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@@ -334,28 +334,28 @@ void ValidateDSProcess::Validate( const aiMesh* pMesh)
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case 1:
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if (0 == (pMesh->mPrimitiveTypes & aiPrimitiveType_POINT))
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{
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- ReportError("aiMesh::mFaces[%i] is a POINT but aiMesh::mPrimtiveTypes "
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+ ReportError("aiMesh::mFaces[%i] is a POINT but aiMesh::mPrimitiveTypes "
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"does not report the POINT flag",i);
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}
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break;
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case 2:
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if (0 == (pMesh->mPrimitiveTypes & aiPrimitiveType_LINE))
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{
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- ReportError("aiMesh::mFaces[%i] is a LINE but aiMesh::mPrimtiveTypes "
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+ ReportError("aiMesh::mFaces[%i] is a LINE but aiMesh::mPrimitiveTypes "
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"does not report the LINE flag",i);
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}
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break;
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case 3:
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if (0 == (pMesh->mPrimitiveTypes & aiPrimitiveType_TRIANGLE))
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{
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- ReportError("aiMesh::mFaces[%i] is a TRIANGLE but aiMesh::mPrimtiveTypes "
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+ ReportError("aiMesh::mFaces[%i] is a TRIANGLE but aiMesh::mPrimitiveTypes "
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"does not report the TRIANGLE flag",i);
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}
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break;
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default:
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if (0 == (pMesh->mPrimitiveTypes & aiPrimitiveType_POLYGON))
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{
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- this->ReportError("aiMesh::mFaces[%i] is a POLYGON but aiMesh::mPrimtiveTypes "
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+ this->ReportError("aiMesh::mFaces[%i] is a POLYGON but aiMesh::mPrimitiveTypes "
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"does not report the POLYGON flag",i);
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}
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break;
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