual const aiImporterDesc* GetInfo () const
-	{
-		return & desc;
-	}
-
-	virtual void InternReadFile(
-		const std::string& /*pFile*/, aiScene* /*pScene*/, IOSystem* /*pIOHandler*/)
-	{
-		throw DeadlyImportError(AIUT_DEF_ERROR_TEXT);
-	}
+    virtual bool CanRead(
+        const std::string& pFile, IOSystem* /*pIOHandler*/, bool /*test*/) const
+    {
+        std::string::size_type pos = pFile.find_last_of('.');
+        // no file extension - can't read
+        if( pos == std::string::npos)
+            return false;
+        std::string extension = pFile.substr( pos);
+
+        // todo ... make case-insensitive
+        return (extension == ".apple" || extension == ".mac" ||
+            extension == ".linux" || extension == ".windows" );
+
+    }
+
+    virtual const aiImporterDesc* GetInfo () const
+    {
+        return & desc;
+    }
+
+    virtual void InternReadFile(
+        const std::string& /*pFile*/, aiScene* /*pScene*/, IOSystem* /*pIOHandler*/)
+    {
+        throw DeadlyImportError(AIUT_DEF_ERROR_TEXT);
+    }
 };
 
 // ------------------------------------------------------------------------------------------------
 TEST_F(ImporterTest, testMemoryRead)
 {
-	const aiScene* sc = pImp->ReadFileFromMemory(InputData_abRawBlock,InputData_BLOCK_SIZE,
-		aiProcessPreset_TargetRealtime_Quality,"3ds");
-
-	ASSERT_TRUE(sc != NULL);
-	EXPECT_EQ(aiString("<3DSRoot>"), sc->mRootNode->mName);
-	EXPECT_EQ(1U, sc->mNumMeshes);
-	EXPECT_EQ(24U, sc->mMeshes[0]->mNumVertices);
-	EXPECT_EQ(12U, sc->mMeshes[0]->mNumFaces);
+    const aiScene* sc = pImp->ReadFileFromMemory(InputData_abRawBlock,InputData_BLOCK_SIZE,
+        aiProcessPreset_TargetRealtime_Quality,"3ds");
+
+    ASSERT_TRUE(sc != NULL);
+    EXPECT_EQ(aiString("<3DSRoot>"), sc->mRootNode->mName);
+    EXPECT_EQ(1U, sc->mNumMeshes);
+    EXPECT_EQ(24U, sc->mMeshes[0]->mNumVertices);
+    EXPECT_EQ(12U, sc->mMeshes[0]->mNumFaces);
 }
 
 // ------------------------------------------------------------------------------------------------
 TEST_F(ImporterTest, testIntProperty)
 {
-	bool b = pImp->SetPropertyInteger("quakquak",1503);
-	EXPECT_FALSE(b);
-	EXPECT_EQ(1503, pImp->GetPropertyInteger("quakquak",0));
-	EXPECT_EQ(314159, pImp->GetPropertyInteger("not_there",314159));
+    bool b = pImp->SetPropertyInteger("quakquak",1503);
+    EXPECT_FALSE(b);
+    EXPECT_EQ(1503, pImp->GetPropertyInteger("quakquak",0));
+    EXPECT_EQ(314159, pImp->GetPropertyInteger("not_there",314159));
 
-	b = pImp->SetPropertyInteger("quakquak",1504);
-	EXPECT_TRUE(b);
+    b = pImp->SetPropertyInteger("quakquak",1504);
+    EXPECT_TRUE(b);
 }
 
 // ------------------------------------------------------------------------------------------------
 TEST_F(ImporterTest, testFloatProperty)
 {
-	bool b = pImp->SetPropertyFloat("quakquak",1503.f);
-	EXPECT_TRUE(!b);
-	EXPECT_EQ(1503.f, pImp->GetPropertyFloat("quakquak",0.f));
-	EXPECT_EQ(314159.f, pImp->GetPropertyFloat("not_there",314159.f));
+    bool b = pImp->SetPropertyFloat("quakquak",1503.f);
+    EXPECT_TRUE(!b);
+    EXPECT_EQ(1503.f, pImp->GetPropertyFloat("quakquak",0.f));
+    EXPECT_EQ(314159.f, pImp->GetPropertyFloat("not_there",314159.f));
 }
 
 // ------------------------------------------------------------------------------------------------
 TEST_F(ImporterTest, testStringProperty)
 {
-	bool b = pImp->SetPropertyString("quakquak","test");
-	EXPECT_TRUE(!b);
-	EXPECT_EQ("test", pImp->GetPropertyString("quakquak","weghwekg"));
-	EXPECT_EQ("ILoveYou", pImp->GetPropertyString("not_there","ILoveYou"));
+    bool b = pImp->SetPropertyString("quakquak","test");
+    EXPECT_TRUE(!b);
+    EXPECT_EQ("test", pImp->GetPropertyString("quakquak","weghwekg"));
+    EXPECT_EQ("ILoveYou", pImp->GetPropertyString("not_there","ILoveYou"));
 }
 
 // ------------------------------------------------------------------------------------------------
 TEST_F(ImporterTest, testPluginInterface)
 {
-	pImp->RegisterLoader(new TestPlugin());
-	EXPECT_TRUE(pImp->IsExtensionSupported(".apple"));
-	EXPECT_TRUE(pImp->IsExtensionSupported(".mac"));
-	EXPECT_TRUE(pImp->IsExtensionSupported("*.linux"));
-	EXPECT_TRUE(pImp->IsExtensionSupported("windows"));
-	EXPECT_TRUE(pImp->IsExtensionSupported(".x")); /* x and 3ds must be available in this Assimp build, of course! */
-	EXPECT_TRUE(pImp->IsExtensionSupported(".3ds"));
-	EXPECT_FALSE(pImp->IsExtensionSupported("."));
-
-	TestPlugin* p = (TestPlugin*) pImp->GetImporter(".windows");
-	ASSERT_TRUE(NULL != p);
-
-	try {
-		p->InternReadFile("",0,NULL);
-	}
-	catch ( const DeadlyImportError& dead)
-	{
-		EXPECT_TRUE(!strcmp(dead.what(),AIUT_DEF_ERROR_TEXT));
-
-		// unregister the plugin and delete it
-		pImp->UnregisterLoader(p);
-		delete p;
-
-		return;
-	}
-	EXPECT_TRUE(false); // control shouldn't reach this point
+    pImp->RegisterLoader(new TestPlugin());
+    EXPECT_TRUE(pImp->IsExtensionSupported(".apple"));
+    EXPECT_TRUE(pImp->IsExtensionSupported(".mac"));
+    EXPECT_TRUE(pImp->IsExtensionSupported("*.linux"));
+    EXPECT_TRUE(pImp->IsExtensionSupported("windows"));
+    EXPECT_TRUE(pImp->IsExtensionSupported(".x")); /* x and 3ds must be available in this Assimp build, of course! */
+    EXPECT_TRUE(pImp->IsExtensionSupported(".3ds"));
+    EXPECT_FALSE(pImp->IsExtensionSupported("."));
+
+    TestPlugin* p = (TestPlugin*) pImp->GetImporter(".windows");
+    ASSERT_TRUE(NULL != p);
+
+    try {
+        p->InternReadFile("",0,NULL);
+    }
+    catch ( const DeadlyImportError& dead)
+    {
+        EXPECT_TRUE(!strcmp(dead.what(),AIUT_DEF_ERROR_TEXT));
+
+        // unregister the plugin and delete it
+        pImp->UnregisterLoader(p);
+        delete p;
+
+        return;
+    }
+    EXPECT_TRUE(false); // control shouldn't reach this point
 }
 
 // ------------------------------------------------------------------------------------------------
 TEST_F(ImporterTest, testExtensionCheck)
 {
-	std::string s;
-	pImp->GetExtensionList(s);
+    std::string s;
+    pImp->GetExtensionList(s);
 
-	// TODO
+    // TODO
 }
 
 // ------------------------------------------------------------------------------------------------
 TEST_F(ImporterTest, testMultipleReads)
 {
-	// see http://sourceforge.net/projects/assimp/forums/forum/817654/topic/3591099
-	// Check whether reading and post-processing multiple times using
-	// the same objects is *generally* fine. This test doesn't target
-	// importers. Testing post-processing stability is the main point.
-
-	const unsigned int flags =
-		aiProcess_Triangulate |
-		aiProcess_JoinIdenticalVertices |
-		aiProcess_GenSmoothNormals |
-		aiProcess_ValidateDataStructure |
-		aiProcess_RemoveRedundantMaterials |
-		aiProcess_SortByPType |
-		aiProcess_FindDegenerates |
-		aiProcess_FindInvalidData |
-		aiProcess_GenUVCoords |
-		aiProcess_OptimizeMeshes |
-		aiProcess_OptimizeGraph;
-
-	EXPECT_TRUE(pImp->ReadFile("../test/models/X/test.x",flags));
-	//EXPECT_TRUE(pImp->ReadFile("../../test/models/X/dwarf.x",flags)); # is in nonbsd
-	EXPECT_TRUE(pImp->ReadFile("../test/models/X/Testwuson.X",flags));
-	EXPECT_TRUE(pImp->ReadFile("../test/models/X/anim_test.x",flags));
-	//EXPECT_TRUE(pImp->ReadFile("../../test/models/X/dwarf.x",flags)); # is in nonbsd
-
-	EXPECT_TRUE(pImp->ReadFile("../test/models/X/anim_test.x",flags));
-	EXPECT_TRUE(pImp->ReadFile("../test/models/X/BCN_Epileptic.X",flags));
-	//EXPECT_TRUE(pImp->ReadFile("../../test/models/X/dwarf.x",flags)); # is in nonbsd
+    // see http://sourceforge.net/projects/assimp/forums/forum/817654/topic/3591099
+    // Check whether reading and post-processing multiple times using
+    // the same objects is *generally* fine. This test doesn't target
+    // importers. Testing post-processing stability is the main point.
+
+    const unsigned int flags =
+        aiProcess_Triangulate |
+        aiProcess_JoinIdenticalVertices |
+        aiProcess_GenSmoothNormals |
+        aiProcess_ValidateDataStructure |
+        aiProcess_RemoveRedundantMaterials |
+        aiProcess_SortByPType |
+        aiProcess_FindDegenerates |
+        aiProcess_FindInvalidData |
+        aiProcess_GenUVCoords |
+        aiProcess_OptimizeMeshes |
+        aiProcess_OptimizeGraph;
+
+    EXPECT_TRUE(pImp->ReadFile("../test/models/X/test.x",flags));
+    //EXPECT_TRUE(pImp->ReadFile("../../test/models/X/dwarf.x",flags)); # is in nonbsd
+    EXPECT_TRUE(pImp->ReadFile("../test/models/X/Testwuson.X",flags));
+    EXPECT_TRUE(pImp->ReadFile("../test/models/X/anim_test.x",flags));
+    //EXPECT_TRUE(pImp->ReadFile("../../test/models/X/dwarf.x",flags)); # is in nonbsd
+
+    EXPECT_TRUE(pImp->ReadFile("../test/models/X/anim_test.x",flags));
+    EXPECT_TRUE(pImp->ReadFile("../test/models/X/BCN_Epileptic.X",flags));
+    //EXPECT_TRUE(pImp->ReadFile("../../test/models/X/dwarf.x",flags)); # is in nonbsd
 }

+ 72 - 72
test/unit/utJoinVertices.cpp

@@ -11,95 +11,95 @@ class JoinVerticesTest : public ::testing::Test
 {
 public:
 
-	virtual void SetUp();
-	virtual void TearDown();
+    virtual void SetUp();
+    virtual void TearDown();
 
 protected:
 
-	JoinVerticesProcess* piProcess;
-	aiMesh* pcMesh;
+    JoinVerticesProcess* piProcess;
+    aiMesh* pcMesh;
 };
 
 // ------------------------------------------------------------------------------------------------
 void JoinVerticesTest::SetUp()
 {
-	// construct the process
-	piProcess = new JoinVerticesProcess();
-
-	// create a quite small mesh for testing purposes -
-	// the mesh itself is *something* but it has redundant vertices
-	pcMesh = new aiMesh();
-
-	pcMesh->mNumVertices = 900;
-	aiVector3D*& pv = pcMesh->mVertices = new aiVector3D[900];
-	for (unsigned int i = 0; i < 3;++i)
-	{
-		const unsigned int base = i*300;
-		for (unsigned int a = 0; a < 300;++a)
-		{
-			pv[base+a].x = pv[base+a].y = pv[base+a].z = (float)a;
-		}
-	}
-
-	// generate faces - each vertex is referenced once
-	pcMesh->mNumFaces = 300;
-	pcMesh->mFaces = new aiFace[300];
-	for (unsigned int i = 0,p = 0; i < 300;++i)
-	{
-		aiFace& face = pcMesh->mFaces[i];
-		face.mIndices = new unsigned int[ face.mNumIndices = 3 ];
-		for (unsigned int a = 0; a < 3;++a)
-			face.mIndices[a] = p++;
-	}
-
-	// generate extra members - set them to zero to make sure they're identical
-	pcMesh->mTextureCoords[0] = new aiVector3D[900];
-	for (unsigned int i = 0; i < 900;++i)pcMesh->mTextureCoords[0][i] = aiVector3D( 0.f );
-
-	pcMesh->mNormals = new aiVector3D[900];
-	for (unsigned int i = 0; i < 900;++i)pcMesh->mNormals[i] = aiVector3D( 0.f );
-
-	pcMesh->mTangents = new aiVector3D[900];
-	for (unsigned int i = 0; i < 900;++i)pcMesh->mTangents[i] = aiVector3D( 0.f );
-
-	pcMesh->mBitangents = new aiVector3D[900];
-	for (unsigned int i = 0; i < 900;++i)pcMesh->mBitangents[i] = aiVector3D( 0.f );
+    // construct the process
+    piProcess = new JoinVerticesProcess();
+
+    // create a quite small mesh for testing purposes -
+    // the mesh itself is *something* but it has redundant vertices
+    pcMesh = new aiMesh();
+
+    pcMesh->mNumVertices = 900;
+    aiVector3D*& pv = pcMesh->mVertices = new aiVector3D[900];
+    for (unsigned int i = 0; i < 3;++i)
+    {
+        const unsigned int base = i*300;
+        for (unsigned int a = 0; a < 300;++a)
+        {
+            pv[base+a].x = pv[base+a].y = pv[base+a].z = (float)a;
+        }
+    }
+
+    // generate faces - each vertex is referenced once
+    pcMesh->mNumFaces = 300;
+    pcMesh->mFaces = new aiFace[300];
+    for (unsigned int i = 0,p = 0; i < 300;++i)
+    {
+        aiFace& face = pcMesh->mFaces[i];
+        face.mIndices = new unsigned int[ face.mNumIndices = 3 ];
+        for (unsigned int a = 0; a < 3;++a)
+            face.mIndices[a] = p++;
+    }
+
+    // generate extra members - set them to zero to make sure they're identical
+    pcMesh->mTextureCoords[0] = new aiVector3D[900];
+    for (unsigned int i = 0; i < 900;++i)pcMesh->mTextureCoords[0][i] = aiVector3D( 0.f );
+
+    pcMesh->mNormals = new aiVector3D[900];
+    for (unsigned int i = 0; i < 900;++i)pcMesh->mNormals[i] = aiVector3D( 0.f );
+
+    pcMesh->mTangents = new aiVector3D[900];
+    for (unsigned int i = 0; i < 900;++i)pcMesh->mTangents[i] = aiVector3D( 0.f );
+
+    pcMesh->mBitangents = new aiVector3D[900];
+    for (unsigned int i = 0; i < 900;++i)pcMesh->mBitangents[i] = aiVector3D( 0.f );
 }
 
 // ------------------------------------------------------------------------------------------------
 void JoinVerticesTest::TearDown()
 {
-	delete this->pcMesh;
-	delete this->piProcess;
+    delete this->pcMesh;
+    delete this->piProcess;
 }
 
 // ------------------------------------------------------------------------------------------------
 TEST_F(JoinVerticesTest, testProcess)
 {
-	// execute the step on the given data
-	piProcess->ProcessMesh(pcMesh,0);
-
-	// the number of faces shouldn't change
-	ASSERT_EQ(300U, pcMesh->mNumFaces);
-	ASSERT_EQ(300U, pcMesh->mNumVertices);
-
-	ASSERT_TRUE(NULL != pcMesh->mNormals);
-	ASSERT_TRUE(NULL != pcMesh->mTangents);
-	ASSERT_TRUE(NULL != pcMesh->mBitangents);
-	ASSERT_TRUE(NULL != pcMesh->mTextureCoords[0]);
-
-	// the order doesn't care
-	float fSum = 0.f;
-	for (unsigned int i = 0; i < 300;++i)
-	{
-		aiVector3D& v = pcMesh->mVertices[i];
-		fSum += v.x + v.y + v.z;
-
-		EXPECT_FALSE(pcMesh->mNormals[i].x);
-		EXPECT_FALSE(pcMesh->mTangents[i].x);
-		EXPECT_FALSE(pcMesh->mBitangents[i].x);
-		EXPECT_FALSE(pcMesh->mTextureCoords[0][i].x);
-	}
-	EXPECT_EQ(150.f*299.f*3.f, fSum); // gaussian sum equation
+    // execute the step on the given data
+    piProcess->ProcessMesh(pcMesh,0);
+
+    // the number of faces shouldn't change
+    ASSERT_EQ(300U, pcMesh->mNumFaces);
+    ASSERT_EQ(300U, pcMesh->mNumVertices);
+
+    ASSERT_TRUE(NULL != pcMesh->mNormals);
+    ASSERT_TRUE(NULL != pcMesh->mTangents);
+    ASSERT_TRUE(NULL != pcMesh->mBitangents);
+    ASSERT_TRUE(NULL != pcMesh->mTextureCoords[0]);
+
+    // the order doesn't care
+    float fSum = 0.f;
+    for (unsigned int i = 0; i < 300;++i)
+    {
+        aiVector3D& v = pcMesh->mVertices[i];
+        fSum += v.x + v.y + v.z;
+
+        EXPECT_FALSE(pcMesh->mNormals[i].x);
+        EXPECT_FALSE(pcMesh->mTangents[i].x);
+        EXPECT_FALSE(pcMesh->mBitangents[i].x);
+        EXPECT_FALSE(pcMesh->mTextureCoords[0][i].x);
+    }
+    EXPECT_EQ(150.f*299.f*3.f, fSum); // gaussian sum equation
 }
 

+ 70 - 70
test/unit/utLimitBoneWeights.cpp

@@ -10,92 +10,92 @@ using namespace Assimp;
 class LimitBoneWeightsTest : public ::testing::Test {
 public:
 
-	virtual void SetUp();
-	virtual void TearDown();
+    virtual void SetUp();
+    virtual void TearDown();
 
 protected:
 
-	LimitBoneWeightsProcess* piProcess;
-	aiMesh* pcMesh;
+    LimitBoneWeightsProcess* piProcess;
+    aiMesh* pcMesh;
 };
 
 // ------------------------------------------------------------------------------------------------
 void LimitBoneWeightsTest::SetUp()
 {
-	// construct the process
-	this->piProcess = new LimitBoneWeightsProcess();
-
-	// now need to create a nice mesh for testing purposes
-	this->pcMesh = new aiMesh();
-
-	pcMesh->mNumVertices = 500;
-	pcMesh->mVertices = new aiVector3D[500]; // uninit.
-	pcMesh->mNumBones = 30;
-	pcMesh->mBones = new aiBone*[30];
-	unsigned int iCur = 0;
-	for (unsigned int i = 0; i < 30;++i)
-	{
-		aiBone* pc = pcMesh->mBones[i] = new aiBone();
-		pc->mNumWeights = 250;
-		pc->mWeights = new aiVertexWeight[pc->mNumWeights];
-		for (unsigned int qq = 0; qq < pc->mNumWeights;++qq)
-		{
-			aiVertexWeight& v = pc->mWeights[qq];
-			v.mVertexId = iCur++;
-			if (500 == iCur)iCur = 0;
-			v.mWeight = 1.0f / 15; // each vertex should occur once in two bones
-		}
-	}
+    // construct the process
+    this->piProcess = new LimitBoneWeightsProcess();
+
+    // now need to create a nice mesh for testing purposes
+    this->pcMesh = new aiMesh();
+
+    pcMesh->mNumVertices = 500;
+    pcMesh->mVertices = new aiVector3D[500]; // uninit.
+    pcMesh->mNumBones = 30;
+    pcMesh->mBones = new aiBone*[30];
+    unsigned int iCur = 0;
+    for (unsigned int i = 0; i < 30;++i)
+    {
+        aiBone* pc = pcMesh->mBones[i] = new aiBone();
+        pc->mNumWeights = 250;
+        pc->mWeights = new aiVertexWeight[pc->mNumWeights];
+        for (unsigned int qq = 0; qq < pc->mNumWeights;++qq)
+        {
+            aiVertexWeight& v = pc->mWeights[qq];
+            v.mVertexId = iCur++;
+            if (500 == iCur)iCur = 0;
+            v.mWeight = 1.0f / 15; // each vertex should occur once in two bones
+        }
+    }
 }
 
 // ------------------------------------------------------------------------------------------------
 void LimitBoneWeightsTest::TearDown()
 {
-	delete pcMesh;
-	delete piProcess;
+    delete pcMesh;
+    delete piProcess;
 }
 
 // ------------------------------------------------------------------------------------------------
 TEST_F(LimitBoneWeightsTest, testProcess)
 {
-	// execute the step on the given data
-	piProcess->ProcessMesh(pcMesh);
-
-	// check whether everything is ok ...
-	typedef std::vector<LimitBoneWeightsProcess::Weight> VertexWeightList;
-	VertexWeightList* asWeights = new VertexWeightList[pcMesh->mNumVertices];
-
-	for (unsigned int i = 0; i < pcMesh->mNumVertices;++i)
-		asWeights[i].reserve(4);
-
-	// sort back as per-vertex lists
-	for (unsigned int i = 0; i < pcMesh->mNumBones;++i)
-	{
-		aiBone& pcBone = **(pcMesh->mBones+i);
-		for (unsigned int q = 0; q < pcBone.mNumWeights;++q)
-		{
-			aiVertexWeight weight = pcBone.mWeights[q];
-			asWeights[weight.mVertexId].push_back(LimitBoneWeightsProcess::Weight (i,weight.mWeight));
-		}
-	}
-
-	// now validate the size of the lists and check whether all weights sum to 1.0f
-	for (unsigned int i = 0; i < pcMesh->mNumVertices;++i)
-	{
-		EXPECT_LE(asWeights[i].size(), 4U);
-		float fSum = 0.0f;
-		for (VertexWeightList::const_iterator
-			iter =  asWeights[i].begin();
-			iter != asWeights[i].end();++iter)
-		{
-			fSum += (*iter).mWeight;
-		}
-		EXPECT_GE(fSum, 0.95F);
-		EXPECT_LE(fSum, 1.04F);
-	}
-
-	// delete allocated storage
-	delete[] asWeights;
-
-	// everything seems to be OK
+    // execute the step on the given data
+    piProcess->ProcessMesh(pcMesh);
+
+    // check whether everything is ok ...
+    typedef std::vector<LimitBoneWeightsProcess::Weight> VertexWeightList;
+    VertexWeightList* asWeights = new VertexWeightList[pcMesh->mNumVertices];
+
+    for (unsigned int i = 0; i < pcMesh->mNumVertices;++i)
+        asWeights[i].reserve(4);
+
+    // sort back as per-vertex lists
+    for (unsigned int i = 0; i < pcMesh->mNumBones;++i)
+    {
+        aiBone& pcBone = **(pcMesh->mBones+i);
+        for (unsigned int q = 0; q < pcBone.mNumWeights;++q)
+        {
+            aiVertexWeight weight = pcBone.mWeights[q];
+            asWeights[weight.mVertexId].push_back(LimitBoneWeightsProcess::Weight (i,weight.mWeight));
+        }
+    }
+
+    // now validate the size of the lists and check whether all weights sum to 1.0f
+    for (unsigned int i = 0; i < pcMesh->mNumVertices;++i)
+    {
+        EXPECT_LE(asWeights[i].size(), 4U);
+        float fSum = 0.0f;
+        for (VertexWeightList::const_iterator
+            iter =  asWeights[i].begin();
+            iter != asWeights[i].end();++iter)
+        {
+            fSum += (*iter).mWeight;
+        }
+        EXPECT_GE(fSum, 0.95F);
+        EXPECT_LE(fSum, 1.04F);
+    }
+
+    // delete allocated storage
+    delete[] asWeights;
+
+    // everything seems to be OK
 }

+ 43 - 43
test/unit/utMaterialSystem.cpp

@@ -11,82 +11,82 @@ class MaterialSystemTest : public ::testing::Test
 {
 public:
 
-	virtual void SetUp() { this->pcMat = new aiMaterial(); }
-	virtual void TearDown() { delete this->pcMat; }
+    virtual void SetUp() { this->pcMat = new aiMaterial(); }
+    virtual void TearDown() { delete this->pcMat; }
 
 protected:
 
-	aiMaterial* pcMat;
+    aiMaterial* pcMat;
 };
 
 // ------------------------------------------------------------------------------------------------
 TEST_F(MaterialSystemTest, testFloatProperty)
 {
-	float pf = 150392.63f;
-	this->pcMat->AddProperty(&pf,1,"testKey1");
-	pf = 0.0f;
+    float pf = 150392.63f;
+    this->pcMat->AddProperty(&pf,1,"testKey1");
+    pf = 0.0f;
 
-	EXPECT_EQ(AI_SUCCESS, pcMat->Get("testKey1",0,0,pf));
-	EXPECT_EQ(150392.63f, pf);
+    EXPECT_EQ(AI_SUCCESS, pcMat->Get("testKey1",0,0,pf));
+    EXPECT_EQ(150392.63f, pf);
 }
 
 // ------------------------------------------------------------------------------------------------
 TEST_F(MaterialSystemTest, testFloatArrayProperty)
 {
-	float pf[] = {0.0f,1.0f,2.0f,3.0f};
-	unsigned int pMax = sizeof(pf) / sizeof(float);
-	this->pcMat->AddProperty(&pf,pMax,"testKey2");
-	pf[0] = pf[1] = pf[2] = pf[3] = 12.0f;
-
-	EXPECT_EQ(AI_SUCCESS, pcMat->Get("testKey2",0,0,pf,&pMax));
-	EXPECT_EQ(sizeof(pf) / sizeof(float), pMax);
-	EXPECT_TRUE(!pf[0] && 1.0f == pf[1] && 2.0f == pf[2] && 3.0f == pf[3] );
+    float pf[] = {0.0f,1.0f,2.0f,3.0f};
+    unsigned int pMax = sizeof(pf) / sizeof(float);
+    this->pcMat->AddProperty(&pf,pMax,"testKey2");
+    pf[0] = pf[1] = pf[2] = pf[3] = 12.0f;
+
+    EXPECT_EQ(AI_SUCCESS, pcMat->Get("testKey2",0,0,pf,&pMax));
+    EXPECT_EQ(sizeof(pf) / sizeof(float), pMax);
+    EXPECT_TRUE(!pf[0] && 1.0f == pf[1] && 2.0f == pf[2] && 3.0f == pf[3] );
 }
 
 // ------------------------------------------------------------------------------------------------
 TEST_F(MaterialSystemTest, testIntProperty)
 {
-	int pf = 15039263;
-	this->pcMat->AddProperty(&pf,1,"testKey3");
-	pf = 12;
+    int pf = 15039263;
+    this->pcMat->AddProperty(&pf,1,"testKey3");
+    pf = 12;
 
-	EXPECT_EQ(AI_SUCCESS, pcMat->Get("testKey3",0,0,pf));
-	EXPECT_EQ(15039263, pf);
+    EXPECT_EQ(AI_SUCCESS, pcMat->Get("testKey3",0,0,pf));
+    EXPECT_EQ(15039263, pf);
 }
 
 // ------------------------------------------------------------------------------------------------
 TEST_F(MaterialSystemTest, testIntArrayProperty)
 {
-	int pf[] = {0,1,2,3};
-	unsigned int pMax = sizeof(pf) / sizeof(int);
-	this->pcMat->AddProperty(&pf,pMax,"testKey4");
-	pf[0] = pf[1] = pf[2] = pf[3] = 12;
-
-	EXPECT_EQ(AI_SUCCESS, pcMat->Get("testKey4",0,0,pf,&pMax));
-	EXPECT_EQ(sizeof(pf) / sizeof(int), pMax);
-	EXPECT_TRUE(!pf[0] && 1 == pf[1] && 2 == pf[2] && 3 == pf[3] );
+    int pf[] = {0,1,2,3};
+    unsigned int pMax = sizeof(pf) / sizeof(int);
+    this->pcMat->AddProperty(&pf,pMax,"testKey4");
+    pf[0] = pf[1] = pf[2] = pf[3] = 12;
+
+    EXPECT_EQ(AI_SUCCESS, pcMat->Get("testKey4",0,0,pf,&pMax));
+    EXPECT_EQ(sizeof(pf) / sizeof(int), pMax);
+    EXPECT_TRUE(!pf[0] && 1 == pf[1] && 2 == pf[2] && 3 == pf[3] );
 }
 
 // ------------------------------------------------------------------------------------------------
 TEST_F(MaterialSystemTest, testColorProperty)
 {
-	aiColor4D clr;
-	clr.r = 2.0f;clr.g = 3.0f;clr.b = 4.0f;clr.a = 5.0f;
-	this->pcMat->AddProperty(&clr,1,"testKey5");
-	clr.b = 1.0f;
-	clr.a = clr.g = clr.r = 0.0f;
-
-	EXPECT_EQ(AI_SUCCESS, pcMat->Get("testKey5",0,0,clr));
-	EXPECT_TRUE(clr.r == 2.0f && clr.g == 3.0f && clr.b == 4.0f && clr.a == 5.0f);
+    aiColor4D clr;
+    clr.r = 2.0f;clr.g = 3.0f;clr.b = 4.0f;clr.a = 5.0f;
+    this->pcMat->AddProperty(&clr,1,"testKey5");
+    clr.b = 1.0f;
+    clr.a = clr.g = clr.r = 0.0f;
+
+    EXPECT_EQ(AI_SUCCESS, pcMat->Get("testKey5",0,0,clr));
+    EXPECT_TRUE(clr.r == 2.0f && clr.g == 3.0f && clr.b == 4.0f && clr.a == 5.0f);
 }
 
 // ------------------------------------------------------------------------------------------------
 TEST_F(MaterialSystemTest, testStringProperty)
 {
-	aiString s;
-	s.Set("Hello, this is a small test");
-	this->pcMat->AddProperty(&s,"testKey6");
-	s.Set("358358");
-	EXPECT_EQ(AI_SUCCESS, pcMat->Get("testKey6",0,0,s));
-	EXPECT_STREQ("Hello, this is a small test", s.data);
+    aiString s;
+    s.Set("Hello, this is a small test");
+    this->pcMat->AddProperty(&s,"testKey6");
+    s.Set("358358");
+    EXPECT_EQ(AI_SUCCESS, pcMat->Get("testKey6",0,0,s));
+    EXPECT_STREQ("Hello, this is a small test", s.data);
 }

+ 39 - 39
test/unit/utNoBoostTest.cpp

@@ -15,58 +15,58 @@ using boost::str;
 // ------------------------------------------------------------------------------------------------
 TEST(NoBoostTest, testFormat)
 {
-	EXPECT_EQ( "Ahoi!", boost::str( boost::format("Ahoi!") ));
-	EXPECT_EQ( "Ahoi! %", boost::str( boost::format("Ahoi! %%") ));
-	EXPECT_EQ( "Ahoi! ", boost::str( boost::format("Ahoi! %s") ));
-	EXPECT_EQ( "Ahoi! !!", boost::str( boost::format("Ahoi! %s") % "!!" ));
-	EXPECT_EQ( "Ahoi! !!", boost::str( boost::format("Ahoi! %s") % "!!" % "!!" ));
-	EXPECT_EQ( "abc", boost::str( boost::format("%s%s%s") % "a" % std::string("b") % "c" ));
+    EXPECT_EQ( "Ahoi!", boost::str( boost::format("Ahoi!") ));
+    EXPECT_EQ( "Ahoi! %", boost::str( boost::format("Ahoi! %%") ));
+    EXPECT_EQ( "Ahoi! ", boost::str( boost::format("Ahoi! %s") ));
+    EXPECT_EQ( "Ahoi! !!", boost::str( boost::format("Ahoi! %s") % "!!" ));
+    EXPECT_EQ( "Ahoi! !!", boost::str( boost::format("Ahoi! %s") % "!!" % "!!" ));
+    EXPECT_EQ( "abc", boost::str( boost::format("%s%s%s") % "a" % std::string("b") % "c" ));
 }
 
 struct another
 {
-	int dummy;
+    int dummy;
 };
 
 // ------------------------------------------------------------------------------------------------
 TEST(NoBoostTest, Tuple) {
-	// Implicit conversion
-	boost::tuple<unsigned,unsigned,unsigned> first = boost::make_tuple(4,4,4);
-	EXPECT_EQ(4U, first.get<0>());
-	EXPECT_EQ(4U, first.get<1>());
-	EXPECT_EQ(4U, first.get<2>());
+    // Implicit conversion
+    boost::tuple<unsigned,unsigned,unsigned> first = boost::make_tuple(4,4,4);
+    EXPECT_EQ(4U, first.get<0>());
+    EXPECT_EQ(4U, first.get<1>());
+    EXPECT_EQ(4U, first.get<2>());
 
-	boost::tuple<int,float,double,bool,another> second;
-	bool b = second.get<3>();
-	EXPECT_FALSE(b);
+    boost::tuple<int,float,double,bool,another> second;
+    bool b = second.get<3>();
+    EXPECT_FALSE(b);
 
     // check empty tuple, ignore compile warning
-	boost::tuple<> third;
+    boost::tuple<> third;
 
-	// FIXME: Explicit conversion not really required yet
-	boost::tuple<float,float,float> last =
-		(boost::tuple<float,float,float>)boost::make_tuple(1.,2.,3.);
-	EXPECT_EQ(1.f, last.get<0>());
-	EXPECT_EQ(2.f, last.get<1>());
-	EXPECT_EQ(3.f, last.get<2>());
+    // FIXME: Explicit conversion not really required yet
+    boost::tuple<float,float,float> last =
+        (boost::tuple<float,float,float>)boost::make_tuple(1.,2.,3.);
+    EXPECT_EQ(1.f, last.get<0>());
+    EXPECT_EQ(2.f, last.get<1>());
+    EXPECT_EQ(3.f, last.get<2>());
 
-	// Non-const access
-	first.get<0>() = 1;
-	first.get<1>() = 2;
-	first.get<2>() = 3;
-	EXPECT_EQ(1U, first.get<0>());
-	EXPECT_EQ(2U, first.get<1>());
-	EXPECT_EQ(3U, first.get<2>());
+    // Non-const access
+    first.get<0>() = 1;
+    first.get<1>() = 2;
+    first.get<2>() = 3;
+    EXPECT_EQ(1U, first.get<0>());
+    EXPECT_EQ(2U, first.get<1>());
+    EXPECT_EQ(3U, first.get<2>());
 
-	// Const cases
-	const boost::tuple<unsigned,unsigned,unsigned> constant = boost::make_tuple(5,5,5);
-	first.get<0>() = constant.get<0>();
-	EXPECT_EQ(5U, constant.get<0>());
-	EXPECT_EQ(5U, first.get<0>());
+    // Const cases
+    const boost::tuple<unsigned,unsigned,unsigned> constant = boost::make_tuple(5,5,5);
+    first.get<0>() = constant.get<0>();
+    EXPECT_EQ(5U, constant.get<0>());
+    EXPECT_EQ(5U, first.get<0>());
 
-	// Direct assignment w. explicit conversion
-	last = first;
-	EXPECT_EQ(5.f, last.get<0>());
-	EXPECT_EQ(2.f, last.get<1>());
-	EXPECT_EQ(3.f, last.get<2>());
+    // Direct assignment w. explicit conversion
+    last = first;
+    EXPECT_EQ(5.f, last.get<0>());
+    EXPECT_EQ(2.f, last.get<1>());
+    EXPECT_EQ(3.f, last.get<2>());
 }

+ 63 - 63
test/unit/utPretransformVertices.cpp

@@ -11,101 +11,101 @@ class PretransformVerticesTest : public ::testing::Test
 {
 public:
 
-	virtual void SetUp();
-	virtual void TearDown();
+    virtual void SetUp();
+    virtual void TearDown();
 
 protected:
 
-	aiScene* scene;
-	PretransformVertices* process;
+    aiScene* scene;
+    PretransformVertices* process;
 };
 
 // ------------------------------------------------------------------------------------------------
 void AddNodes(unsigned int num, aiNode* father, unsigned int depth)
 {
-	father->mChildren = new aiNode*[father->mNumChildren = 5];
-	for (unsigned int i = 0; i < 5; ++i) {
-		aiNode* nd = father->mChildren[i] = new aiNode();
+    father->mChildren = new aiNode*[father->mNumChildren = 5];
+    for (unsigned int i = 0; i < 5; ++i) {
+        aiNode* nd = father->mChildren[i] = new aiNode();
 
-		nd->mName.length = sprintf(nd->mName.data,"%i%i",depth,i);
+        nd->mName.length = sprintf(nd->mName.data,"%i%i",depth,i);
 
-		// spawn two meshes
-		nd->mMeshes = new unsigned int[nd->mNumMeshes = 2];
-		nd->mMeshes[0] = num*5+i;
-		nd->mMeshes[1] = 24-(num*5+i); // mesh 12 is special ... it references the same mesh twice
+        // spawn two meshes
+        nd->mMeshes = new unsigned int[nd->mNumMeshes = 2];
+        nd->mMeshes[0] = num*5+i;
+        nd->mMeshes[1] = 24-(num*5+i); // mesh 12 is special ... it references the same mesh twice
 
-		// setup an unique transformation matrix
-		nd->mTransformation.a1 = num*5.f+i + 1;
-	}
+        // setup an unique transformation matrix
+        nd->mTransformation.a1 = num*5.f+i + 1;
+    }
 
-	if (depth > 1) {
-		for (unsigned int i = 0; i < 5; ++i)
-			AddNodes(i, father->mChildren[i],depth-1);
-	}
+    if (depth > 1) {
+        for (unsigned int i = 0; i < 5; ++i)
+            AddNodes(i, father->mChildren[i],depth-1);
+    }
 }
 
 // ------------------------------------------------------------------------------------------------
 void PretransformVerticesTest::SetUp()
 {
-	scene = new aiScene();
-
-	// add 5 empty materials
-	scene->mMaterials = new aiMaterial*[scene->mNumMaterials = 5];
-	for (unsigned int i = 0; i < 5;++i)
-		scene->mMaterials[i] = new aiMaterial();
-
-	// add 25 test meshes
-	scene->mMeshes = new aiMesh*[scene->mNumMeshes = 25];
-	for (unsigned int i = 0; i < 25;++i) {
-		aiMesh* mesh = scene->mMeshes[i] = new aiMesh();
-
-		mesh->mPrimitiveTypes = aiPrimitiveType_POINT;
-		mesh->mFaces = new aiFace[ mesh->mNumFaces = 10+i ];
-		mesh->mVertices = new aiVector3D[mesh->mNumVertices = mesh->mNumFaces];
-		for (unsigned int a = 0; a < mesh->mNumFaces; ++a ) {
-			aiFace& f = mesh->mFaces[a];
-			f.mIndices = new unsigned int [f.mNumIndices = 1];
-			f.mIndices[0] = a*3;
-
-			mesh->mVertices[a] = aiVector3D((float)i,(float)a,0.f);
-		}
-		mesh->mMaterialIndex = i%5;
-
-		if (i % 2)
-			mesh->mNormals = new aiVector3D[mesh->mNumVertices];
-	}
-
-	// construct some nodes (1+25)
-	scene->mRootNode = new aiNode();
-	scene->mRootNode->mName.Set("Root");
-	AddNodes(0,scene->mRootNode,2);
-
-	process = new PretransformVertices();
+    scene = new aiScene();
+
+    // add 5 empty materials
+    scene->mMaterials = new aiMaterial*[scene->mNumMaterials = 5];
+    for (unsigned int i = 0; i < 5;++i)
+        scene->mMaterials[i] = new aiMaterial();
+
+    // add 25 test meshes
+    scene->mMeshes = new aiMesh*[scene->mNumMeshes = 25];
+    for (unsigned int i = 0; i < 25;++i) {
+        aiMesh* mesh = scene->mMeshes[i] = new aiMesh();
+
+        mesh->mPrimitiveTypes = aiPrimitiveType_POINT;
+        mesh->mFaces = new aiFace[ mesh->mNumFaces = 10+i ];
+        mesh->mVertices = new aiVector3D[mesh->mNumVertices = mesh->mNumFaces];
+        for (unsigned int a = 0; a < mesh->mNumFaces; ++a ) {
+            aiFace& f = mesh->mFaces[a];
+            f.mIndices = new unsigned int [f.mNumIndices = 1];
+            f.mIndices[0] = a*3;
+
+            mesh->mVertices[a] = aiVector3D((float)i,(float)a,0.f);
+        }
+        mesh->mMaterialIndex = i%5;
+
+        if (i % 2)
+            mesh->mNormals = new aiVector3D[mesh->mNumVertices];
+    }
+
+    // construct some nodes (1+25)
+    scene->mRootNode = new aiNode();
+    scene->mRootNode->mName.Set("Root");
+    AddNodes(0,scene->mRootNode,2);
+
+    process = new PretransformVertices();
 }
 
 // ------------------------------------------------------------------------------------------------
 void PretransformVerticesTest::TearDown()
 {
-	delete scene;
-	delete process;
+    delete scene;
+    delete process;
 }
 
 // ------------------------------------------------------------------------------------------------
 TEST_F(PretransformVerticesTest, testProcessCollapseHierarchy)
 {
-	process->KeepHierarchy(false);
-	process->Execute(scene);
+    process->KeepHierarchy(false);
+    process->Execute(scene);
 
-	EXPECT_EQ(5U, scene->mNumMaterials);
-	EXPECT_EQ(10U, scene->mNumMeshes); // every second mesh has normals
+    EXPECT_EQ(5U, scene->mNumMaterials);
+    EXPECT_EQ(10U, scene->mNumMeshes); // every second mesh has normals
 }
 
 // ------------------------------------------------------------------------------------------------
 TEST_F(PretransformVerticesTest, testProcessKeepHierarchy)
 {
-	process->KeepHierarchy(true);
-	process->Execute(scene);
+    process->KeepHierarchy(true);
+    process->Execute(scene);
 
-	EXPECT_EQ(5U, scene->mNumMaterials);
-	EXPECT_EQ(49U, scene->mNumMeshes); // see note on mesh 12 above
+    EXPECT_EQ(5U, scene->mNumMaterials);
+    EXPECT_EQ(49U, scene->mNumMeshes); // see note on mesh 12 above
 }

+ 28 - 28
test/unit/utRemoveComments.cpp

@@ -10,46 +10,46 @@ using namespace Assimp;
 // ------------------------------------------------------------------------------------------------
 TEST(RemoveCommentsTest, testSingleLineComments)
 {
-	const char* szTest = "int i = 0; \n"
-		"if (4 == //)\n"
-		"\ttrue) { // do something here \n"
-		"\t// hello ... and bye //\n";
+    const char* szTest = "int i = 0; \n"
+        "if (4 == //)\n"
+        "\ttrue) { // do something here \n"
+        "\t// hello ... and bye //\n";
 
 
-	char* szTest2 = new char[::strlen(szTest)+1];
-	::strcpy(szTest2,szTest);
+    char* szTest2 = new char[::strlen(szTest)+1];
+    ::strcpy(szTest2,szTest);
 
-	const char* szTestResult = "int i = 0; \n"
-		"if (4 ==    \n"
-		"\ttrue) {                      \n"
-		"\t                       \n";
+    const char* szTestResult = "int i = 0; \n"
+        "if (4 ==    \n"
+        "\ttrue) {                      \n"
+        "\t                       \n";
 
-	CommentRemover::RemoveLineComments("//",szTest2,' ');
-	EXPECT_STREQ(szTestResult, szTest2);
+    CommentRemover::RemoveLineComments("//",szTest2,' ');
+    EXPECT_STREQ(szTestResult, szTest2);
 
-	delete[] szTest2;
+    delete[] szTest2;
 }
 
 // ------------------------------------------------------------------------------------------------
 TEST(RemoveCommentsTest, testMultiLineComments)
 {
-	const char* szTest =
-		"/* comment to be removed */\n"
-		"valid text /* \n "
-		" comment across multiple lines */"
-		" / * Incomplete comment */ /* /* multiple comments */ */";
+    const char* szTest =
+        "/* comment to be removed */\n"
+        "valid text /* \n "
+        " comment across multiple lines */"
+        " / * Incomplete comment */ /* /* multiple comments */ */";
 
-	const char* szTestResult =
-		"                           \n"
-		"valid text      "
-		"                                 "
-		" / * Incomplete comment */                            */";
+    const char* szTestResult =
+        "                           \n"
+        "valid text      "
+        "                                 "
+        " / * Incomplete comment */                            */";
 
-	char* szTest2 = new char[::strlen(szTest)+1];
-	::strcpy(szTest2,szTest);
+    char* szTest2 = new char[::strlen(szTest)+1];
+    ::strcpy(szTest2,szTest);
 
-	CommentRemover::RemoveMultiLineComments("/*","*/",szTest2,' ');
-	EXPECT_STREQ(szTestResult, szTest2);
+    CommentRemover::RemoveMultiLineComments("/*","*/",szTest2,' ');
+    EXPECT_STREQ(szTestResult, szTest2);
 
-	delete[] szTest2;
+    delete[] szTest2;
 }

+ 112 - 112
test/unit/utRemoveComponent.cpp

@@ -12,179 +12,179 @@ class RemoveVCProcessTest : public ::testing::Test
 {
 public:
 
-	virtual void SetUp();
-	virtual void TearDown();
+    virtual void SetUp();
+    virtual void TearDown();
 
 protected:
 
-	RemoveVCProcess* piProcess;
-	aiScene* pScene;
+    RemoveVCProcess* piProcess;
+    aiScene* pScene;
 };
 
 // ------------------------------------------------------------------------------------------------
 void RemoveVCProcessTest::SetUp()
 {
-	// construct the process
-	piProcess = new RemoveVCProcess();
-	pScene = new aiScene();
-
-	// fill the scene ..
-	pScene->mMeshes = new aiMesh*[pScene->mNumMeshes = 2];
-	pScene->mMeshes[0] = new aiMesh();
-	pScene->mMeshes[1] = new aiMesh();
-
-	pScene->mMeshes[0]->mNumVertices = 120;
-	pScene->mMeshes[0]->mVertices = new aiVector3D[120];
-	pScene->mMeshes[0]->mNormals = new aiVector3D[120];
-	pScene->mMeshes[0]->mTextureCoords[0] = new aiVector3D[120];
-	pScene->mMeshes[0]->mTextureCoords[1] = new aiVector3D[120];
-	pScene->mMeshes[0]->mTextureCoords[2] = new aiVector3D[120];
-	pScene->mMeshes[0]->mTextureCoords[3] = new aiVector3D[120];
-
-	pScene->mMeshes[1]->mNumVertices = 120;
-	pScene->mMeshes[1]->mVertices = new aiVector3D[120];
-
-	pScene->mAnimations    = new aiAnimation*[pScene->mNumAnimations = 2];
-	pScene->mAnimations[0] = new aiAnimation();
-	pScene->mAnimations[1] = new aiAnimation();
-
-	pScene->mTextures = new aiTexture*[pScene->mNumTextures = 2];
-	pScene->mTextures[0] = new aiTexture();
-	pScene->mTextures[1] = new aiTexture();
-
-	pScene->mMaterials    = new aiMaterial*[pScene->mNumMaterials = 2];
-	pScene->mMaterials[0] = new aiMaterial();
-	pScene->mMaterials[1] = new aiMaterial();
-
-	pScene->mLights    = new aiLight*[pScene->mNumLights = 2];
-	pScene->mLights[0] = new aiLight();
-	pScene->mLights[1] = new aiLight();
-
-	pScene->mCameras    = new aiCamera*[pScene->mNumCameras = 2];
-	pScene->mCameras[0] = new aiCamera();
-	pScene->mCameras[1] = new aiCamera();
-
-	// COMPILE TEST: aiMaterial may no add any extra members,
-	// so we don't need a virtual destructor
-	char check[sizeof(aiMaterial) == sizeof(aiMaterial) ? 10 : -1];
-	check[0] = 0;
-	// to remove compiler warning
-	EXPECT_TRUE( check );
+    // construct the process
+    piProcess = new RemoveVCProcess();
+    pScene = new aiScene();
+
+    // fill the scene ..
+    pScene->mMeshes = new aiMesh*[pScene->mNumMeshes = 2];
+    pScene->mMeshes[0] = new aiMesh();
+    pScene->mMeshes[1] = new aiMesh();
+
+    pScene->mMeshes[0]->mNumVertices = 120;
+    pScene->mMeshes[0]->mVertices = new aiVector3D[120];
+    pScene->mMeshes[0]->mNormals = new aiVector3D[120];
+    pScene->mMeshes[0]->mTextureCoords[0] = new aiVector3D[120];
+    pScene->mMeshes[0]->mTextureCoords[1] = new aiVector3D[120];
+    pScene->mMeshes[0]->mTextureCoords[2] = new aiVector3D[120];
+    pScene->mMeshes[0]->mTextureCoords[3] = new aiVector3D[120];
+
+    pScene->mMeshes[1]->mNumVertices = 120;
+    pScene->mMeshes[1]->mVertices = new aiVector3D[120];
+
+    pScene->mAnimations    = new aiAnimation*[pScene->mNumAnimations = 2];
+    pScene->mAnimations[0] = new aiAnimation();
+    pScene->mAnimations[1] = new aiAnimation();
+
+    pScene->mTextures = new aiTexture*[pScene->mNumTextures = 2];
+    pScene->mTextures[0] = new aiTexture();
+    pScene->mTextures[1] = new aiTexture();
+
+    pScene->mMaterials    = new aiMaterial*[pScene->mNumMaterials = 2];
+    pScene->mMaterials[0] = new aiMaterial();
+    pScene->mMaterials[1] = new aiMaterial();
+
+    pScene->mLights    = new aiLight*[pScene->mNumLights = 2];
+    pScene->mLights[0] = new aiLight();
+    pScene->mLights[1] = new aiLight();
+
+    pScene->mCameras    = new aiCamera*[pScene->mNumCameras = 2];
+    pScene->mCameras[0] = new aiCamera();
+    pScene->mCameras[1] = new aiCamera();
+
+    // COMPILE TEST: aiMaterial may no add any extra members,
+    // so we don't need a virtual destructor
+    char check[sizeof(aiMaterial) == sizeof(aiMaterial) ? 10 : -1];
+    check[0] = 0;
+    // to remove compiler warning
+    EXPECT_TRUE( check );
 }
 
 // ------------------------------------------------------------------------------------------------
 void RemoveVCProcessTest::TearDown()
 {
-	delete pScene;
-	delete piProcess;
+    delete pScene;
+    delete piProcess;
 }
 
 // ------------------------------------------------------------------------------------------------
 TEST_F(RemoveVCProcessTest, testMeshRemove)
 {
-	piProcess->SetDeleteFlags(aiComponent_MESHES);
-	piProcess->Execute(pScene);
+    piProcess->SetDeleteFlags(aiComponent_MESHES);
+    piProcess->Execute(pScene);
 
-	EXPECT_TRUE(NULL == pScene->mMeshes);
-	EXPECT_EQ(0U, pScene->mNumMeshes);
-	EXPECT_TRUE(pScene->mFlags == AI_SCENE_FLAGS_INCOMPLETE);
+    EXPECT_TRUE(NULL == pScene->mMeshes);
+    EXPECT_EQ(0U, pScene->mNumMeshes);
+    EXPECT_TRUE(pScene->mFlags == AI_SCENE_FLAGS_INCOMPLETE);
 }
 
 // ------------------------------------------------------------------------------------------------
 TEST_F(RemoveVCProcessTest, testAnimRemove)
 {
-	piProcess->SetDeleteFlags(aiComponent_ANIMATIONS);
-	piProcess->Execute(pScene);
+    piProcess->SetDeleteFlags(aiComponent_ANIMATIONS);
+    piProcess->Execute(pScene);
 
-	EXPECT_TRUE(NULL == pScene->mAnimations);
-	EXPECT_EQ(0U, pScene->mNumAnimations);
-	EXPECT_EQ(0U, pScene->mFlags);
+    EXPECT_TRUE(NULL == pScene->mAnimations);
+    EXPECT_EQ(0U, pScene->mNumAnimations);
+    EXPECT_EQ(0U, pScene->mFlags);
 }
 
 // ------------------------------------------------------------------------------------------------
 TEST_F(RemoveVCProcessTest, testMaterialRemove)
 {
-	piProcess->SetDeleteFlags(aiComponent_MATERIALS);
-	piProcess->Execute(pScene);
-
-	// there should be one default material now ...
-	EXPECT_TRUE(1 == pScene->mNumMaterials &&
-		pScene->mMeshes[0]->mMaterialIndex == 0 &&
-		pScene->mMeshes[1]->mMaterialIndex == 0);
-	EXPECT_EQ(0U, pScene->mFlags);
+    piProcess->SetDeleteFlags(aiComponent_MATERIALS);
+    piProcess->Execute(pScene);
+
+    // there should be one default material now ...
+    EXPECT_TRUE(1 == pScene->mNumMaterials &&
+        pScene->mMeshes[0]->mMaterialIndex == 0 &&
+        pScene->mMeshes[1]->mMaterialIndex == 0);
+    EXPECT_EQ(0U, pScene->mFlags);
 }
 
 // ------------------------------------------------------------------------------------------------
 TEST_F(RemoveVCProcessTest, testTextureRemove)
 {
-	piProcess->SetDeleteFlags(aiComponent_TEXTURES);
-	piProcess->Execute(pScene);
+    piProcess->SetDeleteFlags(aiComponent_TEXTURES);
+    piProcess->Execute(pScene);
 
-	EXPECT_TRUE(NULL == pScene->mTextures);
-	EXPECT_EQ(0U, pScene->mNumTextures);
-	EXPECT_EQ(0U, pScene->mFlags);
+    EXPECT_TRUE(NULL == pScene->mTextures);
+    EXPECT_EQ(0U, pScene->mNumTextures);
+    EXPECT_EQ(0U, pScene->mFlags);
 }
 
 // ------------------------------------------------------------------------------------------------
 TEST_F(RemoveVCProcessTest, testCameraRemove)
 {
-	piProcess->SetDeleteFlags(aiComponent_CAMERAS);
-	piProcess->Execute(pScene);
+    piProcess->SetDeleteFlags(aiComponent_CAMERAS);
+    piProcess->Execute(pScene);
 
-	EXPECT_TRUE(NULL == pScene->mCameras);
-	EXPECT_EQ(0U, pScene->mNumCameras);
-	EXPECT_EQ(0U, pScene->mFlags);
+    EXPECT_TRUE(NULL == pScene->mCameras);
+    EXPECT_EQ(0U, pScene->mNumCameras);
+    EXPECT_EQ(0U, pScene->mFlags);
 }
 
 // ------------------------------------------------------------------------------------------------
 TEST_F(RemoveVCProcessTest, testLightRemove)
 {
-	piProcess->SetDeleteFlags(aiComponent_LIGHTS);
-	piProcess->Execute(pScene);
+    piProcess->SetDeleteFlags(aiComponent_LIGHTS);
+    piProcess->Execute(pScene);
 
-	EXPECT_TRUE(NULL == pScene->mLights);
-	EXPECT_EQ(0U, pScene->mNumLights);
-	EXPECT_EQ(0U, pScene->mFlags);
+    EXPECT_TRUE(NULL == pScene->mLights);
+    EXPECT_EQ(0U, pScene->mNumLights);
+    EXPECT_EQ(0U, pScene->mFlags);
 }
 
 // ------------------------------------------------------------------------------------------------
 TEST_F(RemoveVCProcessTest, testMeshComponentsRemoveA)
 {
-	piProcess->SetDeleteFlags(aiComponent_TEXCOORDSn(1) | aiComponent_TEXCOORDSn(2) | aiComponent_TEXCOORDSn(3));
-	piProcess->Execute(pScene);
-
-	EXPECT_TRUE(pScene->mMeshes[0]->mTextureCoords[0] &&
-		!pScene->mMeshes[0]->mTextureCoords[1] &&
-		!pScene->mMeshes[0]->mTextureCoords[2] &&
-		!pScene->mMeshes[0]->mTextureCoords[3]);
-	EXPECT_EQ(0U, pScene->mFlags);
+    piProcess->SetDeleteFlags(aiComponent_TEXCOORDSn(1) | aiComponent_TEXCOORDSn(2) | aiComponent_TEXCOORDSn(3));
+    piProcess->Execute(pScene);
+
+    EXPECT_TRUE(pScene->mMeshes[0]->mTextureCoords[0] &&
+        !pScene->mMeshes[0]->mTextureCoords[1] &&
+        !pScene->mMeshes[0]->mTextureCoords[2] &&
+        !pScene->mMeshes[0]->mTextureCoords[3]);
+    EXPECT_EQ(0U, pScene->mFlags);
 }
 
 // ------------------------------------------------------------------------------------------------
 TEST_F(RemoveVCProcessTest, testMeshComponentsRemoveB)
 {
-	piProcess->SetDeleteFlags(aiComponent_TEXCOORDSn(1) | aiComponent_NORMALS);
-	piProcess->Execute(pScene);
-
-	EXPECT_TRUE(pScene->mMeshes[0]->mTextureCoords[0] &&
-		pScene->mMeshes[0]->mTextureCoords[1]  &&
-		pScene->mMeshes[0]->mTextureCoords[2]  &&     // shift forward ...
-		!pScene->mMeshes[0]->mTextureCoords[3] &&
-		!pScene->mMeshes[0]->mNormals);
-	EXPECT_EQ(0U, pScene->mFlags);
+    piProcess->SetDeleteFlags(aiComponent_TEXCOORDSn(1) | aiComponent_NORMALS);
+    piProcess->Execute(pScene);
+
+    EXPECT_TRUE(pScene->mMeshes[0]->mTextureCoords[0] &&
+        pScene->mMeshes[0]->mTextureCoords[1]  &&
+        pScene->mMeshes[0]->mTextureCoords[2]  &&     // shift forward ...
+        !pScene->mMeshes[0]->mTextureCoords[3] &&
+        !pScene->mMeshes[0]->mNormals);
+    EXPECT_EQ(0U, pScene->mFlags);
 }
 
 // ------------------------------------------------------------------------------------------------
 TEST_F(RemoveVCProcessTest, testRemoveEverything)
 {
-	piProcess->SetDeleteFlags(aiComponent_LIGHTS | aiComponent_ANIMATIONS |
-		aiComponent_MATERIALS | aiComponent_MESHES | aiComponent_CAMERAS | aiComponent_TEXTURES);
-	piProcess->Execute(pScene);
-	EXPECT_EQ(0U, pScene->mNumAnimations);
-	EXPECT_EQ(0U, pScene->mNumCameras);
-	EXPECT_EQ(0U, pScene->mNumLights);
-	EXPECT_EQ(0U, pScene->mNumMeshes);
-	EXPECT_EQ(0U, pScene->mNumTextures);
-	// Only the default material should remain.
-	EXPECT_EQ(1U, pScene->mNumMaterials);
+    piProcess->SetDeleteFlags(aiComponent_LIGHTS | aiComponent_ANIMATIONS |
+        aiComponent_MATERIALS | aiComponent_MESHES | aiComponent_CAMERAS | aiComponent_TEXTURES);
+    piProcess->Execute(pScene);
+    EXPECT_EQ(0U, pScene->mNumAnimations);
+    EXPECT_EQ(0U, pScene->mNumCameras);
+    EXPECT_EQ(0U, pScene->mNumLights);
+    EXPECT_EQ(0U, pScene->mNumMeshes);
+    EXPECT_EQ(0U, pScene->mNumTextures);
+    // Only the default material should remain.
+    EXPECT_EQ(1U, pScene->mNumMaterials);
 }

+ 92 - 92
test/unit/utRemoveRedundantMaterials.cpp

@@ -12,139 +12,139 @@ class RemoveRedundantMatsTest : public ::testing::Test
 {
 public:
 
-	virtual void SetUp();
-	virtual void TearDown();
+    virtual void SetUp();
+    virtual void TearDown();
 
 protected:
 
-	RemoveRedundantMatsProcess* piProcess;
+    RemoveRedundantMatsProcess* piProcess;
 
-	aiScene* pcScene1;
-	aiScene* pcScene2;
+    aiScene* pcScene1;
+    aiScene* pcScene2;
 };
 
 // ------------------------------------------------------------------------------------------------
 aiMaterial* getUniqueMaterial1()
 {
-	// setup an unique name for each material - this shouldn't care
-	aiString mTemp;
-	mTemp.Set("UniqueMat1");
-
-	aiMaterial* pcMat = new aiMaterial();
-	pcMat->AddProperty(&mTemp,AI_MATKEY_NAME);
-	float f = 2.0f;
-	pcMat->AddProperty<float>(&f, 1, AI_MATKEY_BUMPSCALING);
-	pcMat->AddProperty<float>(&f, 1, AI_MATKEY_SHININESS_STRENGTH);
-	return pcMat;
+    // setup an unique name for each material - this shouldn't care
+    aiString mTemp;
+    mTemp.Set("UniqueMat1");
+
+    aiMaterial* pcMat = new aiMaterial();
+    pcMat->AddProperty(&mTemp,AI_MATKEY_NAME);
+    float f = 2.0f;
+    pcMat->AddProperty<float>(&f, 1, AI_MATKEY_BUMPSCALING);
+    pcMat->AddProperty<float>(&f, 1, AI_MATKEY_SHININESS_STRENGTH);
+    return pcMat;
 }
 
 // ------------------------------------------------------------------------------------------------
 aiMaterial* getUniqueMaterial2()
 {
-	// setup an unique name for each material - this shouldn't care
-	aiString mTemp;
-	mTemp.Set("Unique Mat2");
-
-	aiMaterial* pcMat = new aiMaterial();
-	pcMat->AddProperty(&mTemp,AI_MATKEY_NAME);
-	float f = 4.0f;int i = 1;
-	pcMat->AddProperty<float>(&f, 1, AI_MATKEY_BUMPSCALING);
-	pcMat->AddProperty<int>(&i, 1, AI_MATKEY_ENABLE_WIREFRAME);
-	return pcMat;
+    // setup an unique name for each material - this shouldn't care
+    aiString mTemp;
+    mTemp.Set("Unique Mat2");
+
+    aiMaterial* pcMat = new aiMaterial();
+    pcMat->AddProperty(&mTemp,AI_MATKEY_NAME);
+    float f = 4.0f;int i = 1;
+    pcMat->AddProperty<float>(&f, 1, AI_MATKEY_BUMPSCALING);
+    pcMat->AddProperty<int>(&i, 1, AI_MATKEY_ENABLE_WIREFRAME);
+    return pcMat;
 }
 
 // ------------------------------------------------------------------------------------------------
 aiMaterial* getUniqueMaterial3()
 {
-	// setup an unique name for each material - this shouldn't care
-	aiString mTemp;
-	mTemp.Set("Complex material name");
+    // setup an unique name for each material - this shouldn't care
+    aiString mTemp;
+    mTemp.Set("Complex material name");
 
-	aiMaterial* pcMat = new aiMaterial();
-	pcMat->AddProperty(&mTemp,AI_MATKEY_NAME);
-	return pcMat;
+    aiMaterial* pcMat = new aiMaterial();
+    pcMat->AddProperty(&mTemp,AI_MATKEY_NAME);
+    return pcMat;
 }
 
 // ------------------------------------------------------------------------------------------------
 void RemoveRedundantMatsTest::SetUp()
 {
-	// construct the process
-	piProcess = new RemoveRedundantMatsProcess();
-
-	// create a scene with 5 materials (2 is a duplicate of 0, 3 of 1)
-	pcScene1 = new aiScene();
-	pcScene1->mNumMaterials = 5;
-	pcScene1->mMaterials = new aiMaterial*[5];
-
-	pcScene1->mMaterials[0] = getUniqueMaterial1();
-	pcScene1->mMaterials[1] = getUniqueMaterial2();
-	pcScene1->mMaterials[4] = getUniqueMaterial3();
-
-	// all materials must be referenced
-	pcScene1->mNumMeshes = 5;
-	pcScene1->mMeshes = new aiMesh*[5];
-	for (unsigned int i = 0; i < 5;++i)	{
-		pcScene1->mMeshes[i] = new aiMesh();
-		pcScene1->mMeshes[i]->mMaterialIndex = i;
-	}
-
-	// setup an unique name for each material - this shouldn't care
-	aiString mTemp;
-	mTemp.length = 1;
-	mTemp.data[0] = 48;
-	mTemp.data[1] = 0;
-
-	aiMaterial* pcMat;
-	pcScene1->mMaterials[2] = pcMat = new aiMaterial();
-	aiMaterial::CopyPropertyList(pcMat,(const aiMaterial*)pcScene1->mMaterials[0]);
-	pcMat->AddProperty(&mTemp,AI_MATKEY_NAME);
-	mTemp.data[0]++;
-
-	pcScene1->mMaterials[3] = pcMat = new aiMaterial();
-	aiMaterial::CopyPropertyList(pcMat,(const aiMaterial*)pcScene1->mMaterials[1]);
-	pcMat->AddProperty(&mTemp,AI_MATKEY_NAME);
-	mTemp.data[0]++;
+    // construct the process
+    piProcess = new RemoveRedundantMatsProcess();
+
+    // create a scene with 5 materials (2 is a duplicate of 0, 3 of 1)
+    pcScene1 = new aiScene();
+    pcScene1->mNumMaterials = 5;
+    pcScene1->mMaterials = new aiMaterial*[5];
+
+    pcScene1->mMaterials[0] = getUniqueMaterial1();
+    pcScene1->mMaterials[1] = getUniqueMaterial2();
+    pcScene1->mMaterials[4] = getUniqueMaterial3();
+
+    // all materials must be referenced
+    pcScene1->mNumMeshes = 5;
+    pcScene1->mMeshes = new aiMesh*[5];
+    for (unsigned int i = 0; i < 5;++i) {
+        pcScene1->mMeshes[i] = new aiMesh();
+        pcScene1->mMeshes[i]->mMaterialIndex = i;
+    }
+
+    // setup an unique name for each material - this shouldn't care
+    aiString mTemp;
+    mTemp.length = 1;
+    mTemp.data[0] = 48;
+    mTemp.data[1] = 0;
+
+    aiMaterial* pcMat;
+    pcScene1->mMaterials[2] = pcMat = new aiMaterial();
+    aiMaterial::CopyPropertyList(pcMat,(const aiMaterial*)pcScene1->mMaterials[0]);
+    pcMat->AddProperty(&mTemp,AI_MATKEY_NAME);
+    mTemp.data[0]++;
+
+    pcScene1->mMaterials[3] = pcMat = new aiMaterial();
+    aiMaterial::CopyPropertyList(pcMat,(const aiMaterial*)pcScene1->mMaterials[1]);
+    pcMat->AddProperty(&mTemp,AI_MATKEY_NAME);
+    mTemp.data[0]++;
 }
 
 // ------------------------------------------------------------------------------------------------
 void RemoveRedundantMatsTest::TearDown()
 {
-	delete piProcess;
-	delete pcScene1;
+    delete piProcess;
+    delete pcScene1;
 }
 
 // ------------------------------------------------------------------------------------------------
 TEST_F(RemoveRedundantMatsTest, testRedundantMaterials)
 {
-	piProcess->SetFixedMaterialsString();
+    piProcess->SetFixedMaterialsString();
 
-	piProcess->Execute(pcScene1);
-	EXPECT_EQ(3U, pcScene1->mNumMaterials);
-	EXPECT_TRUE(0 != pcScene1->mMaterials &&
-		0 != pcScene1->mMaterials[0] &&
-		0 != pcScene1->mMaterials[1] &&
-		0 != pcScene1->mMaterials[2]);
+    piProcess->Execute(pcScene1);
+    EXPECT_EQ(3U, pcScene1->mNumMaterials);
+    EXPECT_TRUE(0 != pcScene1->mMaterials &&
+        0 != pcScene1->mMaterials[0] &&
+        0 != pcScene1->mMaterials[1] &&
+        0 != pcScene1->mMaterials[2]);
 
-	aiString sName;
-	EXPECT_EQ(AI_SUCCESS, aiGetMaterialString(pcScene1->mMaterials[2],AI_MATKEY_NAME,&sName));
-	EXPECT_STREQ("Complex material name", sName.data);
+    aiString sName;
+    EXPECT_EQ(AI_SUCCESS, aiGetMaterialString(pcScene1->mMaterials[2],AI_MATKEY_NAME,&sName));
+    EXPECT_STREQ("Complex material name", sName.data);
 
 }
 
 // ------------------------------------------------------------------------------------------------
 TEST_F(RemoveRedundantMatsTest, testRedundantMaterialsWithExcludeList)
 {
-	piProcess->SetFixedMaterialsString("\'Unique Mat2\'\t\'Complex material name\' and_another_one_which_we_wont_use");
-
-	piProcess->Execute(pcScene1);
-	EXPECT_EQ(4U, pcScene1->mNumMaterials);
-	EXPECT_TRUE(0 != pcScene1->mMaterials &&
-		0 != pcScene1->mMaterials[0] &&
-		0 != pcScene1->mMaterials[1] &&
-		0 != pcScene1->mMaterials[2] &&
-		0 != pcScene1->mMaterials[3]);
-
-	aiString sName;
-	EXPECT_EQ(AI_SUCCESS, aiGetMaterialString(pcScene1->mMaterials[3],AI_MATKEY_NAME,&sName));
-	EXPECT_STREQ("Complex material name", sName.data);
+    piProcess->SetFixedMaterialsString("\'Unique Mat2\'\t\'Complex material name\' and_another_one_which_we_wont_use");
+
+    piProcess->Execute(pcScene1);
+    EXPECT_EQ(4U, pcScene1->mNumMaterials);
+    EXPECT_TRUE(0 != pcScene1->mMaterials &&
+        0 != pcScene1->mMaterials[0] &&
+        0 != pcScene1->mMaterials[1] &&
+        0 != pcScene1->mMaterials[2] &&
+        0 != pcScene1->mMaterials[3]);
+
+    aiString sName;
+    EXPECT_EQ(AI_SUCCESS, aiGetMaterialString(pcScene1->mMaterials[3],AI_MATKEY_NAME,&sName));
+    EXPECT_STREQ("Complex material name", sName.data);
 }

+ 93 - 93
test/unit/utScenePreprocessor.cpp

@@ -13,151 +13,151 @@ class ScenePreprocessorTest : public ::testing::Test
 {
 public:
 
-	virtual void SetUp();
-	virtual void TearDown();
+    virtual void SetUp();
+    virtual void TearDown();
 
 protected:
 
-	void CheckIfOnly(aiMesh* p, unsigned int num, unsigned flag);
+    void CheckIfOnly(aiMesh* p, unsigned int num, unsigned flag);
 
-	void ProcessAnimation(aiAnimation* anim) { pp->ProcessAnimation(anim); }
-	void ProcessMesh(aiMesh* mesh) { pp->ProcessMesh(mesh); }
+    void ProcessAnimation(aiAnimation* anim) { pp->ProcessAnimation(anim); }
+    void ProcessMesh(aiMesh* mesh) { pp->ProcessMesh(mesh); }
 
-	ScenePreprocessor* pp;
-	aiScene* scene;
+    ScenePreprocessor* pp;
+    aiScene* scene;
 };
 
 // ------------------------------------------------------------------------------------------------
 void ScenePreprocessorTest::SetUp()
 {
-	// setup a dummy scene with a single node
-	scene = new aiScene();
-	scene->mRootNode = new aiNode();
-	scene->mRootNode->mName.Set("<test>");
-
-	// add some translation
-	scene->mRootNode->mTransformation.a4 = 1.f;
-	scene->mRootNode->mTransformation.b4 = 2.f;
-	scene->mRootNode->mTransformation.c4 = 3.f;
-
-	// and allocate a ScenePreprocessor to operate on the scene
-	pp = new ScenePreprocessor(scene);
+    // setup a dummy scene with a single node
+    scene = new aiScene();
+    scene->mRootNode = new aiNode();
+    scene->mRootNode->mName.Set("<test>");
+
+    // add some translation
+    scene->mRootNode->mTransformation.a4 = 1.f;
+    scene->mRootNode->mTransformation.b4 = 2.f;
+    scene->mRootNode->mTransformation.c4 = 3.f;
+
+    // and allocate a ScenePreprocessor to operate on the scene
+    pp = new ScenePreprocessor(scene);
 }
 
 // ------------------------------------------------------------------------------------------------
 void ScenePreprocessorTest::TearDown()
 {
-	delete pp;
-	delete scene;
+    delete pp;
+    delete scene;
 }
 
 // ------------------------------------------------------------------------------------------------
 // Check whether ProcessMesh() returns flag for a mesh that consist of primitives with num indices
 void ScenePreprocessorTest::CheckIfOnly(aiMesh* p, unsigned int num, unsigned int flag)
 {
-	// Triangles only
-	for (unsigned i = 0; i < p->mNumFaces;++i) {
-		p->mFaces[i].mNumIndices = num;
-	}
-	pp->ProcessMesh(p);
-	EXPECT_EQ(flag, p->mPrimitiveTypes);
-	p->mPrimitiveTypes = 0;
+    // Triangles only
+    for (unsigned i = 0; i < p->mNumFaces;++i) {
+        p->mFaces[i].mNumIndices = num;
+    }
+    pp->ProcessMesh(p);
+    EXPECT_EQ(flag, p->mPrimitiveTypes);
+    p->mPrimitiveTypes = 0;
 }
 
 // ------------------------------------------------------------------------------------------------
 // Check whether a mesh is preprocessed correctly. Case 1: The mesh needs preprocessing
 TEST_F(ScenePreprocessorTest, testMeshPreprocessingPos)
 {
-	aiMesh* p = new aiMesh();
-	p->mNumFaces = 100;
-	p->mFaces = new aiFace[p->mNumFaces];
-
-	p->mTextureCoords[0] = new aiVector3D[10];
-	p->mNumUVComponents[0] = 0;
-	p->mNumUVComponents[1] = 0;
-
-	CheckIfOnly(p,1,aiPrimitiveType_POINT);
-	CheckIfOnly(p,2,aiPrimitiveType_LINE);
-	CheckIfOnly(p,3,aiPrimitiveType_TRIANGLE);
-	CheckIfOnly(p,4,aiPrimitiveType_POLYGON);
-	CheckIfOnly(p,1249,aiPrimitiveType_POLYGON);
-
-	// Polygons and triangles mixed
-	unsigned i;
-	for (i = 0; i < p->mNumFaces/2;++i)	{
-		p->mFaces[i].mNumIndices = 3;
-	}
-	for (; i < p->mNumFaces-p->mNumFaces/4;++i)	{
-		p->mFaces[i].mNumIndices = 4;
-	}
-	for (; i < p->mNumFaces;++i)	{
-		p->mFaces[i].mNumIndices = 10;
-	}
-	ProcessMesh(p);
-	EXPECT_EQ(static_cast<unsigned int>(aiPrimitiveType_TRIANGLE|aiPrimitiveType_POLYGON),
-	          p->mPrimitiveTypes);
-	EXPECT_EQ(2U, p->mNumUVComponents[0]);
-	EXPECT_EQ(0U, p->mNumUVComponents[1]);
-	delete p;
+    aiMesh* p = new aiMesh();
+    p->mNumFaces = 100;
+    p->mFaces = new aiFace[p->mNumFaces];
+
+    p->mTextureCoords[0] = new aiVector3D[10];
+    p->mNumUVComponents[0] = 0;
+    p->mNumUVComponents[1] = 0;
+
+    CheckIfOnly(p,1,aiPrimitiveType_POINT);
+    CheckIfOnly(p,2,aiPrimitiveType_LINE);
+    CheckIfOnly(p,3,aiPrimitiveType_TRIANGLE);
+    CheckIfOnly(p,4,aiPrimitiveType_POLYGON);
+    CheckIfOnly(p,1249,aiPrimitiveType_POLYGON);
+
+    // Polygons and triangles mixed
+    unsigned i;
+    for (i = 0; i < p->mNumFaces/2;++i) {
+        p->mFaces[i].mNumIndices = 3;
+    }
+    for (; i < p->mNumFaces-p->mNumFaces/4;++i) {
+        p->mFaces[i].mNumIndices = 4;
+    }
+    for (; i < p->mNumFaces;++i)    {
+        p->mFaces[i].mNumIndices = 10;
+    }
+    ProcessMesh(p);
+    EXPECT_EQ(static_cast<unsigned int>(aiPrimitiveType_TRIANGLE|aiPrimitiveType_POLYGON),
+              p->mPrimitiveTypes);
+    EXPECT_EQ(2U, p->mNumUVComponents[0]);
+    EXPECT_EQ(0U, p->mNumUVComponents[1]);
+    delete p;
 }
 
 // ------------------------------------------------------------------------------------------------
 // Check whether a mesh is preprocessed correctly. Case 1: The mesh doesn't need preprocessing
 TEST_F(ScenePreprocessorTest, testMeshPreprocessingNeg)
 {
-	aiMesh* p = new aiMesh();
-	p->mPrimitiveTypes = aiPrimitiveType_TRIANGLE|aiPrimitiveType_POLYGON;
-	ProcessMesh(p);
+    aiMesh* p = new aiMesh();
+    p->mPrimitiveTypes = aiPrimitiveType_TRIANGLE|aiPrimitiveType_POLYGON;
+    ProcessMesh(p);
 
-	// should be unmodified
-	EXPECT_EQ(static_cast<unsigned int>(aiPrimitiveType_TRIANGLE|aiPrimitiveType_POLYGON),
-	          p->mPrimitiveTypes);
+    // should be unmodified
+    EXPECT_EQ(static_cast<unsigned int>(aiPrimitiveType_TRIANGLE|aiPrimitiveType_POLYGON),
+              p->mPrimitiveTypes);
 
-	delete p;
+    delete p;
 }
 
 // ------------------------------------------------------------------------------------------------
 // Make a dummy animation with a single channel, '<test>'
 aiAnimation* MakeDummyAnimation()
 {
-	aiAnimation* p = new aiAnimation();
-	p->mNumChannels = 1;
-	p->mChannels = new aiNodeAnim*[1];
-	aiNodeAnim* anim = p->mChannels[0] = new aiNodeAnim();
-	anim->mNodeName.Set("<test>");
-	return p;
+    aiAnimation* p = new aiAnimation();
+    p->mNumChannels = 1;
+    p->mChannels = new aiNodeAnim*[1];
+    aiNodeAnim* anim = p->mChannels[0] = new aiNodeAnim();
+    anim->mNodeName.Set("<test>");
+    return p;
 }
 
 // ------------------------------------------------------------------------------------------------
 // Check whether an anim is preprocessed correctly. Case 1: The anim needs preprocessing
 TEST_F(ScenePreprocessorTest, testAnimationPreprocessingPos)
 {
-	aiAnimation* p = MakeDummyAnimation();
-	aiNodeAnim* anim = p->mChannels[0];
+    aiAnimation* p = MakeDummyAnimation();
+    aiNodeAnim* anim = p->mChannels[0];
 
-	// we don't set the animation duration, but generate scaling channels
-	anim->mNumScalingKeys = 10;
-	anim->mScalingKeys = new aiVectorKey[10];
+    // we don't set the animation duration, but generate scaling channels
+    anim->mNumScalingKeys = 10;
+    anim->mScalingKeys = new aiVectorKey[10];
 
-	for (unsigned int i = 0; i < 10;++i)	{
-		anim->mScalingKeys[i].mTime = i;
-		anim->mScalingKeys[i].mValue = aiVector3D((float)i);
-	}
-	ProcessAnimation(p);
+    for (unsigned int i = 0; i < 10;++i)    {
+        anim->mScalingKeys[i].mTime = i;
+        anim->mScalingKeys[i].mValue = aiVector3D((float)i);
+    }
+    ProcessAnimation(p);
 
-	// we should now have a proper duration
-	EXPECT_NEAR(p->mDuration, 9., 0.005);
+    // we should now have a proper duration
+    EXPECT_NEAR(p->mDuration, 9., 0.005);
 
-	// ... one scaling key
-	EXPECT_TRUE(anim->mNumPositionKeys == 1 &&
-		anim->mPositionKeys &&
-		anim->mPositionKeys[0].mTime == 0.0 &&
-		anim->mPositionKeys[0].mValue == aiVector3D(1.f,2.f,3.f));
+    // ... one scaling key
+    EXPECT_TRUE(anim->mNumPositionKeys == 1 &&
+        anim->mPositionKeys &&
+        anim->mPositionKeys[0].mTime == 0.0 &&
+        anim->mPositionKeys[0].mValue == aiVector3D(1.f,2.f,3.f));
 
-	// ... and one rotation key
-	EXPECT_TRUE(anim->mNumRotationKeys == 1 && anim->mRotationKeys &&
-		anim->mRotationKeys[0].mTime == 0.0);
+    // ... and one rotation key
+    EXPECT_TRUE(anim->mNumRotationKeys == 1 && anim->mRotationKeys &&
+        anim->mRotationKeys[0].mTime == 0.0);
 
-	delete p;
+    delete p;
 }
 

+ 34 - 34
test/unit/utSharedPPData.cpp

@@ -11,30 +11,30 @@ class SharedPPDataTest : public ::testing::Test
 {
 public:
 
-	virtual void SetUp();
-	virtual void TearDown();
+    virtual void SetUp();
+    virtual void TearDown();
 
 protected:
 
-	SharedPostProcessInfo* shared;
+    SharedPostProcessInfo* shared;
 };
 
 static bool destructed;
 
 struct TestType
 {
-	~TestType()
-	{
-		destructed = true;
-	}
+    ~TestType()
+    {
+        destructed = true;
+    }
 };
 
 
 // ------------------------------------------------------------------------------------------------
 void SharedPPDataTest::SetUp()
 {
-	shared = new SharedPostProcessInfo();
-	destructed = false;
+    shared = new SharedPostProcessInfo();
+    destructed = false;
 }
 
 // ------------------------------------------------------------------------------------------------
@@ -46,40 +46,40 @@ void SharedPPDataTest::TearDown()
 // ------------------------------------------------------------------------------------------------
 TEST_F(SharedPPDataTest, testPODProperty)
 {
-	int i = 5;
-	shared->AddProperty("test",i);
-	int o;
-	EXPECT_TRUE(shared->GetProperty("test",o));
-	EXPECT_EQ(5, o);
-	EXPECT_FALSE(shared->GetProperty("test2",o));
-	EXPECT_EQ(5, o);
-
-	float f = 12.f, m;
-	shared->AddProperty("test",f);
-	EXPECT_TRUE(shared->GetProperty("test",m));
-	EXPECT_EQ(12.f, m);
+    int i = 5;
+    shared->AddProperty("test",i);
+    int o;
+    EXPECT_TRUE(shared->GetProperty("test",o));
+    EXPECT_EQ(5, o);
+    EXPECT_FALSE(shared->GetProperty("test2",o));
+    EXPECT_EQ(5, o);
+
+    float f = 12.f, m;
+    shared->AddProperty("test",f);
+    EXPECT_TRUE(shared->GetProperty("test",m));
+    EXPECT_EQ(12.f, m);
 }
 
 // ------------------------------------------------------------------------------------------------
 TEST_F(SharedPPDataTest, testPropertyPointer)
 {
-	int *i = new int[35];
-	shared->AddProperty("test16",i);
-	int* o;
-	EXPECT_TRUE(shared->GetProperty("test16",o));
-	EXPECT_EQ(i, o);
-	shared->RemoveProperty("test16");
-	EXPECT_FALSE(shared->GetProperty("test16",o));
+    int *i = new int[35];
+    shared->AddProperty("test16",i);
+    int* o;
+    EXPECT_TRUE(shared->GetProperty("test16",o));
+    EXPECT_EQ(i, o);
+    shared->RemoveProperty("test16");
+    EXPECT_FALSE(shared->GetProperty("test16",o));
 }
 
 // ------------------------------------------------------------------------------------------------
 TEST_F(SharedPPDataTest, testPropertyDeallocation)
 {
-	TestType *out, * pip = new TestType();
-	shared->AddProperty("quak",pip);
-	EXPECT_TRUE(shared->GetProperty("quak",out));
-	EXPECT_EQ(pip, out);
+    TestType *out, * pip = new TestType();
+    shared->AddProperty("quak",pip);
+    EXPECT_TRUE(shared->GetProperty("quak",out));
+    EXPECT_EQ(pip, out);
 
-	delete shared;
-	EXPECT_TRUE(destructed);
+    delete shared;
+    EXPECT_TRUE(destructed);
 }

+ 145 - 145
test/unit/utSortByPType.cpp

@@ -12,182 +12,182 @@ class SortByPTypeProcessTest : public ::testing::Test
 {
 public:
 
-	virtual void SetUp();
-	virtual void TearDown();
+    virtual void SetUp();
+    virtual void TearDown();
 
 protected:
 
-	SortByPTypeProcess* process1;
-	aiScene* scene;
+    SortByPTypeProcess* process1;
+    aiScene* scene;
 };
 
 // ------------------------------------------------------------------------------------------------
 static unsigned int num[10][4] =
-	{
-		{0,0,0,1000},
-		{0,0,1000,0},
-		{0,1000,0,0},
-		{1000,0,0,0},
-		{500,500,0,0},
-		{500,0,500,0},
-		{0,330,330,340},
-		{250,250,250,250},
-		{100,100,100,700},
-		{0,100,0,900},
-	};
+    {
+        {0,0,0,1000},
+        {0,0,1000,0},
+        {0,1000,0,0},
+        {1000,0,0,0},
+        {500,500,0,0},
+        {500,0,500,0},
+        {0,330,330,340},
+        {250,250,250,250},
+        {100,100,100,700},
+        {0,100,0,900},
+    };
 
 // ------------------------------------------------------------------------------------------------
 static unsigned int result[10] =
 {
-	aiPrimitiveType_POLYGON,
-	aiPrimitiveType_TRIANGLE,
-	aiPrimitiveType_LINE,
-	aiPrimitiveType_POINT,
-	aiPrimitiveType_POINT | aiPrimitiveType_LINE,
-	aiPrimitiveType_POINT | aiPrimitiveType_TRIANGLE,
-	aiPrimitiveType_TRIANGLE | aiPrimitiveType_LINE | aiPrimitiveType_POLYGON,
-	aiPrimitiveType_POLYGON  | aiPrimitiveType_LINE | aiPrimitiveType_TRIANGLE | aiPrimitiveType_POINT,
-	aiPrimitiveType_POLYGON  | aiPrimitiveType_LINE | aiPrimitiveType_TRIANGLE | aiPrimitiveType_POINT,
-	aiPrimitiveType_LINE | aiPrimitiveType_POLYGON,
+    aiPrimitiveType_POLYGON,
+    aiPrimitiveType_TRIANGLE,
+    aiPrimitiveType_LINE,
+    aiPrimitiveType_POINT,
+    aiPrimitiveType_POINT | aiPrimitiveType_LINE,
+    aiPrimitiveType_POINT | aiPrimitiveType_TRIANGLE,
+    aiPrimitiveType_TRIANGLE | aiPrimitiveType_LINE | aiPrimitiveType_POLYGON,
+    aiPrimitiveType_POLYGON  | aiPrimitiveType_LINE | aiPrimitiveType_TRIANGLE | aiPrimitiveType_POINT,
+    aiPrimitiveType_POLYGON  | aiPrimitiveType_LINE | aiPrimitiveType_TRIANGLE | aiPrimitiveType_POINT,
+    aiPrimitiveType_LINE | aiPrimitiveType_POLYGON,
 };
 
 // ------------------------------------------------------------------------------------------------
 void SortByPTypeProcessTest::SetUp()
 {
-//	process0 = new DeterminePTypeHelperProcess();
-	process1 = new SortByPTypeProcess();
-	scene = new aiScene();
-
-	scene->mNumMeshes = 10;
-	scene->mMeshes = new aiMesh*[10];
-
-	bool five = false;
-	for (unsigned int i = 0; i < 10; ++i)
-	{
-		aiMesh* mesh = scene->mMeshes[i] = new aiMesh();
-		mesh->mNumFaces = 1000;
-		aiFace* faces =  mesh->mFaces = new aiFace[1000];
-		aiVector3D* pv = mesh->mVertices = new aiVector3D[mesh->mNumFaces*5];
-		aiVector3D* pn = mesh->mNormals = new aiVector3D[mesh->mNumFaces*5];
-
-		aiVector3D* pt = mesh->mTangents = new aiVector3D[mesh->mNumFaces*5];
-		aiVector3D* pb = mesh->mBitangents = new aiVector3D[mesh->mNumFaces*5];
-
-		aiVector3D* puv = mesh->mTextureCoords[0] = new aiVector3D[mesh->mNumFaces*5];
-
-		unsigned int remaining[4] = {num[i][0],num[i][1],num[i][2],num[i][3]};
-		unsigned int n = 0;
-		for (unsigned int m = 0; m < 1000; ++m)
-		{
-			unsigned int idx = m % 4;
-			while (true)
-			{
-				if (!remaining[idx])
-				{
-					if (4 == ++idx)idx = 0;
-					continue;
-				}
-				break;
-			}
-			faces->mNumIndices = idx+1;
-			if (4 == faces->mNumIndices)
-			{
-				if(five)++faces->mNumIndices;
-				five = !five;
-			}
-			faces->mIndices = new unsigned int[faces->mNumIndices];
-			for (unsigned int q = 0; q <faces->mNumIndices;++q,++n)
-			{
-				faces->mIndices[q] = n;
-				float f = (float)remaining[idx];
-
-				// (the values need to be unique - otherwise all degenerates would be removed)
-				*pv++ = aiVector3D(f,f+1.f,f+q);
-				*pn++ = aiVector3D(f,f+1.f,f+q);
-				*pt++ = aiVector3D(f,f+1.f,f+q);
-				*pb++ = aiVector3D(f,f+1.f,f+q);
-				*puv++ = aiVector3D(f,f+1.f,f+q);
-			}
-			++faces;
-			--remaining[idx];
-		}
-		mesh->mNumVertices = n;
-	}
-
-	scene->mRootNode = new aiNode();
-	scene->mRootNode->mNumChildren = 5;
-	scene->mRootNode->mChildren = new aiNode*[5];
-	for (unsigned int i = 0; i< 5;++i )
-	{
-		aiNode* node = scene->mRootNode->mChildren[i] = new aiNode();
-		node->mNumMeshes = 2;
-		node->mMeshes = new unsigned int[2];
-		node->mMeshes[0] = (i<<1u);
-		node->mMeshes[1] = (i<<1u)+1;
-	}
+//  process0 = new DeterminePTypeHelperProcess();
+    process1 = new SortByPTypeProcess();
+    scene = new aiScene();
+
+    scene->mNumMeshes = 10;
+    scene->mMeshes = new aiMesh*[10];
+
+    bool five = false;
+    for (unsigned int i = 0; i < 10; ++i)
+    {
+        aiMesh* mesh = scene->mMeshes[i] = new aiMesh();
+        mesh->mNumFaces = 1000;
+        aiFace* faces =  mesh->mFaces = new aiFace[1000];
+        aiVector3D* pv = mesh->mVertices = new aiVector3D[mesh->mNumFaces*5];
+        aiVector3D* pn = mesh->mNormals = new aiVector3D[mesh->mNumFaces*5];
+
+        aiVector3D* pt = mesh->mTangents = new aiVector3D[mesh->mNumFaces*5];
+        aiVector3D* pb = mesh->mBitangents = new aiVector3D[mesh->mNumFaces*5];
+
+        aiVector3D* puv = mesh->mTextureCoords[0] = new aiVector3D[mesh->mNumFaces*5];
+
+        unsigned int remaining[4] = {num[i][0],num[i][1],num[i][2],num[i][3]};
+        unsigned int n = 0;
+        for (unsigned int m = 0; m < 1000; ++m)
+        {
+            unsigned int idx = m % 4;
+            while (true)
+            {
+                if (!remaining[idx])
+                {
+                    if (4 == ++idx)idx = 0;
+                    continue;
+                }
+                break;
+            }
+            faces->mNumIndices = idx+1;
+            if (4 == faces->mNumIndices)
+            {
+                if(five)++faces->mNumIndices;
+                five = !five;
+            }
+            faces->mIndices = new unsigned int[faces->mNumIndices];
+            for (unsigned int q = 0; q <faces->mNumIndices;++q,++n)
+            {
+                faces->mIndices[q] = n;
+                float f = (float)remaining[idx];
+
+                // (the values need to be unique - otherwise all degenerates would be removed)
+                *pv++ = aiVector3D(f,f+1.f,f+q);
+                *pn++ = aiVector3D(f,f+1.f,f+q);
+                *pt++ = aiVector3D(f,f+1.f,f+q);
+                *pb++ = aiVector3D(f,f+1.f,f+q);
+                *puv++ = aiVector3D(f,f+1.f,f+q);
+            }
+            ++faces;
+            --remaining[idx];
+        }
+        mesh->mNumVertices = n;
+    }
+
+    scene->mRootNode = new aiNode();
+    scene->mRootNode->mNumChildren = 5;
+    scene->mRootNode->mChildren = new aiNode*[5];
+    for (unsigned int i = 0; i< 5;++i )
+    {
+        aiNode* node = scene->mRootNode->mChildren[i] = new aiNode();
+        node->mNumMeshes = 2;
+        node->mMeshes = new unsigned int[2];
+        node->mMeshes[0] = (i<<1u);
+        node->mMeshes[1] = (i<<1u)+1;
+    }
 }
 
 // ------------------------------------------------------------------------------------------------
 void SortByPTypeProcessTest::TearDown()
 {
-	//delete process0;
-	delete process1;
-	delete scene;
+    //delete process0;
+    delete process1;
+    delete scene;
 }
 
 // ------------------------------------------------------------------------------------------------
 //TEST_F(SortByPTypeProcessTest, DeterminePTypeStep()
 //{
-//	process0->Execute(scene);
+//  process0->Execute(scene);
 //
-//	for (unsigned int i = 0; i < 10; ++i)
-//	{
-//		aiMesh* mesh = scene->mMeshes[i];
-//		EXPECT_TRUE(mesh->mPrimitiveTypes == result[i]);
-//	}
+//  for (unsigned int i = 0; i < 10; ++i)
+//  {
+//      aiMesh* mesh = scene->mMeshes[i];
+//      EXPECT_TRUE(mesh->mPrimitiveTypes == result[i]);
+//  }
 //}
 
 // ------------------------------------------------------------------------------------------------
 TEST_F(SortByPTypeProcessTest, SortByPTypeStep)
 {
-	// process0->Execute(scene);
-
-	// and another small test for ScenePreprocessor
-	ScenePreprocessor s(scene);
-	s.ProcessScene();
-	for (unsigned int m = 0; m< 10;++m)
-		EXPECT_EQ(result[m], scene->mMeshes[m]->mPrimitiveTypes);
-
-	process1->Execute(scene);
-
-	unsigned int idx = 0;
-	for (unsigned int m = 0,real = 0; m< 10;++m)
-	{
-		for (unsigned int n = 0; n < 4;++n)
-		{
-			if ((idx = num[m][n]))
-			{
-				EXPECT_TRUE(real < scene->mNumMeshes);
-
-				aiMesh* mesh = scene->mMeshes[real];
-
-				EXPECT_TRUE(NULL != mesh);
-				EXPECT_EQ(AI_PRIMITIVE_TYPE_FOR_N_INDICES(n+1), mesh->mPrimitiveTypes);
-				EXPECT_TRUE(NULL != mesh->mVertices);
-				EXPECT_TRUE(NULL != mesh->mNormals);
-				EXPECT_TRUE(NULL != mesh->mTangents);
-				EXPECT_TRUE(NULL != mesh->mBitangents);
-				EXPECT_TRUE(NULL != mesh->mTextureCoords[0]);
-
-				EXPECT_TRUE(mesh->mNumFaces == idx);
-				for (unsigned int f = 0; f < mesh->mNumFaces;++f)
-				{
-					aiFace& face = mesh->mFaces[f];
-					EXPECT_TRUE(face.mNumIndices == (n+1) || (3 == n && face.mNumIndices > 3));
-				}
-				++real;
-			}
-		}
-	}
+    // process0->Execute(scene);
+
+    // and another small test for ScenePreprocessor
+    ScenePreprocessor s(scene);
+    s.ProcessScene();
+    for (unsigned int m = 0; m< 10;++m)
+        EXPECT_EQ(result[m], scene->mMeshes[m]->mPrimitiveTypes);
+
+    process1->Execute(scene);
+
+    unsigned int idx = 0;
+    for (unsigned int m = 0,real = 0; m< 10;++m)
+    {
+        for (unsigned int n = 0; n < 4;++n)
+        {
+            if ((idx = num[m][n]))
+            {
+                EXPECT_TRUE(real < scene->mNumMeshes);
+
+                aiMesh* mesh = scene->mMeshes[real];
+
+                EXPECT_TRUE(NULL != mesh);
+                EXPECT_EQ(AI_PRIMITIVE_TYPE_FOR_N_INDICES(n+1), mesh->mPrimitiveTypes);
+                EXPECT_TRUE(NULL != mesh->mVertices);
+                EXPECT_TRUE(NULL != mesh->mNormals);
+                EXPECT_TRUE(NULL != mesh->mTangents);
+                EXPECT_TRUE(NULL != mesh->mBitangents);
+                EXPECT_TRUE(NULL != mesh->mTextureCoords[0]);
+
+                EXPECT_TRUE(mesh->mNumFaces == idx);
+                for (unsigned int f = 0; f < mesh->mNumFaces;++f)
+                {
+                    aiFace& face = mesh->mFaces[f];
+                    EXPECT_TRUE(face.mNumIndices == (n+1) || (3 == n && face.mNumIndices > 3));
+                }
+                ++real;
+            }
+        }
+    }
 }
 

+ 90 - 90
test/unit/utSplitLargeMeshes.cpp

@@ -11,117 +11,117 @@ class SplitLargeMeshesTest : public ::testing::Test
 {
 public:
 
-	virtual void SetUp();
-	virtual void TearDown();
+    virtual void SetUp();
+    virtual void TearDown();
 
 protected:
 
-	SplitLargeMeshesProcess_Triangle* piProcessTriangle;
-	SplitLargeMeshesProcess_Vertex* piProcessVertex;
-	aiMesh* pcMesh1;
-	aiMesh* pcMesh2;
+    SplitLargeMeshesProcess_Triangle* piProcessTriangle;
+    SplitLargeMeshesProcess_Vertex* piProcessVertex;
+    aiMesh* pcMesh1;
+    aiMesh* pcMesh2;
 };
 
 // ------------------------------------------------------------------------------------------------
 void SplitLargeMeshesTest::SetUp()
 {
-	// construct the processes
-	this->piProcessTriangle = new SplitLargeMeshesProcess_Triangle();
-	this->piProcessVertex = new SplitLargeMeshesProcess_Vertex();
-
-	this->piProcessTriangle->SetLimit(1000);
-	this->piProcessVertex->SetLimit(1000);
-
-	this->pcMesh1 = new aiMesh();
-	pcMesh1->mNumVertices = 2100; // quersumme: 3
-	pcMesh1->mVertices = new aiVector3D[pcMesh1->mNumVertices];
-	pcMesh1->mNormals = new aiVector3D[pcMesh1->mNumVertices];
-
-	pcMesh1->mNumFaces = pcMesh1->mNumVertices / 3;
-	pcMesh1->mFaces = new aiFace[pcMesh1->mNumFaces];
-
-	unsigned int qq = 0;
-	for (unsigned int i = 0; i < pcMesh1->mNumFaces;++i)
-	{
-		aiFace& face = pcMesh1->mFaces[i];
-		face.mNumIndices = 3;
-		face.mIndices = new unsigned int[3];
-		face.mIndices[0] = qq++;
-		face.mIndices[1] = qq++;
-		face.mIndices[2] = qq++;
-	}
-
-	// generate many, many faces with randomized indices for
-	// the second mesh
-	this->pcMesh2 = new aiMesh();
-	pcMesh2->mNumVertices = 3000;
-	pcMesh2->mVertices = new aiVector3D[pcMesh2->mNumVertices];
-	pcMesh2->mNormals = new aiVector3D[pcMesh2->mNumVertices];
-
-	pcMesh2->mNumFaces = 10000;
-	pcMesh2->mFaces = new aiFace[pcMesh2->mNumFaces];
-
-	for (unsigned int i = 0; i < pcMesh2->mNumFaces;++i)
-	{
-		aiFace& face = pcMesh2->mFaces[i];
-		face.mNumIndices = 3;
-		face.mIndices = new unsigned int[3];
-		face.mIndices[0] = (unsigned int)((rand() / (float)RAND_MAX) * pcMesh2->mNumVertices);
-		face.mIndices[1] = (unsigned int)((rand() / (float)RAND_MAX) * pcMesh2->mNumVertices);
-		face.mIndices[2] = (unsigned int)((rand() / (float)RAND_MAX) * pcMesh2->mNumVertices);
-	}
+    // construct the processes
+    this->piProcessTriangle = new SplitLargeMeshesProcess_Triangle();
+    this->piProcessVertex = new SplitLargeMeshesProcess_Vertex();
+
+    this->piProcessTriangle->SetLimit(1000);
+    this->piProcessVertex->SetLimit(1000);
+
+    this->pcMesh1 = new aiMesh();
+    pcMesh1->mNumVertices = 2100; // quersumme: 3
+    pcMesh1->mVertices = new aiVector3D[pcMesh1->mNumVertices];
+    pcMesh1->mNormals = new aiVector3D[pcMesh1->mNumVertices];
+
+    pcMesh1->mNumFaces = pcMesh1->mNumVertices / 3;
+    pcMesh1->mFaces = new aiFace[pcMesh1->mNumFaces];
+
+    unsigned int qq = 0;
+    for (unsigned int i = 0; i < pcMesh1->mNumFaces;++i)
+    {
+        aiFace& face = pcMesh1->mFaces[i];
+        face.mNumIndices = 3;
+        face.mIndices = new unsigned int[3];
+        face.mIndices[0] = qq++;
+        face.mIndices[1] = qq++;
+        face.mIndices[2] = qq++;
+    }
+
+    // generate many, many faces with randomized indices for
+    // the second mesh
+    this->pcMesh2 = new aiMesh();
+    pcMesh2->mNumVertices = 3000;
+    pcMesh2->mVertices = new aiVector3D[pcMesh2->mNumVertices];
+    pcMesh2->mNormals = new aiVector3D[pcMesh2->mNumVertices];
+
+    pcMesh2->mNumFaces = 10000;
+    pcMesh2->mFaces = new aiFace[pcMesh2->mNumFaces];
+
+    for (unsigned int i = 0; i < pcMesh2->mNumFaces;++i)
+    {
+        aiFace& face = pcMesh2->mFaces[i];
+        face.mNumIndices = 3;
+        face.mIndices = new unsigned int[3];
+        face.mIndices[0] = (unsigned int)((rand() / (float)RAND_MAX) * pcMesh2->mNumVertices);
+        face.mIndices[1] = (unsigned int)((rand() / (float)RAND_MAX) * pcMesh2->mNumVertices);
+        face.mIndices[2] = (unsigned int)((rand() / (float)RAND_MAX) * pcMesh2->mNumVertices);
+    }
 }
 
 // ------------------------------------------------------------------------------------------------
 void SplitLargeMeshesTest::TearDown()
 {
-	delete this->piProcessTriangle;
-	delete this->piProcessVertex;
+    delete this->piProcessTriangle;
+    delete this->piProcessVertex;
 }
 
 // ------------------------------------------------------------------------------------------------
 TEST_F(SplitLargeMeshesTest, testVertexSplit)
 {
-	std::vector< std::pair<aiMesh*, unsigned int> > avOut;
-
-	int iOldFaceNum = (int)pcMesh1->mNumFaces;
-	piProcessVertex->SplitMesh(0,pcMesh1,avOut);
-
-	for (std::vector< std::pair<aiMesh*, unsigned int> >::const_iterator
-		iter =  avOut.begin(), end = avOut.end();
-		iter != end; ++iter)
-	{
-		aiMesh* mesh = (*iter).first;
-		EXPECT_LT(mesh->mNumVertices, 1000U);
-		EXPECT_TRUE(NULL != mesh->mNormals);
-		EXPECT_TRUE(NULL != mesh->mVertices);
-
-		iOldFaceNum -= mesh->mNumFaces;
-		delete mesh;
-	}
-	EXPECT_EQ(0, iOldFaceNum);
+    std::vector< std::pair<aiMesh*, unsigned int> > avOut;
+
+    int iOldFaceNum = (int)pcMesh1->mNumFaces;
+    piProcessVertex->SplitMesh(0,pcMesh1,avOut);
+
+    for (std::vector< std::pair<aiMesh*, unsigned int> >::const_iterator
+        iter =  avOut.begin(), end = avOut.end();
+        iter != end; ++iter)
+    {
+        aiMesh* mesh = (*iter).first;
+        EXPECT_LT(mesh->mNumVertices, 1000U);
+        EXPECT_TRUE(NULL != mesh->mNormals);
+        EXPECT_TRUE(NULL != mesh->mVertices);
+
+        iOldFaceNum -= mesh->mNumFaces;
+        delete mesh;
+    }
+    EXPECT_EQ(0, iOldFaceNum);
 }
 
 // ------------------------------------------------------------------------------------------------
 TEST_F(SplitLargeMeshesTest, testTriangleSplit)
 {
-	std::vector< std::pair<aiMesh*, unsigned int> > avOut;
-
-	// the number of faces shouldn't change
-	int iOldFaceNum = (int)pcMesh2->mNumFaces;
-	piProcessTriangle->SplitMesh(0,pcMesh2,avOut);
-
-	for (std::vector< std::pair<aiMesh*, unsigned int> >::const_iterator
-		iter =  avOut.begin(), end = avOut.end();
-		iter != end; ++iter)
-	{
-		aiMesh* mesh = (*iter).first;
-		EXPECT_LT(mesh->mNumFaces, 1000U);
-		EXPECT_TRUE(NULL != mesh->mNormals);
-		EXPECT_TRUE(NULL != mesh->mVertices);
-
-		iOldFaceNum -= mesh->mNumFaces;
-		delete mesh;
-	}
-	EXPECT_EQ(0, iOldFaceNum);
+    std::vector< std::pair<aiMesh*, unsigned int> > avOut;
+
+    // the number of faces shouldn't change
+    int iOldFaceNum = (int)pcMesh2->mNumFaces;
+    piProcessTriangle->SplitMesh(0,pcMesh2,avOut);
+
+    for (std::vector< std::pair<aiMesh*, unsigned int> >::const_iterator
+        iter =  avOut.begin(), end = avOut.end();
+        iter != end; ++iter)
+    {
+        aiMesh* mesh = (*iter).first;
+        EXPECT_LT(mesh->mNumFaces, 1000U);
+        EXPECT_TRUE(NULL != mesh->mNormals);
+        EXPECT_TRUE(NULL != mesh->mVertices);
+
+        iOldFaceNum -= mesh->mNumFaces;
+        delete mesh;
+    }
+    EXPECT_EQ(0, iOldFaceNum);
 }

+ 84 - 84
test/unit/utTriangulate.cpp

@@ -11,103 +11,103 @@ class TriangulateProcessTest : public ::testing::Test
 {
 public:
 
-	virtual void SetUp();
-	virtual void TearDown();
+    virtual void SetUp();
+    virtual void TearDown();
 
 protected:
 
-	aiMesh* pcMesh;
-	TriangulateProcess* piProcess;
+    aiMesh* pcMesh;
+    TriangulateProcess* piProcess;
 };
 
 void TriangulateProcessTest::SetUp()
 {
-	piProcess = new TriangulateProcess();
-	pcMesh = new aiMesh();
-
-	pcMesh->mNumFaces = 1000;
-	pcMesh->mFaces = new aiFace[1000];
-	pcMesh->mVertices = new aiVector3D[10000];
-
-	pcMesh->mPrimitiveTypes = aiPrimitiveType_POINT | aiPrimitiveType_LINE |
-	aiPrimitiveType_LINE | aiPrimitiveType_POLYGON;
-
-	for (unsigned int m = 0, t = 0, q = 4; m < 1000; ++m)
-	{
-		++t;
-		aiFace& face = pcMesh->mFaces[m];
-		face.mNumIndices = t;
-		if (4 == t)
-		{
-			face.mNumIndices = q++;
-			t = 0;
-
-			if (10 == q)q = 4;
-		}
-		face.mIndices = new unsigned int[face.mNumIndices];
-		for (unsigned int p = 0; p < face.mNumIndices; ++p)
-		{
-			face.mIndices[p] = pcMesh->mNumVertices;
-
-		// construct fully convex input data in ccw winding, xy plane
-			aiVector3D& v = pcMesh->mVertices[pcMesh->mNumVertices++];
-			v.z = 0.f;
-			v.x = cos (p * (float)(AI_MATH_TWO_PI)/face.mNumIndices);
-			v.y = sin (p * (float)(AI_MATH_TWO_PI)/face.mNumIndices);
-		}
-	}
+    piProcess = new TriangulateProcess();
+    pcMesh = new aiMesh();
+
+    pcMesh->mNumFaces = 1000;
+    pcMesh->mFaces = new aiFace[1000];
+    pcMesh->mVertices = new aiVector3D[10000];
+
+    pcMesh->mPrimitiveTypes = aiPrimitiveType_POINT | aiPrimitiveType_LINE |
+    aiPrimitiveType_LINE | aiPrimitiveType_POLYGON;
+
+    for (unsigned int m = 0, t = 0, q = 4; m < 1000; ++m)
+    {
+        ++t;
+        aiFace& face = pcMesh->mFaces[m];
+        face.mNumIndices = t;
+        if (4 == t)
+        {
+            face.mNumIndices = q++;
+            t = 0;
+
+            if (10 == q)q = 4;
+        }
+        face.mIndices = new unsigned int[face.mNumIndices];
+        for (unsigned int p = 0; p < face.mNumIndices; ++p)
+        {
+            face.mIndices[p] = pcMesh->mNumVertices;
+
+        // construct fully convex input data in ccw winding, xy plane
+            aiVector3D& v = pcMesh->mVertices[pcMesh->mNumVertices++];
+            v.z = 0.f;
+            v.x = cos (p * (float)(AI_MATH_TWO_PI)/face.mNumIndices);
+            v.y = sin (p * (float)(AI_MATH_TWO_PI)/face.mNumIndices);
+        }
+    }
 }
 
 void TriangulateProcessTest::TearDown()
 {
-	delete piProcess;
-	delete pcMesh;
+    delete piProcess;
+    delete pcMesh;
 }
 
 TEST_F(TriangulateProcessTest, testTriangulation)
 {
-	piProcess->TriangulateMesh(pcMesh);
-
-	for (unsigned int m = 0, t = 0, q = 4, max = 1000, idx = 0; m < max;++m)
-	{
-		++t;
-		aiFace& face = pcMesh->mFaces[m];
-		if (4 == t)
-		{
-			t = 0;
-			max += q-3;
-
-			std::vector<bool> ait(q,false);
-
-			for (unsigned int i = 0, tt = q-2; i < tt; ++i,++m)
-			{
-				aiFace& face = pcMesh->mFaces[m];
-				EXPECT_EQ(3U, face.mNumIndices);
-
-				for (unsigned int qqq = 0; qqq < face.mNumIndices; ++qqq)
-				{
-					ait[face.mIndices[qqq]-idx] = true;
-				}
-			}
-			for (std::vector<bool>::const_iterator it = ait.begin(); it != ait.end(); ++it)
-			{
-				EXPECT_TRUE(*it);
-			}
-			--m;
-			idx+=q;
-			if(++q == 10)q = 4;
-		}
-		else
-		{
-			EXPECT_EQ(t, face.mNumIndices);
-
-			for (unsigned int i = 0; i < face.mNumIndices; ++i,++idx)
-			{
-				EXPECT_EQ(idx, face.mIndices[i]);
-			}
-		}
-	}
-
-	// we should have no valid normal vectors now necause we aren't a pure polygon mesh
-	EXPECT_TRUE(pcMesh->mNormals == NULL);
+    piProcess->TriangulateMesh(pcMesh);
+
+    for (unsigned int m = 0, t = 0, q = 4, max = 1000, idx = 0; m < max;++m)
+    {
+        ++t;
+        aiFace& face = pcMesh->mFaces[m];
+        if (4 == t)
+        {
+            t = 0;
+            max += q-3;
+
+            std::vector<bool> ait(q,false);
+
+            for (unsigned int i = 0, tt = q-2; i < tt; ++i,++m)
+            {
+                aiFace& face = pcMesh->mFaces[m];
+                EXPECT_EQ(3U, face.mNumIndices);
+
+                for (unsigned int qqq = 0; qqq < face.mNumIndices; ++qqq)
+                {
+                    ait[face.mIndices[qqq]-idx] = true;
+                }
+            }
+            for (std::vector<bool>::const_iterator it = ait.begin(); it != ait.end(); ++it)
+            {
+                EXPECT_TRUE(*it);
+            }
+            --m;
+            idx+=q;
+            if(++q == 10)q = 4;
+        }
+        else
+        {
+            EXPECT_EQ(t, face.mNumIndices);
+
+            for (unsigned int i = 0; i < face.mNumIndices; ++i,++idx)
+            {
+                EXPECT_EQ(idx, face.mIndices[i]);
+            }
+        }
+    }
+
+    // we should have no valid normal vectors now necause we aren't a pure polygon mesh
+    EXPECT_TRUE(pcMesh->mNormals == NULL);
 }

+ 135 - 135
test/unit/utVertexTriangleAdjacency.cpp

@@ -13,172 +13,172 @@ class VTAdjacencyTest : public ::testing::Test
 {
 protected:
 
-	void checkMesh(const aiMesh& mesh);
+    void checkMesh(const aiMesh& mesh);
 };
 
 // ------------------------------------------------------------------------------------------------
 TEST_F(VTAdjacencyTest, largeRandomDataSet)
 {
-	// build a test mesh with randomized input data
-	// *******************************************************************************
-	aiMesh mesh;
+    // build a test mesh with randomized input data
+    // *******************************************************************************
+    aiMesh mesh;
 
-	mesh.mNumVertices = 500;
-	mesh.mNumFaces = 600;
+    mesh.mNumVertices = 500;
+    mesh.mNumFaces = 600;
 
-	mesh.mFaces = new aiFace[600];
-	unsigned int iCurrent = 0;
-	for (unsigned int i = 0; i < 600;++i)
-	{
-		aiFace& face = mesh.mFaces[i];
-		face.mNumIndices = 3;
-		face.mIndices = new unsigned int[3];
+    mesh.mFaces = new aiFace[600];
+    unsigned int iCurrent = 0;
+    for (unsigned int i = 0; i < 600;++i)
+    {
+        aiFace& face = mesh.mFaces[i];
+        face.mNumIndices = 3;
+        face.mIndices = new unsigned int[3];
 
-		if (499 == iCurrent)iCurrent = 0;
-		face.mIndices[0] = iCurrent++;
+        if (499 == iCurrent)iCurrent = 0;
+        face.mIndices[0] = iCurrent++;
 
 
-		while(face.mIndices[0] == ( face.mIndices[1] = (unsigned int)(((float)rand()/RAND_MAX)*499)));
-		while(face.mIndices[0] == ( face.mIndices[2] = (unsigned int)(((float)rand()/RAND_MAX)*499)) ||
-			face.mIndices[1] == face.mIndices[2]);
-	}
+        while(face.mIndices[0] == ( face.mIndices[1] = (unsigned int)(((float)rand()/RAND_MAX)*499)));
+        while(face.mIndices[0] == ( face.mIndices[2] = (unsigned int)(((float)rand()/RAND_MAX)*499)) ||
+            face.mIndices[1] == face.mIndices[2]);
+    }
 
-	checkMesh(mesh);
+    checkMesh(mesh);
 }
 
 // ------------------------------------------------------------------------------------------------
 TEST_F(VTAdjacencyTest, smallDataSet)
 {
 
-	// build a test mesh - this one is extremely small
-	// *******************************************************************************
-	aiMesh mesh;
+    // build a test mesh - this one is extremely small
+    // *******************************************************************************
+    aiMesh mesh;
 
-	mesh.mNumVertices = 5;
-	mesh.mNumFaces = 3;
+    mesh.mNumVertices = 5;
+    mesh.mNumFaces = 3;
 
-	mesh.mFaces = new aiFace[3];
-	mesh.mFaces[0].mIndices = new unsigned int[3];
-	mesh.mFaces[1].mIndices = new unsigned int[3];
-	mesh.mFaces[2].mIndices = new unsigned int[3];
+    mesh.mFaces = new aiFace[3];
+    mesh.mFaces[0].mIndices = new unsigned int[3];
+    mesh.mFaces[1].mIndices = new unsigned int[3];
+    mesh.mFaces[2].mIndices = new unsigned int[3];
 
-	mesh.mFaces[0].mIndices[0] = 1;
-	mesh.mFaces[0].mIndices[1] = 3;
-	mesh.mFaces[0].mIndices[2] = 2;
+    mesh.mFaces[0].mIndices[0] = 1;
+    mesh.mFaces[0].mIndices[1] = 3;
+    mesh.mFaces[0].mIndices[2] = 2;
 
-	mesh.mFaces[1].mIndices[0] = 0;
-	mesh.mFaces[1].mIndices[1] = 2;
-	mesh.mFaces[1].mIndices[2] = 3;
+    mesh.mFaces[1].mIndices[0] = 0;
+    mesh.mFaces[1].mIndices[1] = 2;
+    mesh.mFaces[1].mIndices[2] = 3;
 
-	mesh.mFaces[2].mIndices[0] = 3;
-	mesh.mFaces[2].mIndices[1] = 0;
-	mesh.mFaces[2].mIndices[2] = 4;
+    mesh.mFaces[2].mIndices[0] = 3;
+    mesh.mFaces[2].mIndices[1] = 0;
+    mesh.mFaces[2].mIndices[2] = 4;
 
-	checkMesh(mesh);
+    checkMesh(mesh);
 }
 
 // ------------------------------------------------------------------------------------------------
 TEST_F(VTAdjacencyTest, unreferencedVerticesSet)
 {
-	// build a test mesh which does not reference all vertices
-	// *******************************************************************************
-	aiMesh mesh;
-
-	mesh.mNumVertices = 500;
-	mesh.mNumFaces = 600;
-
-	mesh.mFaces = new aiFace[600];
-	unsigned int iCurrent = 0;
-	for (unsigned int i = 0; i < 600;++i)
-	{
-		aiFace& face = mesh.mFaces[i];
-		face.mNumIndices = 3;
-		face.mIndices = new unsigned int[3];
-
-		if (499 == iCurrent)iCurrent = 0;
-		face.mIndices[0] = iCurrent++;
-
-		if (499 == iCurrent)iCurrent = 0;
-		face.mIndices[1] = iCurrent++;
-
-		if (499 == iCurrent)iCurrent = 0;
-		face.mIndices[2] = iCurrent++;
-
-		if (rand() > RAND_MAX/2 && face.mIndices[0])
-		{
-			face.mIndices[0]--;
-		}
-		else if (face.mIndices[1]) face.mIndices[1]--;
-	}
-
-	checkMesh(mesh);
+    // build a test mesh which does not reference all vertices
+    // *******************************************************************************
+    aiMesh mesh;
+
+    mesh.mNumVertices = 500;
+    mesh.mNumFaces = 600;
+
+    mesh.mFaces = new aiFace[600];
+    unsigned int iCurrent = 0;
+    for (unsigned int i = 0; i < 600;++i)
+    {
+        aiFace& face = mesh.mFaces[i];
+        face.mNumIndices = 3;
+        face.mIndices = new unsigned int[3];
+
+        if (499 == iCurrent)iCurrent = 0;
+        face.mIndices[0] = iCurrent++;
+
+        if (499 == iCurrent)iCurrent = 0;
+        face.mIndices[1] = iCurrent++;
+
+        if (499 == iCurrent)iCurrent = 0;
+        face.mIndices[2] = iCurrent++;
+
+        if (rand() > RAND_MAX/2 && face.mIndices[0])
+        {
+            face.mIndices[0]--;
+        }
+        else if (face.mIndices[1]) face.mIndices[1]--;
+    }
+
+    checkMesh(mesh);
 }
 
 // ------------------------------------------------------------------------------------------------
 void VTAdjacencyTest::checkMesh(const aiMesh& mesh)
 {
-	VertexTriangleAdjacency adj(mesh.mFaces,mesh.mNumFaces,mesh.mNumVertices,true);
-
-	unsigned int* const piNum = adj.mLiveTriangles;
-
-	// check the primary adjacency table and check whether all faces
-	// are contained in the list
-	unsigned int maxOfs = 0;
-	for (unsigned int i = 0; i < mesh.mNumFaces;++i)
-	{
-		aiFace& face = mesh.mFaces[i];
-		for (unsigned int qq = 0; qq < 3 ;++qq)
-		{
-			const unsigned int idx = face.mIndices[qq];
-			const unsigned int num = piNum[idx];
-
-			// go to this offset
-			const unsigned int ofs = adj.mOffsetTable[idx];
-			maxOfs = std::max(ofs+num,maxOfs);
-			unsigned int* pi = &adj.mAdjacencyTable[ofs];
-
-			// and search for us ...
-			unsigned int tt = 0;
-			for (; tt < num;++tt,++pi)
-			{
-				if (i == *pi)
-				{
-					// mask our entry in the table. Finally all entries should be masked
-					*pi = 0xffffffff;
-
-					// there shouldn't be two entries for the same face
-					break;
-				}
-			}
-			// assert if *this* vertex has not been found in the table
-			EXPECT_LT(tt, num);
-		}
-	}
-
-	// now check whether there are invalid faces
-	const unsigned int* pi = adj.mAdjacencyTable;
-	for (unsigned int i = 0; i < maxOfs;++i,++pi)
-	{
-		EXPECT_EQ(0xffffffff, *pi);
-	}
-
-	// check the numTrianglesPerVertex table
-	for (unsigned int i = 0; i < mesh.mNumFaces;++i)
-	{
-		aiFace& face = mesh.mFaces[i];
-		for (unsigned int qq = 0; qq < 3 ;++qq)
-		{
-			const unsigned int idx = face.mIndices[qq];
-
-			// we should not reach 0 here ...
-			EXPECT_NE(0U, piNum[idx]);
-			piNum[idx]--;
-		}
-	}
-
-	// check whether we reached 0 in all entries
-	for (unsigned int i = 0; i < mesh.mNumVertices;++i)
-	{
-		EXPECT_FALSE(piNum[i]);
-	}
+    VertexTriangleAdjacency adj(mesh.mFaces,mesh.mNumFaces,mesh.mNumVertices,true);
+
+    unsigned int* const piNum = adj.mLiveTriangles;
+
+    // check the primary adjacency table and check whether all faces
+    // are contained in the list
+    unsigned int maxOfs = 0;
+    for (unsigned int i = 0; i < mesh.mNumFaces;++i)
+    {
+        aiFace& face = mesh.mFaces[i];
+        for (unsigned int qq = 0; qq < 3 ;++qq)
+        {
+            const unsigned int idx = face.mIndices[qq];
+            const unsigned int num = piNum[idx];
+
+            // go to this offset
+            const unsigned int ofs = adj.mOffsetTable[idx];
+            maxOfs = std::max(ofs+num,maxOfs);
+            unsigned int* pi = &adj.mAdjacencyTable[ofs];
+
+            // and search for us ...
+            unsigned int tt = 0;
+            for (; tt < num;++tt,++pi)
+            {
+                if (i == *pi)
+                {
+                    // mask our entry in the table. Finally all entries should be masked
+                    *pi = 0xffffffff;
+
+                    // there shouldn't be two entries for the same face
+                    break;
+                }
+            }
+            // assert if *this* vertex has not been found in the table
+            EXPECT_LT(tt, num);
+        }
+    }
+
+    // now check whether there are invalid faces
+    const unsigned int* pi = adj.mAdjacencyTable;
+    for (unsigned int i = 0; i < maxOfs;++i,++pi)
+    {
+        EXPECT_EQ(0xffffffff, *pi);
+    }
+
+    // check the numTrianglesPerVertex table
+    for (unsigned int i = 0; i < mesh.mNumFaces;++i)
+    {
+        aiFace& face = mesh.mFaces[i];
+        for (unsigned int qq = 0; qq < 3 ;++qq)
+        {
+            const unsigned int idx = face.mIndices[qq];
+
+            // we should not reach 0 here ...
+            EXPECT_NE(0U, piNum[idx]);
+            piNum[idx]--;
+        }
+    }
+
+    // check whether we reached 0 in all entries
+    for (unsigned int i = 0; i < mesh.mNumVertices;++i)
+    {
+        EXPECT_FALSE(piNum[i]);
+    }
 }