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@@ -623,6 +623,26 @@ void ExportSkin(Asset& mAsset, const aiMesh* aimesh, Ref<Mesh>& meshRef, Ref<Buf
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Mesh::Primitive& p = meshRef->primitives.back();
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Ref<Accessor> vertexJointAccessor = ExportData(mAsset, skinRef->id, bufferRef, aimesh->mNumVertices, vertexJointData, AttribType::VEC4, AttribType::VEC4, ComponentType_FLOAT);
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if ( vertexJointAccessor ) {
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+ unsigned int offset = vertexJointAccessor->bufferView->byteOffset;
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+ unsigned int bytesLen = vertexJointAccessor->bufferView->byteLength;
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+ unsigned int s_bytesPerComp= ComponentTypeSize(ComponentType_UNSIGNED_SHORT);
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+ unsigned int bytesPerComp = ComponentTypeSize(vertexJointAccessor->componentType);
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+ unsigned int s_bytesLen = bytesLen * s_bytesPerComp / bytesPerComp;
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+ Ref<Buffer> buf = vertexJointAccessor->bufferView->buffer;
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+ uint8_t* arrys = new uint8_t[s_bytesLen];
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+ unsigned int i = 0;
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+ for ( unsigned int j = 0; j <= bytesLen; j += bytesPerComp ){
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+ size_t len_p = offset + j;
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+ float f_value = *(float *)&buf->GetPointer()[len_p];
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+ unsigned short c = static_cast<unsigned short>(f_value);
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+ uint8_t* data = new uint8_t[s_bytesPerComp];
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+ data = (uint8_t*)&c;
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+ memcpy(&arrys[i*s_bytesPerComp], data, s_bytesPerComp);
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+ ++i;
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+ }
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+ buf->ReplaceData_joint(offset, bytesLen, arrys, s_bytesLen);
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+ vertexJointAccessor->componentType = ComponentType_UNSIGNED_SHORT;
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+
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p.attributes.joint.push_back( vertexJointAccessor );
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}
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