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@@ -800,7 +800,7 @@ namespace glTF2
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SamplerWrap wrapS; //!< The texture wrapping in the S direction. (required)
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SamplerWrap wrapT; //!< The texture wrapping in the T direction. (required)
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- Sampler() {}
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+ Sampler() { SetDefaults(); }
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void Read(Value& obj, Asset& r);
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void SetDefaults();
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};
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