Kaynağa Gözat

fix most warnings with -pendantic

abma 11 yıl önce
ebeveyn
işleme
6c5f9ecb06

+ 2 - 2
code/AssbinExporter.cpp

@@ -273,8 +273,8 @@ inline size_t WriteArray(IOStream * stream, const T* in, unsigned int size)
 		void * GetBufferPointer() { return buffer; };
 
 		// -------------------------------------------------------------------
-		virtual size_t Read(void* pvBuffer, size_t pSize, size_t pCount) { return 0; };
-		virtual aiReturn Seek(size_t pOffset, aiOrigin pOrigin) { return aiReturn_FAILURE; };
+		virtual size_t Read(void* /*pvBuffer*/, size_t /*pSize*/, size_t /*pCount*/) { return 0; };
+		virtual aiReturn Seek(size_t /*pOffset*/, aiOrigin /*pOrigin*/) { return aiReturn_FAILURE; };
 		virtual size_t Tell() const { return cursor; };
 		virtual void Flush() { };
 

+ 2 - 2
code/AssbinLoader.cpp

@@ -78,7 +78,7 @@ const aiImporterDesc* AssbinImporter::GetInfo() const
 	return &desc;
 }
 
-bool AssbinImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig ) const
+bool AssbinImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool /*checkSig*/ ) const
 {
 	IOStream * in = pIOHandler->Open(pFile);
 	if (!in)
@@ -186,7 +186,7 @@ void ReadArray(IOStream * stream, T * out, unsigned int size)
 	for (unsigned int i=0; i<size; i++) out[i] = Read<T>(stream);
 }
 
-template <typename T> void ReadBounds( IOStream * stream, T* p, unsigned int n )
+template <typename T> void ReadBounds( IOStream * stream, T* /*p*/, unsigned int n )
 {
 	// not sure what to do here, the data isn't really useful.
 	stream->Seek( sizeof(T) * n, aiOrigin_CUR );

+ 2 - 2
code/BlenderLoader.cpp

@@ -999,7 +999,7 @@ void BlenderImporter::ConvertMesh(const Scene& /*in*/, const Object* /*obj*/, co
 }
 
 // ------------------------------------------------------------------------------------------------
-aiCamera* BlenderImporter::ConvertCamera(const Scene& /*in*/, const Object* obj, const Camera* camera, ConversionData& /*conv_data*/)
+aiCamera* BlenderImporter::ConvertCamera(const Scene& /*in*/, const Object* obj, const Camera* /*camera*/, ConversionData& /*conv_data*/)
 {
 	ScopeGuard<aiCamera> out(new aiCamera());
 	out->mName = obj->id.name+2;
@@ -1010,7 +1010,7 @@ aiCamera* BlenderImporter::ConvertCamera(const Scene& /*in*/, const Object* obj,
 }
 
 // ------------------------------------------------------------------------------------------------
-aiLight* BlenderImporter::ConvertLight(const Scene& in, const Object* obj, const Lamp* lamp, ConversionData& conv_data)
+aiLight* BlenderImporter::ConvertLight(const Scene& /*in*/, const Object* obj, const Lamp* lamp, ConversionData& /*conv_data*/)
 {
 	ScopeGuard<aiLight> out(new aiLight());
 	out->mName = obj->id.name+2;

+ 3 - 3
code/BoostWorkaround/boost/tuple/tuple.hpp

@@ -100,7 +100,7 @@ namespace boost	{
 			};
 
 			// dummy
-			list_elem& operator = (const list_elem& other)	{
+			list_elem& operator = (const list_elem& /*other*/)	{
 				return *this;
 			}
 
@@ -142,7 +142,7 @@ namespace boost	{
 				return me.me;
 			}
 		};
-	};
+	}
 
 	// A very minimal implementation for up to 5 elements
 	template <typename T0  = detail::nulltype,
@@ -278,6 +278,6 @@ namespace boost	{
 		tuple <> t;
 		return t;
 	}
-};
+}
 
 #endif // !! BOOST_TUPLE_INCLUDED

+ 1 - 1
code/FBXAnimation.cpp

@@ -59,7 +59,7 @@ namespace FBX {
 	using namespace Util;
 
 // ------------------------------------------------------------------------------------------------
-AnimationCurve::AnimationCurve(uint64_t id, const Element& element, const std::string& name, const Document& doc)
+AnimationCurve::AnimationCurve(uint64_t id, const Element& element, const std::string& name, const Document& /*doc*/)
 : Object(id, element, name)
 {
 	const Scope& sc = GetRequiredScope(element);

+ 6 - 6
code/FBXConverter.cpp

@@ -1319,7 +1319,7 @@ private:
 
 
 	// ------------------------------------------------------------------------------------------------
-	void ConvertCluster(std::vector<aiBone*>& bones, const Model& model, const Cluster& cl, 		
+	void ConvertCluster(std::vector<aiBone*>& bones, const Model& /*model*/, const Cluster& cl,
 		std::vector<size_t>& out_indices,
 		std::vector<size_t>& index_out_indices,
 		std::vector<size_t>& count_out_indices,
@@ -2347,7 +2347,7 @@ private:
 
 	// ------------------------------------------------------------------------------------------------
 	aiNodeAnim* GenerateScalingNodeAnim(const std::string& name, 
-		const Model& target, 
+		const Model& /*target*/,
 		const std::vector<const AnimationCurveNode*>& curves,
 		const LayerMap& layer_map,
 		double& max_time,
@@ -2378,7 +2378,7 @@ private:
 
 	// ------------------------------------------------------------------------------------------------
 	aiNodeAnim* GenerateTranslationNodeAnim(const std::string& name, 
-		const Model& target, 
+		const Model& /*target*/,
 		const std::vector<const AnimationCurveNode*>& curves,
 		const LayerMap& layer_map,
 		double& max_time,
@@ -2830,7 +2830,7 @@ private:
 
 
 	// ------------------------------------------------------------------------------------------------
-	void ConvertScaleKeys(aiNodeAnim* na, const std::vector<const AnimationCurveNode*>& nodes, const LayerMap& layers,
+	void ConvertScaleKeys(aiNodeAnim* na, const std::vector<const AnimationCurveNode*>& nodes, const LayerMap& /*layers*/,
 		double& maxTime,
 		double& minTime)
 	{
@@ -2851,7 +2851,7 @@ private:
 
 	// ------------------------------------------------------------------------------------------------
 	void ConvertTranslationKeys(aiNodeAnim* na, const std::vector<const AnimationCurveNode*>& nodes, 
-		const LayerMap& layers,
+		const LayerMap& /*layers*/,
 		double& maxTime,
 		double& minTime)
 	{
@@ -2869,7 +2869,7 @@ private:
 
 	// ------------------------------------------------------------------------------------------------
 	void ConvertRotationKeys(aiNodeAnim* na, const std::vector<const AnimationCurveNode*>& nodes, 
-		const LayerMap& layers, 
+		const LayerMap& /*layers*/,
 		double& maxTime,
 		double& minTime,
 		Model::RotOrder order)

+ 2 - 2
code/FBXDocument.h

@@ -696,7 +696,7 @@ public:
 public:
 
 	/** Get the Skin attached to this geometry or NULL */
-	const Skin* const DeformerSkin() const {
+	const Skin* DeformerSkin() const {
 		return skin;
 	}
 
@@ -1096,7 +1096,7 @@ public:
 		return transformLink;
 	}
 
-	const Model* const TargetNode() const {
+	const Model* TargetNode() const {
 		return node;
 	}
 

+ 1 - 1
code/FBXMaterial.cpp

@@ -207,7 +207,7 @@ Texture::~Texture()
 
 }
 
-LayeredTexture::LayeredTexture(uint64_t id, const Element& element, const Document& doc, const std::string& name)
+LayeredTexture::LayeredTexture(uint64_t id, const Element& element, const Document& /*doc*/, const std::string& name)
 : Object(id,element,name)
 ,texture(0)
 ,blendMode(BlendMode_Modulate)

+ 1 - 1
code/FBXParser.cpp

@@ -506,7 +506,7 @@ void ReadBinaryDataArrayHead(const char*& data, const char* end, char& type, uin
 // read binary data array, assume cursor points to the 'compression mode' field (i.e. behind the header)
 void ReadBinaryDataArray(char type, uint32_t count, const char*& data, const char* end, 
 	std::vector<char>& buff, 
-	const Element& el)
+	const Element& /*el*/)
 {
 	ai_assert(static_cast<size_t>(end-data) >= 4); // runtime check for this happens at tokenization stage
 

+ 2 - 4
code/FBXProperties.h

@@ -143,8 +143,7 @@ private:
 // ------------------------------------------------------------------------------------------------
 template <typename T>
 inline T PropertyGet(const PropertyTable& in, const std::string& name, 
-	const T& defaultValue, 
-	bool ignoreTemplate = false)
+	const T& defaultValue)
 {
 	const Property* const prop = in.Get(name);
 	if(!prop) {
@@ -164,8 +163,7 @@ inline T PropertyGet(const PropertyTable& in, const std::string& name,
 // ------------------------------------------------------------------------------------------------
 template <typename T>
 inline T PropertyGet(const PropertyTable& in, const std::string& name, 
-	bool& result, 
-	bool ignoreTemplate = false)
+	bool& result)
 {
 	const Property* const prop = in.Get(name);
 	if(!prop) {

+ 1 - 1
code/IFCBoolean.cpp

@@ -85,7 +85,7 @@ Intersect IntersectSegmentPlane(const IfcVector3& p,const IfcVector3& n, const I
 // ------------------------------------------------------------------------------------------------
 void ProcessBooleanHalfSpaceDifference(const IfcHalfSpaceSolid* hs, TempMesh& result, 
 									   const TempMesh& first_operand, 
-									   ConversionData& conv)
+									   ConversionData& /*conv*/)
 {
 	ai_assert(hs != NULL);
 

+ 2 - 2
code/IFCOpenings.cpp

@@ -259,7 +259,7 @@ BoundingBox GetBoundingBox(const ClipperLib::Polygon& poly)
 
 // ------------------------------------------------------------------------------------------------
 void InsertWindowContours(const ContourVector& contours,
-	const std::vector<TempOpening>& openings,
+	const std::vector<TempOpening>& /*openings*/,
 	TempMesh& curmesh)
 {
 	// fix windows - we need to insert the real, polygonal shapes into the quadratic holes that we have now
@@ -1741,4 +1741,4 @@ bool TryAddOpenings_Poly2Tri(const std::vector<TempOpening>& openings,const std:
 #undef from_int64
 #undef one_vec
 
-#endif 
+#endif 

+ 1 - 1
code/IFCProfile.cpp

@@ -101,7 +101,7 @@ void ProcessOpenProfile(const IfcArbitraryOpenProfileDef& def, TempMesh& meshout
 }
 
 // ------------------------------------------------------------------------------------------------
-void ProcessParametrizedProfile(const IfcParameterizedProfileDef& def, TempMesh& meshout, ConversionData& conv)
+void ProcessParametrizedProfile(const IfcParameterizedProfileDef& def, TempMesh& meshout, ConversionData& /*conv*/)
 {
 	if(const IfcRectangleProfileDef* const cprofile = def.ToPtr<IfcRectangleProfileDef>()) {
 		const IfcFloat x = cprofile->XDim*0.5f, y = cprofile->YDim*0.5f;

+ 3 - 3
code/IFCReaderGen.cpp

@@ -1045,7 +1045,7 @@ void IFC::GetSchema(EXPRESS::ConversionSchema& out)
 namespace STEP {
 
 // -----------------------------------------------------------------------------------------------------------
-template <> size_t GenericFill<NotImplemented>(const STEP::DB& db, const LIST& params, NotImplemented* in)
+template <> size_t GenericFill<NotImplemented>(const STEP::DB& /*db*/, const LIST& /*params*/, NotImplemented* /*in*/)
 {
 	return 0;
 }
@@ -1253,7 +1253,7 @@ template <> size_t GenericFill<IfcPerformanceHistory>(const DB& db, const LIST&
 	return base;
 }
 // -----------------------------------------------------------------------------------------------------------
-template <> size_t GenericFill<IfcRepresentationItem>(const DB& db, const LIST& params, IfcRepresentationItem* in)
+template <> size_t GenericFill<IfcRepresentationItem>(const DB& /*db*/, const LIST& /*params*/, IfcRepresentationItem* /*in*/)
 {
 	size_t base = 0;
 	return base;
@@ -1715,7 +1715,7 @@ template <> size_t GenericFill<IfcPlateType>(const DB& db, const LIST& params, I
 	return base;
 }
 // -----------------------------------------------------------------------------------------------------------
-template <> size_t GenericFill<IfcObjectPlacement>(const DB& db, const LIST& params, IfcObjectPlacement* in)
+template <> size_t GenericFill<IfcObjectPlacement>(const DB& /*db*/, const LIST& /*params*/, IfcObjectPlacement* /*in*/)
 {
 	size_t base = 0;
 	return base;

+ 5 - 5
code/OgreBinarySerializer.cpp

@@ -376,14 +376,14 @@ void OgreBinarySerializer::ReadMeshSkeletonLink(Mesh *mesh)
 	mesh->skeletonRef = ReadLine();
 }
 
-void OgreBinarySerializer::ReadMeshBounds(Mesh *mesh)
+void OgreBinarySerializer::ReadMeshBounds(Mesh * /*mesh*/)
 {
 	// Skip bounds, not compatible with Assimp.
 	// 2x float vec3 + 1x float sphere radius
 	SkipBytes(sizeof(float) * 7);
 }
 
-void OgreBinarySerializer::ReadMeshExtremes(Mesh *mesh)
+void OgreBinarySerializer::ReadMeshExtremes(Mesh * /*mesh*/)
 {
 	// Skip extremes, not compatible with Assimp.
 	size_t numBytes = m_currentLen - MSTREAM_OVERHEAD_SIZE; 
@@ -643,7 +643,7 @@ void OgreBinarySerializer::ReadGeometryVertexBuffer(VertexData *dest)
 	DefaultLogger::get()->debug(Formatter::format() << "    - Read vertex buffer for source " << bindIndex << " of " << numBytes << " bytes");
 }
 
-void OgreBinarySerializer::ReadEdgeList(Mesh *mesh)
+void OgreBinarySerializer::ReadEdgeList(Mesh * /*mesh*/)
 {
 	// Assimp does not acknowledge LOD levels as far as I can see it. This info is just skipped.
 
@@ -1054,7 +1054,7 @@ void OgreBinarySerializer::ReadSkeletonAnimation(Skeleton *skeleton)
 	DefaultLogger::get()->debug(Formatter::format() << "    " << anim->name << " (" << anim->length << " sec, " << anim->tracks.size() << " tracks)");	
 }
 
-void OgreBinarySerializer::ReadSkeletonAnimationTrack(Skeleton *skeleton, Animation *dest)
+void OgreBinarySerializer::ReadSkeletonAnimationTrack(Skeleton * /*skeleton*/, Animation *dest)
 {
 	uint16_t boneId = Read<uint16_t>();
 	Bone *bone = dest->parentSkeleton->BoneById(boneId);
@@ -1096,7 +1096,7 @@ void OgreBinarySerializer::ReadSkeletonAnimationKeyFrame(VertexAnimationTrack *d
 	dest->transformKeyFrames.push_back(keyframe);
 }
 
-void OgreBinarySerializer::ReadSkeletonAnimationLink(Skeleton *skeleton)
+void OgreBinarySerializer::ReadSkeletonAnimationLink(Skeleton * /*skeleton*/)
 {
 	// Skip bounds, not compatible with Assimp.
 	ReadLine(); // skeleton name

+ 1 - 1
code/OgreBinarySerializer.h

@@ -301,7 +301,7 @@ enum MeshChunkId
 						// unsigned short poseIndex 
 						// float influence
 		// Optional submesh extreme vertex list chink
-		M_TABLE_EXTREMES = 0xE000,
+		M_TABLE_EXTREMES = 0xE000
 		// unsigned short submesh_index;
 		// float extremes [n_extremes][3];
 };

+ 1 - 1
code/OgreStructs.cpp

@@ -1105,7 +1105,7 @@ aiNode *Bone::ConvertToAssimpNode(Skeleton *skeleton, aiNode *parentNode)
 	return node;
 }
 
-aiBone *Bone::ConvertToAssimpBone(Skeleton *parent, const std::vector<aiVertexWeight> &boneWeights)
+aiBone *Bone::ConvertToAssimpBone(Skeleton * /*parent*/, const std::vector<aiVertexWeight> &boneWeights)
 {
 	aiBone *bone = new aiBone();
 	bone->mName = name;

+ 5 - 5
code/Q3BSPZipArchive.cpp

@@ -68,25 +68,25 @@ voidpf IOSystem2Unzip::open(voidpf opaque, const char* filename, int mode) {
 	return (voidpf) io_system->Open(filename, mode_fopen);
 }
 
-uLong IOSystem2Unzip::read(voidpf opaque, voidpf stream, void* buf, uLong size) {
+uLong IOSystem2Unzip::read(voidpf /*opaque*/, voidpf stream, void* buf, uLong size) {
 	IOStream* io_stream = (IOStream*) stream;
 
 	return io_stream->Read(buf, 1, size);
 }
 
-uLong IOSystem2Unzip::write(voidpf opaque, voidpf stream, const void* buf, uLong size) {
+uLong IOSystem2Unzip::write(voidpf /*opaque*/, voidpf stream, const void* buf, uLong size) {
 	IOStream* io_stream = (IOStream*) stream;
 
 	return io_stream->Write(buf, 1, size);
 }
 
-long IOSystem2Unzip::tell(voidpf opaque, voidpf stream) {
+long IOSystem2Unzip::tell(voidpf /*opaque*/, voidpf stream) {
 	IOStream* io_stream = (IOStream*) stream;
 
 	return io_stream->Tell();
 }
 
-long IOSystem2Unzip::seek(voidpf opaque, voidpf stream, uLong offset, int origin) {
+long IOSystem2Unzip::seek(voidpf /*opaque*/, voidpf stream, uLong offset, int origin) {
 	IOStream* io_stream = (IOStream*) stream;
 
 	aiOrigin assimp_origin;
@@ -115,7 +115,7 @@ int IOSystem2Unzip::close(voidpf opaque, voidpf stream) {
 	return 0;
 }
 
-int IOSystem2Unzip::testerror(voidpf opaque, voidpf stream) {
+int IOSystem2Unzip::testerror(voidpf /*opaque*/, voidpf /*stream*/) {
 	return 0;
 }
 

+ 1 - 1
include/assimp/importerdesc.h

@@ -72,7 +72,7 @@ enum aiImporterFlags
 	  * should be used with care. This only happens for trunk
 	  * (i.e. SVN) versions, experimental code is not included
 	  * in releases. */
-	aiImporterFlags_Experimental = 0x10,
+	aiImporterFlags_Experimental = 0x10
 };
 
 

+ 48 - 46
samples/SimpleOpenGL/Sample_SimpleOpenGL.c

@@ -1,4 +1,4 @@
-// ----------------------------------------------------------------------------
+/* ----------------------------------------------------------------------------
 // Simple sample to prove that Assimp is easy to use with OpenGL.
 // It takes a file name as command line parameter, loads it using standard
 // settings and displays it.
@@ -9,29 +9,30 @@
 // The vc8 solution links against assimp-release-dll_win32 - be sure to
 // have this configuration built.
 // ----------------------------------------------------------------------------
+*/
 
 #include <stdlib.h>
 #include <stdio.h>
 
 #include <GL/glut.h>
 
-// assimp include files. These three are usually needed.
+/* assimp include files. These three are usually needed. */
 #include <assimp/cimport.h>
 #include <assimp/scene.h>
 #include <assimp/postprocess.h>
 
-// the global Assimp scene object
+/* the global Assimp scene object */
 const struct aiScene* scene = NULL;
 GLuint scene_list = 0;
 struct aiVector3D scene_min, scene_max, scene_center;
 
-// current rotation angle
+/* current rotation angle */
 static float angle = 0.f;
 
 #define aisgl_min(x,y) (x<y?x:y)
 #define aisgl_max(x,y) (y>x?y:x)
 
-// ----------------------------------------------------------------------------
+/* ---------------------------------------------------------------------------- */
 void reshape(int width, int height)
 {
 	const double aspectRatio = (float) width / height, fieldOfView = 45.0;
@@ -43,7 +44,7 @@ void reshape(int width, int height)
 	glViewport(0, 0, width, height);
 }
 
-// ----------------------------------------------------------------------------
+/* ---------------------------------------------------------------------------- */
 void get_bounding_box_for_node (const struct aiNode* nd, 
 	struct aiVector3D* min, 
 	struct aiVector3D* max, 
@@ -78,7 +79,7 @@ void get_bounding_box_for_node (const struct aiNode* nd,
 	*trafo = prev;
 }
 
-// ----------------------------------------------------------------------------
+/* ---------------------------------------------------------------------------- */
 void get_bounding_box (struct aiVector3D* min, struct aiVector3D* max)
 {
 	struct aiMatrix4x4 trafo;
@@ -89,7 +90,7 @@ void get_bounding_box (struct aiVector3D* min, struct aiVector3D* max)
 	get_bounding_box_for_node(scene->mRootNode,min,max,&trafo);
 }
 
-// ----------------------------------------------------------------------------
+/* ---------------------------------------------------------------------------- */
 void color4_to_float4(const struct aiColor4D *c, float f[4])
 {
 	f[0] = c->r;
@@ -98,7 +99,7 @@ void color4_to_float4(const struct aiColor4D *c, float f[4])
 	f[3] = c->a;
 }
 
-// ----------------------------------------------------------------------------
+/* ---------------------------------------------------------------------------- */
 void set_float4(float f[4], float a, float b, float c, float d)
 {
 	f[0] = a;
@@ -107,7 +108,7 @@ void set_float4(float f[4], float a, float b, float c, float d)
 	f[3] = d;
 }
 
-// ----------------------------------------------------------------------------
+/* ---------------------------------------------------------------------------- */
 void apply_material(const struct aiMaterial *mtl)
 {
 	float c[4];
@@ -173,19 +174,19 @@ void apply_material(const struct aiMaterial *mtl)
 		glEnable(GL_CULL_FACE);
 }
 
-// ----------------------------------------------------------------------------
+/* ---------------------------------------------------------------------------- */
 void recursive_render (const struct aiScene *sc, const struct aiNode* nd)
 {
 	unsigned int i;
 	unsigned int n = 0, t;
 	struct aiMatrix4x4 m = nd->mTransformation;
 
-	// update transform
+	/* update transform */
 	aiTransposeMatrix4(&m);
 	glPushMatrix();
 	glMultMatrixf((float*)&m);
 
-	// draw all meshes assigned to this node
+	/* draw all meshes assigned to this node */
 	for (; n < nd->mNumMeshes; ++n) {
 		const struct aiMesh* mesh = scene->mMeshes[nd->mMeshes[n]];
 
@@ -224,7 +225,7 @@ void recursive_render (const struct aiScene *sc, const struct aiNode* nd)
 
 	}
 
-	// draw all children
+	/* draw all children */
 	for (n = 0; n < nd->mNumChildren; ++n) {
 		recursive_render(sc, nd->mChildren[n]);
 	}
@@ -232,7 +233,7 @@ void recursive_render (const struct aiScene *sc, const struct aiNode* nd)
 	glPopMatrix();
 }
 
-// ----------------------------------------------------------------------------
+/* ---------------------------------------------------------------------------- */
 void do_motion (void)
 {
 	static GLint prev_time = 0;
@@ -244,7 +245,7 @@ void do_motion (void)
 	prev_time = time;
 
 	frames += 1;
-	if ((time - prev_fps_time) > 1000) // update every seconds
+	if ((time - prev_fps_time) > 1000) /* update every seconds */
     {
         int current_fps = frames * 1000 / (time - prev_fps_time);
         printf("%d fps\n", current_fps);
@@ -256,7 +257,7 @@ void do_motion (void)
 	glutPostRedisplay ();
 }
 
-// ----------------------------------------------------------------------------
+/* ---------------------------------------------------------------------------- */
 void display(void)
 {
 	float tmp;
@@ -267,27 +268,27 @@ void display(void)
 	glLoadIdentity();
 	gluLookAt(0.f,0.f,3.f,0.f,0.f,-5.f,0.f,1.f,0.f);
 
-	// rotate it around the y axis
+	/* rotate it around the y axis */
 	glRotatef(angle,0.f,1.f,0.f);
 
-	// scale the whole asset to fit into our view frustum 
+	/* scale the whole asset to fit into our view frustum */
 	tmp = scene_max.x-scene_min.x;
 	tmp = aisgl_max(scene_max.y - scene_min.y,tmp);
 	tmp = aisgl_max(scene_max.z - scene_min.z,tmp);
 	tmp = 1.f / tmp;
 	glScalef(tmp, tmp, tmp);
 
-        // center the model
+        /* center the model */
 	glTranslatef( -scene_center.x, -scene_center.y, -scene_center.z );
 
-        // if the display list has not been made yet, create a new one and
-        // fill it with scene contents
+        /* if the display list has not been made yet, create a new one and
+           fill it with scene contents */
 	if(scene_list == 0) {
 	    scene_list = glGenLists(1);
 	    glNewList(scene_list, GL_COMPILE);
-            // now begin at the root node of the imported data and traverse
-            // the scenegraph by multiplying subsequent local transforms
-            // together on GL's matrix stack.
+            /* now begin at the root node of the imported data and traverse
+               the scenegraph by multiplying subsequent local transforms
+               together on GL's matrix stack. */
 	    recursive_render(scene, scene->mRootNode);
 	    glEndList();
 	}
@@ -299,11 +300,11 @@ void display(void)
 	do_motion();
 }
 
-// ----------------------------------------------------------------------------
+/* ---------------------------------------------------------------------------- */
 int loadasset (const char* path)
 {
-	// we are taking one of the postprocessing presets to avoid
-	// spelling out 20+ single postprocessing flags here.
+	/* we are taking one of the postprocessing presets to avoid
+	   spelling out 20+ single postprocessing flags here. */
 	scene = aiImportFile(path,aiProcessPreset_TargetRealtime_MaxQuality);
 
 	if (scene) {
@@ -316,7 +317,7 @@ int loadasset (const char* path)
 	return 1;
 }
 
-// ----------------------------------------------------------------------------
+/* ---------------------------------------------------------------------------- */
 int main(int argc, char **argv)
 {
 	struct aiLogStream stream;
@@ -330,21 +331,21 @@ int main(int argc, char **argv)
 	glutDisplayFunc(display);
 	glutReshapeFunc(reshape);
 
-	// get a handle to the predefined STDOUT log stream and attach
-	// it to the logging system. It remains active for all further
-	// calls to aiImportFile(Ex) and aiApplyPostProcessing.
+	/* get a handle to the predefined STDOUT log stream and attach
+	   it to the logging system. It remains active for all further
+	   calls to aiImportFile(Ex) and aiApplyPostProcessing. */
 	stream = aiGetPredefinedLogStream(aiDefaultLogStream_STDOUT,NULL);
 	aiAttachLogStream(&stream);
 
-	// ... same procedure, but this stream now writes the
-	// log messages to assimp_log.txt
+	/* ... same procedure, but this stream now writes the
+	   log messages to assimp_log.txt */
 	stream = aiGetPredefinedLogStream(aiDefaultLogStream_FILE,"assimp_log.txt");
 	aiAttachLogStream(&stream);
 
-	// the model name can be specified on the command line. If none
-	// is specified, we try to locate one of the more expressive test 
-	// models from the repository (/models-nonbsd may be missing in 
-	// some distributions so we need a fallback from /models!).
+	/* the model name can be specified on the command line. If none
+	  is specified, we try to locate one of the more expressive test 
+	  models from the repository (/models-nonbsd may be missing in 
+	  some distributions so we need a fallback from /models!). */
 	if( 0 != loadasset( argc >= 2 ? argv[1] : "../../test/models-nonbsd/X/dwarf.x")) {
 		if( argc != 1 || (0 != loadasset( "../../../../test/models-nonbsd/X/dwarf.x") && 0 != loadasset( "../../test/models/X/Testwuson.X"))) { 
 			return -1;
@@ -354,14 +355,14 @@ int main(int argc, char **argv)
 	glClearColor(0.1f,0.1f,0.1f,1.f);
 
 	glEnable(GL_LIGHTING);
-	glEnable(GL_LIGHT0);    // Uses default lighting parameters
+	glEnable(GL_LIGHT0);    /* Uses default lighting parameters */
 
 	glEnable(GL_DEPTH_TEST);
 
 	glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, GL_TRUE);
 	glEnable(GL_NORMALIZE);
 
-	// XXX docs say all polygons are emitted CCW, but tests show that some aren't.
+	/* XXX docs say all polygons are emitted CCW, but tests show that some aren't. */
 	if(getenv("MODEL_IS_BROKEN"))  
 		glFrontFace(GL_CW);
 
@@ -370,14 +371,15 @@ int main(int argc, char **argv)
 	glutGet(GLUT_ELAPSED_TIME);
 	glutMainLoop();
 
-	// cleanup - calling 'aiReleaseImport' is important, as the library 
-	// keeps internal resources until the scene is freed again. Not 
-	// doing so can cause severe resource leaking.
+	/* cleanup - calling 'aiReleaseImport' is important, as the library 
+	   keeps internal resources until the scene is freed again. Not 
+	   doing so can cause severe resource leaking. */
 	aiReleaseImport(scene);
 
-	// We added a log stream to the library, it's our job to disable it
-	// again. This will definitely release the last resources allocated
-	// by Assimp.
+	/* We added a log stream to the library, it's our job to disable it
+	   again. This will definitely release the last resources allocated
+	   by Assimp.*/
 	aiDetachAllLogStreams();
 	return 0;
 }
+

+ 1 - 1
test/unit/CCompilerTest.c

@@ -1,5 +1,5 @@
 
-// This is just a small test to check whether Assimp's API compiles from C
+/* This is just a small test to check whether Assimp's API compiles from C */
 
 #include <assimp/postprocess.h>
 #include <assimp/scene.h>

+ 3 - 3
test/unit/utImporter.cpp

@@ -72,7 +72,7 @@ static const aiImporterDesc desc = {
 
 
 bool TestPlugin :: CanRead( const std::string& pFile, 
-	IOSystem* pIOHandler, bool test) const
+	IOSystem* /*pIOHandler*/, bool /*test*/) const
 {
 	std::string::size_type pos = pFile.find_last_of('.');
 	// no file extension - can't read
@@ -90,8 +90,8 @@ const aiImporterDesc* TestPlugin :: GetInfo() const
 	return & desc;
 }
 
-void TestPlugin :: InternReadFile( const std::string& pFile, 
-	aiScene* pScene, IOSystem* pIOHandler)
+void TestPlugin :: InternReadFile( const std::string& /*pFile*/,
+	aiScene* /*pScene*/, IOSystem* /*pIOHandler*/)
 {
 	throw DeadlyImportError(AIUT_DEF_ERROR_TEXT);
 }

+ 1 - 1
tools/assimp_cmd/WriteDumb.cpp

@@ -656,7 +656,7 @@ uint32_t WriteBinaryScene(const aiScene* scene)
 // -----------------------------------------------------------------------------------
 // Write a binary model dump
 void WriteBinaryDump(const aiScene* scene, FILE* _out, const char* src, const char* cmd, 
-	bool _shortened, bool compressed, ImportData& imp)
+	bool _shortened, bool compressed, ImportData& /*imp*/)
 {
 	out = _out;
 	shortened = _shortened;