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@@ -1903,14 +1903,13 @@ const Collada::Node* ColladaLoader::FindNodeBySID( const Collada::Node* pNode, c
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}
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// ------------------------------------------------------------------------------------------------
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-// Finds a proper name for a node derived from the collada-node's properties
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+// Finds a proper unique name for a node derived from the collada-node's properties.
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+// The name must be unique for proper node-bone association.
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std::string ColladaLoader::FindNameForNode( const Collada::Node* pNode)
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{
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- // now setup the name of the node. We take the name if not empty, otherwise the collada ID
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- // FIX: Workaround for XSI calling the instanced visual scene 'untitled' by default.
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- if (!pNode->mName.empty() && pNode->mName != "untitled")
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- return pNode->mName;
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- else if (!pNode->mID.empty())
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+ // Now setup the name of the assimp node. The collada name might not be
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+ // unique, so we use the collada ID.
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+ if (!pNode->mID.empty())
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return pNode->mID;
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else if (!pNode->mSID.empty())
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return pNode->mSID;
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