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Merge branch 'master' of https://github.com/assimp/assimp

Kim Kulling 10 年之前
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6b1cac5743

+ 5 - 1
CMakeLists.txt

@@ -27,6 +27,7 @@ execute_process(
   WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
   OUTPUT_VARIABLE GIT_BRANCH
   OUTPUT_STRIP_TRAILING_WHITESPACE
+  ERROR_QUIET
 )
 
 # Get the latest abbreviated commit hash of the working branch
@@ -35,6 +36,7 @@ execute_process(
   WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
   OUTPUT_VARIABLE GIT_COMMIT_HASH
   OUTPUT_STRIP_TRAILING_WHITESPACE
+  ERROR_QUIET
 )
 
 if(NOT GIT_COMMIT_HASH)
@@ -63,7 +65,9 @@ if( CMAKE_COMPILER_IS_MINGW )
 endif()
 
 if((CMAKE_COMPILER_IS_GNUCC OR CMAKE_COMPILER_IS_GNUCXX) AND NOT CMAKE_COMPILER_IS_MINGW)
-  set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fPIC") # this is a very important switch and some libraries seem now to have it....
+  if (BUILD_SHARED_LIBS AND CMAKE_SIZEOF_VOID_P EQUAL 8) # -fPIC is only required for shared libs on 64 bit
+     set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fPIC")
+  endif()
   # hide all not-exported symbols
   set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fvisibility=hidden -Wall" )
 elseif(MSVC)

+ 1 - 0
Readme.md

@@ -113,6 +113,7 @@ If the docs don't solve your problem, ask on [StackOverflow](http://stackoverflo
 For development discussions, there is also a (very low-volume) mailing list, _assimp-discussions_
   [(subscribe here)]( https://lists.sourceforge.net/lists/listinfo/assimp-discussions) 
 
+And we also have an IRC-channel at freenode: #assetimporterlib .
 ### Contributing ###
 
 Contributions to assimp are highly appreciated. The easiest way to get involved is to submit 

+ 14 - 1
code/ACLoader.cpp

@@ -89,6 +89,9 @@ static const aiImporterDesc desc = {
 // ------------------------------------------------------------------------------------------------
 // read a string (may be enclosed in double quotation marks). buffer must point to "
 #define AI_AC_GET_STRING(out) \
+    if (*buffer == '\0') { \
+        throw DeadlyImportError("AC3D: Unexpected EOF in string"); \
+    } \
     ++buffer; \
     const char* sz = buffer; \
     while ('\"' != *buffer) \
@@ -293,7 +296,7 @@ void AC3DImporter::LoadObjectSection(std::vector<Object>& objects)
             SkipSpaces(&buffer);
 
             unsigned int t = strtoul10(buffer,&buffer);
-            if (t >= std::numeric_limits<int32_t>::max() / sizeof(aiVector3D)) {
+            if (t >= AI_MAX_ALLOC(aiVector3D)) {
                 throw DeadlyImportError("AC3D: Too many vertices, would run out of memory");
             }
             obj.vertices.reserve(t);
@@ -584,9 +587,19 @@ aiNode* AC3DImporter::ConvertObjectSection(Object& object,
 
                 // allocate storage for vertices and normals
                 mesh->mNumFaces = (*cit).first;
+                if (mesh->mNumFaces == 0) {
+                    throw DeadlyImportError("AC3D: No faces");
+                } else if (mesh->mNumFaces > AI_MAX_ALLOC(aiFace)) {
+                    throw DeadlyImportError("AC3D: Too many faces, would run out of memory");
+                }
                 aiFace* faces = mesh->mFaces = new aiFace[mesh->mNumFaces];
 
                 mesh->mNumVertices = (*cit).second;
+                if (mesh->mNumVertices == 0) {
+                    throw DeadlyImportError("AC3D: No vertices");
+                } else if (mesh->mNumVertices > AI_MAX_ALLOC(aiVector3D)) {
+                    throw DeadlyImportError("AC3D: Too many vertices, would run out of memory");
+                }
                 aiVector3D* vertices = mesh->mVertices = new aiVector3D[mesh->mNumVertices];
                 unsigned int cur = 0;
 

+ 0 - 2928
code/ColladaParser upstream.cpp

@@ -1,2928 +0,0 @@
-/*
----------------------------------------------------------------------------
-Open Asset Import Library (assimp)
----------------------------------------------------------------------------
-
-Copyright (c) 2006-2015, assimp team
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the following
-conditions are met:
-
-* Redistributions of source code must retain the above
-copyright notice, this list of conditions and the
-following disclaimer.
-
-* Redistributions in binary form must reproduce the above
-copyright notice, this list of conditions and the
-following disclaimer in the documentation and/or other
-materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
-contributors may be used to endorse or promote products
-derived from this software without specific prior
-written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------------
-*/
-
-/** @file ColladaParser.cpp
- *  @brief Implementation of the Collada parser helper
- */
-
-
-#ifndef ASSIMP_BUILD_NO_COLLADA_IMPORTER
-
-#include <sstream>
-#include "ColladaParser.h"
-#include "fast_atof.h"
-#include "ParsingUtils.h"
-#include <boost/scoped_ptr.hpp>
-#include <boost/foreach.hpp>
-#include "../include/assimp/DefaultLogger.hpp"
-#include "../include/assimp/IOSystem.hpp"
-#include "../include/assimp/light.h"
-
-
-using namespace Assimp;
-using namespace Assimp::Collada;
-
-// ------------------------------------------------------------------------------------------------
-// Constructor to be privately used by Importer
-ColladaParser::ColladaParser( IOSystem* pIOHandler, const std::string& pFile)
-    : mFileName( pFile)
-{
-    mRootNode = NULL;
-    mUnitSize = 1.0f;
-    mUpDirection = UP_Y;
-
-    // We assume the newest file format by default
-    mFormat = FV_1_5_n;
-
-  // open the file
-  boost::scoped_ptr<IOStream> file( pIOHandler->Open( pFile));
-  if( file.get() == NULL)
-    throw DeadlyImportError( "Failed to open file " + pFile + ".");
-
-    // generate a XML reader for it
-  boost::scoped_ptr<CIrrXML_IOStreamReader> mIOWrapper( new CIrrXML_IOStreamReader( file.get()));
-    mReader = irr::io::createIrrXMLReader( mIOWrapper.get());
-    if( !mReader)
-        ThrowException( "Collada: Unable to open file.");
-
-    // start reading
-    ReadContents();
-}
-
-// ------------------------------------------------------------------------------------------------
-// Destructor, private as well
-ColladaParser::~ColladaParser()
-{
-    delete mReader;
-    for( NodeLibrary::iterator it = mNodeLibrary.begin(); it != mNodeLibrary.end(); ++it)
-        delete it->second;
-    for( MeshLibrary::iterator it = mMeshLibrary.begin(); it != mMeshLibrary.end(); ++it)
-        delete it->second;
-}
-
-// ------------------------------------------------------------------------------------------------
-// Read bool from text contents of current element
-bool ColladaParser::ReadBoolFromTextContent()
-{
-    const char* cur = GetTextContent();
-    return (!ASSIMP_strincmp(cur,"true",4) || '0' != *cur);
-}
-
-// ------------------------------------------------------------------------------------------------
-// Read float from text contents of current element
-float ColladaParser::ReadFloatFromTextContent()
-{
-    const char* cur = GetTextContent();
-    return fast_atof(cur);
-}
-
-// ------------------------------------------------------------------------------------------------
-// Reads the contents of the file
-void ColladaParser::ReadContents()
-{
-    while( mReader->read())
-    {
-        // handle the root element "COLLADA"
-        if( mReader->getNodeType() == irr::io::EXN_ELEMENT)
-        {
-            if( IsElement( "COLLADA"))
-            {
-                // check for 'version' attribute
-                const int attrib = TestAttribute("version");
-                if (attrib != -1) {
-                    const char* version = mReader->getAttributeValue(attrib);
-
-                    if (!::strncmp(version,"1.5",3)) {
-                        mFormat =  FV_1_5_n;
-                        DefaultLogger::get()->debug("Collada schema version is 1.5.n");
-                    }
-                    else if (!::strncmp(version,"1.4",3)) {
-                        mFormat =  FV_1_4_n;
-                        DefaultLogger::get()->debug("Collada schema version is 1.4.n");
-                    }
-                    else if (!::strncmp(version,"1.3",3)) {
-                        mFormat =  FV_1_3_n;
-                        DefaultLogger::get()->debug("Collada schema version is 1.3.n");
-                    }
-                }
-
-                ReadStructure();
-            } else
-            {
-                DefaultLogger::get()->debug( boost::str( boost::format( "Ignoring global element <%s>.") % mReader->getNodeName()));
-                SkipElement();
-            }
-        } else
-        {
-            // skip everything else silently
-        }
-    }
-}
-
-// ------------------------------------------------------------------------------------------------
-// Reads the structure of the file
-void ColladaParser::ReadStructure()
-{
-    while( mReader->read())
-    {
-        // beginning of elements
-        if( mReader->getNodeType() == irr::io::EXN_ELEMENT)
-        {
-            if( IsElement( "asset"))
-                ReadAssetInfo();
-            else if( IsElement( "library_animations"))
-                ReadAnimationLibrary();
-            else if( IsElement( "library_controllers"))
-                ReadControllerLibrary();
-            else if( IsElement( "library_images"))
-                ReadImageLibrary();
-            else if( IsElement( "library_materials"))
-                ReadMaterialLibrary();
-            else if( IsElement( "library_effects"))
-                ReadEffectLibrary();
-            else if( IsElement( "library_geometries"))
-                ReadGeometryLibrary();
-            else if( IsElement( "library_visual_scenes"))
-                ReadSceneLibrary();
-            else if( IsElement( "library_lights"))
-                ReadLightLibrary();
-            else if( IsElement( "library_cameras"))
-                ReadCameraLibrary();
-            else if( IsElement( "library_nodes"))
-                ReadSceneNode(NULL); /* some hacking to reuse this piece of code */
-            else if( IsElement( "scene"))
-                ReadScene();
-            else
-                SkipElement();
-        }
-        else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END)
-        {
-            break;
-        }
-    }
-}
-
-// ------------------------------------------------------------------------------------------------
-// Reads asset informations such as coordinate system informations and legal blah
-void ColladaParser::ReadAssetInfo()
-{
-    if( mReader->isEmptyElement())
-        return;
-
-    while( mReader->read())
-    {
-        if( mReader->getNodeType() == irr::io::EXN_ELEMENT)
-        {
-            if( IsElement( "unit"))
-            {
-                // read unit data from the element's attributes
-                const int attrIndex = TestAttribute( "meter");
-                if (attrIndex == -1) {
-                    mUnitSize = 1.f;
-                }
-                else {
-                    mUnitSize = mReader->getAttributeValueAsFloat( attrIndex);
-                }
-
-                // consume the trailing stuff
-                if( !mReader->isEmptyElement())
-                    SkipElement();
-            }
-            else if( IsElement( "up_axis"))
-            {
-                // read content, strip whitespace, compare
-                const char* content = GetTextContent();
-                if( strncmp( content, "X_UP", 4) == 0)
-                    mUpDirection = UP_X;
-                else if( strncmp( content, "Z_UP", 4) == 0)
-                    mUpDirection = UP_Z;
-                else
-                    mUpDirection = UP_Y;
-
-                // check element end
-                TestClosing( "up_axis");
-            } else
-            {
-                SkipElement();
-            }
-        }
-        else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END)
-        {
-            if( strcmp( mReader->getNodeName(), "asset") != 0)
-                ThrowException( "Expected end of <asset> element.");
-
-            break;
-        }
-    }
-}
-
-// ------------------------------------------------------------------------------------------------
-// Reads the animation library
-void ColladaParser::ReadAnimationLibrary()
-{
-    if (mReader->isEmptyElement())
-        return;
-
-    while( mReader->read())
-    {
-        if( mReader->getNodeType() == irr::io::EXN_ELEMENT)
-        {
-            if( IsElement( "animation"))
-            {
-                // delegate the reading. Depending on the inner elements it will be a container or a anim channel
-                ReadAnimation( &mAnims);
-            } else
-            {
-                // ignore the rest
-                SkipElement();
-            }
-        }
-        else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END)
-        {
-            if( strcmp( mReader->getNodeName(), "library_animations") != 0)
-                ThrowException( "Expected end of <library_animations> element.");
-
-            break;
-        }
-    }
-}
-
-// ------------------------------------------------------------------------------------------------
-// Reads an animation into the given parent structure
-void ColladaParser::ReadAnimation( Collada::Animation* pParent)
-{
-    if( mReader->isEmptyElement())
-        return;
-
-    // an <animation> element may be a container for grouping sub-elements or an animation channel
-    // this is the channel collection by ID, in case it has channels
-    typedef std::map<std::string, AnimationChannel> ChannelMap;
-    ChannelMap channels;
-    // this is the anim container in case we're a container
-    Animation* anim = NULL;
-
-    // optional name given as an attribute
-    std::string animName;
-    int indexName = TestAttribute( "name");
-    int indexID = TestAttribute( "id");
-    if( indexName >= 0)
-        animName = mReader->getAttributeValue( indexName);
-    else if( indexID >= 0)
-        animName = mReader->getAttributeValue( indexID);
-    else
-        animName = "animation";
-
-    while( mReader->read())
-    {
-        if( mReader->getNodeType() == irr::io::EXN_ELEMENT)
-        {
-            // we have subanimations
-            if( IsElement( "animation"))
-            {
-                // create container from our element
-                if( !anim)
-                {
-                    anim = new Animation;
-                    anim->mName = animName;
-                    pParent->mSubAnims.push_back( anim);
-                }
-
-                // recurse into the subelement
-                ReadAnimation( anim);
-            }
-            else if( IsElement( "source"))
-            {
-                // possible animation data - we'll never know. Better store it
-                ReadSource();
-            }
-            else if( IsElement( "sampler"))
-            {
-                // read the ID to assign the corresponding collada channel afterwards.
-                int indexID = GetAttribute( "id");
-                std::string id = mReader->getAttributeValue( indexID);
-                ChannelMap::iterator newChannel = channels.insert( std::make_pair( id, AnimationChannel())).first;
-
-                // have it read into a channel
-                ReadAnimationSampler( newChannel->second);
-            }
-            else if( IsElement( "channel"))
-            {
-                // the binding element whose whole purpose is to provide the target to animate
-                // Thanks, Collada! A directly posted information would have been too simple, I guess.
-                // Better add another indirection to that! Can't have enough of those.
-                int indexTarget = GetAttribute( "target");
-                int indexSource = GetAttribute( "source");
-                const char* sourceId = mReader->getAttributeValue( indexSource);
-                if( sourceId[0] == '#')
-                    sourceId++;
-                ChannelMap::iterator cit = channels.find( sourceId);
-                if( cit != channels.end())
-                    cit->second.mTarget = mReader->getAttributeValue( indexTarget);
-
-                if( !mReader->isEmptyElement())
-                    SkipElement();
-            }
-            else
-            {
-                // ignore the rest
-                SkipElement();
-            }
-        }
-        else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END)
-        {
-            if( strcmp( mReader->getNodeName(), "animation") != 0)
-                ThrowException( "Expected end of <animation> element.");
-
-            break;
-        }
-    }
-
-    // it turned out to have channels - add them
-    if( !channels.empty())
-    {
-        // special filtering for stupid exporters packing each channel into a separate animation
-        if( channels.size() == 1)
-        {
-            pParent->mChannels.push_back( channels.begin()->second);
-        } else
-        {
-            // else create the animation, if not done yet, and store the channels
-            if( !anim)
-            {
-                anim = new Animation;
-                anim->mName = animName;
-                pParent->mSubAnims.push_back( anim);
-            }
-            for( ChannelMap::const_iterator it = channels.begin(); it != channels.end(); ++it)
-                anim->mChannels.push_back( it->second);
-        }
-    }
-}
-
-// ------------------------------------------------------------------------------------------------
-// Reads an animation sampler into the given anim channel
-void ColladaParser::ReadAnimationSampler( Collada::AnimationChannel& pChannel)
-{
-    while( mReader->read())
-    {
-        if( mReader->getNodeType() == irr::io::EXN_ELEMENT)
-        {
-            if( IsElement( "input"))
-            {
-                int indexSemantic = GetAttribute( "semantic");
-                const char* semantic = mReader->getAttributeValue( indexSemantic);
-                int indexSource = GetAttribute( "source");
-                const char* source = mReader->getAttributeValue( indexSource);
-                if( source[0] != '#')
-                    ThrowException( "Unsupported URL format");
-                source++;
-
-                if( strcmp( semantic, "INPUT") == 0)
-                    pChannel.mSourceTimes = source;
-                else if( strcmp( semantic, "OUTPUT") == 0)
-                    pChannel.mSourceValues = source;
-
-                if( !mReader->isEmptyElement())
-                    SkipElement();
-            }
-            else
-            {
-                // ignore the rest
-                SkipElement();
-            }
-        }
-        else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END)
-        {
-            if( strcmp( mReader->getNodeName(), "sampler") != 0)
-                ThrowException( "Expected end of <sampler> element.");
-
-            break;
-        }
-    }
-}
-
-// ------------------------------------------------------------------------------------------------
-// Reads the skeleton controller library
-void ColladaParser::ReadControllerLibrary()
-{
-    if (mReader->isEmptyElement())
-        return;
-
-    while( mReader->read())
-    {
-        if( mReader->getNodeType() == irr::io::EXN_ELEMENT)
-        {
-            if( IsElement( "controller"))
-            {
-                // read ID. Ask the spec if it's neccessary or optional... you might be surprised.
-                int attrID = GetAttribute( "id");
-                std::string id = mReader->getAttributeValue( attrID);
-
-                // create an entry and store it in the library under its ID
-                mControllerLibrary[id] = Controller();
-
-                // read on from there
-                ReadController( mControllerLibrary[id]);
-            } else
-            {
-                // ignore the rest
-                SkipElement();
-            }
-        }
-        else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END)
-        {
-            if( strcmp( mReader->getNodeName(), "library_controllers") != 0)
-                ThrowException( "Expected end of <library_controllers> element.");
-
-            break;
-        }
-    }
-}
-
-// ------------------------------------------------------------------------------------------------
-// Reads a controller into the given mesh structure
-void ColladaParser::ReadController( Collada::Controller& pController)
-{
-    while( mReader->read())
-    {
-        if( mReader->getNodeType() == irr::io::EXN_ELEMENT)
-        {
-            // two types of controllers: "skin" and "morph". Only the first one is relevant, we skip the other
-            if( IsElement( "morph"))
-            {
-                // should skip everything inside, so there's no danger of catching elements inbetween
-                SkipElement();
-            }
-            else if( IsElement( "skin"))
-            {
-                // read the mesh it refers to. According to the spec this could also be another
-                // controller, but I refuse to implement every single idea they've come up with
-                int sourceIndex = GetAttribute( "source");
-                pController.mMeshId = mReader->getAttributeValue( sourceIndex) + 1;
-            }
-            else if( IsElement( "bind_shape_matrix"))
-            {
-                // content is 16 floats to define a matrix... it seems to be important for some models
-          const char* content = GetTextContent();
-
-          // read the 16 floats
-          for( unsigned int a = 0; a < 16; a++)
-          {
-              // read a number
-          content = fast_atoreal_move<float>( content, pController.mBindShapeMatrix[a]);
-              // skip whitespace after it
-              SkipSpacesAndLineEnd( &content);
-          }
-
-        TestClosing( "bind_shape_matrix");
-            }
-            else if( IsElement( "source"))
-            {
-                // data array - we have specialists to handle this
-                ReadSource();
-            }
-            else if( IsElement( "joints"))
-            {
-                ReadControllerJoints( pController);
-            }
-            else if( IsElement( "vertex_weights"))
-            {
-                ReadControllerWeights( pController);
-            }
-            else
-            {
-                // ignore the rest
-                SkipElement();
-            }
-        }
-        else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END)
-        {
-            if( strcmp( mReader->getNodeName(), "controller") == 0)
-                break;
-            else if( strcmp( mReader->getNodeName(), "skin") != 0)
-                ThrowException( "Expected end of <controller> element.");
-        }
-    }
-}
-
-// ------------------------------------------------------------------------------------------------
-// Reads the joint definitions for the given controller
-void ColladaParser::ReadControllerJoints( Collada::Controller& pController)
-{
-    while( mReader->read())
-    {
-        if( mReader->getNodeType() == irr::io::EXN_ELEMENT)
-        {
-            // Input channels for joint data. Two possible semantics: "JOINT" and "INV_BIND_MATRIX"
-            if( IsElement( "input"))
-            {
-                int indexSemantic = GetAttribute( "semantic");
-                const char* attrSemantic = mReader->getAttributeValue( indexSemantic);
-                int indexSource = GetAttribute( "source");
-                const char* attrSource = mReader->getAttributeValue( indexSource);
-
-                // local URLS always start with a '#'. We don't support global URLs
-                if( attrSource[0] != '#')
-                    ThrowException( boost::str( boost::format( "Unsupported URL format in \"%s\" in source attribute of <joints> data <input> element") % attrSource));
-                attrSource++;
-
-                // parse source URL to corresponding source
-                if( strcmp( attrSemantic, "JOINT") == 0)
-                    pController.mJointNameSource = attrSource;
-                else if( strcmp( attrSemantic, "INV_BIND_MATRIX") == 0)
-                    pController.mJointOffsetMatrixSource = attrSource;
-                else
-                    ThrowException( boost::str( boost::format( "Unknown semantic \"%s\" in <joints> data <input> element") % attrSemantic));
-
-                // skip inner data, if present
-                if( !mReader->isEmptyElement())
-                    SkipElement();
-            }
-            else
-            {
-                // ignore the rest
-                SkipElement();
-            }
-        }
-        else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END)
-        {
-            if( strcmp( mReader->getNodeName(), "joints") != 0)
-                ThrowException( "Expected end of <joints> element.");
-
-            break;
-        }
-    }
-}
-
-// ------------------------------------------------------------------------------------------------
-// Reads the joint weights for the given controller
-void ColladaParser::ReadControllerWeights( Collada::Controller& pController)
-{
-    // read vertex count from attributes and resize the array accordingly
-    int indexCount = GetAttribute( "count");
-    size_t vertexCount = (size_t) mReader->getAttributeValueAsInt( indexCount);
-    pController.mWeightCounts.resize( vertexCount);
-
-    while( mReader->read())
-    {
-        if( mReader->getNodeType() == irr::io::EXN_ELEMENT)
-        {
-            // Input channels for weight data. Two possible semantics: "JOINT" and "WEIGHT"
-            if( IsElement( "input") && vertexCount > 0 )
-            {
-                InputChannel channel;
-
-                int indexSemantic = GetAttribute( "semantic");
-                const char* attrSemantic = mReader->getAttributeValue( indexSemantic);
-                int indexSource = GetAttribute( "source");
-                const char* attrSource = mReader->getAttributeValue( indexSource);
-                int indexOffset = TestAttribute( "offset");
-                if( indexOffset >= 0)
-                    channel.mOffset = mReader->getAttributeValueAsInt( indexOffset);
-
-                // local URLS always start with a '#'. We don't support global URLs
-                if( attrSource[0] != '#')
-                    ThrowException( boost::str( boost::format( "Unsupported URL format in \"%s\" in source attribute of <vertex_weights> data <input> element") % attrSource));
-                channel.mAccessor = attrSource + 1;
-
-                // parse source URL to corresponding source
-                if( strcmp( attrSemantic, "JOINT") == 0)
-                    pController.mWeightInputJoints = channel;
-                else if( strcmp( attrSemantic, "WEIGHT") == 0)
-                    pController.mWeightInputWeights = channel;
-                else
-                    ThrowException( boost::str( boost::format( "Unknown semantic \"%s\" in <vertex_weights> data <input> element") % attrSemantic));
-
-                // skip inner data, if present
-                if( !mReader->isEmptyElement())
-                    SkipElement();
-            }
-            else if( IsElement( "vcount") && vertexCount > 0 )
-            {
-                // read weight count per vertex
-                const char* text = GetTextContent();
-                size_t numWeights = 0;
-                for( std::vector<size_t>::iterator it = pController.mWeightCounts.begin(); it != pController.mWeightCounts.end(); ++it)
-                {
-                    if( *text == 0)
-                        ThrowException( "Out of data while reading <vcount>");
-
-                    *it = strtoul10( text, &text);
-                    numWeights += *it;
-                    SkipSpacesAndLineEnd( &text);
-                }
-
-                TestClosing( "vcount");
-
-                // reserve weight count
-                pController.mWeights.resize( numWeights);
-            }
-            else if( IsElement( "v") && vertexCount > 0 )
-            {
-                // read JointIndex - WeightIndex pairs
-                const char* text = GetTextContent();
-
-                for( std::vector< std::pair<size_t, size_t> >::iterator it = pController.mWeights.begin(); it != pController.mWeights.end(); ++it)
-                {
-                    if( *text == 0)
-                        ThrowException( "Out of data while reading <vertex_weights>");
-                    it->first = strtoul10( text, &text);
-                    SkipSpacesAndLineEnd( &text);
-                    if( *text == 0)
-                        ThrowException( "Out of data while reading <vertex_weights>");
-                    it->second = strtoul10( text, &text);
-                    SkipSpacesAndLineEnd( &text);
-                }
-
-                TestClosing( "v");
-            }
-            else
-            {
-                // ignore the rest
-                SkipElement();
-            }
-        }
-        else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END)
-        {
-            if( strcmp( mReader->getNodeName(), "vertex_weights") != 0)
-                ThrowException( "Expected end of <vertex_weights> element.");
-
-            break;
-        }
-    }
-}
-
-// ------------------------------------------------------------------------------------------------
-// Reads the image library contents
-void ColladaParser::ReadImageLibrary()
-{
-    if( mReader->isEmptyElement())
-        return;
-
-    while( mReader->read())
-    {
-        if( mReader->getNodeType() == irr::io::EXN_ELEMENT) {
-            if( IsElement( "image"))
-            {
-                // read ID. Another entry which is "optional" by design but obligatory in reality
-                int attrID = GetAttribute( "id");
-                std::string id = mReader->getAttributeValue( attrID);
-
-                // create an entry and store it in the library under its ID
-                mImageLibrary[id] = Image();
-
-                // read on from there
-                ReadImage( mImageLibrary[id]);
-            } else
-            {
-                // ignore the rest
-                SkipElement();
-            }
-        }
-        else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END) {
-            if( strcmp( mReader->getNodeName(), "library_images") != 0)
-                ThrowException( "Expected end of <library_images> element.");
-
-            break;
-        }
-    }
-}
-
-// ------------------------------------------------------------------------------------------------
-// Reads an image entry into the given image
-void ColladaParser::ReadImage( Collada::Image& pImage)
-{
-    while( mReader->read())
-    {
-        if( mReader->getNodeType() == irr::io::EXN_ELEMENT){
-            // Need to run different code paths here, depending on the Collada XSD version
-            if (IsElement("image")) {
-                SkipElement();
-            }
-            else if(  IsElement( "init_from"))
-            {
-                if (mFormat == FV_1_4_n)
-                {
-                    // FIX: C4D exporter writes empty <init_from/> tags
-                    if (!mReader->isEmptyElement()) {
-                        // element content is filename - hopefully
-                        const char* sz = TestTextContent();
-                        if (sz)pImage.mFileName = sz;
-                        TestClosing( "init_from");
-                    }
-                    if (!pImage.mFileName.length()) {
-                        pImage.mFileName = "unknown_texture";
-                    }
-                }
-                else if (mFormat == FV_1_5_n)
-                {
-                    // make sure we skip over mip and array initializations, which
-                    // we don't support, but which could confuse the loader if
-                    // they're not skipped.
-                    int attrib = TestAttribute("array_index");
-                    if (attrib != -1 && mReader->getAttributeValueAsInt(attrib) > 0) {
-                        DefaultLogger::get()->warn("Collada: Ignoring texture array index");
-                        continue;
-                    }
-
-                    attrib = TestAttribute("mip_index");
-                    if (attrib != -1 && mReader->getAttributeValueAsInt(attrib) > 0) {
-                        DefaultLogger::get()->warn("Collada: Ignoring MIP map layer");
-                        continue;
-                    }
-
-                    // TODO: correctly jump over cube and volume maps?
-                }
-            }
-            else if (mFormat == FV_1_5_n)
-            {
-                if( IsElement( "ref"))
-                {
-                    // element content is filename - hopefully
-                    const char* sz = TestTextContent();
-                    if (sz)pImage.mFileName = sz;
-                    TestClosing( "ref");
-                }
-                else if( IsElement( "hex") && !pImage.mFileName.length())
-                {
-                    // embedded image. get format
-                    const int attrib = TestAttribute("format");
-                    if (-1 == attrib)
-                        DefaultLogger::get()->warn("Collada: Unknown image file format");
-                    else pImage.mEmbeddedFormat = mReader->getAttributeValue(attrib);
-
-                    const char* data = GetTextContent();
-
-                    // hexadecimal-encoded binary octets. First of all, find the
-                    // required buffer size to reserve enough storage.
-                    const char* cur = data;
-                    while (!IsSpaceOrNewLine(*cur)) cur++;
-
-                    const unsigned int size = (unsigned int)(cur-data) * 2;
-                    pImage.mImageData.resize(size);
-                    for (unsigned int i = 0; i < size;++i)
-                        pImage.mImageData[i] = HexOctetToDecimal(data+(i<<1));
-
-                    TestClosing( "hex");
-                }
-            }
-            else
-            {
-                // ignore the rest
-                SkipElement();
-            }
-        }
-        else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END) {
-            if( strcmp( mReader->getNodeName(), "image") == 0)
-                break;
-        }
-    }
-}
-
-// ------------------------------------------------------------------------------------------------
-// Reads the material library
-void ColladaParser::ReadMaterialLibrary()
-{
-    if( mReader->isEmptyElement())
-        return;
-
-    std::map<std::string, int> names;
-    while( mReader->read())
-    {
-        if( mReader->getNodeType() == irr::io::EXN_ELEMENT)
-        {
-            if( IsElement( "material"))
-            {
-                // read ID. By now you propably know my opinion about this "specification"
-                int attrID = GetAttribute( "id");
-                std::string id = mReader->getAttributeValue( attrID);
-
-                std::string name;
-                int attrName = TestAttribute("name");
-                if (attrName >= 0)
-                    name = mReader->getAttributeValue( attrName);
-
-                // create an entry and store it in the library under its ID
-                mMaterialLibrary[id] = Material();
-
-                if( !name.empty())
-                {
-                    std::map<std::string, int>::iterator it = names.find( name);
-                    if( it != names.end())
-                    {
-                        std::ostringstream strStream;
-                        strStream << ++it->second;
-                        name.append( " " + strStream.str());
-                    }
-                    else
-                    {
-                        names[name] = 0;
-                    }
-
-                    mMaterialLibrary[id].mName = name;
-                }
-
-                ReadMaterial( mMaterialLibrary[id]);
-            } else
-            {
-                // ignore the rest
-                SkipElement();
-            }
-        }
-        else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END)
-        {
-            if( strcmp( mReader->getNodeName(), "library_materials") != 0)
-                ThrowException( "Expected end of <library_materials> element.");
-
-            break;
-        }
-    }
-}
-
-// ------------------------------------------------------------------------------------------------
-// Reads the light library
-void ColladaParser::ReadLightLibrary()
-{
-    if( mReader->isEmptyElement())
-        return;
-
-    while( mReader->read())
-    {
-        if( mReader->getNodeType() == irr::io::EXN_ELEMENT) {
-            if( IsElement( "light"))
-            {
-                // read ID. By now you propably know my opinion about this "specification"
-                int attrID = GetAttribute( "id");
-                std::string id = mReader->getAttributeValue( attrID);
-
-                // create an entry and store it in the library under its ID
-                ReadLight(mLightLibrary[id] = Light());
-
-            } else
-            {
-                // ignore the rest
-                SkipElement();
-            }
-        }
-        else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END)    {
-            if( strcmp( mReader->getNodeName(), "library_lights") != 0)
-                ThrowException( "Expected end of <library_lights> element.");
-
-            break;
-        }
-    }
-}
-
-// ------------------------------------------------------------------------------------------------
-// Reads the camera library
-void ColladaParser::ReadCameraLibrary()
-{
-    if( mReader->isEmptyElement())
-        return;
-
-    while( mReader->read())
-    {
-        if( mReader->getNodeType() == irr::io::EXN_ELEMENT) {
-            if( IsElement( "camera"))
-            {
-                // read ID. By now you propably know my opinion about this "specification"
-                int attrID = GetAttribute( "id");
-                std::string id = mReader->getAttributeValue( attrID);
-
-                // create an entry and store it in the library under its ID
-                Camera& cam = mCameraLibrary[id];
-                attrID = TestAttribute( "name");
-                if (attrID != -1)
-                    cam.mName = mReader->getAttributeValue( attrID);
-
-                ReadCamera(cam);
-
-            } else
-            {
-                // ignore the rest
-                SkipElement();
-            }
-        }
-        else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END)    {
-            if( strcmp( mReader->getNodeName(), "library_cameras") != 0)
-                ThrowException( "Expected end of <library_cameras> element.");
-
-            break;
-        }
-    }
-}
-
-// ------------------------------------------------------------------------------------------------
-// Reads a material entry into the given material
-void ColladaParser::ReadMaterial( Collada::Material& pMaterial)
-{
-    while( mReader->read())
-    {
-        if( mReader->getNodeType() == irr::io::EXN_ELEMENT) {
-            if (IsElement("material")) {
-                SkipElement();
-            }
-            else if( IsElement( "instance_effect"))
-            {
-                // referred effect by URL
-                int attrUrl = GetAttribute( "url");
-                const char* url = mReader->getAttributeValue( attrUrl);
-                if( url[0] != '#')
-                    ThrowException( "Unknown reference format");
-
-                pMaterial.mEffect = url+1;
-
-                SkipElement();
-            } else
-            {
-                // ignore the rest
-                SkipElement();
-            }
-        }
-        else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END) {
-            if( strcmp( mReader->getNodeName(), "material") != 0)
-                ThrowException( "Expected end of <material> element.");
-
-            break;
-        }
-    }
-}
-
-// ------------------------------------------------------------------------------------------------
-// Reads a light entry into the given light
-void ColladaParser::ReadLight( Collada::Light& pLight)
-{
-    while( mReader->read())
-    {
-        if( mReader->getNodeType() == irr::io::EXN_ELEMENT) {
-            if (IsElement("light")) {
-                SkipElement();
-            }
-            else if (IsElement("spot")) {
-                pLight.mType = aiLightSource_SPOT;
-            }
-            else if (IsElement("ambient")) {
-                pLight.mType = aiLightSource_AMBIENT;
-            }
-            else if (IsElement("directional")) {
-                pLight.mType = aiLightSource_DIRECTIONAL;
-            }
-            else if (IsElement("point")) {
-                pLight.mType = aiLightSource_POINT;
-            }
-            else if (IsElement("color")) {
-                // text content contains 3 floats
-                const char* content = GetTextContent();
-
-                content = fast_atoreal_move<float>( content, (float&)pLight.mColor.r);
-                SkipSpacesAndLineEnd( &content);
-
-                content = fast_atoreal_move<float>( content, (float&)pLight.mColor.g);
-                SkipSpacesAndLineEnd( &content);
-
-                content = fast_atoreal_move<float>( content, (float&)pLight.mColor.b);
-                SkipSpacesAndLineEnd( &content);
-
-                TestClosing( "color");
-            }
-            else if (IsElement("constant_attenuation")) {
-                pLight.mAttConstant = ReadFloatFromTextContent();
-                TestClosing("constant_attenuation");
-            }
-            else if (IsElement("linear_attenuation")) {
-                pLight.mAttLinear = ReadFloatFromTextContent();
-                TestClosing("linear_attenuation");
-            }
-            else if (IsElement("quadratic_attenuation")) {
-                pLight.mAttQuadratic = ReadFloatFromTextContent();
-                TestClosing("quadratic_attenuation");
-            }
-            else if (IsElement("falloff_angle")) {
-                pLight.mFalloffAngle = ReadFloatFromTextContent();
-                TestClosing("falloff_angle");
-            }
-            else if (IsElement("falloff_exponent")) {
-                pLight.mFalloffExponent = ReadFloatFromTextContent();
-                TestClosing("falloff_exponent");
-            }
-            // FCOLLADA extensions
-            // -------------------------------------------------------
-            else if (IsElement("outer_cone")) {
-                pLight.mOuterAngle = ReadFloatFromTextContent();
-                TestClosing("outer_cone");
-            }
-            // ... and this one is even deprecated
-            else if (IsElement("penumbra_angle")) {
-                pLight.mPenumbraAngle = ReadFloatFromTextContent();
-                TestClosing("penumbra_angle");
-            }
-            else if (IsElement("intensity")) {
-                pLight.mIntensity = ReadFloatFromTextContent();
-                TestClosing("intensity");
-            }
-            else if (IsElement("falloff")) {
-                pLight.mOuterAngle = ReadFloatFromTextContent();
-                TestClosing("falloff");
-            }
-            else if (IsElement("hotspot_beam")) {
-                pLight.mFalloffAngle = ReadFloatFromTextContent();
-                TestClosing("hotspot_beam");
-            }
-        }
-        else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END) {
-            if( strcmp( mReader->getNodeName(), "light") == 0)
-                break;
-        }
-    }
-}
-
-// ------------------------------------------------------------------------------------------------
-// Reads a camera entry into the given light
-void ColladaParser::ReadCamera( Collada::Camera& pCamera)
-{
-    while( mReader->read())
-    {
-        if( mReader->getNodeType() == irr::io::EXN_ELEMENT) {
-            if (IsElement("camera")) {
-                SkipElement();
-            }
-            else if (IsElement("orthographic")) {
-                pCamera.mOrtho = true;
-            }
-            else if (IsElement("xfov") || IsElement("xmag")) {
-                pCamera.mHorFov = ReadFloatFromTextContent();
-                TestClosing((pCamera.mOrtho ? "xmag" : "xfov"));
-            }
-            else if (IsElement("yfov") || IsElement("ymag")) {
-                pCamera.mVerFov = ReadFloatFromTextContent();
-                TestClosing((pCamera.mOrtho ? "ymag" : "yfov"));
-            }
-            else if (IsElement("aspect_ratio")) {
-                pCamera.mAspect = ReadFloatFromTextContent();
-                TestClosing("aspect_ratio");
-            }
-            else if (IsElement("znear")) {
-                pCamera.mZNear = ReadFloatFromTextContent();
-                TestClosing("znear");
-            }
-            else if (IsElement("zfar")) {
-                pCamera.mZFar = ReadFloatFromTextContent();
-                TestClosing("zfar");
-            }
-        }
-        else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END) {
-            if( strcmp( mReader->getNodeName(), "camera") == 0)
-                break;
-        }
-    }
-}
-
-// ------------------------------------------------------------------------------------------------
-// Reads the effect library
-void ColladaParser::ReadEffectLibrary()
-{
-    if (mReader->isEmptyElement()) {
-        return;
-    }
-
-    while( mReader->read())
-    {
-        if( mReader->getNodeType() == irr::io::EXN_ELEMENT) {
-            if( IsElement( "effect"))
-            {
-                // read ID. Do I have to repeat my ranting about "optional" attributes?
-                int attrID = GetAttribute( "id");
-                std::string id = mReader->getAttributeValue( attrID);
-
-                // create an entry and store it in the library under its ID
-                mEffectLibrary[id] = Effect();
-                // read on from there
-                ReadEffect( mEffectLibrary[id]);
-            } else
-            {
-                // ignore the rest
-                SkipElement();
-            }
-        }
-        else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END) {
-            if( strcmp( mReader->getNodeName(), "library_effects") != 0)
-                ThrowException( "Expected end of <library_effects> element.");
-
-            break;
-        }
-    }
-}
-
-// ------------------------------------------------------------------------------------------------
-// Reads an effect entry into the given effect
-void ColladaParser::ReadEffect( Collada::Effect& pEffect)
-{
-    // for the moment we don't support any other type of effect.
-    while( mReader->read())
-    {
-        if( mReader->getNodeType() == irr::io::EXN_ELEMENT)
-        {
-            if( IsElement( "profile_COMMON"))
-                ReadEffectProfileCommon( pEffect);
-            else
-                SkipElement();
-        }
-        else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END)
-        {
-            if( strcmp( mReader->getNodeName(), "effect") != 0)
-                ThrowException( "Expected end of <effect> element.");
-
-            break;
-        }
-    }
-}
-
-// ------------------------------------------------------------------------------------------------
-// Reads an COMMON effect profile
-void ColladaParser::ReadEffectProfileCommon( Collada::Effect& pEffect)
-{
-    while( mReader->read())
-    {
-        if( mReader->getNodeType() == irr::io::EXN_ELEMENT)
-        {
-            if( IsElement( "newparam")) {
-                // save ID
-                int attrSID = GetAttribute( "sid");
-                std::string sid = mReader->getAttributeValue( attrSID);
-                pEffect.mParams[sid] = EffectParam();
-                ReadEffectParam( pEffect.mParams[sid]);
-            }
-            else if( IsElement( "technique") || IsElement( "extra"))
-            {
-                // just syntactic sugar
-            }
-
-            else if( mFormat == FV_1_4_n && IsElement( "image"))
-            {
-                // read ID. Another entry which is "optional" by design but obligatory in reality
-                int attrID = GetAttribute( "id");
-                std::string id = mReader->getAttributeValue( attrID);
-
-                // create an entry and store it in the library under its ID
-                mImageLibrary[id] = Image();
-
-                // read on from there
-                ReadImage( mImageLibrary[id]);
-            }
-
-            /* Shading modes */
-            else if( IsElement( "phong"))
-                pEffect.mShadeType = Shade_Phong;
-            else if( IsElement( "constant"))
-                pEffect.mShadeType = Shade_Constant;
-            else if( IsElement( "lambert"))
-                pEffect.mShadeType = Shade_Lambert;
-            else if( IsElement( "blinn"))
-                pEffect.mShadeType = Shade_Blinn;
-
-            /* Color + texture properties */
-            else if( IsElement( "emission"))
-                ReadEffectColor( pEffect.mEmissive, pEffect.mTexEmissive);
-            else if( IsElement( "ambient"))
-                ReadEffectColor( pEffect.mAmbient, pEffect.mTexAmbient);
-            else if( IsElement( "diffuse"))
-                ReadEffectColor( pEffect.mDiffuse, pEffect.mTexDiffuse);
-            else if( IsElement( "specular"))
-                ReadEffectColor( pEffect.mSpecular, pEffect.mTexSpecular);
-            else if( IsElement( "reflective")) {
-                ReadEffectColor( pEffect.mReflective, pEffect.mTexReflective);
-            }
-            else if( IsElement( "transparent")) {
-                pEffect.mHasTransparency = true;
-
-                // In RGB_ZERO mode, the transparency is interpreted in reverse, go figure...
-                if(::strcmp(mReader->getAttributeValueSafe("opaque"), "RGB_ZERO") == 0) {
-                    // TODO: handle RGB_ZERO mode completely
-                    pEffect.mRGBTransparency = true;
-                }
-
-                ReadEffectColor( pEffect.mTransparent,pEffect.mTexTransparent);
-            }
-            else if( IsElement( "shininess"))
-                ReadEffectFloat( pEffect.mShininess);
-            else if( IsElement( "reflectivity"))
-                ReadEffectFloat( pEffect.mReflectivity);
-
-            /* Single scalar properties */
-            else if( IsElement( "transparency"))
-                ReadEffectFloat( pEffect.mTransparency);
-            else if( IsElement( "index_of_refraction"))
-                ReadEffectFloat( pEffect.mRefractIndex);
-
-            // GOOGLEEARTH/OKINO extensions
-            // -------------------------------------------------------
-            else if( IsElement( "double_sided"))
-                pEffect.mDoubleSided = ReadBoolFromTextContent();
-
-            // FCOLLADA extensions
-            // -------------------------------------------------------
-            else if( IsElement( "bump")) {
-                aiColor4D dummy;
-                ReadEffectColor( dummy,pEffect.mTexBump);
-            }
-
-            // MAX3D extensions
-            // -------------------------------------------------------
-            else if( IsElement( "wireframe"))   {
-                pEffect.mWireframe = ReadBoolFromTextContent();
-                TestClosing( "wireframe");
-            }
-            else if( IsElement( "faceted")) {
-                pEffect.mFaceted = ReadBoolFromTextContent();
-                TestClosing( "faceted");
-            }
-            else
-            {
-                // ignore the rest
-                SkipElement();
-            }
-        }
-        else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END) {
-            if( strcmp( mReader->getNodeName(), "profile_COMMON") == 0)
-            {
-                break;
-            }
-        }
-    }
-}
-
-// ------------------------------------------------------------------------------------------------
-// Read texture wrapping + UV transform settings from a profile==Maya chunk
-void ColladaParser::ReadSamplerProperties( Sampler& out )
-{
-    if (mReader->isEmptyElement()) {
-        return;
-    }
-
-    while( mReader->read())
-    {
-        if( mReader->getNodeType() == irr::io::EXN_ELEMENT) {
-
-            // MAYA extensions
-            // -------------------------------------------------------
-            if( IsElement( "wrapU"))        {
-                out.mWrapU = ReadBoolFromTextContent();
-                TestClosing( "wrapU");
-            }
-            else if( IsElement( "wrapV"))   {
-                out.mWrapV = ReadBoolFromTextContent();
-                TestClosing( "wrapV");
-            }
-            else if( IsElement( "mirrorU"))     {
-                out.mMirrorU = ReadBoolFromTextContent();
-                TestClosing( "mirrorU");
-            }
-            else if( IsElement( "mirrorV")) {
-                out.mMirrorV = ReadBoolFromTextContent();
-                TestClosing( "mirrorV");
-            }
-            else if( IsElement( "repeatU")) {
-                out.mTransform.mScaling.x = ReadFloatFromTextContent();
-                TestClosing( "repeatU");
-            }
-            else if( IsElement( "repeatV")) {
-                out.mTransform.mScaling.y = ReadFloatFromTextContent();
-                TestClosing( "repeatV");
-            }
-            else if( IsElement( "offsetU")) {
-                out.mTransform.mTranslation.x = ReadFloatFromTextContent();
-                TestClosing( "offsetU");
-            }
-            else if( IsElement( "offsetV")) {
-                out.mTransform.mTranslation.y = ReadFloatFromTextContent();
-                TestClosing( "offsetV");
-            }
-            else if( IsElement( "rotateUV"))    {
-                out.mTransform.mRotation = ReadFloatFromTextContent();
-                TestClosing( "rotateUV");
-            }
-            else if( IsElement( "blend_mode"))  {
-
-                const char* sz = GetTextContent();
-                // http://www.feelingsoftware.com/content/view/55/72/lang,en/
-                // NONE, OVER, IN, OUT, ADD, SUBTRACT, MULTIPLY, DIFFERENCE, LIGHTEN, DARKEN, SATURATE, DESATURATE and ILLUMINATE
-                if (0 == ASSIMP_strincmp(sz,"ADD",3))
-                    out.mOp = aiTextureOp_Add;
-
-                else if (0 == ASSIMP_strincmp(sz,"SUBTRACT",8))
-                    out.mOp = aiTextureOp_Subtract;
-
-                else if (0 == ASSIMP_strincmp(sz,"MULTIPLY",8))
-                    out.mOp = aiTextureOp_Multiply;
-
-                else  {
-                    DefaultLogger::get()->warn("Collada: Unsupported MAYA texture blend mode");
-                }
-                TestClosing( "blend_mode");
-            }
-            // OKINO extensions
-            // -------------------------------------------------------
-            else if( IsElement( "weighting"))   {
-                out.mWeighting = ReadFloatFromTextContent();
-                TestClosing( "weighting");
-            }
-            else if( IsElement( "mix_with_previous_layer")) {
-                out.mMixWithPrevious = ReadFloatFromTextContent();
-                TestClosing( "mix_with_previous_layer");
-            }
-            // MAX3D extensions
-            // -------------------------------------------------------
-            else if( IsElement( "amount"))  {
-                out.mWeighting = ReadFloatFromTextContent();
-                TestClosing( "amount");
-            }
-        }
-        else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END) {
-            if( strcmp( mReader->getNodeName(), "technique") == 0)
-                break;
-        }
-    }
-}
-
-// ------------------------------------------------------------------------------------------------
-// Reads an effect entry containing a color or a texture defining that color
-void ColladaParser::ReadEffectColor( aiColor4D& pColor, Sampler& pSampler)
-{
-    if (mReader->isEmptyElement())
-        return;
-
-    // Save current element name
-    const std::string curElem = mReader->getNodeName();
-
-    while( mReader->read())
-    {
-        if( mReader->getNodeType() == irr::io::EXN_ELEMENT) {
-            if( IsElement( "color"))
-            {
-                // text content contains 4 floats
-                const char* content = GetTextContent();
-
-                content = fast_atoreal_move<float>( content, (float&)pColor.r);
-                SkipSpacesAndLineEnd( &content);
-
-                content = fast_atoreal_move<float>( content, (float&)pColor.g);
-                SkipSpacesAndLineEnd( &content);
-
-                content = fast_atoreal_move<float>( content, (float&)pColor.b);
-                SkipSpacesAndLineEnd( &content);
-
-                content = fast_atoreal_move<float>( content, (float&)pColor.a);
-                SkipSpacesAndLineEnd( &content);
-                TestClosing( "color");
-            }
-            else if( IsElement( "texture"))
-            {
-                // get name of source textur/sampler
-                int attrTex = GetAttribute( "texture");
-                pSampler.mName = mReader->getAttributeValue( attrTex);
-
-                // get name of UV source channel. Specification demands it to be there, but some exporters
-                // don't write it. It will be the default UV channel in case it's missing.
-                attrTex = TestAttribute( "texcoord");
-                if( attrTex >= 0 )
-                    pSampler.mUVChannel = mReader->getAttributeValue( attrTex);
-                //SkipElement();
-
-                // as we've read texture, the color needs to be 1,1,1,1
-                pColor = aiColor4D(1.f, 1.f, 1.f, 1.f);
-            }
-            else if( IsElement( "technique"))
-            {
-                const int _profile = GetAttribute( "profile");
-                const char* profile = mReader->getAttributeValue( _profile );
-
-                // Some extensions are quite useful ... ReadSamplerProperties processes
-                // several extensions in MAYA, OKINO and MAX3D profiles.
-                if (!::strcmp(profile,"MAYA") || !::strcmp(profile,"MAX3D") || !::strcmp(profile,"OKINO"))
-                {
-                    // get more information on this sampler
-                    ReadSamplerProperties(pSampler);
-                }
-                else SkipElement();
-            }
-            else if( !IsElement( "extra"))
-            {
-                // ignore the rest
-                SkipElement();
-            }
-        }
-        else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END){
-            if (mReader->getNodeName() == curElem)
-                break;
-        }
-    }
-}
-
-// ------------------------------------------------------------------------------------------------
-// Reads an effect entry containing a float
-void ColladaParser::ReadEffectFloat( float& pFloat)
-{
-    while( mReader->read())
-    {
-        if( mReader->getNodeType() == irr::io::EXN_ELEMENT){
-            if( IsElement( "float"))
-            {
-                // text content contains a single floats
-                const char* content = GetTextContent();
-                content = fast_atoreal_move<float>( content, pFloat);
-                SkipSpacesAndLineEnd( &content);
-
-                TestClosing( "float");
-            } else
-            {
-                // ignore the rest
-                SkipElement();
-            }
-        }
-        else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END){
-            break;
-        }
-    }
-}
-
-// ------------------------------------------------------------------------------------------------
-// Reads an effect parameter specification of any kind
-void ColladaParser::ReadEffectParam( Collada::EffectParam& pParam)
-{
-    while( mReader->read())
-    {
-        if( mReader->getNodeType() == irr::io::EXN_ELEMENT) {
-            if( IsElement( "surface"))
-            {
-                // image ID given inside <init_from> tags
-                TestOpening( "init_from");
-                const char* content = GetTextContent();
-                pParam.mType = Param_Surface;
-                pParam.mReference = content;
-                TestClosing( "init_from");
-
-                // don't care for remaining stuff
-                SkipElement( "surface");
-            }
-            else if( IsElement( "sampler2D"))
-            {
-                // surface ID is given inside <source> tags
-                TestOpening( "source");
-                const char* content = GetTextContent();
-                pParam.mType = Param_Sampler;
-                pParam.mReference = content;
-                TestClosing( "source");
-
-                // don't care for remaining stuff
-                SkipElement( "sampler2D");
-            } else
-            {
-                // ignore unknown element
-                SkipElement();
-            }
-        }
-        else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END) {
-            break;
-        }
-    }
-}
-
-// ------------------------------------------------------------------------------------------------
-// Reads the geometry library contents
-void ColladaParser::ReadGeometryLibrary()
-{
-    if( mReader->isEmptyElement())
-        return;
-
-    while( mReader->read())
-    {
-        if( mReader->getNodeType() == irr::io::EXN_ELEMENT)
-        {
-            if( IsElement( "geometry"))
-            {
-                // read ID. Another entry which is "optional" by design but obligatory in reality
-                int indexID = GetAttribute( "id");
-                std::string id = mReader->getAttributeValue( indexID);
-
-                // TODO: (thom) support SIDs
-                // ai_assert( TestAttribute( "sid") == -1);
-
-                // create a mesh and store it in the library under its ID
-                Mesh* mesh = new Mesh;
-                mMeshLibrary[id] = mesh;
-
-                // read the mesh name if it exists
-                const int nameIndex = TestAttribute("name");
-                if(nameIndex != -1)
-                {
-                    mesh->mName = mReader->getAttributeValue(nameIndex);
-                }
-
-                // read on from there
-                ReadGeometry( mesh);
-            } else
-            {
-                // ignore the rest
-                SkipElement();
-            }
-        }
-        else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END)
-        {
-            if( strcmp( mReader->getNodeName(), "library_geometries") != 0)
-                ThrowException( "Expected end of <library_geometries> element.");
-
-            break;
-        }
-    }
-}
-
-// ------------------------------------------------------------------------------------------------
-// Reads a geometry from the geometry library.
-void ColladaParser::ReadGeometry( Collada::Mesh* pMesh)
-{
-    if( mReader->isEmptyElement())
-        return;
-
-    while( mReader->read())
-    {
-        if( mReader->getNodeType() == irr::io::EXN_ELEMENT)
-        {
-            if( IsElement( "mesh"))
-            {
-                // read on from there
-                ReadMesh( pMesh);
-            } else
-            {
-                // ignore the rest
-                SkipElement();
-            }
-        }
-        else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END)
-        {
-            if( strcmp( mReader->getNodeName(), "geometry") != 0)
-                ThrowException( "Expected end of <geometry> element.");
-
-            break;
-        }
-    }
-}
-
-// ------------------------------------------------------------------------------------------------
-// Reads a mesh from the geometry library
-void ColladaParser::ReadMesh( Mesh* pMesh)
-{
-    if( mReader->isEmptyElement())
-        return;
-
-    while( mReader->read())
-    {
-        if( mReader->getNodeType() == irr::io::EXN_ELEMENT)
-        {
-            if( IsElement( "source"))
-            {
-                // we have professionals dealing with this
-                ReadSource();
-            }
-            else if( IsElement( "vertices"))
-            {
-                // read per-vertex mesh data
-                ReadVertexData( pMesh);
-            }
-            else if( IsElement( "triangles") || IsElement( "lines") || IsElement( "linestrips")
-                || IsElement( "polygons") || IsElement( "polylist") || IsElement( "trifans") || IsElement( "tristrips"))
-            {
-                // read per-index mesh data and faces setup
-                ReadIndexData( pMesh);
-            } else
-            {
-                // ignore the rest
-                SkipElement();
-            }
-        }
-        else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END)
-        {
-            if( strcmp( mReader->getNodeName(), "technique_common") == 0)
-            {
-                // end of another meaningless element - read over it
-            }
-            else if( strcmp( mReader->getNodeName(), "mesh") == 0)
-            {
-                // end of <mesh> element - we're done here
-                break;
-            } else
-            {
-                // everything else should be punished
-                ThrowException( "Expected end of <mesh> element.");
-            }
-        }
-    }
-}
-
-// ------------------------------------------------------------------------------------------------
-// Reads a source element
-void ColladaParser::ReadSource()
-{
-    int indexID = GetAttribute( "id");
-    std::string sourceID = mReader->getAttributeValue( indexID);
-
-    while( mReader->read())
-    {
-        if( mReader->getNodeType() == irr::io::EXN_ELEMENT)
-        {
-            if( IsElement( "float_array") || IsElement( "IDREF_array") || IsElement( "Name_array"))
-            {
-                ReadDataArray();
-            }
-            else if( IsElement( "technique_common"))
-            {
-                // I don't care for your profiles
-            }
-            else if( IsElement( "accessor"))
-            {
-                ReadAccessor( sourceID);
-            } else
-            {
-                // ignore the rest
-                SkipElement();
-            }
-        }
-        else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END)
-        {
-            if( strcmp( mReader->getNodeName(), "source") == 0)
-            {
-                // end of <source> - we're done
-                break;
-            }
-            else if( strcmp( mReader->getNodeName(), "technique_common") == 0)
-            {
-                // end of another meaningless element - read over it
-            } else
-            {
-                // everything else should be punished
-                ThrowException( "Expected end of <source> element.");
-            }
-        }
-    }
-}
-
-// ------------------------------------------------------------------------------------------------
-// Reads a data array holding a number of floats, and stores it in the global library
-void ColladaParser::ReadDataArray()
-{
-    std::string elmName = mReader->getNodeName();
-    bool isStringArray = (elmName == "IDREF_array" || elmName == "Name_array");
-  bool isEmptyElement = mReader->isEmptyElement();
-
-    // read attributes
-    int indexID = GetAttribute( "id");
-    std::string id = mReader->getAttributeValue( indexID);
-    int indexCount = GetAttribute( "count");
-    unsigned int count = (unsigned int) mReader->getAttributeValueAsInt( indexCount);
-    const char* content = TestTextContent();
-
-  // read values and store inside an array in the data library
-  mDataLibrary[id] = Data();
-  Data& data = mDataLibrary[id];
-  data.mIsStringArray = isStringArray;
-
-  // some exporters write empty data arrays, but we need to conserve them anyways because others might reference them
-  if (content)
-  {
-        if( isStringArray)
-        {
-            data.mStrings.reserve( count);
-            std::string s;
-
-            for( unsigned int a = 0; a < count; a++)
-            {
-                if( *content == 0)
-                    ThrowException( "Expected more values while reading IDREF_array contents.");
-
-                s.clear();
-                while( !IsSpaceOrNewLine( *content))
-                    s += *content++;
-                data.mStrings.push_back( s);
-
-                SkipSpacesAndLineEnd( &content);
-            }
-        } else
-        {
-            data.mValues.reserve( count);
-
-            for( unsigned int a = 0; a < count; a++)
-            {
-                if( *content == 0)
-                    ThrowException( "Expected more values while reading float_array contents.");
-
-                float value;
-                // read a number
-                content = fast_atoreal_move<float>( content, value);
-                data.mValues.push_back( value);
-                // skip whitespace after it
-                SkipSpacesAndLineEnd( &content);
-            }
-        }
-    }
-
-  // test for closing tag
-  if( !isEmptyElement )
-    TestClosing( elmName.c_str());
-}
-
-// ------------------------------------------------------------------------------------------------
-// Reads an accessor and stores it in the global library
-void ColladaParser::ReadAccessor( const std::string& pID)
-{
-    // read accessor attributes
-    int attrSource = GetAttribute( "source");
-    const char* source = mReader->getAttributeValue( attrSource);
-    if( source[0] != '#')
-        ThrowException( boost::str( boost::format( "Unknown reference format in url \"%s\" in source attribute of <accessor> element.") % source));
-    int attrCount = GetAttribute( "count");
-    unsigned int count = (unsigned int) mReader->getAttributeValueAsInt( attrCount);
-    int attrOffset = TestAttribute( "offset");
-    unsigned int offset = 0;
-    if( attrOffset > -1)
-        offset = (unsigned int) mReader->getAttributeValueAsInt( attrOffset);
-    int attrStride = TestAttribute( "stride");
-    unsigned int stride = 1;
-    if( attrStride > -1)
-        stride = (unsigned int) mReader->getAttributeValueAsInt( attrStride);
-
-    // store in the library under the given ID
-    mAccessorLibrary[pID] = Accessor();
-    Accessor& acc = mAccessorLibrary[pID];
-    acc.mCount = count;
-    acc.mOffset = offset;
-    acc.mStride = stride;
-    acc.mSource = source+1; // ignore the leading '#'
-    acc.mSize = 0; // gets incremented with every param
-
-    // and read the components
-    while( mReader->read())
-    {
-        if( mReader->getNodeType() == irr::io::EXN_ELEMENT)
-        {
-            if( IsElement( "param"))
-            {
-                // read data param
-                int attrName = TestAttribute( "name");
-                std::string name;
-                if( attrName > -1)
-                {
-                    name = mReader->getAttributeValue( attrName);
-
-                    // analyse for common type components and store it's sub-offset in the corresponding field
-
-                    /* Cartesian coordinates */
-                    if( name == "X") acc.mSubOffset[0] = acc.mParams.size();
-                    else if( name == "Y") acc.mSubOffset[1] = acc.mParams.size();
-                    else if( name == "Z") acc.mSubOffset[2] = acc.mParams.size();
-
-                    /* RGBA colors */
-                    else if( name == "R") acc.mSubOffset[0] = acc.mParams.size();
-                    else if( name == "G") acc.mSubOffset[1] = acc.mParams.size();
-                    else if( name == "B") acc.mSubOffset[2] = acc.mParams.size();
-                    else if( name == "A") acc.mSubOffset[3] = acc.mParams.size();
-
-                    /* UVWQ (STPQ) texture coordinates */
-                    else if( name == "S") acc.mSubOffset[0] = acc.mParams.size();
-                    else if( name == "T") acc.mSubOffset[1] = acc.mParams.size();
-                    else if( name == "P") acc.mSubOffset[2] = acc.mParams.size();
-                //  else if( name == "Q") acc.mSubOffset[3] = acc.mParams.size();
-                    /* 4D uv coordinates are not supported in Assimp */
-
-                    /* Generic extra data, interpreted as UV data, too*/
-                    else if( name == "U") acc.mSubOffset[0] = acc.mParams.size();
-                    else if( name == "V") acc.mSubOffset[1] = acc.mParams.size();
-                    //else
-                    //  DefaultLogger::get()->warn( boost::str( boost::format( "Unknown accessor parameter \"%s\". Ignoring data channel.") % name));
-                }
-
-                // read data type
-                int attrType = TestAttribute( "type");
-                if( attrType > -1)
-                {
-                    // for the moment we only distinguish between a 4x4 matrix and anything else.
-                    // TODO: (thom) I don't have a spec here at work. Check if there are other multi-value types
-                    // which should be tested for here.
-                    std::string type = mReader->getAttributeValue( attrType);
-                    if( type == "float4x4")
-                        acc.mSize += 16;
-                    else
-                        acc.mSize += 1;
-                }
-
-                acc.mParams.push_back( name);
-
-                // skip remaining stuff of this element, if any
-                SkipElement();
-            } else
-            {
-                ThrowException( boost::str( boost::format( "Unexpected sub element <%s> in tag <accessor>") % mReader->getNodeName()));
-            }
-        }
-        else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END)
-        {
-            if( strcmp( mReader->getNodeName(), "accessor") != 0)
-                ThrowException( "Expected end of <accessor> element.");
-            break;
-        }
-    }
-}
-
-// ------------------------------------------------------------------------------------------------
-// Reads input declarations of per-vertex mesh data into the given mesh
-void ColladaParser::ReadVertexData( Mesh* pMesh)
-{
-    // extract the ID of the <vertices> element. Not that we care, but to catch strange referencing schemes we should warn about
-    int attrID= GetAttribute( "id");
-    pMesh->mVertexID = mReader->getAttributeValue( attrID);
-
-    // a number of <input> elements
-    while( mReader->read())
-    {
-        if( mReader->getNodeType() == irr::io::EXN_ELEMENT)
-        {
-            if( IsElement( "input"))
-            {
-                ReadInputChannel( pMesh->mPerVertexData);
-            } else
-            {
-                ThrowException( boost::str( boost::format( "Unexpected sub element <%s> in tag <vertices>") % mReader->getNodeName()));
-            }
-        }
-        else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END)
-        {
-            if( strcmp( mReader->getNodeName(), "vertices") != 0)
-                ThrowException( "Expected end of <vertices> element.");
-
-            break;
-        }
-    }
-}
-
-// ------------------------------------------------------------------------------------------------
-// Reads input declarations of per-index mesh data into the given mesh
-void ColladaParser::ReadIndexData( Mesh* pMesh)
-{
-    std::vector<size_t> vcount;
-    std::vector<InputChannel> perIndexData;
-
-    // read primitive count from the attribute
-    int attrCount = GetAttribute( "count");
-    size_t numPrimitives = (size_t) mReader->getAttributeValueAsInt( attrCount);
-    // some mesh types (e.g. tristrips) don't specify primitive count upfront,
-    // so we need to sum up the actual number of primitives while we read the <p>-tags
-    size_t actualPrimitives = 0;
-
-    // material subgroup
-    int attrMaterial = TestAttribute( "material");
-    SubMesh subgroup;
-    if( attrMaterial > -1)
-        subgroup.mMaterial = mReader->getAttributeValue( attrMaterial);
-
-    // distinguish between polys and triangles
-    std::string elementName = mReader->getNodeName();
-    PrimitiveType primType = Prim_Invalid;
-    if( IsElement( "lines"))
-        primType = Prim_Lines;
-    else if( IsElement( "linestrips"))
-        primType = Prim_LineStrip;
-    else if( IsElement( "polygons"))
-        primType = Prim_Polygon;
-    else if( IsElement( "polylist"))
-        primType = Prim_Polylist;
-    else if( IsElement( "triangles"))
-        primType = Prim_Triangles;
-    else if( IsElement( "trifans"))
-        primType = Prim_TriFans;
-    else if( IsElement( "tristrips"))
-        primType = Prim_TriStrips;
-
-    ai_assert( primType != Prim_Invalid);
-
-    // also a number of <input> elements, but in addition a <p> primitive collection and propably index counts for all primitives
-    while( mReader->read())
-    {
-        if( mReader->getNodeType() == irr::io::EXN_ELEMENT)
-        {
-            if( IsElement( "input"))
-            {
-                ReadInputChannel( perIndexData);
-            }
-            else if( IsElement( "vcount"))
-            {
-                if( !mReader->isEmptyElement())
-                {
-                    if (numPrimitives)  // It is possible to define a mesh without any primitives
-                    {
-                        // case <polylist> - specifies the number of indices for each polygon
-                        const char* content = GetTextContent();
-                        vcount.reserve( numPrimitives);
-                        for( unsigned int a = 0; a < numPrimitives; a++)
-                        {
-                            if( *content == 0)
-                                ThrowException( "Expected more values while reading <vcount> contents.");
-                            // read a number
-                            vcount.push_back( (size_t) strtoul10( content, &content));
-                            // skip whitespace after it
-                            SkipSpacesAndLineEnd( &content);
-                        }
-                    }
-
-                    TestClosing( "vcount");
-                }
-            }
-            else if( IsElement( "p"))
-            {
-                if( !mReader->isEmptyElement())
-                {
-                    // now here the actual fun starts - these are the indices to construct the mesh data from
-                    actualPrimitives += ReadPrimitives(pMesh, perIndexData, numPrimitives, vcount, primType);
-                }
-            }
-            else if (IsElement("extra"))
-            {
-                SkipElement("extra");
-            } else
-            {
-                ThrowException( boost::str( boost::format( "Unexpected sub element <%s> in tag <%s>") % mReader->getNodeName() % elementName));
-            }
-        }
-        else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END)
-        {
-            if( mReader->getNodeName() != elementName)
-                ThrowException( boost::str( boost::format( "Expected end of <%s> element.") % elementName));
-
-            break;
-        }
-    }
-
-#ifdef ASSIMP_BUILD_DEBUG
-    if (primType != Prim_TriFans && primType != Prim_TriStrips) {
-        ai_assert(actualPrimitives == numPrimitives);
-    }
-#endif
-
-    // only when we're done reading all <p> tags (and thus know the final vertex count) can we commit the submesh
-    subgroup.mNumFaces = actualPrimitives;
-    pMesh->mSubMeshes.push_back(subgroup);
-}
-
-// ------------------------------------------------------------------------------------------------
-// Reads a single input channel element and stores it in the given array, if valid
-void ColladaParser::ReadInputChannel( std::vector<InputChannel>& poChannels)
-{
-    InputChannel channel;
-
-    // read semantic
-    int attrSemantic = GetAttribute( "semantic");
-    std::string semantic = mReader->getAttributeValue( attrSemantic);
-    channel.mType = GetTypeForSemantic( semantic);
-
-    // read source
-    int attrSource = GetAttribute( "source");
-    const char* source = mReader->getAttributeValue( attrSource);
-    if( source[0] != '#')
-        ThrowException( boost::str( boost::format( "Unknown reference format in url \"%s\" in source attribute of <input> element.") % source));
-    channel.mAccessor = source+1; // skipping the leading #, hopefully the remaining text is the accessor ID only
-
-    // read index offset, if per-index <input>
-    int attrOffset = TestAttribute( "offset");
-    if( attrOffset > -1)
-        channel.mOffset = mReader->getAttributeValueAsInt( attrOffset);
-
-    // read set if texture coordinates
-    if(channel.mType == IT_Texcoord || channel.mType == IT_Color){
-        int attrSet = TestAttribute("set");
-        if(attrSet > -1){
-            attrSet = mReader->getAttributeValueAsInt( attrSet);
-            if(attrSet < 0)
-                ThrowException( boost::str( boost::format( "Invalid index \"%i\" in set attribute of <input> element") % (attrSet)));
-
-            channel.mIndex = attrSet;
-        }
-    }
-
-    // store, if valid type
-    if( channel.mType != IT_Invalid)
-        poChannels.push_back( channel);
-
-    // skip remaining stuff of this element, if any
-    SkipElement();
-}
-
-// ------------------------------------------------------------------------------------------------
-// Reads a <p> primitive index list and assembles the mesh data into the given mesh
-size_t ColladaParser::ReadPrimitives( Mesh* pMesh, std::vector<InputChannel>& pPerIndexChannels,
-    size_t pNumPrimitives, const std::vector<size_t>& pVCount, PrimitiveType pPrimType)
-{
-    // determine number of indices coming per vertex
-    // find the offset index for all per-vertex channels
-    size_t numOffsets = 1;
-    size_t perVertexOffset = SIZE_MAX; // invalid value
-    BOOST_FOREACH( const InputChannel& channel, pPerIndexChannels)
-    {
-        numOffsets = std::max( numOffsets, channel.mOffset+1);
-        if( channel.mType == IT_Vertex)
-            perVertexOffset = channel.mOffset;
-    }
-
-    // determine the expected number of indices
-    size_t expectedPointCount = 0;
-    switch( pPrimType)
-    {
-        case Prim_Polylist:
-        {
-            BOOST_FOREACH( size_t i, pVCount)
-                expectedPointCount += i;
-            break;
-        }
-        case Prim_Lines:
-            expectedPointCount = 2 * pNumPrimitives;
-            break;
-        case Prim_Triangles:
-            expectedPointCount = 3 * pNumPrimitives;
-            break;
-        default:
-            // other primitive types don't state the index count upfront... we need to guess
-            break;
-    }
-
-    // and read all indices into a temporary array
-    std::vector<size_t> indices;
-    if( expectedPointCount > 0)
-        indices.reserve( expectedPointCount * numOffsets);
-
-    if (pNumPrimitives > 0) // It is possible to not contain any indicies
-    {
-        const char* content = GetTextContent();
-        while( *content != 0)
-        {
-            // read a value.
-            // Hack: (thom) Some exporters put negative indices sometimes. We just try to carry on anyways.
-            int value = std::max( 0, strtol10( content, &content));
-            indices.push_back( size_t( value));
-            // skip whitespace after it
-            SkipSpacesAndLineEnd( &content);
-        }
-    }
-
-    // complain if the index count doesn't fit
-    if( expectedPointCount > 0 && indices.size() != expectedPointCount * numOffsets)
-        ThrowException( "Expected different index count in <p> element.");
-    else if( expectedPointCount == 0 && (indices.size() % numOffsets) != 0)
-        ThrowException( "Expected different index count in <p> element.");
-
-    // find the data for all sources
-  for( std::vector<InputChannel>::iterator it = pMesh->mPerVertexData.begin(); it != pMesh->mPerVertexData.end(); ++it)
-    {
-    InputChannel& input = *it;
-        if( input.mResolved)
-            continue;
-
-        // find accessor
-        input.mResolved = &ResolveLibraryReference( mAccessorLibrary, input.mAccessor);
-        // resolve accessor's data pointer as well, if neccessary
-        const Accessor* acc = input.mResolved;
-        if( !acc->mData)
-            acc->mData = &ResolveLibraryReference( mDataLibrary, acc->mSource);
-    }
-    // and the same for the per-index channels
-  for( std::vector<InputChannel>::iterator it = pPerIndexChannels.begin(); it != pPerIndexChannels.end(); ++it)
-  {
-    InputChannel& input = *it;
-        if( input.mResolved)
-            continue;
-
-        // ignore vertex pointer, it doesn't refer to an accessor
-        if( input.mType == IT_Vertex)
-        {
-            // warn if the vertex channel does not refer to the <vertices> element in the same mesh
-            if( input.mAccessor != pMesh->mVertexID)
-                ThrowException( "Unsupported vertex referencing scheme.");
-            continue;
-        }
-
-        // find accessor
-        input.mResolved = &ResolveLibraryReference( mAccessorLibrary, input.mAccessor);
-        // resolve accessor's data pointer as well, if neccessary
-        const Accessor* acc = input.mResolved;
-        if( !acc->mData)
-            acc->mData = &ResolveLibraryReference( mDataLibrary, acc->mSource);
-    }
-
-    // For continued primitives, the given count does not come all in one <p>, but only one primitive per <p>
-    size_t numPrimitives = pNumPrimitives;
-    if( pPrimType == Prim_TriFans || pPrimType == Prim_Polygon)
-        numPrimitives = 1;
-    // For continued primitives, the given count is actually the number of <p>'s inside the parent tag
-    if ( pPrimType == Prim_TriStrips){
-        size_t numberOfVertices = indices.size() / numOffsets;
-        numPrimitives = numberOfVertices - 2;
-    }
-
-    pMesh->mFaceSize.reserve( numPrimitives);
-    pMesh->mFacePosIndices.reserve( indices.size() / numOffsets);
-
-    size_t polylistStartVertex = 0;
-    for (size_t currentPrimitive = 0; currentPrimitive < numPrimitives; currentPrimitive++)
-    {
-        // determine number of points for this primitive
-        size_t numPoints = 0;
-        switch( pPrimType)
-        {
-            case Prim_Lines:
-                numPoints = 2;
-                for (size_t currentVertex = 0; currentVertex < numPoints; currentVertex++)
-                    CopyVertex(currentVertex, numOffsets, numPoints, perVertexOffset, pMesh, pPerIndexChannels, currentPrimitive, indices);
-                break;
-            case Prim_Triangles:
-                numPoints = 3;
-                for (size_t currentVertex = 0; currentVertex < numPoints; currentVertex++)
-                    CopyVertex(currentVertex, numOffsets, numPoints, perVertexOffset, pMesh, pPerIndexChannels, currentPrimitive, indices);
-                break;
-            case Prim_TriStrips:
-                numPoints = 3;
-                ReadPrimTriStrips(numOffsets, perVertexOffset, pMesh, pPerIndexChannels, currentPrimitive, indices);
-                break;
-            case Prim_Polylist:
-                numPoints = pVCount[currentPrimitive];
-                for (size_t currentVertex = 0; currentVertex < numPoints; currentVertex++)
-                    CopyVertex(polylistStartVertex + currentVertex, numOffsets, 1, perVertexOffset, pMesh, pPerIndexChannels, 0, indices);
-                polylistStartVertex += numPoints;
-                break;
-            case Prim_TriFans:
-            case Prim_Polygon:
-                numPoints = indices.size() / numOffsets;
-                for (size_t currentVertex = 0; currentVertex < numPoints; currentVertex++)
-                    CopyVertex(currentVertex, numOffsets, numPoints, perVertexOffset, pMesh, pPerIndexChannels, currentPrimitive, indices);
-                break;
-            default:
-                // LineStrip is not supported due to expected index unmangling
-                ThrowException( "Unsupported primitive type.");
-                break;
-        }
-
-        // store the face size to later reconstruct the face from
-        pMesh->mFaceSize.push_back( numPoints);
-    }
-
-    // if I ever get my hands on that guy who invented this steaming pile of indirection...
-    TestClosing( "p");
-    return numPrimitives;
-}
-
-void ColladaParser::CopyVertex(size_t currentVertex, size_t numOffsets, size_t numPoints, size_t perVertexOffset, Mesh* pMesh, std::vector<InputChannel>& pPerIndexChannels, size_t currentPrimitive, const std::vector<size_t>& indices){
-    // calculate the base offset of the vertex whose attributes we ant to copy
-    size_t baseOffset = currentPrimitive * numOffsets * numPoints + currentVertex * numOffsets;
-
-    // don't overrun the boundaries of the index list
-    size_t maxIndexRequested = baseOffset + numOffsets - 1;
-    ai_assert(maxIndexRequested < indices.size());
-
-    // extract per-vertex channels using the global per-vertex offset
-    for (std::vector<InputChannel>::iterator it = pMesh->mPerVertexData.begin(); it != pMesh->mPerVertexData.end(); ++it)
-        ExtractDataObjectFromChannel(*it, indices[baseOffset + perVertexOffset], pMesh);
-    // and extract per-index channels using there specified offset
-    for (std::vector<InputChannel>::iterator it = pPerIndexChannels.begin(); it != pPerIndexChannels.end(); ++it)
-        ExtractDataObjectFromChannel(*it, indices[baseOffset + it->mOffset], pMesh);
-
-    // store the vertex-data index for later assignment of bone vertex weights
-    pMesh->mFacePosIndices.push_back(indices[baseOffset + perVertexOffset]);
-}
-
-void ColladaParser::ReadPrimTriStrips(size_t numOffsets, size_t perVertexOffset, Mesh* pMesh, std::vector<InputChannel>& pPerIndexChannels, size_t currentPrimitive, const std::vector<size_t>& indices){
-    if (currentPrimitive % 2 != 0){
-        //odd tristrip triangles need their indices mangled, to preserve winding direction
-        CopyVertex(1, numOffsets, 1, perVertexOffset, pMesh, pPerIndexChannels, currentPrimitive, indices);
-        CopyVertex(0, numOffsets, 1, perVertexOffset, pMesh, pPerIndexChannels, currentPrimitive, indices);
-        CopyVertex(2, numOffsets, 1, perVertexOffset, pMesh, pPerIndexChannels, currentPrimitive, indices);
-    }
-    else {//for non tristrips or even tristrip triangles
-        CopyVertex(0, numOffsets, 1, perVertexOffset, pMesh, pPerIndexChannels, currentPrimitive, indices);
-        CopyVertex(1, numOffsets, 1, perVertexOffset, pMesh, pPerIndexChannels, currentPrimitive, indices);
-        CopyVertex(2, numOffsets, 1, perVertexOffset, pMesh, pPerIndexChannels, currentPrimitive, indices);
-    }
-}
-
-// ------------------------------------------------------------------------------------------------
-// Extracts a single object from an input channel and stores it in the appropriate mesh data array
-void ColladaParser::ExtractDataObjectFromChannel( const InputChannel& pInput, size_t pLocalIndex, Mesh* pMesh)
-{
-    // ignore vertex referrer - we handle them that separate
-    if( pInput.mType == IT_Vertex)
-        return;
-
-    const Accessor& acc = *pInput.mResolved;
-    if( pLocalIndex >= acc.mCount)
-        ThrowException( boost::str( boost::format( "Invalid data index (%d/%d) in primitive specification") % pLocalIndex % acc.mCount));
-
-    // get a pointer to the start of the data object referred to by the accessor and the local index
-    const float* dataObject = &(acc.mData->mValues[0]) + acc.mOffset + pLocalIndex* acc.mStride;
-
-    // assemble according to the accessors component sub-offset list. We don't care, yet,
-    // what kind of object exactly we're extracting here
-    float obj[4];
-    for( size_t c = 0; c < 4; ++c)
-        obj[c] = dataObject[acc.mSubOffset[c]];
-
-    // now we reinterpret it according to the type we're reading here
-    switch( pInput.mType)
-    {
-        case IT_Position: // ignore all position streams except 0 - there can be only one position
-            if( pInput.mIndex == 0)
-                pMesh->mPositions.push_back( aiVector3D( obj[0], obj[1], obj[2]));
-            else
-                DefaultLogger::get()->error("Collada: just one vertex position stream supported");
-            break;
-        case IT_Normal:
-            // pad to current vertex count if necessary
-            if( pMesh->mNormals.size() < pMesh->mPositions.size()-1)
-                pMesh->mNormals.insert( pMesh->mNormals.end(), pMesh->mPositions.size() - pMesh->mNormals.size() - 1, aiVector3D( 0, 1, 0));
-
-            // ignore all normal streams except 0 - there can be only one normal
-            if( pInput.mIndex == 0)
-                pMesh->mNormals.push_back( aiVector3D( obj[0], obj[1], obj[2]));
-            else
-                DefaultLogger::get()->error("Collada: just one vertex normal stream supported");
-            break;
-        case IT_Tangent:
-            // pad to current vertex count if necessary
-            if( pMesh->mTangents.size() < pMesh->mPositions.size()-1)
-                pMesh->mTangents.insert( pMesh->mTangents.end(), pMesh->mPositions.size() - pMesh->mTangents.size() - 1, aiVector3D( 1, 0, 0));
-
-            // ignore all tangent streams except 0 - there can be only one tangent
-            if( pInput.mIndex == 0)
-                pMesh->mTangents.push_back( aiVector3D( obj[0], obj[1], obj[2]));
-            else
-                DefaultLogger::get()->error("Collada: just one vertex tangent stream supported");
-            break;
-        case IT_Bitangent:
-            // pad to current vertex count if necessary
-            if( pMesh->mBitangents.size() < pMesh->mPositions.size()-1)
-                pMesh->mBitangents.insert( pMesh->mBitangents.end(), pMesh->mPositions.size() - pMesh->mBitangents.size() - 1, aiVector3D( 0, 0, 1));
-
-            // ignore all bitangent streams except 0 - there can be only one bitangent
-            if( pInput.mIndex == 0)
-                pMesh->mBitangents.push_back( aiVector3D( obj[0], obj[1], obj[2]));
-            else
-                DefaultLogger::get()->error("Collada: just one vertex bitangent stream supported");
-            break;
-        case IT_Texcoord:
-            // up to 4 texture coord sets are fine, ignore the others
-            if( pInput.mIndex < AI_MAX_NUMBER_OF_TEXTURECOORDS)
-            {
-                // pad to current vertex count if necessary
-                if( pMesh->mTexCoords[pInput.mIndex].size() < pMesh->mPositions.size()-1)
-                    pMesh->mTexCoords[pInput.mIndex].insert( pMesh->mTexCoords[pInput.mIndex].end(),
-                        pMesh->mPositions.size() - pMesh->mTexCoords[pInput.mIndex].size() - 1, aiVector3D( 0, 0, 0));
-
-                pMesh->mTexCoords[pInput.mIndex].push_back( aiVector3D( obj[0], obj[1], obj[2]));
-                if (0 != acc.mSubOffset[2] || 0 != acc.mSubOffset[3]) /* hack ... consider cleaner solution */
-                    pMesh->mNumUVComponents[pInput.mIndex]=3;
-            }   else
-            {
-                DefaultLogger::get()->error("Collada: too many texture coordinate sets. Skipping.");
-            }
-            break;
-        case IT_Color:
-            // up to 4 color sets are fine, ignore the others
-            if( pInput.mIndex < AI_MAX_NUMBER_OF_COLOR_SETS)
-            {
-                // pad to current vertex count if necessary
-                if( pMesh->mColors[pInput.mIndex].size() < pMesh->mPositions.size()-1)
-                    pMesh->mColors[pInput.mIndex].insert( pMesh->mColors[pInput.mIndex].end(),
-                        pMesh->mPositions.size() - pMesh->mColors[pInput.mIndex].size() - 1, aiColor4D( 0, 0, 0, 1));
-
-                aiColor4D result(0, 0, 0, 1);
-                for (size_t i = 0; i < pInput.mResolved->mSize; ++i)
-                {
-                    result[i] = obj[pInput.mResolved->mSubOffset[i]];
-                }
-                pMesh->mColors[pInput.mIndex].push_back(result);
-            } else
-            {
-                DefaultLogger::get()->error("Collada: too many vertex color sets. Skipping.");
-            }
-
-            break;
-        default:
-            // IT_Invalid and IT_Vertex
-            ai_assert(false && "shouldn't ever get here");
-    }
-}
-
-// ------------------------------------------------------------------------------------------------
-// Reads the library of node hierarchies and scene parts
-void ColladaParser::ReadSceneLibrary()
-{
-    if( mReader->isEmptyElement())
-        return;
-
-    while( mReader->read())
-    {
-        if( mReader->getNodeType() == irr::io::EXN_ELEMENT)
-        {
-            // a visual scene - generate root node under its ID and let ReadNode() do the recursive work
-            if( IsElement( "visual_scene"))
-            {
-                // read ID. Is optional according to the spec, but how on earth should a scene_instance refer to it then?
-                int indexID = GetAttribute( "id");
-                const char* attrID = mReader->getAttributeValue( indexID);
-
-                // read name if given.
-                int indexName = TestAttribute( "name");
-                const char* attrName = "unnamed";
-                if( indexName > -1)
-                    attrName = mReader->getAttributeValue( indexName);
-
-                // create a node and store it in the library under its ID
-                Node* node = new Node;
-                node->mID = attrID;
-                node->mName = attrName;
-                mNodeLibrary[node->mID] = node;
-
-                ReadSceneNode( node);
-            } else
-            {
-                // ignore the rest
-                SkipElement();
-            }
-        }
-        else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END)
-        {
-            if( strcmp( mReader->getNodeName(), "library_visual_scenes") == 0)
-                //ThrowException( "Expected end of \"library_visual_scenes\" element.");
-
-            break;
-        }
-    }
-}
-
-// ------------------------------------------------------------------------------------------------
-// Reads a scene node's contents including children and stores it in the given node
-void ColladaParser::ReadSceneNode( Node* pNode)
-{
-    // quit immediately on <bla/> elements
-    if( mReader->isEmptyElement())
-        return;
-
-    while( mReader->read())
-    {
-        if( mReader->getNodeType() == irr::io::EXN_ELEMENT)
-        {
-            if( IsElement( "node"))
-            {
-                Node* child = new Node;
-                int attrID = TestAttribute( "id");
-                if( attrID > -1)
-                    child->mID = mReader->getAttributeValue( attrID);
-                int attrSID = TestAttribute( "sid");
-                if( attrSID > -1)
-                    child->mSID = mReader->getAttributeValue( attrSID);
-
-                int attrName = TestAttribute( "name");
-                if( attrName > -1)
-                    child->mName = mReader->getAttributeValue( attrName);
-
-                // TODO: (thom) support SIDs
-                // ai_assert( TestAttribute( "sid") == -1);
-
-                if (pNode)
-                {
-                    pNode->mChildren.push_back( child);
-                    child->mParent = pNode;
-                }
-                else
-                {
-                    // no parent node given, probably called from <library_nodes> element.
-                    // create new node in node library
-                    mNodeLibrary[child->mID] = child;
-                }
-
-                // read on recursively from there
-                ReadSceneNode( child);
-                continue;
-            }
-            // For any further stuff we need a valid node to work on
-            else if (!pNode)
-                continue;
-
-            if( IsElement( "lookat"))
-                ReadNodeTransformation( pNode, TF_LOOKAT);
-            else if( IsElement( "matrix"))
-                ReadNodeTransformation( pNode, TF_MATRIX);
-            else if( IsElement( "rotate"))
-                ReadNodeTransformation( pNode, TF_ROTATE);
-            else if( IsElement( "scale"))
-                ReadNodeTransformation( pNode, TF_SCALE);
-            else if( IsElement( "skew"))
-                ReadNodeTransformation( pNode, TF_SKEW);
-            else if( IsElement( "translate"))
-                ReadNodeTransformation( pNode, TF_TRANSLATE);
-            else if( IsElement( "render") && pNode->mParent == NULL && 0 == pNode->mPrimaryCamera.length())
-            {
-                // ... scene evaluation or, in other words, postprocessing pipeline,
-                // or, again in other words, a turing-complete description how to
-                // render a Collada scene. The only thing that is interesting for
-                // us is the primary camera.
-                int attrId = TestAttribute("camera_node");
-                if (-1 != attrId)
-                {
-                    const char* s = mReader->getAttributeValue(attrId);
-                    if (s[0] != '#')
-                        DefaultLogger::get()->error("Collada: Unresolved reference format of camera");
-                    else
-                        pNode->mPrimaryCamera = s+1;
-                }
-            }
-            else if( IsElement( "instance_node"))
-            {
-                // find the node in the library
-                int attrID = TestAttribute( "url");
-                if( attrID != -1)
-                {
-                    const char* s = mReader->getAttributeValue(attrID);
-                    if (s[0] != '#')
-                        DefaultLogger::get()->error("Collada: Unresolved reference format of node");
-                    else
-                    {
-                        pNode->mNodeInstances.push_back(NodeInstance());
-                        pNode->mNodeInstances.back().mNode = s+1;
-                    }
-                }
-            }
-            else if( IsElement( "instance_geometry") || IsElement( "instance_controller"))
-            {
-                // Reference to a mesh or controller, with possible material associations
-                ReadNodeGeometry( pNode);
-            }
-            else if( IsElement( "instance_light"))
-            {
-                // Reference to a light, name given in 'url' attribute
-                int attrID = TestAttribute("url");
-                if (-1 == attrID)
-                    DefaultLogger::get()->warn("Collada: Expected url attribute in <instance_light> element");
-                else
-                {
-                    const char* url = mReader->getAttributeValue( attrID);
-                    if( url[0] != '#')
-                        ThrowException( "Unknown reference format in <instance_light> element");
-
-                    pNode->mLights.push_back(LightInstance());
-                    pNode->mLights.back().mLight = url+1;
-                }
-            }
-            else if( IsElement( "instance_camera"))
-            {
-                // Reference to a camera, name given in 'url' attribute
-                int attrID = TestAttribute("url");
-                if (-1 == attrID)
-                    DefaultLogger::get()->warn("Collada: Expected url attribute in <instance_camera> element");
-                else
-                {
-                    const char* url = mReader->getAttributeValue( attrID);
-                    if( url[0] != '#')
-                        ThrowException( "Unknown reference format in <instance_camera> element");
-
-                    pNode->mCameras.push_back(CameraInstance());
-                    pNode->mCameras.back().mCamera = url+1;
-                }
-            }
-            else
-            {
-                // skip everything else for the moment
-                SkipElement();
-            }
-        }
-        else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END) {
-            break;
-        }
-    }
-}
-
-// ------------------------------------------------------------------------------------------------
-// Reads a node transformation entry of the given type and adds it to the given node's transformation list.
-void ColladaParser::ReadNodeTransformation( Node* pNode, TransformType pType)
-{
-    if( mReader->isEmptyElement())
-        return;
-
-    std::string tagName = mReader->getNodeName();
-
-    Transform tf;
-    tf.mType = pType;
-
-    // read SID
-    int indexSID = TestAttribute( "sid");
-    if( indexSID >= 0)
-        tf.mID = mReader->getAttributeValue( indexSID);
-
-    // how many parameters to read per transformation type
-    static const unsigned int sNumParameters[] = { 9, 4, 3, 3, 7, 16 };
-    const char* content = GetTextContent();
-
-    // read as many parameters and store in the transformation
-    for( unsigned int a = 0; a < sNumParameters[pType]; a++)
-    {
-        // read a number
-        content = fast_atoreal_move<float>( content, tf.f[a]);
-        // skip whitespace after it
-        SkipSpacesAndLineEnd( &content);
-    }
-
-    // place the transformation at the queue of the node
-    pNode->mTransforms.push_back( tf);
-
-    // and consume the closing tag
-    TestClosing( tagName.c_str());
-}
-
-// ------------------------------------------------------------------------------------------------
-// Processes bind_vertex_input and bind elements
-void ColladaParser::ReadMaterialVertexInputBinding( Collada::SemanticMappingTable& tbl)
-{
-    while( mReader->read())
-    {
-        if( mReader->getNodeType() == irr::io::EXN_ELEMENT) {
-            if( IsElement( "bind_vertex_input"))
-            {
-                Collada::InputSemanticMapEntry vn;
-
-                // effect semantic
-                int n = GetAttribute("semantic");
-                std::string s = mReader->getAttributeValue(n);
-
-                // input semantic
-                n = GetAttribute("input_semantic");
-                vn.mType = GetTypeForSemantic( mReader->getAttributeValue(n) );
-
-                // index of input set
-                n = TestAttribute("input_set");
-                if (-1 != n)
-                    vn.mSet = mReader->getAttributeValueAsInt(n);
-
-                tbl.mMap[s] = vn;
-            }
-            else if( IsElement( "bind")) {
-                DefaultLogger::get()->warn("Collada: Found unsupported <bind> element");
-            }
-        }
-        else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END)    {
-            if( strcmp( mReader->getNodeName(), "instance_material") == 0)
-                break;
-        }
-    }
-}
-
-// ------------------------------------------------------------------------------------------------
-// Reads a mesh reference in a node and adds it to the node's mesh list
-void ColladaParser::ReadNodeGeometry( Node* pNode)
-{
-    // referred mesh is given as an attribute of the <instance_geometry> element
-    int attrUrl = GetAttribute( "url");
-    const char* url = mReader->getAttributeValue( attrUrl);
-    if( url[0] != '#')
-        ThrowException( "Unknown reference format");
-
-    Collada::MeshInstance instance;
-    instance.mMeshOrController = url+1; // skipping the leading #
-
-    if( !mReader->isEmptyElement())
-    {
-        // read material associations. Ignore additional elements inbetween
-        while( mReader->read())
-        {
-            if( mReader->getNodeType() == irr::io::EXN_ELEMENT)
-            {
-                if( IsElement( "instance_material"))
-                {
-                    // read ID of the geometry subgroup and the target material
-                    int attrGroup = GetAttribute( "symbol");
-                    std::string group = mReader->getAttributeValue( attrGroup);
-                    int attrMaterial = GetAttribute( "target");
-                    const char* urlMat = mReader->getAttributeValue( attrMaterial);
-                    Collada::SemanticMappingTable s;
-                    if( urlMat[0] == '#')
-                        urlMat++;
-
-                    s.mMatName = urlMat;
-
-                    // resolve further material details + THIS UGLY AND NASTY semantic mapping stuff
-                    if( !mReader->isEmptyElement())
-                        ReadMaterialVertexInputBinding(s);
-
-                    // store the association
-                    instance.mMaterials[group] = s;
-                }
-            }
-            else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END)
-            {
-                if( strcmp( mReader->getNodeName(), "instance_geometry") == 0
-                    || strcmp( mReader->getNodeName(), "instance_controller") == 0)
-                    break;
-            }
-        }
-    }
-
-    // store it
-    pNode->mMeshes.push_back( instance);
-}
-
-// ------------------------------------------------------------------------------------------------
-// Reads the collada scene
-void ColladaParser::ReadScene()
-{
-    if( mReader->isEmptyElement())
-        return;
-
-    while( mReader->read())
-    {
-        if( mReader->getNodeType() == irr::io::EXN_ELEMENT) {
-            if( IsElement( "instance_visual_scene"))
-            {
-                // should be the first and only occurence
-                if( mRootNode)
-                    ThrowException( "Invalid scene containing multiple root nodes in <instance_visual_scene> element");
-
-                // read the url of the scene to instance. Should be of format "#some_name"
-                int urlIndex = GetAttribute( "url");
-                const char* url = mReader->getAttributeValue( urlIndex);
-                if( url[0] != '#')
-                    ThrowException( "Unknown reference format in <instance_visual_scene> element");
-
-                // find the referred scene, skip the leading #
-                NodeLibrary::const_iterator sit = mNodeLibrary.find( url+1);
-                if( sit == mNodeLibrary.end())
-                    ThrowException( "Unable to resolve visual_scene reference \"" + std::string(url) + "\" in <instance_visual_scene> element.");
-                mRootNode = sit->second;
-            } else  {
-                SkipElement();
-            }
-        }
-        else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END){
-            break;
-        }
-    }
-}
-
-// ------------------------------------------------------------------------------------------------
-// Aborts the file reading with an exception
-AI_WONT_RETURN void ColladaParser::ThrowException( const std::string& pError) const
-{
-    throw DeadlyImportError( boost::str( boost::format( "Collada: %s - %s") % mFileName % pError));
-}
-
-// ------------------------------------------------------------------------------------------------
-// Skips all data until the end node of the current element
-void ColladaParser::SkipElement()
-{
-    // nothing to skip if it's an <element />
-    if( mReader->isEmptyElement())
-        return;
-
-    // reroute
-    SkipElement( mReader->getNodeName());
-}
-
-// ------------------------------------------------------------------------------------------------
-// Skips all data until the end node of the given element
-void ColladaParser::SkipElement( const char* pElement)
-{
-    // copy the current node's name because it'a pointer to the reader's internal buffer,
-    // which is going to change with the upcoming parsing
-    std::string element = pElement;
-    while( mReader->read())
-    {
-        if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END)
-            if( mReader->getNodeName() == element)
-                break;
-    }
-}
-
-// ------------------------------------------------------------------------------------------------
-// Tests for an opening element of the given name, throws an exception if not found
-void ColladaParser::TestOpening( const char* pName)
-{
-    // read element start
-    if( !mReader->read())
-        ThrowException( boost::str( boost::format( "Unexpected end of file while beginning of <%s> element.") % pName));
-    // whitespace in front is ok, just read again if found
-    if( mReader->getNodeType() == irr::io::EXN_TEXT)
-        if( !mReader->read())
-            ThrowException( boost::str( boost::format( "Unexpected end of file while reading beginning of <%s> element.") % pName));
-
-    if( mReader->getNodeType() != irr::io::EXN_ELEMENT || strcmp( mReader->getNodeName(), pName) != 0)
-        ThrowException( boost::str( boost::format( "Expected start of <%s> element.") % pName));
-}
-
-// ------------------------------------------------------------------------------------------------
-// Tests for the closing tag of the given element, throws an exception if not found
-void ColladaParser::TestClosing( const char* pName)
-{
-    // check if we're already on the closing tag and return right away
-    if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END && strcmp( mReader->getNodeName(), pName) == 0)
-        return;
-
-    // if not, read some more
-    if( !mReader->read())
-        ThrowException( boost::str( boost::format( "Unexpected end of file while reading end of <%s> element.") % pName));
-    // whitespace in front is ok, just read again if found
-    if( mReader->getNodeType() == irr::io::EXN_TEXT)
-        if( !mReader->read())
-            ThrowException( boost::str( boost::format( "Unexpected end of file while reading end of <%s> element.") % pName));
-
-    // but this has the be the closing tag, or we're lost
-    if( mReader->getNodeType() != irr::io::EXN_ELEMENT_END || strcmp( mReader->getNodeName(), pName) != 0)
-        ThrowException( boost::str( boost::format( "Expected end of <%s> element.") % pName));
-}
-
-// ------------------------------------------------------------------------------------------------
-// Returns the index of the named attribute or -1 if not found. Does not throw, therefore useful for optional attributes
-int ColladaParser::GetAttribute( const char* pAttr) const
-{
-    int index = TestAttribute( pAttr);
-    if( index != -1)
-        return index;
-
-    // attribute not found -> throw an exception
-    ThrowException( boost::str( boost::format( "Expected attribute \"%s\" for element <%s>.") % pAttr % mReader->getNodeName()));
-    return -1;
-}
-
-// ------------------------------------------------------------------------------------------------
-// Tests the present element for the presence of one attribute, returns its index or throws an exception if not found
-int ColladaParser::TestAttribute( const char* pAttr) const
-{
-    for( int a = 0; a < mReader->getAttributeCount(); a++)
-        if( strcmp( mReader->getAttributeName( a), pAttr) == 0)
-            return a;
-
-    return -1;
-}
-
-// ------------------------------------------------------------------------------------------------
-// Reads the text contents of an element, throws an exception if not given. Skips leading whitespace.
-const char* ColladaParser::GetTextContent()
-{
-    const char* sz = TestTextContent();
-    if(!sz) {
-        ThrowException( "Invalid contents in element \"n\".");
-    }
-    return sz;
-}
-
-// ------------------------------------------------------------------------------------------------
-// Reads the text contents of an element, returns NULL if not given. Skips leading whitespace.
-const char* ColladaParser::TestTextContent()
-{
-    // present node should be the beginning of an element
-    if( mReader->getNodeType() != irr::io::EXN_ELEMENT || mReader->isEmptyElement())
-        return NULL;
-
-    // read contents of the element
-    if( !mReader->read() )
-        return NULL;
-    if( mReader->getNodeType() != irr::io::EXN_TEXT)
-        return NULL;
-
-    // skip leading whitespace
-    const char* text = mReader->getNodeData();
-    SkipSpacesAndLineEnd( &text);
-
-    return text;
-}
-
-// ------------------------------------------------------------------------------------------------
-// Calculates the resulting transformation fromm all the given transform steps
-aiMatrix4x4 ColladaParser::CalculateResultTransform( const std::vector<Transform>& pTransforms) const
-{
-    aiMatrix4x4 res;
-
-    for( std::vector<Transform>::const_iterator it = pTransforms.begin(); it != pTransforms.end(); ++it)
-    {
-        const Transform& tf = *it;
-        switch( tf.mType)
-        {
-            case TF_LOOKAT:
-      {
-        aiVector3D pos( tf.f[0], tf.f[1], tf.f[2]);
-        aiVector3D dstPos( tf.f[3], tf.f[4], tf.f[5]);
-        aiVector3D up = aiVector3D( tf.f[6], tf.f[7], tf.f[8]).Normalize();
-        aiVector3D dir = aiVector3D( dstPos - pos).Normalize();
-        aiVector3D right = (dir ^ up).Normalize();
-
-        res *= aiMatrix4x4(
-          right.x, up.x, -dir.x, pos.x,
-          right.y, up.y, -dir.y, pos.y,
-          right.z, up.z, -dir.z, pos.z,
-          0, 0, 0, 1);
-                break;
-      }
-            case TF_ROTATE:
-            {
-                aiMatrix4x4 rot;
-                float angle = tf.f[3] * float( AI_MATH_PI) / 180.0f;
-                aiVector3D axis( tf.f[0], tf.f[1], tf.f[2]);
-                aiMatrix4x4::Rotation( angle, axis, rot);
-                res *= rot;
-                break;
-            }
-            case TF_TRANSLATE:
-            {
-                aiMatrix4x4 trans;
-                aiMatrix4x4::Translation( aiVector3D( tf.f[0], tf.f[1], tf.f[2]), trans);
-                res *= trans;
-                break;
-            }
-            case TF_SCALE:
-            {
-                aiMatrix4x4 scale( tf.f[0], 0.0f, 0.0f, 0.0f, 0.0f, tf.f[1], 0.0f, 0.0f, 0.0f, 0.0f, tf.f[2], 0.0f,
-                    0.0f, 0.0f, 0.0f, 1.0f);
-                res *= scale;
-                break;
-            }
-            case TF_SKEW:
-                // TODO: (thom)
-                ai_assert( false);
-                break;
-            case TF_MATRIX:
-            {
-                aiMatrix4x4 mat( tf.f[0], tf.f[1], tf.f[2], tf.f[3], tf.f[4], tf.f[5], tf.f[6], tf.f[7],
-                    tf.f[8], tf.f[9], tf.f[10], tf.f[11], tf.f[12], tf.f[13], tf.f[14], tf.f[15]);
-                res *= mat;
-                break;
-            }
-            default:
-                ai_assert( false);
-                break;
-        }
-    }
-
-    return res;
-}
-
-// ------------------------------------------------------------------------------------------------
-// Determines the input data type for the given semantic string
-Collada::InputType ColladaParser::GetTypeForSemantic( const std::string& pSemantic)
-{
-    if( pSemantic == "POSITION")
-        return IT_Position;
-    else if( pSemantic == "TEXCOORD")
-        return IT_Texcoord;
-    else if( pSemantic == "NORMAL")
-        return IT_Normal;
-    else if( pSemantic == "COLOR")
-        return IT_Color;
-    else if( pSemantic == "VERTEX")
-        return IT_Vertex;
-    else if( pSemantic == "BINORMAL" || pSemantic ==  "TEXBINORMAL")
-        return IT_Bitangent;
-    else if( pSemantic == "TANGENT" || pSemantic == "TEXTANGENT")
-        return IT_Tangent;
-
-    DefaultLogger::get()->warn( boost::str( boost::format( "Unknown vertex input type \"%s\". Ignoring.") % pSemantic));
-    return IT_Invalid;
-}
-
-#endif // !! ASSIMP_BUILD_NO_DAE_IMPORTER

+ 0 - 352
code/ColladaParser upstream.h

@@ -1,352 +0,0 @@
-/*
- Open Asset Import Library (assimp)
- ----------------------------------------------------------------------
- 
- Copyright (c) 2006-2015, assimp team
- All rights reserved.
- 
- Redistribution and use of this software in source and binary forms,
- with or without modification, are permitted provided that the
- following conditions are met:
- 
- * Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
- 
- * Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
- 
- * Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
- 
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- 
- ----------------------------------------------------------------------
- */
-
-/** @file ColladaParser.h
- *  @brief Defines the parser helper class for the collada loader
- */
-
-#ifndef AI_COLLADAPARSER_H_INC
-#define AI_COLLADAPARSER_H_INC
-
-#include "irrXMLWrapper.h"
-#include "ColladaHelper.h"
-#include "../include/assimp/ai_assert.h"
-#include <boost/format.hpp>
-
-namespace Assimp
-{
-    
-    // ------------------------------------------------------------------------------------------
-    /** Parser helper class for the Collada loader.
-     *
-     *  Does all the XML reading and builds internal data structures from it,
-     *  but leaves the resolving of all the references to the loader.
-     */
-    class ColladaParser
-    {
-        friend class ColladaLoader;
-        
-    protected:
-        /** Constructor from XML file */
-        ColladaParser( IOSystem* pIOHandler, const std::string& pFile);
-        
-        /** Destructor */
-        ~ColladaParser();
-        
-        /** Reads the contents of the file */
-        void ReadContents();
-        
-        /** Reads the structure of the file */
-        void ReadStructure();
-        
-        /** Reads asset informations such as coordinate system informations and legal blah */
-        void ReadAssetInfo();
-        
-        /** Reads the animation library */
-        void ReadAnimationLibrary();
-        
-        /** Reads an animation into the given parent structure */
-        void ReadAnimation( Collada::Animation* pParent);
-        
-        /** Reads an animation sampler into the given anim channel */
-        void ReadAnimationSampler( Collada::AnimationChannel& pChannel);
-        
-        /** Reads the skeleton controller library */
-        void ReadControllerLibrary();
-        
-        /** Reads a controller into the given mesh structure */
-        void ReadController( Collada::Controller& pController);
-        
-        /** Reads the joint definitions for the given controller */
-        void ReadControllerJoints( Collada::Controller& pController);
-        
-        /** Reads the joint weights for the given controller */
-        void ReadControllerWeights( Collada::Controller& pController);
-        
-        /** Reads the image library contents */
-        void ReadImageLibrary();
-        
-        /** Reads an image entry into the given image */
-        void ReadImage( Collada::Image& pImage);
-        
-        /** Reads the material library */
-        void ReadMaterialLibrary();
-        
-        /** Reads a material entry into the given material */
-        void ReadMaterial( Collada::Material& pMaterial);
-        
-        /** Reads the camera library */
-        void ReadCameraLibrary();
-        
-        /** Reads a camera entry into the given camera */
-        void ReadCamera( Collada::Camera& pCamera);
-        
-        /** Reads the light library */
-        void ReadLightLibrary();
-        
-        /** Reads a light entry into the given light */
-        void ReadLight( Collada::Light& pLight);
-        
-        /** Reads the effect library */
-        void ReadEffectLibrary();
-        
-        /** Reads an effect entry into the given effect*/
-        void ReadEffect( Collada::Effect& pEffect);
-        
-        /** Reads an COMMON effect profile */
-        void ReadEffectProfileCommon( Collada::Effect& pEffect);
-        
-        /** Read sampler properties */
-        void ReadSamplerProperties( Collada::Sampler& pSampler);
-        
-        /** Reads an effect entry containing a color or a texture defining that color */
-        void ReadEffectColor( aiColor4D& pColor, Collada::Sampler& pSampler);
-        
-        /** Reads an effect entry containing a float */
-        void ReadEffectFloat( float& pFloat);
-        
-        /** Reads an effect parameter specification of any kind */
-        void ReadEffectParam( Collada::EffectParam& pParam);
-        
-        /** Reads the geometry library contents */
-        void ReadGeometryLibrary();
-        
-        /** Reads a geometry from the geometry library. */
-        void ReadGeometry( Collada::Mesh* pMesh);
-        
-        /** Reads a mesh from the geometry library */
-        void ReadMesh( Collada::Mesh* pMesh);
-        
-        /** Reads a source element - a combination of raw data and an accessor defining
-         * things that should not be redefinable. Yes, that's another rant.
-         */
-        void ReadSource();
-        
-        /** Reads a data array holding a number of elements, and stores it in the global library.
-         * Currently supported are array of floats and arrays of strings.
-         */
-        void ReadDataArray();
-        
-        /** Reads an accessor and stores it in the global library under the given ID -
-         * accessors use the ID of the parent <source> element
-         */
-        void ReadAccessor( const std::string& pID);
-        
-        /** Reads input declarations of per-vertex mesh data into the given mesh */
-        void ReadVertexData( Collada::Mesh* pMesh);
-        
-        /** Reads input declarations of per-index mesh data into the given mesh */
-        void ReadIndexData( Collada::Mesh* pMesh);
-        
-        /** Reads a single input channel element and stores it in the given array, if valid */
-        void ReadInputChannel( std::vector<Collada::InputChannel>& poChannels);
-        
-        /** Reads a <p> primitive index list and assembles the mesh data into the given mesh */
-        size_t ReadPrimitives( Collada::Mesh* pMesh, std::vector<Collada::InputChannel>& pPerIndexChannels,
-                              size_t pNumPrimitives, const std::vector<size_t>& pVCount, Collada::PrimitiveType pPrimType);
-        
-        /** Copies the data for a single primitive into the mesh, based on the InputChannels */
-        void CopyVertex(size_t currentVertex, size_t numOffsets, size_t numPoints, size_t perVertexOffset,
-                        Collada::Mesh* pMesh, std::vector<Collada::InputChannel>& pPerIndexChannels,
-                        size_t currentPrimitive, const std::vector<size_t>& indices);
-        
-        /** Reads one triangle of a tristrip into the mesh */
-        void ReadPrimTriStrips(size_t numOffsets, size_t perVertexOffset, Collada::Mesh* pMesh,
-                               std::vector<Collada::InputChannel>& pPerIndexChannels, size_t currentPrimitive, const std::vector<size_t>& indices);
-        
-        /** Extracts a single object from an input channel and stores it in the appropriate mesh data array */
-        void ExtractDataObjectFromChannel( const Collada::InputChannel& pInput, size_t pLocalIndex, Collada::Mesh* pMesh);
-        
-        /** Reads the library of node hierarchies and scene parts */
-        void ReadSceneLibrary();
-        
-        /** Reads a scene node's contents including children and stores it in the given node */
-        void ReadSceneNode( Collada::Node* pNode);
-        
-        /** Reads a node transformation entry of the given type and adds it to the given node's transformation list. */
-        void ReadNodeTransformation( Collada::Node* pNode, Collada::TransformType pType);
-        
-        /** Reads a mesh reference in a node and adds it to the node's mesh list */
-        void ReadNodeGeometry( Collada::Node* pNode);
-        
-        /** Reads the collada scene */
-        void ReadScene();
-        
-        // Processes bind_vertex_input and bind elements
-        void ReadMaterialVertexInputBinding( Collada::SemanticMappingTable& tbl);
-        
-    protected:
-        /** Aborts the file reading with an exception */
-        AI_WONT_RETURN void ThrowException( const std::string& pError) const AI_WONT_RETURN_SUFFIX;
-        
-        /** Skips all data until the end node of the current element */
-        void SkipElement();
-        
-        /** Skips all data until the end node of the given element */
-        void SkipElement( const char* pElement);
-        
-        /** Compares the current xml element name to the given string and returns true if equal */
-        bool IsElement( const char* pName) const;
-        
-        /** Tests for the opening tag of the given element, throws an exception if not found */
-        void TestOpening( const char* pName);
-        
-        /** Tests for the closing tag of the given element, throws an exception if not found */
-        void TestClosing( const char* pName);
-        
-        /** Checks the present element for the presence of the attribute, returns its index
-         or throws an exception if not found */
-        int GetAttribute( const char* pAttr) const;
-        
-        /** Returns the index of the named attribute or -1 if not found. Does not throw,
-         therefore useful for optional attributes */
-        int TestAttribute( const char* pAttr) const;
-        
-        /** Reads the text contents of an element, throws an exception if not given.
-         Skips leading whitespace. */
-        const char* GetTextContent();
-        
-        /** Reads the text contents of an element, returns NULL if not given.
-         Skips leading whitespace. */
-        const char* TestTextContent();
-        
-        /** Reads a single bool from current text content */
-        bool ReadBoolFromTextContent();
-        
-        /** Reads a single float from current text content */
-        float ReadFloatFromTextContent();
-        
-        /** Calculates the resulting transformation from all the given transform steps */
-        aiMatrix4x4 CalculateResultTransform( const std::vector<Collada::Transform>& pTransforms) const;
-        
-        /** Determines the input data type for the given semantic string */
-        Collada::InputType GetTypeForSemantic( const std::string& pSemantic);
-        
-        /** Finds the item in the given library by its reference, throws if not found */
-        template <typename Type> const Type& ResolveLibraryReference(
-                                                                     const std::map<std::string, Type>& pLibrary, const std::string& pURL) const;
-        
-    protected:
-        /** Filename, for a verbose error message */
-        std::string mFileName;
-        
-        /** XML reader, member for everyday use */
-        irr::io::IrrXMLReader* mReader;
-        
-        /** All data arrays found in the file by ID. Might be referred to by actually
-         everyone. Collada, you are a steaming pile of indirection. */
-        typedef std::map<std::string, Collada::Data> DataLibrary;
-        DataLibrary mDataLibrary;
-        
-        /** Same for accessors which define how the data in a data array is accessed. */
-        typedef std::map<std::string, Collada::Accessor> AccessorLibrary;
-        AccessorLibrary mAccessorLibrary;
-        
-        /** Mesh library: mesh by ID */
-        typedef std::map<std::string, Collada::Mesh*> MeshLibrary;
-        MeshLibrary mMeshLibrary;
-        
-        /** node library: root node of the hierarchy part by ID */
-        typedef std::map<std::string, Collada::Node*> NodeLibrary;
-        NodeLibrary mNodeLibrary;
-        
-        /** Image library: stores texture properties by ID */
-        typedef std::map<std::string, Collada::Image> ImageLibrary;
-        ImageLibrary mImageLibrary;
-        
-        /** Effect library: surface attributes by ID */
-        typedef std::map<std::string, Collada::Effect> EffectLibrary;
-        EffectLibrary mEffectLibrary;
-        
-        /** Material library: surface material by ID */
-        typedef std::map<std::string, Collada::Material> MaterialLibrary;
-        MaterialLibrary mMaterialLibrary;
-        
-        /** Light library: surface light by ID */
-        typedef std::map<std::string, Collada::Light> LightLibrary;
-        LightLibrary mLightLibrary;
-        
-        /** Camera library: surface material by ID */
-        typedef std::map<std::string, Collada::Camera> CameraLibrary;
-        CameraLibrary mCameraLibrary;
-        
-        /** Controller library: joint controllers by ID */
-        typedef std::map<std::string, Collada::Controller> ControllerLibrary;
-        ControllerLibrary mControllerLibrary;
-        
-        /** Pointer to the root node. Don't delete, it just points to one of
-         the nodes in the node library. */
-        Collada::Node* mRootNode;
-        
-        /** Root animation container */
-        Collada::Animation mAnims;
-        
-        /** Size unit: how large compared to a meter */
-        float mUnitSize;
-        
-        /** Which is the up vector */
-        enum { UP_X, UP_Y, UP_Z } mUpDirection;
-        
-        /** Collada file format version */
-        Collada::FormatVersion mFormat;
-    };
-    
-    // ------------------------------------------------------------------------------------------------
-    // Check for element match
-    inline bool ColladaParser::IsElement( const char* pName) const
-    {
-        ai_assert( mReader->getNodeType() == irr::io::EXN_ELEMENT);
-        return ::strcmp( mReader->getNodeName(), pName) == 0;
-    }
-    
-    // ------------------------------------------------------------------------------------------------
-    // Finds the item in the given library by its reference, throws if not found
-    template <typename Type>
-    const Type& ColladaParser::ResolveLibraryReference( const std::map<std::string, Type>& pLibrary, const std::string& pURL) const
-    {
-        typename std::map<std::string, Type>::const_iterator it = pLibrary.find( pURL);
-        if( it == pLibrary.end())
-            ThrowException( boost::str( boost::format( "Unable to resolve library reference \"%s\".") % pURL));
-        return it->second;
-    }
-    
-} // end of namespace Assimp
-
-#endif // AI_COLLADAPARSER_H_INC

+ 0 - 2933
code/ColladaParser wil.cpp

@@ -1,2933 +0,0 @@
-/*
----------------------------------------------------------------------------
-Open Asset Import Library (assimp)
----------------------------------------------------------------------------
-
-Copyright (c) 2006-2012, assimp team
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms, 
-with or without modification, are permitted provided that the following 
-conditions are met:
-
-* Redistributions of source code must retain the above
-copyright notice, this list of conditions and the
-following disclaimer.
-
-* Redistributions in binary form must reproduce the above
-copyright notice, this list of conditions and the
-following disclaimer in the documentation and/or other
-materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
-contributors may be used to endorse or promote products
-derived from this software without specific prior
-written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------------
-*/
-
-/** @file ColladaParser.cpp
- *  @brief Implementation of the Collada parser helper
- */
-
-#include "AssimpPCH.h"
-#ifndef ASSIMP_BUILD_NO_COLLADA_IMPORTER
-
-#include "ColladaParser.h"
-#include "fast_atof.h"
-#include "ParsingUtils.h"
-
-using namespace Assimp;
-using namespace Assimp::Collada;
-
-// ------------------------------------------------------------------------------------------------
-// Constructor to be privately used by Importer
-ColladaParser::ColladaParser( IOSystem* pIOHandler, const std::string& pFile)
-    : mFileName( pFile)
-{
-    mRootNode = NULL;
-    mUnitSize = 1.0f;
-    mUpDirection = UP_Y;
-
-    // We assume the newest file format by default
-    mFormat = FV_1_5_n;
-
-  // open the file
-  boost::scoped_ptr<IOStream> file( pIOHandler->Open( pFile));
-  if( file.get() == NULL)
-    throw DeadlyImportError( "Failed to open file " + pFile + ".");
-
-    // generate a XML reader for it
-  boost::scoped_ptr<CIrrXML_IOStreamReader> mIOWrapper( new CIrrXML_IOStreamReader( file.get()));
-    mReader = irr::io::createIrrXMLReader( mIOWrapper.get());
-    if( !mReader)
-        ThrowException( "Collada: Unable to open file.");
-
-    // start reading
-    ReadContents();
-}
-
-// ------------------------------------------------------------------------------------------------
-// Destructor, private as well
-ColladaParser::~ColladaParser()
-{
-    delete mReader;
-    for( NodeLibrary::iterator it = mNodeLibrary.begin(); it != mNodeLibrary.end(); ++it)
-        delete it->second;
-    for( MeshLibrary::iterator it = mMeshLibrary.begin(); it != mMeshLibrary.end(); ++it)
-        delete it->second;
-}
-
-// ------------------------------------------------------------------------------------------------
-// Read bool from text contents of current element
-bool ColladaParser::ReadBoolFromTextContent()
-{
-    const char* cur = GetTextContent();
-    return (!ASSIMP_strincmp(cur,"true",4) || '0' != *cur);
-}
-
-// ------------------------------------------------------------------------------------------------
-// Read float from text contents of current element
-float ColladaParser::ReadFloatFromTextContent()
-{
-    const char* cur = GetTextContent();
-    return fast_atof(cur);
-}
-
-// ------------------------------------------------------------------------------------------------
-// Reads the contents of the file
-void ColladaParser::ReadContents()
-{
-    while( mReader->read())
-    {
-        // handle the root element "COLLADA"
-        if( mReader->getNodeType() == irr::io::EXN_ELEMENT)
-        {
-            if( IsElement( "COLLADA"))
-            {
-                // check for 'version' attribute
-                const int attrib = TestAttribute("version");
-                if (attrib != -1) {
-                    const char* version = mReader->getAttributeValue(attrib);
-                    
-                    if (!::strncmp(version,"1.5",3)) {
-                        mFormat =  FV_1_5_n;
-                        DefaultLogger::get()->debug("Collada schema version is 1.5.n");
-                    }
-                    else if (!::strncmp(version,"1.4",3)) {
-                        mFormat =  FV_1_4_n;
-                        DefaultLogger::get()->debug("Collada schema version is 1.4.n");
-                    }
-                    else if (!::strncmp(version,"1.3",3)) {
-                        mFormat =  FV_1_3_n;
-                        DefaultLogger::get()->debug("Collada schema version is 1.3.n");
-                    }
-                }
-
-                ReadStructure();
-            } else
-            {
-                DefaultLogger::get()->debug( boost::str( boost::format( "Ignoring global element <%s>.") % mReader->getNodeName()));
-                SkipElement();
-            }
-        } else
-        {
-            // skip everything else silently
-        }
-    }
-}
-
-// ------------------------------------------------------------------------------------------------
-// Reads the structure of the file
-void ColladaParser::ReadStructure()
-{
-    while( mReader->read())
-    {
-        // beginning of elements
-        if( mReader->getNodeType() == irr::io::EXN_ELEMENT) 
-        {
-            if( IsElement( "asset"))
-                ReadAssetInfo();
-            else if( IsElement( "library_animations"))
-                ReadAnimationLibrary();
-            else if( IsElement( "library_controllers"))
-                ReadControllerLibrary();
-            else if( IsElement( "library_images"))
-                ReadImageLibrary();
-            else if( IsElement( "library_materials"))
-                ReadMaterialLibrary();
-            else if( IsElement( "library_effects"))
-                ReadEffectLibrary();
-            else if( IsElement( "library_geometries"))
-                ReadGeometryLibrary();
-            else if( IsElement( "library_visual_scenes"))
-                ReadSceneLibrary();
-            else if( IsElement( "library_lights"))
-                ReadLightLibrary();
-            else if( IsElement( "library_cameras"))
-                ReadCameraLibrary();
-            else if( IsElement( "library_nodes"))
-                ReadSceneNode(NULL); /* some hacking to reuse this piece of code */
-            else if( IsElement( "scene"))
-                ReadScene();
-            else
-                SkipElement();
-        } 
-        else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END) 
-        {
-            break;
-        }
-    }
-}
-
-// ------------------------------------------------------------------------------------------------
-// Reads asset informations such as coordinate system informations and legal blah
-void ColladaParser::ReadAssetInfo()
-{
-    if( mReader->isEmptyElement())
-        return;
-
-    while( mReader->read())
-    {
-        if( mReader->getNodeType() == irr::io::EXN_ELEMENT)
-        {
-            if( IsElement( "unit"))
-            {
-                // read unit data from the element's attributes
-                const int attrIndex = TestAttribute( "meter");
-                if (attrIndex == -1) {
-                    mUnitSize = 1.f;
-                }
-                else {
-                    mUnitSize = mReader->getAttributeValueAsFloat( attrIndex);
-                }
-
-                // consume the trailing stuff
-                if( !mReader->isEmptyElement())
-                    SkipElement();
-            } 
-            else if( IsElement( "up_axis"))
-            {
-                // read content, strip whitespace, compare
-                const char* content = GetTextContent();
-                if( strncmp( content, "X_UP", 4) == 0)
-                    mUpDirection = UP_X;
-                else if( strncmp( content, "Z_UP", 4) == 0)
-                    mUpDirection = UP_Z;
-                else
-                    mUpDirection = UP_Y;
-
-                // check element end
-                TestClosing( "up_axis");
-            } else
-            {
-                SkipElement();
-            }
-        } 
-        else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END)
-        {
-            if( strcmp( mReader->getNodeName(), "asset") != 0)
-                ThrowException( "Expected end of <asset> element.");
-
-            break;
-        }
-    }
-}
-
-// ------------------------------------------------------------------------------------------------
-// Reads the animation library
-void ColladaParser::ReadAnimationLibrary()
-{
-    if (mReader->isEmptyElement())
-        return;
-
-    while( mReader->read())
-    {
-        if( mReader->getNodeType() == irr::io::EXN_ELEMENT) 
-        {
-            if( IsElement( "animation"))
-            {
-                // delegate the reading. Depending on the inner elements it will be a container or a anim channel
-                ReadAnimation( &mAnims);
-            } else
-            {
-                // ignore the rest
-                SkipElement();
-            }
-        }
-        else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END) 
-        {
-            if( strcmp( mReader->getNodeName(), "library_animations") != 0)
-                ThrowException( "Expected end of <library_animations> element.");
-
-            break;
-        }
-    }
-}
-
-// ------------------------------------------------------------------------------------------------
-// Reads an animation into the given parent structure
-void ColladaParser::ReadAnimation( Collada::Animation* pParent)
-{
-    if( mReader->isEmptyElement())
-        return;
-
-    // an <animation> element may be a container for grouping sub-elements or an animation channel
-    // this is the channel collection by ID, in case it has channels
-    typedef std::map<std::string, AnimationChannel> ChannelMap;
-    ChannelMap channels;
-    // this is the anim container in case we're a container
-    Animation* anim = NULL;
-
-    // optional name given as an attribute
-    std::string animName;
-    int indexName = TestAttribute( "name");
-    int indexID = TestAttribute( "id");
-    if( indexName >= 0)
-        animName = mReader->getAttributeValue( indexName);
-    else if( indexID >= 0)
-        animName = mReader->getAttributeValue( indexID);
-    else
-        animName = "animation";
-
-    while( mReader->read())
-    {
-        if( mReader->getNodeType() == irr::io::EXN_ELEMENT) 
-        {
-            // we have subanimations
-            if( IsElement( "animation"))
-            {
-                // create container from our element
-                if( !anim)
-                {
-                    anim = new Animation;
-                    anim->mName = animName;
-                    pParent->mSubAnims.push_back( anim);
-                }
-
-                // recurse into the subelement
-                ReadAnimation( anim);
-            } 
-            else if( IsElement( "source"))
-            {
-                // possible animation data - we'll never know. Better store it
-                ReadSource();
-            } 
-            else if( IsElement( "sampler"))
-            {
-                // read the ID to assign the corresponding collada channel afterwards.
-                int indexID = GetAttribute( "id");
-                std::string id = mReader->getAttributeValue( indexID);
-                ChannelMap::iterator newChannel = channels.insert( std::make_pair( id, AnimationChannel())).first;
-
-                // have it read into a channel
-                ReadAnimationSampler( newChannel->second);
-            } 
-            else if( IsElement( "channel"))
-            {
-                // the binding element whose whole purpose is to provide the target to animate
-                // Thanks, Collada! A directly posted information would have been too simple, I guess.
-                // Better add another indirection to that! Can't have enough of those.
-                int indexTarget = GetAttribute( "target");
-                int indexSource = GetAttribute( "source");
-                const char* sourceId = mReader->getAttributeValue( indexSource);
-                if( sourceId[0] == '#')
-                    sourceId++;
-                ChannelMap::iterator cit = channels.find( sourceId);
-                if( cit != channels.end())
-                    cit->second.mTarget = mReader->getAttributeValue( indexTarget);
-
-                if( !mReader->isEmptyElement())
-                    SkipElement();
-            } 
-            else
-            {
-                // ignore the rest
-                SkipElement();
-            }
-        }
-        else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END) 
-        {
-            if( strcmp( mReader->getNodeName(), "animation") != 0)
-                ThrowException( "Expected end of <animation> element.");
-
-            break;
-        }
-    }
-
-    // it turned out to have channels - add them
-    if( !channels.empty())
-    {
-        // special filtering for stupid exporters packing each channel into a separate animation
-        if( channels.size() == 1)
-        {
-            pParent->mChannels.push_back( channels.begin()->second);
-        } else
-        {
-            // else create the animation, if not done yet, and store the channels
-            if( !anim)
-            {
-                anim = new Animation;
-                anim->mName = animName;
-                pParent->mSubAnims.push_back( anim);
-            }
-            for( ChannelMap::const_iterator it = channels.begin(); it != channels.end(); ++it)
-                anim->mChannels.push_back( it->second);
-        }
-    }
-}
-
-// ------------------------------------------------------------------------------------------------
-// Reads an animation sampler into the given anim channel
-void ColladaParser::ReadAnimationSampler( Collada::AnimationChannel& pChannel)
-{
-    while( mReader->read())
-    {
-        if( mReader->getNodeType() == irr::io::EXN_ELEMENT) 
-        {
-            if( IsElement( "input"))
-            {
-                int indexSemantic = GetAttribute( "semantic");
-                const char* semantic = mReader->getAttributeValue( indexSemantic);
-                int indexSource = GetAttribute( "source");
-                const char* source = mReader->getAttributeValue( indexSource);
-                if( source[0] != '#')
-                    ThrowException( "Unsupported URL format");
-                source++;
-                
-                if( strcmp( semantic, "INPUT") == 0)
-                    pChannel.mSourceTimes = source;
-                else if( strcmp( semantic, "OUTPUT") == 0)
-                    pChannel.mSourceValues = source;
-
-                if( !mReader->isEmptyElement())
-                    SkipElement();
-            } 
-            else
-            {
-                // ignore the rest
-                SkipElement();
-            }
-        }
-        else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END) 
-        {
-            if( strcmp( mReader->getNodeName(), "sampler") != 0)
-                ThrowException( "Expected end of <sampler> element.");
-
-            break;
-        }
-    }
-}
-
-// ------------------------------------------------------------------------------------------------
-// Reads the skeleton controller library
-void ColladaParser::ReadControllerLibrary()
-{
-    if (mReader->isEmptyElement())
-        return;
-
-    while( mReader->read())
-    {
-        if( mReader->getNodeType() == irr::io::EXN_ELEMENT) 
-        {
-            if( IsElement( "controller"))
-            {
-                // read ID. Ask the spec if it's neccessary or optional... you might be surprised.
-                int attrID = GetAttribute( "id");
-                std::string id = mReader->getAttributeValue( attrID);
-
-                // create an entry and store it in the library under its ID
-                mControllerLibrary[id] = Controller();
-
-                // read on from there
-                ReadController( mControllerLibrary[id]);
-            } else
-            {
-                // ignore the rest
-                SkipElement();
-            }
-        }
-        else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END) 
-        {
-            if( strcmp( mReader->getNodeName(), "library_controllers") != 0)
-                ThrowException( "Expected end of <library_controllers> element.");
-
-            break;
-        }
-    }
-}
-
-// ------------------------------------------------------------------------------------------------
-// Reads a controller into the given mesh structure
-void ColladaParser::ReadController( Collada::Controller& pController)
-{
-    while( mReader->read())
-    {
-        if( mReader->getNodeType() == irr::io::EXN_ELEMENT) 
-        {
-            // two types of controllers: "skin" and "morph". Only the first one is relevant, we skip the other
-            if( IsElement( "morph"))
-            {
-                // should skip everything inside, so there's no danger of catching elements inbetween
-                SkipElement();
-            } 
-            else if( IsElement( "skin"))
-            {
-                // read the mesh it refers to. According to the spec this could also be another
-                // controller, but I refuse to implement every single idea they've come up with
-                int sourceIndex = GetAttribute( "source");
-                pController.mMeshId = mReader->getAttributeValue( sourceIndex) + 1;
-            } 
-            else if( IsElement( "bind_shape_matrix"))
-            {
-                // content is 16 floats to define a matrix... it seems to be important for some models
-          const char* content = GetTextContent();
-
-          // read the 16 floats
-          for( unsigned int a = 0; a < 16; a++)
-          {
-              // read a number
-          content = fast_atoreal_move<float>( content, pController.mBindShapeMatrix[a]);
-              // skip whitespace after it
-              SkipSpacesAndLineEnd( &content);
-          }
-
-        TestClosing( "bind_shape_matrix");
-            } 
-            else if( IsElement( "source"))
-            {
-                // data array - we have specialists to handle this
-                ReadSource();
-            } 
-            else if( IsElement( "joints"))
-            {
-                ReadControllerJoints( pController);
-            }
-            else if( IsElement( "vertex_weights"))
-            {
-                ReadControllerWeights( pController);
-            }
-            else
-            {
-                // ignore the rest
-                SkipElement();
-            }
-        }
-        else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END) 
-        {
-            if( strcmp( mReader->getNodeName(), "controller") == 0)
-                break;
-            else if( strcmp( mReader->getNodeName(), "skin") != 0)
-                ThrowException( "Expected end of <controller> element.");
-        }
-    }
-}
-
-// ------------------------------------------------------------------------------------------------
-// Reads the joint definitions for the given controller
-void ColladaParser::ReadControllerJoints( Collada::Controller& pController)
-{
-    while( mReader->read())
-    {
-        if( mReader->getNodeType() == irr::io::EXN_ELEMENT) 
-        {
-            // Input channels for joint data. Two possible semantics: "JOINT" and "INV_BIND_MATRIX"
-            if( IsElement( "input"))
-            {
-                int indexSemantic = GetAttribute( "semantic");
-                const char* attrSemantic = mReader->getAttributeValue( indexSemantic);
-                int indexSource = GetAttribute( "source");
-                const char* attrSource = mReader->getAttributeValue( indexSource);
-
-                // local URLS always start with a '#'. We don't support global URLs
-                if( attrSource[0] != '#')
-                    ThrowException( boost::str( boost::format( "Unsupported URL format in \"%s\" in source attribute of <joints> data <input> element") % attrSource));
-                attrSource++;
-
-                // parse source URL to corresponding source
-                if( strcmp( attrSemantic, "JOINT") == 0)
-                    pController.mJointNameSource = attrSource;
-                else if( strcmp( attrSemantic, "INV_BIND_MATRIX") == 0)
-                    pController.mJointOffsetMatrixSource = attrSource;
-                else
-                    ThrowException( boost::str( boost::format( "Unknown semantic \"%s\" in <joints> data <input> element") % attrSemantic));
-
-                // skip inner data, if present
-                if( !mReader->isEmptyElement())
-                    SkipElement();
-            }
-            else
-            {
-                // ignore the rest
-                SkipElement();
-            }
-        }
-        else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END) 
-        {
-            if( strcmp( mReader->getNodeName(), "joints") != 0)
-                ThrowException( "Expected end of <joints> element.");
-
-            break;
-        }
-    }
-}
-
-// ------------------------------------------------------------------------------------------------
-// Reads the joint weights for the given controller
-void ColladaParser::ReadControllerWeights( Collada::Controller& pController)
-{
-    // read vertex count from attributes and resize the array accordingly
-    int indexCount = GetAttribute( "count");
-    size_t vertexCount = (size_t) mReader->getAttributeValueAsInt( indexCount);
-    pController.mWeightCounts.resize( vertexCount);
-
-    while( mReader->read())
-    {
-        if( mReader->getNodeType() == irr::io::EXN_ELEMENT) 
-        {
-            // Input channels for weight data. Two possible semantics: "JOINT" and "WEIGHT"
-            if( IsElement( "input") && vertexCount > 0 )
-            {
-                InputChannel channel;
-
-                int indexSemantic = GetAttribute( "semantic");
-                const char* attrSemantic = mReader->getAttributeValue( indexSemantic);
-                int indexSource = GetAttribute( "source");
-                const char* attrSource = mReader->getAttributeValue( indexSource);
-                int indexOffset = TestAttribute( "offset");
-                if( indexOffset >= 0)
-                    channel.mOffset = mReader->getAttributeValueAsInt( indexOffset);
-
-                // local URLS always start with a '#'. We don't support global URLs
-                if( attrSource[0] != '#')
-                    ThrowException( boost::str( boost::format( "Unsupported URL format in \"%s\" in source attribute of <vertex_weights> data <input> element") % attrSource));
-                channel.mAccessor = attrSource + 1;
-
-                // parse source URL to corresponding source
-                if( strcmp( attrSemantic, "JOINT") == 0)
-                    pController.mWeightInputJoints = channel;
-                else if( strcmp( attrSemantic, "WEIGHT") == 0)
-                    pController.mWeightInputWeights = channel;
-                else
-                    ThrowException( boost::str( boost::format( "Unknown semantic \"%s\" in <vertex_weights> data <input> element") % attrSemantic));
-
-                // skip inner data, if present
-                if( !mReader->isEmptyElement())
-                    SkipElement();
-            }
-            else if( IsElement( "vcount") && vertexCount > 0 )
-            {
-                // read weight count per vertex
-                const char* text = GetTextContent();
-                size_t numWeights = 0;
-                for( std::vector<size_t>::iterator it = pController.mWeightCounts.begin(); it != pController.mWeightCounts.end(); ++it)
-                {
-                    if( *text == 0)
-                        ThrowException( "Out of data while reading <vcount>");
-
-                    *it = strtoul10( text, &text);
-                    numWeights += *it;
-                    SkipSpacesAndLineEnd( &text);
-                }
-
-                TestClosing( "vcount");
-
-                // reserve weight count 
-                pController.mWeights.resize( numWeights);
-            }
-            else if( IsElement( "v") && vertexCount > 0 )
-            {
-                // read JointIndex - WeightIndex pairs
-                const char* text = GetTextContent();
-
-                for( std::vector< std::pair<size_t, size_t> >::iterator it = pController.mWeights.begin(); it != pController.mWeights.end(); ++it)
-                {
-                    if( *text == 0)
-                        ThrowException( "Out of data while reading <vertex_weights>");
-                    it->first = strtoul10( text, &text);
-                    SkipSpacesAndLineEnd( &text);
-                    if( *text == 0)
-                        ThrowException( "Out of data while reading <vertex_weights>");
-                    it->second = strtoul10( text, &text);
-                    SkipSpacesAndLineEnd( &text);
-                }
-
-                TestClosing( "v");
-            }
-            else
-            {
-                // ignore the rest
-                SkipElement();
-            }
-        }
-        else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END) 
-        {
-            if( strcmp( mReader->getNodeName(), "vertex_weights") != 0)
-                ThrowException( "Expected end of <vertex_weights> element.");
-
-            break;
-        }
-    }
-}
-
-// ------------------------------------------------------------------------------------------------
-// Reads the image library contents
-void ColladaParser::ReadImageLibrary()
-{
-    if( mReader->isEmptyElement())
-        return;
-
-    while( mReader->read())
-    {
-        if( mReader->getNodeType() == irr::io::EXN_ELEMENT) {
-            if( IsElement( "image"))
-            {
-                // read ID. Another entry which is "optional" by design but obligatory in reality
-                int attrID = GetAttribute( "id");
-                std::string id = mReader->getAttributeValue( attrID);
-
-                // create an entry and store it in the library under its ID
-                mImageLibrary[id] = Image();
-
-                // read on from there
-                ReadImage( mImageLibrary[id]);
-            } else
-            {
-                // ignore the rest
-                SkipElement();
-            }
-        }
-        else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END) {
-            if( strcmp( mReader->getNodeName(), "library_images") != 0)
-                ThrowException( "Expected end of <library_images> element.");
-
-            break;
-        }
-    }
-}
-
-// ------------------------------------------------------------------------------------------------
-// Reads an image entry into the given image
-void ColladaParser::ReadImage( Collada::Image& pImage)
-{
-    while( mReader->read())
-    {
-        if( mReader->getNodeType() == irr::io::EXN_ELEMENT){
-            // Need to run different code paths here, depending on the Collada XSD version
-            if (IsElement("image")) {
-                SkipElement();
-            }
-            else if(  IsElement( "init_from"))
-            {
-                if (mFormat == FV_1_4_n) 
-                {
-                    // FIX: C4D exporter writes empty <init_from/> tags
-                    if (!mReader->isEmptyElement()) {
-                        // element content is filename - hopefully
-                        const char* sz = TestTextContent();
-                        if (sz)pImage.mFileName = sz;
-                        TestClosing( "init_from");
-                    }
-                    if (!pImage.mFileName.length()) {
-                        pImage.mFileName = "unknown_texture";
-                    }
-                }
-                else if (mFormat == FV_1_5_n) 
-                {
-                    // make sure we skip over mip and array initializations, which
-                    // we don't support, but which could confuse the loader if 
-                    // they're not skipped.
-                    int attrib = TestAttribute("array_index");
-                    if (attrib != -1 && mReader->getAttributeValueAsInt(attrib) > 0) {
-                        DefaultLogger::get()->warn("Collada: Ignoring texture array index");
-                        continue;
-                    }
-
-                    attrib = TestAttribute("mip_index");
-                    if (attrib != -1 && mReader->getAttributeValueAsInt(attrib) > 0) {
-                        DefaultLogger::get()->warn("Collada: Ignoring MIP map layer");
-                        continue;
-                    }
-
-                    // TODO: correctly jump over cube and volume maps?
-                }
-            }
-            else if (mFormat == FV_1_5_n) 
-            {
-                if( IsElement( "ref"))
-                {
-                    // element content is filename - hopefully
-                    const char* sz = TestTextContent();
-                    if (sz)pImage.mFileName = sz;
-                    TestClosing( "ref");
-                } 
-                else if( IsElement( "hex") && !pImage.mFileName.length())
-                {
-                    // embedded image. get format
-                    const int attrib = TestAttribute("format");
-                    if (-1 == attrib) 
-                        DefaultLogger::get()->warn("Collada: Unknown image file format");
-                    else pImage.mEmbeddedFormat = mReader->getAttributeValue(attrib);
-
-                    const char* data = GetTextContent();
-
-                    // hexadecimal-encoded binary octets. First of all, find the
-                    // required buffer size to reserve enough storage.
-                    const char* cur = data;
-                    while (!IsSpaceOrNewLine(*cur)) cur++;
-
-                    const unsigned int size = (unsigned int)(cur-data) * 2;
-                    pImage.mImageData.resize(size);
-                    for (unsigned int i = 0; i < size;++i) 
-                        pImage.mImageData[i] = HexOctetToDecimal(data+(i<<1));
-
-                    TestClosing( "hex");
-                } 
-            }
-            else    
-            {
-                // ignore the rest
-                SkipElement();
-            }
-        }
-        else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END) {
-            if( strcmp( mReader->getNodeName(), "image") == 0)
-                break;
-        }
-    }
-}
-
-// ------------------------------------------------------------------------------------------------
-// Reads the material library
-void ColladaParser::ReadMaterialLibrary()
-{
-    if( mReader->isEmptyElement())
-        return;
-
-    std::map<std::string, int> names;
-    while( mReader->read())
-    {
-        if( mReader->getNodeType() == irr::io::EXN_ELEMENT) 
-        {
-            if( IsElement( "material"))
-            {
-                // read ID. By now you propably know my opinion about this "specification"
-                int attrID = GetAttribute( "id");
-                std::string id = mReader->getAttributeValue( attrID);
-
-                std::string name;
-                int attrName = TestAttribute("name");
-                if (attrName >= 0)
-                    name = mReader->getAttributeValue( attrName);
-
-                // create an entry and store it in the library under its ID
-                mMaterialLibrary[id] = Material();
-
-                if( !name.empty())
-                {
-                    std::map<std::string, int>::iterator it = names.find( name);
-                    if( it != names.end())
-                    {
-                        std::ostringstream strStream;
-                        strStream << ++it->second;
-                        name.append( " " + strStream.str());
-                    }
-                    else
-                    {
-                        names[name] = 0;
-                    }
-
-                    mMaterialLibrary[id].mName = name;
-                }
-
-                ReadMaterial( mMaterialLibrary[id]);
-            } else
-            {
-                // ignore the rest
-                SkipElement();
-            }
-        }
-        else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END) 
-        {
-            if( strcmp( mReader->getNodeName(), "library_materials") != 0)
-                ThrowException( "Expected end of <library_materials> element.");
-
-            break;
-        }
-    }
-}
-
-// ------------------------------------------------------------------------------------------------
-// Reads the light library
-void ColladaParser::ReadLightLibrary()
-{
-    if( mReader->isEmptyElement())
-        return;
-
-    while( mReader->read())
-    {
-        if( mReader->getNodeType() == irr::io::EXN_ELEMENT) {
-            if( IsElement( "light"))
-            {
-                // read ID. By now you propably know my opinion about this "specification"
-                int attrID = GetAttribute( "id");
-                std::string id = mReader->getAttributeValue( attrID);
-
-                // create an entry and store it in the library under its ID
-                ReadLight(mLightLibrary[id] = Light());
-
-            } else
-            {
-                // ignore the rest
-                SkipElement();
-            }
-        }
-        else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END)    {
-            if( strcmp( mReader->getNodeName(), "library_lights") != 0)
-                ThrowException( "Expected end of <library_lights> element.");
-
-            break;
-        }
-    }
-}
-
-// ------------------------------------------------------------------------------------------------
-// Reads the camera library
-void ColladaParser::ReadCameraLibrary()
-{
-    if( mReader->isEmptyElement())
-        return;
-
-    while( mReader->read())
-    {
-        if( mReader->getNodeType() == irr::io::EXN_ELEMENT) {
-            if( IsElement( "camera"))
-            {
-                // read ID. By now you propably know my opinion about this "specification"
-                int attrID = GetAttribute( "id");
-                std::string id = mReader->getAttributeValue( attrID);
-
-                // create an entry and store it in the library under its ID
-                Camera& cam = mCameraLibrary[id]; 
-                attrID = TestAttribute( "name");
-                if (attrID != -1) 
-                    cam.mName = mReader->getAttributeValue( attrID);
-
-                ReadCamera(cam);
-
-            } else
-            {
-                // ignore the rest
-                SkipElement();
-            }
-        }
-        else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END)    {
-            if( strcmp( mReader->getNodeName(), "library_cameras") != 0)
-                ThrowException( "Expected end of <library_cameras> element.");
-
-            break;
-        }
-    }
-}
-
-// ------------------------------------------------------------------------------------------------
-// Reads a material entry into the given material
-void ColladaParser::ReadMaterial( Collada::Material& pMaterial)
-{
-    while( mReader->read())
-    {
-        if( mReader->getNodeType() == irr::io::EXN_ELEMENT) {
-            if (IsElement("material")) {
-                SkipElement();
-            }
-            else if( IsElement( "instance_effect"))
-            {
-                // referred effect by URL
-                int attrUrl = GetAttribute( "url");
-                const char* url = mReader->getAttributeValue( attrUrl);
-                if( url[0] != '#')
-                    ThrowException( "Unknown reference format");
-
-                pMaterial.mEffect = url+1;
-
-                SkipElement();
-            } else
-            {
-                // ignore the rest
-                SkipElement();
-            }
-        }
-        else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END) {
-            if( strcmp( mReader->getNodeName(), "material") != 0)
-                ThrowException( "Expected end of <material> element.");
-
-            break;
-        }
-    }
-}
-
-// ------------------------------------------------------------------------------------------------
-// Reads a light entry into the given light
-void ColladaParser::ReadLight( Collada::Light& pLight)
-{
-    while( mReader->read())
-    {
-        if( mReader->getNodeType() == irr::io::EXN_ELEMENT) {
-            if (IsElement("light")) {
-                SkipElement();
-            }
-            else if (IsElement("spot")) {
-                pLight.mType = aiLightSource_SPOT;
-            }
-            else if (IsElement("ambient")) {
-                pLight.mType = aiLightSource_AMBIENT;
-            }
-            else if (IsElement("directional")) {
-                pLight.mType = aiLightSource_DIRECTIONAL;
-            }
-            else if (IsElement("point")) {
-                pLight.mType = aiLightSource_POINT;
-            }
-            else if (IsElement("color")) {
-                // text content contains 3 floats
-                const char* content = GetTextContent();
-                  
-                content = fast_atoreal_move<float>( content, (float&)pLight.mColor.r);
-                SkipSpacesAndLineEnd( &content);
-                
-                content = fast_atoreal_move<float>( content, (float&)pLight.mColor.g);
-                SkipSpacesAndLineEnd( &content);
-
-                content = fast_atoreal_move<float>( content, (float&)pLight.mColor.b);
-                SkipSpacesAndLineEnd( &content);
-
-                TestClosing( "color");
-            }
-            else if (IsElement("constant_attenuation")) {
-                pLight.mAttConstant = ReadFloatFromTextContent();
-                TestClosing("constant_attenuation");
-            }
-            else if (IsElement("linear_attenuation")) {
-                pLight.mAttLinear = ReadFloatFromTextContent();
-                TestClosing("linear_attenuation");
-            }
-            else if (IsElement("quadratic_attenuation")) {
-                pLight.mAttQuadratic = ReadFloatFromTextContent();
-                TestClosing("quadratic_attenuation");
-            }
-            else if (IsElement("falloff_angle")) {
-                pLight.mFalloffAngle = ReadFloatFromTextContent();
-                TestClosing("falloff_angle");
-            }
-            else if (IsElement("falloff_exponent")) {
-                pLight.mFalloffExponent = ReadFloatFromTextContent();
-                TestClosing("falloff_exponent");
-            }
-            // FCOLLADA extensions 
-            // -------------------------------------------------------
-            else if (IsElement("outer_cone")) {
-                pLight.mOuterAngle = ReadFloatFromTextContent();
-                TestClosing("outer_cone");
-            }
-            // ... and this one is even deprecated
-            else if (IsElement("penumbra_angle")) {
-                pLight.mPenumbraAngle = ReadFloatFromTextContent();
-                TestClosing("penumbra_angle");
-            }
-            else if (IsElement("intensity")) {
-                pLight.mIntensity = ReadFloatFromTextContent();
-                TestClosing("intensity");
-            }
-            else if (IsElement("falloff")) {
-                pLight.mOuterAngle = ReadFloatFromTextContent();
-                TestClosing("falloff");
-            }
-            else if (IsElement("hotspot_beam")) {
-                pLight.mFalloffAngle = ReadFloatFromTextContent();
-                TestClosing("hotspot_beam");
-            }
-        }
-        else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END) {
-            if( strcmp( mReader->getNodeName(), "light") == 0)
-                break;
-        }
-    }
-}
-
-// ------------------------------------------------------------------------------------------------
-// Reads a camera entry into the given light
-void ColladaParser::ReadCamera( Collada::Camera& pCamera)
-{
-    while( mReader->read())
-    {
-        if( mReader->getNodeType() == irr::io::EXN_ELEMENT) {
-            if (IsElement("camera")) {
-                SkipElement();
-            }
-            else if (IsElement("orthographic")) {
-                pCamera.mOrtho = true;
-            }
-            else if (IsElement("xfov") || IsElement("xmag")) {
-                pCamera.mHorFov = ReadFloatFromTextContent();
-                TestClosing((pCamera.mOrtho ? "xmag" : "xfov"));
-            }
-            else if (IsElement("yfov") || IsElement("ymag")) {
-                pCamera.mVerFov = ReadFloatFromTextContent();
-                TestClosing((pCamera.mOrtho ? "ymag" : "yfov"));
-            }
-            else if (IsElement("aspect_ratio")) {
-                pCamera.mAspect = ReadFloatFromTextContent();
-                TestClosing("aspect_ratio");
-            }
-            else if (IsElement("znear")) {
-                pCamera.mZNear = ReadFloatFromTextContent();
-                TestClosing("znear");
-            }
-            else if (IsElement("zfar")) {
-                pCamera.mZFar = ReadFloatFromTextContent();
-                TestClosing("zfar");
-            }
-        }
-        else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END) {
-            if( strcmp( mReader->getNodeName(), "camera") == 0)
-                break;
-        }
-    }
-}
-
-// ------------------------------------------------------------------------------------------------
-// Reads the effect library
-void ColladaParser::ReadEffectLibrary()
-{
-    if (mReader->isEmptyElement()) {
-        return;
-    }
-
-    while( mReader->read())
-    {
-        if( mReader->getNodeType() == irr::io::EXN_ELEMENT) {
-            if( IsElement( "effect"))
-            {
-                // read ID. Do I have to repeat my ranting about "optional" attributes?
-                int attrID = GetAttribute( "id");
-                std::string id = mReader->getAttributeValue( attrID);
-
-                // create an entry and store it in the library under its ID
-                mEffectLibrary[id] = Effect();
-                // read on from there
-                ReadEffect( mEffectLibrary[id]);
-            } else
-            {
-                // ignore the rest
-                SkipElement();
-            }
-        }
-        else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END) {
-            if( strcmp( mReader->getNodeName(), "library_effects") != 0)
-                ThrowException( "Expected end of <library_effects> element.");
-
-            break;
-        }
-    }
-}
-
-// ------------------------------------------------------------------------------------------------
-// Reads an effect entry into the given effect
-void ColladaParser::ReadEffect( Collada::Effect& pEffect)
-{
-    // for the moment we don't support any other type of effect.
-    while( mReader->read())
-    {
-        if( mReader->getNodeType() == irr::io::EXN_ELEMENT)
-        {
-            if( IsElement( "profile_COMMON"))
-                ReadEffectProfileCommon( pEffect);
-            else
-                SkipElement();
-        }
-        else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END) 
-        {
-            if( strcmp( mReader->getNodeName(), "effect") != 0)
-                ThrowException( "Expected end of <effect> element.");
-
-            break;
-        }
-    }
-}
-
-// ------------------------------------------------------------------------------------------------
-// Reads an COMMON effect profile
-void ColladaParser::ReadEffectProfileCommon( Collada::Effect& pEffect)
-{
-    while( mReader->read())
-    {
-        if( mReader->getNodeType() == irr::io::EXN_ELEMENT) 
-        {
-            if( IsElement( "newparam"))    {
-                // save ID
-                int attrSID = GetAttribute( "sid");
-                std::string sid = mReader->getAttributeValue( attrSID);
-                pEffect.mParams[sid] = EffectParam();
-                ReadEffectParam( pEffect.mParams[sid]);
-            } 
-            else if( IsElement( "technique") || IsElement( "extra"))
-            {
-                // just syntactic sugar
-            }
-
-            else if( mFormat == FV_1_4_n && IsElement( "image"))
-            {
-                // read ID. Another entry which is "optional" by design but obligatory in reality
-                int attrID = GetAttribute( "id");
-                std::string id = mReader->getAttributeValue( attrID);
-
-                // create an entry and store it in the library under its ID
-                mImageLibrary[id] = Image();
-
-                // read on from there
-                ReadImage( mImageLibrary[id]);
-            }
-
-            /* Shading modes */
-            else if( IsElement( "phong"))
-                pEffect.mShadeType = Shade_Phong;
-            else if( IsElement( "constant"))
-                pEffect.mShadeType = Shade_Constant;
-            else if( IsElement( "lambert"))
-                pEffect.mShadeType = Shade_Lambert;
-            else if( IsElement( "blinn"))
-                pEffect.mShadeType = Shade_Blinn;
-
-            /* Color + texture properties */
-            else if( IsElement( "emission"))
-                ReadEffectColor( pEffect.mEmissive, pEffect.mTexEmissive);
-            else if( IsElement( "ambient"))
-                ReadEffectColor( pEffect.mAmbient, pEffect.mTexAmbient);
-            else if( IsElement( "diffuse"))
-                ReadEffectColor( pEffect.mDiffuse, pEffect.mTexDiffuse);
-            else if( IsElement( "specular"))
-                ReadEffectColor( pEffect.mSpecular, pEffect.mTexSpecular);
-            else if( IsElement( "reflective")) {
-                ReadEffectColor( pEffect.mReflective, pEffect.mTexReflective);
-            }
-            else if( IsElement( "transparent")) {
-                ReadEffectColor( pEffect.mTransparent,pEffect.mTexTransparent);
-            }
-            else if( IsElement( "shininess"))
-                ReadEffectFloat( pEffect.mShininess);
-            else if( IsElement( "reflectivity"))
-                ReadEffectFloat( pEffect.mReflectivity);
-
-            /* Single scalar properties */
-            else if( IsElement( "transparency"))
-                ReadEffectFloat( pEffect.mTransparency);
-            else if( IsElement( "index_of_refraction"))
-                ReadEffectFloat( pEffect.mRefractIndex);
-
-            // GOOGLEEARTH/OKINO extensions 
-            // -------------------------------------------------------
-            else if( IsElement( "double_sided"))
-                pEffect.mDoubleSided = ReadBoolFromTextContent();
-
-            // FCOLLADA extensions
-            // -------------------------------------------------------
-            else if( IsElement( "bump")) {
-                aiColor4D dummy;
-                ReadEffectColor( dummy,pEffect.mTexBump);
-            }
-
-            // MAX3D extensions
-            // -------------------------------------------------------
-            else if( IsElement( "wireframe"))    {
-                pEffect.mWireframe = ReadBoolFromTextContent();
-                TestClosing( "wireframe");
-            }
-            else if( IsElement( "faceted"))    {
-                pEffect.mFaceted = ReadBoolFromTextContent();
-                TestClosing( "faceted");
-            }
-            else 
-            {
-                // ignore the rest
-                SkipElement();
-            }
-        }
-        else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END) {
-            if( strcmp( mReader->getNodeName(), "profile_COMMON") == 0)
-            {
-                break;
-            } 
-        }
-    }
-}
-
-// ------------------------------------------------------------------------------------------------
-// Read texture wrapping + UV transform settings from a profile==Maya chunk
-void ColladaParser::ReadSamplerProperties( Sampler& out )
-{
-    if (mReader->isEmptyElement()) {
-        return;
-    }
-
-    while( mReader->read())
-    {
-        if( mReader->getNodeType() == irr::io::EXN_ELEMENT) {
-
-            // MAYA extensions
-            // -------------------------------------------------------
-            if( IsElement( "wrapU"))        {
-                out.mWrapU = ReadBoolFromTextContent();
-                TestClosing( "wrapU");
-            }
-            else if( IsElement( "wrapV"))    {
-                out.mWrapV = ReadBoolFromTextContent();
-                TestClosing( "wrapV");
-            }
-            else if( IsElement( "mirrorU"))        {
-                out.mMirrorU = ReadBoolFromTextContent();
-                TestClosing( "mirrorU");
-            }
-            else if( IsElement( "mirrorV"))    {
-                out.mMirrorV = ReadBoolFromTextContent();
-                TestClosing( "mirrorV");
-            }
-            else if( IsElement( "repeatU"))    {
-                out.mTransform.mScaling.x = ReadFloatFromTextContent();
-                TestClosing( "repeatU");
-            }
-            else if( IsElement( "repeatV"))    {
-                out.mTransform.mScaling.y = ReadFloatFromTextContent();
-                TestClosing( "repeatV");
-            }
-            else if( IsElement( "offsetU"))    {
-                out.mTransform.mTranslation.x = ReadFloatFromTextContent();
-                TestClosing( "offsetU");
-            }
-            else if( IsElement( "offsetV"))    {
-                out.mTransform.mTranslation.y = ReadFloatFromTextContent();
-                TestClosing( "offsetV");
-            }
-            else if( IsElement( "rotateUV"))    {
-                out.mTransform.mRotation = ReadFloatFromTextContent();
-                TestClosing( "rotateUV");
-            }
-            else if( IsElement( "blend_mode"))    {
-                
-                const char* sz = GetTextContent();
-                // http://www.feelingsoftware.com/content/view/55/72/lang,en/
-                // NONE, OVER, IN, OUT, ADD, SUBTRACT, MULTIPLY, DIFFERENCE, LIGHTEN, DARKEN, SATURATE, DESATURATE and ILLUMINATE
-                if (0 == ASSIMP_strincmp(sz,"ADD",3)) 
-                    out.mOp = aiTextureOp_Add;
-
-                else if (0 == ASSIMP_strincmp(sz,"SUBTRACT",8)) 
-                    out.mOp = aiTextureOp_Subtract;
-
-                else if (0 == ASSIMP_strincmp(sz,"MULTIPLY",8)) 
-                    out.mOp = aiTextureOp_Multiply;
-
-                else  {
-                    DefaultLogger::get()->warn("Collada: Unsupported MAYA texture blend mode");
-                }
-                TestClosing( "blend_mode");
-            }
-            // OKINO extensions
-            // -------------------------------------------------------
-            else if( IsElement( "weighting"))    {
-                out.mWeighting = ReadFloatFromTextContent();
-                TestClosing( "weighting");
-            }
-            else if( IsElement( "mix_with_previous_layer"))    {
-                out.mMixWithPrevious = ReadFloatFromTextContent();
-                TestClosing( "mix_with_previous_layer");
-            }
-            // MAX3D extensions
-            // -------------------------------------------------------
-            else if( IsElement( "amount"))    {
-                out.mWeighting = ReadFloatFromTextContent();
-                TestClosing( "amount");
-            }
-        }
-        else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END) {
-            if( strcmp( mReader->getNodeName(), "technique") == 0)
-                break;
-        }
-    }
-}
-
-// ------------------------------------------------------------------------------------------------
-// Reads an effect entry containing a color or a texture defining that color
-void ColladaParser::ReadEffectColor( aiColor4D& pColor, Sampler& pSampler)
-{
-    if (mReader->isEmptyElement())
-        return;
-
-    // Save current element name
-    const std::string curElem = mReader->getNodeName();
-
-    while( mReader->read())
-    {
-        if( mReader->getNodeType() == irr::io::EXN_ELEMENT) {
-            if( IsElement( "color"))
-            {
-                // text content contains 4 floats
-                const char* content = GetTextContent(); 
-
-                content = fast_atoreal_move<float>( content, (float&)pColor.r);
-                SkipSpacesAndLineEnd( &content);
-
-                content = fast_atoreal_move<float>( content, (float&)pColor.g);
-                SkipSpacesAndLineEnd( &content);
-
-                content = fast_atoreal_move<float>( content, (float&)pColor.b);
-                SkipSpacesAndLineEnd( &content);
-
-                content = fast_atoreal_move<float>( content, (float&)pColor.a);
-                SkipSpacesAndLineEnd( &content);
-                TestClosing( "color");
-            } 
-            else if( IsElement( "texture"))
-            {
-                // get name of source textur/sampler
-                int attrTex = GetAttribute( "texture");
-                pSampler.mName = mReader->getAttributeValue( attrTex);
-
-                // get name of UV source channel. Specification demands it to be there, but some exporters
-                // don't write it. It will be the default UV channel in case it's missing.
-                attrTex = TestAttribute( "texcoord");
-                if( attrTex >= 0 )
-                      pSampler.mUVChannel = mReader->getAttributeValue( attrTex);
-                //SkipElement();
-
-                // as we've read texture, the color needs to be 1,1,1,1
-                pColor = aiColor4D(1.f, 1.f, 1.f, 1.f);
-            }
-            else if( IsElement( "technique"))
-            {
-                const int _profile = GetAttribute( "profile");
-                const char* profile = mReader->getAttributeValue( _profile );
-
-                // Some extensions are quite useful ... ReadSamplerProperties processes
-                // several extensions in MAYA, OKINO and MAX3D profiles.
-                if (!::strcmp(profile,"MAYA") || !::strcmp(profile,"MAX3D") || !::strcmp(profile,"OKINO"))
-                {
-                    // get more information on this sampler
-                    ReadSamplerProperties(pSampler);
-                }
-                else SkipElement();
-            }
-            else if( !IsElement( "extra"))
-            {
-                // ignore the rest
-                SkipElement();
-            }
-        }
-        else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END){
-            if (mReader->getNodeName() == curElem)
-                break;
-        }
-    }
-}
-
-// ------------------------------------------------------------------------------------------------
-// Reads an effect entry containing a float
-void ColladaParser::ReadEffectFloat( float& pFloat)
-{
-    while( mReader->read())
-    {
-        if( mReader->getNodeType() == irr::io::EXN_ELEMENT){
-            if( IsElement( "float"))
-            {
-                // text content contains a single floats
-                const char* content = GetTextContent();
-                content = fast_atoreal_move<float>( content, pFloat);
-                SkipSpacesAndLineEnd( &content);
-
-                TestClosing( "float");
-            } else
-            {
-                // ignore the rest
-                SkipElement();
-            }
-        }
-        else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END){
-            break;
-        }
-    }
-}
-
-// ------------------------------------------------------------------------------------------------
-// Reads an effect parameter specification of any kind 
-void ColladaParser::ReadEffectParam( Collada::EffectParam& pParam)
-{
-    while( mReader->read())
-    {
-        if( mReader->getNodeType() == irr::io::EXN_ELEMENT) {
-            if( IsElement( "surface"))
-            {
-                // image ID given inside <init_from> tags
-                TestOpening( "init_from");
-                const char* content = GetTextContent();
-                pParam.mType = Param_Surface;
-                pParam.mReference = content;
-                TestClosing( "init_from");
-
-                // don't care for remaining stuff
-                SkipElement( "surface");
-            } 
-            else if( IsElement( "sampler2D"))
-            {
-                // surface ID is given inside <source> tags
-                TestOpening( "source");
-                const char* content = GetTextContent();
-                pParam.mType = Param_Sampler;
-                pParam.mReference = content;
-                TestClosing( "source");
-
-                // don't care for remaining stuff
-                SkipElement( "sampler2D");
-            } else
-            {
-                // ignore unknown element
-                SkipElement();
-            }
-        }
-        else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END) {
-            break;
-        }
-    }
-}
-
-// ------------------------------------------------------------------------------------------------
-// Reads the geometry library contents
-void ColladaParser::ReadGeometryLibrary()
-{
-    if( mReader->isEmptyElement())
-        return;
-
-    while( mReader->read())
-    {
-        if( mReader->getNodeType() == irr::io::EXN_ELEMENT)
-        {
-            if( IsElement( "geometry"))
-            {
-                // read ID. Another entry which is "optional" by design but obligatory in reality
-                int indexID = GetAttribute( "id");
-                std::string id = mReader->getAttributeValue( indexID);
-
-                // TODO: (thom) support SIDs
-                // ai_assert( TestAttribute( "sid") == -1);
-
-                // create a mesh and store it in the library under its ID
-                Mesh* mesh = new Mesh;
-                mMeshLibrary[id] = mesh;
-                
-                // read the mesh name if it exists
-                const int nameIndex = TestAttribute("name");
-                if(nameIndex != -1)
-                {
-                    mesh->mName = mReader->getAttributeValue(nameIndex);
-                }
-
-                // read on from there
-                ReadGeometry( mesh);
-            } else
-            {
-                // ignore the rest
-                SkipElement();
-            }
-        }
-        else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END)
-        {
-            if( strcmp( mReader->getNodeName(), "library_geometries") != 0)
-                ThrowException( "Expected end of <library_geometries> element.");
-
-            break;
-        }
-    }
-}
-
-// ------------------------------------------------------------------------------------------------
-// Reads a geometry from the geometry library.
-void ColladaParser::ReadGeometry( Collada::Mesh* pMesh)
-{
-    if( mReader->isEmptyElement())
-        return;
-
-    while( mReader->read())
-    {
-        if( mReader->getNodeType() == irr::io::EXN_ELEMENT)
-        {
-            if( IsElement( "mesh"))
-            {
-                // read on from there
-                ReadMesh( pMesh);
-            } else
-            {
-                // ignore the rest
-                SkipElement();
-            }
-        }
-        else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END)
-        {
-            if( strcmp( mReader->getNodeName(), "geometry") != 0)
-                ThrowException( "Expected end of <geometry> element.");
-
-            break;
-        }
-    }
-}
-
-// ------------------------------------------------------------------------------------------------
-// Reads a mesh from the geometry library
-void ColladaParser::ReadMesh( Mesh* pMesh)
-{
-    if( mReader->isEmptyElement())
-        return;
-
-    while( mReader->read())
-    {
-        if( mReader->getNodeType() == irr::io::EXN_ELEMENT)
-        {
-            if( IsElement( "source"))
-            {
-                // we have professionals dealing with this
-                ReadSource();
-            }
-            else if( IsElement( "vertices"))
-            {
-                // read per-vertex mesh data
-                ReadVertexData( pMesh);
-            }
-            else if( IsElement( "triangles") || IsElement( "lines") || IsElement( "linestrips")
-            	|| IsElement( "polygons") || IsElement( "polylist") || IsElement( "trifans") || IsElement( "tristrips")) 
-			{
-				// read per-index mesh data and faces setup
-				ReadIndexData( pMesh);
-			} else
-			{
-				// ignore the rest
-				SkipElement();
-			}
-		}
-		else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END)
-		{
-			if( strcmp( mReader->getNodeName(), "technique_common") == 0)
-			{
-				// end of another meaningless element - read over it
-			} 
-			else if( strcmp( mReader->getNodeName(), "mesh") == 0)
-			{
-				// end of <mesh> element - we're done here
-				break;
-			} else
-			{
-				// everything else should be punished
-				ThrowException( "Expected end of <mesh> element.");
-			}
-		}
-	}
-}
-
-// ------------------------------------------------------------------------------------------------
-// Reads a source element 
-void ColladaParser::ReadSource()
-{
-	int indexID = GetAttribute( "id");
-	std::string sourceID = mReader->getAttributeValue( indexID);
-
-	while( mReader->read())
-	{
-		if( mReader->getNodeType() == irr::io::EXN_ELEMENT)
-		{
-			if( IsElement( "float_array") || IsElement( "IDREF_array") || IsElement( "Name_array"))
-			{
-				ReadDataArray();
-			}
-			else if( IsElement( "technique_common"))
-			{
-				// I don't care for your profiles 
-			}
-			else if( IsElement( "accessor"))
-			{
-				ReadAccessor( sourceID);
-			} else
-			{
-				// ignore the rest
-				SkipElement();
-			}
-		}
-		else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END)
-		{
-			if( strcmp( mReader->getNodeName(), "source") == 0)
-			{
-				// end of <source> - we're done
-				break;
-			}
-			else if( strcmp( mReader->getNodeName(), "technique_common") == 0)
-			{
-				// end of another meaningless element - read over it
-			} else
-			{
-				// everything else should be punished
-				ThrowException( "Expected end of <source> element.");
-			}
-		}
-	}
-}
-
-// ------------------------------------------------------------------------------------------------
-// Reads a data array holding a number of floats, and stores it in the global library
-void ColladaParser::ReadDataArray()
-{
-	std::string elmName = mReader->getNodeName();
-	bool isStringArray = (elmName == "IDREF_array" || elmName == "Name_array");
-  bool isEmptyElement = mReader->isEmptyElement();
-
-	// read attributes
-	int indexID = GetAttribute( "id");
-	std::string id = mReader->getAttributeValue( indexID);
-	int indexCount = GetAttribute( "count");
-	unsigned int count = (unsigned int) mReader->getAttributeValueAsInt( indexCount);
-	const char* content = TestTextContent();
-
-  // read values and store inside an array in the data library
-  mDataLibrary[id] = Data();
-  Data& data = mDataLibrary[id];
-  data.mIsStringArray = isStringArray;
-
-  // some exporters write empty data arrays, but we need to conserve them anyways because others might reference them
-  if (content) 
-  { 
-		if( isStringArray)
-		{
-			data.mStrings.reserve( count);
-			std::string s;
-
-			for( unsigned int a = 0; a < count; a++)
-			{
-				if( *content == 0)
-					ThrowException( "Expected more values while reading IDREF_array contents.");
-
-				s.clear();
-				while( !IsSpaceOrNewLine( *content))
-					s += *content++;
-				data.mStrings.push_back( s);
-
-				SkipSpacesAndLineEnd( &content);
-			}
-		} else
-		{
-			data.mValues.reserve( count);
-
-			for( unsigned int a = 0; a < count; a++)
-			{
-				if( *content == 0)
-					ThrowException( "Expected more values while reading float_array contents.");
-
-				float value;
-				// read a number
-				content = fast_atoreal_move<float>( content, value);
-				data.mValues.push_back( value);
-				// skip whitespace after it
-				SkipSpacesAndLineEnd( &content);
-			}
-		}
-	}
-
-  // test for closing tag
-  if( !isEmptyElement )
-    TestClosing( elmName.c_str());
-}
-
-// ------------------------------------------------------------------------------------------------
-// Reads an accessor and stores it in the global library
-void ColladaParser::ReadAccessor( const std::string& pID)
-{
-	// read accessor attributes
-	int attrSource = GetAttribute( "source");
-	const char* source = mReader->getAttributeValue( attrSource);
-	if( source[0] != '#')
-		ThrowException( boost::str( boost::format( "Unknown reference format in url \"%s\" in source attribute of <accessor> element.") % source));
-	int attrCount = GetAttribute( "count");
-	unsigned int count = (unsigned int) mReader->getAttributeValueAsInt( attrCount);
-	int attrOffset = TestAttribute( "offset");
-	unsigned int offset = 0;
-	if( attrOffset > -1)
-		offset = (unsigned int) mReader->getAttributeValueAsInt( attrOffset);
-	int attrStride = TestAttribute( "stride");
-	unsigned int stride = 1;
-	if( attrStride > -1)
-		stride = (unsigned int) mReader->getAttributeValueAsInt( attrStride);
-
-	// store in the library under the given ID
-	mAccessorLibrary[pID] = Accessor();
-	Accessor& acc = mAccessorLibrary[pID];
-	acc.mCount = count;
-	acc.mOffset = offset;
-	acc.mStride = stride;
-	acc.mSource = source+1; // ignore the leading '#'
-	acc.mSize = 0; // gets incremented with every param
-
-	// and read the components
-	while( mReader->read())
-	{
-		if( mReader->getNodeType() == irr::io::EXN_ELEMENT)
-		{
-			if( IsElement( "param"))
-			{
-				// read data param
-				int attrName = TestAttribute( "name");
-				std::string name;
-				if( attrName > -1)
-				{
-					name = mReader->getAttributeValue( attrName);
-
-					// analyse for common type components and store it's sub-offset in the corresponding field
-
-					/* Cartesian coordinates */
-					if( name == "X") acc.mSubOffset[0] = acc.mParams.size();
-					else if( name == "Y") acc.mSubOffset[1] = acc.mParams.size();
-					else if( name == "Z") acc.mSubOffset[2] = acc.mParams.size();
-
-					/* RGBA colors */
-					else if( name == "R") acc.mSubOffset[0] = acc.mParams.size();
-					else if( name == "G") acc.mSubOffset[1] = acc.mParams.size();
-					else if( name == "B") acc.mSubOffset[2] = acc.mParams.size();
-					else if( name == "A") acc.mSubOffset[3] = acc.mParams.size();
-
-					/* UVWQ (STPQ) texture coordinates */
-					else if( name == "S") acc.mSubOffset[0] = acc.mParams.size();
-					else if( name == "T") acc.mSubOffset[1] = acc.mParams.size();
-					else if( name == "P") acc.mSubOffset[2] = acc.mParams.size();
-				//	else if( name == "Q") acc.mSubOffset[3] = acc.mParams.size(); 
-					/* 4D uv coordinates are not supported in Assimp */
-
-					/* Generic extra data, interpreted as UV data, too*/
-					else if( name == "U") acc.mSubOffset[0] = acc.mParams.size();
-					else if( name == "V") acc.mSubOffset[1] = acc.mParams.size();
-					//else
-					//	DefaultLogger::get()->warn( boost::str( boost::format( "Unknown accessor parameter \"%s\". Ignoring data channel.") % name));
-				}
-
-				// read data type
-				int attrType = TestAttribute( "type");
-				if( attrType > -1)
-				{
-					// for the moment we only distinguish between a 4x4 matrix and anything else. 
-					// TODO: (thom) I don't have a spec here at work. Check if there are other multi-value types
-					// which should be tested for here.
-					std::string type = mReader->getAttributeValue( attrType);
-					if( type == "float4x4")
-						acc.mSize += 16;
-					else 
-						acc.mSize += 1;
-				}
-
-				acc.mParams.push_back( name);
-
-				// skip remaining stuff of this element, if any
-				SkipElement();
-			} else
-			{
-				ThrowException( boost::str( boost::format( "Unexpected sub element <%s> in tag <accessor>") % mReader->getNodeName()));
-			}
-		} 
-		else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END)
-		{
-			if( strcmp( mReader->getNodeName(), "accessor") != 0)
-				ThrowException( "Expected end of <accessor> element.");
-			break;
-		}
-	}
-}
-
-// ------------------------------------------------------------------------------------------------
-// Reads input declarations of per-vertex mesh data into the given mesh
-void ColladaParser::ReadVertexData( Mesh* pMesh)
-{
-	// extract the ID of the <vertices> element. Not that we care, but to catch strange referencing schemes we should warn about
-	int attrID= GetAttribute( "id");
-	pMesh->mVertexID = mReader->getAttributeValue( attrID);
-
-	// a number of <input> elements
-	while( mReader->read())
-	{
-		if( mReader->getNodeType() == irr::io::EXN_ELEMENT)
-		{
-			if( IsElement( "input"))
-			{
-				ReadInputChannel( pMesh->mPerVertexData);
-			} else
-			{
-				ThrowException( boost::str( boost::format( "Unexpected sub element <%s> in tag <vertices>") % mReader->getNodeName()));
-			}
-		} 
-		else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END)
-		{
-			if( strcmp( mReader->getNodeName(), "vertices") != 0)
-				ThrowException( "Expected end of <vertices> element.");
-
-			break;
-		}
-	}
-}
-
-// ------------------------------------------------------------------------------------------------
-// Reads input declarations of per-index mesh data into the given mesh
-void ColladaParser::ReadIndexData( Mesh* pMesh)
-{
-	std::vector<size_t> vcount;
-	std::vector<InputChannel> perIndexData;
-
-	// read primitive count from the attribute
-	int attrCount = GetAttribute( "count");
-	size_t numPrimitives = (size_t) mReader->getAttributeValueAsInt( attrCount);
-	// some mesh types (e.g. tristrips) don't specify primitive count upfront,
-	// so we need to sum up the actual number of primitives while we read the <p>-tags
-	size_t actualPrimitives = 0;
-
-	// material subgroup
-	int attrMaterial = TestAttribute( "material");
-	SubMesh subgroup;
-	if( attrMaterial > -1)
-		subgroup.mMaterial = mReader->getAttributeValue( attrMaterial);
-
-	// distinguish between polys and triangles
-	std::string elementName = mReader->getNodeName();
-	PrimitiveType primType = Prim_Invalid;
-	if( IsElement( "lines"))
-		primType = Prim_Lines;
-	else if( IsElement( "linestrips"))
-		primType = Prim_LineStrip;
-	else if( IsElement( "polygons"))
-		primType = Prim_Polygon;
-	else if( IsElement( "polylist"))
-		primType = Prim_Polylist;
-	else if( IsElement( "triangles"))
-		primType = Prim_Triangles;
-	else if( IsElement( "trifans"))
-		primType = Prim_TriFans;
-	else if( IsElement( "tristrips"))
-		primType = Prim_TriStrips;
-
-	ai_assert( primType != Prim_Invalid);
-
-	// also a number of <input> elements, but in addition a <p> primitive collection and propably index counts for all primitives
-	while( mReader->read())
-	{
-		if( mReader->getNodeType() == irr::io::EXN_ELEMENT)
-		{
-			if( IsElement( "input"))
-			{
-				ReadInputChannel( perIndexData);
-			} 
-			else if( IsElement( "vcount"))
-			{
-				if( !mReader->isEmptyElement())
-				{
-					if (numPrimitives)	// It is possible to define a mesh without any primitives
-					{
-						// case <polylist> - specifies the number of indices for each polygon
-						const char* content = GetTextContent();
-						vcount.reserve( numPrimitives);
-						for( unsigned int a = 0; a < numPrimitives; a++)
-						{
-							if( *content == 0)
-								ThrowException( "Expected more values while reading <vcount> contents.");
-							// read a number
-							vcount.push_back( (size_t) strtoul10( content, &content));
-							// skip whitespace after it
-							SkipSpacesAndLineEnd( &content);
-						}
-					}
-
-					TestClosing( "vcount");
-				}
-			}
-			else if( IsElement( "p"))
-			{
-				if( !mReader->isEmptyElement())
-				{
-					// now here the actual fun starts - these are the indices to construct the mesh data from
-					actualPrimitives += ReadPrimitives(pMesh, perIndexData, numPrimitives, vcount, primType);
-				}
-			}
-			else if (IsElement("extra"))
-			{
-				SkipElement("extra");
-			} else
-			{
-				ThrowException( boost::str( boost::format( "Unexpected sub element <%s> in tag <%s>") % mReader->getNodeName() % elementName));
-			}
-		} 
-		else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END)
-		{
-			if( mReader->getNodeName() != elementName)
-				ThrowException( boost::str( boost::format( "Expected end of <%s> element.") % elementName));
-
-			break;
-		}
-	}
-
-	// small sanity check
-	if (primType != Prim_TriFans && primType != Prim_TriStrips &&
-        primType != Prim_Lines) // this is ONLY to workaround a bug in SketchUp 15.3.331 where it writes the wrong 'count' when it writes out the 'lines'.
-		ai_assert(actualPrimitives == numPrimitives);
-
-	// only when we're done reading all <p> tags (and thus know the final vertex count) can we commit the submesh
-	subgroup.mNumFaces = actualPrimitives;
-	pMesh->mSubMeshes.push_back(subgroup);
-}
-
-// ------------------------------------------------------------------------------------------------
-// Reads a single input channel element and stores it in the given array, if valid 
-void ColladaParser::ReadInputChannel( std::vector<InputChannel>& poChannels)
-{
-	InputChannel channel;
-	
-	// read semantic
-	int attrSemantic = GetAttribute( "semantic");
-	std::string semantic = mReader->getAttributeValue( attrSemantic);
-	channel.mType = GetTypeForSemantic( semantic);
-
-	// read source
-	int attrSource = GetAttribute( "source");
-	const char* source = mReader->getAttributeValue( attrSource);
-	if( source[0] != '#')
-		ThrowException( boost::str( boost::format( "Unknown reference format in url \"%s\" in source attribute of <input> element.") % source));
-	channel.mAccessor = source+1; // skipping the leading #, hopefully the remaining text is the accessor ID only
-
-	// read index offset, if per-index <input>
-	int attrOffset = TestAttribute( "offset");
-	if( attrOffset > -1)
-		channel.mOffset = mReader->getAttributeValueAsInt( attrOffset);
-
-	// read set if texture coordinates
-	if(channel.mType == IT_Texcoord || channel.mType == IT_Color){
-		int attrSet = TestAttribute("set");
-		if(attrSet > -1){
-			attrSet = mReader->getAttributeValueAsInt( attrSet);
-			if(attrSet < 0)
-				ThrowException( boost::str( boost::format( "Invalid index \"%i\" in set attribute of <input> element") % (attrSet)));
-			
-			channel.mIndex = attrSet;
-		}
-	}
-
-	// store, if valid type
-	if( channel.mType != IT_Invalid)
-		poChannels.push_back( channel);
-
-	// skip remaining stuff of this element, if any
-	SkipElement();
-}
-
-// ------------------------------------------------------------------------------------------------
-// Reads a <p> primitive index list and assembles the mesh data into the given mesh
-size_t ColladaParser::ReadPrimitives( Mesh* pMesh, std::vector<InputChannel>& pPerIndexChannels,
-	size_t pNumPrimitives, const std::vector<size_t>& pVCount, PrimitiveType pPrimType)
-{
-	// determine number of indices coming per vertex 
-	// find the offset index for all per-vertex channels
-	size_t numOffsets = 1;
-	size_t perVertexOffset = SIZE_MAX; // invalid value
-	BOOST_FOREACH( const InputChannel& channel, pPerIndexChannels)
-	{
-		numOffsets = std::max( numOffsets, channel.mOffset+1);
-		if( channel.mType == IT_Vertex)
-			perVertexOffset = channel.mOffset;
-	}
-
-	// determine the expected number of indices 
-	size_t expectedPointCount = 0;
-	switch( pPrimType)
-	{
-		case Prim_Polylist:
-		{
-			BOOST_FOREACH( size_t i, pVCount)
-				expectedPointCount += i;
-			break;
-		}
-		case Prim_Lines:
-			expectedPointCount = 2 * pNumPrimitives;
-			break;
-		case Prim_Triangles:
-			expectedPointCount = 3 * pNumPrimitives;
-			break;
-		default:
-			// other primitive types don't state the index count upfront... we need to guess
-			break;
-	}
-
-	// and read all indices into a temporary array
-	std::vector<size_t> indices;
-	if( expectedPointCount > 0)
-		indices.reserve( expectedPointCount * numOffsets);
-
-	if (pNumPrimitives > 0)	// It is possible to not contain any indicies
-	{
-		const char* content = GetTextContent();
-		while( *content != 0)
-		{
-			// read a value. 
-			// Hack: (thom) Some exporters put negative indices sometimes. We just try to carry on anyways.
-			int value = std::max( 0, strtol10( content, &content));
-			indices.push_back( size_t( value));
-			// skip whitespace after it
-			SkipSpacesAndLineEnd( &content);
-		}
-	}
-
-	// complain if the index count doesn't fit
-    if( expectedPointCount > 0 && indices.size() != expectedPointCount * numOffsets) {
-        if (pPrimType == Prim_Lines) {
-            // HACK: We just fix this number since SketchUp 15.3.331 writes the wrong 'count' for 'lines'
-            ReportWarning( "Expected different index count in <p> element, %d instead of %d.", indices.size(), expectedPointCount * numOffsets);
-            pNumPrimitives = (indices.size() / numOffsets) / 2;
-        } else
-            ThrowException( "Expected different index count in <p> element.");
-
-    } else if( expectedPointCount == 0 && (indices.size() % numOffsets) != 0)
-		ThrowException( "Expected different index count in <p> element.");
-
-	// find the data for all sources
-  for( std::vector<InputChannel>::iterator it = pMesh->mPerVertexData.begin(); it != pMesh->mPerVertexData.end(); ++it)
-	{
-    InputChannel& input = *it;
-		if( input.mResolved)
-			continue;
-
-		// find accessor
-		input.mResolved = &ResolveLibraryReference( mAccessorLibrary, input.mAccessor);
-		// resolve accessor's data pointer as well, if neccessary
-		const Accessor* acc = input.mResolved;
-		if( !acc->mData)
-			acc->mData = &ResolveLibraryReference( mDataLibrary, acc->mSource);
-	}
-	// and the same for the per-index channels
-  for( std::vector<InputChannel>::iterator it = pPerIndexChannels.begin(); it != pPerIndexChannels.end(); ++it)
-  {
-    InputChannel& input = *it;
-		if( input.mResolved)
-			continue;
-
-		// ignore vertex pointer, it doesn't refer to an accessor
-		if( input.mType == IT_Vertex)
-		{
-			// warn if the vertex channel does not refer to the <vertices> element in the same mesh
-			if( input.mAccessor != pMesh->mVertexID)
-				ThrowException( "Unsupported vertex referencing scheme.");
-			continue;
-		}
-
-		// find accessor
-		input.mResolved = &ResolveLibraryReference( mAccessorLibrary, input.mAccessor);
-		// resolve accessor's data pointer as well, if neccessary
-		const Accessor* acc = input.mResolved;
-		if( !acc->mData)
-			acc->mData = &ResolveLibraryReference( mDataLibrary, acc->mSource);
-	}
-
-	// For continued primitives, the given count does not come all in one <p>, but only one primitive per <p>
-	size_t numPrimitives = pNumPrimitives;
-	if( pPrimType == Prim_TriFans || pPrimType == Prim_Polygon)
-		numPrimitives = 1;
-	// For continued primitives, the given count is actually the number of <p>'s inside the parent tag
-	if ( pPrimType == Prim_TriStrips){
-		size_t numberOfVertices = indices.size() / numOffsets;
-		numPrimitives = numberOfVertices - 2;
-	}
-
-	pMesh->mFaceSize.reserve( numPrimitives);
-	pMesh->mFacePosIndices.reserve( indices.size() / numOffsets);
-
-	size_t polylistStartVertex = 0;
-	for (size_t currentPrimitive = 0; currentPrimitive < numPrimitives; currentPrimitive++)
-	{
-		// determine number of points for this primitive
-		size_t numPoints = 0;
-		switch( pPrimType)
-		{
-			case Prim_Lines:
-				numPoints = 2;
-				for (size_t currentVertex = 0; currentVertex < numPoints; currentVertex++)
-					CopyVertex(currentVertex, numOffsets, numPoints, perVertexOffset, pMesh, pPerIndexChannels, currentPrimitive, indices);
-				break;
-			case Prim_Triangles:
-				numPoints = 3;
-				for (size_t currentVertex = 0; currentVertex < numPoints; currentVertex++)
-					CopyVertex(currentVertex, numOffsets, numPoints, perVertexOffset, pMesh, pPerIndexChannels, currentPrimitive, indices);
-				break;
-			case Prim_TriStrips:
-				numPoints = 3;
-				ReadPrimTriStrips(numOffsets, perVertexOffset, pMesh, pPerIndexChannels, currentPrimitive, indices);
-				break;
-			case Prim_Polylist: 
-				numPoints = pVCount[currentPrimitive];
-				for (size_t currentVertex = 0; currentVertex < numPoints; currentVertex++)
-					CopyVertex(polylistStartVertex + currentVertex, numOffsets, 1, perVertexOffset, pMesh, pPerIndexChannels, 0, indices);
-				polylistStartVertex += numPoints;
-				break;
-			case Prim_TriFans: 
-			case Prim_Polygon:
-				numPoints = indices.size() / numOffsets;
-				for (size_t currentVertex = 0; currentVertex < numPoints; currentVertex++)
-					CopyVertex(currentVertex, numOffsets, numPoints, perVertexOffset, pMesh, pPerIndexChannels, currentPrimitive, indices);
-				break;
-			default:
-				// LineStrip is not supported due to expected index unmangling
-				ThrowException( "Unsupported primitive type.");
-				break;
-		}
-
-		// store the face size to later reconstruct the face from
-		pMesh->mFaceSize.push_back( numPoints);
-	}
-
-	// if I ever get my hands on that guy who invented this steaming pile of indirection...
-	TestClosing( "p");
-	return numPrimitives;
-}
-
-void ColladaParser::CopyVertex(size_t currentVertex, size_t numOffsets, size_t numPoints, size_t perVertexOffset, Mesh* pMesh, std::vector<InputChannel>& pPerIndexChannels, size_t currentPrimitive, const std::vector<size_t>& indices){
-	// calculate the base offset of the vertex whose attributes we ant to copy
-	size_t baseOffset = currentPrimitive * numOffsets * numPoints + currentVertex * numOffsets;
-
-	// don't overrun the boundaries of the index list
-	size_t maxIndexRequested = baseOffset + numOffsets - 1;
-	ai_assert(maxIndexRequested < indices.size());
-
-	// extract per-vertex channels using the global per-vertex offset
-	for (std::vector<InputChannel>::iterator it = pMesh->mPerVertexData.begin(); it != pMesh->mPerVertexData.end(); ++it)
-		ExtractDataObjectFromChannel(*it, indices[baseOffset + perVertexOffset], pMesh);
-	// and extract per-index channels using there specified offset
-	for (std::vector<InputChannel>::iterator it = pPerIndexChannels.begin(); it != pPerIndexChannels.end(); ++it)
-		ExtractDataObjectFromChannel(*it, indices[baseOffset + it->mOffset], pMesh);
-
-	// store the vertex-data index for later assignment of bone vertex weights
-	pMesh->mFacePosIndices.push_back(indices[baseOffset + perVertexOffset]);
-}
-
-void ColladaParser::ReadPrimTriStrips(size_t numOffsets, size_t perVertexOffset, Mesh* pMesh, std::vector<InputChannel>& pPerIndexChannels, size_t currentPrimitive, const std::vector<size_t>& indices){
-	if (currentPrimitive % 2 != 0){
-		//odd tristrip triangles need their indices mangled, to preserve winding direction
-		CopyVertex(1, numOffsets, 1, perVertexOffset, pMesh, pPerIndexChannels, currentPrimitive, indices);
-		CopyVertex(0, numOffsets, 1, perVertexOffset, pMesh, pPerIndexChannels, currentPrimitive, indices);
-		CopyVertex(2, numOffsets, 1, perVertexOffset, pMesh, pPerIndexChannels, currentPrimitive, indices);
-	}
-	else {//for non tristrips or even tristrip triangles
-		CopyVertex(0, numOffsets, 1, perVertexOffset, pMesh, pPerIndexChannels, currentPrimitive, indices);
-		CopyVertex(1, numOffsets, 1, perVertexOffset, pMesh, pPerIndexChannels, currentPrimitive, indices);
-		CopyVertex(2, numOffsets, 1, perVertexOffset, pMesh, pPerIndexChannels, currentPrimitive, indices);
-	}
-}
-
-// ------------------------------------------------------------------------------------------------
-// Extracts a single object from an input channel and stores it in the appropriate mesh data array 
-void ColladaParser::ExtractDataObjectFromChannel( const InputChannel& pInput, size_t pLocalIndex, Mesh* pMesh)
-{
-	// ignore vertex referrer - we handle them that separate
-	if( pInput.mType == IT_Vertex)
-		return;
-
-	const Accessor& acc = *pInput.mResolved;
-	if( pLocalIndex >= acc.mCount)
-		ThrowException( boost::str( boost::format( "Invalid data index (%d/%d) in primitive specification") % pLocalIndex % acc.mCount));
-
-	// get a pointer to the start of the data object referred to by the accessor and the local index
-	const float* dataObject = &(acc.mData->mValues[0]) + acc.mOffset + pLocalIndex* acc.mStride;
-
-	// assemble according to the accessors component sub-offset list. We don't care, yet,
-	// what kind of object exactly we're extracting here
-	float obj[4];
-	for( size_t c = 0; c < 4; ++c)
-		obj[c] = dataObject[acc.mSubOffset[c]];
-
-	// now we reinterpret it according to the type we're reading here
-	switch( pInput.mType)
-	{
-		case IT_Position: // ignore all position streams except 0 - there can be only one position
-			if( pInput.mIndex == 0)
-				pMesh->mPositions.push_back( aiVector3D( obj[0], obj[1], obj[2])); 
-			else 
-				DefaultLogger::get()->error("Collada: just one vertex position stream supported");
-			break;
-		case IT_Normal: 
-			// pad to current vertex count if necessary
-			if( pMesh->mNormals.size() < pMesh->mPositions.size()-1)
-				pMesh->mNormals.insert( pMesh->mNormals.end(), pMesh->mPositions.size() - pMesh->mNormals.size() - 1, aiVector3D( 0, 1, 0));
-
-			// ignore all normal streams except 0 - there can be only one normal
-			if( pInput.mIndex == 0)
-				pMesh->mNormals.push_back( aiVector3D( obj[0], obj[1], obj[2])); 
-			else 
-				DefaultLogger::get()->error("Collada: just one vertex normal stream supported");
-			break;
-		case IT_Tangent: 
-			// pad to current vertex count if necessary
-			if( pMesh->mTangents.size() < pMesh->mPositions.size()-1)
-				pMesh->mTangents.insert( pMesh->mTangents.end(), pMesh->mPositions.size() - pMesh->mTangents.size() - 1, aiVector3D( 1, 0, 0));
-
-			// ignore all tangent streams except 0 - there can be only one tangent
-			if( pInput.mIndex == 0)
-				pMesh->mTangents.push_back( aiVector3D( obj[0], obj[1], obj[2])); 
-			else 
-				DefaultLogger::get()->error("Collada: just one vertex tangent stream supported");
-			break;
-		case IT_Bitangent: 
-			// pad to current vertex count if necessary
-			if( pMesh->mBitangents.size() < pMesh->mPositions.size()-1)
-				pMesh->mBitangents.insert( pMesh->mBitangents.end(), pMesh->mPositions.size() - pMesh->mBitangents.size() - 1, aiVector3D( 0, 0, 1));
-
-			// ignore all bitangent streams except 0 - there can be only one bitangent
-			if( pInput.mIndex == 0)
-				pMesh->mBitangents.push_back( aiVector3D( obj[0], obj[1], obj[2])); 
-			else 
-				DefaultLogger::get()->error("Collada: just one vertex bitangent stream supported");
-			break;
-		case IT_Texcoord: 
-			// up to 4 texture coord sets are fine, ignore the others
-			if( pInput.mIndex < AI_MAX_NUMBER_OF_TEXTURECOORDS) 
-			{
-				// pad to current vertex count if necessary
-				if( pMesh->mTexCoords[pInput.mIndex].size() < pMesh->mPositions.size()-1)
-					pMesh->mTexCoords[pInput.mIndex].insert( pMesh->mTexCoords[pInput.mIndex].end(), 
-						pMesh->mPositions.size() - pMesh->mTexCoords[pInput.mIndex].size() - 1, aiVector3D( 0, 0, 0));
-
-				pMesh->mTexCoords[pInput.mIndex].push_back( aiVector3D( obj[0], obj[1], obj[2]));
-				if (0 != acc.mSubOffset[2] || 0 != acc.mSubOffset[3]) /* hack ... consider cleaner solution */
-					pMesh->mNumUVComponents[pInput.mIndex]=3;
-			}	else 
-			{
-				DefaultLogger::get()->error("Collada: too many texture coordinate sets. Skipping.");
-			}
-			break;
-		case IT_Color: 
-			// up to 4 color sets are fine, ignore the others
-			if( pInput.mIndex < AI_MAX_NUMBER_OF_COLOR_SETS)
-			{
-				// pad to current vertex count if necessary
-				if( pMesh->mColors[pInput.mIndex].size() < pMesh->mPositions.size()-1)
-					pMesh->mColors[pInput.mIndex].insert( pMesh->mColors[pInput.mIndex].end(), 
-						pMesh->mPositions.size() - pMesh->mColors[pInput.mIndex].size() - 1, aiColor4D( 0, 0, 0, 1));
-
-				aiColor4D result(0, 0, 0, 1);
-				for (size_t i = 0; i < pInput.mResolved->mSize; ++i)
-				{
-					result[i] = obj[pInput.mResolved->mSubOffset[i]];
-				}
-				pMesh->mColors[pInput.mIndex].push_back(result); 
-			} else 
-			{
-				DefaultLogger::get()->error("Collada: too many vertex color sets. Skipping.");
-			}
-
-			break;
-		default:
-			// IT_Invalid and IT_Vertex 
-			ai_assert(false && "shouldn't ever get here");
-	}
-}
-
-// ------------------------------------------------------------------------------------------------
-// Reads the library of node hierarchies and scene parts
-void ColladaParser::ReadSceneLibrary()
-{
-	if( mReader->isEmptyElement())
-		return;
-
-	while( mReader->read())
-	{
-		if( mReader->getNodeType() == irr::io::EXN_ELEMENT)
-		{
-			// a visual scene - generate root node under its ID and let ReadNode() do the recursive work
-			if( IsElement( "visual_scene"))
-			{
-				// read ID. Is optional according to the spec, but how on earth should a scene_instance refer to it then?
-				int indexID = GetAttribute( "id");
-				const char* attrID = mReader->getAttributeValue( indexID);
-
-				// read name if given. 
-				int indexName = TestAttribute( "name");
-				const char* attrName = "unnamed";
-				if( indexName > -1)
-					attrName = mReader->getAttributeValue( indexName);
-
-				// create a node and store it in the library under its ID
-				Node* node = new Node;
-				node->mID = attrID;
-				node->mName = attrName;
-				mNodeLibrary[node->mID] = node;
-
-				ReadSceneNode( node);
-			} else
-			{
-				// ignore the rest
-				SkipElement();
-			}
-		}
-		else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END)
-		{
-			if( strcmp( mReader->getNodeName(), "library_visual_scenes") == 0)
-				//ThrowException( "Expected end of \"library_visual_scenes\" element.");
-
-			break;
-		}
-	}
-}
-
-// ------------------------------------------------------------------------------------------------
-// Reads a scene node's contents including children and stores it in the given node
-void ColladaParser::ReadSceneNode( Node* pNode)
-{
-	// quit immediately on <bla/> elements
-	if( mReader->isEmptyElement())
-		return;
-
-	while( mReader->read())
-	{
-		if( mReader->getNodeType() == irr::io::EXN_ELEMENT) 
-		{
-			if( IsElement( "node"))
-			{
-				Node* child = new Node;
-				int attrID = TestAttribute( "id");
-				if( attrID > -1)
-					child->mID = mReader->getAttributeValue( attrID);
-				int attrSID = TestAttribute( "sid");
-				if( attrSID > -1)
-					child->mSID = mReader->getAttributeValue( attrSID);
-
-				int attrName = TestAttribute( "name");
-				if( attrName > -1)
-					child->mName = mReader->getAttributeValue( attrName);
-
-				// TODO: (thom) support SIDs
-				// ai_assert( TestAttribute( "sid") == -1);
-
-				if (pNode) 
-				{
-					pNode->mChildren.push_back( child);
-					child->mParent = pNode;
-				}
-				else 
-				{
-					// no parent node given, probably called from <library_nodes> element.
-					// create new node in node library
-					mNodeLibrary[child->mID] = child;
-				}
-
-				// read on recursively from there
-				ReadSceneNode( child);
-				continue;
-			}
-			// For any further stuff we need a valid node to work on
-			else if (!pNode)
-				continue;
-
-			if( IsElement( "lookat"))
-				ReadNodeTransformation( pNode, TF_LOOKAT);
-			else if( IsElement( "matrix"))
-				ReadNodeTransformation( pNode, TF_MATRIX);
-			else if( IsElement( "rotate"))
-				ReadNodeTransformation( pNode, TF_ROTATE);
-			else if( IsElement( "scale"))
-				ReadNodeTransformation( pNode, TF_SCALE);
-			else if( IsElement( "skew"))
-				ReadNodeTransformation( pNode, TF_SKEW);
-			else if( IsElement( "translate"))
-				ReadNodeTransformation( pNode, TF_TRANSLATE);
-			else if( IsElement( "render") && pNode->mParent == NULL && 0 == pNode->mPrimaryCamera.length())
-			{
-				// ... scene evaluation or, in other words, postprocessing pipeline,
-				// or, again in other words, a turing-complete description how to
-				// render a Collada scene. The only thing that is interesting for
-				// us is the primary camera.
-				int attrId = TestAttribute("camera_node");
-				if (-1 != attrId) 
-				{
-					const char* s = mReader->getAttributeValue(attrId);
-					if (s[0] != '#')
-						DefaultLogger::get()->error("Collada: Unresolved reference format of camera");
-					else 
-						pNode->mPrimaryCamera = s+1;
-				}
-			}
-			else if( IsElement( "instance_node")) 
-			{
-				// find the node in the library
-				int attrID = TestAttribute( "url");
-				if( attrID != -1) 
-				{
-					const char* s = mReader->getAttributeValue(attrID);
-					if (s[0] != '#')
-						DefaultLogger::get()->error("Collada: Unresolved reference format of node");
-					else 
-					{
-						pNode->mNodeInstances.push_back(NodeInstance());
-						pNode->mNodeInstances.back().mNode = s+1;
-					}
-				}
-			} 
-			else if( IsElement( "instance_geometry") || IsElement( "instance_controller"))
-			{
-				// Reference to a mesh or controller, with possible material associations
-				ReadNodeGeometry( pNode);
-			}
-			else if( IsElement( "instance_light")) 
-			{
-				// Reference to a light, name given in 'url' attribute
-				int attrID = TestAttribute("url");
-				if (-1 == attrID)
-					DefaultLogger::get()->warn("Collada: Expected url attribute in <instance_light> element");
-				else 
-				{
-					const char* url = mReader->getAttributeValue( attrID);
-					if( url[0] != '#')
-						ThrowException( "Unknown reference format in <instance_light> element");
-
-					pNode->mLights.push_back(LightInstance());
-					pNode->mLights.back().mLight = url+1;
-				}
-			}
-			else if( IsElement( "instance_camera")) 
-			{
-				// Reference to a camera, name given in 'url' attribute
-				int attrID = TestAttribute("url");
-				if (-1 == attrID)
-					DefaultLogger::get()->warn("Collada: Expected url attribute in <instance_camera> element");
-				else 
-				{
-					const char* url = mReader->getAttributeValue( attrID);
-					if( url[0] != '#')
-						ThrowException( "Unknown reference format in <instance_camera> element");
-
-					pNode->mCameras.push_back(CameraInstance());
-					pNode->mCameras.back().mCamera = url+1;
-				}
-			}
-			else
-			{
-				// skip everything else for the moment
-				SkipElement();
-			}
-		} 
-		else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END) {
-			break;
-		}
-	}
-}
-
-// ------------------------------------------------------------------------------------------------
-// Reads a node transformation entry of the given type and adds it to the given node's transformation list.
-void ColladaParser::ReadNodeTransformation( Node* pNode, TransformType pType)
-{
-	if( mReader->isEmptyElement())
-		return;
-
-	std::string tagName = mReader->getNodeName();
-
-	Transform tf;
-	tf.mType = pType;
-	
-	// read SID
-	int indexSID = TestAttribute( "sid");
-	if( indexSID >= 0)
-		tf.mID = mReader->getAttributeValue( indexSID);
-
-	// how many parameters to read per transformation type
-	static const unsigned int sNumParameters[] = { 9, 4, 3, 3, 7, 16 };
-	const char* content = GetTextContent();
-
-	// read as many parameters and store in the transformation
-	for( unsigned int a = 0; a < sNumParameters[pType]; a++)
-	{
-		// read a number
-		content = fast_atoreal_move<float>( content, tf.f[a]);
-		// skip whitespace after it
-		SkipSpacesAndLineEnd( &content);
-	}
-
-	// place the transformation at the queue of the node
-	pNode->mTransforms.push_back( tf);
-
-	// and consume the closing tag
-	TestClosing( tagName.c_str());
-}
-
-// ------------------------------------------------------------------------------------------------
-// Processes bind_vertex_input and bind elements
-void ColladaParser::ReadMaterialVertexInputBinding( Collada::SemanticMappingTable& tbl)
-{
-	while( mReader->read())
-	{
-		if( mReader->getNodeType() == irr::io::EXN_ELEMENT)	{
-			if( IsElement( "bind_vertex_input"))
-			{
-				Collada::InputSemanticMapEntry vn;
-
-				// effect semantic
-				int n = GetAttribute("semantic");
-				std::string s = mReader->getAttributeValue(n);
-
-				// input semantic
-				n = GetAttribute("input_semantic");
-				vn.mType = GetTypeForSemantic( mReader->getAttributeValue(n) );
-				
-				// index of input set
-				n = TestAttribute("input_set");
-				if (-1 != n)
-					vn.mSet = mReader->getAttributeValueAsInt(n);
-
-				tbl.mMap[s] = vn;
-			} 
-			else if( IsElement( "bind")) {
-				DefaultLogger::get()->warn("Collada: Found unsupported <bind> element");
-			}
-		} 
-		else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END)	{
-			if( strcmp( mReader->getNodeName(), "instance_material") == 0)
-				break;
-		} 
-	}
-}
-
-// ------------------------------------------------------------------------------------------------
-// Reads a mesh reference in a node and adds it to the node's mesh list
-void ColladaParser::ReadNodeGeometry( Node* pNode)
-{
-	// referred mesh is given as an attribute of the <instance_geometry> element
-	int attrUrl = GetAttribute( "url");
-	const char* url = mReader->getAttributeValue( attrUrl);
-	if( url[0] != '#')
-		ThrowException( "Unknown reference format");
-	
-	Collada::MeshInstance instance;
-	instance.mMeshOrController = url+1; // skipping the leading #
-
-	if( !mReader->isEmptyElement())
-	{
-		// read material associations. Ignore additional elements inbetween
-		while( mReader->read())
-		{
-			if( mReader->getNodeType() == irr::io::EXN_ELEMENT)	
-			{
-				if( IsElement( "instance_material"))
-				{
-					// read ID of the geometry subgroup and the target material
-					int attrGroup = GetAttribute( "symbol");
-					std::string group = mReader->getAttributeValue( attrGroup);
-					int attrMaterial = GetAttribute( "target");
-					const char* urlMat = mReader->getAttributeValue( attrMaterial);
-					Collada::SemanticMappingTable s;
-					if( urlMat[0] == '#')
-						urlMat++;
-
-					s.mMatName = urlMat;
-
-					// resolve further material details + THIS UGLY AND NASTY semantic mapping stuff
-					if( !mReader->isEmptyElement())
-						ReadMaterialVertexInputBinding(s);
-
-					// store the association
-					instance.mMaterials[group] = s;
-				} 
-			} 
-			else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END)	
-			{
-				if( strcmp( mReader->getNodeName(), "instance_geometry") == 0 
-					|| strcmp( mReader->getNodeName(), "instance_controller") == 0)
-					break;
-			} 
-		}
-	}
-
-	// store it
-	pNode->mMeshes.push_back( instance);
-}
-
-// ------------------------------------------------------------------------------------------------
-// Reads the collada scene
-void ColladaParser::ReadScene()
-{
-	if( mReader->isEmptyElement())
-		return;
-
-	while( mReader->read())
-	{
-		if( mReader->getNodeType() == irr::io::EXN_ELEMENT)	{
-			if( IsElement( "instance_visual_scene"))
-			{
-				// should be the first and only occurence
-				if( mRootNode)
-					ThrowException( "Invalid scene containing multiple root nodes in <instance_visual_scene> element");
-
-				// read the url of the scene to instance. Should be of format "#some_name"
-				int urlIndex = GetAttribute( "url");
-				const char* url = mReader->getAttributeValue( urlIndex);
-				if( url[0] != '#')
-					ThrowException( "Unknown reference format in <instance_visual_scene> element");
-
-				// find the referred scene, skip the leading # 
-				NodeLibrary::const_iterator sit = mNodeLibrary.find( url+1);
-				if( sit == mNodeLibrary.end())
-					ThrowException( "Unable to resolve visual_scene reference \"" + std::string(url) + "\" in <instance_visual_scene> element.");
-				mRootNode = sit->second;
-			} else	{
-				SkipElement();
-			}
-		} 
-		else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END){
-			break;
-		} 
-	}
-}
-
-// ------------------------------------------------------------------------------------------------
-// Aborts the file reading with an exception
-AI_WONT_RETURN void ColladaParser::ThrowException( const std::string& pError) const
-{
-	throw DeadlyImportError( boost::str( boost::format( "Collada: %s - %s") % mFileName % pError));
-}
-
-void ColladaParser::ReportWarning(const char* msg,...)
-{
-    ai_assert(NULL != msg);
-    
-    va_list args;
-    va_start(args,msg);
-    
-    char szBuffer[3000];
-    const int iLen = vsprintf(szBuffer,msg,args);
-    ai_assert(iLen > 0);
-    
-    va_end(args);
-    DefaultLogger::get()->warn("Validation warning: " + std::string(szBuffer,iLen));
-}
-
-// ------------------------------------------------------------------------------------------------
-// Skips all data until the end node of the current element
-void ColladaParser::SkipElement()
-{
-	// nothing to skip if it's an <element />
-	if( mReader->isEmptyElement())
-		return;
-
-	// reroute
-	SkipElement( mReader->getNodeName());
-}
-
-// ------------------------------------------------------------------------------------------------
-// Skips all data until the end node of the given element
-void ColladaParser::SkipElement( const char* pElement)
-{
-	// copy the current node's name because it'a pointer to the reader's internal buffer, 
-	// which is going to change with the upcoming parsing 
-	std::string element = pElement;
-	while( mReader->read())
-	{
-		if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END)
-			if( mReader->getNodeName() == element)
-				break;
-	}
-}
-
-// ------------------------------------------------------------------------------------------------
-// Tests for an opening element of the given name, throws an exception if not found
-void ColladaParser::TestOpening( const char* pName)
-{
-	// read element start
-	if( !mReader->read())
-		ThrowException( boost::str( boost::format( "Unexpected end of file while beginning of <%s> element.") % pName));
-	// whitespace in front is ok, just read again if found
-	if( mReader->getNodeType() == irr::io::EXN_TEXT)
-		if( !mReader->read())
-			ThrowException( boost::str( boost::format( "Unexpected end of file while reading beginning of <%s> element.") % pName));
-
-	if( mReader->getNodeType() != irr::io::EXN_ELEMENT || strcmp( mReader->getNodeName(), pName) != 0)
-		ThrowException( boost::str( boost::format( "Expected start of <%s> element.") % pName));
-}
-
-// ------------------------------------------------------------------------------------------------
-// Tests for the closing tag of the given element, throws an exception if not found
-void ColladaParser::TestClosing( const char* pName)
-{
-	// check if we're already on the closing tag and return right away
-	if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END && strcmp( mReader->getNodeName(), pName) == 0)
-		return;
-
-	// if not, read some more
-	if( !mReader->read())
-		ThrowException( boost::str( boost::format( "Unexpected end of file while reading end of <%s> element.") % pName));
-	// whitespace in front is ok, just read again if found
-	if( mReader->getNodeType() == irr::io::EXN_TEXT)
-		if( !mReader->read())
-			ThrowException( boost::str( boost::format( "Unexpected end of file while reading end of <%s> element.") % pName));
-
-	// but this has the be the closing tag, or we're lost
-	if( mReader->getNodeType() != irr::io::EXN_ELEMENT_END || strcmp( mReader->getNodeName(), pName) != 0)
-		ThrowException( boost::str( boost::format( "Expected end of <%s> element.") % pName));
-}
-
-// ------------------------------------------------------------------------------------------------
-// Returns the index of the named attribute or -1 if not found. Does not throw, therefore useful for optional attributes
-int ColladaParser::GetAttribute( const char* pAttr) const
-{
-	int index = TestAttribute( pAttr);
-	if( index != -1)
-		return index;
-
-	// attribute not found -> throw an exception
-	ThrowException( boost::str( boost::format( "Expected attribute \"%s\" for element <%s>.") % pAttr % mReader->getNodeName()));
-	return -1;
-}
-
-// ------------------------------------------------------------------------------------------------
-// Tests the present element for the presence of one attribute, returns its index or throws an exception if not found
-int ColladaParser::TestAttribute( const char* pAttr) const
-{
-	for( int a = 0; a < mReader->getAttributeCount(); a++)
-		if( strcmp( mReader->getAttributeName( a), pAttr) == 0)
-			return a;
-
-	return -1;
-}
-
-// ------------------------------------------------------------------------------------------------
-// Reads the text contents of an element, throws an exception if not given. Skips leading whitespace.
-const char* ColladaParser::GetTextContent()
-{
-	const char* sz = TestTextContent();
-	if(!sz) {
-		ThrowException( "Invalid contents in element \"n\".");
-	}
-	return sz;
-}
-
-// ------------------------------------------------------------------------------------------------
-// Reads the text contents of an element, returns NULL if not given. Skips leading whitespace.
-const char* ColladaParser::TestTextContent()
-{
-	// present node should be the beginning of an element
-	if( mReader->getNodeType() != irr::io::EXN_ELEMENT || mReader->isEmptyElement())
-		return NULL;
-
-	// read contents of the element
-	if( !mReader->read() )
-		return NULL;
-	if( mReader->getNodeType() != irr::io::EXN_TEXT)
-		return NULL;
-
-	// skip leading whitespace
-	const char* text = mReader->getNodeData();
-	SkipSpacesAndLineEnd( &text);
-
-	return text;
-}
-
-// ------------------------------------------------------------------------------------------------
-// Calculates the resulting transformation fromm all the given transform steps
-aiMatrix4x4 ColladaParser::CalculateResultTransform( const std::vector<Transform>& pTransforms) const
-{
-	aiMatrix4x4 res;
-
-	for( std::vector<Transform>::const_iterator it = pTransforms.begin(); it != pTransforms.end(); ++it)
-	{
-		const Transform& tf = *it;
-		switch( tf.mType)
-		{
-			case TF_LOOKAT:
-      {
-        aiVector3D pos( tf.f[0], tf.f[1], tf.f[2]);
-        aiVector3D dstPos( tf.f[3], tf.f[4], tf.f[5]);
-        aiVector3D up = aiVector3D( tf.f[6], tf.f[7], tf.f[8]).Normalize();
-        aiVector3D dir = aiVector3D( dstPos - pos).Normalize();
-        aiVector3D right = (dir ^ up).Normalize();
-
-        res *= aiMatrix4x4( 
-          right.x, up.x, -dir.x, pos.x, 
-          right.y, up.y, -dir.y, pos.y,
-          right.z, up.z, -dir.z, pos.z,
-          0, 0, 0, 1);
-				break;
-      }
-			case TF_ROTATE:
-			{
-				aiMatrix4x4 rot;
-				float angle = tf.f[3] * float( AI_MATH_PI) / 180.0f;
-				aiVector3D axis( tf.f[0], tf.f[1], tf.f[2]);
-				aiMatrix4x4::Rotation( angle, axis, rot);
-				res *= rot;
-				break;
-			}
-			case TF_TRANSLATE:
-			{
-				aiMatrix4x4 trans;
-				aiMatrix4x4::Translation( aiVector3D( tf.f[0], tf.f[1], tf.f[2]), trans);
-				res *= trans;
-				break;
-			}
-			case TF_SCALE:
-			{
-				aiMatrix4x4 scale( tf.f[0], 0.0f, 0.0f, 0.0f, 0.0f, tf.f[1], 0.0f, 0.0f, 0.0f, 0.0f, tf.f[2], 0.0f, 
-					0.0f, 0.0f, 0.0f, 1.0f);
-				res *= scale;
-				break;
-			}
-			case TF_SKEW:
-				// TODO: (thom)
-				ai_assert( false);
-				break;
-			case TF_MATRIX:
-			{
-				aiMatrix4x4 mat( tf.f[0], tf.f[1], tf.f[2], tf.f[3], tf.f[4], tf.f[5], tf.f[6], tf.f[7],
-					tf.f[8], tf.f[9], tf.f[10], tf.f[11], tf.f[12], tf.f[13], tf.f[14], tf.f[15]);
-				res *= mat;
-				break;
-			}
-			default: 
-				ai_assert( false);
-				break;
-		}
-	}
-
-	return res;
-}
-
-// ------------------------------------------------------------------------------------------------
-// Determines the input data type for the given semantic string
-Collada::InputType ColladaParser::GetTypeForSemantic( const std::string& pSemantic)
-{
-	if( pSemantic == "POSITION")
-		return IT_Position;
-	else if( pSemantic == "TEXCOORD")
-		return IT_Texcoord;
-	else if( pSemantic == "NORMAL")
-		return IT_Normal;
-	else if( pSemantic == "COLOR")
-		return IT_Color;
-	else if( pSemantic == "VERTEX")
-		return IT_Vertex;
-	else if( pSemantic == "BINORMAL" || pSemantic ==  "TEXBINORMAL")
-		return IT_Bitangent;
-	else if( pSemantic == "TANGENT" || pSemantic == "TEXTANGENT")
-		return IT_Tangent;
-
-	DefaultLogger::get()->warn( boost::str( boost::format( "Unknown vertex input type \"%s\". Ignoring.") % pSemantic));
-	return IT_Invalid;
-}
-
-#endif // !! ASSIMP_BUILD_NO_DAE_IMPORTER

+ 6 - 0
code/ColladaParser.cpp

@@ -1067,6 +1067,12 @@ void ColladaParser::ReadLight( Collada::Light& pLight)
                 pLight.mFalloffAngle = ReadFloatFromTextContent();
                 TestClosing("hotspot_beam");
             }
+            // OpenCOLLADA extensions
+            // -------------------------------------------------------
+            else if (IsElement("decay_falloff")) {
+                pLight.mOuterAngle = ReadFloatFromTextContent();
+                TestClosing("decay_falloff");
+            }
         }
         else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END) {
             if( strcmp( mReader->getNodeName(), "light") == 0)

+ 13 - 13
code/IFCOpenings.cpp

@@ -602,12 +602,12 @@ bool IntersectingLineSegments(const IfcVector2& n0, const IfcVector2& n1,
     const IfcVector2& m0, const IfcVector2& m1,
     IfcVector2& out0, IfcVector2& out1)
 {
-    const IfcVector2& n0_to_n1 = n1 - n0;
+    const IfcVector2 n0_to_n1 = n1 - n0;
 
-    const IfcVector2& n0_to_m0 = m0 - n0;
-    const IfcVector2& n1_to_m1 = m1 - n1;
+    const IfcVector2 n0_to_m0 = m0 - n0;
+    const IfcVector2 n1_to_m1 = m1 - n1;
 
-    const IfcVector2& n0_to_m1 = m1 - n0;
+    const IfcVector2 n0_to_m1 = m1 - n0;
 
     const IfcFloat e = 1e-5f;
     const IfcFloat smalle = 1e-9f;
@@ -927,7 +927,7 @@ size_t CloseWindows(ContourVector& contours,
                 IfcFloat best = static_cast<IfcFloat>(1e10);
                 IfcVector3 bestv;
 
-                const IfcVector3& world_point = minv * IfcVector3(proj_point.x,proj_point.y,0.0f);
+                const IfcVector3 world_point = minv * IfcVector3(proj_point.x,proj_point.y,0.0f);
 
                 BOOST_FOREACH(const TempOpening* opening, refs) {
                     BOOST_FOREACH(const IfcVector3& other, opening->wallPoints) {
@@ -1066,7 +1066,7 @@ IfcMatrix4 ProjectOntoPlane(std::vector<IfcVector2>& out_contour, const TempMesh
 
     // Project all points into the new coordinate system, collect min/max verts on the way
     BOOST_FOREACH(const IfcVector3& x, in_verts) {
-        const IfcVector3& vv = m * x;
+        const IfcVector3 vv = m * x;
         // keep Z offset in the plane coordinate system. Ignoring precision issues
         // (which  are present, of course), this should be the same value for
         // all polygon vertices (assuming the polygon is planar).
@@ -1144,7 +1144,7 @@ bool GenerateOpenings(std::vector<TempOpening>& openings,
     std::vector<IfcVector2> contour_flat;
 
     IfcVector3 nor;
-    const IfcMatrix4& m = ProjectOntoPlane(contour_flat, curmesh,  ok, nor);
+    const IfcMatrix4 m = ProjectOntoPlane(contour_flat, curmesh,  ok, nor);
     if(!ok) {
         return false;
     }
@@ -1227,7 +1227,7 @@ bool GenerateOpenings(std::vector<TempOpening>& openings,
 
             bool side_flag = true;
             if (!is_2d_source) {
-                const IfcVector3& face_nor = ((profile_verts[vi_total+2] - profile_verts[vi_total]) ^
+                const IfcVector3 face_nor = ((profile_verts[vi_total+2] - profile_verts[vi_total]) ^
                     (profile_verts[vi_total+1] - profile_verts[vi_total])).Normalize();
 
                 const IfcFloat abs_dot_face_nor = std::abs(nor * face_nor);
@@ -1242,7 +1242,7 @@ bool GenerateOpenings(std::vector<TempOpening>& openings,
             for (unsigned int vi = 0, vend = profile_vertcnts[f]; vi < vend; ++vi, ++vi_total) {
                 const IfcVector3& x = profile_verts[vi_total];
 
-                const IfcVector3& v = m * x;
+                const IfcVector3 v = m * x;
                 IfcVector2 vv(v.x, v.y);
 
                 //if(check_intersection) {
@@ -1322,7 +1322,7 @@ bool GenerateOpenings(std::vector<TempOpening>& openings,
                 MakeDisjunctWindowContours(other, temp_contour, poly);
                 if(poly.size() == 1) {
 
-                    const BoundingBox& newbb = GetBoundingBox(poly[0].outer);
+                    const BoundingBox newbb = GetBoundingBox(poly[0].outer);
                     if (!BoundingBoxesOverlapping(ibb, newbb )) {
                          // Good guy bounding box
                          bb = newbb ;
@@ -1438,7 +1438,7 @@ bool TryAddOpenings_Poly2Tri(const std::vector<TempOpening>& openings,const std:
     // working coordinate system.
     bool ok;
     IfcVector3 nor;
-    const IfcMatrix3& m = DerivePlaneCoordinateSpace(curmesh, ok, nor);
+    const IfcMatrix3 m = DerivePlaneCoordinateSpace(curmesh, ok, nor);
     if (!ok) {
         return false;
     }
@@ -1686,13 +1686,13 @@ bool TryAddOpenings_Poly2Tri(const std::vector<TempOpening>& openings,const std:
             continue;
         }
 
-        const std::vector<p2t::Triangle*>& tris = cdt->GetTriangles();
+        const std::vector<p2t::Triangle*> tris = cdt->GetTriangles();
 
         // Collect the triangles we just produced
         BOOST_FOREACH(p2t::Triangle* tri, tris) {
             for(int i = 0; i < 3; ++i) {
 
-                const IfcVector2& v = IfcVector2(
+                const IfcVector2 v = IfcVector2(
                     static_cast<IfcFloat>( tri->GetPoint(i)->x ),
                     static_cast<IfcFloat>( tri->GetPoint(i)->y )
                 );

+ 7 - 0
code/MD3Loader.cpp

@@ -783,6 +783,13 @@ void MD3Importer::InternReadFile( const std::string& pFile,
 
     // Allocate output storage
     pScene->mNumMeshes = pcHeader->NUM_SURFACES;
+    if (pcHeader->NUM_SURFACES == 0) {
+        throw DeadlyImportError("MD3: No surfaces");
+    } else if (pcHeader->NUM_SURFACES > AI_MAX_ALLOC(aiMesh)) {
+        // We allocate pointers but check against the size of aiMesh
+        // since those pointers will eventually have to point to real objects
+        throw DeadlyImportError("MD3: Too many surfaces, would run out of memory");
+    }
     pScene->mMeshes = new aiMesh*[pScene->mNumMeshes];
 
     pScene->mNumMaterials = pcHeader->NUM_SURFACES;

+ 3 - 0
code/MDLLoader.cpp

@@ -355,6 +355,9 @@ void MDLImporter::InternReadFile_Quake1( )
     for (unsigned int i = 0; i < (unsigned int)pcHeader->num_skins;++i)
     {
         union{BE_NCONST MDL::Skin* pcSkin;BE_NCONST MDL::GroupSkin* pcGroupSkin;};
+        if (szCurrent + sizeof(MDL::Skin) > this->mBuffer + this->iFileSize) {
+            throw DeadlyImportError("[Quake 1 MDL] Unexpected EOF");
+        }
         pcSkin = (BE_NCONST MDL::Skin*)szCurrent;
 
         AI_SWAP4( pcSkin->group );

+ 20 - 9
code/ObjFileImporter.cpp

@@ -133,15 +133,16 @@ void ObjFileImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
     TextFileToBuffer(file.get(),m_Buffer);
 
     // Get the model name
-    std::string  strModelName;
+    std::string  modelName, folderName;
     std::string::size_type pos = pFile.find_last_of( "\\/" );
-    if ( pos != std::string::npos )
-    {
-        strModelName = pFile.substr(pos+1, pFile.size() - pos - 1);
-    }
-    else
-    {
-        strModelName = pFile;
+    if ( pos != std::string::npos ) {
+        modelName = pFile.substr(pos+1, pFile.size() - pos - 1);
+        folderName = pFile.substr( 0, pos );
+        if ( folderName.empty() ) {
+            pIOHandler->PushDirectory( folderName );
+        }
+    } else {
+        modelName = pFile;
     }
 
     // process all '\'
@@ -161,13 +162,18 @@ void ObjFileImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
     }
 
     // parse the file into a temporary representation
-    ObjFileParser parser(m_Buffer, strModelName, pIOHandler);
+    ObjFileParser parser(m_Buffer, modelName, pIOHandler);
 
     // And create the proper return structures out of it
     CreateDataFromImport(parser.GetModel(), pScene);
 
     // Clean up allocated storage for the next import
     m_Buffer.clear();
+
+    // Pop directory stack
+    if ( pIOHandler->StackSize() > 0 ) {
+        pIOHandler->PopDirectory();
+    }
 }
 
 // ------------------------------------------------------------------------------------------------
@@ -380,6 +386,11 @@ void ObjFileImporter::createVertexArray(const ObjFile::Model* pModel,
 
     // Copy vertices of this mesh instance
     pMesh->mNumVertices = numIndices;
+    if (pMesh->mNumVertices == 0) {
+        throw DeadlyImportError( "OBJ: no vertices" );
+    } else if (pMesh->mNumVertices > AI_MAX_ALLOC(aiVector3D)) {
+        throw DeadlyImportError( "OBJ: Too many vertices, would run out of memory" );
+    }
     pMesh->mVertices = new aiVector3D[ pMesh->mNumVertices ];
 
     // Allocate buffer for normal vectors

+ 33 - 29
code/ObjFileParser.cpp

@@ -61,21 +61,21 @@ const std::string ObjFileParser::DEFAULT_MATERIAL = AI_DEFAULT_MATERIAL_NAME;
 
 // -------------------------------------------------------------------
 //  Constructor with loaded data and directories.
-ObjFileParser::ObjFileParser(std::vector<char> &Data,const std::string &strModelName, IOSystem *io ) :
-    m_DataIt(Data.begin()),
-    m_DataItEnd(Data.end()),
+ObjFileParser::ObjFileParser(std::vector<char> &data,const std::string &modelName, IOSystem *io ) :
+    m_DataIt(data.begin()),
+    m_DataItEnd(data.end()),
     m_pModel(NULL),
     m_uiLine(0),
     m_pIO( io )
 {
-    std::fill_n(m_buffer,BUFFERSIZE,0);
+    std::fill_n(m_buffer,Buffersize,0);
 
     // Create the model instance to store all the data
     m_pModel = new ObjFile::Model();
-    m_pModel->m_ModelName = strModelName;
+    m_pModel->m_ModelName = modelName;
 
     // create default material and store it
-    m_pModel->m_pDefaultMaterial = new ObjFile::Material();
+    m_pModel->m_pDefaultMaterial = new ObjFile::Material;
     m_pModel->m_pDefaultMaterial->MaterialName.Set( DEFAULT_MATERIAL );
     m_pModel->m_MaterialLib.push_back( DEFAULT_MATERIAL );
     m_pModel->m_MaterialMap[ DEFAULT_MATERIAL ] = m_pModel->m_pDefaultMaterial;
@@ -248,20 +248,20 @@ void ObjFileParser::getVector( std::vector<aiVector3D> &point3d_array ) {
     }
     float x, y, z;
     if( 2 == numComponents ) {
-        copyNextWord( m_buffer, BUFFERSIZE );
+        copyNextWord( m_buffer, Buffersize );
         x = ( float ) fast_atof( m_buffer );
 
-        copyNextWord( m_buffer, BUFFERSIZE );
+        copyNextWord( m_buffer, Buffersize );
         y = ( float ) fast_atof( m_buffer );
         z = 0.0;
     } else if( 3 == numComponents ) {
-        copyNextWord( m_buffer, BUFFERSIZE );
+        copyNextWord( m_buffer, Buffersize );
         x = ( float ) fast_atof( m_buffer );
 
-        copyNextWord( m_buffer, BUFFERSIZE );
+        copyNextWord( m_buffer, Buffersize );
         y = ( float ) fast_atof( m_buffer );
 
-        copyNextWord( m_buffer, BUFFERSIZE );
+        copyNextWord( m_buffer, Buffersize );
         z = ( float ) fast_atof( m_buffer );
     } else {
         throw DeadlyImportError( "OBJ: Invalid number of components" );
@@ -274,13 +274,13 @@ void ObjFileParser::getVector( std::vector<aiVector3D> &point3d_array ) {
 //  Get values for a new 3D vector instance
 void ObjFileParser::getVector3(std::vector<aiVector3D> &point3d_array) {
     float x, y, z;
-    copyNextWord(m_buffer, BUFFERSIZE);
+    copyNextWord(m_buffer, Buffersize);
     x = (float) fast_atof(m_buffer);
 
-    copyNextWord(m_buffer, BUFFERSIZE);
+    copyNextWord(m_buffer, Buffersize);
     y = (float) fast_atof(m_buffer);
 
-    copyNextWord( m_buffer, BUFFERSIZE );
+    copyNextWord( m_buffer, Buffersize );
     z = ( float ) fast_atof( m_buffer );
 
     point3d_array.push_back( aiVector3D( x, y, z ) );
@@ -291,10 +291,10 @@ void ObjFileParser::getVector3(std::vector<aiVector3D> &point3d_array) {
 //  Get values for a new 2D vector instance
 void ObjFileParser::getVector2( std::vector<aiVector2D> &point2d_array ) {
     float x, y;
-    copyNextWord(m_buffer, BUFFERSIZE);
+    copyNextWord(m_buffer, Buffersize);
     x = (float) fast_atof(m_buffer);
 
-    copyNextWord(m_buffer, BUFFERSIZE);
+    copyNextWord(m_buffer, Buffersize);
     y = (float) fast_atof(m_buffer);
 
     point2d_array.push_back(aiVector2D(x, y));
@@ -306,12 +306,12 @@ void ObjFileParser::getVector2( std::vector<aiVector2D> &point2d_array ) {
 //  Get values for a new face instance
 void ObjFileParser::getFace(aiPrimitiveType type)
 {
-    copyNextLine(m_buffer, BUFFERSIZE);
+    copyNextLine(m_buffer, Buffersize);
     if (m_DataIt == m_DataItEnd)
         return;
 
     char *pPtr = m_buffer;
-    char *pEnd = &pPtr[BUFFERSIZE];
+    char *pEnd = &pPtr[Buffersize];
     pPtr = getNextToken<char*>(pPtr, pEnd);
     if (pPtr == pEnd || *pPtr == '\0')
         return;
@@ -468,8 +468,9 @@ void ObjFileParser::getMaterialDesc()
 
     // Get next data for material data
     m_DataIt = getNextToken<DataArrayIt>(m_DataIt, m_DataItEnd);
-    if (m_DataIt == m_DataItEnd)
+    if (m_DataIt == m_DataItEnd) {
         return;
+    }
 
     char *pStart = &(*m_DataIt);
     while( m_DataIt != m_DataItEnd && !IsLineEnd( *m_DataIt ) ) {
@@ -483,14 +484,11 @@ void ObjFileParser::getMaterialDesc()
 
     // Search for material
     std::map<std::string, ObjFile::Material*>::iterator it = m_pModel->m_MaterialMap.find( strName );
-    if ( it == m_pModel->m_MaterialMap.end() )
-    {
+    if ( it == m_pModel->m_MaterialMap.end() ) {
         // Not found, use default material
         m_pModel->m_pCurrentMaterial = m_pModel->m_pDefaultMaterial;
         DefaultLogger::get()->error("OBJ: failed to locate material " + strName + ", skipping");
-    }
-    else
-    {
+    } else {
         // Found, using detected material
         m_pModel->m_pCurrentMaterial = (*it).second;
         if ( needsNewMesh( strName ))
@@ -539,18 +537,24 @@ void ObjFileParser::getMaterialLib()
 
     // Check for existence
     const std::string strMatName(pStart, &(*m_DataIt));
-    IOStream *pFile = m_pIO->Open(strMatName);
+    std::string absName;
+    if ( m_pIO->StackSize() > 0 ) {
+        const std::string &path = m_pIO->CurrentDirectory();
+        absName = path + strMatName;
+    } else {
+        absName = strMatName;
+    }
+    IOStream *pFile = m_pIO->Open( absName );
 
-    if (!pFile )
-    {
-        DefaultLogger::get()->error("OBJ: Unable to locate material file " + strMatName);
+    if (!pFile ) {
+        DefaultLogger::get()->error( "OBJ: Unable to locate material file " + strMatName );
         m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
         return;
     }
 
     // Import material library data from file
     std::vector<char> buffer;
-    BaseImporter::TextFileToBuffer(pFile,buffer);
+    BaseImporter::TextFileToBuffer( pFile, buffer );
     m_pIO->Close( pFile );
 
     // Importing the material library

+ 4 - 4
code/ObjFileParser.h

@@ -62,10 +62,9 @@ class IOSystem;
 
 /// \class  ObjFileParser
 /// \brief  Parser for a obj waveform file
-class ObjFileParser
-{
+class ObjFileParser {
 public:
-    static const size_t BUFFERSIZE = 4096;
+    static const size_t Buffersize = 4096;
     typedef std::vector<char> DataArray;
     typedef std::vector<char>::iterator DataArrayIt;
     typedef std::vector<char>::const_iterator ConstDataArrayIt;
@@ -137,9 +136,10 @@ private:
     //! Current line (for debugging)
     unsigned int m_uiLine;
     //! Helper buffer
-    char m_buffer[BUFFERSIZE];
+    char m_buffer[Buffersize];
     /// Pointer to IO system instance.
     IOSystem *m_pIO;
+    /// Path to the current model
 };
 
 }   // Namespace Assimp

+ 18 - 5
code/PlyExporter.cpp

@@ -189,7 +189,12 @@ PlyExporter::PlyExporter(const char* _filename, const aiScene* pScene, bool bina
     }
 
     mOutput << "element face " << faces << endl;
-    mOutput << "property list uint uint vertex_index" << endl;
+
+    // uchar seems to be the most common type for the number of indices per polygon and int seems to be most common for the vertex indices.
+    // For instance, MeshLab fails to load meshes in which both types are uint. Houdini seems to have problems as well.
+    // Obviously, using uchar will not work for meshes with polygons with more than 255 indices, but how realistic is this case?
+    mOutput << "property list uchar int vertex_index" << endl;
+
     mOutput << "end_header" << endl;
 
     for (unsigned int i = 0; i < pScene->mNumMeshes; ++i) {
@@ -342,16 +347,24 @@ void PlyExporter::WriteMeshIndices(const aiMesh* m, unsigned int offset)
     }
 }
 
-void PlyExporter::WriteMeshIndicesBinary(const aiMesh* m, unsigned int offset)
+// Generic method in case we want to use different data types for the indices or make this configurable.
+template<typename NumIndicesType, typename IndexType>
+void WriteMeshIndicesBinary_Generic(const aiMesh* m, unsigned int offset, std::ostringstream& output)
 {
     for (unsigned int i = 0; i < m->mNumFaces; ++i) {
         const aiFace& f = m->mFaces[i];
-        mOutput.write(reinterpret_cast<const char*>(&f.mNumIndices), 4);
+        NumIndicesType numIndices = static_cast<NumIndicesType>(f.mNumIndices);
+        output.write(reinterpret_cast<const char*>(&numIndices), sizeof(NumIndicesType));
         for (unsigned int c = 0; c < f.mNumIndices; ++c) {
-            unsigned int index = f.mIndices[c] + offset;
-            mOutput.write(reinterpret_cast<const char*>(&index), 4);
+            IndexType index = f.mIndices[c] + offset;
+            output.write(reinterpret_cast<const char*>(&index), sizeof(IndexType));
         }
     }
 }
 
+void PlyExporter::WriteMeshIndicesBinary(const aiMesh* m, unsigned int offset)
+{
+    WriteMeshIndicesBinary_Generic<unsigned char, int>(m, offset, mOutput);
+}
+
 #endif

+ 161 - 128
code/STLLoader.cpp

@@ -154,6 +154,19 @@ const aiImporterDesc* STLImporter::GetInfo () const {
     return &desc;
 }
 
+void addFacesToMesh(aiMesh* pMesh)
+{
+    pMesh->mFaces = new aiFace[pMesh->mNumFaces];
+    for (unsigned int i = 0, p = 0; i < pMesh->mNumFaces;++i)    {
+
+        aiFace& face = pMesh->mFaces[i];
+        face.mIndices = new unsigned int[face.mNumIndices = 3];
+        for (unsigned int o = 0; o < 3;++o,++p) {
+            face.mIndices[o] = p;
+        }
+    }
+}
+
 // ------------------------------------------------------------------------------------------------
 // Imports the given file into the given scene structure.
 void STLImporter::InternReadFile( const std::string& pFile,
@@ -179,17 +192,8 @@ void STLImporter::InternReadFile( const std::string& pFile,
     // the default vertex color is light gray.
     clrColorDefault.r = clrColorDefault.g = clrColorDefault.b = clrColorDefault.a = 0.6f;
 
-    // allocate one mesh
-    pScene->mNumMeshes = 1;
-    pScene->mMeshes = new aiMesh*[1];
-    aiMesh* pMesh = pScene->mMeshes[0] = new aiMesh();
-    pMesh->mMaterialIndex = 0;
-
     // allocate a single node
     pScene->mRootNode = new aiNode();
-    pScene->mRootNode->mNumMeshes = 1;
-    pScene->mRootNode->mMeshes = new unsigned int[1];
-    pScene->mRootNode->mMeshes[0] = 0;
 
     bool bMatClr = false;
 
@@ -201,16 +205,11 @@ void STLImporter::InternReadFile( const std::string& pFile,
         throw DeadlyImportError( "Failed to determine STL storage representation for " + pFile + ".");
     }
 
-    // now copy faces
-    pMesh->mFaces = new aiFace[pMesh->mNumFaces];
-    for (unsigned int i = 0, p = 0; i < pMesh->mNumFaces;++i)   {
-
-        aiFace& face = pMesh->mFaces[i];
-        face.mIndices = new unsigned int[face.mNumIndices = 3];
-        for (unsigned int o = 0; o < 3;++o,++p) {
-            face.mIndices[o] = p;
-        }
-    }
+    // add all created meshes to the single node
+    pScene->mRootNode->mNumMeshes = pScene->mNumMeshes;
+    pScene->mRootNode->mMeshes = new unsigned int[pScene->mNumMeshes];
+    for (unsigned int i = 0; i < pScene->mNumMeshes; i++)
+        pScene->mRootNode->mMeshes[i] = i;
 
     // create a single default material, using a light gray diffuse color for consistency with
     // other geometric types (e.g., PLY).
@@ -236,140 +235,171 @@ void STLImporter::InternReadFile( const std::string& pFile,
 // Read an ASCII STL file
 void STLImporter::LoadASCIIFile()
 {
-    aiMesh* pMesh = pScene->mMeshes[0];
-
+    std::vector<aiMesh*> meshes;
     const char* sz = mBuffer;
-    SkipSpaces(&sz);
-    ai_assert(!IsLineEnd(sz));
-
-    sz += 5; // skip the "solid"
-    SkipSpaces(&sz);
-    const char* szMe = sz;
-    while (!::IsSpaceOrNewLine(*sz)) {
-        sz++;
-    }
-
-    size_t temp;
-    // setup the name of the node
-    if ((temp = (size_t)(sz-szMe))) {
-        if (temp >= MAXLEN) {
-            throw DeadlyImportError( "STL: Node name too long" );
-        }
-
-        pScene->mRootNode->mName.length = temp;
-        memcpy(pScene->mRootNode->mName.data,szMe,temp);
-        pScene->mRootNode->mName.data[temp] = '\0';
-    }
-    else pScene->mRootNode->mName.Set("<STL_ASCII>");
+    const char* bufferEnd = mBuffer + fileSize;
+    std::vector<aiVector3D> positionBuffer;
+    std::vector<aiVector3D> normalBuffer;
 
     // try to guess how many vertices we could have
     // assume we'll need 160 bytes for each face
-    pMesh->mNumVertices = ( pMesh->mNumFaces = std::max(1u,fileSize / 160u )) * 3;
-    pMesh->mVertices = new aiVector3D[pMesh->mNumVertices];
-    pMesh->mNormals  = new aiVector3D[pMesh->mNumVertices];
+    size_t sizeEstimate = std::max(1u, fileSize / 160u ) * 3;
+    positionBuffer.reserve(sizeEstimate);
+    normalBuffer.reserve(sizeEstimate);
 
-    unsigned int curFace = 0, curVertex = 3;
-    for ( ;; )
+    while (IsAsciiSTL(sz, bufferEnd - sz))
     {
-        // go to the next token
-        if(!SkipSpacesAndLineEnd(&sz))
-        {
-            // seems we're finished although there was no end marker
-            DefaultLogger::get()->warn("STL: unexpected EOF. \'endsolid\' keyword was expected");
-            break;
+        aiMesh* pMesh = new aiMesh();
+        pMesh->mMaterialIndex = 0;
+        meshes.push_back(pMesh);
+
+        SkipSpaces(&sz);
+        ai_assert(!IsLineEnd(sz));
+
+        sz += 5; // skip the "solid"
+        SkipSpaces(&sz);
+        const char* szMe = sz;
+        while (!::IsSpaceOrNewLine(*sz)) {
+            sz++;
         }
-        // facet normal -0.13 -0.13 -0.98
-        if (!strncmp(sz,"facet",5) && IsSpaceOrNewLine(*(sz+5)))    {
 
-            if (3 != curVertex) {
-                DefaultLogger::get()->warn("STL: A new facet begins but the old is not yet complete");
+        size_t temp;
+        // setup the name of the node
+        if ((temp = (size_t)(sz-szMe)))    {
+            if (temp >= MAXLEN) {
+                throw DeadlyImportError( "STL: Node name too long" );
             }
-            if (pMesh->mNumFaces == curFace)    {
-                ai_assert(pMesh->mNumFaces != 0);
-
-                // need to resize the arrays, our size estimate was wrong
-                unsigned int iNeededSize = (unsigned int)(sz-mBuffer) / pMesh->mNumFaces;
-                if (iNeededSize <= 160)iNeededSize >>= 1; // prevent endless looping
-                unsigned int add = (unsigned int)((mBuffer+fileSize)-sz) / iNeededSize;
-                add += add >> 3; // add 12.5% as buffer
-                iNeededSize = (pMesh->mNumFaces + add)*3;
-                aiVector3D* pv = new aiVector3D[iNeededSize];
-                memcpy(pv,pMesh->mVertices,pMesh->mNumVertices*sizeof(aiVector3D));
-                delete[] pMesh->mVertices;
-                pMesh->mVertices = pv;
-                pv = new aiVector3D[iNeededSize];
-                memcpy(pv,pMesh->mNormals,pMesh->mNumVertices*sizeof(aiVector3D));
-                delete[] pMesh->mNormals;
-                pMesh->mNormals = pv;
-
-                pMesh->mNumVertices = iNeededSize;
-                pMesh->mNumFaces += add;
+
+            pScene->mRootNode->mName.length = temp;
+            memcpy(pScene->mRootNode->mName.data,szMe,temp);
+            pScene->mRootNode->mName.data[temp] = '\0';
+        }
+        else pScene->mRootNode->mName.Set("<STL_ASCII>");
+
+        unsigned int faceVertexCounter = 0;
+        for ( ;; )
+        {
+            // go to the next token
+            if(!SkipSpacesAndLineEnd(&sz))
+            {
+                // seems we're finished although there was no end marker
+                DefaultLogger::get()->warn("STL: unexpected EOF. \'endsolid\' keyword was expected");
+                break;
             }
-            aiVector3D* vn = &pMesh->mNormals[curFace++*3];
+            // facet normal -0.13 -0.13 -0.98
+            if (!strncmp(sz,"facet",5) && IsSpaceOrNewLine(*(sz+5)) && *(sz + 5) != '\0')    {
+
+                if (faceVertexCounter != 3) {
+                    DefaultLogger::get()->warn("STL: A new facet begins but the old is not yet complete");
+                }
+                faceVertexCounter = 0;
+                normalBuffer.push_back(aiVector3D());
+                aiVector3D* vn = &normalBuffer.back();
 
-            sz += 6;
-            curVertex = 0;
-            SkipSpaces(&sz);
-            if (strncmp(sz,"normal",6)) {
-                DefaultLogger::get()->warn("STL: a facet normal vector was expected but not found");
+                sz += 6;
+                SkipSpaces(&sz);
+                if (strncmp(sz,"normal",6))    {
+                    DefaultLogger::get()->warn("STL: a facet normal vector was expected but not found");
+                }
+                else
+                {
+                    if (sz[6] == '\0') {
+                        throw DeadlyImportError("STL: unexpected EOF while parsing facet");
+                    }
+                    sz += 7;
+                    SkipSpaces(&sz);
+                    sz = fast_atoreal_move<float>(sz, (float&)vn->x );
+                    SkipSpaces(&sz);
+                    sz = fast_atoreal_move<float>(sz, (float&)vn->y );
+                    SkipSpaces(&sz);
+                    sz = fast_atoreal_move<float>(sz, (float&)vn->z );
+                    normalBuffer.push_back(*vn);
+                    normalBuffer.push_back(*vn);
+                }
             }
-            else
+            // vertex 1.50000 1.50000 0.00000
+            else if (!strncmp(sz,"vertex",6) && ::IsSpaceOrNewLine(*(sz+6)))
             {
-                sz += 7;
-                SkipSpaces(&sz);
-                sz = fast_atoreal_move<float>(sz, (float&)vn->x );
-                SkipSpaces(&sz);
-                sz = fast_atoreal_move<float>(sz, (float&)vn->y );
-                SkipSpaces(&sz);
-                sz = fast_atoreal_move<float>(sz, (float&)vn->z );
-                *(vn+1) = *vn;
-                *(vn+2) = *vn;
+                if (faceVertexCounter >= 3) {
+                    DefaultLogger::get()->error("STL: a facet with more than 3 vertices has been found");
+                    ++sz;
+                }
+                else
+                {
+                    if (sz[6] == '\0') {
+                        throw DeadlyImportError("STL: unexpected EOF while parsing facet");
+                    }
+                    sz += 7;
+                    SkipSpaces(&sz);
+                    positionBuffer.push_back(aiVector3D());
+                    aiVector3D* vn = &positionBuffer.back();
+                    sz = fast_atoreal_move<float>(sz, (float&)vn->x );
+                    SkipSpaces(&sz);
+                    sz = fast_atoreal_move<float>(sz, (float&)vn->y );
+                    SkipSpaces(&sz);
+                    sz = fast_atoreal_move<float>(sz, (float&)vn->z );
+                    faceVertexCounter++;
+                }
             }
-        }
-        // vertex 1.50000 1.50000 0.00000
-        else if (!strncmp(sz,"vertex",6) && ::IsSpaceOrNewLine(*(sz+6)))
-        {
-            if (3 == curVertex) {
-                DefaultLogger::get()->error("STL: a facet with more than 3 vertices has been found");
-                ++sz;
+            else if (!::strncmp(sz,"endsolid",8))    {
+                do {
+                    ++sz;
+                } while (!::IsLineEnd(*sz));
+                SkipSpacesAndLineEnd(&sz);
+                // finished!
+                break;
             }
-            else
-            {
-                sz += 7;
-                SkipSpaces(&sz);
-                aiVector3D* vn = &pMesh->mVertices[(curFace-1)*3 + curVertex++];
-                sz = fast_atoreal_move<float>(sz, (float&)vn->x );
-                SkipSpaces(&sz);
-                sz = fast_atoreal_move<float>(sz, (float&)vn->y );
-                SkipSpaces(&sz);
-                sz = fast_atoreal_move<float>(sz, (float&)vn->z );
+            // else skip the whole identifier
+            else {
+                do {
+                    ++sz;
+                } while (!::IsSpaceOrNewLine(*sz));
             }
         }
-        else if (!::strncmp(sz,"endsolid",8))   {
-            // finished!
-            break;
+
+        if (positionBuffer.empty())    {
+            pMesh->mNumFaces = 0;
+            throw DeadlyImportError("STL: ASCII file is empty or invalid; no data loaded");
         }
-        // else skip the whole identifier
-        else {
-            do {
-                ++sz;
-            } while (!::IsSpaceOrNewLine(*sz));
+        if (positionBuffer.size() % 3 != 0)    {
+            pMesh->mNumFaces = 0;
+            throw DeadlyImportError("STL: Invalid number of vertices");
         }
+        if (normalBuffer.size() != positionBuffer.size())    {
+            pMesh->mNumFaces = 0;
+            throw DeadlyImportError("Normal buffer size does not match position buffer size");
+        }
+        pMesh->mNumFaces = positionBuffer.size() / 3;
+        pMesh->mNumVertices = positionBuffer.size();
+        pMesh->mVertices = new aiVector3D[pMesh->mNumVertices];
+        memcpy(pMesh->mVertices, &positionBuffer[0].x, pMesh->mNumVertices * sizeof(aiVector3D));
+        positionBuffer.clear();
+        pMesh->mNormals = new aiVector3D[pMesh->mNumVertices];
+        memcpy(pMesh->mNormals, &normalBuffer[0].x, pMesh->mNumVertices * sizeof(aiVector3D));
+        normalBuffer.clear();
+
+        // now copy faces
+        addFacesToMesh(pMesh);
     }
-
-    if (!curFace)   {
-        pMesh->mNumFaces = 0;
-        throw DeadlyImportError("STL: ASCII file is empty or invalid; no data loaded");
+    // now add the loaded meshes
+    pScene->mNumMeshes = (unsigned int)meshes.size();
+    pScene->mMeshes = new aiMesh*[pScene->mNumMeshes];
+    for (size_t i = 0; i < meshes.size(); i++)
+    {
+        pScene->mMeshes[i] = meshes[i];
     }
-    pMesh->mNumFaces = curFace;
-    pMesh->mNumVertices = curFace*3;
-    // we are finished!
 }
 
 // ------------------------------------------------------------------------------------------------
 // Read a binary STL file
 bool STLImporter::LoadBinaryFile()
 {
+    // allocate one mesh
+    pScene->mNumMeshes = 1;
+    pScene->mMeshes = new aiMesh*[1];
+    aiMesh* pMesh = pScene->mMeshes[0] = new aiMesh();
+    pMesh->mMaterialIndex = 0;
+
     // skip the first 80 bytes
     if (fileSize < 84) {
         throw DeadlyImportError("STL: file is too small for the header");
@@ -397,7 +427,6 @@ bool STLImporter::LoadBinaryFile()
     const unsigned char* sz = (const unsigned char*)mBuffer + 80;
 
     // now read the number of facets
-    aiMesh* pMesh = pScene->mMeshes[0];
     pScene->mRootNode->mName.Set("<STL_BINARY>");
 
     pMesh->mNumFaces = *((uint32_t*)sz);
@@ -417,7 +446,7 @@ bool STLImporter::LoadBinaryFile()
     vp = pMesh->mVertices = new aiVector3D[pMesh->mNumVertices];
     vn = pMesh->mNormals = new aiVector3D[pMesh->mNumVertices];
 
-    for (unsigned int i = 0; i < pMesh->mNumFaces;++i)  {
+    for (unsigned int i = 0; i < pMesh->mNumFaces;++i) {
 
         // NOTE: Blender sometimes writes empty normals ... this is not
         // our fault ... the RemoveInvalidData helper step should fix that
@@ -470,6 +499,10 @@ bool STLImporter::LoadBinaryFile()
             *(clr+2) = *clr;
         }
     }
+
+    // now copy faces
+    addFacesToMesh(pMesh);
+
     if (bIsMaterialise && !pMesh->mColors[0])
     {
         // use the color as diffuse material color

+ 5 - 1
code/Subdivision.cpp

@@ -399,10 +399,14 @@ void CatmullClarkSubdivider::InternSubdivide (
                     bool haveit = false;
                     for (unsigned int i = 0; i < f.mNumIndices; ++i) {
                         if (maptbl[FLATTEN_VERTEX_IDX(n,f.mIndices[i])]==(unsigned int)t) {
-                            haveit = true; break;
+                            haveit = true;
+                            break;
                         }
                     }
                     ai_assert(haveit);
+                    if (!haveit) {
+                        DefaultLogger::get()->debug("Catmull-Clark Subdivider: Index not used");
+                    }
                     break;
                 }
             }

+ 72 - 7
include/assimp/IOSystem.hpp

@@ -53,6 +53,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #endif
 
 #include "types.h"
+
+#include <vector>
+
 namespace Assimp    {
 class IOStream;
 
@@ -102,18 +105,14 @@ public:
      * @param pFile Path to the file
      * @return true if there is a file with this path, else false.
      */
-
     virtual bool Exists( const char* pFile) const = 0;
 
-
-
     // -------------------------------------------------------------------
     /** @brief Returns the system specific directory separator
      *  @return System specific directory separator
      */
     virtual char getOsSeparator() const = 0;
 
-
     // -------------------------------------------------------------------
     /** @brief Open a new file with a given path.
      *
@@ -139,8 +138,6 @@ public:
     inline IOStream* Open(const std::string& pFile,
         const std::string& pMode = std::string("rb"));
 
-
-
     // -------------------------------------------------------------------
     /** @brief Closes the given file and releases all resources
      *    associated with it.
@@ -170,10 +167,41 @@ public:
      */
     inline bool ComparePaths (const std::string& one,
         const std::string& second) const;
+
+    // -------------------------------------------------------------------
+    /** @brief Pushes a new directory onto the directory stack.
+     *  @param path Path to push onto the stack.
+     *  @return True, when push was successful, false if path is empty.
+     */
+    virtual bool PushDirectory( const std::string &path );
+
+    // -------------------------------------------------------------------
+    /** @brief Returns the top directory from the stack.
+     *  @return The directory on the top of the stack.
+     *          Returns empty when no directory was pushed to the stack.
+     */
+    virtual const std::string &CurrentDirectory() const;
+
+    // -------------------------------------------------------------------
+    /** @brief Returns the number of directories stored on the stack.
+     *  @return The number of directories of the stack.
+     */
+    virtual size_t StackSize() const;
+
+    // -------------------------------------------------------------------
+    /** @brief Pops the top directory from the stack.
+     *  @return True, when a directory was on the stack. False if no
+     *          directory was on the stack.
+     */
+    virtual bool PopDirectory();
+
+private:
+    std::vector<std::string> m_pathStack;
 };
 
 // ----------------------------------------------------------------------------
-AI_FORCE_INLINE IOSystem::IOSystem()
+AI_FORCE_INLINE IOSystem::IOSystem() :
+    m_pathStack()
 {
     // empty
 }
@@ -220,6 +248,43 @@ inline bool IOSystem::ComparePaths (const std::string& one,
 }
 
 // ----------------------------------------------------------------------------
+inline bool IOSystem::PushDirectory( const std::string &path ) {
+    if ( path.empty() ) {
+        return false;
+    }
+
+    m_pathStack.push_back( path );
+
+    return true;
+}
+
+// ----------------------------------------------------------------------------
+inline const std::string &IOSystem::CurrentDirectory() const {
+    if ( m_pathStack.empty() ) {
+        static const std::string Dummy("");
+        return Dummy;
+    }
+    return m_pathStack[ m_pathStack.size()-1 ];
+}
+
+// ----------------------------------------------------------------------------
+inline size_t IOSystem::StackSize() const {
+    return m_pathStack.size();
+}
+
+// ----------------------------------------------------------------------------
+inline bool IOSystem::PopDirectory() {
+    if ( m_pathStack.empty() ) {
+        return false;
+    }
+
+    m_pathStack.pop_back();
+
+    return true;
+}
+
+// ----------------------------------------------------------------------------
+
 } //!ns Assimp
 
 #endif //AI_IOSYSTEM_H_INC

+ 8 - 0
include/assimp/defs.h

@@ -276,4 +276,12 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #   define AI_BUILD_BIG_ENDIAN
 #endif
 
+
+/* To avoid running out of memory
+ * This can be adjusted for specific use cases
+ * It's NOT a total limit, just a limit for individual allocations
+ */
+#define AI_MAX_ALLOC(type) ((256U * 1024 * 1024) / sizeof(type))
+
+
 #endif // !! INCLUDED_AI_DEFINES_H

+ 0 - 28
samples/SimpleOpenGL/makefile

@@ -1,28 +0,0 @@
-
-# ---------------------------------------------------------------------------
-# Makefile for assimp/Sample_SimpleOpenGL
-# [email protected]
-#
-# Usage: make <target> <macros>
-
-# TARGETS:
-#   all                  Build the sample + assimp itself
-#   clean                Cleanup all object files
-# ---------------------------------------------------------------------------
-
-VPATH = ./usr/include/

-# Include flags for gcc
-INCLUDEFLAGS = -I../../include 
-
-# Library flags for gcc
-LIBFLAGS = -L../../bin/gcc
-
-# Output name of executable
-OUTPUT = samplegl
-
-all:	$(OBJECTS)
-	cd ../../code/ && $(MAKE) static 
-	gcc -o $(OUTPUT) $(INCLUDEFLAGS) -s Sample_SimpleOpenGL.c $(LIBFLAGS) -Wl,-Bstatic -lassimp -Wl,-Bdynamic -lstdc++ -lglut
-.PHONY: clean
-clean:
-	-rm *.o

+ 1 - 0
test/CMakeLists.txt

@@ -24,6 +24,7 @@ SET( TEST_SRCS
   unit/utGenNormals.cpp
   unit/utImporter.cpp
   unit/utImproveCacheLocality.cpp
+  unit/utIOSystem.cpp
   unit/utJoinVertices.cpp
   unit/utLimitBoneWeights.cpp
   unit/utMaterialSystem.cpp

+ 94 - 0
test/unit/utIOSystem.cpp

@@ -0,0 +1,94 @@
+/*
+---------------------------------------------------------------------------
+Open Asset Import Library (assimp)
+---------------------------------------------------------------------------
+
+Copyright (c) 2006-2014, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the following
+conditions are met:
+
+* Redistributions of source code must retain the above
+copyright notice, this list of conditions and the
+following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+copyright notice, this list of conditions and the
+following disclaimer in the documentation and/or other
+materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+contributors may be used to endorse or promote products
+derived from this software without specific prior
+written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+---------------------------------------------------------------------------
+*/
+#include "UnitTestPCH.h"
+
+#include <assimp/IOSystem.hpp>
+
+using namespace std;
+using namespace Assimp;
+
+static const string Sep = "/";
+class TestIOSystem : public IOSystem {
+public:
+    TestIOSystem() : IOSystem() {}
+    virtual ~TestIOSystem() {}
+    virtual bool Exists( const char* ) const {
+        return true;
+    }
+    virtual char getOsSeparator() const {
+        return Sep[ 0 ];
+    }
+
+    virtual IOStream* Open(const char* pFile, const char* pMode = "rb") {
+        return NULL;
+    }
+
+    virtual void Close( IOStream* pFile) {
+        // empty
+    }
+};
+
+class IOSystemTest : public ::testing::Test {
+public:
+    virtual void SetUp() { pImp = new TestIOSystem(); }
+    virtual void TearDown() { delete pImp; }
+
+protected:
+    TestIOSystem* pImp;
+};
+
+/*
+virtual bool PushDirectory( const std::string &path );
+virtual const std::string &CurrentDirectory() const;
+virtual bool PopDirectory();
+*/
+
+TEST_F( IOSystemTest, accessDirectoryStackTest ) {
+    EXPECT_FALSE( pImp->PopDirectory() );
+    EXPECT_EQ( 0, pImp->StackSize() );
+    EXPECT_FALSE( pImp->PushDirectory( "" ) );
+    std::string path = "test/";
+    EXPECT_TRUE( pImp->PushDirectory( path ) );
+    EXPECT_EQ( 1, pImp->StackSize() );
+    EXPECT_EQ( path, pImp->CurrentDirectory() );
+    EXPECT_TRUE( pImp->PopDirectory() );
+    EXPECT_EQ( 0, pImp->StackSize() );
+}