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Merge pull request #664 from Tcll/master

Added auto-detection of numpy
Alexander Gessler 10 ani în urmă
părinte
comite
709f19e5ab
2 a modificat fișierele cu 131 adăugiri și 21 ștergeri
  1. 54 13
      port/PyAssimp/pyassimp/core.py
  2. 77 8
      port/PyAssimp/pyassimp/helper.py

+ 54 - 13
port/PyAssimp/pyassimp/core.py

@@ -10,7 +10,9 @@ if sys.version_info < (2,6):
 
 
 import ctypes
 import ctypes
 import os
 import os
-import numpy
+
+try: import numpy
+except: numpy = None
 
 
 import logging
 import logging
 logger = logging.getLogger("pyassimp")
 logger = logging.getLogger("pyassimp")
@@ -33,12 +35,30 @@ _assimp_lib = AssimpLib()
 
 
 def make_tuple(ai_obj, type = None):
 def make_tuple(ai_obj, type = None):
     res = None
     res = None
+
+    #notes:
+    # ai_obj._fields_ = [ ("attr", c_type), ... ]
+    # getattr(ai_obj, e[0]).__class__ == float
+
     if isinstance(ai_obj, structs.Matrix4x4):
     if isinstance(ai_obj, structs.Matrix4x4):
-        res = numpy.array([getattr(ai_obj, e[0]) for e in ai_obj._fields_]).reshape((4,4))
+        if numpy:
+            res = numpy.array([getattr(ai_obj, e[0]) for e in ai_obj._fields_]).reshape((4,4))
+            #import pdb;pdb.set_trace()
+        else:
+            res = [getattr(ai_obj, e[0]) for e in ai_obj._fields_]
+            res = [res[i:i+4] for i in xrange(0,16,4)]
     elif isinstance(ai_obj, structs.Matrix3x3):
     elif isinstance(ai_obj, structs.Matrix3x3):
-        res = numpy.array([getattr(ai_obj, e[0]) for e in ai_obj._fields_]).reshape((3,3))
+        if numpy:
+            res = numpy.array([getattr(ai_obj, e[0]) for e in ai_obj._fields_]).reshape((3,3))
+        else:
+            res = [getattr(ai_obj, e[0]) for e in ai_obj._fields_]
+            res = [res[i:i+3] for i in xrange(0,9,3)]
     else:
     else:
-        res = numpy.array([getattr(ai_obj, e[0]) for e in ai_obj._fields_])
+        if numpy:
+            res = numpy.array([getattr(ai_obj, e[0]) for e in ai_obj._fields_])
+        else:
+            res = [getattr(ai_obj, e[0]) for e in ai_obj._fields_]
+
     return res
     return res
 
 
 # It is faster and more correct to have an init function for each assimp class
 # It is faster and more correct to have an init function for each assimp class
@@ -135,9 +155,14 @@ def _init(self, target = None, parent = None):
 
 
                 try:
                 try:
                     if obj._type_ in structs.assimp_structs_as_tuple:
                     if obj._type_ in structs.assimp_structs_as_tuple:
-                        setattr(target, name, numpy.array([make_tuple(obj[i]) for i in range(length)], dtype=numpy.float32))
+                        if numpy:
+                            setattr(target, name, numpy.array([make_tuple(obj[i]) for i in range(length)], dtype=numpy.float32))
 
 
-                        logger.debug(str(self) + ": Added an array of numpy arrays (type "+ str(type(obj)) + ") as self." + name)
+                            logger.debug(str(self) + ": Added an array of numpy arrays (type "+ str(type(obj)) + ") as self." + name)
+                        else:
+                            setattr(target, name, [make_tuple(obj[i]) for i in range(length)])
+                            
+                            logger.debug(str(self) + ": Added a list of lists (type "+ str(type(obj)) + ") as self." + name)
 
 
                     else:
                     else:
                         setattr(target, name, [obj[i] for i in range(length)]) #TODO: maybe not necessary to recreate an array?
                         setattr(target, name, [obj[i] for i in range(length)]) #TODO: maybe not necessary to recreate an array?
@@ -292,7 +317,10 @@ def release(scene):
 
 
 def _finalize_texture(tex, target):
 def _finalize_texture(tex, target):
     setattr(target, "achformathint", tex.achFormatHint)
     setattr(target, "achformathint", tex.achFormatHint)
-    data = numpy.array([make_tuple(getattr(tex, "pcData")[i]) for i in range(tex.mWidth * tex.mHeight)])
+    if numpy:
+        data = numpy.array([make_tuple(getattr(tex, "pcData")[i]) for i in range(tex.mWidth * tex.mHeight)])
+    else:
+        data = [make_tuple(getattr(tex, "pcData")[i]) for i in range(tex.mWidth * tex.mHeight)]
     setattr(target, "data", data)
     setattr(target, "data", data)
 
 
 def _finalize_mesh(mesh, target):
 def _finalize_mesh(mesh, target):
@@ -308,11 +336,18 @@ def _finalize_mesh(mesh, target):
 
 
     def fill(name):
     def fill(name):
         mAttr = getattr(mesh, name)
         mAttr = getattr(mesh, name)
-        if mAttr:
-            data = numpy.array([make_tuple(getattr(mesh, name)[i]) for i in range(nb_vertices)], dtype=numpy.float32)
-            setattr(target, name[1:].lower(), data)
+        if numpy:
+            if mAttr:
+                data = numpy.array([make_tuple(getattr(mesh, name)[i]) for i in range(nb_vertices)], dtype=numpy.float32)
+                setattr(target, name[1:].lower(), data)
+            else:
+                setattr(target, name[1:].lower(), numpy.array([], dtype="float32"))
         else:
         else:
-            setattr(target, name[1:].lower(), numpy.array([], dtype="float32"))
+            if mAttr:
+                data = [make_tuple(getattr(mesh, name)[i]) for i in range(nb_vertices)]
+                setattr(target, name[1:].lower(), data)
+            else:
+                setattr(target, name[1:].lower(), [])
 
 
     def fillarray(name):
     def fillarray(name):
         mAttr = getattr(mesh, name)
         mAttr = getattr(mesh, name)
@@ -322,7 +357,10 @@ def _finalize_mesh(mesh, target):
             if mSubAttr:
             if mSubAttr:
                 data.append([make_tuple(getattr(mesh, name)[index][i]) for i in range(nb_vertices)])
                 data.append([make_tuple(getattr(mesh, name)[index][i]) for i in range(nb_vertices)])
 
 
-        setattr(target, name[1:].lower(), numpy.array(data, dtype=numpy.float32))
+        if numpy:
+            setattr(target, name[1:].lower(), numpy.array(data, dtype=numpy.float32))
+        else:
+            setattr(target, name[1:].lower(), data)
 
 
     fill("mNormals")
     fill("mNormals")
     fill("mTangents")
     fill("mTangents")
@@ -332,7 +370,10 @@ def _finalize_mesh(mesh, target):
     fillarray("mTextureCoords")
     fillarray("mTextureCoords")
     
     
     # prepare faces
     # prepare faces
-    faces = numpy.array([f.indices for f in target.faces], dtype=numpy.int32)
+    if numpy:
+        faces = numpy.array([f.indices for f in target.faces], dtype=numpy.int32)
+    else:
+        faces = [f.indices for f in target.faces]
     setattr(target, 'faces', faces)
     setattr(target, 'faces', faces)
 
 
 
 

+ 77 - 8
port/PyAssimp/pyassimp/helper.py

@@ -8,8 +8,9 @@ import os
 import ctypes
 import ctypes
 from ctypes import POINTER
 from ctypes import POINTER
 import operator
 import operator
-import numpy
-from numpy import linalg
+
+try: import numpy
+except: numpy = None
 
 
 import logging;logger = logging.getLogger("pyassimp")
 import logging;logger = logging.getLogger("pyassimp")
 
 
@@ -46,20 +47,88 @@ def vec2tuple(x):
 def transform(vector3, matrix4x4):
 def transform(vector3, matrix4x4):
     """ Apply a transformation matrix on a 3D vector.
     """ Apply a transformation matrix on a 3D vector.
 
 
-    :param vector3: a numpy array with 3 elements
-    :param matrix4x4: a numpy 4x4 matrix
+    :param vector3: array with 3 elements
+    :param matrix4x4: 4x4 matrix
     """
     """
-    return numpy.dot(matrix4x4, numpy.append(vector3, 1.))
-
+    if numpy:
+        return numpy.dot(matrix4x4, numpy.append(vector3, 1.))
+    else:
+        m0,m1,m2,m3 = matrix4x4; x,y,z = vector3
+        return [
+            m0[0]*x + m0[1]*y + m0[2]*z + m0[3],
+            m1[0]*x + m1[1]*y + m1[2]*z + m1[3],
+            m2[0]*x + m2[1]*y + m2[2]*z + m2[3],
+            m3[0]*x + m3[1]*y + m3[2]*z + m3[3]
+            ]
+    
+def _inv(matrix4x4):
+    m0,m1,m2,m3 = matrix4x4
+    
+    det  =  m0[3]*m1[2]*m2[1]*m3[0] - m0[2]*m1[3]*m2[1]*m3[0] - \
+            m0[3]*m1[1]*m2[2]*m3[0] + m0[1]*m1[3]*m2[2]*m3[0] + \
+            m0[2]*m1[1]*m2[3]*m3[0] - m0[1]*m1[2]*m2[3]*m3[0] - \
+            m0[3]*m1[2]*m2[0]*m3[1] + m0[2]*m1[3]*m2[0]*m3[1] + \
+            m0[3]*m1[0]*m2[2]*m3[1] - m0[0]*m1[3]*m2[2]*m3[1] - \
+            m0[2]*m1[0]*m2[3]*m3[1] + m0[0]*m1[2]*m2[3]*m3[1] + \
+            m0[3]*m1[1]*m2[0]*m3[2] - m0[1]*m1[3]*m2[0]*m3[2] - \
+            m0[3]*m1[0]*m2[1]*m3[2] + m0[0]*m1[3]*m2[1]*m3[2] + \
+            m0[1]*m1[0]*m2[3]*m3[2] - m0[0]*m1[1]*m2[3]*m3[2] - \
+            m0[2]*m1[1]*m2[0]*m3[3] + m0[1]*m1[2]*m2[0]*m3[3] + \
+            m0[2]*m1[0]*m2[1]*m3[3] - m0[0]*m1[2]*m2[1]*m3[3] - \
+            m0[1]*m1[0]*m2[2]*m3[3] + m0[0]*m1[1]*m2[2]*m3[3]
+        
+    return[[( m1[2]*m2[3]*m3[1] - m1[3]*m2[2]*m3[1] + m1[3]*m2[1]*m3[2] - m1[1]*m2[3]*m3[2] - m1[2]*m2[1]*m3[3] + m1[1]*m2[2]*m3[3]) /det,
+            ( m0[3]*m2[2]*m3[1] - m0[2]*m2[3]*m3[1] - m0[3]*m2[1]*m3[2] + m0[1]*m2[3]*m3[2] + m0[2]*m2[1]*m3[3] - m0[1]*m2[2]*m3[3]) /det,
+            ( m0[2]*m1[3]*m3[1] - m0[3]*m1[2]*m3[1] + m0[3]*m1[1]*m3[2] - m0[1]*m1[3]*m3[2] - m0[2]*m1[1]*m3[3] + m0[1]*m1[2]*m3[3]) /det,
+            ( m0[3]*m1[2]*m2[1] - m0[2]*m1[3]*m2[1] - m0[3]*m1[1]*m2[2] + m0[1]*m1[3]*m2[2] + m0[2]*m1[1]*m2[3] - m0[1]*m1[2]*m2[3]) /det],
+           [( m1[3]*m2[2]*m3[0] - m1[2]*m2[3]*m3[0] - m1[3]*m2[0]*m3[2] + m1[0]*m2[3]*m3[2] + m1[2]*m2[0]*m3[3] - m1[0]*m2[2]*m3[3]) /det,
+            ( m0[2]*m2[3]*m3[0] - m0[3]*m2[2]*m3[0] + m0[3]*m2[0]*m3[2] - m0[0]*m2[3]*m3[2] - m0[2]*m2[0]*m3[3] + m0[0]*m2[2]*m3[3]) /det,
+            ( m0[3]*m1[2]*m3[0] - m0[2]*m1[3]*m3[0] - m0[3]*m1[0]*m3[2] + m0[0]*m1[3]*m3[2] + m0[2]*m1[0]*m3[3] - m0[0]*m1[2]*m3[3]) /det,
+            ( m0[2]*m1[3]*m2[0] - m0[3]*m1[2]*m2[0] + m0[3]*m1[0]*m2[2] - m0[0]*m1[3]*m2[2] - m0[2]*m1[0]*m2[3] + m0[0]*m1[2]*m2[3]) /det],
+           [( m1[1]*m2[3]*m3[0] - m1[3]*m2[1]*m3[0] + m1[3]*m2[0]*m3[1] - m1[0]*m2[3]*m3[1] - m1[1]*m2[0]*m3[3] + m1[0]*m2[1]*m3[3]) /det,
+            ( m0[3]*m2[1]*m3[0] - m0[1]*m2[3]*m3[0] - m0[3]*m2[0]*m3[1] + m0[0]*m2[3]*m3[1] + m0[1]*m2[0]*m3[3] - m0[0]*m2[1]*m3[3]) /det,
+            ( m0[1]*m1[3]*m3[0] - m0[3]*m1[1]*m3[0] + m0[3]*m1[0]*m3[1] - m0[0]*m1[3]*m3[1] - m0[1]*m1[0]*m3[3] + m0[0]*m1[1]*m3[3]) /det,
+            ( m0[3]*m1[1]*m2[0] - m0[1]*m1[3]*m2[0] - m0[3]*m1[0]*m2[1] + m0[0]*m1[3]*m2[1] + m0[1]*m1[0]*m2[3] - m0[0]*m1[1]*m2[3]) /det],
+           [( m1[2]*m2[1]*m3[0] - m1[1]*m2[2]*m3[0] - m1[2]*m2[0]*m3[1] + m1[0]*m2[2]*m3[1] + m1[1]*m2[0]*m3[2] - m1[0]*m2[1]*m3[2]) /det,
+            ( m0[1]*m2[2]*m3[0] - m0[2]*m2[1]*m3[0] + m0[2]*m2[0]*m3[1] - m0[0]*m2[2]*m3[1] - m0[1]*m2[0]*m3[2] + m0[0]*m2[1]*m3[2]) /det,
+            ( m0[2]*m1[1]*m3[0] - m0[1]*m1[2]*m3[0] - m0[2]*m1[0]*m3[1] + m0[0]*m1[2]*m3[1] + m0[1]*m1[0]*m3[2] - m0[0]*m1[1]*m3[2]) /det,
+            ( m0[1]*m1[2]*m2[0] - m0[2]*m1[1]*m2[0] + m0[2]*m1[0]*m2[1] - m0[0]*m1[2]*m2[1] - m0[1]*m1[0]*m2[2] + m0[0]*m1[1]*m2[2]) /det]]
    
    
 def get_bounding_box(scene):
 def get_bounding_box(scene):
     bb_min = [1e10, 1e10, 1e10] # x,y,z
     bb_min = [1e10, 1e10, 1e10] # x,y,z
     bb_max = [-1e10, -1e10, -1e10] # x,y,z
     bb_max = [-1e10, -1e10, -1e10] # x,y,z
-    return get_bounding_box_for_node(scene.rootnode, bb_min, bb_max, linalg.inv(scene.rootnode.transformation))
+    inv = numpy.linalg.inv if numpy else _inv
+    return get_bounding_box_for_node(scene.rootnode, bb_min, bb_max, inv(scene.rootnode.transformation))
 
 
 def get_bounding_box_for_node(node, bb_min, bb_max, transformation):
 def get_bounding_box_for_node(node, bb_min, bb_max, transformation):
 
 
-    transformation = numpy.dot(transformation, node.transformation)
+    if numpy:
+        transformation = numpy.dot(transformation, node.transformation)
+    else:
+        t0,t1,t2,t3 = transformation
+        T0,T1,T2,T3 = node.transformation
+        transformation = [ [
+                t0[0]*T0[0] + t0[1]*T1[0] + t0[2]*T2[0] + t0[3]*T3[0],
+                t0[0]*T0[1] + t0[1]*T1[1] + t0[2]*T2[1] + t0[3]*T3[1],
+                t0[0]*T0[2] + t0[1]*T1[2] + t0[2]*T2[2] + t0[3]*T3[2],
+                t0[0]*T0[3] + t0[1]*T1[3] + t0[2]*T2[3] + t0[3]*T3[3]
+            ],[
+                t1[0]*T0[0] + t1[1]*T1[0] + t1[2]*T2[0] + t1[3]*T3[0],
+                t1[0]*T0[1] + t1[1]*T1[1] + t1[2]*T2[1] + t1[3]*T3[1],
+                t1[0]*T0[2] + t1[1]*T1[2] + t1[2]*T2[2] + t1[3]*T3[2],
+                t1[0]*T0[3] + t1[1]*T1[3] + t1[2]*T2[3] + t1[3]*T3[3]
+            ],[
+                t2[0]*T0[0] + t2[1]*T1[0] + t2[2]*T2[0] + t2[3]*T3[0],
+                t2[0]*T0[1] + t2[1]*T1[1] + t2[2]*T2[1] + t2[3]*T3[1],
+                t2[0]*T0[2] + t2[1]*T1[2] + t2[2]*T2[2] + t2[3]*T3[2],
+                t2[0]*T0[3] + t2[1]*T1[3] + t2[2]*T2[3] + t2[3]*T3[3]
+            ],[
+                t3[0]*T0[0] + t3[1]*T1[0] + t3[2]*T2[0] + t3[3]*T3[0],
+                t3[0]*T0[1] + t3[1]*T1[1] + t3[2]*T2[1] + t3[3]*T3[1],
+                t3[0]*T0[2] + t3[1]*T1[2] + t3[2]*T2[2] + t3[3]*T3[2],
+                t3[0]*T0[3] + t3[1]*T1[3] + t3[2]*T2[3] + t3[3]*T3[3]
+            ] ]
+    
     for mesh in node.meshes:
     for mesh in node.meshes:
         for v in mesh.vertices:
         for v in mesh.vertices:
             v = transform(v, transformation)
             v = transform(v, transformation)