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@@ -46,41 +46,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include "../include/aiPostProcess.h"
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#include "../include/aiMesh.h"
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#include "../include/aiScene.h"
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+#include "../include/assimp.hpp"
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using namespace Assimp;
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-/*static*/ unsigned int SplitLargeMeshesProcess_Triangle::LIMIT = AI_SLM_DEFAULT_MAX_TRIANGLES;
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-/*static*/ unsigned int SplitLargeMeshesProcess_Vertex::LIMIT = AI_SLM_DEFAULT_MAX_VERTICES;
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-extern "C" {
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-
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-// ------------------------------------------------------------------------------------------------
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-aiReturn aiSetVertexSplitLimit(unsigned int pLimit)
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-{
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- if (0 == pLimit)
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- {
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- SplitLargeMeshesProcess_Vertex::LIMIT = 0xFFFFFFFF;
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- return AI_FAILURE;
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- }
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-
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- SplitLargeMeshesProcess_Vertex::LIMIT = pLimit;
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- DefaultLogger::get()->debug("aiSetVertexSplitLimit() - vertex split limit was changed");
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- return AI_SUCCESS;
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-}
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-// ------------------------------------------------------------------------------------------------
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-aiReturn aiSetTriangleSplitLimit(unsigned int pLimit)
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-{
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- if (0 == pLimit)
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- {
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- SplitLargeMeshesProcess_Triangle::LIMIT = 0xFFFFFFFF;
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- return AI_FAILURE;
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- }
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-
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- SplitLargeMeshesProcess_Triangle::LIMIT = pLimit;
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- DefaultLogger::get()->debug("aiSetTriangleSplitLimit() - triangle split limit was changed");
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- return AI_SUCCESS;
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-}
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-}; //! extern "C"
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// ------------------------------------------------------------------------------------------------
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SplitLargeMeshesProcess_Triangle::SplitLargeMeshesProcess_Triangle()
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@@ -96,12 +66,14 @@ SplitLargeMeshesProcess_Triangle::~SplitLargeMeshesProcess_Triangle()
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// Returns whether the processing step is present in the given flag field.
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bool SplitLargeMeshesProcess_Triangle::IsActive( unsigned int pFlags) const
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{
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- return (pFlags & aiProcess_SplitLargeMeshes) != 0 && (0xFFFFFFFF != LIMIT);
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+ return (pFlags & aiProcess_SplitLargeMeshes) != 0;
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}
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// ------------------------------------------------------------------------------------------------
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// Executes the post processing step on the given imported data.
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void SplitLargeMeshesProcess_Triangle::Execute( aiScene* pScene)
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{
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+ if (0xffffffff == this->LIMIT)return;
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+
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DefaultLogger::get()->debug("SplitLargeMeshesProcess_Triangle begin");
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std::vector<std::pair<aiMesh*, unsigned int> > avList;
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@@ -126,6 +98,17 @@ void SplitLargeMeshesProcess_Triangle::Execute( aiScene* pScene)
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return;
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}
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// ------------------------------------------------------------------------------------------------
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+// Setup properties
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+void SplitLargeMeshesProcess_Triangle::SetupProperties( const Importer* pImp)
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+{
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+ // get the current value of the split property
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+ if(0xcdcdcdcd == (this->LIMIT = pImp->GetProperty(
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+ AI_CONFIG_PP_SLM_TRIANGLE_LIMIT,0xcdcdcdcd)))
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+ {
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+ this->LIMIT = AI_SLM_DEFAULT_MAX_TRIANGLES;
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+ }
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+}
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+// ------------------------------------------------------------------------------------------------
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// Update a node after some meshes have been split
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void SplitLargeMeshesProcess_Triangle::UpdateNode(aiNode* pcNode,
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const std::vector<std::pair<aiMesh*, unsigned int> >& avList)
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@@ -368,7 +351,7 @@ SplitLargeMeshesProcess_Vertex::~SplitLargeMeshesProcess_Vertex()
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// Returns whether the processing step is present in the given flag field.
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bool SplitLargeMeshesProcess_Vertex::IsActive( unsigned int pFlags) const
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{
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- return (pFlags & aiProcess_SplitLargeMeshes) != 0 && (0xFFFFFFFF != LIMIT);
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+ return (pFlags & aiProcess_SplitLargeMeshes) != 0;
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}
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// ------------------------------------------------------------------------------------------------
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// Executes the post processing step on the given imported data.
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@@ -376,6 +359,8 @@ void SplitLargeMeshesProcess_Vertex::Execute( aiScene* pScene)
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{
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std::vector<std::pair<aiMesh*, unsigned int> > avList;
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+ if (0xffffffff == this->LIMIT)return;
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+
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DefaultLogger::get()->debug("SplitLargeMeshesProcess_Vertex begin");
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for( unsigned int a = 0; a < pScene->mNumMeshes; a++)
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this->SplitMesh(a, pScene->mMeshes[a],avList);
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@@ -398,6 +383,17 @@ void SplitLargeMeshesProcess_Vertex::Execute( aiScene* pScene)
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return;
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}
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// ------------------------------------------------------------------------------------------------
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+// Setup properties
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+void SplitLargeMeshesProcess_Vertex::SetupProperties( const Importer* pImp)
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+{
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+ // get the current value of the split property
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+ if(0xcdcdcdcd == (this->LIMIT = pImp->GetProperty(
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+ AI_CONFIG_PP_SLM_VERTEX_LIMIT,0xcdcdcdcd)))
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+ {
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+ this->LIMIT = AI_SLM_DEFAULT_MAX_VERTICES;
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+ }
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+}
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+// ------------------------------------------------------------------------------------------------
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// Executes the post processing step on the given imported data.
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void SplitLargeMeshesProcess_Vertex::SplitMesh(
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unsigned int a,
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