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@@ -667,9 +667,7 @@ void XFileImporter::ConvertMaterials( aiScene* pScene, std::vector<XFile::Materi
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// convert to lower case for easier comparison
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for ( unsigned int c = 0; c < sz.length(); ++c ) {
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- if ( isalpha( (unsigned char) sz[ c ] ) ) {
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- sz[ c ] = (char) tolower( (unsigned char) sz[ c ] );
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- }
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+ sz[ c ] = (char) tolower( (unsigned char) sz[ c ] );
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}
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// Place texture filename property under the corresponding name
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