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@@ -449,26 +449,43 @@ bool STLImporter::LoadBinaryFile()
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aiVector3D *vp = pMesh->mVertices = new aiVector3D[pMesh->mNumVertices];
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aiVector3D *vp = pMesh->mVertices = new aiVector3D[pMesh->mNumVertices];
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aiVector3D *vn = pMesh->mNormals = new aiVector3D[pMesh->mNumVertices];
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aiVector3D *vn = pMesh->mNormals = new aiVector3D[pMesh->mNumVertices];
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+ typedef aiVector3t<float> aiVector3F;
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+ aiVector3F* theVec;
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+ aiVector3F theVec3F;
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+
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for ( unsigned int i = 0; i < pMesh->mNumFaces; ++i ) {
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for ( unsigned int i = 0; i < pMesh->mNumFaces; ++i ) {
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// NOTE: Blender sometimes writes empty normals ... this is not
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// NOTE: Blender sometimes writes empty normals ... this is not
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// our fault ... the RemoveInvalidData helper step should fix that
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// our fault ... the RemoveInvalidData helper step should fix that
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- ::memcpy( vn, sz, sizeof( aiVector3D ) );
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- sz += sizeof(aiVector3D);
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+
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+ // There's one normal for the face in the STL; use it three times
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+ // for vertex normals
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+ theVec = (aiVector3F*) sz;
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+ ::memcpy( &theVec3F, theVec, sizeof(aiVector3F) );
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+ vn->x = theVec3F.x; vn->y = theVec3F.y; vn->z = theVec3F.z;
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*(vn+1) = *vn;
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*(vn+1) = *vn;
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*(vn+2) = *vn;
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*(vn+2) = *vn;
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+ ++theVec;
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vn += 3;
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vn += 3;
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- ::memcpy( vp, sz, sizeof( aiVector3D ) );
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+ // vertex 1
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+ ::memcpy( &theVec3F, theVec, sizeof(aiVector3F) );
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+ vp->x = theVec3F.x; vp->y = theVec3F.y; vp->z = theVec3F.z;
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+ ++theVec;
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++vp;
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++vp;
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- sz += sizeof(aiVector3D);
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- ::memcpy( vp, sz, sizeof( aiVector3D ) );
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+ // vertex 2
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+ ::memcpy( &theVec3F, theVec, sizeof(aiVector3F) );
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+ vp->x = theVec3F.x; vp->y = theVec3F.y; vp->z = theVec3F.z;
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+ ++theVec;
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++vp;
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++vp;
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- sz += sizeof(aiVector3D);
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- ::memcpy( vp, sz, sizeof( aiVector3D ) );
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+ // vertex 3
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+ ::memcpy( &theVec3F, theVec, sizeof(aiVector3F) );
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+ vp->x = theVec3F.x; vp->y = theVec3F.y; vp->z = theVec3F.z;
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+ ++theVec;
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++vp;
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++vp;
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- sz += sizeof(aiVector3D);
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+
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+ sz = (const unsigned char*) theVec;
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uint16_t color = *((uint16_t*)sz);
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uint16_t color = *((uint16_t*)sz);
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sz += 2;
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sz += 2;
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