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Added support for metadata in assbin format

Leo Terziman 8 年之前
父节点
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6c6a8fe671
共有 2 个文件被更改,包括 71 次插入0 次删除
  1. 34 0
      code/AssbinExporter.cpp
  2. 37 0
      code/AssbinLoader.cpp

+ 34 - 0
code/AssbinExporter.cpp

@@ -329,6 +329,7 @@ inline size_t WriteArray(IOStream * stream, const T* in, unsigned int size)
             Write<aiMatrix4x4>(&chunk,node->mTransformation);
             Write<unsigned int>(&chunk,node->mNumChildren);
             Write<unsigned int>(&chunk,node->mNumMeshes);
+			Write<unsigned int>(&chunk,node->mMetaData->mNumProperties);
 
             for (unsigned int i = 0; i < node->mNumMeshes;++i) {
                 Write<unsigned int>(&chunk,node->mMeshes[i]);
@@ -337,6 +338,39 @@ inline size_t WriteArray(IOStream * stream, const T* in, unsigned int size)
             for (unsigned int i = 0; i < node->mNumChildren;++i) {
                 WriteBinaryNode( &chunk, node->mChildren[i] );
             }
+
+			for (unsigned int i = 0; i < node->mMetaData->mNumProperties; ++i) {
+				const aiString& key = node->mMetaData->mKeys[i];
+				aiMetadataType type = node->mMetaData->mValues[i].mType;
+				void* value = node->mMetaData->mValues[i].mData;
+
+				Write<aiString>(&chunk, key);
+				Write<uint16_t>(&chunk, type);
+				
+				switch (type) {
+				case AI_BOOL:
+					Write<bool>(&chunk, *((bool*) value));
+					break;
+				case AI_INT32:
+					Write<int32_t>(&chunk, *((int32_t*) value));
+					break;
+				case AI_UINT64:
+					Write<uint64_t>(&chunk, *((uint64_t*) value));
+					break;
+				case AI_FLOAT:
+					Write<float>(&chunk, *((float*) value));
+					break;
+				case AI_DOUBLE:
+					Write<double>(&chunk, *((double*) value));
+					break;
+				case AI_AISTRING:
+					Write<aiString>(&chunk, *((aiString*) value));
+					break;
+				case AI_AIVECTOR3D:
+					Write<aiVector3D>(&chunk, *((aiVector3D*) value));
+					break;
+				}
+			}
         }
 
         // -----------------------------------------------------------------------------------

+ 37 - 0
code/AssbinLoader.cpp

@@ -210,6 +210,8 @@ void AssbinImporter::ReadBinaryNode( IOStream * stream, aiNode** node, aiNode* p
     (*node)->mTransformation = Read<aiMatrix4x4>(stream);
     (*node)->mNumChildren = Read<unsigned int>(stream);
     (*node)->mNumMeshes = Read<unsigned int>(stream);
+	unsigned int nb_metadata = Read<unsigned int>(stream);
+
     if(parent)
     {
         (*node)->mParent = parent;
@@ -231,6 +233,41 @@ void AssbinImporter::ReadBinaryNode( IOStream * stream, aiNode** node, aiNode* p
         }
     }
 
+	if (nb_metadata)
+	{
+		(*node)->mMetaData = aiMetadata::Alloc(nb_metadata);
+		for (unsigned int i = 0; i < nb_metadata; ++i) {
+			(*node)->mMetaData->mKeys[i] = Read<aiString>(stream);
+			(*node)->mMetaData->mValues[i].mType = (aiMetadataType) Read<uint16_t>(stream);
+			void* data = NULL;
+
+			switch ((*node)->mMetaData->mValues[i].mType) {
+			case AI_BOOL:
+				data = new bool(Read<bool>(stream));
+				break;
+			case AI_INT32:
+				data = new int32_t(Read<int32_t>(stream));
+				break;
+			case AI_UINT64:
+				data = new uint64_t(Read<uint64_t>(stream));
+				break;
+			case AI_FLOAT:
+				data = new float(Read<float>(stream));
+				break;
+			case AI_DOUBLE:
+				data = new double(Read<double>(stream));
+				break;
+			case AI_AISTRING:
+				data = new aiString(Read<aiString>(stream));
+				break;
+			case AI_AIVECTOR3D:
+				data = new aiVector3D(Read<aiVector3D>(stream));
+				break;
+			}
+
+			(*node)->mMetaData->mValues[i].mData = data;
+		}
+	}
 }
 
 // -----------------------------------------------------------------------------------