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Merge pull request #9 from assimp/master

Update fork
Madrich 10 年之前
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6bbec8d96e

+ 8 - 2
CMakeLists.txt

@@ -27,6 +27,7 @@ execute_process(
   WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
   OUTPUT_VARIABLE GIT_BRANCH
   OUTPUT_STRIP_TRAILING_WHITESPACE
+  ERROR_QUIET
 )
 
 # Get the latest abbreviated commit hash of the working branch
@@ -35,6 +36,7 @@ execute_process(
   WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
   OUTPUT_VARIABLE GIT_COMMIT_HASH
   OUTPUT_STRIP_TRAILING_WHITESPACE
+  ERROR_QUIET
 )
 
 if(NOT GIT_COMMIT_HASH)
@@ -63,7 +65,9 @@ if( CMAKE_COMPILER_IS_MINGW )
 endif()
 
 if((CMAKE_COMPILER_IS_GNUCC OR CMAKE_COMPILER_IS_GNUCXX) AND NOT CMAKE_COMPILER_IS_MINGW)
-  set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fPIC") # this is a very important switch and some libraries seem now to have it....
+  if (BUILD_SHARED_LIBS AND CMAKE_SIZEOF_VOID_P EQUAL 8) # -fPIC is only required for shared libs on 64 bit
+     set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fPIC")
+  endif()
   # hide all not-exported symbols
   set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fvisibility=hidden -Wall" )
 elseif(MSVC)
@@ -119,7 +123,9 @@ IF ( ASSIMP_ENABLE_BOOST_WORKAROUND )
   MESSAGE( STATUS "Building a non-boost version of Assimp." )
 ELSE ( ASSIMP_ENABLE_BOOST_WORKAROUND )
   SET( Boost_DETAILED_FAILURE_MSG ON )
-  SET( Boost_ADDITIONAL_VERSIONS "1.47" "1.47.0" "1.48.0" "1.48" "1.49" "1.49.0" "1.50" "1.50.0" "1.51" "1.51.0" "1.52.0" "1.53.0" "1.54.0" "1.55" "1.55.0" "1.56" "1.56.0" "1.57" "1.57.0" "1.58" "1.58.0" )
+  IF ( NOT Boost_ADDITIONAL_VERSIONS )
+    SET( Boost_ADDITIONAL_VERSIONS "1.47" "1.47.0" "1.48.0" "1.48" "1.49" "1.49.0" "1.50" "1.50.0" "1.51" "1.51.0" "1.52.0" "1.53.0" "1.54.0" "1.55" "1.55.0" "1.56" "1.56.0" "1.57" "1.57.0" "1.58" "1.58.0" "1.59" "1.59.0")
+  ENDIF ( NOT Boost_ADDITIONAL_VERSIONS )
   FIND_PACKAGE( Boost )
   IF ( NOT Boost_FOUND )
     MESSAGE( FATAL_ERROR

+ 3 - 1
Readme.md

@@ -113,6 +113,9 @@ If the docs don't solve your problem, ask on [StackOverflow](http://stackoverflo
 For development discussions, there is also a (very low-volume) mailing list, _assimp-discussions_
   [(subscribe here)]( https://lists.sourceforge.net/lists/listinfo/assimp-discussions) 
 
+And we also have an IRC-channel at freenode: #assetimporterlib . You can easily join us via: [KiwiIRC/freenote](https://kiwiirc.com/client/irc.freenode.net), choose your nickname and type
+> /join #assetimporterlib
+
 ### Contributing ###
 
 Contributions to assimp are highly appreciated. The easiest way to get involved is to submit 
@@ -125,4 +128,3 @@ Our license is based on the modified, __3-clause BSD__-License.
 An _informal_ summary is: do whatever you want, but include Assimp's license text with your product - 
 and don't sue us if our code doesn't work. Note that, unlike LGPLed code, you may link statically to Assimp.
 For the legal details, see the `LICENSE` file. 
-

+ 0 - 3
appveyor.yml

@@ -1,9 +1,6 @@
 # AppVeyor file
 # http://www.appveyor.com/docs/appveyor-yml
 
-# Operating system (build VM template)
-os: Previous Windows Server 2012 R2  # using previous worker images since default worker has problem installing DART-Prerequisites.msi
-
 # clone directory
 clone_folder: c:\projects\assimp
 

+ 1 - 0
cmake-modules/FindDirectX.cmake

@@ -35,6 +35,7 @@ if(WIN32) # The only platform it makes sense to check for DirectX SDK
     "C:/Program Files (x86)/Microsoft DirectX SDK*"
     "C:/apps/Microsoft DirectX SDK*"
     "C:/Program Files/Microsoft DirectX SDK*"
+    "C:/Program Files (x86)/Windows Kits/8.1"
     "$ENV{ProgramFiles}/Microsoft DirectX SDK*"
   )
   create_search_paths(DirectX)

+ 6 - 6
code/BaseImporter.cpp

@@ -63,7 +63,7 @@ using namespace Assimp;
 // ------------------------------------------------------------------------------------------------
 // Constructor to be privately used by Importer
 BaseImporter::BaseImporter()
-: progress()
+: m_progress()
 {
     // nothing to do here
 }
@@ -79,8 +79,8 @@ BaseImporter::~BaseImporter()
 // Imports the given file and returns the imported data.
 aiScene* BaseImporter::ReadFile(const Importer* pImp, const std::string& pFile, IOSystem* pIOHandler)
 {
-    progress = pImp->GetProgressHandler();
-    ai_assert(progress);
+    m_progress = pImp->GetProgressHandler();
+    ai_assert(m_progress);
 
     // Gather configuration properties for this run
     SetupProperties( pImp );
@@ -98,8 +98,8 @@ aiScene* BaseImporter::ReadFile(const Importer* pImp, const std::string& pFile,
 
     } catch( const std::exception& err )    {
         // extract error description
-        mErrorText = err.what();
-        DefaultLogger::get()->error(mErrorText);
+        m_ErrorText = err.what();
+        DefaultLogger::get()->error(m_ErrorText);
         return NULL;
     }
 
@@ -274,7 +274,7 @@ void BaseImporter::GetExtensionList(std::set<std::string>& extensions)
 
         for (unsigned int i = 0; i < num; ++i) {
             // also check against big endian versions of tokens with size 2,4
-            // that's just for convinience, the chance that we cause conflicts
+            // that's just for convenience, the chance that we cause conflicts
             // is quite low and it can save some lines and prevent nasty bugs
             if (2 == size) {
                 uint16_t rev = *magic_u16;

+ 3 - 3
code/BaseImporter.h

@@ -181,7 +181,7 @@ public:
      * string if there was no error.
      */
     const std::string& GetErrorText() const {
-        return mErrorText;
+        return m_ErrorText;
     }
 
     // -------------------------------------------------------------------
@@ -362,10 +362,10 @@ public: // static utilities
 protected:
 
     /** Error description in case there was one. */
-    std::string mErrorText;
+    std::string m_ErrorText;
 
     /** Currently set progress handler */
-    ProgressHandler* progress;
+    ProgressHandler* m_progress;
 };
 
 

+ 12 - 9
code/DefaultIOSystem.cpp

@@ -135,11 +135,11 @@ inline void MakeAbsolutePath (const char* in, char* _out)
 {
     ai_assert(in && _out);
     char* ret;
-#ifdef _WIN32
-    ret = ::_fullpath(_out, in,PATHLIMIT);
+#if defined( _MSC_VER ) || defined( __MINGW32__ )
+    ret = ::_fullpath( _out, in, PATHLIMIT );
 #else
-        // use realpath
-        ret = realpath(in, _out);
+    // use realpath
+    ret = realpath(in, _out);
 #endif
     if(!ret) {
         // preserve the input path, maybe someone else is able to fix
@@ -167,8 +167,8 @@ bool DefaultIOSystem::ComparePaths (const char* one, const char* second) const
     return !ASSIMP_stricmp(temp1,temp2);
 }
 
-
-std::string DefaultIOSystem::fileName(std::string path)
+// ------------------------------------------------------------------------------------------------
+std::string DefaultIOSystem::fileName( const std::string &path )
 {
     std::string ret = path;
     std::size_t last = ret.find_last_of("\\/");
@@ -177,7 +177,8 @@ std::string DefaultIOSystem::fileName(std::string path)
 }
 
 
-std::string DefaultIOSystem::completeBaseName(std::string path)
+// ------------------------------------------------------------------------------------------------
+std::string DefaultIOSystem::completeBaseName( const std::string &path )
 {
     std::string ret = fileName(path);
     std::size_t pos = ret.find_last_of('.');
@@ -185,8 +186,8 @@ std::string DefaultIOSystem::completeBaseName(std::string path)
     return ret;
 }
 
-
-std::string DefaultIOSystem::absolutePath(std::string path)
+// ------------------------------------------------------------------------------------------------
+std::string DefaultIOSystem::absolutePath( const std::string &path )
 {
     std::string ret = path;
     std::size_t last = ret.find_last_of("\\/");
@@ -194,4 +195,6 @@ std::string DefaultIOSystem::absolutePath(std::string path)
     return ret;
 }
 
+// ------------------------------------------------------------------------------------------------
+
 #undef PATHLIMIT

+ 3 - 3
code/DefaultIOSystem.h

@@ -80,17 +80,17 @@ public:
     /** @brief get the file name of a full filepath
      * example: /tmp/archive.tar.gz -> archive.tar.gz
      */
-    static std::string fileName(std::string path);
+    static std::string fileName( const std::string &path );
 
     /** @brief get the complete base name of a full filepath
      * example: /tmp/archive.tar.gz -> archive.tar
      */
-    static std::string completeBaseName(std::string path);
+    static std::string completeBaseName( const std::string &path);
 
     /** @brief get the path of a full filepath
      * example: /tmp/archive.tar.gz -> /tmp/
      */
-    static std::string absolutePath(std::string path);
+    static std::string absolutePath( const std::string &path);
 };
 
 } //!ns Assimp

+ 0 - 6
code/MD5Loader.cpp

@@ -285,9 +285,6 @@ void MD5Importer::AttachChilds_Mesh(int iParentID,aiNode* piParent, BoneList& bo
                 aiQuaternion quat;
                 MD5::ConvertQuaternion ( bones[i].mRotationQuat, quat );
 
-                // FIX to get to Assimp's quaternion conventions
-                quat.w *= -1.f;
-
                 bones[i].mTransform = aiMatrix4x4 ( quat.GetMatrix());
                 bones[i].mTransform.a4 = bones[i].mPositionXYZ.x;
                 bones[i].mTransform.b4 = bones[i].mPositionXYZ.y;
@@ -656,9 +653,6 @@ void MD5Importer::LoadMD5AnimFile ()
 
                     MD5::ConvertQuaternion(vTemp, qKey->mValue);
                     qKey->mTime = vKey->mTime = dTime;
-
-                    // we need this to get to Assimp quaternion conventions
-                    qKey->mValue.w *= -1.f;
                 }
             }
 

+ 3 - 0
code/MD5Parser.h

@@ -262,6 +262,9 @@ inline void ConvertQuaternion (const aiVector3D& in, aiQuaternion& out) {
     if (t < 0.0f)
         out.w = 0.0f;
     else out.w = std::sqrt (t);
+
+    // Assimp convention.
+    out.w *= -1.f;
 }
 
 // ---------------------------------------------------------------------------

+ 8 - 0
code/ObjFileData.h

@@ -156,6 +156,7 @@ struct Material
     aiString textureEmissive;
     aiString textureBump;
     aiString textureNormal;
+    aiString textureReflection[6];
     aiString textureSpecularity;
     aiString textureOpacity;
     aiString textureDisp;
@@ -167,6 +168,13 @@ struct Material
         TextureEmissiveType,
         TextureBumpType,
         TextureNormalType,
+        TextureReflectionSphereType,
+        TextureReflectionCubeTopType,
+        TextureReflectionCubeBottomType,
+        TextureReflectionCubeFrontType,
+        TextureReflectionCubeBackType,
+        TextureReflectionCubeLeftType,
+        TextureReflectionCubeRightType,
         TextureSpecularityType,
         TextureOpacityType,
         TextureDispType,

+ 16 - 0
code/ObjFileImporter.cpp

@@ -636,6 +636,22 @@ void ObjFileImporter::createMaterials(const ObjFile::Model* pModel, aiScene* pSc
             }
         }
 
+        if( 0 != pCurrentMaterial->textureReflection[0].length )
+        {
+            ObjFile::Material::TextureType type = 0 != pCurrentMaterial->textureReflection[1].length ?
+                ObjFile::Material::TextureReflectionCubeTopType :
+                ObjFile::Material::TextureReflectionSphereType;
+
+            unsigned count = type == ObjFile::Material::TextureReflectionSphereType ? 1 : 6;
+            for( unsigned i = 0; i < count; i++ )
+                mat->AddProperty(&pCurrentMaterial->textureReflection[i], AI_MATKEY_TEXTURE_REFLECTION(i));
+
+            if(pCurrentMaterial->clamp[type])
+                //TODO addTextureMappingModeProperty should accept an index to handle clamp option for each
+                //texture of a cubemap
+                addTextureMappingModeProperty(mat, aiTextureType_REFLECTION);
+        }
+
         if ( 0 != pCurrentMaterial->textureDisp.length )
         {
             mat->AddProperty( &pCurrentMaterial->textureDisp, AI_MATKEY_TEXTURE_DISPLACEMENT(0) );

+ 52 - 5
code/ObjFileMtlImporter.cpp

@@ -64,6 +64,7 @@ static const std::string BumpTexture1        = "map_bump";
 static const std::string BumpTexture2        = "map_Bump";
 static const std::string BumpTexture3        = "bump";
 static const std::string NormalTexture       = "map_Kn";
+static const std::string ReflectionTexture   = "refl";
 static const std::string DisplacementTexture = "disp";
 static const std::string SpecularityTexture  = "map_ns";
 
@@ -200,6 +201,7 @@ void ObjFileMtlImporter::load()
 
         case 'm':   // Texture
         case 'b':   // quick'n'dirty - for 'bump' sections
+        case 'r':   // quick'n'dirty - for 'refl' sections
             {
                 getTexture();
                 m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
@@ -332,6 +334,9 @@ void ObjFileMtlImporter::getTexture() {
         // Normal map
         out = & m_pModel->m_pCurrentMaterial->textureNormal;
         clampIndex = ObjFile::Material::TextureNormalType;
+    } else if(!ASSIMP_strincmp( pPtr, ReflectionTexture.c_str(), ReflectionTexture.size() ) ) {
+        // Reflection texture(s)
+        //Do nothing here
     } else if (!ASSIMP_strincmp( pPtr, DisplacementTexture.c_str(), DisplacementTexture.size() ) ) {
         // Displacement texture
         out = &m_pModel->m_pCurrentMaterial->textureDisp;
@@ -346,7 +351,7 @@ void ObjFileMtlImporter::getTexture() {
     }
 
     bool clamp = false;
-    getTextureOption(clamp);
+    getTextureOption(clamp, clampIndex, out);
     m_pModel->m_pCurrentMaterial->clamp[clampIndex] = clamp;
 
     std::string texture;
@@ -369,7 +374,7 @@ void ObjFileMtlImporter::getTexture() {
  * Because aiMaterial supports clamp option, so we also want to return it
  * /////////////////////////////////////////////////////////////////////////////
  */
-void ObjFileMtlImporter::getTextureOption(bool &clamp)
+void ObjFileMtlImporter::getTextureOption(bool &clamp, int &clampIndex, aiString *&out)
 {
     m_DataIt = getNextToken<DataArrayIt>(m_DataIt, m_DataItEnd);
 
@@ -392,13 +397,55 @@ void ObjFileMtlImporter::getTextureOption(bool &clamp)
 
             skipToken = 2;
         }
-        else if (  !ASSIMP_strincmp(pPtr, BlendUOption.c_str(), BlendUOption.size())
+        else if( !ASSIMP_strincmp( pPtr, TypeOption.c_str(), TypeOption.size() ) )
+        {
+            DataArrayIt it = getNextToken<DataArrayIt>( m_DataIt, m_DataItEnd );
+            char value[ 12 ];
+            CopyNextWord( it, m_DataItEnd, value, sizeof( value ) / sizeof( *value ) );
+            if( !ASSIMP_strincmp( value, "cube_top", 8 ) )
+            {
+                clampIndex = ObjFile::Material::TextureReflectionCubeTopType;
+                out = &m_pModel->m_pCurrentMaterial->textureReflection[0];
+            }
+            else if( !ASSIMP_strincmp( value, "cube_bottom", 11 ) )
+            {
+                clampIndex = ObjFile::Material::TextureReflectionCubeBottomType;
+                out = &m_pModel->m_pCurrentMaterial->textureReflection[1];
+            }
+            else if( !ASSIMP_strincmp( value, "cube_front", 10 ) )
+            {
+                clampIndex = ObjFile::Material::TextureReflectionCubeFrontType;
+                out = &m_pModel->m_pCurrentMaterial->textureReflection[2];
+            }
+            else if( !ASSIMP_strincmp( value, "cube_back", 9 ) )
+            {
+                clampIndex = ObjFile::Material::TextureReflectionCubeBackType;
+                out = &m_pModel->m_pCurrentMaterial->textureReflection[3];
+            }
+            else if( !ASSIMP_strincmp( value, "cube_left", 9 ) )
+            {
+                clampIndex = ObjFile::Material::TextureReflectionCubeLeftType;
+                out = &m_pModel->m_pCurrentMaterial->textureReflection[4];
+            }
+            else if( !ASSIMP_strincmp( value, "cube_right", 10 ) )
+            {
+                clampIndex = ObjFile::Material::TextureReflectionCubeRightType;
+                out = &m_pModel->m_pCurrentMaterial->textureReflection[5];
+            }
+            else if( !ASSIMP_strincmp( value, "sphere", 6 ) )
+            {
+                clampIndex = ObjFile::Material::TextureReflectionSphereType;
+                out = &m_pModel->m_pCurrentMaterial->textureReflection[0];
+            }
+
+            skipToken = 2;
+        }
+        else if (!ASSIMP_strincmp(pPtr, BlendUOption.c_str(), BlendUOption.size())
                 || !ASSIMP_strincmp(pPtr, BlendVOption.c_str(), BlendVOption.size())
                 || !ASSIMP_strincmp(pPtr, BoostOption.c_str(), BoostOption.size())
                 || !ASSIMP_strincmp(pPtr, ResolutionOption.c_str(), ResolutionOption.size())
                 || !ASSIMP_strincmp(pPtr, BumpOption.c_str(), BumpOption.size())
-                || !ASSIMP_strincmp(pPtr, ChannelOption.c_str(), ChannelOption.size())
-                || !ASSIMP_strincmp(pPtr, TypeOption.c_str(), TypeOption.size()) )
+                || !ASSIMP_strincmp(pPtr, ChannelOption.c_str(), ChannelOption.size()))
         {
             skipToken = 2;
         }

+ 2 - 1
code/ObjFileMtlImporter.h

@@ -43,6 +43,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #include <string>
 
 struct aiColor3D;
+struct aiString;
 
 namespace Assimp {
 
@@ -89,7 +90,7 @@ private:
     void createMaterial();
     /// Get texture name from loaded data.
     void getTexture();
-    void getTextureOption(bool &clamp);
+    void getTextureOption(bool &clamp, int &clampIndex, aiString *&out);
 
 private:
     //! Absolute pathname

+ 1 - 1
code/PlyParser.cpp

@@ -857,7 +857,7 @@ bool PLY::PropertyInstance::ParseValueBinary(
 
     case EDT_UShort:
         {
-        int16_t i = *((uint16_t*)pCur);
+        uint16_t i = *((uint16_t*)pCur);
 
         // Swap endianess
         if (p_bBE)ByteSwap::Swap(&i);

+ 2 - 2
code/STLLoader.cpp

@@ -74,7 +74,7 @@ static const aiImporterDesc desc = {
 // 1) 80 byte header
 // 2) 4 byte face count
 // 3) 50 bytes per face
-bool IsBinarySTL(const char* buffer, unsigned int fileSize) {
+static bool IsBinarySTL(const char* buffer, unsigned int fileSize) {
     if( fileSize < 84 ) {
         return false;
     }
@@ -88,7 +88,7 @@ bool IsBinarySTL(const char* buffer, unsigned int fileSize) {
 // An ascii STL buffer will begin with "solid NAME", where NAME is optional.
 // Note: The "solid NAME" check is necessary, but not sufficient, to determine
 // if the buffer is ASCII; a binary header could also begin with "solid NAME".
-bool IsAsciiSTL(const char* buffer, unsigned int fileSize) {
+static bool IsAsciiSTL(const char* buffer, unsigned int fileSize) {
     if (IsBinarySTL(buffer, fileSize))
         return false;
 

+ 0 - 1
include/assimp/types.h

@@ -47,7 +47,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 
 // Some runtime headers
 #include <sys/types.h>
-#include <memory.h>
 #include <math.h>
 #include <stddef.h>
 #include <string.h>

+ 54 - 13
port/PyAssimp/pyassimp/core.py

@@ -10,7 +10,9 @@ if sys.version_info < (2,6):
 
 import ctypes
 import os
-import numpy
+
+try: import numpy
+except: numpy = None
 
 import logging
 logger = logging.getLogger("pyassimp")
@@ -33,12 +35,30 @@ _assimp_lib = AssimpLib()
 
 def make_tuple(ai_obj, type = None):
     res = None
+
+    #notes:
+    # ai_obj._fields_ = [ ("attr", c_type), ... ]
+    # getattr(ai_obj, e[0]).__class__ == float
+
     if isinstance(ai_obj, structs.Matrix4x4):
-        res = numpy.array([getattr(ai_obj, e[0]) for e in ai_obj._fields_]).reshape((4,4))
+        if numpy:
+            res = numpy.array([getattr(ai_obj, e[0]) for e in ai_obj._fields_]).reshape((4,4))
+            #import pdb;pdb.set_trace()
+        else:
+            res = [getattr(ai_obj, e[0]) for e in ai_obj._fields_]
+            res = [res[i:i+4] for i in xrange(0,16,4)]
     elif isinstance(ai_obj, structs.Matrix3x3):
-        res = numpy.array([getattr(ai_obj, e[0]) for e in ai_obj._fields_]).reshape((3,3))
+        if numpy:
+            res = numpy.array([getattr(ai_obj, e[0]) for e in ai_obj._fields_]).reshape((3,3))
+        else:
+            res = [getattr(ai_obj, e[0]) for e in ai_obj._fields_]
+            res = [res[i:i+3] for i in xrange(0,9,3)]
     else:
-        res = numpy.array([getattr(ai_obj, e[0]) for e in ai_obj._fields_])
+        if numpy:
+            res = numpy.array([getattr(ai_obj, e[0]) for e in ai_obj._fields_])
+        else:
+            res = [getattr(ai_obj, e[0]) for e in ai_obj._fields_]
+
     return res
 
 # It is faster and more correct to have an init function for each assimp class
@@ -135,9 +155,14 @@ def _init(self, target = None, parent = None):
 
                 try:
                     if obj._type_ in structs.assimp_structs_as_tuple:
-                        setattr(target, name, numpy.array([make_tuple(obj[i]) for i in range(length)], dtype=numpy.float32))
+                        if numpy:
+                            setattr(target, name, numpy.array([make_tuple(obj[i]) for i in range(length)], dtype=numpy.float32))
 
-                        logger.debug(str(self) + ": Added an array of numpy arrays (type "+ str(type(obj)) + ") as self." + name)
+                            logger.debug(str(self) + ": Added an array of numpy arrays (type "+ str(type(obj)) + ") as self." + name)
+                        else:
+                            setattr(target, name, [make_tuple(obj[i]) for i in range(length)])
+                            
+                            logger.debug(str(self) + ": Added a list of lists (type "+ str(type(obj)) + ") as self." + name)
 
                     else:
                         setattr(target, name, [obj[i] for i in range(length)]) #TODO: maybe not necessary to recreate an array?
@@ -292,7 +317,10 @@ def release(scene):
 
 def _finalize_texture(tex, target):
     setattr(target, "achformathint", tex.achFormatHint)
-    data = numpy.array([make_tuple(getattr(tex, "pcData")[i]) for i in range(tex.mWidth * tex.mHeight)])
+    if numpy:
+        data = numpy.array([make_tuple(getattr(tex, "pcData")[i]) for i in range(tex.mWidth * tex.mHeight)])
+    else:
+        data = [make_tuple(getattr(tex, "pcData")[i]) for i in range(tex.mWidth * tex.mHeight)]
     setattr(target, "data", data)
 
 def _finalize_mesh(mesh, target):
@@ -308,11 +336,18 @@ def _finalize_mesh(mesh, target):
 
     def fill(name):
         mAttr = getattr(mesh, name)
-        if mAttr:
-            data = numpy.array([make_tuple(getattr(mesh, name)[i]) for i in range(nb_vertices)], dtype=numpy.float32)
-            setattr(target, name[1:].lower(), data)
+        if numpy:
+            if mAttr:
+                data = numpy.array([make_tuple(getattr(mesh, name)[i]) for i in range(nb_vertices)], dtype=numpy.float32)
+                setattr(target, name[1:].lower(), data)
+            else:
+                setattr(target, name[1:].lower(), numpy.array([], dtype="float32"))
         else:
-            setattr(target, name[1:].lower(), numpy.array([], dtype="float32"))
+            if mAttr:
+                data = [make_tuple(getattr(mesh, name)[i]) for i in range(nb_vertices)]
+                setattr(target, name[1:].lower(), data)
+            else:
+                setattr(target, name[1:].lower(), [])
 
     def fillarray(name):
         mAttr = getattr(mesh, name)
@@ -322,7 +357,10 @@ def _finalize_mesh(mesh, target):
             if mSubAttr:
                 data.append([make_tuple(getattr(mesh, name)[index][i]) for i in range(nb_vertices)])
 
-        setattr(target, name[1:].lower(), numpy.array(data, dtype=numpy.float32))
+        if numpy:
+            setattr(target, name[1:].lower(), numpy.array(data, dtype=numpy.float32))
+        else:
+            setattr(target, name[1:].lower(), data)
 
     fill("mNormals")
     fill("mTangents")
@@ -332,7 +370,10 @@ def _finalize_mesh(mesh, target):
     fillarray("mTextureCoords")
     
     # prepare faces
-    faces = numpy.array([f.indices for f in target.faces], dtype=numpy.int32)
+    if numpy:
+        faces = numpy.array([f.indices for f in target.faces], dtype=numpy.int32)
+    else:
+        faces = [f.indices for f in target.faces]
     setattr(target, 'faces', faces)
 
 

+ 77 - 8
port/PyAssimp/pyassimp/helper.py

@@ -8,8 +8,9 @@ import os
 import ctypes
 from ctypes import POINTER
 import operator
-import numpy
-from numpy import linalg
+
+try: import numpy
+except: numpy = None
 
 import logging;logger = logging.getLogger("pyassimp")
 
@@ -46,20 +47,88 @@ def vec2tuple(x):
 def transform(vector3, matrix4x4):
     """ Apply a transformation matrix on a 3D vector.
 
-    :param vector3: a numpy array with 3 elements
-    :param matrix4x4: a numpy 4x4 matrix
+    :param vector3: array with 3 elements
+    :param matrix4x4: 4x4 matrix
     """
-    return numpy.dot(matrix4x4, numpy.append(vector3, 1.))
-
+    if numpy:
+        return numpy.dot(matrix4x4, numpy.append(vector3, 1.))
+    else:
+        m0,m1,m2,m3 = matrix4x4; x,y,z = vector3
+        return [
+            m0[0]*x + m0[1]*y + m0[2]*z + m0[3],
+            m1[0]*x + m1[1]*y + m1[2]*z + m1[3],
+            m2[0]*x + m2[1]*y + m2[2]*z + m2[3],
+            m3[0]*x + m3[1]*y + m3[2]*z + m3[3]
+            ]
+    
+def _inv(matrix4x4):
+    m0,m1,m2,m3 = matrix4x4
+    
+    det  =  m0[3]*m1[2]*m2[1]*m3[0] - m0[2]*m1[3]*m2[1]*m3[0] - \
+            m0[3]*m1[1]*m2[2]*m3[0] + m0[1]*m1[3]*m2[2]*m3[0] + \
+            m0[2]*m1[1]*m2[3]*m3[0] - m0[1]*m1[2]*m2[3]*m3[0] - \
+            m0[3]*m1[2]*m2[0]*m3[1] + m0[2]*m1[3]*m2[0]*m3[1] + \
+            m0[3]*m1[0]*m2[2]*m3[1] - m0[0]*m1[3]*m2[2]*m3[1] - \
+            m0[2]*m1[0]*m2[3]*m3[1] + m0[0]*m1[2]*m2[3]*m3[1] + \
+            m0[3]*m1[1]*m2[0]*m3[2] - m0[1]*m1[3]*m2[0]*m3[2] - \
+            m0[3]*m1[0]*m2[1]*m3[2] + m0[0]*m1[3]*m2[1]*m3[2] + \
+            m0[1]*m1[0]*m2[3]*m3[2] - m0[0]*m1[1]*m2[3]*m3[2] - \
+            m0[2]*m1[1]*m2[0]*m3[3] + m0[1]*m1[2]*m2[0]*m3[3] + \
+            m0[2]*m1[0]*m2[1]*m3[3] - m0[0]*m1[2]*m2[1]*m3[3] - \
+            m0[1]*m1[0]*m2[2]*m3[3] + m0[0]*m1[1]*m2[2]*m3[3]
+        
+    return[[( m1[2]*m2[3]*m3[1] - m1[3]*m2[2]*m3[1] + m1[3]*m2[1]*m3[2] - m1[1]*m2[3]*m3[2] - m1[2]*m2[1]*m3[3] + m1[1]*m2[2]*m3[3]) /det,
+            ( m0[3]*m2[2]*m3[1] - m0[2]*m2[3]*m3[1] - m0[3]*m2[1]*m3[2] + m0[1]*m2[3]*m3[2] + m0[2]*m2[1]*m3[3] - m0[1]*m2[2]*m3[3]) /det,
+            ( m0[2]*m1[3]*m3[1] - m0[3]*m1[2]*m3[1] + m0[3]*m1[1]*m3[2] - m0[1]*m1[3]*m3[2] - m0[2]*m1[1]*m3[3] + m0[1]*m1[2]*m3[3]) /det,
+            ( m0[3]*m1[2]*m2[1] - m0[2]*m1[3]*m2[1] - m0[3]*m1[1]*m2[2] + m0[1]*m1[3]*m2[2] + m0[2]*m1[1]*m2[3] - m0[1]*m1[2]*m2[3]) /det],
+           [( m1[3]*m2[2]*m3[0] - m1[2]*m2[3]*m3[0] - m1[3]*m2[0]*m3[2] + m1[0]*m2[3]*m3[2] + m1[2]*m2[0]*m3[3] - m1[0]*m2[2]*m3[3]) /det,
+            ( m0[2]*m2[3]*m3[0] - m0[3]*m2[2]*m3[0] + m0[3]*m2[0]*m3[2] - m0[0]*m2[3]*m3[2] - m0[2]*m2[0]*m3[3] + m0[0]*m2[2]*m3[3]) /det,
+            ( m0[3]*m1[2]*m3[0] - m0[2]*m1[3]*m3[0] - m0[3]*m1[0]*m3[2] + m0[0]*m1[3]*m3[2] + m0[2]*m1[0]*m3[3] - m0[0]*m1[2]*m3[3]) /det,
+            ( m0[2]*m1[3]*m2[0] - m0[3]*m1[2]*m2[0] + m0[3]*m1[0]*m2[2] - m0[0]*m1[3]*m2[2] - m0[2]*m1[0]*m2[3] + m0[0]*m1[2]*m2[3]) /det],
+           [( m1[1]*m2[3]*m3[0] - m1[3]*m2[1]*m3[0] + m1[3]*m2[0]*m3[1] - m1[0]*m2[3]*m3[1] - m1[1]*m2[0]*m3[3] + m1[0]*m2[1]*m3[3]) /det,
+            ( m0[3]*m2[1]*m3[0] - m0[1]*m2[3]*m3[0] - m0[3]*m2[0]*m3[1] + m0[0]*m2[3]*m3[1] + m0[1]*m2[0]*m3[3] - m0[0]*m2[1]*m3[3]) /det,
+            ( m0[1]*m1[3]*m3[0] - m0[3]*m1[1]*m3[0] + m0[3]*m1[0]*m3[1] - m0[0]*m1[3]*m3[1] - m0[1]*m1[0]*m3[3] + m0[0]*m1[1]*m3[3]) /det,
+            ( m0[3]*m1[1]*m2[0] - m0[1]*m1[3]*m2[0] - m0[3]*m1[0]*m2[1] + m0[0]*m1[3]*m2[1] + m0[1]*m1[0]*m2[3] - m0[0]*m1[1]*m2[3]) /det],
+           [( m1[2]*m2[1]*m3[0] - m1[1]*m2[2]*m3[0] - m1[2]*m2[0]*m3[1] + m1[0]*m2[2]*m3[1] + m1[1]*m2[0]*m3[2] - m1[0]*m2[1]*m3[2]) /det,
+            ( m0[1]*m2[2]*m3[0] - m0[2]*m2[1]*m3[0] + m0[2]*m2[0]*m3[1] - m0[0]*m2[2]*m3[1] - m0[1]*m2[0]*m3[2] + m0[0]*m2[1]*m3[2]) /det,
+            ( m0[2]*m1[1]*m3[0] - m0[1]*m1[2]*m3[0] - m0[2]*m1[0]*m3[1] + m0[0]*m1[2]*m3[1] + m0[1]*m1[0]*m3[2] - m0[0]*m1[1]*m3[2]) /det,
+            ( m0[1]*m1[2]*m2[0] - m0[2]*m1[1]*m2[0] + m0[2]*m1[0]*m2[1] - m0[0]*m1[2]*m2[1] - m0[1]*m1[0]*m2[2] + m0[0]*m1[1]*m2[2]) /det]]
    
 def get_bounding_box(scene):
     bb_min = [1e10, 1e10, 1e10] # x,y,z
     bb_max = [-1e10, -1e10, -1e10] # x,y,z
-    return get_bounding_box_for_node(scene.rootnode, bb_min, bb_max, linalg.inv(scene.rootnode.transformation))
+    inv = numpy.linalg.inv if numpy else _inv
+    return get_bounding_box_for_node(scene.rootnode, bb_min, bb_max, inv(scene.rootnode.transformation))
 
 def get_bounding_box_for_node(node, bb_min, bb_max, transformation):
 
-    transformation = numpy.dot(transformation, node.transformation)
+    if numpy:
+        transformation = numpy.dot(transformation, node.transformation)
+    else:
+        t0,t1,t2,t3 = transformation
+        T0,T1,T2,T3 = node.transformation
+        transformation = [ [
+                t0[0]*T0[0] + t0[1]*T1[0] + t0[2]*T2[0] + t0[3]*T3[0],
+                t0[0]*T0[1] + t0[1]*T1[1] + t0[2]*T2[1] + t0[3]*T3[1],
+                t0[0]*T0[2] + t0[1]*T1[2] + t0[2]*T2[2] + t0[3]*T3[2],
+                t0[0]*T0[3] + t0[1]*T1[3] + t0[2]*T2[3] + t0[3]*T3[3]
+            ],[
+                t1[0]*T0[0] + t1[1]*T1[0] + t1[2]*T2[0] + t1[3]*T3[0],
+                t1[0]*T0[1] + t1[1]*T1[1] + t1[2]*T2[1] + t1[3]*T3[1],
+                t1[0]*T0[2] + t1[1]*T1[2] + t1[2]*T2[2] + t1[3]*T3[2],
+                t1[0]*T0[3] + t1[1]*T1[3] + t1[2]*T2[3] + t1[3]*T3[3]
+            ],[
+                t2[0]*T0[0] + t2[1]*T1[0] + t2[2]*T2[0] + t2[3]*T3[0],
+                t2[0]*T0[1] + t2[1]*T1[1] + t2[2]*T2[1] + t2[3]*T3[1],
+                t2[0]*T0[2] + t2[1]*T1[2] + t2[2]*T2[2] + t2[3]*T3[2],
+                t2[0]*T0[3] + t2[1]*T1[3] + t2[2]*T2[3] + t2[3]*T3[3]
+            ],[
+                t3[0]*T0[0] + t3[1]*T1[0] + t3[2]*T2[0] + t3[3]*T3[0],
+                t3[0]*T0[1] + t3[1]*T1[1] + t3[2]*T2[1] + t3[3]*T3[1],
+                t3[0]*T0[2] + t3[1]*T1[2] + t3[2]*T2[2] + t3[3]*T3[2],
+                t3[0]*T0[3] + t3[1]*T1[3] + t3[2]*T2[3] + t3[3]*T3[3]
+            ] ]
+    
     for mesh in node.meshes:
         for v in mesh.vertices:
             v = transform(v, transformation)

+ 0 - 28
samples/SimpleOpenGL/makefile

@@ -1,28 +0,0 @@
-
-# ---------------------------------------------------------------------------
-# Makefile for assimp/Sample_SimpleOpenGL
-# [email protected]
-#
-# Usage: make <target> <macros>
-
-# TARGETS:
-#   all                  Build the sample + assimp itself
-#   clean                Cleanup all object files
-# ---------------------------------------------------------------------------
-
-VPATH = ./usr/include/

-# Include flags for gcc
-INCLUDEFLAGS = -I../../include 
-
-# Library flags for gcc
-LIBFLAGS = -L../../bin/gcc
-
-# Output name of executable
-OUTPUT = samplegl
-
-all:	$(OBJECTS)
-	cd ../../code/ && $(MAKE) static 
-	gcc -o $(OUTPUT) $(INCLUDEFLAGS) -s Sample_SimpleOpenGL.c $(LIBFLAGS) -Wl,-Bstatic -lassimp -Wl,-Bdynamic -lstdc++ -lglut
-.PHONY: clean
-clean:
-	-rm *.o

二进制
test/regression/db.zip