Bläddra i källkod

merge upstream/master and fix conflicts

Angelo Scandaliato 9 år sedan
förälder
incheckning
6ce2a37b82

+ 2 - 1
code/AMFImporter_Postprocess.cpp

@@ -51,6 +51,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 // Header files, Assimp.
 #include "SceneCombiner.h"
 #include "StandardShapes.h"
+#include "StringUtils.h"
 
 // Header files, stdlib.
 #include <algorithm>
@@ -950,7 +951,7 @@ nl_clean_loop:
 		pScene->mMaterials = new aiMaterial*[pScene->mNumMaterials];
 		for(const SPP_Texture& tex_convd: mTexture_Converted)
 		{
-			const aiString texture_id(AI_EMBEDDED_TEXNAME_PREFIX + std::to_string(idx));
+			const aiString texture_id(AI_EMBEDDED_TEXNAME_PREFIX + to_string(idx));
 			const int mode = aiTextureOp_Multiply;
 			const int repeat = tex_convd.Tiled ? 1 : 0;
 

+ 4 - 3
code/ColladaExporter.cpp

@@ -48,6 +48,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #include "fast_atof.h"
 #include "SceneCombiner.h"
 #include "DefaultIOSystem.h"
+#include "StringUtils.h"
 #include "XMLTools.h"
 #include <assimp/IOSystem.hpp>
 #include <assimp/Exporter.hpp>
@@ -637,7 +638,7 @@ void ColladaExporter::WriteMaterials()
     aiString name;
     if( mat->Get( AI_MATKEY_NAME, name) != aiReturn_SUCCESS )
       name = "mat";
-    materials[a].name = std::string( "m") + std::to_string(a) + name.C_Str();
+    materials[a].name = std::string( "m") + to_string(a) + name.C_Str();
     for( std::string::iterator it = materials[a].name.begin(); it != materials[a].name.end(); ++it ) {
       if( !isalnum_C( *it ) ) {
         *it = '_';
@@ -813,7 +814,7 @@ void ColladaExporter::WriteGeometry( size_t pIndex)
     {
         if( mesh->HasTextureCoords( a) )
         {
-            WriteFloatArray( idstr + "-tex" + std::to_string(a), mesh->mNumUVComponents[a] == 3 ? FloatType_TexCoord3 : FloatType_TexCoord2,
+            WriteFloatArray( idstr + "-tex" + to_string(a), mesh->mNumUVComponents[a] == 3 ? FloatType_TexCoord3 : FloatType_TexCoord2,
                 (ai_real*) mesh->mTextureCoords[a], mesh->mNumVertices);
         }
     }
@@ -822,7 +823,7 @@ void ColladaExporter::WriteGeometry( size_t pIndex)
     for( size_t a = 0; a < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++a)
     {
         if( mesh->HasVertexColors( a) )
-            WriteFloatArray( idstr + "-color" + std::to_string(a), FloatType_Color, (ai_real*) mesh->mColors[a], mesh->mNumVertices);
+            WriteFloatArray( idstr + "-color" + to_string(a), FloatType_Color, (ai_real*) mesh->mColors[a], mesh->mNumVertices);
     }
 
     // assemble vertex structure

+ 5 - 1
code/ColladaExporter.h

@@ -53,6 +53,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #include <vector>
 #include <map>
 
+#include "StringUtils.h"
+
 struct aiScene;
 struct aiNode;
 
@@ -122,7 +124,9 @@ protected:
     void PopTag() { ai_assert( startstr.length() > 1); startstr.erase( startstr.length() - 2); }
 
     /// Creates a mesh ID for the given mesh
-    std::string GetMeshId( size_t pIndex) const { return std::string( "meshId" ) + std::to_string(pIndex); }
+    std::string GetMeshId( size_t pIndex) const {
+        return std::string( "meshId" ) + to_string(pIndex);
+    }
 
 public:
     /// Stringstream to write all output into

+ 1 - 1
code/ColladaParser.cpp

@@ -300,7 +300,7 @@ void ColladaParser::ReadAnimationClipLibrary()
 				else if (indexID >= 0)
 					animName = mReader->getAttributeValue(indexID);
 				else
-					animName = std::string("animation_") + std::to_string(mAnimationClipLibrary.size());
+					animName = std::string("animation_") + to_string(mAnimationClipLibrary.size());
 
 				std::pair<std::string, std::vector<std::string> > clip;
 

+ 4 - 4
code/D3MFImporter.cpp

@@ -44,8 +44,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #include <assimp/IOStream.hpp>
 #include <assimp/IOSystem.hpp>
 #include <assimp/DefaultLogger.hpp>
-#include <contrib/unzip/unzip.h>
-#include "irrXMLWrapper.h"
 #include "StringComparison.h"
 #include "StringUtils.h"
 
@@ -61,10 +59,12 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 
 #include <assimp/ai_assert.h>
 
-#include "D3MFOpcPackage.h"
-
 #ifndef ASSIMP_BUILD_NO_3MF_IMPORTER
 
+#include "D3MFOpcPackage.h"
+#include <contrib/unzip/unzip.h>
+#include "irrXMLWrapper.h"
+
 namespace Assimp {
 namespace D3MF {
 

+ 2 - 1
code/D3MFOpcPackage.cpp

@@ -42,7 +42,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #include "D3MFOpcPackage.h"
 #include "Exceptional.h"
 
-#include <contrib/unzip/unzip.h>
 #include <assimp/IOStream.hpp>
 #include <assimp/IOSystem.hpp>
 #include <assimp/DefaultLogger.hpp>
@@ -57,6 +56,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 
 #ifndef ASSIMP_BUILD_NO_3MF_IMPORTER
 
+#include <contrib/unzip/unzip.h>
+
 namespace Assimp {
 
 namespace D3MF {

+ 1 - 1
code/DefaultIOStream.cpp

@@ -120,7 +120,7 @@ size_t DefaultIOStream::FileSize() const
         //
         // See here for details:
         // https://www.securecoding.cert.org/confluence/display/seccode/FIO19-C.+Do+not+use+fseek()+and+ftell()+to+compute+the+size+of+a+regular+file
-#if defined _WIN32 && !defined __GNUC__
+#if defined _WIN32
         struct __stat64 fileStat;
         int err = _stat64(  mFilename.c_str(), &fileStat );
         if (0 != err)

+ 15 - 6
code/MD5Parser.cpp

@@ -195,7 +195,7 @@ bool MD5Parser::ParseSection(Section& out)
 #define AI_MD5_SKIP_SPACES()  if(!SkipSpaces(&sz)) \
     MD5Parser::ReportWarning("Unexpected end of line",elem.iLineNumber);
 
-    // read a triple float in brackets: (1.0 1.0 1.0)
+	// read a triple float in brackets: (1.0 1.0 1.0)
 #define AI_MD5_READ_TRIPLE(vec) \
     AI_MD5_SKIP_SPACES(); \
     if ('(' != *sz++) \
@@ -210,7 +210,7 @@ bool MD5Parser::ParseSection(Section& out)
     if (')' != *sz++) \
         MD5Parser::ReportWarning("Unexpected token: ) was expected",elem.iLineNumber);
 
-    // parse a string, enclosed in quotation marks or not
+	// parse a string, enclosed in quotation marks or not
 #define AI_MD5_PARSE_STRING(out) \
     bool bQuota = (*sz == '\"'); \
     const char* szStart = sz; \
@@ -228,6 +228,15 @@ bool MD5Parser::ParseSection(Section& out)
     ::memcpy(out.data,szStart,out.length); \
     out.data[out.length] = '\0';
 
+	// parse a string, enclosed in quotation marks
+#define AI_MD5_PARSE_STRING_IN_QUOTATION(out) \
+	while('\"'!=*sz)++sz; \
+    const char* szStart = ++sz; \
+	while('\"'!=*sz)++sz; \
+    const char* szEnd = (sz++); \
+    out.length = (size_t)(szEnd - szStart); \
+    ::memcpy(out.data,szStart,out.length); \
+    out.data[out.length] = '\0';
 // ------------------------------------------------------------------------------------------------
 // .MD5MESH parsing function
 MD5MeshParser::MD5MeshParser(SectionList& mSections)
@@ -247,9 +256,9 @@ MD5MeshParser::MD5MeshParser(SectionList& mSections)
             for (const auto & elem : (*iter).mElements){
                 mJoints.push_back(BoneDesc());
                 BoneDesc& desc = mJoints.back();
-
+				
                 const char* sz = elem.szStart;
-                AI_MD5_PARSE_STRING(desc.mName);
+				AI_MD5_PARSE_STRING_IN_QUOTATION(desc.mName);
                 AI_MD5_SKIP_SPACES();
 
                 // negative values, at least -1, is allowed here
@@ -269,7 +278,7 @@ MD5MeshParser::MD5MeshParser(SectionList& mSections)
                 // shader attribute
                 if (TokenMatch(sz,"shader",6))  {
                     AI_MD5_SKIP_SPACES();
-                    AI_MD5_PARSE_STRING(desc.mShader);
+                    AI_MD5_PARSE_STRING_IN_QUOTATION(desc.mShader);
                 }
                 // numverts attribute
                 else if (TokenMatch(sz,"numverts",8))   {
@@ -362,7 +371,7 @@ MD5AnimParser::MD5AnimParser(SectionList& mSections)
                 AnimBoneDesc& desc = mAnimatedBones.back();
 
                 const char* sz = elem.szStart;
-                AI_MD5_PARSE_STRING(desc.mName);
+                AI_MD5_PARSE_STRING_IN_QUOTATION(desc.mName);
                 AI_MD5_SKIP_SPACES();
 
                 // parent index - negative values are allowed (at least -1)

+ 13 - 2
code/ObjFileParser.cpp

@@ -182,10 +182,15 @@ void ObjFileParser::parseFile()
 
         case 'm': // Parse a material library or merging group ('mg')
             {
-                if (*(m_DataIt + 1) == 'g')
+				std::string name;
+
+				getName(m_DataIt, m_DataItEnd, name);
+                if (name == "mg")
                     getGroupNumberAndResolution();
-                else
+                else if(name == "mtllib")
                     getMaterialLib();
+				else
+					goto pf_skip_line;
             }
             break;
 
@@ -209,6 +214,8 @@ void ObjFileParser::parseFile()
 
         default:
             {
+pf_skip_line:
+
                 m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
             }
             break;
@@ -625,6 +632,10 @@ void ObjFileParser::getMaterialLib()
     // Check for existence
     const std::string strMatName(pStart, &(*m_DataIt));
     std::string absName;
+
+	// Check if directive is valid.
+	if(!strMatName.length()) throw DeadlyImportError("File name of the material is absent.");
+
     if ( m_pIO->StackSize() > 0 ) {
         std::string path = m_pIO->CurrentDirectory();
         if ( '/' != *path.rbegin() ) {

+ 7 - 8
code/OpenGEXImporter.cpp

@@ -124,7 +124,7 @@ namespace Grammar {
         MaterialToken,
         ColorToken,
         ParamToken,
-        TextureToken, 
+        TextureToken,
         AttenToken
     };
 
@@ -237,7 +237,7 @@ OpenGEXImporter::VertexContainer::~VertexContainer() {
     delete[] m_vertices;
     delete[] m_colors;
     delete[] m_normals;
-    
+
     for(auto &texcoords : m_textureCoords) {
         delete [] texcoords;
     }
@@ -413,7 +413,7 @@ void OpenGEXImporter::handleNodes( DDLNode *node, aiScene *pScene ) {
             case Grammar::ColorToken:
                 handleColorNode( *it, pScene );
                 break;
-            
+
             case Grammar::ParamToken:
                 handleParamNode( *it, pScene );
                 break;
@@ -479,7 +479,7 @@ void OpenGEXImporter::handleNameNode( DDLNode *node, aiScene *pScene ) {
         }
 
         const std::string name( val->getString() );
-        if( m_tokenType == Grammar::GeometryNodeToken || m_tokenType == Grammar::LightNodeToken  
+        if( m_tokenType == Grammar::GeometryNodeToken || m_tokenType == Grammar::LightNodeToken
                 || m_tokenType == Grammar::CameraNodeToken ) {
             m_currentNode->mName.Set( name.c_str() );
         } else if( m_tokenType == Grammar::MaterialToken ) {
@@ -515,7 +515,7 @@ void OpenGEXImporter::handleObjectRefNode( DDLNode *node, aiScene *pScene ) {
 
     std::vector<std::string> objRefNames;
     getRefNames( node, objRefNames );
-    
+
     // when we are dealing with a geometry node prepare the mesh cache
     if ( m_tokenType == Grammar::GeometryNodeToken ) {
         m_currentNode->mNumMeshes = objRefNames.size();
@@ -596,7 +596,7 @@ void OpenGEXImporter::handleGeometryObject( DDLNode *node, aiScene *pScene ) {
 //------------------------------------------------------------------------------------------------
 void OpenGEXImporter::handleCameraObject( ODDLParser::DDLNode *node, aiScene *pScene ) {
     // parameters will be parsed normally in the tree, so just go for it
-   
+
     handleNodes( node, pScene );
 }
 
@@ -757,7 +757,6 @@ static void fillColor4( aiColor4D *col4, Value *vals ) {
     ai_assert( nullptr != col4 );
     ai_assert( nullptr != vals );
 
-    float r( 0.0f ), g( 0.0f ), b( 0.0f ), a ( 1.0f );
     Value *next( vals );
     col4->r = next->getFloat();
     next = next->m_next;
@@ -1169,7 +1168,7 @@ void OpenGEXImporter::pushNode( aiNode *node, aiScene *pScene ) {
     if ( nullptr == node ) {
         return;
     }
-        
+
     ChildInfo *info( nullptr );
     if( m_nodeStack.empty() ) {
         node->mParent = pScene->mRootNode;

+ 2 - 1
code/StringUtils.h

@@ -43,6 +43,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #include <cstdarg>
 #include <string.h>
 #include <stdio.h>
+#include <stdlib.h>
 #include <sstream>
 #include <string>
 
@@ -103,7 +104,7 @@ float ai_strtof( const char *begin, const char *end ) {
         std::string token( begin, len );
         val = static_cast< float >( ::atof( token.c_str() ) );
     }
-    
+
     return val;
 }
 

+ 1 - 0
code/X3DExporter.cpp

@@ -10,6 +10,7 @@
 
 // Header files, Assimp.
 #include "Exceptional.h"
+#include "StringUtils.h"
 #include <assimp/Exporter.hpp>
 #include <assimp/IOSystem.hpp>
 

+ 73 - 48
code/X3DImporter.cpp

@@ -46,6 +46,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 
 #include "X3DImporter.hpp"
 #include "X3DImporter_Macro.hpp"
+#include "StringUtils.h"
 
 // Header files, Assimp.
 #include "DefaultIOSystem.h"
@@ -55,11 +56,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #include <memory>
 #include <string>
 
-namespace Assimp
-{
+namespace Assimp {
 
 /// \var aiImporterDesc X3DImporter::Description
-/// Conastant which hold importer description
+/// Constant which holds the importer description
 const aiImporterDesc X3DImporter::Description = {
 	"Extensible 3D(X3D) Importer",
 	"smalcom",
@@ -87,7 +87,7 @@ void X3DImporter::Clear()
 
 X3DImporter::~X3DImporter()
 {
-	if(mReader != nullptr) delete mReader;
+    delete mReader;
 	// Clear() is accounting if data already is deleted. So, just check again if all data is deleted.
 	Clear();
 }
@@ -114,13 +114,16 @@ bool X3DImporter::FindNodeElement_FromRoot(const std::string& pID, const CX3DImp
 bool X3DImporter::FindNodeElement_FromNode(CX3DImporter_NodeElement* pStartNode, const std::string& pID,
 													const CX3DImporter_NodeElement::EType pType, CX3DImporter_NodeElement** pElement)
 {
-bool found = false;// flag: true - if requested element is found.
+    bool found = false;// flag: true - if requested element is found.
 
 	// Check if pStartNode - this is the element, we are looking for.
 	if((pStartNode->Type == pType) && (pStartNode->ID == pID))
 	{
 		found = true;
-		if(pElement != nullptr) *pElement = pStartNode;
+        if ( pElement != nullptr )
+        {
+            *pElement = pStartNode;
+        }
 
 		goto fne_fn_end;
 	}// if((pStartNode->Type() == pType) && (pStartNode->ID() == pID))
@@ -129,7 +132,10 @@ bool found = false;// flag: true - if requested element is found.
 	for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = pStartNode->Child.begin(); ch_it != pStartNode->Child.end(); ch_it++)
 	{
 		found = FindNodeElement_FromNode(*ch_it, pID, pType, pElement);
-		if(found) break;
+        if ( found )
+        {
+            break;
+        }
 	}// for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = it->Child.begin(); ch_it != it->Child.end(); ch_it++)
 
 fne_fn_end:
@@ -150,7 +156,6 @@ bool X3DImporter::FindNodeElement(const std::string& pID, const CX3DImporter_Nod
 			if(((CX3DImporter_NodeElement_Group*)tnd)->Static)
 			{
 				static_search = true;// Flag found, stop walking up. Node with static flag will holded in tnd variable.
-
 				break;
 			}
 		}
@@ -159,10 +164,14 @@ bool X3DImporter::FindNodeElement(const std::string& pID, const CX3DImporter_Nod
     }// while(tnd != nullptr)
 
     // at now call appropriate search function.
-    if(static_search)
-		return FindNodeElement_FromNode(tnd, pID, pType, pElement);
-	else
-		return FindNodeElement_FromRoot(pID, pType, pElement);
+    if ( static_search )
+    {
+        return FindNodeElement_FromNode( tnd, pID, pType, pElement );
+    }
+    else
+    {
+        return FindNodeElement_FromRoot( pID, pType, pElement );
+    }
 }
 
 /*********************************************************************************************************************************************/
@@ -786,7 +795,7 @@ void X3DImporter::GeometryHelper_Make_Arc2D(const float pStartAngle, const float
     {
         Throw_ArgOutOfRange( "GeometryHelper_Make_Arc2D.pStartAngle" );
     }
-    if ( ( pEndAngle < -AI_MATH_TWO_PI_F ) || ( pEndAngle > AI_MATH_TWO_PI_F ) ) 
+    if ( ( pEndAngle < -AI_MATH_TWO_PI_F ) || ( pEndAngle > AI_MATH_TWO_PI_F ) )
     {
         Throw_ArgOutOfRange( "GeometryHelper_Make_Arc2D.pEndAngle" );
     }
@@ -968,8 +977,8 @@ void X3DImporter::MeshGeometry_AddColor(aiMesh& pMesh, const std::list<aiColor4D
 	{
 		if(pColors.size() < pMesh.mNumVertices)
 		{
-			throw DeadlyImportError("MeshGeometry_AddColor1. Colors count(" + std::to_string(pColors.size()) + ") can not be less than Vertices count(" +
-									std::to_string(pMesh.mNumVertices) +  ").");
+			throw DeadlyImportError("MeshGeometry_AddColor1. Colors count(" + to_string(pColors.size()) + ") can not be less than Vertices count(" +
+									to_string(pMesh.mNumVertices) +  ").");
 		}
 
 		// copy colors to mesh
@@ -980,8 +989,8 @@ void X3DImporter::MeshGeometry_AddColor(aiMesh& pMesh, const std::list<aiColor4D
 	{
 		if(pColors.size() < pMesh.mNumFaces)
 		{
-			throw DeadlyImportError("MeshGeometry_AddColor1. Colors count(" + std::to_string(pColors.size()) + ") can not be less than Faces count(" +
-									std::to_string(pMesh.mNumFaces) +  ").");
+			throw DeadlyImportError("MeshGeometry_AddColor1. Colors count(" + to_string(pColors.size()) + ") can not be less than Faces count(" +
+									to_string(pMesh.mNumFaces) +  ").");
 		}
 
 		// copy colors to mesh
@@ -989,7 +998,10 @@ void X3DImporter::MeshGeometry_AddColor(aiMesh& pMesh, const std::list<aiColor4D
 		for(size_t fi = 0; fi < pMesh.mNumFaces; fi++)
 		{
 			// apply color to all vertices of face
-			for(size_t vi = 0, vi_e = pMesh.mFaces[fi].mNumIndices; vi < vi_e; vi++) pMesh.mColors[0][pMesh.mFaces[fi].mIndices[vi]] = *col_it;
+            for ( size_t vi = 0, vi_e = pMesh.mFaces[ fi ].mNumIndices; vi < vi_e; vi++ )
+            {
+                pMesh.mColors[ 0 ][ pMesh.mFaces[ fi ].mIndices[ vi ] ] = *col_it;
+            }
 
 			col_it++;
 		}
@@ -1037,16 +1049,25 @@ void X3DImporter::MeshGeometry_AddColor(aiMesh& pMesh, const std::list<int32_t>&
 			// check indices array count.
 			if(pColorIdx.size() < pCoordIdx.size())
 			{
-				throw DeadlyImportError("MeshGeometry_AddColor2. Colors indices count(" + std::to_string(pColorIdx.size()) +
-										") can not be less than Coords inidces count(" + std::to_string(pCoordIdx.size()) +  ").");
+				throw DeadlyImportError("MeshGeometry_AddColor2. Colors indices count(" + to_string(pColorIdx.size()) +
+										") can not be less than Coords inidces count(" + to_string(pCoordIdx.size()) +  ").");
 			}
 			// create list with colors for every vertex.
 			col_tgt_arr.resize(pMesh.mNumVertices);
 			for(std::list<int32_t>::const_iterator colidx_it = pColorIdx.begin(), coordidx_it = pCoordIdx.begin(); colidx_it != pColorIdx.end(); colidx_it++, coordidx_it++)
 			{
-				if(*colidx_it == (-1)) continue;// skip faces delimiter
-				if((unsigned int)(*coordidx_it) > pMesh.mNumVertices) throw DeadlyImportError("MeshGeometry_AddColor2. Coordinate idx is out of range.");
-				if((unsigned int)*colidx_it > pMesh.mNumVertices) throw DeadlyImportError("MeshGeometry_AddColor2. Color idx is out of range.");
+                if ( *colidx_it == ( -1 ) )
+                {
+                    continue;// skip faces delimiter
+                }
+                if ( ( unsigned int ) ( *coordidx_it ) > pMesh.mNumVertices )
+                {
+                    throw DeadlyImportError( "MeshGeometry_AddColor2. Coordinate idx is out of range." );
+                }
+                if ( ( unsigned int ) *colidx_it > pMesh.mNumVertices )
+                {
+                    throw DeadlyImportError( "MeshGeometry_AddColor2. Color idx is out of range." );
+                }
 
 				col_tgt_arr[*coordidx_it] = col_arr_copy[*colidx_it];
 			}
@@ -1057,12 +1078,15 @@ void X3DImporter::MeshGeometry_AddColor(aiMesh& pMesh, const std::list<int32_t>&
 			// check indices array count.
 			if(pColors.size() < pMesh.mNumVertices)
 			{
-				throw DeadlyImportError("MeshGeometry_AddColor2. Colors count(" + std::to_string(pColors.size()) + ") can not be less than Vertices count(" +
-										std::to_string(pMesh.mNumVertices) +  ").");
+				throw DeadlyImportError("MeshGeometry_AddColor2. Colors count(" + to_string(pColors.size()) + ") can not be less than Vertices count(" +
+										to_string(pMesh.mNumVertices) +  ").");
 			}
 			// create list with colors for every vertex.
 			col_tgt_arr.resize(pMesh.mNumVertices);
-			for(size_t i = 0; i < pMesh.mNumVertices; i++) col_tgt_arr[i] = col_arr_copy[i];
+            for ( size_t i = 0; i < pMesh.mNumVertices; i++ )
+            {
+                col_tgt_arr[ i ] = col_arr_copy[ i ];
+            }
 		}// if(pColorIdx.size() > 0) else
 	}// if(pColorPerVertex)
 	else
@@ -1072,8 +1096,8 @@ void X3DImporter::MeshGeometry_AddColor(aiMesh& pMesh, const std::list<int32_t>&
 			// check indices array count.
 			if(pColorIdx.size() < pMesh.mNumFaces)
 			{
-				throw DeadlyImportError("MeshGeometry_AddColor2. Colors indices count(" + std::to_string(pColorIdx.size()) +
-										") can not be less than Faces count(" + std::to_string(pMesh.mNumFaces) +  ").");
+				throw DeadlyImportError("MeshGeometry_AddColor2. Colors indices count(" + to_string(pColorIdx.size()) +
+										") can not be less than Faces count(" + to_string(pMesh.mNumFaces) +  ").");
 			}
 			// create list with colors for every vertex using faces indices.
 			col_tgt_arr.resize(pMesh.mNumFaces);
@@ -1092,8 +1116,8 @@ void X3DImporter::MeshGeometry_AddColor(aiMesh& pMesh, const std::list<int32_t>&
 			// check indices array count.
 			if(pColors.size() < pMesh.mNumFaces)
 			{
-				throw DeadlyImportError("MeshGeometry_AddColor2. Colors count(" + std::to_string(pColors.size()) + ") can not be less than Faces count(" +
-										std::to_string(pMesh.mNumFaces) +  ").");
+				throw DeadlyImportError("MeshGeometry_AddColor2. Colors count(" + to_string(pColors.size()) + ") can not be less than Faces count(" +
+										to_string(pMesh.mNumFaces) +  ").");
 			}
 			// create list with colors for every vertex using faces indices.
 			col_tgt_arr.resize(pMesh.mNumFaces);
@@ -1148,8 +1172,8 @@ void X3DImporter::MeshGeometry_AddNormal(aiMesh& pMesh, const std::list<int32_t>
 		for(size_t i = 0; (i < pMesh.mNumVertices) && (i < tind.size()); i++)
 		{
 			if(tind[i] >= norm_arr_copy.size())
-				throw DeadlyImportError("MeshGeometry_AddNormal. Normal index(" + std::to_string(tind[i]) +
-										") is out of range. Normals count: " + std::to_string(norm_arr_copy.size()) + ".");
+				throw DeadlyImportError("MeshGeometry_AddNormal. Normal index(" + to_string(tind[i]) +
+										") is out of range. Normals count: " + to_string(norm_arr_copy.size()) + ".");
 
 			pMesh.mNormals[i] = norm_arr_copy[tind[i]];
 		}
@@ -1249,7 +1273,7 @@ void X3DImporter::MeshGeometry_AddTexCoord(aiMesh& pMesh, const std::list<int32_
 	for(size_t fi = 0, fi_e = faces.size(); fi < fi_e; fi++)
 	{
 		if(pMesh.mFaces[fi].mNumIndices != faces.at(fi).mNumIndices)
-			throw DeadlyImportError("Number of indices in texture face and mesh face must be equal. Invalid face index: " + std::to_string(fi) + ".");
+			throw DeadlyImportError("Number of indices in texture face and mesh face must be equal. Invalid face index: " + to_string(fi) + ".");
 
 		for(size_t ii = 0; ii < pMesh.mFaces[fi].mNumIndices; ii++)
 		{
@@ -1288,10 +1312,8 @@ void X3DImporter::MeshGeometry_AddTexCoord(aiMesh& pMesh, const std::list<aiVect
 
 aiMesh* X3DImporter::GeometryHelper_MakeMesh(const std::list<int32_t>& pCoordIdx, const std::list<aiVector3D>& pVertices) const
 {
-    aiMesh* tmesh( nullptr );
     std::vector<aiFace> faces;
     unsigned int prim_type = 0;
-    size_t ts;
 
 	// create faces array from input string with vertices indices.
 	GeometryHelper_CoordIdxStr2FacesArr(pCoordIdx, faces, prim_type);
@@ -1303,8 +1325,8 @@ aiMesh* X3DImporter::GeometryHelper_MakeMesh(const std::list<int32_t>& pCoordIdx
 	//
 	// Create new mesh and copy geometry data.
 	//
-	tmesh = new aiMesh;
-	ts = faces.size();
+    aiMesh *tmesh = new aiMesh;
+    size_t ts = faces.size();
 	// faces
 	tmesh->mFaces = new aiFace[ts];
 	tmesh->mNumFaces = ts;
@@ -1457,7 +1479,7 @@ void X3DImporter::ParseNode_Head()
 			{
 				XML_CheckNode_MustBeEmpty();
 
-				// adding metada from <head> as MetaString from <Scene>
+				// adding metadata from <head> as MetaString from <Scene>
 				CX3DImporter_NodeElement_MetaString* ms = new CX3DImporter_NodeElement_MetaString(NodeElement_Cur);
 
 				ms->Name = mReader->getAttributeValueSafe("name");
@@ -1466,8 +1488,10 @@ void X3DImporter::ParseNode_Head()
 				{
 					ms->Value.push_back(mReader->getAttributeValueSafe("content"));
 					NodeElement_List.push_back(ms);
-					if(NodeElement_Cur != nullptr) NodeElement_Cur->Child.push_back(ms);
-
+                    if ( NodeElement_Cur != nullptr )
+                    {
+                        NodeElement_Cur->Child.push_back( ms );
+                    }
 				}
 			}// if(XML_CheckNode_NameEqual("meta"))
 		}// if(mReader->getNodeType() == irr::io::EXN_ELEMENT)
@@ -1476,14 +1500,15 @@ void X3DImporter::ParseNode_Head()
 			if(XML_CheckNode_NameEqual("head"))
 			{
 				close_found = true;
-
 				break;
 			}
 		}// if(mReader->getNodeType() == irr::io::EXN_ELEMENT) else
 	}// while(mReader->read())
 
-	if(!close_found) Throw_CloseNotFound("head");
-
+    if ( !close_found )
+    {
+        Throw_CloseNotFound( "head" );
+    }
 }
 
 void X3DImporter::ParseNode_Scene()
@@ -1501,10 +1526,10 @@ auto GroupCounter_Decrease = [&](size_t& pCounter, const char* pGroupName) -> vo
 	pCounter--;
 };
 
-const char* GroupName_Group = "Group";
-const char* GroupName_StaticGroup = "StaticGroup";
-const char* GroupName_Transform = "Transform";
-const char* GroupName_Switch = "Switch";
+static const char* GroupName_Group = "Group";
+static const char* GroupName_StaticGroup = "StaticGroup";
+static const char* GroupName_Transform = "Transform";
+static const char* GroupName_Switch = "Switch";
 
 bool close_found = false;
 size_t counter_group = 0;
@@ -1550,7 +1575,7 @@ size_t counter_switch = 0;
 				if(mReader->isEmptyElement()) GroupCounter_Decrease(counter_switch, GroupName_Switch);
 			}
 			else if(XML_CheckNode_NameEqual("DirectionalLight"))
-			{
+		{
 				ParseNode_Lighting_DirectionalLight();
 			}
 			else if(XML_CheckNode_NameEqual("PointLight"))

+ 5 - 5
code/X3DImporter_Light.cpp

@@ -46,9 +46,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 
 #include "X3DImporter.hpp"
 #include "X3DImporter_Macro.hpp"
+#include "StringUtils.h"
 
-namespace Assimp
-{
+namespace Assimp {
 
 // <DirectionalLight
 // DEF=""               ID
@@ -95,7 +95,7 @@ void X3DImporter::ParseNode_Lighting_DirectionalLight()
 			if(!def.empty())
 				ne->ID = def;
 			else
-				ne->ID = "DirectionalLight_" + std::to_string((size_t)ne);// make random name
+				ne->ID = "DirectionalLight_" + to_string((size_t)ne);// make random name
 
 			((CX3DImporter_NodeElement_Light*)ne)->AmbientIntensity = ambientIntensity;
 			((CX3DImporter_NodeElement_Light*)ne)->Color = color;
@@ -178,7 +178,7 @@ void X3DImporter::ParseNode_Lighting_PointLight()
 			// Assimp want a node with name similar to a light. "Why? I don't no." )
 			ParseHelper_Group_Begin(false);
 			// make random name
-			if(ne->ID.empty()) ne->ID = "PointLight_" + std::to_string((size_t)ne);
+			if(ne->ID.empty()) ne->ID = "PointLight_" + to_string((size_t)ne);
 
 			NodeElement_Cur->ID = ne->ID;// assign name to node and return to light element.
 			ParseHelper_Node_Exit();
@@ -268,7 +268,7 @@ void X3DImporter::ParseNode_Lighting_SpotLight()
 			// Assimp want a node with name similar to a light. "Why? I don't no." )
 			ParseHelper_Group_Begin(false);
 			// make random name
-			if(ne->ID.empty()) ne->ID = "SpotLight_" + std::to_string((size_t)ne);
+			if(ne->ID.empty()) ne->ID = "SpotLight_" + to_string((size_t)ne);
 
 			NodeElement_Cur->ID = ne->ID;// assign name to node and return to light element.
 			ParseHelper_Node_Exit();

+ 13 - 12
code/X3DImporter_Postprocess.cpp

@@ -48,6 +48,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 
 // Header files, Assimp.
 #include "StandardShapes.h"
+#include "StringUtils.h"
 
 // Header files, stdlib.
 #include <algorithm>
@@ -174,7 +175,7 @@ void X3DImporter::Postprocess_BuildLight(const CX3DImporter_NodeElement& pNodeEl
 
 			break;
 		default:
-			throw DeadlyImportError("Postprocess_BuildLight. Unknown type of light: " + std::to_string(pNodeElement.Type) + ".");
+			throw DeadlyImportError("Postprocess_BuildLight. Unknown type of light: " + to_string(pNodeElement.Type) + ".");
 	}
 
 	pSceneLightList.push_back(new_light);
@@ -296,7 +297,7 @@ void X3DImporter::Postprocess_BuildMesh(const CX3DImporter_NodeElement& pNodeEle
 			else if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_TextureCoordinate)
 				MeshGeometry_AddTexCoord(**pMesh, ((CX3DImporter_NodeElement_TextureCoordinate*)*ch_it)->Value);
 			else
-				throw DeadlyImportError("Postprocess_BuildMesh. Unknown child of ElevationGrid: " + std::to_string((*ch_it)->Type) + ".");
+				throw DeadlyImportError("Postprocess_BuildMesh. Unknown child of ElevationGrid: " + to_string((*ch_it)->Type) + ".");
 		}// for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ch_it++)
 
 		return;// mesh is build, nothing to do anymore.
@@ -333,7 +334,7 @@ void X3DImporter::Postprocess_BuildMesh(const CX3DImporter_NodeElement& pNodeEle
 			else if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_TextureCoordinate)
 				MeshGeometry_AddTexCoord(**pMesh, tnemesh.CoordIndex, tnemesh.TexCoordIndex, ((CX3DImporter_NodeElement_TextureCoordinate*)*ch_it)->Value);
 			else
-				throw DeadlyImportError("Postprocess_BuildMesh. Unknown child of IndexedFaceSet: " + std::to_string((*ch_it)->Type) + ".");
+				throw DeadlyImportError("Postprocess_BuildMesh. Unknown child of IndexedFaceSet: " + to_string((*ch_it)->Type) + ".");
 		}// for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ch_it++)
 
 		return;// mesh is build, nothing to do anymore.
@@ -363,7 +364,7 @@ void X3DImporter::Postprocess_BuildMesh(const CX3DImporter_NodeElement& pNodeEle
 			else if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Coordinate)
 				{} // skip because already read when mesh created.
 			else
-				throw DeadlyImportError("Postprocess_BuildMesh. Unknown child of IndexedLineSet: " + std::to_string((*ch_it)->Type) + ".");
+				throw DeadlyImportError("Postprocess_BuildMesh. Unknown child of IndexedLineSet: " + to_string((*ch_it)->Type) + ".");
 		}// for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ch_it++)
 
 		return;// mesh is build, nothing to do anymore.
@@ -401,7 +402,7 @@ void X3DImporter::Postprocess_BuildMesh(const CX3DImporter_NodeElement& pNodeEle
 				MeshGeometry_AddTexCoord(**pMesh, tnemesh.CoordIndex, tnemesh.TexCoordIndex, ((CX3DImporter_NodeElement_TextureCoordinate*)*ch_it)->Value);
 			else
 				throw DeadlyImportError("Postprocess_BuildMesh. Unknown child of IndexedTriangleSet or IndexedTriangleFanSet, or \
-																	IndexedTriangleStripSet: " + std::to_string((*ch_it)->Type) + ".");
+																	IndexedTriangleStripSet: " + to_string((*ch_it)->Type) + ".");
 		}// for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ch_it++)
 
 		return;// mesh is build, nothing to do anymore.
@@ -451,7 +452,7 @@ void X3DImporter::Postprocess_BuildMesh(const CX3DImporter_NodeElement& pNodeEle
 			else if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Coordinate)
 				{} // skip because already read when mesh created.
 			else
-				throw DeadlyImportError("Postprocess_BuildMesh. Unknown child of PointSet: " + std::to_string((*ch_it)->Type) + ".");
+				throw DeadlyImportError("Postprocess_BuildMesh. Unknown child of PointSet: " + to_string((*ch_it)->Type) + ".");
 		}// for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ch_it++)
 
 		return;// mesh is build, nothing to do anymore.
@@ -480,7 +481,7 @@ void X3DImporter::Postprocess_BuildMesh(const CX3DImporter_NodeElement& pNodeEle
 			else if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Coordinate)
 				{} // skip because already read when mesh created.
 			else
-				throw DeadlyImportError("Postprocess_BuildMesh. Unknown child of LineSet: " + std::to_string((*ch_it)->Type) + ".");
+				throw DeadlyImportError("Postprocess_BuildMesh. Unknown child of LineSet: " + to_string((*ch_it)->Type) + ".");
 		}// for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ch_it++)
 
 		return;// mesh is build, nothing to do anymore.
@@ -514,7 +515,7 @@ void X3DImporter::Postprocess_BuildMesh(const CX3DImporter_NodeElement& pNodeEle
 			else if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_TextureCoordinate)
 				MeshGeometry_AddTexCoord(**pMesh, tnemesh.CoordIndex, tnemesh.TexCoordIndex, ((CX3DImporter_NodeElement_TextureCoordinate*)*ch_it)->Value);
 			else
-				throw DeadlyImportError("Postprocess_BuildMesh. Unknown child of TrianlgeFanSet: " + std::to_string((*ch_it)->Type) + ".");
+				throw DeadlyImportError("Postprocess_BuildMesh. Unknown child of TrianlgeFanSet: " + to_string((*ch_it)->Type) + ".");
 		}// for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ch_it++)
 
 		return;// mesh is build, nothing to do anymore.
@@ -557,7 +558,7 @@ void X3DImporter::Postprocess_BuildMesh(const CX3DImporter_NodeElement& pNodeEle
 			else if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_TextureCoordinate)
 				MeshGeometry_AddTexCoord(**pMesh, tnemesh.CoordIndex, tnemesh.TexCoordIndex, ((CX3DImporter_NodeElement_TextureCoordinate*)*ch_it)->Value);
 			else
-				throw DeadlyImportError("Postprocess_BuildMesh. Unknown child of TrianlgeSet: " + std::to_string((*ch_it)->Type) + ".");
+				throw DeadlyImportError("Postprocess_BuildMesh. Unknown child of TrianlgeSet: " + to_string((*ch_it)->Type) + ".");
 		}// for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ch_it++)
 
 		return;// mesh is build, nothing to do anymore.
@@ -591,13 +592,13 @@ void X3DImporter::Postprocess_BuildMesh(const CX3DImporter_NodeElement& pNodeEle
 			else if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_TextureCoordinate)
 				MeshGeometry_AddTexCoord(**pMesh, tnemesh.CoordIndex, tnemesh.TexCoordIndex, ((CX3DImporter_NodeElement_TextureCoordinate*)*ch_it)->Value);
 			else
-				throw DeadlyImportError("Postprocess_BuildMesh. Unknown child of TriangleStripSet: " + std::to_string((*ch_it)->Type) + ".");
+				throw DeadlyImportError("Postprocess_BuildMesh. Unknown child of TriangleStripSet: " + to_string((*ch_it)->Type) + ".");
 		}// for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ch_it++)
 
 		return;// mesh is build, nothing to do anymore.
 	}// if(pNodeElement.Type == CX3DImporter_NodeElement::ENET_TriangleStripSet)
 
-	throw DeadlyImportError("Postprocess_BuildMesh. Unknown mesh type: " + std::to_string(pNodeElement.Type) + ".");
+	throw DeadlyImportError("Postprocess_BuildMesh. Unknown mesh type: " + to_string(pNodeElement.Type) + ".");
 }
 
 void X3DImporter::Postprocess_BuildNode(const CX3DImporter_NodeElement& pNodeElement, aiNode& pSceneNode, std::list<aiMesh*>& pSceneMeshList,
@@ -659,7 +660,7 @@ void X3DImporter::Postprocess_BuildNode(const CX3DImporter_NodeElement& pNodeEle
 		}
 		else if(!PostprocessHelper_ElementIsMetadata((*it)->Type))// skip metadata
 		{
-			throw DeadlyImportError("Postprocess_BuildNode. Unknown type: " + std::to_string((*it)->Type) + ".");
+			throw DeadlyImportError("Postprocess_BuildNode. Unknown type: " + to_string((*it)->Type) + ".");
 		}
 	}// for(std::list<CX3DImporter_NodeElement*>::const_iterator it = chit_begin; it != chit_end; it++)
 

+ 1 - 1
code/XFileParser.cpp

@@ -731,7 +731,7 @@ void XFileParser::ParseDataObjectMaterial( Material* pMaterial)
     std::string matName;
     readHeadOfDataObject( &matName);
     if( matName.empty())
-        matName = std::string( "material") + std::to_string( mLineNumber );
+        matName = std::string( "material") + to_string( mLineNumber );
     pMaterial->mName = matName;
     pMaterial->mIsReference = false;
 

+ 10 - 13
code/glTFAsset.inl

@@ -292,14 +292,14 @@ inline void Buffer::Read(Value& obj, Asset& r)
             this->mData.reset(data);
 
             if (statedLength > 0 && this->byteLength != statedLength) {
-                throw DeadlyImportError("GLTF: buffer \"" + id + "\", expected " + std::to_string(statedLength) +
-                    " bytes, but found " + std::to_string(dataURI.dataLength));
+                throw DeadlyImportError("GLTF: buffer \"" + id + "\", expected " + to_string(statedLength) +
+                    " bytes, but found " + to_string(dataURI.dataLength));
             }
         }
         else { // assume raw data
             if (statedLength != dataURI.dataLength) {
-                throw DeadlyImportError("GLTF: buffer \"" + id + "\", expected " + std::to_string(statedLength) +
-                                        " bytes, but found " + std::to_string(dataURI.dataLength));
+                throw DeadlyImportError("GLTF: buffer \"" + id + "\", expected " + to_string(statedLength) +
+                                        " bytes, but found " + to_string(dataURI.dataLength));
             }
 
             this->mData.reset(new uint8_t[dataURI.dataLength]);
@@ -991,7 +991,7 @@ Ref<Buffer> buf = pAsset_Root.buffers.Get(pCompression_Open3DGC.Buffer);
 
 				break;
 			default:
-				throw DeadlyImportError("GLTF: Open3DGC. Unsupported type of float attribute: " + std::to_string(ifs.GetFloatAttributeType(idx)));
+				throw DeadlyImportError("GLTF: Open3DGC. Unsupported type of float attribute: " + to_string(ifs.GetFloatAttributeType(idx)));
 		}
 
 		tval *=  ifs.GetFloatAttributeDim(idx) * sizeof(o3dgc::Real);// After checking count of objects we can get size of array.
@@ -1003,11 +1003,10 @@ Ref<Buffer> buf = pAsset_Root.buffers.Get(pCompression_Open3DGC.Buffer);
 	{
 		// size = number_of_elements * components_per_element * size_of_component. See float attributes note.
 		size_t tval = ifs.GetNIntAttribute(idx);
-
-		switch(ifs.GetIntAttributeType(idx))
+		switch( ifs.GetIntAttributeType( idx ) )
 		{
 			default:
-				throw DeadlyImportError("GLTF: Open3DGC. Unsupported type of int attribute: " + std::to_string(ifs.GetIntAttributeType(idx)));
+				throw DeadlyImportError("GLTF: Open3DGC. Unsupported type of int attribute: " + to_string(ifs.GetIntAttributeType(idx)));
 		}
 
 		tval *= ifs.GetIntAttributeDim(idx) * sizeof(long);// See float attributes note.
@@ -1046,7 +1045,7 @@ Ref<Buffer> buf = pAsset_Root.buffers.Get(pCompression_Open3DGC.Buffer);
 
 				break;
 			default:
-				throw DeadlyImportError("GLTF: Open3DGC. Unsupported type of float attribute: " + std::to_string(ifs.GetFloatAttributeType(idx)));
+				throw DeadlyImportError("GLTF: Open3DGC. Unsupported type of float attribute: " + to_string(ifs.GetFloatAttributeType(idx)));
 		}
 	}
 
@@ -1056,7 +1055,7 @@ Ref<Buffer> buf = pAsset_Root.buffers.Get(pCompression_Open3DGC.Buffer);
 		{
 			// ifs.SetIntAttribute(idx, (long* const)(decoded_data + get_buf_offset(primitives[0].attributes.joint)));
 			default:
-				throw DeadlyImportError("GLTF: Open3DGC. Unsupported type of int attribute: " + std::to_string(ifs.GetIntAttributeType(idx)));
+				throw DeadlyImportError("GLTF: Open3DGC. Unsupported type of int attribute: " + to_string(ifs.GetIntAttributeType(idx)));
 		}
 	}
 
@@ -1621,6 +1620,4 @@ namespace Util {
 
 }
 
-}
-
-
+} // ns glTF

+ 1 - 1
code/glTFAssetWriter.inl

@@ -65,7 +65,7 @@ namespace glTF {
         inline Value& MakeValue(Value& val, const std::vector<float> & r, MemoryPoolAllocator<>& al) {
             val.SetArray();
             val.Reserve(r.size(), al);
-            for (int i = 0; i < r.size(); ++i) {
+            for (unsigned int i = 0; i < r.size(); ++i) {
                 val.PushBack(r[i], al);
             }
             return val;

+ 17 - 18
code/glTFExporter.cpp

@@ -212,31 +212,30 @@ inline Ref<Accessor> ExportData(Asset& a, std::string& meshName, Ref<Buffer>& bu
     // calculate min and max values
     {
         // Allocate and initialize with large values.
-        float float_MAX = 10000000000000;
-        for (int i = 0 ; i < numCompsOut ; i++) {
+        float float_MAX = 10000000000000.0f;
+        for (unsigned int i = 0 ; i < numCompsOut ; i++) {
             acc->min.push_back( float_MAX);
             acc->max.push_back(-float_MAX);
         }
 
         // Search and set extreme values.
         float valueTmp;
-        for (int i = 0 ; i < count       ; i++) {
-        for (int j = 0 ; j < numCompsOut ; j++) {
-
-            if (numCompsOut == 1) {
-              valueTmp = static_cast<unsigned short*>(data)[i];
-            } else {
-              valueTmp = static_cast<aiVector3D*>(data)[i][j];
-            }
+        for (unsigned int i = 0 ; i < count       ; i++) {
+            for (unsigned int j = 0 ; j < numCompsOut ; j++) {
+                if (numCompsOut == 1) {
+                  valueTmp = static_cast<unsigned short*>(data)[i];
+                } else {
+                  valueTmp = static_cast<aiVector3D*>(data)[i][j];
+                }
 
-            if (valueTmp < acc->min[j]) {
-                acc->min[j] = valueTmp;
-            }
-            if (valueTmp > acc->max[j]) {
-                acc->max[j] = valueTmp;
+                if (valueTmp < acc->min[j]) {
+                    acc->min[j] = valueTmp;
+                }
+                if (valueTmp > acc->max[j]) {
+                    acc->max[j] = valueTmp;
+                }
             }
         }
-        }
     }
 
     // copy the data
@@ -444,7 +443,7 @@ void ExportSkin(Asset& mAsset, const aiMesh* aim, Ref<Mesh>& meshRef, Ref<Buffer
         // aib->mName   =====>  skinRef->jointNames
         // Find the node with id = mName.
         Ref<Node> nodeRef = mAsset.nodes.Get(aib->mName.C_Str());
-        nodeRef->jointName = nodeRef->id;  //"joint_" + std::to_string(idx_bone);
+        nodeRef->jointName = nodeRef->id;
 
         unsigned int jointNamesIndex;
         bool addJointToJointNames = true;
@@ -914,7 +913,7 @@ void glTFExporter::ExportAnimations()
 
             // It appears that assimp stores this type of animation as multiple animations.
             // where each aiNodeAnim in mChannels animates a specific node.
-            std::string name = nameAnim + "_" + std::to_string(channelIndex);
+            std::string name = nameAnim + "_" + to_string(channelIndex);
             name = mAsset->FindUniqueID(name, "animation");
             Ref<Animation> animRef = mAsset->animations.Create(name);
 

+ 2 - 2
code/glTFImporter.cpp

@@ -41,8 +41,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #ifndef ASSIMP_BUILD_NO_GLTF_IMPORTER
 
 #include "glTFImporter.h"
-
 #include "StringComparison.h"
+#include "StringUtils.h"
 
 #include <assimp/Importer.hpp>
 #include <assimp/scene.h>
@@ -285,7 +285,7 @@ void glTFImporter::ImportMeshes(glTF::Asset& r)
 				else
 #endif
 				{
-					throw DeadlyImportError("GLTF: Can not import mesh: unknown mesh extension (code: \"" + std::to_string(cur_ext->Type) +
+					throw DeadlyImportError("GLTF: Can not import mesh: unknown mesh extension (code: \"" + to_string(cur_ext->Type) +
 											"\"), only Open3DGC is supported.");
 				}
 			}

+ 6 - 6
packaging/windows-innosetup/script.iss

@@ -2,7 +2,7 @@
 
 [Setup]
 AppName=Open Asset Import Library - SDK
-AppVerName=Open Asset Import Library - SDK (v2.0)
+AppVerName=Open Asset Import Library - SDK (v3.3.1)
 DefaultDirName={pf}\Assimp
 DefaultGroupName=Assimp
 UninstallDisplayIcon={app}\bin\x86\assimp.exe
@@ -12,9 +12,9 @@ SetupIconFile=..\..\tools\shared\assimp_tools_icon.ico
 WizardImageFile=compiler:WizModernImage-IS.BMP
 WizardSmallImageFile=compiler:WizModernSmallImage-IS.BMP
 LicenseFile=License.rtf
-OutputBaseFileName=assimp-sdk-2.0-setup
-VersionInfoVersion=2.0.0.0
-VersionInfoTextVersion=2.0
+OutputBaseFileName=assimp-sdk-3.3.1-setup
+VersionInfoVersion=3.3.1.0
+VersionInfoTextVersion=3.3.1
 VersionInfoCompany=Assimp Development Team
 ArchitecturesInstallIn64BitMode=x64
 
@@ -38,8 +38,8 @@ Name: "assimp_net"; Description: "C#/.NET Bindings"; Types: full
 ;Name: "vc9"; Description: "VC9 project files"; Types: full
 
 [Run]
-Filename: "{app}\stub\vcredist_x86.exe"; Parameters: "/qb"; StatusMsg: "Installing VS2008 SP1 redistributable package (32 Bit)"; Check: not IsWin64
-Filename: "{app}\stub\vcredist_x64.exe"; Parameters: "/qb"; StatusMsg: "Installing VS2008 SP1 redistributable package (64 Bit)"; Check: IsWin64
+Filename: "{app}\stub\vcredist_x86.exe"; Parameters: "/qb"; StatusMsg: "Installing VS2012 SP1 redistributable package (32 Bit)"; Check: not IsWin64
+Filename: "{app}\stub\vcredist_x64.exe"; Parameters: "/qb"; StatusMsg: "Installing VS2012 SP1 redistributable package (64 Bit)"; Check: IsWin64
 
 [Files]